Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 21:20:24 Player: AnthonyDPS 2004 Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (3258) 3258 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 8120 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 451 Cogmind --------- Core Integrity 0/850 Matter 259/300 Energy 81/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Visual Processing Unit Improved Utility Shielding Insulated Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Core Analyzer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Advanced Treads Medium Matter Pod Visual Processing Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Weapon Cycler ECM Suite Improved Utility Shielding Insulated Plating Insulated Plating [Rating: 50] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . 1 . 2 1 . 2 Weapon 1 | . . 1 . . . . . Parts Attached 91 | 6 6 15 1 15 16 12 20 Power 11 | 1 . 2 . 2 1 2 3 Engine 7 | 1 . 2 . 2 1 . 1 Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 24 | 2 . 4 . 4 5 4 5 Treads 16 | . . 4 . 3 2 3 4 Leg 5 | . . . . 1 3 1 . Wheel 3 | 2 . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 3 4 1 5 5 3 7 Device 8 | . . 1 1 1 1 . 4 Storage 6 | 1 2 2 . 1 . . . Processor 7 | . 1 1 . 2 2 . 1 Hackware . | . . . . . . . . Protection 8 | . . . . 1 2 3 2 Artifact . | . . . . . . . . Weapon 27 | 2 3 5 . 4 5 3 5 Energy Gun 4 | . . . . 3 . 1 . Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 9 | 2 2 4 . . 1 . . Ballistic Cannon 7 | . . 1 . . 4 1 1 Launcher 3 | . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 2 2 Parts Lost 24 | . . 1 . 9 2 3 9 Power 2 | . . 1 . 1 . . . Propulsion 6 | . . . . 2 1 . 3 Utility 10 | . . . . 2 1 2 5 Weapon 6 | . . . . 4 . 1 1 Highest Loss Streak 9 | . . 1 . 9 1 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 96 100 78 97 92 83 Engine 6 | . 14 8 11 4 7 1 1 Core 1 | . . . . . . 5 4 Treads 15 | . . 14 22 15 19 7 18 Leg 2 | . . . . . 1 10 . Wheel 2 | . 28 7 . . . . . Device 6 | . . 11 11 2 7 5 4 Storage 8 | . 18 11 11 9 7 7 5 Processor 18 | . 6 11 11 24 22 23 17 Protection 6 | . . . . 5 7 7 18 Energy Gun 1 | . . . . 11 2 . . Ballistic Gun 9 | . 26 27 22 2 5 . . Ballistic Cannon 11 | . . 4 11 1 14 22 8 Peak Build Rating 50 | 6 7 14 23 28 48 48 50 Average Rating 32 | 4 6 10 21 19 44 42 39 On Entrance 20 | . 6 7 14 23 28 47 39 Naked Turns 24 | . . . . . . . 24 Heaviest Build 67 | 11 16 22 22 37 54 56 67 Greatest Support 64 | 32 32 43 43 43 62 60 64 Greatest Overweight (x) 3 | . . . . 3 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 7 8 8 15 15 14 Most Carried 15 | 4 8 8 8 7 15 15 15 Average Carried 10 | 2 7 7 7 5 13 12 11 Final Capacity 15 | 8 8 8 8 15 15 15 5 Final Carried 13 | 4 8 6 8 6 13 11 4 Class Distribution -------------------- 34% | Scavenger-Gunner 19% | Gunner 15% | Skirmisher 10% | Mutant 9% | Scavenger-Skirmisher 5% | Commander-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Matter Collected 3725 | 215 23 383 123 476 900 966 639 Remotely . | . . . . . . . . Salvage Created 2534 | . 40 593 74 48 748 480 551 Parts 156 | . 4 42 14 1 42 16 37 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 6 | . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Combat Hostiles Destroyed 64 | . 3 10 3 1 23 16 8 Melee 1 | . . 1 . . . . . Guns 17 | . . 8 3 1 5 . . Cannons 41 | . . 1 . . 17 16 7 AOE 5 | . 3 . . . 1 . 1 Classes Destroyed 15 | . 2 3 2 . 6 1 1 Worker 9 | . . . 1 . 2 . 6 Builder 4 | . . . . . 1 . 3 Tunneler 2 | . . . 2 . . . . Hauler 1 | . . . . . . 1 . Recycler 2 | . . 1 . . . . 1 Operator 1 | . . . . . . . 1 Watcher 7 | . 1 4 . . . 1 1 Swarmer 10 | . 3 . 3 . . 4 . Grunt 32 | . . 7 . 1 13 5 6 Duelist 1 | . . . . . 1 . . Protector 1 | . . . . . 1 . . Sentry 10 | . . 3 . . 3 4 . Hunter 3 | . . . . . 1 2 . Programmer 6 | . . . . . 3 1 2 Heavy 1 | . . . . . 1 . . Best Kill Streak 10 | . 3 3 4 1 4 5 10 Combat Bots Only 5 | . 3 2 3 1 3 5 3 Max Kills in Single Turn 9 | . 2 1 2 1 1 2 9 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 1 . 1 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Hostile Shots Fired 769 | . 4 63 25 95 178 205 199 Missed 287 | . 1 25 3 26 76 81 75 Damage Taken 6878 | . 68 488 179 1057 1594 1204 2288 Core 1428 | . . 55 22 234 179 72 866 Absorbed by Shields 4 | . . . . . . . 4 Regen/Repaired (Parts) 89 | . . 89 . . . . . Core Remaining (%) 80 | 100 100 . 80 57 . 64 . Volleys Fired 190 | . 9 33 14 10 60 39 25 Largest 3 | . 2 3 3 3 3 3 3 Hottest 255 | . 50 82 82 150 148 144 255 Shots Fired 523 | . 15 100 43 19 179 116 51 Gun 190 | . 13 82 29 11 55 . . Cannon 330 | . . 18 14 7 124 116 51 Launcher 3 | . 2 . . 1 . . . Special . | . . . . . . . . Kinetic 496 | . 13 100 43 13 176 116 35 Thermal 16 | . . . . . . . 16 Explosive 3 | . 2 . . 1 . . . Electromagnetic 8 | . . . . 5 3 . . Robot Hit Streak 31 | . 5 10 4 7 31 15 7 Robot Miss Streak 5 | . 2 3 4 1 5 3 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 314 | . 10 57 9 16 123 71 28 Core Hits 142 | . 5 26 6 5 46 29 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 19 | . . . 1 . 7 10 1 Destroy 1 | . . . . . 1 . . Blast 18 | . . . 1 . 6 10 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8782 | . 263 766 191 344 3315 1901 2002 Guns 1855 | . 96 644 110 144 861 . . Cannons 5731 | . . 103 81 131 2370 1895 1151 Explosions 1148 | . 167 . . 46 84 . 851 Melee . | . . . . . . . . Ramming 48 | . . 19 . 23 . 6 . Kinetic 7102 | . 96 747 191 203 3231 1895 739 Thermal 1263 | . . . . . . . 1263 Explosive 213 | . 167 . . 46 . . . Electromagnetic 156 | . . . . 72 84 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . 2 2 . . 2 9 Average Corruption 1 | . . 2 2 . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . 18 10 . . 9 2 Message Errors 8 | . . 1 4 . . 2 1 Matter Fused 11 | . . 6 2 . . 3 . Heat Flow Errors 5 | . . 3 1 . . 1 . Energy Discharges 3 | . . 2 1 . . . . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 4 | . . 3 1 . . . . Data Loss (major) 3 | . . 2 . . . 1 . Misfires 3 | . . 1 1 . . 1 . Overload Shots 1 | . . . . . . . 1 Effects 1 | . . . . . . . 1 Heat Surge 1 | . . . . . . . 1 Overflow Damage 305 | . 2 . . 7 82 32 182 Projectiles 138 | . . . . 7 82 32 17 Explosions 167 | . 2 . . . . . 165 Melee . | . . . . . . . . Knockbacks 48 | . . 1 . 3 16 19 9 Impact 1 | . . . . 1 . . . Kinetic 41 | . . 1 . 2 14 18 6 Secondary 6 | . . . . . 2 1 3 Self-Inflicted Damage 199 | . 49 . . . 26 . 124 Shots 5 | . 2 . . . 1 . 2 Rammed 20 | . . 6 1 12 . 1 . Targets Rammed 22 | . . 7 1 12 . 2 . Kicked 1 | . . . . . . 1 . Crushed 1 | . . 1 . . . . . Highest Temperature 622 | . . 247 201 81 174 468 622 Average Temperature 95 | . . 38 66 26 28 109 181 Received Heat Transfer 1869 | . . 216 . 486 414 288 465 Effects 14 | . . . . . . 1 13 Shutdowns 3 | . . . . . . 1 2 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1144 | . . . . . . . 1144 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Peak Influence 758 | . 169 197 86 61 431 758 753 Initial 331 | . . 70 76 31 . 195 331 Average 245 | . 49 90 71 20 184 573 526 Maximum Alert Level 3 | . . . . . 2 3 3 Low Security (%) 53 | 100 100 100 100 100 45 4 . Level 1 23 | . . . . . 42 17 42 Level 2 19 | . . . . . 11 59 50 Level 3 3 | . . . . . . 18 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 2 . 1 7 5 5 Investigation 5 | . . 1 . . 2 1 1 Extermination 7 | . . . . . 4 1 2 Reinforcement 8 | . 1 1 . 1 1 3 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Distress Signals 4 | . 1 . . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 7 15 3 6 32 27 37 Peak Tracking Total 16 | . 4 3 3 4 5 5 16 Tactical Retreats 12 | . 1 2 . 1 4 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Traps Triggered 6 | . . 1 . . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Disabled 24 | . . 2 . . 2 2 18 Max in Single Turn 17 | . . 1 . . 2 1 17 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Machines Accessed 22 | . 2 5 1 . 8 5 1 Terminals 12 | . 1 2 1 . 4 4 . Fabricators 2 | . . . . . 1 . 1 Repair Stations 1 | . . 1 . . . . . Recycling Units 6 | . 1 2 . . 2 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 42 | . 3 13 4 . 11 9 2 Successful 22 | . 2 8 2 . 5 5 . Failed 20 | . 1 5 2 . 6 4 2 Catastrophic 3 | . . . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 2 6 4 . 5 5 . Fabricators 3 | . . . . . 1 . 2 Repair Stations 3 | . . 3 . . . . . Recycling Units 11 | . 1 4 . . 2 4 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 12 | . 1 3 2 . 2 4 . Prototype ID Bank 3 | . . 2 . . . 1 . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . Locate Traps 4 | . 1 . . . 1 2 . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 6 | . 1 3 . . 1 1 . Process 2 | . . 2 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 2 | . . . . . 1 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . . 3 . . 8 3 1 Full Trace Events 3 | . . 1 . . . 1 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 67 | . . . . . 67 . . Total Robot Build Rating 8 | . . . . . 8 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 244 | . . 244 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total Allies 12 | . . . . . 2 10 . Largest Group 10 | . . . . . 2 10 . Highest-Rated Group 173 | . . . . . 64 173 . Highest-Rated Ally 32 | . . . . . 32 29 . Total Orders . | . . . . . . . . Ally Attacks 101 | . . . . . 4 97 . Total Damage 1393 | . . . . . 188 1205 . Kills 13 | . . . . . 1 12 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Turns Passed 6693 | 65 260 1136 512 459 2375 1086 800 Spaces Moved 3353 | 54 193 641 262 241 1113 403 446 Core 145 | 3 . . . 48 . . 94 Treads 2307 | . . 336 262 193 996 168 352 Legs 352 | . . . . . 117 235 . Wheels 549 | 51 193 305 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 160 100 130 160 50 Average Speed 158 | 97 100 131 160 156 174 206 145 Slowest Speed 270 | 100 100 160 160 200 270 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 41 55 71 24 31 62 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | . 10 2 . 9 19 27 46 Melee . | . . . . . . . . Projectile 59 | . . 2 . 1 19 27 10 AOE 54 | . 10 . . 8 . . 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Total 4325 | 63 244 862 323 293 1422 567 551 Wait 565 | . 27 147 42 12 199 101 37 Move 3346 | 53 192 640 261 240 1112 402 446 Hop . | . . . . . . . . Pick Up 50 | 4 7 8 3 1 19 3 5 Fast Attach 37 | 6 . 4 . 8 5 7 7 Attach 27 | . 1 3 . 4 7 5 7 Detach 1 | . . . . . . . 1 Swap 27 | . 5 8 1 3 4 . 6 Drop 57 | . 3 12 1 3 16 7 15 Fire 190 | . 9 33 14 10 60 39 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush 21 | . . 7 1 12 . 1 . Escape Stasis 2 | . . . . . . . 2 Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 12) 225 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 635 | -9/Materials | Build established: Skirmisher 847 | -9/Materials | Repaired Assault Rifle 1269 | -9/Materials | Build established: Scavenger-Skirmisher 1423 | -9/Materials | Discovered new exit (range 15) 1444 | -9/Materials | Identified exit to Mines 1462 | -9/Materials | Entered Mines 1529 | -9/Mines | Learned location of 1 exit from Materials 1532 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1546 | -9/Mines | Found Prototype Device 1547 | -9/Mines | Identified Exp. Sensor Array 1611 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1682 | -9/Mines | Assembled infested the area 1848 | -9/Mines | Build established: Skirmisher 1944 | -9/Mines | Discovered new exit (range 8) 1973 | -9/Mines | Identified exit to Materials 1974 | -9/Mines | Entered Materials 1974 | -8/Materials | Evolved 2 slots: Utility x2 1975 | -8/Materials | Identified exit to Factory 2086 | -8/Materials | Met 7R-MNS 2097 | -8/Materials | Lost 9 parts (1p2n2u4w) 2402 | -8/Materials | Discovered exit to Factory (range 8) 2433 | -8/Materials | Entered Factory 2433 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -7/Factory | Caught up to 7R-MNS 2434 | -7/Factory | Identified exit to Storage 2543 | -7/Factory | Build established: Scavenger-Gunner 2970 | -7/Factory | Cargo convoy interrupted 3222 | -7/Factory | Fabricated Y-54 Guardian (x2) 4423 | -7/Factory | Build established: Gunner 4808 | -7/Factory | Entered Storage 5012 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5320 | -7/Storage | Build established: Commander-Gunner 5424 | -7/Storage | Lost 7 allies 5689 | -7/Storage | Build established: Gunner 5870 | -7/Storage | Discovered new exit (range 16) 5894 | -7/Storage | Entered Factory 5894 | -6/Factory | Evolved 2 slots: Utility x2 6101 | -6/Factory | Build established: Scavenger-Gunner 6594 | -6/Factory | First assault squad dispatched 6605 | -6/Factory | Cargo convoy interrupted 6638 | -6/Factory | Core integrity fell below 50% 6665 | -6/Factory | Found Prototype Launcher 6665 | -6/Factory | Identified Rocket Array 6672 | -6/Factory | Lost 7 parts (3n4u) 6681 | -6/Factory | Core integrity fell below 20% 6694 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 06676_ A bubble of rippling energy engulfs the area. 06676_ Field strength at 94. 06678_ Field strength at 88. 06679_ Field strength at 82. 06679_ Knocked back. 06680_ U-05 Engineer lays Concrete. 06681_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06681_ Knocked back. 06681_ C-17 Slicer knocked back. 06685_ Field strength at 73. 06688_ U-05 Engineer builds a Wall. 06689_ System corrupted: ECM Suite rejected. 06689_ Field strength at 53. 06690_ Field strength at 48. 06691_ Field strength at 43. 06693_ U-05 Engineer lays Concrete. 06693_ Field strength at 33. 06694_ Field strength at 28. 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""" # #??????????? | | ??????????????????????? ??# #??????????? | | ???????????????????????######???# ############ | | ???????????????????????????## ### | | ????????????????????? ### | | ????????????????????? | | ?????????????????????? ### | | ???????????????????????????###### """""" | | ????????????????????????????????######] """""" | | ???????????????????????????#######???# """""" | | ???????????????????????????# ! ##### """""" | | ???????????????????????????# | | ???????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ScrapoidTeleporterMatter Manual? 0 Play Time 01:05:35 Cumulative 37.0 hours Start 2024.08.19 @ 19:05:25 End 2024.08.19 @ 21:20:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c670bbff-5dab-4fec-bb3f-896ec513c438