Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.29 @ 20:29:50 Player: 16th Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1261) 1261 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 3820 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 125/125 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Target Analyzer Target Analyzer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Improved Heat Sink Target Analyzer Shock Rifle Beam Rifle [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Medium Matter Pod Device Improved Terrain Scanner Storage Medium Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 2 | . . . 1 1 . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . . 1 . Parts Attached 56 | 12 8 3 10 10 13 Power 9 | 1 1 2 2 1 2 Engine 8 | 1 1 2 2 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 1 . 4 2 3 Treads 1 | . . . . 1 . Leg 6 | . 1 . 4 1 . Wheel 2 | 2 . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 12 | 5 1 1 . 4 1 Device 4 | 3 . 1 . . . Storage 2 | 2 . . . . . Processor 5 | . . . . 4 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 23 | 4 5 . 4 3 7 Energy Gun 7 | . . . 2 1 4 Energy Cannon . | . . . . . . Ballistic Gun 11 | 3 2 . 2 2 2 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 4 | 1 2 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 33 | . 7 2 6 5 13 Power 6 | . 1 1 . 3 1 Propulsion 11 | . 2 . 3 1 5 Utility 4 | . 1 1 2 . . Weapon 12 | . 3 . 1 1 7 Highest Loss Streak 9 | . 4 2 3 4 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 88 96 77 81 53 Engine 13 | . 10 12 21 17 . Leg 10 | . 1 . 19 21 3 Wheel 5 | . 20 . . . . Hover 7 | . 3 28 6 . 7 Device 4 | . 9 4 5 . . Storage 6 | . 14 14 3 . . Processor 4 | . . . . 15 18 Protection 1 | . 3 7 . . . Energy Gun 3 | . . . 8 . 8 Ballistic Gun 14 | . 10 14 13 27 9 Launcher 2 | . 7 . . . . Special Weapon 3 | . 4 14 . . 1 Naked Turns . | . . . . . . Heaviest Build 21 | 15 13 11 17 21 15 Greatest Support 35 | 32 32 12 30 35 27 Greatest Overweight (x) 4 | . 1 . 4 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 Most Carried 5 | 5 5 2 5 5 5 Average Carried 3 | 2 4 1 4 2 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 4 1 1 4 4 3 Class Distribution -------------------- 57% | Mutant 30% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Matter Collected 1195 | 418 217 30 203 163 164 Remotely 344 | 166 178 . . . . Salvage Created 1501 | 227 317 94 482 217 164 Parts 111 | 30 27 11 18 11 14 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Combat Hostiles Destroyed 31 | . 10 2 10 4 5 Guns 21 | . 4 1 7 4 5 Cannons 2 | . 1 1 . . . AOE 7 | . 5 . 2 . . Classes Destroyed 12 | 3 4 1 2 1 1 Worker 4 | 2 2 . . . . Builder 1 | . . 1 . . . Tunneler 7 | 6 . 1 . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Watcher 3 | . 1 . 1 1 . Swarmer 5 | . 3 . . . 2 Grunt 17 | . 7 2 8 . . Brawler 1 | . . . 1 . . Sentry 4 | . . . 1 3 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 5 | 2 5 3 5 3 2 Combat Bots Only 3 | . 3 1 2 2 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Damage Taken 2911 | . 581 226 481 358 1265 Core 803 | . 134 54 64 27 524 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 24 | . 24 . . . . Core Remaining (%) 69 | 100 . 24 84 . . Volleys Fired 134 | 17 30 20 29 16 22 Largest 3 | 2 2 2 2 3 3 Hottest 200 | 100 200 120 68 74 123 Shots Fired 252 | 29 43 26 57 47 50 Gun 220 | 24 23 20 57 47 49 Cannon . | . . . . . . Launcher 14 | . 14 . . . . Special 18 | 5 6 6 . . 1 Kinetic 180 | 24 23 20 38 47 28 Thermal 28 | 5 6 6 . . 11 Explosive 14 | . 14 . . . . Electromagnetic 29 | . . . 19 . 10 Robot Hit Streak 9 | 7 8 3 9 9 7 Robot Miss Streak 5 | 2 3 5 3 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 2 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 151 | 16 18 10 46 33 28 Core Hits 84 | 10 25 7 20 12 10 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | 1 . . 1 . 1 Critical Strikes 4 | 1 . . 1 . 2 Burn 1 | . . . . . 1 Destroy 3 | 1 . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3115 | 234 825 203 844 489 520 Guns 2196 | 210 136 107 734 489 520 Cannons . | . . . . . . Explosions 679 | . 569 . 110 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1679 | 210 136 107 439 489 298 Thermal 448 | 24 120 96 110 . 98 Explosive 569 | . 569 . . . . Electromagnetic 419 | . . . 295 . 124 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 4 Average Corruption 3 | . . . 4 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 5 . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . 2 . . Data Loss (minor) 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 31 | . 31 . . . . Projectiles 6 | . 6 . . . . Explosions 25 | . 25 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 20 . 36 . . Shots 2 | . 1 . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | 40 107 294 269 29 407 Average Temperature 87 | 16 44 137 64 9 193 Received Heat Transfer 1197 | . 321 162 255 63 396 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 946 | 50 250 200 150 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Peak Influence 436 | 45 370 201 436 211 162 Initial 144 | . 29 144 78 99 137 Average 179 | 21 203 179 286 134 141 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 62 | 100 43 58 24 97 100 Level 1 36 | . 56 41 70 2 . Level 2 1 | . . . 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 1 5 . Investigation 5 | . 3 . . 2 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 13 3 15 5 11 Peak Tracking Total 6 | . 3 2 6 2 6 Tactical Retreats 9 | . 2 1 4 . 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Machines Accessed 10 | . 6 . . 4 . Terminals 7 | . 4 . . 3 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 43 | . 31 . . 12 . Successful 30 | . 20 . . 10 . Failed 13 | . 11 . . 2 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 13 . . 9 . Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units 12 | . 12 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 17 | . 8 . . 9 . Record 8 | . 3 . . 5 . Prototype ID Bank 2 | . 1 . . 1 . Alert Level 3 | . 2 . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 5 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 7 | . 7 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . . 3 . Full Trace Events 5 | . 3 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 98 | . 98 . . . . Retrieved Matter 151 | . 151 . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Turns Passed 1676 | 249 378 181 449 230 189 Spaces Moved 1086 | 152 273 155 276 103 127 Core 69 | 13 2 . 1 . 53 Treads . | . . . . . . Legs 336 | . 18 . 204 103 11 Wheels 346 | 139 207 . . . . Hover 335 | . 46 155 71 . 63 Flight . | . . . . . . Fastest Speed 50 | 50 76 76 76 120 50 Average Speed 102 | 95 101 76 120 140 77 Slowest Speed 250 | 100 190 76 250 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 7 37 47 30 7 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 10 | 2 8 . . . . Terrain Destroyed 100 | 2 86 2 10 . . Melee . | . . . . . . Projectile 5 | 2 1 2 . . . AOE 95 | . 85 . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Total 1370 | 215 316 179 332 152 176 Wait 42 | 22 . . 7 12 1 Move 1081 | 151 272 154 275 102 127 Hop . | . . . . . . Pick Up 47 | 12 5 2 8 9 11 Fast Attach 4 | . 2 . 2 . . Attach 38 | 8 5 2 4 7 12 Detach 2 | . . . . 1 1 Swap 14 | 4 1 1 4 3 1 Drop 8 | 1 1 . 3 2 1 Fire 134 | 17 30 20 29 16 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 250 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 14) 501 | -10/Materials | Lost 3 parts (1p2w) 563 | -10/Materials | Lost 4 parts (2n1u1w) 578 | -10/Materials | Repaired Aluminum Leg 599 | -10/Materials | Core integrity fell below 50% 604 | -10/Materials | Repaired Assault Rifle? 628 | -10/Materials | Entered Mines 683 | -10/Mines | Discovered new exit (range 13) 801 | -10/Mines | Discovered new exit (range 10) 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 974 | -9/Materials | Lost 3 parts (2n1u) 1114 | -9/Materials | Discovered new exit (range 4) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1477 | -8/Materials | Identified exit to Garrison 1488 | -8/Materials | Entered Garrison 1566 | -8/Garrison | Lost 9 parts (2p3n4w) 1622 | -8/Garrison | Triggered checkpoint 1643 | -8/Garrison | Core integrity fell below 50% 1663 | -8/Garrison | Core integrity fell below 20% 1677 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Dropped Remote Datajack. Beams of light sweep through the air. An alarm sounds. G-50 Soldier IFF system glitched. Gravmag System destroyed. Hvy. Assault Rifle destroyed. S-10 Pest destroyed. Switching to secondary target: G-47 Trooper. Shock Rifle destroyed. Acquired 20 matter. S-10 Pest destroyed. Shock Rifle destroyed. Critical hit (Burn: +37). Beam Rifle destroyed. Acquired Lgt. Ion Engine. Gravmag System destroyed. Acquired 13 matter. S-10 Pest IFF system glitched. System corrupted: Matter fused (-6). Mic. Nuclear Core destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# | | ?????????????????????????????######## | | ?????????????????????????????# ## " | | ?????????????????????????????# ## " | | ?????????????????????????????# ## " | | ?????????????????????????????### !! " | | ???????????????????????????????# ## """ | | ???????????????????????????????# ####### | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ????????????????################ #?????? | | ????????????????#@ s ! * #?????? | | ????????????????# gg *%= #?????? | | ????????????????### ##### =## #?????? | | ?????????????????#"""""#??# ## #?????? | | ?????????????????#######??###### #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# |#?????? | | ???????????????????????????????# #?????? | | ???????????????????????????????# ?????? | | ???????????????????????????????# ?????? | | ???????????????????????????????# ????? | | ???????????????????????????????######????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 20 Energy Capacity 425 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Use The Force Challenges ------------ None Game ------ Seed AluminumBiocellMapper Manual? 0 Play Time 00:51:05 Cumulative 2.6 hours Start 2023.09.29 @ 19:38:20 End 2023.09.29 @ 20:29:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1461a083-583d-46c4-bca5-d2dbfaf6dc3e