Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 18:17:37 Player: Rainynight Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (2346) 2346 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 5740 Bonus ------- Pacifist 200 High Alert Combat Kills 169 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Target Analyzer Improved ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Treads Aluminum Leg Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (0) Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Medium Treads Medium Treads Cooling System High-capacity Matter Pod Advanced Terrain Scan Processor Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Shotgun Grenade Launcher [Rating: 37] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon 2 | . . 2 . . . Parts Attached 79 | 2 1 17 13 41 5 Power 7 | . . 3 . 2 2 Engine 4 | . . 3 . . 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 21 | 2 . 1 6 9 3 Treads 10 | 1 . . 5 4 . Leg 6 | . . . . 4 2 Wheel 5 | 1 . 1 1 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | . 1 3 3 18 . Device 10 | . 1 . 2 7 . Storage 2 | . . 1 . 1 . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 10 | . . 2 1 7 . Artifact . | . . . . . . Weapon 26 | . . 10 4 12 . Energy Gun 3 | . . 3 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | . . 5 3 2 . Ballistic Cannon 6 | . . . . 6 . Launcher 5 | . . 2 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 35 | . . . 1 20 14 Power 4 | . . . . 1 3 Propulsion 11 | . . . . 5 6 Utility 10 | . . . . 8 2 Weapon 10 | . . . 1 6 3 Highest Loss Streak 7 | . . . 1 7 7 Average Slot Usage (%) 91 | . 97 99 99 88 78 Engine 4 | . 14 11 9 . 1 Core 4 | . . . . 6 4 Treads 11 | . 14 11 18 13 . Leg 3 | . . . . 3 14 Wheel 6 | . 14 11 9 3 6 Device 10 | . 12 2 9 12 14 Storage 8 | . 14 11 9 7 7 Processor 5 | . . . . 7 14 Protection 7 | . . 8 9 8 . Energy Gun 4 | . 14 17 3 . . Ballistic Gun 13 | . 14 22 32 9 . Ballistic Cannon 6 | . . . . 9 6 Special Melee Weapon 1 | . . . . 1 2 Naked Turns . | . . . . . . Heaviest Build 70 | 12 13 52 54 70 54 Greatest Support 84 | 10 10 16 28 84 20 Greatest Overweight (x) 6 | 1 1 5 5 6 5 Average Overweight (x) 3 | 1 1 2 4 3 2 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 11 | 6 6 9 12 12 12 Most Carried 12 | 6 6 12 12 12 12 Average Carried 9 | 6 5 9 11 9 8 Final Capacity 12 | 6 6 12 12 12 12 Final Carried 12 | 6 6 12 12 12 7 Class Distribution -------------------- 23% | Scavenger-Mutant 21% | Tank 21% | Scavenger-Skirmisher 20% | Mutant 5% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1708 | 213 . 341 203 903 48 Remotely . | . . . . . . Salvage Created 1723 | . . 445 320 907 51 Parts 99 | . . 24 25 50 . Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 46 | . . 11 7 25 3 Melee 5 | . . . . 5 . Guns 14 | . . 7 5 2 . Cannons 12 | . . . . 9 3 AOE 15 | . . 4 2 9 . Classes Destroyed 10 | . . 2 5 3 . Worker 4 | . . . 1 3 . Builder 3 | . . . 1 2 . Hauler 2 | . . . 1 1 . Recycler 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 3 | . . . 3 . . Grunt 29 | . . 9 . 17 3 Brawler 2 | . . . . 2 . Sentry 7 | . . 2 4 1 . Programmer 5 | . . . . 5 . Best Kill Streak 11 | . . 3 9 11 1 Combat Bots Only 6 | . . 3 6 5 1 Max Kills in Single Turn 4 | . . 1 2 4 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 1 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 5201 | . . 360 319 3381 1141 Core 756 | . . 23 31 358 344 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 100 94 94 . . Volleys Fired 136 | . . 20 15 77 24 Largest 4 | . . 4 4 4 2 Hottest 149 | . . 149 125 135 109 Shots Fired 300 | . . 64 51 158 27 Gun 160 | . . 60 49 51 . Cannon 126 | . . . . 99 27 Launcher 14 | . . 4 2 8 . Special . | . . . . . . Kinetic 243 | . . 30 40 150 23 Thermal 30 | . . 17 9 . 4 Explosive 14 | . . 4 2 8 . Electromagnetic 13 | . . 13 . . . Robot Hit Streak 13 | . . 7 13 11 8 Robot Miss Streak 7 | . . 4 3 7 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 180 | . . 34 31 92 23 Core Hits 135 | . . 21 19 76 19 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5335 | . . 605 625 3641 464 Guns 1355 | . . 408 425 522 . Cannons 1793 | . . . . 1337 456 Explosions 2000 | . . 197 200 1603 . Melee . | . . . . . . Ramming 187 | . . . . 179 8 Kinetic 2771 | . . 215 323 1859 374 Thermal 355 | . . 123 102 48 82 Explosive 1889 | . . 197 200 1492 . Electromagnetic 133 | . . 70 . 63 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 13 14 Average Corruption 9 | . . . . 8 13 Corruption Purged . | . . . . . . Effects 49 | . . . . 32 17 Message Errors 11 | . . . . 7 4 Matter Fused 6 | . . . . 3 3 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 3 | . . . . 2 1 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Misdirections 4 | . . . . 2 2 Targeting Errors 11 | . . . . 8 3 Weapon Failures 5 | . . . . 3 2 Overload Shots . | . . . . . . Overflow Damage 158 | . . . . 135 23 Projectiles 100 | . . . . 77 23 Explosions 58 | . . . . 58 . Melee . | . . . . . . Knockbacks 34 | . . . . 24 10 Impact 3 | . . . . 3 . Kinetic 31 | . . . . 21 10 Secondary . | . . . . . . Self-Inflicted Damage 61 | . . 33 . 25 3 Shots 4 | . . 2 . 2 . Rammed 39 | . . . . 36 3 Targets Rammed 44 | . . . . 41 3 Kicked . | . . . . . . Crushed 5 | . . . . 5 . Highest Temperature 382 | . . 382 14 301 124 Average Temperature 118 | . . 143 6 114 33 Received Heat Transfer 2193 | . . 165 108 1476 444 Effects 2 | . . 1 . 1 . Shutdowns 1 | . . 1 . . . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 753 | . . 333 259 50 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 880 | . 15 349 316 880 559 Initial 539 | . . 5 68 143 539 Average 286 | . . 145 220 318 545 Maximum Alert Level 3 | . . 1 1 3 2 Low Security (%) 42 | 100 100 69 39 37 . Level 1 36 | . . 30 60 43 . Level 2 10 | . . . . . 100 Level 3 10 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 1 1 7 . Investigation 2 | . . 1 . 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . . 1 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . . . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 1 13 12 41 12 Peak Tracking Total 8 | . 1 3 5 8 6 Tactical Retreats 9 | . . . 1 7 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 4 | . . . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 27 | . . 1 . 25 1 Max in Single Turn 7 | . . 1 . 7 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 5 | . . 2 1 2 . Terminals 4 | . . 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . . 7 3 5 . Successful 9 | . . 5 2 2 . Failed 6 | . . 2 1 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 11 | . . 7 2 2 . Terminals 12 | . . 7 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 8 | . . 5 2 1 . Terminals 8 | . . 5 2 1 . Track 3 | . . 2 1 . . Assimilate 1 | . . 1 . . . Botnet 4 | . . 2 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 2 1 1 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 1 | . . . . 1 . Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . . 2 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2301 | 5 69 456 241 1296 234 Spaces Moved 1166 | 3 74 294 123 562 110 Core . | . . . . . . Treads 235 | . . . 1 234 . Legs 39 | . . . . 23 16 Wheels 892 | 3 74 294 122 305 94 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 90 90 90 130 120 120 Average Speed 134 | 90 90 115 130 152 133 Slowest Speed 240 | 90 90 130 180 200 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 2 21 21 15 16 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . . 27 22 66 . Melee . | . . . . . . Projectile 18 | . . . . 18 . AOE 97 | . . 27 22 48 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1618 | 4 76 373 172 832 161 Wait 107 | . . 13 9 82 3 Move 1161 | 2 73 293 122 561 110 Hop . | . . . . . . Pick Up 27 | . 1 12 4 10 . Fast Attach 28 | . 1 9 . 18 . Attach 24 | . . 1 3 15 5 Detach 8 | . . . . 8 . Swap 27 | 2 . 7 10 8 . Drop 36 | . 1 18 9 8 . Fire 136 | . . 20 15 77 24 Melee 4 | . . . . 4 . Ram 4 | . . . . 2 2 Kick 1 | . . . . . 1 Crush 39 | . . . . 39 . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 15) 75 | -10/Materials | Entered another Materials area 75 | -9/Materials | Evolved 2 slots: Weapon x2 459 | -9/Materials | Build established: Tank 495 | -9/Materials | Discovered new exit (range 7) 531 | -9/Materials | Entered another Materials area 531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 761 | -8/Materials | Discovered new exit (range 8) 772 | -8/Materials | Entered Factory 772 | -7/Factory | Evolved 2 slots: Utility x2 1086 | -7/Factory | Build established: Scavenger-Skirmisher 1348 | -7/Factory | Lost 3 parts (1u2w) 1431 | -7/Factory | Lost 7 parts (3n3u1w) 1616 | -7/Factory | Build established: Mutant 1706 | -7/Factory | Lost 4 parts (3u1w) 1708 | -7/Factory | System corruption reached 10% 1824 | -7/Factory | Garrison activated, responded to threat 1907 | -7/Factory | Core integrity fell below 50% 2064 | -7/Factory | Build established: Scavenger-Mutant 2067 | -7/Factory | Identified exit to Garrison 2068 | -7/Factory | Entered Garrison 2114 | -7/Garrison | Triggered checkpoint 2212 | -7/Garrison | Lost 7 parts (2p3n2w) 2228 | -7/Garrison | Triggered checkpoint 2284 | -7/Garrison | Triggered checkpoint 2299 | -7/Garrison | Core integrity fell below 20% 2301 | -7/Garrison | Triggered checkpoint 2302 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02249_ Field strength at 10. 02250_ Stasis field depleted. 02277_ System corrupted: Component data lost. 02283_ C-30 ARC bursts open, deploying its payload. 02283_ S-27 Virus unfolds itself. 02284_ Beams of light sweep through the air. An alarm sounds. 02292_ Slammed into S-27 Virus. 02292_ Aluminum Leg destroyed. 02293_ Flak Cannon destroyed. 02294_ Slammed into S-27 Virus. 02294_ Destabilizing: System interference. 02294_ Target Analyzer temporarily disabled. 02294_ Imp. Heat Sink destroyed. 02295_ System corrupted: Matter fused (-8). 02296_ Lgt. Nuclear Core destroyed. 02299_ Adv. Terrain Scan Processor destroyed. 02300_ Com. Wheel destroyed. 02301_ Slammed into S-27 Virus. 02301_ Destabilizing: System corrupted (+1). 02301_ Beams of light sweep through the air. An alarm sounds. 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" #????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 450 Evasion (%) 42 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveAbsorptionMapper Manual? 0 Play Time 00:44:23 Cumulative 30.7 hours Start 2021.04.18 @ 17:35:17 End 2021.04.18 @ 18:17:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d3b8c66-43ca-4c81-ac64-f00485d4b48c