Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 22:11:51 Player: Ketamine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (881) 881 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 2758 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/550 Matter 81/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Mace > --- INVENTORY (20) --- Transport Network Coupler Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Beam Rifle Shotgun Shotgun Rocket Launcher > --- INVENTORY -------- Transport Network Coupler Hardened Light Armor Plating Heavy EM Shotgun Shotgun Hammer Mace [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon 2 | . . 1 1 Parts Attached 40 | 6 8 19 7 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads . | . . . . Leg 4 | 2 . . 2 Wheel 4 | . . 4 . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 3 1 Device 2 | . . 2 . Storage 4 | 1 2 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | 2 4 10 4 Energy Gun 8 | 1 3 4 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 1 2 2 Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 3 | . . 1 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 2 5 11 Power 2 | . . 1 1 Propulsion 4 | . 1 . 3 Utility 3 | . . 2 1 Weapon 9 | . 1 2 6 Highest Loss Streak 11 | . 2 4 11 To Critical Strikes . | . . . . Average Slot Usage (%) 76 | . 88 68 68 Engine 9 | . 14 6 6 Leg 12 | . 22 2 10 Wheel 8 | . . 16 8 Device 2 | . . 2 6 Storage 13 | . 22 6 9 Processor 2 | . . 4 . Energy Gun 11 | . 13 11 5 Ballistic Gun 11 | . 13 7 12 Launcher 2 | . . 4 5 Impact Weapon 2 | . . 4 3 Peak Build Rating 17 | 6 7 13 17 Average Rating 7 | 5 6 7 11 On Entrance 6 | . 6 6 13 Naked Turns . | . . . . Heaviest Build 59 | 13 51 57 59 Greatest Support 48 | 20 20 48 42 Greatest Overweight (x) 16 | . 5 2 16 Average Overweight (x) 1 | . 1 . 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 13 | 7 16 8 20 Most Carried 8 | 2 5 8 7 Average Carried 3 | . 3 4 4 Final Capacity 20 | 8 5 20 20 Final Carried 7 | 1 4 7 1 Class Distribution -------------------- 77% | Mutant 15% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 709 | 178 183 179 169 Remotely . | . . . . Salvage Created 928 | . 213 398 317 Parts 74 | . 11 40 23 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 32 | . 7 12 13 Melee 2 | . . 2 . Guns 12 | . 7 2 3 Cannons 3 | . . 3 . AOE 13 | . . 4 9 Classes Destroyed 8 | . 2 5 1 Worker 4 | . . 2 2 Builder 5 | . . 4 1 Hauler 2 | . . 1 1 Watcher 1 | . . 1 . Swarmer 17 | . 3 7 7 Grunt 11 | . 4 2 5 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 6 9 Combat Bots Only 8 | . 3 3 8 Max Kills in Single Turn 4 | . 1 3 4 Gunslinging . | . . . . Exploded 4 | . . 1 4 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 314 | . 66 114 134 Missed 74 | . 17 25 32 Damage Taken 3025 | . 556 811 1658 Core 999 | . 156 280 563 Absorbed by Shields . | . . . . Core Remaining (%) 55 | 100 37 30 . Volleys Fired 88 | 1 38 32 17 Largest 4 | 1 2 3 4 Hottest 135 | 40 70 112 135 Shots Fired 179 | 1 69 61 48 Gun 151 | 1 69 46 35 Cannon 9 | . . 9 . Launcher 19 | . . 6 13 Special . | . . . . Kinetic 81 | . 31 26 24 Thermal 71 | . 38 22 11 Explosive 19 | . . 6 13 Electromagnetic 8 | 1 . 7 . Robot Hit Streak 10 | 1 10 6 6 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 111 | 1 49 36 25 Core Hits 65 | . 13 25 27 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . 2 2 Critical Strikes 8 | . 4 2 2 Burn 4 | . 4 . . Destroy 1 | . . . 1 Smash 3 | . . 2 1 Melee Attacks 9 | . . 6 3 Impact 9 | . . 6 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2664 | 12 501 968 1183 Guns 1118 | 12 501 302 303 Cannons 106 | . . 106 . Explosions 1189 | . . 385 804 Melee 251 | . . 175 76 Ramming . | . . . . Kinetic 636 | . 196 210 230 Thermal 511 | . 305 133 73 Explosive 1189 | . . 385 804 Electromagnetic 77 | 12 . 65 . Impact 251 | . . 175 76 Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . 11 . Message Errors 3 | . . 3 . Matter Fused 2 | . . 2 . Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 232 | . . 125 107 Projectiles . | . . . . Explosions 79 | . . 9 70 Melee 153 | . . 116 37 Knockbacks 2 | . . 1 1 Impact 1 | . . . 1 Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 241 | . . 62 179 Shots 8 | . . 3 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 241 | . 241 60 63 Average Temperature 55 | . 80 11 26 Received Heat Transfer 1086 | . 228 39 819 Siege Activations . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 2 | . . 2 . Impact Corruptions 6 | . . 5 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1657 | . 1161 311 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 475 | . 150 214 475 Initial 87 | . . 25 87 Average 99 | . 55 97 329 Maximum Alert Level 2 | . . 1 2 Low Security (%) 81 | 100 100 78 24 Level 1 13 | . . 21 43 Level 2 5 | . . . 31 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 1 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 13 19 18 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . 3 . Successful 2 | . . 2 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Record 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2025 | 440 661 601 323 Spaces Moved 806 | 91 226 393 96 Core 90 | 7 . 73 10 Treads . | . . . . Legs 467 | 84 226 101 56 Wheels 249 | . . 219 30 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 50 108 Average Speed 164 | 114 235 112 258 Slowest Speed 850 | 120 470 150 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 9 43 42 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 127 | . . 56 71 Melee . | . . . . Projectile . | . . . . AOE 127 | . . 56 71 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1342 | 425 294 492 131 Wait 346 | 321 9 13 3 Move 803 | 90 225 392 96 Hop . | . . . . Pick Up 39 | 7 8 22 2 Fast Attach . | . . . . Attach 40 | 6 8 19 7 Detach 4 | . 3 1 . Swap . | . . . . Drop 13 | . 3 7 3 Fire 88 | 1 38 32 17 Melee 9 | . . 6 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 441 | -11/Scrapyard | Entered Materials 442 | -10/Materials | Build established: Mutant 853 | -10/Materials | Core integrity fell below 50% 958 | -10/Materials | Discovered new exit (range 16) 1102 | -10/Materials | Entered another Materials area 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1319 | -9/Materials | Core integrity fell below 50% 1337 | -9/Materials | Lost 4 parts (1p1u2w) 1670 | -9/Materials | Discovered new exit (range 11) 1703 | -9/Materials | Entered another Materials area 1703 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1788 | -8/Materials | Garrison activated, responded to threat 1844 | -8/Materials | Destroyed 8 combat bots 1973 | -8/Materials | Core integrity fell below 50% 2011 | -8/Materials | Core integrity fell below 20% 2015 | -8/Materials | Lost 11 parts (1p3n1u6w) 2026 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Shotgun destroyed. The unstable cave ceiling collapses. G-47 Trooper knocked back. G-47 Trooper suffers critical hit (Smash). Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. M-13 Machinist repairs Lgt. Nuclear Core. The unstable cave ceiling collapses. M-13 Machinist repairs Wheel. Hammer destroyed. Electrolysis Chamber disabled. Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. The unstable cave ceiling collapses. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????########??????????????? | | ???????????????????# !!! #??????????????? | | ???????????????????# !!! #??????????????? | | ???????????????????# !! #??????????????? | | ???????????????????# #??????????????? | | ???????????????????# #??????????????? | | ??????????##+####### #??????????????? | | ??????????? ## #??????????????? | | ???????????? ## #????######????? | | ?????????????# ## ####?""" #????? | | ?????????????# ## # # """ ]#????? | | ?????????????# ## # # """ #????? | | ?????????????# + #????? | | ?????????????# = = ^^ # * % #????? | | ?????????????# ^ # #????? | | ?????????????#!!! #######????? | | ?????????????#!!! ##??????????? | | ?????????????#!!! [########????? | | ????????????## == !#????? | | ????????????# =[ = =a "" #????? | | ????????????# ] ]# # # * """ "#????? | | ????????????# []* # # Y* """ T#????? | | ????????????## % ! =% "#????? | | ???????????# * ### @=gm! #????? | | ???????????## ?# ! Y# ########??? | | ???????????/ ### ## # #??? | | ????????? ### +###?# # # """ #??? | | ???????? ?? ?????# "" ## # "G" #??? | | ??????? ??# ""?????# """ # " " #??? | | ??????? ???# ""?????# S"## #??? | | ?????? ????# ""?????#* """## # ! """ #??? | | ???????????# ???????# """## # """ #??? | | ???????????#????????# ????# # """ #??? | | ????????????????????###????# # #??? | | ???????????????????????????# ##########??? | | ???????????????????????????# #???????????? | | ???????????????????????????# #???????????? | | ??????????????????????###### #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #####???????????? | | ????????????????????! ????????????????? | | ??????????????????#! ?????????????????? | | ??????????????????#! ?????????????????? | | ??????????????????#! ??????????????????? | | ??????????????????#! ???????????????????? | | ??????????????????##! ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Oops Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed UtilityJunkComputer Manual? 0 Play Time 00:24:34 Cumulative 1.2 hours Start 2025.04.12 @ 21:46:55 End 2025.04.12 @ 22:11:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00f14d2e-eceb-40d6-8f98-1e21d3d0dd10