Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 21:17:13

Player: ASLeshiy

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (94)      470
Value Destroyed (2303)     2303
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (44)                 44
              TOTAL SCORE: 5597

 Bonus
-------
High Alert Combat Kills    44

 Cogmind 
---------
Core Integrity             0/700
Matter                     138/300
Energy                     80/100
System Corruption          63%
Temperature                Cool (12)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Melee Analysis Suite
>          --- WEAPON (3) -------
           Mace
>          --- INVENTORY (15) ---
  Improved Heat Sink
    Medium Storage Unit
  Advanced Weight Redist. System

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Weight Redist. System
           Melee Analysis Suite
           ECM Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
  Advanced EMP Blaster
           Katana
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
           Aluminum Leg
    Medium Storage Unit
     Heavy Laser
  Advanced EMP Blaster
[Rating: 39]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Katana
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Welding Torch
  Impact Weapon            Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             104  | 7   13  .   22  12  22  28  
  Power                    13   | 2   .   .   4   1   1   5   
    Engine                 12   | 2   .   .   4   .   1   5   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   4   4   4   6   
    Treads                 4    | 2   .   .   .   .   .   2   
    Leg                    13   | .   .   .   2   4   3   4   
    Wheel                  4    | .   2   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  34   | 1   6   .   10  .   7   10  
    Device                 17   | .   1   .   9   .   2   5   
    Storage                5    | 1   3   .   .   .   .   1   
    Processor              6    | .   1   .   1   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   1   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   5   .   4   7   10  7   
    Energy Gun             6    | .   1   .   .   1   3   1   
    Energy Cannon          6    | .   1   .   1   3   1   .   
    Ballistic Gun          9    | 2   1   .   .   1   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   1   1   2   
    Special Weapon         3    | .   2   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   2   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
  Corrupted Parts          7    | .   .   .   .   .   .   7   
    System Corruption      54   | .   .   .   .   .   .   54  
Parts Lost                 51   | .   1   1   3   8   12  26  
  Power                    10   | .   .   .   1   3   3   3   
  Propulsion               15   | .   1   1   1   2   3   7   
  Utility                  9    | .   .   .   1   .   1   7   
  Weapon                   17   | .   .   .   .   3   5   9   
  Highest Loss Streak      16   | .   1   1   3   3   8   16  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   97  92  98  94  86  90  
  Engine                   15   | .   14  14  21  13  8   13  
  Treads                   1    | .   13  .   .   .   .   .   
  Leg                      13   | .   .   .   19  15  16  13  
  Wheel                    3    | .   14  21  1   6   .   .   
  Device                   9    | .   .   .   10  11  4   14  
  Storage                  10   | .   14  14  11  11  9   7   
  Processor                11   | .   3   14  11  11  15  13  
  Protection               3    | .   8   .   .   .   6   5   
  Energy Gun               4    | .   6   14  1   3   4   6   
  Energy Cannon            4    | .   1   14  10  8   1   .   
  Ballistic Gun            4    | .   18  .   .   3   9   .   
  Launcher                 2    | .   .   .   .   1   3   4   
  Slashing Weapon          6    | .   .   .   9   4   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 12  22  21  33  30  24  57  
  Greatest Support         42   | 40  40  32  29  32  32  42  
  Greatest Overweight (x)  10   | .   .   1   3   1   7   10  
  Average Overweight (x)   .    | .   .   .   1   .   1   1   
Largest Inventory Capacity 20   | 8   20  10  10  10  10  15  
  Average Capacity         10   | 6   9   10  10  10  10  12  
  Most Carried             10   | 3   10  10  10  10  10  10  
  Average Carried          8    | 1   6   10  9   9   7   8   
  Final Capacity           15   | 8   10  10  10  10  10  15  
  Final Carried            10   | 3   10  10  9   10  6   3   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 28% | Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Matter Collected           1542 | 270  170  .    212  203  239  448  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3128 | .    304  .    878  285  583  1078 
  Parts                    192  | .    24   .    71   15   32   50   
Haulers Intercepted        1    | .    .    .    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  56   | .   7   .   16  8   13  12  
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     27   | .   7   .   2   5   7   6   
  Cannons                  11   | .   .   .   8   1   2   .   
  AOE                      16   | .   .   .   6   2   3   5   
Classes Destroyed          13   | .   3   .   8   .   .   2   
  Worker                   11   | .   .   .   3   .   .   8   
  Builder                  12   | .   .   .   3   .   5   4   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 6    | .   .   .   2   .   1   3   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  5    | .   2   .   1   .   2   .   
  Swarmer                  16   | .   2   .   7   .   4   3   
  Grunt                    28   | .   5   .   4   7   8   4   
  Brawler                  3    | .   .   .   .   .   .   3   
  Duelist                  2    | .   .   .   1   1   .   .   
  Sentry                   5    | .   .   .   4   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           11   | .   2   .   10  4   11  9   
  Combat Bots Only         6    | .   2   .   6   4   4   5   
Max Kills in Single Turn   6    | .   1   .   5   1   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   1   1   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        606  | .    70   14   55   43   153  271  
  Missed                   152  | .    12   4    12   19   35   70   
Damage Taken               6285 | .    691  131  496  455  1531 2981 
  Core                     1489 | .    171  59   84   70   400  705  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  23   | .    23   .    .    .    .    .    
  Regen/Repaired (Parts)   78   | .    .    .    78   .    .    .    
Core Remaining (%)         49   | 100  .    8    .    61   27   .    
Volleys Fired              261  | .    60   3    42   30   68   58   
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  144  | .    125  125  125  116  144  130  
Shots Fired                422  | .    112  6    54   41   116  93   
  Gun                      294  | .    91   3    9    21   93   77   
  Cannon                   73   | .    5    3    42   14   9    .    
  Launcher                 39   | .    .    .    3    6    14   16   
  Special                  16   | .    16   .    .    .    .    .    
  Kinetic                  174  | .    77   .    .    7    65   25   
  Thermal                  182  | .    35   6    51   10   28   52   
  Explosive                23   | .    .    .    3    6    14   .    
  Electromagnetic          43   | .    .    .    .    18   9    16   
  Robot Hit Streak         11   | .    6    1    11   5    9    8    
  Robot Miss Streak        6    | .    5    3    2    3    5    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           243  | .    63   1    41   26   54   58   
  Core Hits                159  | .    23   2    32   17   44   41   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    1    2    
    Burn                   3    | .    .    .    .    .    1    2    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              66   | .    .    .    35   3    17   11   
  Impact                   9    | .    .    .    .    .    .    9    
  Slashing                 57   | .    .    .    35   3    17   2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    6    2    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6613 | .    581  49   1280 749  1415 2539 
  Guns                     2269 | .    553  31   61   225  653  746  
  Cannons                  644  | .    17   18   441  127  41   .    
  Explosions               2654 | .    .    .    329  263  625  1437 
  Melee                    1031 | .    .    .    449  134  93   355  
  Ramming                  4    | .    .    .    .    .    3    1    
  Kinetic                  1138 | .    441  .    .    38   414  245  
  Thermal                  1913 | .    140  49   502  115  239  868  
  Explosive                1190 | .    .    .    329  236  625  .    
  Electromagnetic          1337 | .    .    .    .    226  41   1070 
  Impact                   227  | .    .    .    .    .    .    227  
  Slashing                 804  | .    .    .    449  134  93   128  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         63   | .    .    .    .    .    .    63   
  Average Corruption       32   | .    .    .    .    .    .    32   
  Corruption Purged        5    | .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    .    30   
    Message Errors         7    | .    .    .    .    .    .    7    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      5    | .    .    .    .    .    .    5    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misfires               2    | .    .    .    .    .    .    2    
    Weapon Failures        5    | .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            368  | .    .    .    98   78   16   176  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               171  | .    .    .    .    24   .    147  
  Melee                    197  | .    .    .    98   54   16   29   
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      581  | .    .    .    .    113  13   455  
  Shots                    18   | .    .    .    .    3    1    14   
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    1    1    
  Kicked                   2    | .    .    .    .    .    1    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        521  | .    215  224  407  195  521  485  
  Average Temperature      116  | .    51   138  105  67   160  156  
  Received Heat Transfer   1764 | .    351  75   105  138  648  447  
  Effects                  20   | .    .    .    5    .    8    7    
    Shutdowns              5    | .    .    .    .    .    2    3    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           8    | .    .    .    5    .    3    .    
    Matter Decay           2    | .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    2    .    
    Damage (core)          1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    .    5    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    .    1    4    
  Heat Transferred         4102 | .    433  111  1073 235  555  1695 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    1    .    5    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             481  | .   146 56  289 297 481 292 
  Initial                  151  | .   .   56  17  112 26  151 
  Average                  139  | .   53  51  129 146 265 126 
Maximum Alert Level        2    | .   .   .   1   1   2   1   
  Low Security (%)         76   | 100 100 100 91  79  35  68  
  Level 1                  19   | .   .   .   8   20  40  31  
  Level 2                  3    | .   .   .   .   .   23  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   3   1   3   6   
  Investigation            3    | .   1   .   1   .   1   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   2   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   1   2   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           10   | .   3   .   4   .   2   1   
Communications Jammed      1    | .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   1   
Times Spotted              109  | .   17  2   28  12  23  27  
  Peak Tracking Total      6    | .   4   2   6   3   5   6   
  Tactical Retreats        8    | .   1   .   4   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            3    | .   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          13   | .   .   .   3   .   3   7   
  Max in Single Turn       2    | .   .   .   1   .   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          29   | .   8   .   10  .   5   6   
  Terminals                19   | .   6   .   7   .   3   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   1   .   1   .   
  Recycling Units          5    | .   2   .   1   .   1   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                71   | .   23  .   30  .   11  7   
  Successful               48   | .   17  .   20  .   7   4   
  Failed                   23   | .   6   .   10  .   4   3   
    Catastrophic           2    | .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   .   1   
  Terminals                48   | .   18  .   19  .   7   4   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   2   .   3   .   
  Recycling Units          8    | .   5   .   1   .   1   1   
  Scanalyzers              8    | .   .   .   8   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             30   | .   12  .   11  .   5   2   
  Record                   8    | .   2   .   5   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Alert Level              5    | .   3   .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   .   2   .   
  Surveillance Status      2    | .   1   .   .   .   .   1   
  Transport Status         1    | .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Zone Layout              4    | .   2   .   2   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   2   .   1   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   5   .   1   .   1   1   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  2    | .   1   .   1   .   .   .   
  Report Inventory         3    | .   2   .   .   .   1   .   
  Retrieve Matter          2    | .   1   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   6   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   7   .   4   4   
  Full Trace Events        3    | .   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   .   10  
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          155  | .   84  .   71  .   .   .   
  Retrieved Matter         50   | .   50  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               5700 | 110  776  17   1784 636  902  1475 
Spaces Moved               2801 | 65   487  8    831  487  336  587  
  Core                     71   | 5    .    .    .    1    60   5    
  Treads                   226  | 60   161  .    .    .    .    5    
  Legs                     1841 | .    .    .    689  299  276  577  
  Wheels                   663  | .    326  8    142  187  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  95   80   100  120  
  Average Speed            155  | 151  119  111  177  107  160  195  
  Slowest Speed            550  | 160  160  115  330  190  400  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 7    64   9    68   82   24   13   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 33   | .    .    .    22   1    10   .    
Terrain Destroyed          220  | .    .    .    46   47   63   64   
  Melee                    33   | .    .    .    22   1    10   .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      187  | .    .    .    24   46   53   64   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Total                      3614 | 73   576  10   1035 550  566  804  
  Wait                     324  | .    4    .    80   16   115  109  
  Move                     2795 | 64   486  7    830  486  335  587  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  35   | 2    9    .    12   2    3    7    
  Fast Attach              36   | 6    2    .    6    3    8    11   
  Attach                   28   | .    2    .    4    2    8    12   
  Detach                   7    | .    2    .    1    .    3    1    
  Swap                     40   | 1    9    .    12   7    6    5    
  Drop                     20   | .    2    .    13   1    2    2    
  Fire                     261  | .    60   3    42   30   68   58   
  Melee                    66   | .    .    .    35   3    17   11   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    1    1    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Core integrity fell below 50%
  669 | -10/Materials | Discovered new exit (range 11)
  703 | -10/Materials | Identified exit to Materials
  760 | -10/Materials | Identified exit to Mines
  887 | -10/Materials | Entered Mines
  892 | -10/Mines     | Core integrity fell below 20%
  893 | -10/Mines     | Discovered exit to Materials (range 8)
  904 | -10/Mines     | Entered Materials
  904 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1286 | -9/Materials  | Discovered new exit (range 16)
 1302 | -9/Materials  | Build established: Scavenger-Mutant
 1736 | -9/Materials  | Repaired Beam Cannon
 1878 | -9/Materials  | Discovered new exit (range 14)
 1959 | -9/Materials  | Identified exit to Materials
 2460 | -9/Materials  | Discovered exit to Materials (range 16)
 2566 | -9/Materials  | Lost 3 parts (1p1n1u)
 2686 | -9/Materials  | Identified exit to Mines
 2688 | -9/Materials  | Entered Mines
 2903 | -9/Mines      | Lost 3 parts (1p2n)
 2936 | -9/Mines      | Learned location of Zion (-7)
 3236 | -9/Mines      | Discovered exit to Materials (range 10)
 3248 | -9/Mines      | Learned Materials stockpile data
 3278 | -9/Mines      | Discovered exit to Materials (range 8)
 3324 | -9/Mines      | Entered Materials
 3324 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3337 | -8/Materials  | Lost 3 parts (2p1w)
 3410 | -8/Materials  | Garrison activated, responded to threat
 3785 | -8/Materials  | Lost 4 parts (1p1n2w)
 4060 | -8/Materials  | Core integrity fell below 50%
 4102 | -8/Materials  | Lost 8 parts (2p2n1u3w)
 4186 | -8/Materials  | Discovered new exit (range 7)
 4225 | -8/Materials  | Identified exit to Factory
 4226 | -8/Materials  | Entered Factory
 4226 | -7/Factory    | Evolved 2 slots: Utility x2
 4229 | -7/Factory    | Identified exit to DSF
 4481 | -7/Factory    | Fabricated Imp. System Restoration Module (x2)
 5251 | -7/Factory    | System corruption reached 10%
 5281 | -7/Factory    | Lost 6 parts (2n4u)
 5289 | -7/Factory    | System corruption reached 30%
 5547 | -7/Factory    | Garrison activated, responded to threat
 5632 | -7/Factory    | Core integrity fell below 50%
 5689 | -7/Factory    | Core integrity fell below 20%
 5701 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05674_ U-05 Engineer lays Concrete. <x2>
05675_ Slug penetrates Y-54 Guardian.
05676_ U-05 Engineer builds a Wall.
05677_ Slug penetrates Wall.
05679_ Slug penetrates Y-54 Guardian.
05681_ U-05 Engineer lays Concrete. <x2>
05683_ U-05 Engineer builds a Wall.
05685_ Acquired 2 matter.
05687_ U-05 Engineer builds a Wall.
05688_ Gauss Rifle destroyed.
05688_ R-06 Scavenger collects Welding Torch.
05691_ U-05 Engineer builds a Wall.
05692_ R-06 Scavenger collects Corrupted Wheel.
05695_ R-06 Scavenger collects Core Shielding.
05695_ U-05 Engineer builds a Wall.
05696_ System corrupted: Energy discharge (-35).
05699_ R-06 Scavenger collects Corrupted Terrain Scanner.
05700_ K-01 Serf collects debris.
05700_ U-05 Engineer lays Concrete.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|                   !     =                   ?????? |
|                  /% %                  %   ??????? |
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| ??????????????????##   =%=k "" #??###  ## ##    ?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
 Sml. Storage Unit | -9/Materials | Scanalyzed
      Recalibrator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. System Restoration Module | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Just What I Needed
Let's See Who's Tougher
Made in Tau Ceti IV
Part-time Excavator
Power Corrupts
System Compromised
Troublemaker
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              FissionPropulsionHumpback
  Manual?         0
Play Time         02:24:44
  Cumulative      5.6 hours
  Start           2024.04.13 @ 17:29:32
  End             2024.04.13 @ 21:17:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          64x51
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bc63beca-fb08-4189-a07f-08c6ab8d92c4