Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.28 @ 04:06:26 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (309) 1545 Value Destroyed (14764) 14764 Prototype IDs (243) 4860 Alien Tech Used (2) 400 Bonus (9199) 9199 TOTAL SCORE: 39868 Bonus ------- High Alert Combat Kills 799 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Pursued by Intercept 1500 Win 3000 Cogmind --------- Core Integrity 1262/1600 Matter 208/300 Energy 329/350 System Corruption 12% Temperature Cool (11) Movement Treading (161) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 Experimental Optical Array Advanced Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Advanced Kinecellerator Advanced Transmission Jammer Improved Utility Shielding Layered Heavy Armor Plating > --- WEAPON (5) ------- Helical Railgun Helical Railgun Multirail Multirail Multirail > --- INVENTORY (40) --- Reinforced Quantum Reactor Reinforced Quantum Reactor Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads High-density Centrium Leg Experimental Heat Sink Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Matter Compressor (6) Improved Matter Compressor (298) Advanced Visual Processing Unit Long-range Terrain Scanner Experimental Terrain Scanner Matter Filter Improved Kinecellerator Improved Transmission Jammer Improved Utility Shielding Improved Utility Shielding Advanced Focal Shield Advanced Thermal Shield Improved Shock Absorption System Long-range Tractor Beam Nova Cannon KE Penetrator Railgun Railgun Railgun Railgun Improved KE Penetrator Linear Accelerator Linear Accelerator Compact Linear Accelerator Gamma Bomb Array Power Maul Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 Experimental Optical Array Advanced Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Advanced Kinecellerator Advanced Transmission Jammer Improved Utility Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Helical Railgun Helical Railgun Multirail Multirail Multirail > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Armored Heavy Treads Experimental Heat Sink Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Matter Compressor Improved Matter Compressor Advanced Visual Processing Unit Long-range Terrain Scanner Experimental Terrain Scanner Matter Filter Improved Kinecellerator Improved Transmission Jammer Improved Utility Shielding Improved Utility Shielding Advanced Focal Shield Advanced Thermal Shield Improved Shock Absorption System Long-range Tractor Beam Nova Cannon KE Penetrator Railgun Railgun Railgun Railgun Improved KE Penetrator Linear Accelerator Compact Linear Accelerator Gamma Bomb Array Power Maul [Rating: 222] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg High-density Centrium Leg Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . 2 . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . 1 . . . . . 1 . . . Utility 11 | . . . . . 2 1 . . 2 . . . . 1 . . . . 1 1 2 1 . Weapon 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Parts Attached 615 | 7 6 . . . 23 56 5 3 57 8 10 12 8 51 11 14 3 28 36 97 12 71 97 Power 16 | 1 . . . . 1 1 . . 2 . 1 1 . 1 . . . . 3 3 . . 2 Engine 4 | 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . . . Core 5 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 1 . . . Reactor 7 | . . . . . . . . . . . . 1 . . . . . . 2 2 . . 2 Propulsion 60 | 2 . . . . 5 9 . . 8 . . 1 1 6 1 1 . . 8 8 . 4 6 Treads 59 | 2 . . . . 5 9 . . 8 . . 1 1 6 1 1 . . 8 8 . 4 5 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 324 | 2 4 . . . 7 23 5 3 23 4 6 6 4 23 6 11 3 13 15 57 7 45 57 Device 214 | 1 1 . . . . 15 3 2 11 3 6 5 4 15 4 6 3 8 11 39 4 36 37 Storage 18 | 1 2 . . . 2 2 . . . . . 1 . 1 . . . 1 . 4 . . 4 Processor 18 | . 1 . . . 2 2 1 . 3 . . . . . . 1 . . 1 3 1 1 2 Hackware 7 | . . . . . 1 . . . . . . . . 3 . . . . 2 . 1 . . Protection 67 | . . . . . 2 4 1 1 9 1 . . . 4 2 4 . 4 1 11 1 8 14 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 215 | 2 2 . . . 10 23 . . 24 4 3 4 3 21 4 2 . 15 10 29 5 22 32 Energy Gun 51 | . . . . . 3 5 . . 5 . 2 . 1 6 1 1 . 3 3 10 4 4 3 Energy Cannon 12 | . . . . . . . . . 1 1 . . 1 . . . . . 2 4 . 1 2 Ballistic Gun 86 | 2 1 . . . 4 10 . . 11 1 . 2 1 4 . . . 6 3 11 . 13 17 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 18 | . . . . . 1 3 . . 1 . . 2 . 2 2 1 . 3 . . . 1 2 Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 30 | . . . . . 1 . . . . . 1 . . 9 1 . . 2 2 4 1 3 6 Slashing Weapon 14 | . . . . . 1 5 . . 6 2 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 2 . . 2 . . . . . . . 1 2 . 1 . 1 . Parts Lost 46 | . . . . . . . . . 1 3 . 5 3 2 1 3 . 5 1 3 . 6 13 Power 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Propulsion 14 | . . . . . . . . . 1 . . 1 1 1 1 1 . 1 . . . 2 5 Utility 13 | . . . . . . . . . . 2 . 2 . 1 . 1 . 2 . 1 . 2 2 Weapon 16 | . . . . . . . . . . 1 . 1 2 . . 1 . 2 1 1 . 2 5 Highest Loss Streak 7 | . . . . . . . . . 1 2 . 5 2 1 2 1 . 3 1 3 . 5 7 Average Slot Usage (%) 95 | . 100 100 100 100 94 99 100 100 97 98 100 95 98 99 99 99 98 97 98 89 86 83 84 Engine 2 | . 14 14 14 14 9 4 . . 3 6 6 4 . . . . . . . . . . . Core 1 | . . . . . . 2 7 7 2 . . . . 1 5 5 5 5 4 1 . . . Reactor 1 | . . . . . . . . . . . . 1 6 3 . . . . . 2 4 4 4 Treads 25 | . 28 28 28 28 31 29 30 30 25 26 26 25 24 29 28 28 29 27 25 22 17 15 15 Device 9 | . 14 14 14 14 4 6 5 6 4 10 13 10 20 10 10 9 4 5 12 11 8 10 9 Storage 14 | . 14 14 14 14 13 15 15 15 13 13 13 15 13 17 17 17 17 17 15 14 13 12 12 Processor 12 | . . . . . 6 15 15 15 16 13 13 13 13 11 11 11 11 11 10 9 16 16 16 Protection 4 | . . . . . 9 . . . 7 7 6 3 . 1 5 6 11 9 5 6 6 4 6 Energy Gun 2 | . . . . . 5 1 . . 2 . 4 2 . 1 1 3 5 3 5 2 13 7 . Ballistic Gun 14 | . 27 28 28 28 11 17 23 23 14 15 13 13 13 12 11 11 11 11 11 13 . 10 17 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 13 25 25 25 25 68 91 86 86 102 106 100 105 99 138 125 131 143 137 148 153 122 147 154 Greatest Support 205 | 40 40 40 40 40 80 90 90 90 120 120 120 120 118 148 138 145 145 145 150 200 200 200 205 Greatest Overweight (x) 2 | . . . . . . 1 . . 1 . . . 1 1 . 1 . 1 1 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 48 | 6 10 10 10 10 18 20 20 20 20 20 20 20 20 28 28 28 28 28 28 48 40 40 40 Average Capacity 26 | 5 9 10 10 10 14 19 20 20 20 20 20 20 20 27 28 28 28 28 28 38 40 40 40 Most Carried 40 | 3 10 10 10 10 18 20 20 20 20 20 20 20 15 28 27 28 28 28 28 40 40 40 40 Average Carried 24 | 1 6 9 9 10 13 18 20 19 19 19 19 19 13 23 26 26 26 26 27 36 38 38 37 Final Capacity 40 | 6 10 10 10 10 18 20 20 20 20 20 20 20 20 28 28 28 28 28 28 40 40 40 40 Final Carried 40 | 3 10 10 10 10 18 20 20 19 20 18 20 15 14 27 27 26 28 28 27 37 40 37 38 Class Distribution -------------------- 34% | Hauler-Skirmisher 23% | Hauler-Assassin 10% | Hauler-Tank 8% | Mutant 4% | Scavenger-Skirmisher 3% | Hauler-Mutant 3% | Hauler-Gunner 3% | Scavenger-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Assassin | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Tank | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Assassin | -4/Factory Hauler-Skirmisher | -3/Research Hauler-Assassin | -2/Research Hauler-Assassin | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 13963 | 298 131 16 . . 322 1077 270 86 1023 206 317 106 262 1025 174 471 . 771 783 1791 151 1861 2822 Remotely 7447 | . . . . . . 574 . . 432 . 63 106 115 238 55 252 . . 310 1244 . 1586 2472 Salvage Created 16472 | 135 203 . . . 599 1279 529 84 1146 97 179 127 369 1222 163 351 . 732 1232 2633 102 2321 2969 Parts 842 | 13 24 . . . 33 63 21 5 58 8 5 1 20 55 15 17 . 49 52 133 1 104 165 Haulers Intercepted 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . . . 2 . . 3 . . . . 1 . . . . 1 2 . . 1 Parts Field Recycled 14 | . . . . . . . . . . . . . . . . . 6 8 . . . . . Retrieved Matter 165 | . . . . . . . . . . . . . . . . . 101 64 . . . . . Parts Self-Destructed 128 | . . . . . . . 23 13 . 7 2 . 19 . 14 13 . 37 . . . . . Prevented 27 | . . . . . . . . 5 . 9 3 . . . . 3 . 7 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 218 | . 6 . . . 12 16 11 3 9 1 3 4 9 15 12 10 . 17 15 22 1 26 26 Guns 162 | . 6 . . . 11 12 11 3 9 1 2 1 5 12 3 8 . 7 9 16 . 23 23 Cannons 11 | . . . . . . . . . . . . . 4 . . . . . 3 1 . . 3 AOE 30 | . . . . . 1 2 . . . . . 3 . 3 9 2 . 9 . . . 1 . Classes Destroyed 19 | 3 4 . . . 4 1 . . 1 . 1 . . 1 . . . 1 . . . . 3 Worker 35 | 1 . . . . . 4 . . 2 . . . . 4 . . . . . 11 . 5 8 Builder 11 | . 1 . . . 1 . . . 2 . . . . 1 . . . . . 6 . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Recycler 18 | 1 . . . . . 4 . . 3 . . . . 1 . . . . . 3 . 1 5 Watcher 22 | . 2 . . . . 4 . . . . . . . 6 . . . . 1 3 . 3 3 Swarmer 52 | . 6 . . . . 3 2 3 . . . . 5 . 12 7 . 8 1 . . 5 . Grunt 53 | . . . . . 6 9 5 . 5 . 2 . 2 8 . . . . 6 1 . 4 5 Brawler 7 | . . . . . 2 . 3 . . . . . . 1 . . . . 1 . . . . Duelist 4 | . . . . . 1 . . . . . . . . . . 1 . . 2 . . . . Sentry 20 | . . . . . 3 1 1 . 1 . . . . 3 . 1 . . 3 6 1 . . Specialist 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Hunter 21 | . . . . . . . . . . . . . . 1 . 1 . 4 2 6 . 4 3 Programmer 32 | . . . . . . 3 . . 2 . . . 2 2 . . . 2 . 6 . 8 7 Behemoth 6 | . . . . . . . . . 1 1 . . . . . . . . . . . 1 3 Enhanced Grunt 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 15 | 2 5 . . . 6 15 8 3 3 1 2 4 5 13 5 5 . 5 7 13 1 9 9 Combat Bots Only 9 | . 3 . . . 6 8 8 3 2 1 2 4 5 5 5 5 . 5 7 5 1 9 5 Max Kills in Single Turn 4 | 1 2 . . . 2 4 1 1 1 1 1 2 1 3 4 2 . 3 2 2 1 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . 1 1 . . . . . 1 1 Exploded 4 | . . . . . 1 1 . . . . . 2 . 3 4 2 . 3 . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Damage Taken 20310 | . 91 . . . 361 780 521 56 846 716 110 904 424 1449 353 486 . 854 1032 2362 81 4052 4832 Core 1305 | . . . . . 42 131 63 10 145 51 19 113 50 96 23 58 . 56 79 31 . 142 196 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1021 | . . . . . . . . . . . . . . . . . . . . 202 . 397 422 Core Remaining (%) 85 | 100 . . . 100 92 . . 70 . . . . 55 . . . . 72 93 97 100 . 78 Volleys Fired 628 | 7 26 . . . 30 50 20 3 52 19 7 10 18 57 9 15 . 25 40 71 2 69 98 Largest 5 | 2 2 . . . 2 3 3 3 3 3 3 3 3 3 3 3 . 3 4 4 4 5 5 Hottest 318 | 40 100 . . . 75 130 84 84 172 150 116 107 148 120 120 125 . 155 216 318 270 300 279 Shots Fired 2038 | 14 51 . . . 60 116 60 9 139 51 21 20 52 153 19 44 . 63 122 265 8 317 454 Gun 1916 | 14 50 . . . 59 105 60 9 135 47 21 13 40 149 15 43 . 59 105 251 8 312 421 Cannon 85 | . . . . . . . . . 4 4 . . 12 . . . . . 17 14 . 4 30 Launcher 36 | . . . . . 1 11 . . . . . 7 . 4 4 1 . 4 . . . 1 3 Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1717 | 14 50 . . . 35 104 60 9 117 47 14 13 36 125 10 30 . 47 83 202 . 279 442 Thermal 49 | . 1 . . . 24 1 . . . . . . 12 . . . . . . 5 . 4 2 Explosive 20 | . . . . . 1 . . . . . . 6 . 4 4 1 . 4 . . . . . Electromagnetic 252 | . . . . . . 11 . . 22 4 7 1 4 24 5 13 . 12 39 58 8 34 10 Robot Hit Streak 114 | 11 15 . . . 29 35 24 32 33 23 13 11 31 40 4 14 . 35 60 34 25 49 114 Robot Miss Streak 4 | . 2 . . . 1 1 2 . 2 2 1 1 2 2 1 1 . 1 1 4 . 1 4 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . . 1 1 2 . 1 1 Secondary Targets 37 | . 2 . . . 2 4 3 1 1 . . . . 2 2 2 . 2 . 3 . 9 4 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 1 . . . . 1 1 1 . 1 . 1 . 1 1 Shots Hit Robots 1677 | 11 35 . . . 49 91 50 8 116 47 14 16 37 127 14 39 . 53 107 204 8 278 373 Core Hits 742 | 7 14 . . . 24 51 20 4 50 9 5 18 14 62 18 16 . 29 47 91 3 96 164 Critical Hits 154 | . . . . . . . . 1 . . . . . 4 . 1 . 16 21 11 2 43 55 Critical Kills 32 | . . . . . . . . . . . . . . . . 1 . 5 4 6 . 7 9 Critical Parts Destroyed 87 | . . . . . . . . 1 . . . . . 4 . . . 11 17 5 . 27 22 Melee Attacks 131 | . . . . . 4 20 . . 20 2 3 . . 33 . . . 2 7 8 9 14 9 Impact 85 | . . . . . 2 . . . . . 1 . . 33 . . . 2 7 8 9 14 9 Slashing 46 | . . . . . 2 20 . . 20 2 2 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47273 | 129 379 . . . 936 3297 999 157 2407 771 258 1449 904 4025 1190 1036 . 1578 2252 6484 166 7607 11249 Guns 37510 | 129 379 . . . 829 1795 999 157 2137 693 258 181 583 2983 165 675 . 557 1664 6039 166 7349 9772 Cannons 2390 | . . . . . . . . . 102 78 . . 321 . . . . . 475 242 . . 1172 Explosions 6971 | . . . . . 107 1502 . . . . . 1268 . 1042 1025 361 . 1021 113 142 . 97 293 Melee 313 | . . . . . . . . . 168 . . . . . . . . . . . . 145 . Ramming 89 | . . . . . . . . . . . . . . . . . . . . 61 . 16 12 Kinetic 34700 | 129 379 . . . 408 1773 999 157 1778 693 125 181 561 2524 105 527 . 373 1310 4935 . 6914 10829 Thermal 2576 | . . . . . 421 877 . . . . . . 321 202 184 138 . . 113 249 . 71 . Explosive 4257 | . . . . . 107 . . . . . . 1225 . 840 841 223 . 1021 . . . . . Electromagnetic 5338 | . . . . . . 647 . . 461 78 133 43 22 459 60 148 . 184 829 1239 166 461 408 Impact 145 | . . . . . . . . . . . . . . . . . . . . . . 145 . Slashing 168 | . . . . . . . . . 168 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 1 1 . . . . . 1 1 1 1 2 . 11 . 11 12 Average Corruption 3 | . . . . . . 1 1 1 . . . . . 1 1 1 1 1 . 4 . 10 11 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Effects 223 | . . . . . . 3 2 1 . . . . . 6 2 2 3 4 . 54 . 40 106 Message Errors 24 | . . . . . . 1 . 1 . . . . . 1 1 2 1 2 . 8 . 1 6 Matter Fused 28 | . . . . . . . . . . . . . . . . . . . . 8 . 4 16 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . 1 . 1 7 Energy Discharges 16 | . . . . . . 1 1 . . . . . . 2 . . . 1 . 2 . 3 6 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . 2 . 2 2 Data Loss (minor) 15 | . . . . . . 1 . . . . . . . 1 1 . 2 . . 7 . . 3 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 3 Misfires 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 95 | . . . . . . . 1 . . . . . . 2 . . . 1 . 19 . 21 51 Weapon Failures 18 | . . . . . . . . . . . . . . . . . . . . 4 . 7 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 684 | . . . . . . 251 . . . . . 31 12 50 74 . . 62 31 60 . 75 38 Projectiles 94 | . . . . . . . . . . . . . 12 . . . . . 18 26 . . 38 Explosions 515 | . . . . . . 251 . . . . . 31 . 50 74 . . 62 13 34 . . . Melee 75 | . . . . . . . . . . . . . . . . . . . . . . 75 . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Impact 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 361 | . . . . . 11 117 . . . . . . . 107 30 44 . 34 . . . . 18 Shots 13 | . . . . . 1 3 . . . . . . . 2 1 1 . 2 . . . . 3 Rammed 7 | . . . . . . . . . . . . . . . . . . . . 5 . 1 1 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . 5 . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | . 20 . . . 105 122 375 54 388 398 45 . 5 223 132 155 . 258 318 379 144 360 376 Average Temperature 110 | . 10 . . . 30 24 132 28 156 220 22 . 3 66 62 64 . 85 87 80 77 155 119 Received Heat Transfer 2100 | . . . . . 153 243 216 . 333 120 36 144 66 153 . 36 . 18 174 147 18 90 153 Effects 22 | . . . . . . . . . 7 3 . . . . . . . 2 . . . 5 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 6 | . . . . . . . . . . 2 . . . . . . . . . . . 1 3 Interference 12 | . . . . . . . . . 6 . . . . . . . . 2 . . . 3 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Siege Activations 26 | . . . . . . . . . . . . . . . . . . . . 5 . 8 13 Total Turns 617 | . . . . . . . . . . . . . . . . . . . . 108 . 227 282 Longest Duration 104 | . . . . . . . . . . . . . . . . . . . . 33 . 104 64 Robots Corrupted 15 | . . . . . . 2 . . . . 1 . . . . . . 1 3 5 1 2 . Combat Hostiles 15 | . . . . . . 2 . . . . 1 . . . . . . 1 3 5 1 2 . Parts Fried 38 | . . . . . . 4 . . 4 . . . . 1 1 . . 2 8 10 3 4 1 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 2888 | . . . . . 814 700 . . . . . . 450 100 250 100 . . 150 174 . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . 1 . . . . . . . 1 1 2 . . 1 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 603 | 20 198 . . . 283 412 . . 277 . . . . 410 . . . . 505 542 248 383 603 Initial 236 | . 11 . . . . 68 . . 212 . . . . 16 . . . . 146 229 236 . 215 Average 188 | 6 101 . . . 155 120 . . 143 . . . . 77 . . . . 301 300 159 119 432 Maximum Alert Level 2 | . . . . . 1 2 . . 1 . . . . 2 . . . . 2 2 1 1 2 Low Security (%) 55 | 100 100 100 . 100 69 77 . . 61 . . . . 88 . . . . 19 7 61 71 . Level 1 32 | . . . . . 30 19 . . 38 . . . . 9 . . . . 63 70 38 28 31 Level 2 12 | . . . . . . 2 . . . . . . . 2 . . . . 17 22 . . 68 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . . . . . 5 . . 2 . . . . 8 . . . . 6 8 1 9 3 Investigation 6 | . . . . . . 1 . . . . . . . 2 . . . . 1 2 . . . Extermination 15 | . . . . . . 3 . . 2 . . . . 1 . . . . 1 2 . 3 3 Reinforcement 7 | . . . . . . 1 . . . . . . . 3 . . . . 1 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . . . . . . . . . . . 3 . . 3 . Intercept 8 | . . . . . . . . . . . . . . 2 . . . . . 3 . 3 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 8 | . . . . . 2 . . . . . . . . 2 . . . . 1 3 . . . Communications Jammed 108 | . . . . . . . . . . . . . . 53 . . . . . 6 3 18 28 Distress Signals 106 | . . . . . . . . . . . . . . 53 . . . . . 6 3 16 28 Times Spotted 283 | . 14 . . . 14 23 12 3 14 1 3 4 9 28 13 12 . 19 16 29 2 30 37 Peak Tracking Total 9 | . 4 . . . 4 4 9 3 4 1 1 4 3 7 5 5 . 5 5 5 1 7 6 Tactical Retreats 14 | . . . . . 1 1 1 . 1 . . . 2 . . 2 . 1 . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 7 | . . . . . . . . . . . . . . . . . . . 1 5 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . 2 3 . . . . . . . 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 25 | . . . . . 1 7 . . 1 . 1 . . 4 . . . 1 5 . . 3 2 Max in Single Turn 6 | . . . . . 1 6 . . 1 . 1 . . 1 . . . 1 2 . . 1 1 Garrison Access 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 42 | . 5 . 1 . 2 7 . . 4 . 1 1 . 12 . . . . 3 4 1 1 . Terminals 30 | . 5 . . . 2 5 . . 2 . . . . 8 . . . . 2 4 1 1 . Fabricators 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . Total Hacks 129 | . 19 . 1 . 6 18 . . 9 . 1 10 . 33 . . . . 10 8 11 3 . Successful 75 | . 12 . 1 . 2 10 . . 7 . 1 10 . 18 . . . . 5 . 8 1 . Failed 54 | . 7 . . . 4 8 . . 2 . . . . 15 . . . . 5 8 3 2 . Catastrophic 6 | . 1 . . . . . . . . . . . . 2 . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 11 . 1 . 6 13 . . 5 . . . . 13 . . . 1 4 5 9 3 . Terminals 101 | . 19 . . . 6 15 . . 7 . . . . 25 . . . . 7 8 11 3 . Fabricators 5 | . . . . . . 2 . . 1 . . . . 2 . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . . 1 . . . . 3 . . . . 3 . . . . Terminal Hacks 41 | . 9 . 1 . 1 4 . . 2 . 1 10 . 8 . . . . 1 . 4 . . Part Schematic 9 | . 1 . . . . 1 . . . . . 7 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Terminal Index 4 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . Unreport Threat 4 | . 1 . . . . . . . . . . . . 2 . . . . . . 1 . . Locate Traps 5 | . 2 . . . . . . . . . . . . 1 . . . . 1 . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 26 | . 3 . . . 1 5 . . 3 . . . . 5 . . . . 4 . 4 1 . Terminals 25 | . 3 . . . 1 4 . . 3 . . . . 5 . . . . 4 . 4 1 . Track 7 | . 1 . . . . 1 . . 1 . . . . 2 . . . . 1 . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Botnet 11 | . 2 . . . 1 2 . . 1 . . . . 2 . . . . 2 . 1 . . Disrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Operators 4 | . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . . . 2 6 . . 3 . . . . 11 . . . . 3 4 1 1 . Full Trace Events 6 | . . . . . . 1 . . . . . . . 2 . . . . 1 2 . . . Feedback Events 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . Corruption 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . 1 . . . . . 7 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Matter 541 | . . . . . . . . . 256 . . . . 285 . . . . . . . . . Time 140 | . . . . . . . . . 64 . . . . 76 . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . 8 . . . . 5 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Time 25 | . . . . . . . . . . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . Total Orders 24 | . . . . . . . . . . . . . . . . . . . 6 18 . . . EXPLORE 16 | . . . . . . . . . . . . . . . . . . . 3 13 . . . RETURN 8 | . . . . . . . . . . . . . . . . . . . 3 5 . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 115 | . . . . . . . . . . . . 115 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 1 . . . 1 1 . 1 . . . . . Drone Launches 21 | . . . . . . . . . . . . . . . . . . . 5 16 . . . Drone Recoveries 15 | . . . . . . . . . . . . . . . . . . . 5 10 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 14871 | 104 535 124 329 32 568 1419 390 238 1310 489 497 184 515 1707 402 386 216 665 681 1429 411 1016 1224 Spaces Moved 7041 | 47 276 76 205 21 247 705 204 144 613 254 281 88 275 818 222 194 126 325 292 612 233 380 403 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Treads 7037 | 43 276 76 205 21 247 705 204 144 613 254 281 88 275 818 222 194 126 325 292 612 233 380 403 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 156 156 156 160 160 160 160 160 162 162 162 162 151 150 153 145 145 Average Speed 157 | 150 160 160 160 160 160 156 156 156 158 160 160 160 162 160 162 162 162 165 155 156 153 152 145 Slowest Speed 197 | 160 160 160 160 160 160 176 156 156 180 160 160 160 180 182 162 182 162 182 182 197 153 153 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 36 | 5 70 18 59 12 23 32 45 25 16 47 55 81 58 27 51 44 58 66 13 38 9 14 14 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 32 | . . . . . . . . . . . . 31 . . . 1 . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 . 1 . . . . 1 . 1 1 . 1 1 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . 1 . 1 1 1 1 . 1 . . 1 . . . 1 . Scrap Searched 14 | . . 1 . . . . . . . 2 2 . 3 . 1 1 . 4 . . . . . Spaces Dug 120 | . 1 . . . 4 20 . . 17 2 2 . . 27 . . . 1 7 12 8 11 8 Terrain Destroyed 463 | . 1 . . . 8 35 . . 17 3 2 32 5 86 81 41 . 38 35 27 8 18 26 Melee 112 | . . . . . 4 19 . . 16 2 2 . . 27 . . . 1 7 8 8 11 7 Projectile 57 | . 1 . . . . 2 . . 1 1 . . 5 5 1 5 . . 1 9 . 7 19 AOE 294 | . . . . . 4 14 . . . . . 32 . 54 80 36 . 37 27 10 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 9040 | 66 322 80 207 20 356 887 228 150 805 292 305 109 302 1024 243 226 139 392 418 874 266 595 734 Wait 198 | . 2 1 . . 13 6 . . 18 3 . . . 14 1 2 1 . . 16 4 26 91 Move 7017 | 46 275 75 204 20 246 704 203 143 612 253 280 87 274 817 221 193 125 324 291 611 232 379 402 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 238 | 6 9 2 1 . 22 21 . . 18 4 3 . 2 34 1 2 5 5 23 34 5 18 23 Fast Attach 49 | 4 . . . . 5 8 . . 11 . . . . 2 . . 1 3 4 5 1 3 2 Attach 130 | 3 1 . . . 6 7 . 1 9 4 . 5 3 11 1 3 2 8 12 19 4 13 18 Detach 32 | . 1 . . . 1 2 . 1 4 . . . . 2 . . 2 3 2 7 2 1 4 Swap 438 | . 5 . . . 12 41 5 2 37 4 10 7 5 38 10 11 1 18 20 73 7 55 77 Drop 172 | . 3 2 2 . 17 28 . . 24 3 2 . . 16 . . 2 4 19 25 . 16 9 Fire 628 | 7 26 . . . 30 50 20 3 52 19 7 10 18 57 9 15 . 25 40 71 2 69 98 Melee 131 | . . . . . 4 20 . . 20 2 3 . . 33 . . . 2 7 8 9 14 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . 5 . 1 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: *Res / *Arm / [Qua]) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 417 | -10/Materials | Identified exit to Materials 520 | -10/Materials | Discovered exit to Materials (range 13) 611 | -10/Materials | Discovered new exit (range 13) 640 | -10/Materials | Entered Mines 645 | -10/Mines | Discovered exit to Materials (range 11) 692 | -10/Mines | Learned Materials security intel 743 | -10/Mines | Found a hidden stash of uninstalled traps 758 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 758 | -10/Mines | Discovered new exit (range 5) 764 | -10/Mines | Entered Exiles 804 | -10/Exiles | Met 8R-AWN 832 | -10/Exiles | Met EX-HEX 876 | -10/Exiles | Met EX-BIN 894 | -10/Exiles | Aligned with FarCom system 896 | -10/Exiles | Given EX-Vault access code 932 | -10/Exiles | Opened EX-Vault 943 | -10/Exiles | Found Lightpack 2.0 976 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1024 | -10/Exiles | Met EX-DEC 1080 | -10/Exiles | Discovered new exit (range 10) 1093 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1093 | -10/Exiles | Entered Mines 1117 | -9/Mines | Discovered new exit (range 6) 1125 | -9/Mines | Entered Materials 1125 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1683 | -8/Materials | Discovered new exit (range 6) 1692 | -8/Materials | Identified exit to Factory 1693 | -8/Materials | Entered Factory 1693 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2239 | -7/Factory | Identified exit to Lower Caves 2871 | -7/Factory | Destroyed 8 combat bots 3112 | -7/Factory | Entered Lower Caves 3150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3240 | -7/Lower Caves | Destroyed 8 combat bots 3449 | -7/Lower Caves | Discovered new exit (range 22) 3457 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3461 | -7/Lower Caves | Identified exit to Zion 3500 | -7/Lower Caves | Build established: Hauler-Skirmisher 3500 | -7/Lower Caves | Identified exit to Lower Caves 3502 | -7/Lower Caves | Entered another Lower Caves area 3732 | -7/Lower Caves | Discovered new exit (range 5) 3740 | -7/Lower Caves | Entered Factory 3740 | -6/Factory | Evolved 2 slots: Utility x2 3881 | -6/Factory | Fabricated Com. HERF Cannon (x1) 4020 | -6/Factory | Spotted B-75 Beast 4081 | -6/Factory | Build established: Hauler-Assassin 4266 | -6/Factory | Identified exit to Lower Caves 4266 | -6/Factory | Identified exit to Extension 4391 | -6/Factory | Destroyed B-75 Beast 4926 | -6/Factory | Found Prototype Launcher 4926 | -6/Factory | Identified Scatter Rocket Array 4971 | -6/Factory | Build established: Hauler-Skirmisher 5050 | -6/Factory | Entered Lower Caves 5246 | -6/Lower Caves | Spotted B-75 Beast 5361 | -6/Lower Caves | Destroyed B-75 Beast 5459 | -6/Lower Caves | Learned Factory emergency access door positions 5510 | -6/Lower Caves | Discovered new exit (range 19) 5539 | -6/Lower Caves | Entered another Lower Caves area 5603 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5707 | -6/Lower Caves | Encountered a Warlord checkpoint 5830 | -6/Lower Caves | Learned Factory interactive machine intel 6010 | -6/Lower Caves | Discovered new exit (range 16) 6036 | -6/Lower Caves | Entered Data Miner 6036 | -6/Data Miner | Discovered new exit (range 7) 6060 | -6/Data Miner | Met Data Miner 6126 | -6/Data Miner | Received God Mode back door access code from Data Miner 6139 | -6/Data Miner | Interfaced with the Data Conduit 6193 | -6/Data Miner | Lost 5 parts (1p1n2u1w) 6220 | -6/Data Miner | Entered Proximity Caves 6683 | -5/Proximity Caves | Discovered new exit (range 17) 6735 | -5/Proximity Caves | Entered Factory 6735 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6737 | -5/Factory | Loaded intel: 254 machine locations 6738 | -5/Factory | Loaded intel: 46 interactive machine locations 7136 | -5/Factory | Identified exit to Upper Caves 7195 | -5/Factory | Discovered new exit (range 21) 7845 | -5/Factory | Repaired Imp. Medium Treads 8180 | -5/Factory | Fabricated Exp. Terrain Scanner? 8402 | -5/Factory | Intercept squad dispatched 8423 | -5/Factory | Spotted Tracker 8442 | -5/Factory | Entered Upper Caves 8618 | -5/Upper Caves | Learned location of 2 exits from Factory 8665 | -5/Upper Caves | Build established: Hauler-Assassin 8784 | -5/Upper Caves | Discovered new exit (range 27) 8844 | -5/Upper Caves | Entered another Upper Caves area 8896 | -5/Upper Caves | Discovered new exit (range 20) 8947 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8997 | -5/Upper Caves | Spotted B-75 Beast 9210 | -5/Upper Caves | Discovered new exit (range 5) 9229 | -5/Upper Caves | Identified exit to Zhirov 9230 | -5/Upper Caves | Entered Zhirov 9230 | -5/Zhirov | Discovered new exit (range 3) 9232 | -5/Zhirov | Identified exit to Proximity Caves 9261 | -5/Zhirov | Met Zhirov 9299 | -5/Zhirov | Found Alien Artifact 9299 | -5/Zhirov | Identified Integrated Reactor 9299 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9385 | -5/Zhirov | Found Alien Artifact 9446 | -5/Zhirov | Entered Proximity Caves 9457 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9469 | -4/Proximity Caves | Found Prototype Special Weapon 9469 | -4/Proximity Caves | Identified Molecular Deconstructor 9495 | -4/Proximity Caves | Identified Transdimensional Reconstructor 9495 | -4/Proximity Caves | Warped through subspace 9514 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 9514 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 9560 | -4/Proximity Caves | Build established: Hauler-Tank 9569 | -4/Proximity Caves | Lost 3 parts (1u2w) 9908 | -4/Proximity Caves | Learned Research emergency access door positions 10054 | -4/Proximity Caves | Discovered new exit (range 17) 10111 | -4/Proximity Caves | Entered Factory 10111 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10112 | -4/Factory | Identified exit to Upper Caves 10113 | -4/Factory | Loaded intel: 238 machine locations 10195 | -4/Factory | Garrison activated, responded to threat 10585 | -4/Factory | Discovered new exit (range 19) 10712 | -4/Factory | Destroyed 7 combat bots 10782 | -4/Factory | Identified exit to Research 10792 | -4/Factory | Entered Research 10792 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10794 | -3/Research | Loaded intel: 92 machine locations 11225 | -3/Research | Found Gamma Bomb Array 11828 | -3/Research | Discovered new exit (range 12) 11866 | -3/Research | Identified exit to Armory 11902 | -3/Research | Discovered new exit (range 19) 12001 | -3/Research | Discovered new exit (range 19) 12089 | -3/Research | Identified exit to Research 12153 | -3/Research | Intercept squad dispatched 12161 | -3/Research | Spotted Tracker 12162 | -3/Research | Spotted Tracker 12163 | -3/Research | Spotted Combat Programmer 12169 | -3/Research | System corruption reached 10% 12171 | -3/Research | Destroyed Tracker 12179 | -3/Research | Destroyed Tracker 12203 | -3/Research | Destroyed Combat Programmer 12221 | -3/Research | Spotted Combat Programmer 12221 | -3/Research | Entered another Research area 12221 | -2/Research | Evolved 2 slots: Utility x2 12222 | -2/Research | Loaded intel: 108 machine locations 12233 | -2/Research | Lost 3 parts (1p1u1w) 12381 | -2/Research | Identified exit to Access 12572 | -2/Research | Build established: Hauler-Assassin 12632 | -2/Research | Entered Access 12632 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12633 | -1/Access | Loaded intel: 109 machine locations 12944 | -1/Access | Garrison activated, responded to threat 13227 | -1/Access | Intercept squad dispatched 13242 | -1/Access | Spotted Tracker 13242 | -1/Access | Spotted Tracker 13251 | -1/Access | Destroyed Tracker 13255 | -1/Access | Destroyed Tracker 13340 | -1/Access | Destroyed 9 combat bots 13346 | -1/Access | Spotted Combat Programmer 13351 | -1/Access | Spotted Combat Programmer 13362 | -1/Access | Destroyed Combat Programmer 13384 | -1/Access | Destroyed Combat Programmer 13401 | -1/Access | Spotted B-99 Colossus 13448 | -1/Access | System corruption reached 10% 13508 | -1/Access | Destroyed B-99 Colossus 13528 | -1/Access | Lost 5 parts (2n2u1w) 13541 | -1/Access | Found Prototype Ballistic Gun 13542 | -1/Access | Identified Multirail 13632 | -1/Access | Spotted B-99 Colossus 13632 | -1/Access | Spotted B-99 Colossus 13645 | -1/Access | Discovered new exit (range 3) 13648 | -1/Access | Entered Command 13649 | -1/Command | Loaded intel: 64 machine locations 14035 | -1/Command | Discovered new exit (range 11) 14048 | -1/Command | Spotted Executioner 14050 | -1/Command | Spotted Executioner 14052 | -1/Command | Destroyed Executioner 14064 | -1/Command | Destroyed Executioner 14104 | -1/Command | Found Exp. Core Analyzer 14170 | -1/Command | Spotted Striker 14172 | -1/Command | Destroyed Striker 14188 | -1/Command | Spotted Alpha 7 14208 | -1/Command | Destroyed Alpha 7 14228 | -1/Command | Spotted Striker 14245 | -1/Command | Spotted Executioner 14247 | -1/Command | Spotted Alpha 7 14249 | -1/Command | Spotted Executioner 14253 | -1/Command | Destroyed Executioner 14256 | -1/Command | Destroyed Executioner 14325 | -1/Command | Destroyed Striker 14343 | -1/Command | Destroyed Alpha 7 14409 | -1/Command | Spotted B-99 Colossus 14481 | -1/Command | Destroyed B-99 Colossus 14497 | -1/Command | Lost 3 parts (1n1u1w) 14590 | -1/Command | Spotted B-99 Colossus 14619 | -1/Command | Destroyed B-99 Colossus 14695 | -1/Command | Found Adv. Kinecellerator 14744 | -1/Command | Spotted B-99 Colossus 14796 | -1/Command | Destroyed B-99 Colossus 14824 | -1/Command | Lost 7 parts (1p3n3w) 14828 | -1/Command | Found Multirail 14846 | -1/Command | Found Multirail 14872 | *** | Escaped! Last Messages --------------- 14793_ Railgun destroyed. 14793_ Slug penetrates Wall. 14796_ System corrupted: Railgun targeting data glitched. 14796_ Slug penetrates B-99 Colossus. 14796_ B-99 Colossus destroyed. 14796_ Slug penetrates Wall. 14805_ Ended siege mode. 14814_ Access Shell breached. 14819_ The Access Shell folds into the floor. 14823_ Acquired Arm. Heavy Treads. 14828_ Acquired Multirail. 14830_ Acquired Arm. Heavy Treads. 14832_ System corrupted: Component data lost. 14846_ Acquired Multirail. 14850_ Acquired Lyr. Heavy Armor Plating. 14853_ System corrupted: Heat flow error (+214). 14857_ Acquired 190 matter. 14860_ Acquired Arm. Heavy Treads. 14863_ Acquired Linear Accelerator. 14869_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????#????## ! 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Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Exp. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Giant Slayer Ultimate Loadout What Is This Thing? Challenges ------------ None Game ------ Seed CannonGravityRigger Manual? 0 Play Time 06:05:28 Cumulative 196.4 hours Start 2021.08.27 @ 20:54:35 End 2021.08.28 @ 04:06:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 5 Adventurer 74 Explorer 2 Win Type 0 Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 67 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 152bbdf7-3c98-4441-a719-2acca8632e1f