Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 21:17:13 Player: ASLeshiy Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2303) 2303 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5597 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 80/100 System Corruption 63% Temperature Cool (12) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- Mace > --- INVENTORY (15) --- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Melee Analysis Suite ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Particle Gun Advanced EMP Blaster Katana > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Medium Storage Unit Heavy Laser Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Katana Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Welding Torch Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 104 | 7 13 . 22 12 22 28 Power 13 | 2 . . 4 1 1 5 Engine 12 | 2 . . 4 . 1 5 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 22 | 2 2 . 4 4 4 6 Treads 4 | 2 . . . . . 2 Leg 13 | . . . 2 4 3 4 Wheel 4 | . 2 . 2 . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 34 | 1 6 . 10 . 7 10 Device 17 | . 1 . 9 . 2 5 Storage 5 | 1 3 . . . . 1 Processor 6 | . 1 . 1 . 2 2 Hackware . | . . . . . . . Protection 6 | . 1 . . . 3 2 Artifact . | . . . . . . . Weapon 35 | 2 5 . 4 7 10 7 Energy Gun 6 | . 1 . . 1 3 1 Energy Cannon 6 | . 1 . 1 3 1 . Ballistic Gun 9 | 2 1 . . 1 3 2 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 1 1 2 Special Weapon 3 | . 2 . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 5 | . . . 2 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 7 | . . . . . . 7 System Corruption 54 | . . . . . . 54 Parts Lost 51 | . 1 1 3 8 12 26 Power 10 | . . . 1 3 3 3 Propulsion 15 | . 1 1 1 2 3 7 Utility 9 | . . . 1 . 1 7 Weapon 17 | . . . . 3 5 9 Highest Loss Streak 16 | . 1 1 3 3 8 16 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 97 92 98 94 86 90 Engine 15 | . 14 14 21 13 8 13 Treads 1 | . 13 . . . . . Leg 13 | . . . 19 15 16 13 Wheel 3 | . 14 21 1 6 . . Device 9 | . . . 10 11 4 14 Storage 10 | . 14 14 11 11 9 7 Processor 11 | . 3 14 11 11 15 13 Protection 3 | . 8 . . . 6 5 Energy Gun 4 | . 6 14 1 3 4 6 Energy Cannon 4 | . 1 14 10 8 1 . Ballistic Gun 4 | . 18 . . 3 9 . Launcher 2 | . . . . 1 3 4 Slashing Weapon 6 | . . . 9 4 7 6 Naked Turns . | . . . . . . . Heaviest Build 57 | 12 22 21 33 30 24 57 Greatest Support 42 | 40 40 32 29 32 32 42 Greatest Overweight (x) 10 | . . 1 3 1 7 10 Average Overweight (x) . | . . . 1 . 1 1 Largest Inventory Capacity 20 | 8 20 10 10 10 10 15 Average Capacity 10 | 6 9 10 10 10 10 12 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 8 | 1 6 10 9 9 7 8 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 10 | 3 10 10 9 10 6 3 Class Distribution -------------------- 67% | Scavenger-Mutant 28% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1542 | 270 170 . 212 203 239 448 Remotely . | . . . . . . . Salvage Created 3128 | . 304 . 878 285 583 1078 Parts 192 | . 24 . 71 15 32 50 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 7 . 16 8 13 12 Melee 1 | . . . . . 1 . Guns 27 | . 7 . 2 5 7 6 Cannons 11 | . . . 8 1 2 . AOE 16 | . . . 6 2 3 5 Classes Destroyed 13 | . 3 . 8 . . 2 Worker 11 | . . . 3 . . 8 Builder 12 | . . . 3 . 5 4 Hauler 1 | . . . 1 . . . Recycler 6 | . . . 2 . 1 3 Mechanic 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 5 | . 2 . 1 . 2 . Swarmer 16 | . 2 . 7 . 4 3 Grunt 28 | . 5 . 4 7 8 4 Brawler 3 | . . . . . . 3 Duelist 2 | . . . 1 1 . . Sentry 5 | . . . 4 . 1 . Hunter 2 | . . . . . . 2 Best Kill Streak 11 | . 2 . 10 4 11 9 Combat Bots Only 6 | . 2 . 6 4 4 5 Max Kills in Single Turn 6 | . 1 . 5 1 3 6 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 1 1 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 606 | . 70 14 55 43 153 271 Missed 152 | . 12 4 12 19 35 70 Damage Taken 6285 | . 691 131 496 455 1531 2981 Core 1489 | . 171 59 84 70 400 705 Absorbed by Shields . | . . . . . . . Redirected to Shielding 23 | . 23 . . . . . Regen/Repaired (Parts) 78 | . . . 78 . . . Core Remaining (%) 49 | 100 . 8 . 61 27 . Volleys Fired 261 | . 60 3 42 30 68 58 Largest 3 | . 2 2 2 2 3 3 Hottest 144 | . 125 125 125 116 144 130 Shots Fired 422 | . 112 6 54 41 116 93 Gun 294 | . 91 3 9 21 93 77 Cannon 73 | . 5 3 42 14 9 . Launcher 39 | . . . 3 6 14 16 Special 16 | . 16 . . . . . Kinetic 174 | . 77 . . 7 65 25 Thermal 182 | . 35 6 51 10 28 52 Explosive 23 | . . . 3 6 14 . Electromagnetic 43 | . . . . 18 9 16 Robot Hit Streak 11 | . 6 1 11 5 9 8 Robot Miss Streak 6 | . 5 3 2 3 5 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 243 | . 63 1 41 26 54 58 Core Hits 159 | . 23 2 32 17 44 41 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 1 . . . 1 2 Burn 3 | . . . . . 1 2 Destroy 1 | . 1 . . . . . Melee Attacks 66 | . . . 35 3 17 11 Impact 9 | . . . . . . 9 Slashing 57 | . . . 35 3 17 2 Piercing . | . . . . . . . Sneak Attacks 10 | . . . 6 2 . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6613 | . 581 49 1280 749 1415 2539 Guns 2269 | . 553 31 61 225 653 746 Cannons 644 | . 17 18 441 127 41 . Explosions 2654 | . . . 329 263 625 1437 Melee 1031 | . . . 449 134 93 355 Ramming 4 | . . . . . 3 1 Kinetic 1138 | . 441 . . 38 414 245 Thermal 1913 | . 140 49 502 115 239 868 Explosive 1190 | . . . 329 236 625 . Electromagnetic 1337 | . . . . 226 41 1070 Impact 227 | . . . . . . 227 Slashing 804 | . . . 449 134 93 128 Piercing . | . . . . . . . Highest Corruption 63 | . . . . . . 63 Average Corruption 32 | . . . . . . 32 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 7 | . . . . . . 7 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . . 5 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . . . 2 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 368 | . . . 98 78 16 176 Projectiles . | . . . . . . . Explosions 171 | . . . . 24 . 147 Melee 197 | . . . 98 54 16 29 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 581 | . . . . 113 13 455 Shots 18 | . . . . 3 1 14 Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 1 1 Kicked 2 | . . . . . 1 1 Crushed . | . . . . . . . Highest Temperature 521 | . 215 224 407 195 521 485 Average Temperature 116 | . 51 138 105 67 160 156 Received Heat Transfer 1764 | . 351 75 105 138 648 447 Effects 20 | . . . 5 . 8 7 Shutdowns 5 | . . . . . 2 3 Energy Bleed 1 | . . . . . . 1 Interference 8 | . . . 5 . 3 . Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (major) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . . . 5 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 1 . 1 4 Heat Transferred 4102 | . 433 111 1073 235 555 1695 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 1 . 5 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 481 | . 146 56 289 297 481 292 Initial 151 | . . 56 17 112 26 151 Average 139 | . 53 51 129 146 265 126 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 76 | 100 100 100 91 79 35 68 Level 1 19 | . . . 8 20 40 31 Level 2 3 | . . . . . 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . 3 1 3 6 Investigation 3 | . 1 . 1 . 1 . Extermination 2 | . . . . . . 2 Reinforcement 6 | . . . 2 1 1 2 Assault . | . . . . . . . Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 1 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . 3 . 4 . 2 1 Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 109 | . 17 2 28 12 23 27 Peak Tracking Total 6 | . 4 2 6 3 5 6 Tactical Retreats 8 | . 1 . 4 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 13 | . . . 3 . 3 7 Max in Single Turn 2 | . . . 1 . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 29 | . 8 . 10 . 5 6 Terminals 19 | . 6 . 7 . 3 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . Recycling Units 5 | . 2 . 1 . 1 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 71 | . 23 . 30 . 11 7 Successful 48 | . 17 . 20 . 7 4 Failed 23 | . 6 . 10 . 4 3 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 3 | . 1 . 1 . . 1 Terminals 48 | . 18 . 19 . 7 4 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . 2 . 3 . Recycling Units 8 | . 5 . 1 . 1 1 Scanalyzers 8 | . . . 8 . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 30 | . 12 . 11 . 5 2 Record 8 | . 2 . 5 . 1 . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Alert Level 5 | . 3 . 1 . 1 . Locate Traps 1 | . 1 . . . . . Dispatch Records 3 | . 1 . . . 2 . Surveillance Status 2 | . 1 . . . . 1 Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Assault Status 1 | . 1 . . . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 2 . 1 . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . . . 1 . Recycling Unit Hacks 8 | . 5 . 1 . 1 1 Recycle Component 1 | . 1 . . . . . Process 2 | . 1 . 1 . . . Report Inventory 3 | . 2 . . . 1 . Retrieve Matter 2 | . 1 . . . . 1 Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 8 . 7 . 4 4 Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 155 | . 84 . 71 . . . Retrieved Matter 50 | . 50 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5700 | 110 776 17 1784 636 902 1475 Spaces Moved 2801 | 65 487 8 831 487 336 587 Core 71 | 5 . . . 1 60 5 Treads 226 | 60 161 . . . . 5 Legs 1841 | . . . 689 299 276 577 Wheels 663 | . 326 8 142 187 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 95 80 100 120 Average Speed 155 | 151 119 111 177 107 160 195 Slowest Speed 550 | 160 160 115 330 190 400 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 7 64 9 68 82 24 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 33 | . . . 22 1 10 . Terrain Destroyed 220 | . . . 46 47 63 64 Melee 33 | . . . 22 1 10 . Projectile . | . . . . . . . AOE 187 | . . . 24 46 53 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3614 | 73 576 10 1035 550 566 804 Wait 324 | . 4 . 80 16 115 109 Move 2795 | 64 486 7 830 486 335 587 Hop . | . . . . . . . Pick Up 35 | 2 9 . 12 2 3 7 Fast Attach 36 | 6 2 . 6 3 8 11 Attach 28 | . 2 . 4 2 8 12 Detach 7 | . 2 . 1 . 3 1 Swap 40 | 1 9 . 12 7 6 5 Drop 20 | . 2 . 13 1 2 2 Fire 261 | . 60 3 42 30 68 58 Melee 66 | . . . 35 3 17 11 Ram . | . . . . . . . Kick 2 | . . . . . 1 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 476 | -10/Materials | Core integrity fell below 50% 669 | -10/Materials | Discovered new exit (range 11) 703 | -10/Materials | Identified exit to Materials 760 | -10/Materials | Identified exit to Mines 887 | -10/Materials | Entered Mines 892 | -10/Mines | Core integrity fell below 20% 893 | -10/Mines | Discovered exit to Materials (range 8) 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1286 | -9/Materials | Discovered new exit (range 16) 1302 | -9/Materials | Build established: Scavenger-Mutant 1736 | -9/Materials | Repaired Beam Cannon 1878 | -9/Materials | Discovered new exit (range 14) 1959 | -9/Materials | Identified exit to Materials 2460 | -9/Materials | Discovered exit to Materials (range 16) 2566 | -9/Materials | Lost 3 parts (1p1n1u) 2686 | -9/Materials | Identified exit to Mines 2688 | -9/Materials | Entered Mines 2903 | -9/Mines | Lost 3 parts (1p2n) 2936 | -9/Mines | Learned location of Zion (-7) 3236 | -9/Mines | Discovered exit to Materials (range 10) 3248 | -9/Mines | Learned Materials stockpile data 3278 | -9/Mines | Discovered exit to Materials (range 8) 3324 | -9/Mines | Entered Materials 3324 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3337 | -8/Materials | Lost 3 parts (2p1w) 3410 | -8/Materials | Garrison activated, responded to threat 3785 | -8/Materials | Lost 4 parts (1p1n2w) 4060 | -8/Materials | Core integrity fell below 50% 4102 | -8/Materials | Lost 8 parts (2p2n1u3w) 4186 | -8/Materials | Discovered new exit (range 7) 4225 | -8/Materials | Identified exit to Factory 4226 | -8/Materials | Entered Factory 4226 | -7/Factory | Evolved 2 slots: Utility x2 4229 | -7/Factory | Identified exit to DSF 4481 | -7/Factory | Fabricated Imp. System Restoration Module (x2) 5251 | -7/Factory | System corruption reached 10% 5281 | -7/Factory | Lost 6 parts (2n4u) 5289 | -7/Factory | System corruption reached 30% 5547 | -7/Factory | Garrison activated, responded to threat 5632 | -7/Factory | Core integrity fell below 50% 5689 | -7/Factory | Core integrity fell below 20% 5701 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05674_ U-05 Engineer lays Concrete. 05675_ Slug penetrates Y-54 Guardian. 05676_ U-05 Engineer builds a Wall. 05677_ Slug penetrates Wall. 05679_ Slug penetrates Y-54 Guardian. 05681_ U-05 Engineer lays Concrete. 05683_ U-05 Engineer builds a Wall. 05685_ Acquired 2 matter. 05687_ U-05 Engineer builds a Wall. 05688_ Gauss Rifle destroyed. 05688_ R-06 Scavenger collects Welding Torch. 05691_ U-05 Engineer builds a Wall. 05692_ R-06 Scavenger collects Corrupted Wheel. 05695_ R-06 Scavenger collects Core Shielding. 05695_ U-05 Engineer builds a Wall. 05696_ System corrupted: Energy discharge (-35). 05699_ R-06 Scavenger collects Corrupted Terrain Scanner. 05700_ K-01 Serf collects debris. 05700_ U-05 Engineer lays Concrete. 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Storage Unit | -9/Materials | Scanalyzed Recalibrator | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Just What I Needed Let's See Who's Tougher Made in Tau Ceti IV Part-time Excavator Power Corrupts System Compromised Troublemaker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed FissionPropulsionHumpback Manual? 0 Play Time 02:24:44 Cumulative 5.6 hours Start 2024.04.13 @ 17:29:32 End 2024.04.13 @ 21:17:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 64x51 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bc63beca-fb08-4189-a07f-08c6ab8d92c4