Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.30 @ 19:56:28

Player: lazy_engineer

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (50)      250
Value Destroyed (1327)     1327
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5097

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     219/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
     Heavy Flail
     Heavy Flail
     Heavy Flail
>          --- INVENTORY (15) ---
     Light Treads
           Hardlight Generator
           Supersonic Drone Bay (0/1)
     Heavy Laser
     Heavy Laser
  Improved EM Pulse Cannon
      Mini Grenade Launcher
           Datajack
  Improved Datajack
     Heavy Flail
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
    Cooled Airjet
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Autogun
     Heavy Flail
>          --- INVENTORY --------
     Light Treads
  Improved Titanium Leg
           Supersonic Drone Bay
     Heavy Laser
     Heavy Laser
  Improved EM Pulse Cannon
      Mini Grenade Launcher
           Datajack
  Improved Datajack
     Heavy Flail
     Heavy Flail
     Heavy Flail
     Heavy Flail
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             77   | 6   7   2   1   .   32  29  
  Power                    5    | 1   .   .   .   .   1   3   
    Engine                 4    | 1   .   .   .   .   1   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   1   .   .   16  13  
    Treads                 7    | .   .   .   .   .   4   3   
    Leg                    8    | 2   2   1   .   .   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   11  8   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   1   .   1   .   4   7   
    Device                 7    | .   1   .   1   .   2   3   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   4   1   .   .   11  6   
    Energy Gun             4    | 1   2   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   6   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          8    | .   1   .   .   .   4   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   1   .   .   .   1   1   
Parts Lost                 30   | .   .   1   .   .   7   22  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               14   | .   .   .   .   .   3   11  
  Utility                  7    | .   .   .   .   .   .   7   
  Weapon                   5    | .   .   1   .   .   3   1   
  Highest Loss Streak      8    | .   .   1   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   76  99  100 100 92  73  
  Engine                   11   | .   14  14  14  14  14  5   
  Treads                   3    | .   .   .   .   .   8   6   
  Leg                      13   | .   17  27  28  28  .   4   
  Hover                    9    | .   .   .   .   .   25  10  
  Device                   9    | .   1   14  14  14  8   6   
  Storage                  10   | .   14  14  14  14  9   7   
  Hackware                 1    | .   .   .   .   .   .   5   
  Energy Gun               8    | .   12  14  14  14  4   3   
  Ballistic Gun            3    | .   14  7   .   .   .   4   
  Launcher                 6    | .   .   6   14  14  10  1   
  Impact Weapon            5    | .   1   .   .   .   9   11  
Peak Build Rating          43   | 6   10  11  18  18  35  43  
  Average Rating           21   | 4   7   10  13  18  29  31  
  On Entrance              12   | .   6   10  11  18  18  25  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 12  14  14  13  13  41  51  
  Greatest Support         80   | 20  20  20  20  20  80  60  
  Greatest Overweight (x)  11   | .   1   1   .   .   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  
  Average Capacity         11   | 7   8   8   8   8   14  15  
  Most Carried             15   | 5   8   8   8   8   15  14  
  Average Carried          9    | 4   7   7   7   8   10  11  
  Final Capacity           15   | 8   8   8   8   8   15  15  
  Final Carried            15   | 5   8   8   8   8   15  11  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1254 | 287 88  59  .   20  392 408 
  Remotely                 411  | .   13  59  .   .   292 47  
Salvage Created            1406 | 133 235 108 .   .   367 563 
  Parts                    59   | 4   12  9   .   .   20  14  
Haulers Intercepted        1    | .   .   .   .   .   1   .   
Recyclers Shooed           3    | 1   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  38   | .   5   6   .   .   15  12  
  Melee                    6    | .   1   .   .   .   .   5   
  Guns                     13   | .   3   6   .   .   2   2   
  AOE                      11   | .   .   .   .   .   11  .   
Classes Destroyed          13   | 2   3   2   .   .   4   2   
  Worker                   3    | .   .   .   .   .   2   1   
  Builder                  5    | .   .   1   .   .   3   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 3    | 1   1   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Swarmer                  14   | .   3   3   .   .   4   4   
  Grunt                    10   | .   2   .   .   .   3   5   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   5   1   
  Hunter                   3    | .   .   .   .   .   3   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           7    | 3   6   3   .   .   7   4   
  Combat Bots Only         5    | .   5   3   .   .   5   4   
Max Kills in Single Turn   3    | 1   2   1   .   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   
  Melee                    1    | .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        448  | .    19   11   .    .    170  248  
  Missed                   104  | .    1    3    .    .    44   56   
Damage Taken               5239 | .    194  135  .    44   2026 2840 
  Core                     1202 | .    77   68   .    22   323  712  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  .    .    .    33   41   .    
Volleys Fired              81   | 9    6    14   .    1    31   20   
  Largest                  3    | 2    2    2    .    2    3    2    
  Hottest                  110  | 60   76   76   .    86   110  92   
Shots Fired                151  | 18   12   26   .    2    56   37   
  Gun                      102  | 18   12   26   .    1    8    37   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 34   | .    .    .    .    1    33   .    
  Special                  15   | .    .    .    .    .    15   .    
  Kinetic                  45   | 9    6    13   .    .    .    17   
  Thermal                  63   | .    6    13   .    1    23   20   
  Explosive                34   | .    .    .    .    1    33   .    
  Electromagnetic          9    | 9    .    .    .    .    .    .    
  Robot Hit Streak         22   | 7    5    3    .    1    18   22   
  Robot Miss Streak        3    | 2    2    3    .    1    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           138  | 14   13   12   .    1    39   59   
  Core Hits                81   | 4    6    10   .    .    50   11   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    .    .    .    4    
  Critical Strikes         11   | .    1    .    .    .    6    4    
    Burn                   6    | .    .    .    .    .    6    .    
    Destroy                1    | .    1    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    
Melee Attacks              73   | .    6    .    .    .    6    61   
  Impact                   73   | .    6    .    .    .    6    61   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    .    .    9    
Damage Inflicted           5186 | 225  336  187  .    53   2430 1955 
  Guns                     1155 | 184  125  187  .    .    84   575  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               2218 | 41   .    .    .    53   2124 .    
  Melee                    1693 | .    211  .    .    .    102  1380 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  517  | 88   56   104  .    .    .    269  
  Thermal                  703  | 41   69   83   .    .    204  306  
  Explosive                2177 | .    .    .    .    53   2124 .    
  Electromagnetic          96   | 96   .    .    .    .    .    .    
  Impact                   1693 | .    211  .    .    .    102  1380 
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            482  | 11   10   .    .    .    52   409  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               63   | 11   .    .    .    .    52   .    
  Melee                    419  | .    10   .    .    .    .    409  
Knockbacks                 10   | .    1    .    .    .    3    6    
  Impact                   10   | .    1    .    .    .    3    6    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      208  | .    .    .    .    44   164  .    
  Shots                    8    | .    .    .    .    1    7    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        294  | .    60   60   .    24   213  294  
  Average Temperature      77   | .    24   21   .    13   70   128  
  Received Heat Transfer   1032 | .    60   .    .    .    324  648  
  Effects                  1    | .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           7    | .    1    .    .    .    .    6    
  Combat Hostiles          6    | .    1    .    .    .    .    5    
  Parts Fried              7    | .    1    .    .    .    .    6    
  Impact Corruptions       18   | .    1    .    .    .    .    17   
Robots Melted              2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Melted             5    | .    2    1    .    .    .    2    
  Heat Transferred         2705 | 50   148  185  .    .    1767 555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             416  | 15  185 177 .   13  416 212 
  Initial                  132  | .   9   72  .   .   4   132 
  Average                  86   | 5   61  76  .   11  127 95  
Maximum Alert Level        2    | .   .   .   .   .   2   1   
  Low Security (%)         88   | 100 100 100 .   100 72  86  
  Level 1                  8    | .   .   .   .   .   18  13  
  Level 2                  2    | .   .   .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   3   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              64   | .   9   9   .   .   22  24  
  Peak Tracking Total      6    | .   5   3   .   .   6   6   
  Tactical Retreats        4    | .   .   1   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          10   | .   .   .   1   .   4   5   
  Terminals                6    | .   .   .   .   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                22   | .   .   .   1   .   13  8   
  Successful               14   | .   .   .   1   .   7   6   
  Failed                   8    | .   .   .   .   .   6   2   
    Catastrophic           2    | .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   .   1   6   
  Terminals                9    | .   .   .   .   .   1   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   
  Garrison Access          4    | .   .   .   .   .   4   .   
Terminal Hacks             5    | .   .   .   1   .   .   4   
  Record                   1    | .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   
  Insert Component         4    | .   .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   .   2   
    Botnet                 1    | .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   3   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   5   .   .   .   .   
  Largest Group            3    | .   .   3   2   .   .   .   
  Highest-Rated Group      49   | .   .   49  49  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               8    | .   .   .   2   1   5   .   
  EXPLORE                  7    | .   .   .   1   1   5   .   
  RETURN                   1    | .   .   .   1   .   .   .   
Ally Attacks               38   | .   .   38  .   .   .   .   
  Total Damage             224  | .   .   224 .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             7    | .   .   .   1   1   5   .   
  Drone Recoveries         6    | .   .   .   1   1   4   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac 
Turns Passed               3564 | 81  293 789 253 286 896 966 
Spaces Moved               2128 | 41  121 556 206 223 519 462 
  Core                     20   | 14  .   .   .   .   .   6   
  Treads                   202  | .   .   .   .   .   96  106 
  Legs                     1256 | 27  121 556 206 223 4   119 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    650  | .   .   .   .   .   419 231 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            40   | 50  120 120 120 120 40  105 
  Average Speed            116  | 96  155 120 120 120 77  142 
  Slowest Speed            600  | 120 190 190 120 120 170 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       59   | 3   32  95  91  94  80  19  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   .   
Spaces Dug                 3    | .   .   .   .   .   .   3   
Terrain Destroyed          181  | 2   .   .   .   14  162 3   
  Melee                    3    | .   .   .   .   .   .   3   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      178  | 2   .   .   .   14  162 .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2948 | 63  204 651 212 239 927 652 
  Wait                     526  | .   51  74  4   16  314 67  
  Move                     2122 | 40  120 555 205 222 518 462 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  56   | 8   8   3   1   .   18  18  
  Fast Attach              12   | 3   1   2   .   .   6   .   
  Attach                   33   | 3   2   .   .   .   9   19  
  Detach                   1    | .   .   .   .   .   1   .   
  Swap                     32   | .   4   .   1   .   17  10  
  Drop                     21   | .   6   3   1   .   7   4   
  Fire                     81   | 9   6   14  .   1   31  20  
  Melee                    64   | .   6   .   .   .   6   52  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   82 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 10)
  375 | -10/Materials | Entered Mines
  389 | -10/Mines     | Learned Materials emergency access door positions
  407 | -10/Mines     | Learned location of Storage (-9)
  424 | -10/Mines     | Assembled infested the area
  429 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  638 | -10/Mines     | Core integrity fell below 50%
  675 | -10/Mines     | Discovered new exit (range 15)
  695 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  993 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1073 | -10/Mines     | Build established: Scavenger-Mutant
 1074 | -10/Mines     | Discovered new exit (range 2)
 1145 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1145 | -10/Mines     | Discovered new exit (range 5)
 1164 | -10/Mines     | Entered Exiles
 1164 | -10/Exiles    | Accompanied by 2 allies
 1193 | -10/Exiles    | Met 8R-AWN
 1194 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1215 | -10/Exiles    | Met EX-HEX
 1247 | -10/Exiles    | Met EX-BIN
 1265 | -10/Exiles    | Aligned with FarCom system
 1266 | -10/Exiles    | Given EX-Vault access code
 1294 | -10/Exiles    | Opened EX-Vault
 1303 | -10/Exiles    | Found Supersonic Drone Bay
 1330 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1331 | -10/Exiles    | Discovered new exit (range 53)
 1337 | -10/Exiles    | Discovered new exit (range 61)
 1364 | -10/Exiles    | Met EX-DEC
 1417 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1417 | -10/Exiles    | Entered Mines
 1424 | -9/Mines      | Discovered new exit (range 39)
 1428 | -9/Mines      | Met a Derelict bent on vengeance
 1431 | -9/Mines      | Discovered new exit (range 33)
 1435 | -9/Mines      | Learned location of Zion (-7)
 1614 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1631 | -9/Mines      | Build established: Mutant
 1703 | -9/Mines      | Entered Materials
 1703 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 1711 | -8/Materials  | Discovered new exit (range 67)
 1715 | -8/Materials  | Discovered new exit (range 98)
 2446 | -8/Materials  | Core integrity fell below 50%
 2599 | -8/Materials  | Entered Factory
 2599 | -7/Factory    | Evolved 2 slots: Utility x2
 2677 | -7/Factory    | Lost 4 parts (1p2n1u)
 3041 | -7/Factory    | Identified exit to Lower Caves
 3256 | -7/Factory    | Core integrity fell below 50%
 3304 | -7/Factory    | Core integrity fell below 20%
 3318 | -7/Factory    | Lost 8 parts (2p2n3u1w)
 3565 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03532_ G-47 Trooper system corrupted by crushing effect. <x2>
03532_ G-47 Trooper knocked back.
03535_ K-01 Serf collects debris. <x2>
03539_ Machine Analyzer destroyed.
03539_ System corrupted by crushing effect (+2).
03539_ Knocked back.
03544_ K-01 Serf collects debris.
03545_ Hvy. Flail follow-up attack on B-48 Gladiator.
03547_ System corrupted: Energy discharge (-21).
03553_ Shock Absorption System destroyed.
03554_ Critical hit (Destroy).
03558_ Hvy. Flail follow-up attack on B-48 Gladiator.
03558_ B-48 Gladiator suffers critical hit (Smash).
03558_ Destroyed Rnf. Deuterium Engine.
03558_ B-48 Gladiator system corrupted by crushing effect.
03558_ Hvy. Flail follow-up attack on B-48 Gladiator.
03560_ Imp. Medium Armor Plating destroyed.
03562_ Aluminum Leg destroyed.
03563_ Imp. Titanium Leg destroyed.
03565_ JT,CITI>Y,WXIH|9VPFBS3E=N

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ?????"""""#????????????? |
| ?????????????????????w??  #####""T""#####????????? |
| ????????????????????????              =  ????????? |
| ????????????????????????                 ????????? |
| ????????????????????????         <<       ???????? |
| ????????????????????????         <<       ???????? |
| ????????????????????????         <"       ???????? |
| ??????????????###########/##     ""     #????????? |
| ??????????????#     !]]  s #            #????????? |
| ???????>??????#     ]]    s#% ]         #????????? |
| ??????????????#     ]]    s/            ###??????? |
| ??????????????#   ]       b#                ?????? |
| ??????????????#          @ #            #????????? |
| ??????????????##############  %         #????????? |
| ????????????????????????####/#+#######  #????????? |
| ????????????????????????#            #  ####?????? |
| ??????????????????"""???# """""""""  +     ####### |
| ??????????????????"""???#            ##### ##      |
| ??????????????????"""???# """""""""  #???# ##   !! |
| ????????????????????????#            #??## ##!     |
| ??????????????????"""?  # """""""""  #??#   #      |
| ??????????????????"""?  #            #??#   ####+# |
| ??????????????????"""?  # """""""""  #??#          |
| ??????????????????????  #            #??##       # |
| ??????????????????????  # """""""""  #####       # |
| ??????????????????????###            +           # |
| ????????????????????????#            #####+####### |
| ????????????????????????#########?####             |
| ????????????????????????????????# #??#      """""  |
| ?????????????????????????########?#??#      """""  |
| ?????????????????????????#        #??#      """    |
| ?????????????????????????#        #??#             |
| ?????????????????????????#        ########"####### |
| ??????????????????????####        #        #?????? |
| ??????????????????????   #        # """    #?????? |
| ??????????????????????   #   """  + "T"  [ #?????? |
| ??????????????????????   +   """  #        #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                57
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Gravmag System | -8/Materials | Scanalyzed
   Aerolev Unit | -8/Materials | Scanalyzed
    Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AerolevCouplerMount
  Manual?         0
Play Time         00:44:25
  Cumulative      45.4 hours
  Start           2024.12.30 @ 19:10:24
  End             2024.12.30 @ 19:56:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f41bf7b4-1744-43c1-b5d9-0d9050a42ce3