Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 17:39:54 Player: Cracklepappy Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (2581) 2581 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 9674 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/1450 Matter 76/300 Energy 88/100 System Corruption 3% Temperature Cool (0) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Antigrav System > --- UTILITY (13) ----- Advanced Terrain Scan Processor Improved Core Analyzer System Shield > --- WEAPON (2) ------- Plasma Lance Plasma Lance > --- INVENTORY (4) ---- Small Battery (100) Gamma Rifle KE Penetrator Compact Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Core Analyzer Advanced ECM Suite Cloaking Device Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Stasis Canceller Heavy Neutron Cannon [Rating: 113] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Compact Mass Driver Launcher Advanced EMP Blaster Impact Weapon Impact Mace Slashing Weapon Centrium Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 1 . 1 Utility 11 | . . 2 1 1 . . 2 2 . 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 148 | 8 4 7 34 19 . 7 18 12 8 16 15 Power 25 | 1 . . 4 6 . . 3 . 4 5 2 Engine 10 | 1 . . 2 5 . . 1 . 1 . . Core 5 | . . . 2 1 . . 2 . . . . Reactor 10 | . . . . . . . . . 3 5 2 Propulsion 24 | 2 2 . 5 5 . . 2 1 1 1 5 Treads 9 | . 2 . 5 2 . . . . . . . Leg . | . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 Flight 9 | . . . . 3 . . 2 1 1 1 1 Utility 55 | 2 2 4 16 1 . 6 5 9 1 7 2 Device 19 | . . 1 5 . . 2 4 1 1 4 1 Storage 10 | 2 2 . 3 1 . 1 . 1 . . . Processor 13 | . . 2 1 . . 3 1 3 . 2 1 Hackware 5 | . . . . . . . . 4 . 1 . Protection 8 | . . 1 7 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 44 | 3 . 3 9 7 . 1 8 2 2 3 6 Energy Gun 3 | 1 . 1 . . . 1 . . . . . Energy Cannon 9 | . . 1 . 2 . . 4 1 . 1 . Ballistic Gun 14 | 2 . 1 7 4 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 3 | . . . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 7 | . . . . 1 . . 4 1 1 . . Slashing Weapon 2 | . . . . . . . . . . 2 . Piercing Weapon 4 | . . . . . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . 1 . 2 2 Parts Lost 55 | . . 1 5 15 . . 2 1 . 10 21 Power 14 | . . . 1 5 . . . . . 5 3 Propulsion 12 | . . . . 5 . . . . . 1 6 Utility 19 | . . 1 1 2 . . 1 1 . 4 9 Weapon 10 | . . . 3 3 . . 1 . . . 3 Highest Loss Streak 20 | . . 1 2 12 . . 2 1 . 3 20 Average Slot Usage (%) 90 | . 100 99 99 91 61 73 93 97 89 75 29 Engine 6 | . 14 11 4 12 15 15 11 5 5 . . Core 2 | . . . 4 . . . 1 5 2 . . Reactor 1 | . . . . . . . . . 6 9 1 Treads 16 | . 24 22 26 19 . . . . . . . Flight 4 | . . . . 2 23 23 20 15 10 8 1 Device 9 | . . 8 8 6 . 5 16 16 18 15 2 Storage 13 | . 28 22 18 19 . . . . . . . Processor 10 | . . 5 9 7 7 13 30 29 12 11 6 Hackware 4 | . . . . . . . . 10 21 22 9 Protection 4 | . . 7 9 6 . . . . . . . Ballistic Gun 11 | . 28 17 15 13 7 2 . . . . . Impact Weapon 1 | . . . . . 7 7 10 11 8 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 125 | 16 40 46 80 125 12 16 22 19 47 47 63 Greatest Support 62 | 26 40 40 62 62 18 18 20 28 49 49 47 Greatest Overweight (x) 35 | . 1 1 1 35 . . 1 . . . 3 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 28 | 8 16 16 20 28 4 12 4 4 4 4 4 Average Capacity 14 | 6 15 16 18 24 4 4 4 4 4 4 4 Most Carried 28 | 8 16 16 20 28 4 4 4 4 4 4 4 Average Carried 13 | 5 13 15 18 23 3 3 3 3 3 3 1 Final Capacity 20 | 8 16 16 20 4 4 4 4 4 4 4 4 Final Carried 20 | 8 16 16 20 3 4 4 4 4 4 2 4 Class Distribution -------------------- 30% | Mutant 19% | Hauler-Mutant 17% | Scavenger-Mutant 12% | Hacker-Mutant 6% | Sprinter 6% | Hacker-Ninja 3% | Infiltrator-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Ninja | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Matter Collected 2975 | 244 . 278 1054 822 . . 185 119 . 150 123 Remotely . | . . . . . . . . . . . . Salvage Created 2922 | 51 . 301 1211 928 . . 60 119 . 64 188 Parts 212 | 4 . 27 97 59 . . 4 6 . 7 8 Haulers Intercepted 6 | . . . 3 2 . . . 1 . . . Recyclers Shooed 5 | . . 1 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 61 | . . 9 29 18 . . 1 . . . 4 Melee 4 | . . . . . . . 1 . . . 3 Guns 45 | . . 9 18 18 . . . . . . . Cannons 3 | . . . 2 . . . . . . . 1 AOE 8 | . . . 8 . . . . . . . . Classes Destroyed 13 | 1 . 5 3 2 . . 1 . . . 1 Worker 6 | . . 1 2 3 . . . . . . . Builder 2 | . . . 2 . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 Hauler 6 | . . . 3 2 . . . 1 . . . Recycler 3 | 1 . . 1 1 . . . . . . . Operator 3 | . . . . . . . 1 1 . 1 . Watcher 5 | . . 1 2 1 . . . . . 1 . Swarmer 21 | . . 4 15 2 . . . . . . . Grunt 20 | . . 3 6 11 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 10 | . . 2 6 1 . . . . . . 1 Hunter 5 | . . . 2 1 . . . . . . 2 Programmer 4 | . . . . 2 . . 1 . . . 1 Best Kill Streak 7 | 1 . 5 6 7 . . 1 1 . 1 2 Combat Bots Only 5 | . . 4 4 5 . . 1 . . . 2 Max Kills in Single Turn 3 | 1 . 1 3 1 . . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee 1 | . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Damage Taken 8149 | . 27 360 1581 2093 . . 106 173 39 979 2791 Core 2300 | . 27 36 262 357 . . 30 18 21 83 1466 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 89 91 52 . . 49 96 98 98 93 . Volleys Fired 214 | 4 . 26 87 73 . . 3 1 . . 20 Largest 2 | 2 . 2 2 2 . . 1 1 . . 1 Hottest 129 | 40 . 96 96 129 . . 98 98 . . 66 Shots Fired 391 | 8 . 52 162 146 . . 3 1 . . 19 Gun 342 | 8 . 50 144 140 . . . . . . . Cannon 41 | . . 2 12 6 . . 3 1 . . 17 Launcher 8 | . . . 6 . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 342 | 8 . 48 129 140 . . . . . . 17 Thermal 7 | . . . . 3 . . 3 1 . . . Explosive 2 | . . . . . . . . . . . 2 Electromagnetic 40 | . . 4 33 3 . . . . . . . Robot Hit Streak 17 | 3 . 9 10 17 . . 2 . . . 3 Robot Miss Streak 12 | 1 . 3 4 12 . . 2 3 . . 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . . 3 3 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . Shots Hit Robots 318 | 6 . 35 112 136 . . 5 2 . 2 20 Core Hits 154 | 2 . 17 57 60 . . 2 1 . 3 12 Critical Hits 5 | . . . 2 2 . . . . . . 1 Critical Kills 2 | . . . 1 1 . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . 1 Melee Attacks 42 | . . . . 10 . . 6 3 . 6 17 Impact 19 | . . . . 10 . . 6 3 . . . Slashing 6 | . . . . . . . . . . 6 . Piercing 17 | . . . . . . . . . . . 17 Sneak Attacks 5 | . . . . 2 . . . 1 . 1 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . Damage Inflicted 7306 | 60 . 452 2342 2510 . . 191 155 . 347 1249 Guns 3832 | 60 . 430 1526 1816 . . . . . . . Cannons 797 | . . 22 159 138 . . 31 32 . . 415 Explosions 974 | . . . 657 . . . . . . . 317 Melee 1703 | . . . . 556 . . 160 123 . 347 517 Ramming . | . . . . . . . . . . . . Kinetic 4110 | 60 . 405 1414 1816 . . . . . . 415 Thermal 237 | . . . 128 46 . . 31 32 . . . Explosive 576 | . . . 259 . . . . . . . 317 Electromagnetic 680 | . . 47 541 92 . . . . . . . Impact 839 | . . . . 556 . . 160 123 . . . Slashing 347 | . . . . . . . . . . 347 . Piercing 517 | . . . . . . . . . . . 517 Highest Corruption 3 | . . 2 . 2 2 2 1 . . . 3 Average Corruption 1 | . . 2 . 1 2 2 1 . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 12 | . . 5 . 1 . . . . . . 6 Message Errors 1 | . . 1 . . . . . . . . . Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 2 | . . 1 . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . . . . . . Targeting Errors 3 | . . 1 . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 246 | . . . 56 59 . . 8 2 . 89 32 Projectiles 11 | . . . . . . . . . . . 11 Explosions 77 | . . . 56 . . . . . . . 21 Melee 158 | . . . . 59 . . 8 2 . 89 . Knockbacks 12 | . . . . 3 . . 2 . . . 7 Impact 5 | . . . . 3 . . 2 . . . . Kinetic 7 | . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 306 | . . . 241 . . . . . . . 65 Shots 10 | . . . 9 . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 241 | . . 241 108 189 . . 50 50 3 13 54 Average Temperature 33 | . . 43 28 42 . . 26 25 3 6 16 Received Heat Transfer 1125 | . . 72 261 405 . . . 45 21 177 144 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 3 | . . . 1 1 . . . 1 . . . Impact Corruptions 7 | . . . . 5 . . 1 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 . . . . Heat Transferred 424 | . . . 250 74 . . 50 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Peak Influence 500 | 5 44 265 500 398 99 89 201 266 54 145 126 Average Influence 201 | 1 31 122 325 268 77 79 130 196 43 55 68 Maximum Alert Level 2 | . . 1 2 1 . . 1 1 . . . Low Security (%) 54 | 100 100 78 22 20 100 100 99 48 100 100 100 Level 1 32 | . . 21 38 79 . . . 51 . . . Level 2 13 | . . . 38 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 2 1 7 . . 1 1 . 1 1 Investigation . | . . . . . . . . . . . . Extermination 3 | . . . . 3 . . . . . . . Reinforcement 8 | . . 2 1 1 . . 1 1 . 1 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Distress Signals 7 | . . 1 . . . . . 3 . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 191 | . . 12 40 26 4 . 6 23 2 69 9 Peak Tracking Total 8 | . . 4 5 5 4 . 2 7 3 8 7 Tactical Retreats 33 | . . . 3 3 . . . 9 1 16 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Traps Triggered 7 | . 1 1 . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Machines Accessed 24 | . 5 . 4 . . 2 3 4 3 3 . Terminals 21 | . 4 . 2 . . 2 3 4 3 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 80 | . 13 . 12 . . 9 9 12 14 11 . Successful 42 | . 10 . 5 . . 4 5 8 7 3 . Failed 38 | . 3 . 7 . . 5 4 4 7 8 . Catastrophic 7 | . 1 . . . . 1 1 1 2 1 . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 1 . . . . . 2 2 5 . . Terminals 70 | . 12 . 3 . . 9 9 12 14 11 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 9 . 1 . . 4 5 8 7 3 . Record 1 | . . . . . . . . . . 1 . Part Schematic 2 | . . . . . . 1 . 1 . . . Robot Analysis 2 | . . . . . . . 2 . . . . Prototype ID Bank 6 | . 1 . . . . 1 . 1 3 . . Level Access Points 4 | . . . . . . 1 1 1 1 . . Branch Access Points 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 4 | . 2 . . . . . . . 1 1 . Dispatch Records 6 | . 2 . 1 . . . 2 1 . . . Patrol Status 2 | . 2 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 . 1 . Used 1 | . . . . . . . 1 . . . . Hacking Detections 20 | . 4 . 3 . . 2 3 3 2 3 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 53 | . . . 53 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . . Total Damage 60 | . . . . . 60 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . . . . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Turns Passed 5346 | 88 332 430 1826 890 22 94 244 415 189 567 249 Spaces Moved 4883 | 64 208 152 653 403 70 277 576 952 426 954 148 Core 64 | 4 . . . 1 . . . . . . 59 Treads 1249 | . 173 152 653 271 . . . . . . . Legs . | . . . . . . . . . . . . Wheels 95 | 60 35 . . . . . . . . . . Hover 35 | . . . . . . . . . . . 35 Flight 3440 | . . . . 131 70 277 576 952 426 954 54 Fastest Speed 29 | 50 90 180 163 29 29 29 29 30 37 37 37 Average Speed 72 | 85 148 180 179 133 29 29 29 32 37 37 73 Slowest Speed 1800 | 90 160 180 183 1800 29 29 99 37 37 37 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 39 | . . . . . . 1 5 10 4 19 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 3 35 16 45 14 69 5 17 29 15 31 7 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . . 4 . Terrain Destroyed 135 | . . . 76 . . . 2 . . 4 53 Melee 4 | . . . . . . . . . . 4 . Projectile 11 | . . . . . . . 2 . . . 9 AOE 120 | . . . 76 . . . . . . . 44 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Total 6215 | 88 234 266 1165 595 70 286 628 1046 454 1141 242 Wait 698 | . . 62 307 66 . 1 23 53 7 153 26 Move 4799 | 63 207 151 652 403 69 274 565 932 417 918 148 Hop 35 | . . . . . . 1 5 9 4 16 . Pick Up 148 | 13 15 11 45 18 1 1 2 6 8 14 14 Fast Attach 40 | 2 . . 4 . . 6 7 8 3 7 3 Attach 57 | 5 . 4 7 15 . 1 1 1 2 9 12 Detach 5 | . . 1 . . . . 1 . 1 2 . Swap 52 | 1 4 3 24 4 . . 10 3 3 . . Drop 108 | . 8 8 39 6 . 2 5 13 9 16 2 Fire 214 | 4 . 26 87 73 . . 3 1 . . 20 Melee 41 | . . . . 10 . . 6 2 . 6 17 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x2 816 | -9/Materials | Discovered new exit (range 7) 829 | -9/Materials | Identified exit to Materials 851 | -9/Materials | Entered another Materials area 851 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2243 | -8/Materials | Build established: Scavenger-Mutant 2364 | -8/Materials | Discovered new exit (range 4) 2368 | -8/Materials | Identified exit to Factory 2440 | -8/Materials | Repaired Broken Hpw. Shotgun 2677 | -8/Materials | Entered Factory 2677 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2929 | -7/Factory | Build established: Hauler-Mutant 3241 | -7/Factory | Garrison activated, responded to threat 3519 | -7/Factory | Core integrity fell below 50% 3546 | -7/Factory | Lost 12 parts (4p3n2u3w) 3567 | -7/Factory | Manually triggered Chute Trap 3567 | -7/Factory | Sucked down chute 3567 | -7/Factory | Entered Waste 3568 | -7/Waste | Met a frightened Derelict 3570 | -7/Waste | Spotted C-40 Crusher 3574 | -7/Waste | Spotted C-40 Crusher 3576 | -7/Waste | Spotted C-40 Crusher 3577 | -7/Waste | Spotted C-40 Crusher 3577 | -7/Waste | Spotted C-40 Crusher 3583 | -7/Waste | Discovered new exit (range 14) 3585 | -7/Waste | Spotted C-40 Crusher 3588 | -7/Waste | Identified exit to Factory 3589 | -7/Waste | Entered Factory 3632 | -7/Factory | Identified exit to Factory 3683 | -7/Factory | Entered another Factory area 3683 | -6/Factory | Evolved 2 slots: Utility x2 3781 | -6/Factory | Identified exit to Factory 3831 | -6/Factory | Build established: Sprinter 3927 | -6/Factory | Entered another Factory area 3927 | -5/Factory | Evolved 2 slots: Utility x2 3945 | -5/Factory | Identified exit to Upper Caves 3945 | -5/Factory | Identified exit to Extension 4310 | -5/Factory | Identified exit to Factory 4342 | -5/Factory | Entered another Factory area 4342 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4346 | -4/Factory | Spotted B-86 Titan 4433 | -4/Factory | Identified exit to Research 4525 | -4/Factory | Build established: Hacker-Mutant 4531 | -4/Factory | Entered Research 4531 | -3/Research | Evolved 2 slots: Utility x2 4572 | -3/Research | Found Centrium Greatsword 4720 | -3/Research | Lost 3 parts (2p1u) 4882 | -3/Research | Found Fusion Bomb Launcher 4915 | -3/Research | Lost 3 parts (1p2u) 4991 | -3/Research | Spotted B-86 Titan 5081 | -3/Research | Build established: Hacker-Ninja 5081 | -3/Research | Discovered new exit (range 10) 5097 | -3/Research | Identified exit to Research 5098 | -3/Research | Entered another Research area 5098 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5101 | -2/Research | Spotted B-90 Cyclops 5203 | -2/Research | Core integrity fell below 50% 5232 | -2/Research | Core integrity fell below 20% 5247 | -2/Research | Lost 20 parts (3p6n8u3w) 5347 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 05304_ R-10 Processor collects Adv. Heat Sink. 05308_ U-05 Engineer builds a Door. 05316_ System corrupted: Energy discharge (-27). 05317_ U-05 Engineer builds a Door. 05319_ Penetrated by Slug. 05319_ Slug penetrates Wall. 05330_ U-05 Engineer lays Concrete. 05332_ U-05 Engineer builds a Door. 05333_ System corrupted: Matter fused (-8). 05336_ U-05 Engineer builds a Door. 05338_ Penetrated by Slug. 05338_ Imp. Stasis Canceller destroyed. 05339_ R-10 Processor collects Wheel. 05340_ U-05 Engineer builds a Wall. 05341_ Penetrated by Slug. 05342_ H-88 Terminator suffers critical hit. 05342_ Destroyed Adv. Phase Shifter. 05343_ R-10 Processor collects Mining Laser. 05345_ U-05 Engineer builds a Wall. 05347_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#########????????????????????????????? | | ???????????##"""T"""#####????????????????????????? | | ???????????# #????????????????????????? | | #######???## ! |// #????????????????????????? | | #####; |// #????????????????????????? | | #""""; |// #????????????????????????? | | ] !" u #????????????????????????? | | / %#### #u R##########???????????????? | | =#??# # /@ h ????????? | | #??# # ##########???????????????? | | #######??# # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????# + ###??????????????????????? | | ?????????# # #???????? ???? ??????????? | | ?????? ?# #######+######?? ?????????????????????? | | ??????? + #???????"????????????????????? | | ??#??? ?# #??##???"????????????????????? | | ???? ????# #?#??#? ??" ????????? ???????? | | ?#????? + ###?##??? ????????? ?????????? | | ???#?##??####### ###? ??? ????"?????????????? | | ??#?###??????# ##??##???????#?#?????? ????? | | ????#??#??#?## # ##########????????????????? | | #?##???####### # #?# #??#?#???????????? | | ???? ### #?#????#????? ???? | | ?#?? ! # #????????????? ??? | | ?#?? # !#?#???#??????????? | | ????? # # ? ?????????????? | | ##? """ # ???? ??????????? | | #??? ! """ # ! ""# ? ?????? ????? | | ??# ? """ # ""#?? ? ??????????? | | ### ?" " ?""" / # T"#??? ????????????? | | ??#??"?"???"" # + "#???? ?? ????????? | | #?? ??"" ? # # # ""#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 59 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 28 Core Analysis 10 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 32 Item Schematics ----------------- Variable Charge Gun | -7/Factory | Hacked Lgt. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Origins Wheee! Challenges ------------ None Game ------ Seed DecoderReclamationSource Manual? 0 Play Time 01:42:56 Cumulative 89.5 hours Start 2020.08.17 @ 15:48:42 End 2020.08.17 @ 17:39:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 47 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc018d91-eb17-43bf-a44d-e495a2b7b072