Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 16:51:53 Player: Singularius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (3032) 3032 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (757) 757 TOTAL SCORE: 7709 Bonus ------- Follower Combat Kills 157 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Improved Heat Sink Large Storage Unit Recalibrator Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Recalibrator > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Advanced Targeting Computer Matter Filter Energy Filter Improved Light Armor Plating Heavy Riot Gun Field Laser Field Laser Heavy Laser Gatling Laser Heavy Assault Rifle EMP Blaster Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Propulsion] Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Thermic Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . . . 3 Weapon 2 | . . . . . . . 2 Parts Attached 90 | 7 7 1 21 2 . 6 46 Power 11 | 1 1 1 1 . . 1 6 Engine 8 | 1 1 . 1 . . 1 4 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 28 | 2 2 . 13 . . 2 9 Treads 8 | . . . 4 . . 1 3 Leg 16 | . 1 . 9 . . 1 5 Wheel 3 | 2 1 . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 23 | 2 2 . 4 . . 1 14 Device 9 | 1 . . . . . 1 7 Storage 3 | 1 . . 1 . . . 1 Processor 3 | . . . . . . . 3 Hackware 1 | . . . . . . . 1 Protection 7 | . 2 . 3 . . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 2 . 3 2 . 2 17 Energy Gun 13 | 1 . . . 1 . 2 9 Energy Cannon 7 | . . . 1 1 . . 5 Ballistic Gun 8 | 1 2 . 2 . . . 3 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 10 | . . . . . . 10 . Parts Lost 54 | . 2 . 5 . . 3 44 Power 9 | . 1 . 1 . . . 7 Propulsion 16 | . 1 . 1 . . 2 12 Utility 11 | . . . 2 . . . 9 Weapon 18 | . . . 1 . . 1 16 Highest Loss Streak 15 | . 1 . 1 . . 3 15 To Critical Strikes 1 | . . . 1 . . . . Average Backups 11 | 4 6 8 9 15 14 14 11 Power 1 | . . 1 1 2 2 1 1 Propulsion 1 | 3 4 4 3 2 1 . . Utility 3 | . . 1 1 2 5 6 4 Weapon 4 | . 1 1 3 7 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 21 | . 3 2 4 3 . 3 6 Power 5 | . . 1 2 . . 2 . Propulsion 2 | . 1 . 1 . . . . Utility 2 | . . . . . . . 2 Weapon 12 | . 2 1 1 3 . 1 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 99 100 100 99 87 Engine 10 | . 13 1 9 11 11 11 8 Core 1 | . . 12 1 . . . 1 Treads 23 | . . . 24 44 44 42 9 Leg 7 | . 6 14 19 . . 1 8 Wheel 2 | . 20 14 . . . . . Device 5 | . 7 . . . . 9 10 Storage 10 | . 14 14 11 11 11 11 6 Processor 3 | . . . . . . . 11 Protection 6 | . 7 14 11 11 11 1 1 Energy Gun 8 | . 7 . . 4 11 12 14 Energy Cannon 7 | . . . 7 11 11 9 7 Ballistic Gun 7 | . 20 28 14 6 . . 2 Peak Build Rating 66 | 9 11 13 27 30 30 39 66 Average Rating 31 | 6 9 12 21 27 30 36 53 On Entrance 19 | . 9 11 13 26 30 30 39 Naked Turns . | . . . . . . . . Heaviest Build 69 | 11 23 23 40 44 44 44 69 Greatest Support 102 | 26 26 16 88 88 88 94 102 Greatest Overweight (x) 20 | . 1 1 . . . 1 20 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 15 15 Most Carried 15 | 7 8 8 15 15 15 15 15 Average Carried 11 | 5 6 7 9 14 14 14 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 8 15 15 15 14 5 Class Distribution -------------------- 75% | Mutant 11% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1997 | 287 108 116 744 20 . 60 662 Remotely . | . . . . . . . . Salvage Created 3592 | 218 240 174 1097 . . 309 1554 Parts 163 | 23 17 15 58 . . 12 38 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 1 15 . Prevented 9 | . . . . . . 9 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 71 | . 7 6 27 . . 8 23 Guns 35 | . 7 6 15 . . 2 5 Cannons 25 | . . . 12 . . 3 10 AOE 3 | . . . . . . 3 . Classes Destroyed 14 | 3 3 . 3 . . 1 4 Worker 2 | 2 . . . . . . . Tunneler 6 | 5 . . . . . . 1 Hauler 2 | . . . 2 . . . . Recycler 2 | 1 . . . . . . 1 Watcher 5 | . 2 . 1 . . . 2 Swarmer 16 | . 3 2 7 . . 4 . Saboteur 1 | . . . . . . . 1 Grunt 25 | . 4 4 9 . . 3 5 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . 1 . Sentry 14 | . . . 10 . . . 4 Specialist 5 | . . . . . . . 5 Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . . . 5 Best Kill Streak 8 | 7 3 2 5 . . 4 8 Combat Bots Only 8 | . 3 2 4 . . 4 8 Max Kills in Single Turn 4 | 1 1 1 1 . . 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 748 | . 34 28 167 . . 77 442 Missed 220 | . 9 4 43 . . 30 134 Hits 528 | . 25 24 124 . . 47 308 Melee 6 | . . . 2 . . 4 . Projectile 522 | . 25 24 122 . . 43 308 AOE 2 | . . . . . . . 2 Critical Strikes 16 | . . . 7 . . 2 7 Part Disruptions 7 | . . . . . . . 7 Damage Taken 7910 | . 299 256 1467 . . 970 4918 Core 1390 | . 81 54 162 . . 237 856 Absorbed by Shields 186 | . . . . . . . 186 Redirected to Shielding 107 | . . . 107 . . . . Regen/Repaired (Parts) 73 | . . . . . 73 . . Core Remaining (%) 48 | 100 . 46 . . . . . Volleys Fired 214 | 17 26 12 87 . . 12 60 Largest 4 | 2 2 2 2 . . 2 4 Hottest 340 | 60 60 46 91 . . 149 340 Shots Fired 523 | 33 52 24 172 . . 24 218 Gun 385 | 33 52 24 127 . . 13 136 Cannon 138 | . . . 45 . . 11 82 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 221 | 17 30 24 127 . . . 23 Thermal 267 | 16 22 . 45 . . 12 172 Explosive . | . . . . . . . . Electromagnetic 35 | . . . . . . 12 23 Robot Hit Streak 21 | 6 5 6 21 . . 6 17 Robot Miss Streak 6 | 2 3 3 6 . . 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 346 | 20 29 21 117 . . 17 142 Core Hits 155 | 9 16 12 51 . . 16 51 Critical Kills 5 | . . . 1 . . . 4 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 19 | . . . 3 . . . 16 Burn 12 | . . . . . . . 12 Meltdown 4 | . . . . . . . 4 Destroy 3 | . . . 3 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7039 | 207 323 277 2129 . . 606 3497 Guns 4305 | 207 323 277 1431 . . 198 1869 Cannons 2460 | . . . 698 . . 168 1594 Explosions 274 | . . . . . . 240 34 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2269 | 47 131 277 1431 . . . 383 Thermal 4209 | 160 192 . 698 . . 417 2742 Explosive . | . . . . . . . . Electromagnetic 561 | . . . . . . 189 372 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 10 14 Average Corruption 11 | . . . . . . 10 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . . . 40 Message Errors 10 | . . . . . . . 10 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . 1 . . . 71 Projectiles 49 | . . . 1 . . . 48 Explosions 23 | . . . . . . . 23 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 71 | . . . . . . 71 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 729 | 40 60 54 405 . . 424 729 Average Temperature 165 | 21 21 29 118 . . 156 232 Received Heat Transfer 2052 | . 51 102 489 . . 240 1170 Effects 46 | . . . 7 . . 3 36 Shutdowns 19 | . . . 2 . . . 17 Energy Bleed 3 | . . . 2 . . . 1 Interference 10 | . . . 1 . . . 9 Matter Decay 2 | . . . . . . . 2 Short Circuit 6 | . . . . . . 3 3 Damage (minor) 4 | . . . 2 . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted 9 | . . . . . . . 9 Combat Hostiles 8 | . . . . . . . 8 Parts Melted 25 | . . . 3 . . . 22 Heat Transferred 9216 | 375 450 . 1258 . . 550 6583 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 66 | 100 100 100 93 100 . . 19 Level 1 33 | . . . 6 . . . 80 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 358 | 15 77 50 229 82 . . 358 Initial 358 | . . . 15 82 . . 358 Average 128 | 2 17 19 92 39 . . 242 Influence Increases 2616 | 40 191 150 736 . . 463 1036 Destroy 0b10 Robot/C 1540 | . 140 120 540 . . 280 460 Destroy 0b10 Robot/NC 95 | 40 10 . 15 . . 10 20 Destroy Leader 364 | . 34 30 146 . . 30 124 Allied During Kill 53 | . . . . . . 53 . Successful Hack 12 | . 7 . 5 . . . . Disable Machine 15 | . . . 15 . . . . Destroy Structure 12 | . . . . . . . 12 Advance Influence 300 | . . . . . . . 300 Lose Combat Pursuer 225 | . . . 15 . . 90 120 Influence Decreases 2551 | 40 191 110 563 213 . 369 1065 Entered New Map 192 | . . . 25 131 . . 36 Time Decay 1744 | 40 171 110 493 82 . 259 589 Lost Part 535 | . 20 . 45 . . 30 440 Lost Ally 80 | . . . . . . 80 . Squads Dispatched 8 | . 1 . 2 1 . . 4 Investigation 3 | . 1 . . 1 . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 2 | . . . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 12 6 39 1 . 18 40 Peak Tracking Total 12 | . 4 2 6 1 . 4 12 Tactical Retreats 10 | . . . 1 . . 4 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 3 . 3 1 1 . 3 Terminals 4 | . 3 . 1 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 5 . 10 1 4 . 5 Successful 16 | . 4 . 5 1 4 . 2 Failed 9 | . 1 . 5 . . . 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 9 | . 5 . 4 . . . . Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 6 | . . . 6 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 4 . 1 1 4 . . Part Schematic 4 | . . . . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 3 . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 2 . 4 . . Parts Built 2 | . . . . . . . 2 Authchips 1 | . . . . . . . 1 Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 154 | . . . . . 154 154 . Highest-Rated Ally 41 | . . . . . 41 41 . Total Orders . | . . . . . . . . Ally Attacks 33 | . . . . . . 33 . Total Damage 499 | . . . . . . 499 . Kills 8 | . . . . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 2055 | 35 385 . . . . 885 750 Sensors 1635 | . . . . . . 885 750 Terrain 420 | 35 385 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7196 | 156 790 286 1532 187 1391 1010 1844 Spaces Moved 4030 | 99 592 201 791 121 926 630 670 Core 10 | 1 . . . . . . 9 Treads 2435 | . . . 457 121 926 630 301 Legs 681 | . . . 334 . . . 347 Wheels 891 | 98 592 201 . . . . . Hover 13 | . . . . . . . 13 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 115 90 145 145 145 150 Average Speed 142 | 89 102 115 131 145 145 146 197 Slowest Speed 1050 | 100 115 115 145 145 145 240 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 53 | 3 81 64 66 32 90 78 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . 2 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . . . . . . 11 11 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 14 | . . . . . . 11 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5057 | 134 733 233 1113 136 975 691 1042 Wait 575 | 4 93 16 173 . 46 30 213 Move 4023 | 98 591 200 790 120 925 629 670 Hop . | . . . . . . . . Pick Up 82 | 8 8 2 20 7 2 7 28 Fast Attach 20 | 5 2 . 4 . . . 9 Attach 47 | 2 2 . 8 . . 3 32 Detach 1 | . . . . . . . 1 Swap 43 | . 3 1 15 2 . 4 18 Drop 52 | . 8 2 16 7 2 6 11 Fire 214 | 17 26 12 87 . . 12 60 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 6) 523 | -10/Materials | Discovered new exit (range 8) 800 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 13) 947 | -10/Materials | Entered Mines 974 | -10/Mines | Learned Materials trap positions 1026 | -10/Mines | Discovered new exit (range 16) 1027 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1121 | -10/Mines | Core integrity fell below 50% 1165 | -10/Mines | Discovered new exit (range 13) 1233 | -10/Mines | Entered Materials 1233 | -9/Materials | Evolved 2 slots: Propulsion x2 1234 | -9/Materials | Identified exit to Mines 1235 | -9/Materials | Loaded intel: 28 trap records 1313 | -9/Materials | Discovered new exit (range 13) 1605 | -9/Materials | Discovered new exit (range 16) 2140 | -9/Materials | Discovered new exit (range 16) 2765 | -9/Materials | Entered Mines 2838 | -9/Mines | Discovered new exit (range 5) 2867 | -9/Mines | Met a Derelict shopkeep closing up shop 2926 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2929 | -9/Mines | Found Prototype Device 2936 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2940 | -9/Mines | Discovered new exit (range 5) 2952 | -9/Mines | Entered Zion 3013 | -7/Zion | Given the Hacking Drone Bay 3047 | -7/Zion | Discovered new exit (range 14) 3157 | -7/Zion | Learned location of Armory (-4) 3344 | -7/Zion | Received a hallucinogenic algorithm 3395 | -7/Zion | Ran a hallucination algorithm 3409 | -7/Zion | Ran a hallucination algorithm 3522 | -7/Zion | Learned Factory security intel 4025 | -7/Zion | Met Imprinter 4048 | -7/Zion | Imprinted 4051 | -7/Zion | Declared Zion's savior 4343 | -7/Zion | Entered Proximity Caves 4343 | -6/Proximity Caves | Accompanied by 4 allies 4345 | -6/Proximity Caves | Spotter reported a threat 4468 | -6/Proximity Caves | Identified Exp. Sensor Array 4551 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4598 | -6/Proximity Caves | Spotter reported a threat 4611 | -6/Proximity Caves | Spotted B-75 Beast 4614 | -6/Proximity Caves | Learned Factory emergency access door positions 4616 | -6/Proximity Caves | Core integrity fell below 50% 4868 | -6/Proximity Caves | Learned 4 Factory zone layouts 5225 | -6/Proximity Caves | Core integrity fell below 20% 5246 | -6/Proximity Caves | Lost 3 parts (2n1w) 5311 | -6/Proximity Caves | Discovered new exit (range 10) 5352 | -6/Proximity Caves | System corruption reached 10% 5353 | -6/Proximity Caves | Entered Factory 5353 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 5354 | -6/Factory | Identified exit to Extension 5537 | -6/Factory | Fabricated Antigrav System? 5872 | -6/Factory | Build established: Scavenger-Skirmisher 5994 | -6/Factory | Cargo convoy interrupted 6151 | -6/Factory | Lost 13 parts (2p5n1u5w) 6162 | -6/Factory | Destroyed 8 combat bots 6283 | -6/Factory | Crushed by falling debris 6283 | -6/Factory | System corruption reached 10% 6318 | -6/Factory | Lost 4 parts (1p2u1w) 6618 | -6/Factory | Build established: Scavenger-Gunner 6684 | -6/Factory | Lost 7 parts (1p2n1u3w) 6816 | -6/Factory | Terminal network hard line cut 6980 | -6/Factory | Discovered exit to Extension (range 15) 7143 | -6/Factory | Core integrity fell below 50% 7174 | -6/Factory | Core integrity fell below 20% 7197 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-9). Imp. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. System corrupted: Matter fused (-5). Thermic Laser destroyed. System corrupted: Heat flow error (+261). Adv. Heat Sink destroyed. Lgt. Angular Momentum Engine destroyed. Carbon-fiber Leg destroyed. Gatling Laser destroyed. Hvy. Plasma Cannon destroyed. Shock Rifle destroyed. Imp. Light Armor Plating destroyed. Hvy. Laser destroyed. System corrupted: Matter fused (-10). Lgt. Angular Momentum Engine destroyed. Imp. Deuterium Engine destroyed. Imp. Heat Sink destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ???????????????????????# #?????????????####### | | ???????????????????????# #?????????????# | | ???????????????????????# > #?????????????# """ | | ???????????????????????# #?????????????# """ | | ???????????????????????# #?????????????# """ | | ???????????????????##### ######????????# """ | | ???????????????????""""" 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" | | ?????????? """""" """""" " | | ??????????????""" """""" ############## ] " | | ??????????????""" """""" #????????????# " | | ???????????????"" """""" #?????????????? ??????? | | ?+??????????????"?"""""" #?????????????????????? | | ??????????????????"""""" #?????????????????????? | | ??????????????????"""""" #?????????????????????? | | ??????????????????"""""" #?????????????????????? | | ???????????????????""""" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed VSS Leg | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -6/Factory | Preloaded, Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed GaussLayeredInverter Manual? 0 Play Time 01:24:19 Cumulative 48.0 hours Start 2025.06.10 @ 15:22:20 End 2025.06.10 @ 16:51:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23e06b81-4b92-4105-8719-162e5b6dce75