Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.25 @ 19:36:32 Player: CreepyD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3683) 3683 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 9945 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 57 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 137/300 Energy 22/100 System Corruption 22% Temperature Cool (11) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Improved Gravmag System Antigrav System > --- UTILITY (8) ------ Improved Heat Sink Advanced Targeting Computer Improved Thermal Defense Suite Hacking Suite > --- WEAPON (4) ------- Improved Arc Projector Magnetic Acceleration Cannon > --- INVENTORY (4) ---- Antigrav System Advanced Cooling System Advanced Particle Charger Improved Field Recycling Unit (21) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Precision Energy Filter Experimental Thermal Shield > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Improved Arc Projector Improved Arc Projector > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Improved Particle Charger Advanced Particle Charger Improved Light Armor Plating Makeshift Armor Plating Hacking Suite Improved Field Recycling Unit Heart of Steel Improved Arc Projector [Rating: 86] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . . 2 Power 2 | . . . . 1 . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 6 | . . . 2 . 1 1 . . . . 2 Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 125 | 8 1 . 12 17 17 22 7 5 . 14 22 Power 18 | 1 . . 1 3 4 5 . 1 . 3 . Engine 9 | 1 . . 1 1 . 4 . 1 . 1 . Core 8 | . . . . 2 4 1 . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 25 | 2 . . 2 . 4 4 3 2 . 4 4 Treads 3 | . . . 2 . . . . . . 1 . Leg 4 | . . . . . . . 1 . . 3 . Wheel 13 | 2 . . . . 3 4 2 2 . . . Hover 5 | . . . . . 1 . . . . . 4 Flight . | . . . . . . . . . . . . Utility 39 | 3 . . 4 9 3 7 1 . . 3 9 Device 26 | 1 . . 3 5 2 4 1 . . 3 7 Storage 2 | 1 . . 1 . . . . . . . . Processor 4 | 1 . . . . . 3 . . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 6 | . . . . 4 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 2 1 . 5 5 6 6 3 2 . 4 9 Energy Gun 22 | 1 . . 2 2 3 . 2 2 . 2 8 Energy Cannon 15 | . 1 . 3 3 2 6 . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . Ballistic Cannon 3 | . . . . . . . 1 . . 1 1 Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 2 1 . . . . 1 3 Parts Lost 50 | . . . 1 2 4 6 4 5 . 9 19 Power 9 | . . . . . . 2 . 2 . 3 2 Propulsion 8 | . . . . . 1 . 1 1 . 2 3 Utility 11 | . . . 1 2 1 . . . . . 7 Weapon 22 | . . . . . 2 4 3 2 . 4 7 Highest Loss Streak 18 | . . . 1 1 4 3 4 5 . 4 18 Average Slot Usage (%) 91 | . 100 100 96 99 98 93 97 79 86 85 65 Engine 8 | . 14 14 11 13 . 9 13 2 6 5 2 Core 4 | . . . . 4 15 5 6 6 6 . . Treads 6 | . . . 19 18 13 . . . . 1 . Leg 2 | . . . . . . . 4 . . 9 6 Wheel 4 | . 28 28 2 . 1 13 7 6 6 . . Device 20 | . 14 14 22 20 23 20 20 20 20 20 17 Storage 6 | . . . 10 9 7 6 6 6 6 6 3 Processor 8 | . 14 14 7 . . 12 13 13 13 13 9 Protection 1 | . . . . 6 5 . . . . . 1 Energy Gun 7 | . 14 14 . . 4 1 10 14 20 14 8 Energy Cannon 13 | . 8 14 21 27 21 18 10 . . . . Ballistic Gun 1 | . 5 . . . 4 4 . . . . . Ballistic Cannon 1 | . . . . . . . 2 6 6 2 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 13 11 11 51 61 66 98 96 84 70 83 88 Greatest Support 40 | 26 26 26 40 40 40 26 20 32 16 30 32 Greatest Overweight (x) 20 | . . . 2 1 4 4 8 8 4 20 16 Average Overweight (x) 2 | . . . . 1 1 2 6 3 4 2 1 Largest Inventory Capacity 12 | 6 4 4 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 4 4 11 12 12 12 12 12 12 12 9 Most Carried 12 | 3 2 2 12 12 12 12 12 12 11 12 12 Average Carried 9 | 1 1 1 9 9 10 10 10 10 11 11 8 Final Capacity 12 | 4 4 4 12 12 12 12 12 12 12 12 4 Final Carried 12 | 1 1 2 12 10 12 9 12 11 11 12 4 Class Distribution -------------------- 49% | Scavenger-Gunner 15% | Mutant 12% | Tank 11% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1579 | 237 . 59 105 241 230 322 60 51 . 214 60 Remotely . | . . . . . . . . . . . . Salvage Created 5303 | 14 . 64 1063 1085 605 1373 467 108 . 444 80 Parts 228 | 5 . 9 47 42 34 45 12 8 . 20 6 Haulers Intercepted 8 | . . . 4 3 . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled 3 | . . . . . . 3 . . . . . Retrieved Matter 45 | . . . . . . 45 . . . . . Parts Self-Destructed 26 | . . . . . . . 7 7 . 12 . Prevented 17 | . . . . . . . 4 1 . 12 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 75 | . . 3 10 14 11 14 7 4 . 10 2 Guns 14 | . . 2 . . 2 2 1 2 . 5 . Cannons 56 | . . 1 10 13 9 12 6 2 . 1 2 AOE 4 | . . . . . . . . . . 4 . Classes Destroyed 14 | 1 . 1 5 1 2 4 . . . . . Worker 4 | . . . . 2 2 . . . . . . Builder 4 | . . . . . 2 2 . . . . . Tunneler 3 | 1 . 1 . 1 . . . . . . . Hauler 8 | . . . 4 3 . 1 . . . . . Recycler 12 | . . . 5 3 1 3 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 1 | . . . . . . 1 . . . . . Swarmer 18 | . . 3 . 3 3 . . 3 . 6 . Grunt 34 | . . . 5 7 6 7 6 . . 3 . Brawler 3 | . . . 1 . . 1 1 . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 10 | . . . 4 4 . 1 . . . 1 . Hunter 2 | . . . . . . 2 . . . . . Programmer 7 | . . . . . 2 2 . 1 . . 2 Best Kill Streak 11 | 1 . 2 5 7 11 6 4 3 . 3 2 Combat Bots Only 7 | . . 2 3 3 7 3 4 3 . 3 2 Max Kills in Single Turn 2 | 1 . 1 1 2 2 2 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 7099 | . . 157 233 777 577 643 402 421 . 1005 2884 Core 1513 | . . 41 50 31 37 14 72 58 . 194 1016 Absorbed by Shields 464 | . . . 19 79 6 235 125 . . . . Core Remaining (%) 86 | 100 . 83 87 94 94 . . . . 60 . Volleys Fired 262 | 6 . 17 38 53 37 48 15 4 . 24 20 Largest 4 | 2 . 2 2 3 4 4 4 4 . 4 4 Hottest 345 | 70 . 110 136 204 249 345 345 285 . 226 260 Shots Fired 682 | 12 . 22 76 131 128 150 35 13 . 68 47 Gun 192 | 12 . 7 3 . 38 36 5 7 . 51 33 Cannon 483 | . . 15 73 131 90 114 30 6 . 12 12 Launcher 7 | . . . . . . . . . . 5 2 Special . | . . . . . . . . . . . . Kinetic 87 | 6 . . . . 28 26 . 3 . 12 12 Thermal 534 | 6 . 22 76 131 98 121 27 10 . 39 4 Explosive . | . . . . . . . . . . . . Electromagnetic 61 | . . . . . 2 3 8 . . 17 31 Robot Hit Streak 21 | 6 . 3 14 14 10 21 11 3 . 16 11 Robot Miss Streak 12 | 2 . 4 3 4 9 12 2 2 . 4 2 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 411 | 7 . 8 50 75 61 100 23 5 . 48 34 Core Hits 172 | 1 . 4 19 28 25 41 13 4 . 24 13 Critical Hits 35 | . . . 5 8 7 12 . 2 . 1 . Critical Kills 17 | . . . 2 4 4 7 . . . . . Critical Parts Destroyed 18 | . . . 3 4 3 5 . 2 . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9620 | 74 . 122 960 1584 1414 2932 769 209 . 1107 449 Guns 1991 | 74 . 51 26 . 512 405 94 76 . 676 77 Cannons 6991 | . . 71 934 1584 902 2275 675 124 . 98 328 Explosions 609 | . . . . . . 252 . . . 333 24 Melee . | . . . . . . . . . . . . Ramming 29 | . . . . . . . . 9 . . 20 Kinetic 1153 | 25 . . . . 346 263 . 93 . 98 328 Thermal 7349 | 49 . 122 960 1584 1050 2385 565 107 . 508 19 Explosive 189 | . . . . . . 189 . . . . . Electromagnetic 900 | . . . . . 18 95 204 . . 501 82 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 2 2 2 2 3 22 Average Corruption 3 | . . . . . . 1 2 2 2 2 16 Corruption Purged . | . . . . . . . . . . . . Effects 53 | . . . . . . 2 17 4 . 11 19 Message Errors 12 | . . . . . . . 5 1 . 5 1 Matter Fused 7 | . . . . . . . . . . 1 6 Heat Flow Errors 11 | . . . . . . . 4 1 . 3 3 Energy Discharges 7 | . . . . . . 1 4 2 . . . Data Loss (minor) 8 | . . . . . . . 3 . . 1 4 Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 5 | . . . . . . 1 1 . . 1 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . . . 22 3 53 115 5 2 . . 25 Projectiles 184 | . . . 22 3 53 94 5 . . . 7 Explosions 39 | . . . . . . 21 . . . . 18 Melee 2 | . . . . . . . . 2 . . . Knockbacks 4 | . . . . . . . . 1 . . 3 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 1 . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . . 4 . 91 26 Shots 5 | . . . . . . . . . . 4 1 Rammed 7 | . . . . . . . . 1 . . 6 Targets Rammed 10 | . . . . . . . . 1 . . 9 Kicked 3 | . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 567 | 90 . 330 375 567 126 375 393 212 . 100 191 Average Temperature 128 | 44 . 211 88 204 43 98 185 67 . 41 66 Received Heat Transfer 1285 | . . . 84 336 90 187 168 48 . 216 156 Effects 23 | . . . 1 16 . 1 5 . . . . Shutdowns 12 | . . . 1 7 . 1 3 . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 5 | . . . . 3 . . 2 . . . . Matter Decay 2 | . . . . 2 . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . 2 . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 26 | . . 1 3 10 1 7 2 . . 2 . Heat Transferred 12634 | 148 . 296 1776 2849 1794 3615 885 198 . 1036 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 590 | 5 18 81 267 296 368 590 . . . . 74 Initial 123 | . 3 6 31 21 98 123 . . . . . Average 156 | 1 4 24 135 105 182 367 . . . . 33 Maximum Alert Level 2 | . . . 1 1 1 2 . . . . . Low Security (%) 68 | 100 100 100 71 83 56 19 . . . . 100 Level 1 22 | . . . 28 16 43 28 . . . . . Level 2 9 | . . . . . . 51 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 1 4 3 . . . . 4 Investigation 2 | . . . . 1 1 . . . . . . Extermination 4 | . . . . . 2 1 . . . . 1 Reinforcement 6 | . . . 1 . . 2 . . . . 3 Assault 1 | . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 112 | . 1 3 12 14 19 20 7 6 . 15 15 Peak Tracking Total 5 | . 1 3 3 3 5 5 4 3 . 4 5 Tactical Retreats 15 | . . . . . 5 4 . 4 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 19 | . . . . 2 2 10 . . . 4 1 Max in Single Turn 4 | . . . . 1 1 3 . . . 4 1 Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 23 | . 1 . 2 6 4 3 3 . 4 . . Terminals 9 | . . . 1 5 . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . 3 . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 70 | . 2 . 3 18 6 8 7 . 26 . . Successful 55 | . 1 . 2 11 4 4 7 . 26 . . Failed 15 | . 1 . 1 7 2 4 . . . . . Catastrophic 4 | . . . . 1 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . . 4 . 1 . . . . . Terminals 26 | . . . 2 16 . 8 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 2 . 1 . 4 . . . . . . Scanalyzers 4 | . . . . 2 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 47 | . . . 1 9 . 4 7 . 26 . . Record 22 | . . . . 6 . . 5 . 11 . . Part Schematic 6 | . . . . . . . . . 6 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 2 | . . . . 1 . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 2 | . . . . . . . 2 . . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . 2 . . . . . . Retrieve Components 4 | . 1 . 1 . 2 . . . . . . Scanalyzer 4 | . . . . 2 2 . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . Analyze 2 | . . . . 1 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 13 | . . . 1 6 4 2 . . . . . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 1 1 . . . 6 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 14 | . 1 . 9 . 4 . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . Programmers 3 | . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 . Total Damage 416 | . . . . . . . . . . 416 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . . . 1 . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 6953 | 76 52 150 823 879 849 745 1347 374 126 897 635 Spaces Moved 3670 | 48 54 80 360 346 384 413 859 264 91 438 333 Core 60 | 8 . . . . . . . . . 2 50 Treads 1005 | . . . 299 346 308 . . . . 52 . Legs 490 | . . . . . . . 12 . . 312 166 Wheels 1998 | 40 54 80 61 . 76 413 847 264 91 72 . Hover 117 | . . . . . . . . . . . 117 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 190 110 110 110 120 140 130 50 Average Speed 152 | 83 90 90 174 190 178 113 147 132 140 181 139 Slowest Speed 1050 | 90 90 90 210 190 230 120 240 160 140 1050 850 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 6 16 22 36 41 15 13 95 42 75 47 12 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . . . . 2 1 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 67 | . . . . . 1 38 8 3 . 15 2 Melee . | . . . . . . . . . . . . Projectile 27 | . . . . . 1 11 8 3 . 2 2 AOE 40 | . . . . . . 27 . . . 13 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Total 4446 | 73 57 135 481 466 460 579 906 278 90 489 432 Wait 225 | 2 1 38 44 30 7 55 13 1 . 1 33 Move 3655 | 47 53 79 359 345 383 412 854 263 90 437 333 Hop 2 | . . . . . . . 2 . . . . Pick Up 94 | 9 1 1 20 11 9 14 10 3 . 9 7 Fast Attach 23 | . . . 1 . 5 2 . . . 4 11 Attach 56 | 8 1 . 6 7 4 7 5 3 . 6 9 Detach 1 | . . . . 1 . . . . . . . Swap 46 | . . . 5 10 8 13 2 2 . 4 2 Drop 56 | 1 1 . 8 9 7 12 5 1 . 4 8 Fire 262 | 6 . 17 38 53 37 48 15 4 . 24 20 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . 1 . . 5 Kick 4 | . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 6) 129 | -10/Materials | Entered Mines 145 | -10/Mines | Learned location of Zion (-7) 267 | -10/Mines | Met a Derelict bent on vengeance 273 | -10/Mines | Discovered new exit (range 6) 279 | -10/Mines | Entered Materials 279 | -9/Materials | Evolved 2 slots: Utility x2 322 | -9/Materials | Build established: Mutant 878 | -9/Materials | Discovered new exit (range 14) 900 | -9/Materials | Identified exit to Mines 1075 | -9/Materials | Discovered new exit (range 15) 1102 | -9/Materials | Entered another Materials area 1102 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1398 | -8/Materials | Build established: Tank 1898 | -8/Materials | Discovered new exit (range 14) 1913 | -8/Materials | Build established: Scavenger-Tank 1981 | -8/Materials | Entered Factory 1981 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2534 | -7/Factory | Build established: Tank 2692 | -7/Factory | Destroyed 7 combat bots 2701 | -7/Factory | Lost 4 parts (1n1u2w) 2814 | -7/Factory | Discovered new exit (range 7) 2830 | -7/Factory | Entered another Factory area 2830 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2925 | -6/Factory | Identified exit to Lower Caves 2925 | -6/Factory | Identified exit to Extension 3143 | -6/Factory | Build established: Scavenger-Gunner 3392 | -6/Factory | Lost 3 parts (1p2w) 3575 | -6/Factory | Entered Lower Caves 3704 | -6/Lower Caves | Learned Factory stockpile data 3918 | -6/Lower Caves | Lost 4 parts (1n3w) 4296 | -6/Lower Caves | Learned Armory trap positions 4296 | -6/Lower Caves | Learned Factory stockpile data 4296 | -6/Lower Caves | Learned Armory stockpile data 4296 | -6/Lower Caves | Learned Research garrison access intel 4844 | -6/Lower Caves | Found Prototype Device 4882 | -6/Lower Caves | Discovered new exit (range 5) 4922 | -6/Lower Caves | Entered another Lower Caves area 4958 | -6/Lower Caves | Spotted B-75 Beast 5005 | -6/Lower Caves | Lost 5 parts (2p1n2w) 5209 | -6/Lower Caves | Encountered a Warlord checkpoint 5280 | -6/Lower Caves | Discovered new exit (range 12) 5296 | -6/Lower Caves | Entered Data Miner 5296 | -6/Data Miner | Discovered new exit (range 6) 5323 | -6/Data Miner | Met Data Miner 5366 | -6/Data Miner | Learned location of Section 7 (-3) 5366 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5392 | -6/Data Miner | Received God Mode back door access code from Data Miner 5422 | -6/Data Miner | Entered Proximity Caves 5484 | -5/Proximity Caves | Escorted by Enhanced Grunt 5527 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5592 | -5/Proximity Caves | Lost 3 parts (1p2n) 5595 | -5/Proximity Caves | Found Prototype Device 5613 | -5/Proximity Caves | Learned location of 1 exit from Factory 5688 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5734 | -5/Proximity Caves | Lost 4 parts (1p3w) 5771 | -5/Proximity Caves | Identified Exp. Thermal Shield 6235 | -5/Proximity Caves | Discovered new exit (range 10) 6319 | -5/Proximity Caves | Entered Factory 6319 | -5/Factory | Evolved 2 slots: Utility x2 6320 | -5/Factory | Identified exit to Upper Caves 6679 | -5/Factory | System corruption reached 10% 6703 | -5/Factory | Identified Heart of Steel 6724 | -5/Factory | Core integrity fell below 50% 6751 | -5/Factory | Core integrity fell below 20% 6778 | -5/Factory | Lost 18 parts (2p2n7u7w) 6954 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06823_ Acquired 60 matter. 06825_ U-05 Engineer builds a Wall. 06825_ Acquired Imp. Heat Sink. 06828_ Acquired Imp. Arc Projector. 06834_ U-05 Engineer builds a Wall. 06838_ System corrupted: Matter fused (-9). 06843_ Dropped Adv. Heat Sink. 06844_ Acquired Adv. Cooling System. 06851_ Dropped Antigrav System. 06851_ Acquired Imp. Gravmag System. 06855_ System corrupted: Component data lost. 06855_ Acquired Antigrav System. 06876_ System corrupted: Matter fused (-7). 06892_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 06894_ System corrupted: Matter fused (-8). 06911_ System corrupted: Heat flow error (+226). 06917_ K-01 Serf cleans the Pressure Siphon. 06928_ System corrupted: Heat flow error (+168). 06945_ System corrupted: Matter fused (-10). 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Beam Cannon | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectLinkedElectrolaser Manual? 0 Play Time 01:31:43 Cumulative 80.1 hours Start 2021.06.25 @ 14:06:39 End 2021.06.25 @ 19:36:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 75 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3561fef3-b29d-4cb5-8474-b404895b125f