Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.18 @ 20:53:49 // Winter2019/RPGLIKE

Player: Unknown

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (2550)     2550
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (484)                484
              TOTAL SCORE: 7854

 Bonus
-------
High Alert Combat Kills    135
Follower Combat Kills      49
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     221/310
System Corruption          2%
Temperature                Cool (15)
Movement                   Hovering (45)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Heavy Deuterium Engine
>          --- PROPULSION (3) ---
           Airjet
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (6) ------
  Advanced Heat Sink
           Coolant Injector
  Enhanced Optical Array
  Advanced Signal Interpreter
           Weapon Cycler
           PSU Rigger
>          --- WEAPON (4) -------
  Advanced Beam Cannon
           Rocket Array
           Molecular Deconstructor
>          --- INVENTORY (3) ----
     Heavy EM Pulse Gun
     Heavy EM Shotgun
           Field Lobotomy Kit

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
           Airjet
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
  Advanced Heat Sink
           Coolant Injector
  Enhanced Optical Array
  Advanced Signal Interpreter
           Weapon Cycler
           PSU Rigger
>          --- WEAPON -----------
  Advanced Beam Cannon
           Rocket Array
           Molecular Deconstructor
>          --- INVENTORY --------
           Field Lobotomy Kit
[Rating: 71]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   PSU Rigger
  Storage                  Medium Battery
  Processor                Signal Interpreter
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              10   | 4   1   1   .   .   .   .   1   3   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   .   1   .   .   
  Utility                  5    | 1   1   1   .   .   .   .   .   2   .   .   
  Weapon                   3    | 2   .   .   .   .   .   .   1   .   .   .   
Parts Attached             57   | 4   13  1   3   1   2   3   15  13  .   2   
  Power                    5    | .   1   .   1   .   .   .   .   3   .   .   
    Engine                 3    | .   1   .   1   .   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   .   .   .   .   5   3   .   .   
    Treads                 5    | 2   .   .   .   .   .   .   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   2   2   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Utility                  19   | .   5   1   .   .   2   3   5   3   .   .   
    Device                 11   | .   3   .   .   .   1   3   2   2   .   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   
    Processor              7    | .   2   1   .   .   1   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   7   .   2   1   .   .   5   4   .   2   
    Energy Gun             7    | 1   3   .   .   .   .   .   3   .   .   .   
    Energy Cannon          4    | .   .   .   2   .   .   .   .   2   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   .   .   1   .   .   2   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   1   3   2   .   1   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   95  97  100 100 99  100 98  98  100 98  
  Engine                   8    | .   11  10  10  10  10  10  9   1   7   7   
  Treads                   16   | .   23  21  20  20  20  20  16  .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   1   21  21  21  
  Device                   15   | .   9   10  10  10  9   19  22  23  28  28  
  Processor                21   | .   14  23  30  30  30  20  14  11  14  14  
  Energy Gun               7    | .   23  21  15  .   .   .   5   15  14  11  
  Energy Cannon            14   | .   .   .   4   20  20  20  18  15  14  9   
  Launcher                 7    | .   5   10  10  10  10  10  8   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 11  15  15  20  21  22  23  33  31  31  34  
  Greatest Support         42   | 40  40  40  40  40  40  40  42  36  36  36  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   2   2   2   3   3   3   3   3   3   3   
  Average Capacity         2    | .   1   2   2   2   3   3   3   3   3   3   
  Most Carried             3    | .   2   2   2   3   3   3   3   3   2   3   
  Average Carried          2    | .   1   2   1   2   3   3   2   2   2   2   
  Final Capacity           3    | 1   2   2   2   3   3   3   3   3   3   3   
  Final Carried            3    | .   2   2   2   3   3   3   3   2   2   3   

 Class Distribution 
--------------------
 78% | Mutant
 20% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Gunner | -8/Materials
 Mutant | -7/Factory
 Gunner | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Matter Collected           961  | 233 152 30  .   31  .   75  232 153 20  35  
  Remotely                 180  | .   .   .   .   .   .   .   72  108 .   .   
Salvage Created            3268 | 57  551 193 431 151 .   416 682 533 .   254 
  Parts                    183  | 1   35  14  12  5   .   20  50  35  .   11  
Haulers Intercepted        10   | .   2   .   1   .   .   .   3   4   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   .   13  
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   4   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  71   | .   13  8   5   1   .   9   16  12  .   7   
  Guns                     21   | .   8   3   2   .   .   .   1   3   .   4   
  Cannons                  19   | .   .   .   3   1   .   5   6   3   .   1   
  AOE                      31   | .   5   5   .   .   .   4   9   6   .   2   
Classes Destroyed          14   | 1   5   1   1   .   .   3   1   .   .   2   
  Worker                   9    | .   .   2   .   .   .   1   4   2   .   .   
  Builder                  3    | .   .   .   .   .   .   1   1   1   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   1   .   .   .   3   4   .   .   
  Recycler                 9    | 1   1   1   1   2   .   2   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   .   1   .   .   
  Swarmer                  31   | .   6   6   .   1   .   3   7   4   .   4   
  Grunt                    25   | .   7   2   3   .   .   4   5   4   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   2   .   .   .   4   4   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   
  Master Thief             1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   6   5   2   1   .   6   5   6   .   4   
  Combat Bots Only         5    | .   4   3   2   1   .   5   4   4   .   4   
Max Kills in Single Turn   6    | 1   3   3   1   1   .   2   5   6   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   .   .   2   4   4   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               2462 | .    73   76   137  .    .    406  194  831  .    745  
  Core                     1964 | .    55   59   113  .    .    321  147  676  .    593  
  Absorbed by Shields      18   | .    .    .    .    .    .    .    18   .    .    .    
  Redirected to Core       1654 | .    55   49   88   .    .    279  147  517  .    519  
Core Remaining (%)         98   | 100  .    98   .    .    .    95   100  .    .    .    
Volleys Fired              178  | 2    25   10   18   4    .    22   36   34   .    27   
  Largest                  4    | 3    3    2    2    2    .    2    4    4    .    3    
  Hottest                  231  | 90   135  90   136  136  .    136  231  231  .    163  
Shots Fired                384  | 6    61   18   35   8    .    40   77   87   .    52   
  Gun                      182  | 6    59   16   27   .    .    .    12   34   .    28   
  Cannon                   182  | .    .    .    8    8    .    37   58   52   .    19   
  Launcher                 16   | .    2    2    .    .    .    3    7    1    .    1    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  4    | 4    .    .    .    .    .    .    .    .    .    .    
  Thermal                  184  | 2    .    .    8    8    .    37   58   52   .    19   
  Explosive                16   | .    2    2    .    .    .    3    7    1    .    1    
  Electromagnetic          176  | .    59   16   27   .    .    .    12   34   .    28   
  Robot Hit Streak         20   | 2    8    8    9    8    .    16   20   18   .    7    
  Robot Miss Streak        4    | 1    2    2    3    1    .    2    2    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           232  | 3    34   10   26   5    .    32   35   57   .    30   
  Core Hits                152  | 1    20   13   9    4    .    19   33   34   .    19   
  Critical Hits            20   | .    .    .    2    1    .    6    6    5    .    .    
  Critical Kills           5    | .    .    .    1    1    .    1    2    .    .    .    
  Critical Parts Destroyed 13   | .    .    .    1    .    .    5    3    4    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7710 | 39   892  455  484  120  .    1064 1690 1974 .    992  
  Guns                     1960 | 39   582  183  356  .    .    .    116  477  .    207  
  Cannons                  2352 | .    .    .    125  106  .    648  520  640  .    313  
  Explosions               3324 | .    293  272  .    .    .    398  1032 857  .    472  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  74   | .    17   .    3    14   .    18   22   .    .    .    
  Kinetic                  26   | 26   .    .    .    .    .    .    .    .    .    .    
  Thermal                  3531 | 13   92   86   125  106  .    648  520  1287 .    654  
  Explosive                2158 | .    201  186  .    .    .    398  1032 210  .    131  
  Electromagnetic          1921 | .    582  183  356  .    .    .    116  477  .    207  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    2    .    .    .    2    
  Average Corruption       1    | .    .    .    2    2    2    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    3    7    14   9    .    .    .    2    
    Message Errors         11   | .    .    .    2    3    5    1    .    .    .    .    
    Heat Flow Errors       8    | .    .    .    .    2    4    2    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    1    2    2    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    1    .    3    3    .    .    .    .    
    Targeting Errors       3    | .    .    .    .    1    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            319  | .    .    .    .    1    .    27   78   86   .    127  
  Projectiles              46   | .    .    .    .    1    .    27   5    9    .    4    
  Explosions               273  | .    .    .    .    .    .    .    73   77   .    123  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    .    .    49   4    .    .    43   
  Shots                    3    | .    .    .    .    .    .    1    1    .    .    1    
  Rammed                   23   | .    6    2    1    6    .    4    4    .    .    .    
Targets Rammed             25   | .    6    2    1    6    .    5    5    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    1    1    .    .    .    
Highest Temperature        632  | 60   96   108  165  280  182  306  212  632  .    198  
  Average Temperature      91   | 30   31   40   60   87   76   116  56   175  .    76   
  Received Heat Transfer   515  | .    18   18   57   .    .    135  62   201  .    24   
  Effects                  14   | .    .    .    .    1    .    2    .    11   .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    2    .    .    
    Interference           5    | .    .    .    .    1    .    2    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    4    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11   | .    2    .    4    .    .    .    .    4    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    1    .    .    1    2    3    .    1    
  Heat Transferred         4387 | 37   .    100  222  185  .    1147 777  1312 .    607  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    2    2    .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Peak Influence             653  | 5   361 306 288 204 .   201 456 653 .   .   
  Average Influence        209  | 1   151 218 169 147 .   128 285 336 .   .   
Maximum Alert Level        2    | .   1   1   1   1   .   1   2   2   .   .   
  Low Security (%)         45   | 100 59  39  71  58  .   59  26  19  .   .   
  Level 1                  47   | .   40  60  28  41  .   40  64  52  .   .   
  Level 2                  6    | .   .   .   .   .   .   .   9   28  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   .   .   3   5   .   .   
  Investigation            5    | .   1   .   .   .   .   .   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   .   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Distress Signals           9    | .   3   .   2   .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   20  9   6   4   .   11  23  17  5   12  
  Peak Tracking Total      7    | .   3   3   2   4   .   6   5   7   7   4   
  Tactical Retreats        6    | .   .   .   .   .   .   1   1   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            3    | .   .   .   1   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
Power Sources Rigged       9    | .   .   .   .   .   .   .   2   6   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          14   | .   .   .   .   1   .   .   2   10  .   1   
  Max in Single Turn       10   | .   .   .   .   .   .   .   1   10  .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          31   | .   6   .   1   .   3   .   10  11  .   .   
  Terminals                20   | .   5   .   1   .   .   .   8   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   1   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Total Hacks                86   | .   24  .   4   .   7   .   25  26  .   .   
  Successful               46   | .   13  .   2   .   7   .   11  13  .   .   
  Failed                   40   | .   11  .   2   .   .   .   14  13  .   .   
    Catastrophic           5    | .   2   .   1   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   12  .   3   .   1   .   7   6   .   1   
  Terminals                66   | .   21  .   4   .   .   .   22  19  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          7    | .   3   .   .   .   .   .   1   3   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             29   | .   8   .   1   .   7   .   7   6   .   .   
  Record                   6    | .   .   .   .   .   6   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        7    | .   4   .   .   .   .   .   1   2   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   1   2   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   2   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   2   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         29   | .   11  .   4   .   .   .   8   6   .   .   
  Terminals                9    | .   5   .   1   .   .   .   1   2   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   .   .   1   2   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   1   .   .   .   6   8   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   3   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   1   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  16  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   .   .   .   .   .   
  Total Damage             224  | .   .   .   .   224 .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   9   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               5800 | 32   626  299  295  598  1340 723  856  648  104  279  
Spaces Moved               4358 | 13   309  162  136  342  835  393  466  1046 230  426  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2574 | 11   309  162  136  342  835  393  386  .    .    .    
  Legs                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1782 | .    .    .    .    .    .    .    80   1046 230  426  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 120  160  160  160  160  160  160  46   45   45   45   
  Average Speed            113  | 153  160  160  160  160  160  160  140  45   45   45   
  Slowest Speed            190  | 160  160  160  160  160  160  160  190  46   45   45   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 2    60   32   19   75   92   81   52   35   54   50   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    1    .    .    .    .    1    
  Known Exits Taken        9    | .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    1    .    2    .    .    3    .    
Spaces Dug                 42   | .    19   .    .    .    .    .    23   .    .    .    
Terrain Destroyed          226  | .    25   21   .    .    .    35   70   56   .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    .    .    .    1    31   .    .    .    
  AOE                      194  | .    25   21   .    .    .    34   39   56   .    19   

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      4882 | 19   385  182  178  382  840  442  598  1153 229  474  
  Wait                     124  | .    15   2    16   20   .    3    46   15   .    7    
  Move                     4348 | 12   308  161  135  341  834  392  465  1045 229  426  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  14   | .    2    .    1    1    1    .    2    3    .    4    
  Fast Attach              40   | 4    10   1    3    .    2    1    10   9    .    .    
  Attach                   6    | .    .    .    .    .    .    .    2    2    .    2    
  Detach                   7    | .    .    .    .    .    1    1    4    1    .    .    
  Swap                     11   | .    3    .    .    1    .    2    3    2    .    .    
  Drop                     40   | 1    9    .    4    1    2    .    10   10   .    3    
  Fire                     178  | 2    25   10   18   4    .    22   36   34   .    27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    25   | .    6    2    1    6    .    5    5    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9    | .    .    .    .    .    .    .    2    6    .    1    
  Miscellaneous            80   | .    7    6    .    8    .    16   13   26   .    4    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 1)
    4 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    4 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    4 | -11/Scrapyard  | Upgraded with Weapon slot (x2)
   33 | -11/Scrapyard  | Entered Materials
  184 | -10/Materials  | Discovered new exit (range 14)
  372 | -10/Materials  | Discovered new exit (range 18)
  397 | -10/Materials  | Discovered new exit (range 9)
  403 | -10/Materials  | Identified exit to Mines
  408 | -10/Materials  | Reached level 2
  411 | -10/Materials  | Upgraded with Utility slot (x1)
  419 | -10/Materials  | Identified exit to Materials
  658 | -10/Materials  | Build established: Mutant
  659 | -10/Materials  | Entered Mines
  668 | -10/Mines      | Discovered exit to Materials (range 11)
  781 | -10/Mines      | Reached level 3
  800 | -10/Mines      | Upgraded with Utility slot (x1)
  945 | -10/Mines      | Discovered exit to Materials (range 9)
  958 | -10/Mines      | Entered Materials
  960 | -9/Materials   | Reached level 4
 1120 | -9/Materials   | Discovered new exit (range 18)
 1175 | -9/Materials   | Identified exit to Mines
 1253 | -9/Materials   | Entered Mines
 1255 | -9/Mines       | Reached level 5
 1255 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1272 | -9/Mines       | Assembled infested the area
 1303 | -9/Mines       | Discovered new exit (range 6)
 1309 | -9/Mines       | Identified exit to Materials
 1536 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1572 | -9/Mines       | Discovered exit to Materials (range 10)
 1618 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1623 | -9/Mines       | Found Prototype Device
 1845 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1845 | -9/Mines       | Discovered new exit (range 5)
 1850 | -9/Mines       | Identified exit to Exiles
 1851 | -9/Mines       | Entered Exiles
 1851 | -9/Exiles      | Accompanied by 1 ally
 1872 | -9/Exiles      | Discovered new exit (range 16)
 1895 | -9/Exiles      | Met 8R-AWN
 1919 | -9/Exiles      | Met EX-HEX
 1960 | -9/Exiles      | Met EX-BIN
 2107 | -9/Exiles      | Reached level 6
 2107 | -9/Exiles      | Aligned with FarCom system
 2109 | -9/Exiles      | Given EX-Vault access code
 2149 | -9/Exiles      | Opened EX-Vault
 2167 | -9/Exiles      | Found 0b10 Alert Chip
 2176 | -9/Exiles      | Found PSU Rigger
 2211 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2254 | -9/Exiles      | Met EX-DEC
 2316 | -9/Exiles      | Visited The Gauntlet
 2572 | -9/Exiles      | Identified exit to Mines
 2823 | -9/Exiles      | Learned location of Zion (-7)
 2875 | -9/Exiles      | Discovered exit to Mines (range 11)
 3043 | -9/Exiles      | Found Field Lobotomy Kit
 3191 | -9/Exiles      | Stole two prototypes: PSU Rigger, Field Lobotomy Kit
 3191 | -9/Exiles      | Entered Mines
 3191 | -8/Mines       | Accompanied by 1 ally
 3784 | -8/Mines       | Reached level 7
 3788 | -8/Mines       | Identified Exp. Sensor Array
 3898 | -8/Mines       | Discovered exit to Materials (range 11)
 3914 | -8/Mines       | Entered Materials
 3916 | -8/Materials   | Reached level 8
 4109 | -8/Materials   | Repaired Adv. Treads
 4305 | -8/Materials   | Reached level 9
 4308 | -8/Materials   | Upgraded with Weapon slot (x1)
 4612 | -8/Materials   | Build established: Gunner
 4754 | -8/Materials   | Discovered new exit (range 16)
 4769 | -8/Materials   | Identified exit to Factory
 4770 | -8/Materials   | Entered Factory
 4772 | -7/Factory     | FarCom data flow suspended
 4772 | -7/Factory     | Reached level 10
 4772 | -7/Factory     | Upgraded with Propulsion slot (x1)
 4996 | -7/Factory     | Reached level 11
 5132 | -7/Factory     | Found Prototype Launcher
 5132 | -7/Factory     | Identified Rocket Array
 5264 | -7/Factory     | Upgraded with Utility slot (x1)
 5378 | -7/Factory     | Reached level 12
 5378 | -7/Factory     | Upgraded with Utility slot (x1)
 5415 | -7/Factory     | Discovered new exit (range 5)
 5417 | -7/Factory     | Identified exit to Lower Caves
 5418 | -7/Factory     | Entered Lower Caves
 5422 | -7/Lower Caves | Learned Factory garrison access intel
 5433 | -7/Lower Caves | Encountered a Warlord checkpoint
 5458 | -7/Lower Caves | Learned Factory terminal intel
 5509 | -7/Lower Caves | Discovered new exit (range 9)
 5513 | -7/Lower Caves | Identified exit to Lower Caves
 5520 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5522 | -7/Lower Caves | Entered another Lower Caves area
 5524 | -7/Lower Caves | Reached level 13
 5536 | -7/Lower Caves | Discovered new exit (range 20)
 5615 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 5620 | -7/Lower Caves | Found Prototype Special Weapon
 5641 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5657 | -7/Lower Caves | Spotted JH-W8M(f)
 5658 | -7/Lower Caves | Encountered a Master Thief
 5660 | -7/Lower Caves | Spotted II-X9C(f)
 5661 | -7/Lower Caves | Encountered a Master Thief
 5665 | -7/Lower Caves | Destroyed JH-W8M(f)
 5672 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief
 5684 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 5698 | -7/Lower Caves | Core integrity fell below 50%
 5704 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 5747 | -7/Lower Caves | Spotted B-75 Beast
 5757 | -7/Lower Caves | Identified Molecular Deconstructor
 5791 | -7/Lower Caves | Core integrity fell below 20%
 5801 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
05761_ Acquired Hvy. EM Shotgun.
05763_ Entropy package melds with Wall. <x2>
05766_ Concrete disintegrates.
05766_ Concrete destabilizing.
05766_ Wall destabilizing.
05767_ Wall disintegrates.
05767_ Concrete disintegrates.
05768_ Wall disintegrates.
05768_ Wall destabilizing.
05768_ Entropy package melds with Earth.
05769_ Earth disintegrates.
05770_ Entropy package melds with Earth.
05771_ Earth disintegrates.
05774_ Wall disintegrates.
05774_ Earth disintegrates.
05774_ Wall destabilizing. <x2>
05775_ Wall disintegrates. <x2>
05787_ Drone sends a signal.
05790_ Slug penetrates Wall. <x2>
05798_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Coolant Potential          65
Energy Generation          18
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                56
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Gravmag System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Levels Raised              12    | .    1    1    1    1    1    1    2    3    .    1    
  XP Earned                21815 | 3000 1900 1450 2250 1596 350  1550 3786 4260 500  1173 
  XP Spent                 19460 | 2550 1760 1600 .    2050 .    2600 4400 4500 .    .    
Upgrades                   30    | 5    5    2    .    3    .    4    6    5    .    .    
  Propulsion Slot          2     | 1    .    .    .    .    .    .    .    1    .    .    
  Utility Slot             5     | 1    1    1    .    .    .    .    .    2    .    .    
  Weapon Slot              3     | 2    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           2     | .    2    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    .    .    .    1    .    .    .    
  Inventory Capacity       3     | 1    1    .    .    1    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    1    1    .    2    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    .    .    .    2    .    .    
  TH Damage %              4     | .    .    .    .    .    .    4    .    .    .    .    
  EX Damage %              4     | .    .    .    .    .    .    .    4    .    .    .    
Protomatter Created        694   | .    90   66   43   11   .    119  77   265  .    23   
  Integrity Restored       1474  | .    58   77   .    144  .    331  228  567  .    69   
    Core                   1248  | .    46   57   .    124  .    288  180  484  .    69   
    Parts                  226   | .    12   20   .    20   .    43   48   83   .    .    
Protomatter Decayed        349   | .    69   37   43   18   .    67   1    73   .    41   

 Game 
------
Seed              RelayReactionCleaver
  Manual?         0
Play Time         01:33:48
  Cumulative      360.2 hours
  Start           2020.01.16 @ 22:35:07
  End             2020.01.18 @ 20:53:49
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          200
  Rogue           191
  Adventurer      0
  Explorer        9
Win Type          -
  Total           14
  Types           6/0/6/2/0/0/0
Lore%             75
Gallery%          80
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 100e1ea0-f9c2-44ef-afc1-0806729323a8