Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.11 @ 16:27:39 Player: BRiNK Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (97) 485 Value Destroyed (4501) 4501 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2561) 2561 TOTAL SCORE: 14387 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 617 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Friendly Fire -246 Cogmind --------- Core Integrity 0/1150 Matter 282/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- System Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Leg Enhanced Flexi-carbon Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Experimental Cloaking Device Centrium Medium Armor Plating Experimental Focal Shield > --- WEAPON ----------- Vortex Shotgun Long-range Proton Cannon Matter Neutralizer Mass Driver > --- INVENTORY -------- Reinforced Fission Core Improved Fusion Compressor Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Leg High-capacity Matter Pod Graphene Brace Makeshift Hacking Suite System Shield Mapping Drone Bay High-powered Shock Rifle Wave Gun Long-range Proton Cannon Heavy Shock Bomb Launcher Improved Remote Datajack Makeshift Hammer [Rating: 143] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/NC] Protection Layered Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . . . . Utility 7 | . . . 1 . . . 4 . . . . . . . . . 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Attached 148 | 6 . . 3 . 7 13 22 12 9 . 7 14 1 4 15 . 35 Power 19 | 1 . . . . 2 1 4 2 2 . . 2 . 1 1 . 3 Engine 6 | 1 . . . . 2 1 1 . 1 . . . . . . . . Core 10 | . . . . . . . 3 2 . . . 1 . 1 . . 3 Reactor 3 | . . . . . . . . . 1 . . 1 . . 1 . . Propulsion 26 | 2 . . . . . 3 3 1 3 . 1 4 . 2 2 . 5 Treads 12 | 2 . . . . . 3 3 1 . . . . . . . . 3 Leg 14 | . . . . . . . . . 3 . 1 4 . 2 2 . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 51 | 1 . . 1 . 2 1 11 2 2 . 2 6 . . 6 . 17 Device 28 | . . . . . 2 1 5 . 2 . 1 5 . . 2 . 10 Storage 8 | 1 . . 1 . . . 1 . . . 1 . . . 2 . 2 Processor 4 | . . . . . . . 1 1 . . . 1 . . 1 . . Hackware 3 | . . . . . . . 2 . . . . . . . . . 1 Protection 8 | . . . . . . . 2 1 . . . . . . 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . . 2 . 3 8 4 7 2 . 4 2 1 1 6 . 10 Energy Gun 12 | . . . 1 . 2 1 1 2 1 . . . . . 2 . 2 Energy Cannon 9 | . . . . . . 2 2 . . . 1 . . 1 1 . 2 Ballistic Gun 11 | 2 . . 1 . . 1 . 3 1 . 2 . . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . 1 . . . . 2 Launcher 8 | . . . . . . 1 1 1 . . 1 . 1 . 2 . 1 Special Weapon 5 | . . . . . 1 3 . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 . . . . . 1 . . . 8 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . . . . . . . 10 Parts Lost 59 | . . . . . . 6 2 6 1 . 8 2 . . 2 . 32 Power 8 | . . . . . . 1 . 1 . . 1 1 . . . . 4 Propulsion 6 | . . . . . . 1 . 2 . . . . . . . . 3 Utility 20 | . . . . . . . 1 . . . 3 1 . . . . 15 Weapon 25 | . . . . . . 4 1 3 1 . 4 . . . 2 . 10 Highest Loss Streak 20 | . . . . . . 4 2 4 1 . 3 1 . . 2 . 20 To Critical Strikes 2 | . . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 94 | . 85 85 86 88 97 97 98 88 96 100 98 99 100 100 97 94 89 Engine 3 | . 14 14 11 11 11 10 5 . 3 6 6 5 5 3 . . . Core 5 | . . . . . . . 5 11 7 . . 1 5 6 7 . . Reactor 1 | . . . . . . . . . 1 6 5 3 . . 1 5 4 Treads 6 | . 28 28 22 22 22 20 13 3 2 . . . . . . . . Leg 8 | . . . . . . . . . 6 13 13 23 23 23 23 23 18 Device 12 | . . . . . 8 11 19 13 12 13 12 11 11 11 12 11 20 Storage 10 | . 14 14 20 22 22 22 6 6 6 6 11 11 11 11 9 5 6 Processor 9 | . . . . . . . 5 12 13 13 13 11 11 11 12 17 12 Hackware 3 | . . . . . . . 9 6 6 6 6 5 5 5 3 . . Protection 3 | . . . . . . . 3 5 6 6 1 . . . . 5 4 Energy Gun 5 | . . . 11 11 11 6 10 6 5 6 . . . . 1 5 4 Energy Cannon 4 | . . . . . . 9 7 4 . . 4 5 4 4 3 5 8 Ballistic Gun 8 | . 28 28 22 22 20 8 6 7 13 13 11 5 5 5 4 . . Ballistic Cannon 1 | . . . . . . . . . . . . 4 5 5 5 5 4 Special Weapon 2 | . . . . . 1 5 . 5 6 6 6 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 11 11 11 19 19 29 36 92 97 99 99 103 99 98 101 125 125 132 Greatest Support 97 | 40 40 40 40 40 40 56 56 40 36 36 44 79 79 92 97 94 94 Greatest Overweight (x) 30 | . . . . . . 1 2 30 4 2 2 1 1 1 1 1 20 Average Overweight (x) 1 | . . . . . . . . 10 2 2 1 1 1 1 . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 8 8 8 8 10 20 20 20 20 20 20 20 19 20 20 Most Carried 20 | 4 4 4 6 6 8 8 9 11 13 13 14 14 14 17 20 13 19 Average Carried 9 | 2 4 4 4 6 7 5 7 7 11 13 12 12 12 15 15 12 12 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 17 | 4 4 4 6 6 8 7 9 11 13 13 13 12 14 17 12 13 2 Class Distribution -------------------- 42% | Scavenger-Gunner 29% | Gunner 7% | Derelict-Gunner 6% | Mutant 6% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Gunner | -4/Proximity Caves Infiltrator-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 3186 | 212 . . 88 . 84 448 416 234 291 . 172 137 28 216 188 72 600 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4311 | . . . 88 . . 551 966 612 465 . 200 28 . 45 53 146 1157 Parts 178 | . . 1 5 . . 9 39 25 16 . 16 1 . 3 2 8 53 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . 4 5 . 16 16 . 17 . . 38 . 7 . Prevented 11 | . . . . . . 3 . 5 . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 87 | . . . 2 . . 18 11 13 8 . 9 1 . 2 1 4 18 Guns 44 | . . . 2 . . 3 7 6 8 . 7 . . 1 . 2 8 Cannons 20 | . . . . . . 2 4 5 . . . 1 . 1 . 1 6 AOE 21 | . . . . . . 13 . 2 . . 2 . . . 1 1 2 Classes Destroyed 15 | . . 1 1 . . 5 2 . 1 . . 1 . . . . 4 Worker 1 | . . 1 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . 1 Recycler 4 | . . . . . . . 3 . . . . . . . . . 1 Watcher 4 | . . . . . . . . . . . . . . . . . 4 Swarmer 25 | . . . . . . 2 4 3 3 . 8 . . 2 . 3 . Cutter 3 | . . . . . . . . . . . . . . . . . 3 Grunt 26 | . . . 2 . . 8 1 8 3 . . . . . 1 . 3 Brawler 4 | . . . . . . 4 . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . . . . . . 1 Protector 1 | . . . . . . 1 . . . . . . . . . . . Sentry 10 | . . . . . . 2 4 1 . . . . . . . 1 2 Hunter 2 | . . . . . . . . . . . . 1 . . . . 1 Programmer 11 | . . . . . . . 2 . 1 . 1 . . . . . 7 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . 2 . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . . 1 1 . . 8 4 3 2 . 5 1 . 1 1 3 3 Combat Bots Only 8 | . . . 1 . . 8 4 3 2 . 5 1 . 1 1 3 3 Max Kills in Single Turn 3 | . . 1 1 . . 2 1 2 1 . 3 1 . 1 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . 1 . . 2 . . . 1 1 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 11087 | . . . 137 12 . 1106 534 1459 401 . 1008 160 39 418 412 57 5344 Core 2022 | . . . 46 . . 148 89 200 45 . 197 16 . 53 67 . 1161 Absorbed by Shields 222 | . . . . . . . . . . . 222 . . . . . . Redirected to Shielding 98 | . . . . . . . . . . . . . . . . . 98 Regen/Repaired (Parts) 14 | . . . . . . . 14 . . . . . . . . . . Core Remaining (%) 74 | 100 . 100 . . . 51 . . . . 37 . . . . 86 . Volleys Fired 221 | . . 2 12 . . 36 29 23 24 . 21 3 1 6 4 3 57 Largest 4 | . . 2 3 . . 3 4 4 3 . 4 3 1 3 4 4 4 Hottest 324 | . . 40 83 . . 140 251 251 120 . 135 162 39 162 172 244 324 Shots Fired 626 | . . 4 36 . . 71 101 84 72 . 58 10 1 18 9 12 150 Gun 368 | . . 4 36 . . 34 71 51 72 . 46 3 . 6 2 3 40 Cannon 222 | . . . . . . 20 30 27 . . 9 7 . 12 2 6 109 Launcher 17 | . . . . . . 5 . 1 . . 1 . 1 . 5 3 1 Special 19 | . . . . . . 12 . 5 . . 2 . . . . . . Kinetic 265 | . . 4 24 . . 27 29 28 48 . 43 7 . 12 4 3 36 Thermal 201 | . . . . . . 20 55 39 24 . 12 3 . 6 . . 42 Explosive 30 | . . . . . . 17 . 6 . . 3 . 1 . 3 . . Electromagnetic 109 | . . . 12 . . 7 17 11 . . . . . . 2 6 54 Entropic 21 | . . . . . . . . . . . . . . . . 3 18 Robot Hit Streak 14 | . . 4 5 . . 11 14 10 10 . 5 9 . 3 5 3 10 Robot Miss Streak 7 | . . . 4 . . 2 4 2 3 . 4 2 . 4 1 3 7 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . 3 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 357 | . . 4 17 . . 47 55 52 48 . 28 9 . 8 6 4 79 Core Hits 201 | . . 1 4 . . 44 26 27 21 . 14 3 3 4 7 6 41 Critical Kills 2 | . . . . . . . . . 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . 2 Critical Strikes 10 | . . . . . . 4 . . 1 . . 1 . . . . 4 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . 1 . . . . . . . 1 Blast 2 | . . . . . . . . . . . . 1 . . . . 1 Smash 1 | . . . . . . . . . . . . . . . . . 1 Sever 4 | . . . . . . 4 . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . . . . . . 5 Impact 5 | . . . . . . . . . . . . . . . . . 5 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12673 | . . 42 249 . . 3196 1249 1547 871 . 1010 237 65 209 545 211 3242 Guns 4454 | . . 39 238 . . 383 666 561 871 . 587 50 . 92 20 108 839 Cannons 3582 | . . . . . . 260 558 562 . . 75 187 . 117 87 59 1677 Explosions 3927 | . . . . . . 2276 . 302 . . 314 . 65 . 438 44 488 Melee 200 | . . . . . . . . . . . . . . . . . 200 Ramming 77 | . . 3 11 . . . 25 . . . . . . . . . 38 Kinetic 3074 | . . 39 129 . . 309 171 277 515 . 548 162 . 159 107 . 658 Thermal 3396 | . . . . . . 260 813 617 356 . 114 75 . 50 . . 1111 Explosive 3152 | . . . . . . 2276 . 302 . . 314 . 65 . 195 . . Electromagnetic 1698 | . . . 109 . . 74 240 229 . . . . . . 243 103 700 Impact 200 | . . . . . . . . . . . . . . . . . 200 Slashing 433 | . . . . . . 277 . 122 . . 34 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 643 | . . . . . . . . . . . . . . . . 108 535 Highest Corruption 24 | . . . . . . 8 . . . . 2 1 1 1 1 . 24 Average Corruption 3 | . . . . . . 7 . . . . 1 1 1 1 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 90 | . . . . . . 33 . . . . 14 4 1 9 . . 29 Message Errors 31 | . . . . . . 9 . . . . 6 1 . 3 . . 12 Matter Fused 18 | . . . . . . 8 . . . . . 1 . 1 . . 8 Heat Flow Errors 13 | . . . . . . 4 . . . . 4 1 1 1 . . 2 Energy Discharges 7 | . . . . . . 4 . . . . . . . 1 . . 2 Data Loss (minor) 13 | . . . . . . 5 . . . . 2 . . 3 . . 3 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . Alerts 5 | . . . . . . 3 . . . . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 318 | . . . . . . 78 11 6 . . 42 . . . . . 181 Projectiles 79 | . . . . . . 22 11 6 . . . . . . . . 40 Explosions 153 | . . . . . . 56 . . . . 42 . . . . . 55 Melee 86 | . . . . . . . . . . . . . . . . . 86 Knockbacks 7 | . . . . . . . . . . . . 2 . . 1 . 4 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 6 | . . . . . . . . . . . . 2 . . 1 . 3 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . . . 42 . 15 . . . . 41 . 94 . 99 Shots 9 | . . . . . . 3 . 1 . . . . 1 . 2 . 2 Rammed 7 | . . 1 2 . . . 4 . . . . . . . . . . Targets Rammed 12 | . . 2 2 . . . 4 . . . . . . . . . 4 Kicked 4 | . . . . . . . . . . . . . . . . . 4 Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 743 | . . . 129 . . 376 444 421 333 . 349 200 74 217 87 304 743 Average Temperature 159 | . . . 56 . . 133 168 145 129 . 118 42 48 33 43 134 251 Received Heat Transfer 1406 | . . . 48 6 . 273 78 444 85 . 121 . . 135 54 . 162 Effects 43 | . . . . . . 1 8 2 3 . 1 . . . . . 28 Shutdowns 5 | . . . . . . 1 2 1 . . . . . . . . 1 Energy Bleed 7 | . . . . . . . . . 2 . . . . . . . 5 Interference 8 | . . . . . . . 2 . . . . . . . . . 6 Matter Decay 7 | . . . . . . . . . 1 . . . . . . . 6 Short Circuit 2 | . . . . . . . . 1 . . . . . . . . 1 Damage (minor) 5 | . . . . . . . 1 . . . 1 . . . . . 3 Damage (major) 7 | . . . . . . . 3 . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . 6 2 . . . 1 . . . . 1 Heat Transferred 4628 | . . . . . . 339 1375 962 666 . 185 111 . 74 . . 916 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 678 | . 16 11 81 46 . . 157 . . . . 30 . . . . 678 Initial 53 | . . 6 3 31 . . . . . . . . . . . . 53 Average 98 | . 9 9 32 31 . . 48 . . . . 10 . . . . 205 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . 2 Low Security (%) 87 | 100 100 100 100 100 . . 100 . . . . 100 . . . . 67 Level 1 1 | . . . . . . . . . . . . . . . . . 2 Level 2 11 | . . . . . . . . . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 1 2 . . . . . . . . . 6 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . 1 . . . . . . . . . 4 Reinforcement 2 | . . . . . . . 1 . . . . . . . . . 1 Assault 1 | . . . . . . 1 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 3 | . . . 1 . . . . . . . . . . . 1 . 1 Communications Jammed 31 | . . . . . . . 1 . . . . . . . . . 30 Distress Signals 30 | . . . . . . . . . . . . . . . . . 30 Times Spotted 166 | . 1 . 7 2 . 24 13 14 8 . 12 2 . 25 18 5 35 Peak Tracking Total 13 | . 1 . 4 3 . 13 2 3 2 . 5 1 . 6 9 1 5 Tactical Retreats 13 | . . . . 1 . 4 1 . . . . . . . 1 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 4 | . . . . . . . . . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . 14 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 20 | . . . 1 . . 1 1 . . . . . . 2 1 . 14 Max in Single Turn 12 | . . . 1 . . 1 1 . . . . . . 1 1 . 12 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 17 | . 1 . 1 . . . 3 1 1 4 . 1 1 . 2 . 2 Terminals 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . Total Hacks 49 | . 2 . 2 . . . 5 1 1 28 . 3 1 . 3 . 3 Successful 40 | . 1 . 1 . . . 3 1 1 28 . 1 1 . 3 . . Failed 9 | . 1 . 1 . . . 2 . . . . 2 . . . . 3 Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 29 | . 2 . 2 . 10 . 6 . . . . 8 . . 1 . . Terminals 4 | . 2 . 2 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . 2 . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 3 . . . . . Terminal Hacks 36 | . 1 . 1 . . . . 1 1 28 . . 1 . 3 . . Record 13 | . . . . . . . . . . 11 . . . . 2 . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . Open Door 4 | . . . . . . . . 1 1 . . . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . . . 2 . . . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 2 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 14 . . . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 22 | . . . . . . . 22 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 8 | . . . . . 4 . . . . . 1 3 . . . . . Largest Group 4 | . . . . . 4 4 . . . . 1 3 3 3 . . . Highest-Rated Group 332 | . . . . . 153 153 . . . . 96 332 332 332 . . . Highest-Rated Ally 140 | . . . . . 40 40 . . . . 96 140 140 140 . . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . . 21 . . . . 8 . . 50 . . . Total Damage 3134 | . . . . . . 601 . . . . 192 . . 2341 . . . Kills 24 | . . . . . . 3 . . . . 2 . . 19 . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . 3 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 2 2 . 1 1 . 1 . 1 2 . . . Drone Launches 7 | . . . . . . . 1 . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . 1 . . . . . . . . . 3 Zionite Intel Received 2 | . . . . . . . 1 . . . . 1 . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 19558 | 67 125 236 274 60 1748 1320 1430 4815 1811 252 1075 805 477 1060 1366 745 1892 Spaces Moved 7603 | 38 79 143 142 38 1075 700 565 677 504 96 384 382 249 544 697 408 882 Core 194 | 8 . . . . . . . 182 . . . . . . . . 4 Treads 3490 | 30 79 143 142 38 1075 700 565 495 178 . . . . . . . 45 Legs 3919 | . . . . . . . . . 326 96 384 382 249 544 697 408 833 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 240 260 265 190 190 190 190 105 180 110 Average Speed 242 | 136 160 160 160 160 160 170 221 697 340 265 260 190 190 190 187 180 181 Slowest Speed 1550 | 160 160 160 160 160 160 240 320 1550 480 265 265 192 190 190 190 180 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 25 22 24 22 89 70 16 82 70 79 64 12 40 70 76 66 15 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 4 | . . 1 . . . . . . . 1 1 . . 1 . . . Known Exits Taken 5 | . 1 . 1 . . . 1 . . . . 1 1 . . . . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 . Scrap Searched 23 | . . . . . 5 2 . 1 12 . . . 1 1 . 1 . Spaces Dug 16 | . . . . . . . . . . . . . 16 . . . . Terrain Destroyed 428 | . . . . . . 151 2 66 . . 47 . 16 5 3 7 131 Melee . | . . . . . . . . . . . . . . . . . . Projectile 76 | . . . . . . 2 2 7 . . 1 . . 5 . 7 52 AOE 352 | . . . . . . 149 . 59 . . 46 . 16 . 3 . 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 8303 | 53 78 146 162 37 1108 760 685 723 553 95 418 453 252 556 753 411 1060 Wait 137 | . . . . . 1 2 41 . . . . 42 . . 2 . 49 Move 7586 | 37 78 142 141 37 1074 699 564 676 503 95 383 381 248 543 696 407 882 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 129 | 10 . . 4 . 13 7 14 10 10 . 6 6 2 3 22 1 21 Fast Attach 6 | . . . . . 1 . 4 . . . . . . . 1 . . Attach 90 | 6 . . 2 . 3 10 10 7 6 . 5 9 . . 4 . 28 Detach 8 | . . . . . 1 2 2 . 1 . . 2 . . . . . Swap 52 | . . . 1 . 3 3 8 5 3 . 2 5 1 4 10 . 7 Drop 52 | . . . . . 12 1 9 2 6 . 1 . . . 14 . 7 Fire 221 | . . 2 12 . . 36 29 23 24 . 21 3 1 6 4 3 57 Melee 5 | . . . . . . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . 4 Crush 8 | . . 2 2 . . . 4 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Mines 193 | -10/Materials | Entered Mines 208 | -10/Mines | Discovered new exit (range 7) 309 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 429 | -10/Mines | Entered Materials 429 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 525 | -9/Materials | Identified exit to Mines 703 | -9/Materials | Entered Mines 728 | -9/Mines | Build established: Gunner 752 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 763 | -9/Mines | Entered Zion 915 | -7/Zion | Learned Factory interactive machine intel 1214 | -7/Zion | Given the Hacking Drone Bay 1214 | -7/Zion | Found Prototype Device 1222 | -7/Zion | Identified Hacking Drone Bay 1568 | -7/Zion | Received a hallucinogenic algorithm 1749 | -7/Zion | Imprinted 1751 | -7/Zion | Declared Zion's savior 2240 | -7/Zion | Given A8's code to call for help 2333 | -7/Zion | Found Prototype Special Weapon 2333 | -7/Zion | Identified RU-N14's Throwing Claymores 2336 | -7/Zion | Found RU-N14's Throwing Claymores 2488 | -7/Zion | Discovered new exit (range 12) 2511 | -7/Zion | Entered Proximity Caves 2511 | -6/Proximity Caves | Accompanied by 4 allies 2658 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2723 | -6/Proximity Caves | Destroyed 8 combat bots 2792 | -6/Proximity Caves | Build established: Mutant 2933 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2993 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3504 | -6/Proximity Caves | Build established: Scavenger-Gunner 3514 | -6/Proximity Caves | Learned Factory trap positions 3781 | -6/Proximity Caves | Discovered new exit (range 6) 3831 | -6/Proximity Caves | Entered Factory 3831 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3832 | -6/Factory | Identified exit to Lower Caves 3833 | -6/Factory | Loaded intel: 107 trap records 3834 | -6/Factory | Loaded intel: 52 interactive machine locations 4422 | -6/Factory | Repaired Weapon Cycler 4797 | -6/Factory | Retrieved Zion intel report: Emergency Access 5260 | -6/Factory | Terminal network hard line cut 5261 | -6/Factory | Entered Lower Caves 5281 | -6/Lower Caves | Learned Factory stockpile data 6092 | -6/Lower Caves | Lost 4 parts (2n2w) 6372 | -6/Lower Caves | Build established: Gunner 9143 | -6/Lower Caves | Build established: Scavenger-Gunner 9358 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10008 | -6/Lower Caves | Discovered new exit (range 9) 10076 | -6/Lower Caves | Entered another Lower Caves area 11685 | -6/Lower Caves | Discovered new exit (range 8) 11887 | -6/Lower Caves | Entered Data Miner 11887 | -6/Data Miner | Discovered new exit (range 6) 11930 | -6/Data Miner | Met Data Miner 11993 | -6/Data Miner | Learned location of Section 7 (-2) 11993 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12041 | -6/Data Miner | Received God Mode back door access code from Data Miner 12053 | -6/Data Miner | Build established: Derelict-Gunner 12139 | -6/Data Miner | Entered Proximity Caves 12266 | -5/Proximity Caves | Escorted by Enhanced Grunt 12394 | -5/Proximity Caves | Lost 3 parts (1u2w) 12564 | -5/Proximity Caves | Build established: Derelict-Mutant 12875 | -5/Proximity Caves | Build established: Derelict-Gunner 13162 | -5/Proximity Caves | Discovered new exit (range 11) 13163 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13163 | -5/Proximity Caves | Core integrity fell below 50% 13214 | -5/Proximity Caves | Entered Factory 13214 | -5/Factory | Evolved 2 slots: Propulsion x2 13215 | -5/Factory | Identified exit to Upper Caves 13236 | -5/Factory | Lost 3 parts (1p1u1w) 13635 | -5/Factory | Build established: Scavenger-Gunner 13899 | -5/Factory | Retrieved Zion intel report: Active Terminals 13900 | -5/Factory | Zion hero teleported in (1C-UTU) 13989 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13992 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14019 | -5/Factory | Entered Upper Caves 14019 | -5/Upper Caves | Accompanied by 3 allies (1C-UTU) 14329 | -5/Upper Caves | Identified exit to Upper Caves 14496 | -5/Upper Caves | Entered another Upper Caves area 14496 | -5/Upper Caves | Accompanied by 3 allies (1C-UTU) 15212 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15218 | -5/Upper Caves | Learned location of Warlord (-5) 15288 | -5/Upper Caves | Learned Factory stockpile data 15419 | -5/Upper Caves | Discovered new exit (range 7) 15503 | -5/Upper Caves | Attracted the attention of an 0b10 base 15556 | -5/Upper Caves | Entered Warlord 15674 | -5/Warlord | Discovered new exit (range 9) 15773 | -5/Warlord | System corruption cleaned by Quarantine Array 16012 | -5/Warlord | Rebuked by Warlord 16037 | -5/Warlord | Warlord's base attacked by MAIN.C 16092 | -5/Warlord | Opened Warlord's prototype stash 16378 | -5/Warlord | Found Prototype Energy Gun 16379 | -5/Warlord | Identified Vortex Shotgun 16387 | -5/Warlord | Warlord forces counterattacked 16515 | -5/Warlord | Found Prototype Reactor 16517 | -5/Warlord | Identified Vortex Chain Reactor 16537 | -5/Warlord | Found Prototype Device 16545 | -5/Warlord | Identified Exp. Cloaking Device 16549 | -5/Warlord | Found Prototype Device 16550 | -5/Warlord | Identified Exp. Focal Shield 16555 | -5/Warlord | Found Prototype Processor 16556 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 16710 | -5/Warlord | Spotted Striker 16710 | -5/Warlord | Spotted Striker 16712 | -5/Warlord | Warlord base infiltrated, sounded retreat 16713 | -5/Warlord | Enhanced Grunt warped into view 16713 | -5/Warlord | Enhanced Grunt warped into view 16713 | -5/Warlord | Enhanced Grunt warped into view 16713 | -5/Warlord | Enhanced Demolisher warped into view 16713 | -5/Warlord | Enhanced Demolisher warped into view 16713 | -5/Warlord | Enhanced Demolisher warped into view 16786 | -5/Warlord | Spotted Striker 16843 | -5/Warlord | Spotted Striker 16922 | -5/Warlord | Entered Proximity Caves 16924 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17187 | -4/Proximity Caves | Build established: Gunner 17609 | -4/Proximity Caves | Discovered new exit (range 15) 17667 | -4/Proximity Caves | Entered Factory 17667 | -4/Factory | Evolved 2 slots: Utility x2 18136 | -4/Factory | Build established: Infiltrator-Gunner 18760 | -4/Factory | Spotted B-86 Titan 18962 | -4/Factory | Destroyed B-86 Titan 18969 | -4/Factory | Garrison activated, responded to threat 18992 | -4/Factory | Lost 3 parts (2u1w) 19110 | -4/Factory | Terminal network hard line cut 19344 | -4/Factory | Core integrity fell below 50% 19381 | -4/Factory | Lost 8 parts (2p1u5w) 19421 | -4/Factory | System corruption reached 10% 19531 | -4/Factory | Core integrity fell below 20% 19559 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 19531_ Penetrated by Slug. 19536_ R-10 Processor collects Terrain Scan Processor. 19536_ Exp. Cloaking Device destroyed. 19536_ Mapping Drone Bay destroyed. 19540_ P-70 Sage resets R-10 Processor, system corruption cleaned. 19540_ R-10 Processor collects Wheel. 19540_ Acquired 27 matter. 19541_ /MW4CK9I=BD#E>M