Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.29 @ 10:01:25 Player: Elxavo Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3726) 3726 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (881) 881 TOTAL SCORE: 9392 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 465 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (12) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Fusion Compressor Power Amplifier Cooling System Improved Particle Charger Improved Reaction Control System Phase Shifter A0-MCA's Component Scanner Drone Bay (2/2) Advanced Beam Rifle Heavy Particle Cannon Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Heavy Particle Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fusion Compressor Fusion Compressor Power Amplifier Advanced Heat Sink Cooling System Improved Particle Charger Improved Reaction Control System Phase Shifter A0-MCA's Component Scanner Drone Bay Advanced Beam Rifle Gauss Rifle Gauss Rifle Slug Cannon Missile Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 2 Utility 5 | . . 2 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 80 | 7 6 25 15 7 . 3 3 14 Power 14 | 1 3 2 1 1 . 3 . 3 Engine 9 | 1 3 2 1 . . . . 2 Core 5 | . . . . 1 . 3 . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 6 7 4 . . 1 4 Treads 9 | 2 . 2 4 1 . . . . Leg 15 | . . 4 3 3 . . 1 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 2 9 4 1 . . 1 4 Device 12 | 1 1 2 2 1 . . 1 4 Storage 3 | 1 1 1 . . . . . . Processor 2 | . . 2 . . . . . . Hackware . | . . . . . . . . . Protection 6 | . . 4 2 . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 1 8 3 1 . . 1 3 Energy Gun 4 | 1 . 1 1 1 . . . . Energy Cannon 5 | . 1 3 . . . . 1 . Ballistic Gun 6 | 1 . 3 2 . . . . . Ballistic Cannon 3 | . . 1 . . . . . 2 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Parts Lost 34 | . 1 12 . 1 . . . 20 Power 8 | . 1 2 . 1 . . . 4 Propulsion 11 | . . 3 . . . . . 8 Utility 8 | . . 3 . . . . . 5 Weapon 7 | . . 4 . . . . . 3 Highest Loss Streak 13 | . 1 4 . 1 . . . 13 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 5 12 13 14 14 15 14 14 14 Power 1 | . . . . 1 2 2 2 2 Propulsion 2 | 2 2 2 1 . 3 3 2 . Utility 4 | . 4 4 2 3 2 2 5 7 Weapon 6 | 1 4 5 8 8 8 6 5 4 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 3 4 6 2 . 5 . 10 Power 2 | . . . . . . 1 . 1 Propulsion . | . . . . . . . . . Utility 12 | . 2 1 2 . . . . 7 Weapon 16 | . 1 3 4 2 . 4 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 96 93 100 100 85 85 Engine 4 | . 14 10 9 2 . . . 1 Core 4 | . . . . 4 9 9 6 7 Treads 8 | . 27 11 22 11 . . . . Leg 17 | . . 9 2 12 27 27 25 29 Device 11 | . 13 13 9 9 9 9 12 15 Storage 15 | . 14 15 17 18 18 18 13 10 Processor 6 | . . 3 9 9 9 9 6 5 Protection 7 | . . 10 9 9 9 9 6 . Energy Gun 5 | . . 4 9 8 9 9 6 1 Energy Cannon 4 | . 13 9 . . . . . 4 Ballistic Gun 7 | . 13 4 5 8 9 9 5 . Ballistic Cannon 1 | . . 2 2 . . . . 3 Peak Build Rating 64 | 7 8 16 28 27 26 29 37 64 Average Rating 24 | 4 7 12 22 24 26 27 36 55 On Entrance 18 | . 7 8 13 26 26 26 27 36 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 31 39 44 39 39 39 45 65 Greatest Support 90 | 40 40 40 69 69 30 30 40 90 Greatest Overweight (x) 10 | 4 . 10 1 3 1 1 2 9 Average Overweight (x) . | 2 . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 14 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 Average Carried 14 | 5 12 13 14 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 13 Scrap Suit Usage (%) 17 | . . . . . . . 99 89 Parts Cannibalized 8 | . . . . . . . . 8 Class Distribution -------------------- 68% | Mutant 24% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Matter Collected 2501 | 300 490 410 356 195 74 6 111 559 Remotely . | . . . . . . . . . Salvage Created 4286 | 134 599 1450 696 608 105 . 111 583 Parts 269 | 8 46 103 32 34 6 . 11 29 Haulers Intercepted 4 | . . . 3 1 . . . . Recyclers Shooed 3 | . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 89 | . 20 36 9 8 2 . 2 12 Guns 42 | . 4 17 8 7 2 . 1 3 Cannons 43 | . 16 18 1 . . . 1 7 AOE 2 | . . . . . . . . 2 Classes Destroyed 15 | 2 3 5 4 . . . 1 . Worker 1 | . . . 1 . . . . . Builder 5 | . . 2 . . . . . 3 Tunneler 3 | 2 . . . . . . 1 . Hauler 4 | . . . 3 1 . . . . Recycler 2 | 1 . . . 1 . . . . Mechanic 2 | . . 1 . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 10 | . 2 5 1 2 . . . . Swarmer 20 | . 9 11 . . . . . . Grunt 36 | . 11 14 3 2 . . . 6 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 1 . . . . . Sentry 22 | . . 9 4 6 2 . . 1 Hunter 4 | . . . 1 . . . . 3 Programmer 4 | . . . . . . . 2 2 Best Kill Streak 7 | 3 6 7 3 2 1 . 1 6 Combat Bots Only 6 | . 6 6 3 1 1 . 1 4 Max Kills in Single Turn 6 | 1 1 1 1 1 1 . 1 6 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 644 | . 87 207 71 28 10 . 18 223 Missed 175 | . 21 53 19 6 1 . 4 71 Hits 469 | . 66 154 52 22 9 . 14 152 Melee 8 | . . 4 4 . . . . . Projectile 461 | . 66 150 48 22 9 . 14 152 AOE 1 | . . . . . . . . 1 Critical Strikes 8 | . . 4 1 . . . 1 2 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 7799 | . 713 1923 872 493 138 . 211 3449 Core 1591 | . 111 304 66 58 17 . 30 1005 Absorbed by Shields 132 | . . . . . . . . 132 Redirected to Shielding 47 | . . 47 . . . . . . Regen/Repaired (Parts) 1122 | . 134 234 352 133 . 210 . 59 Core Remaining (%) 69 | 100 55 24 . . . 74 96 . Volleys Fired 339 | 10 63 116 44 31 5 11 12 47 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 136 | 60 80 136 89 89 89 89 136 136 Shots Fired 655 | 20 126 213 88 61 10 22 23 92 Gun 390 | 20 66 101 77 61 10 22 20 13 Cannon 264 | . 60 112 11 . . . 3 78 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 276 | 10 63 67 44 31 5 11 8 37 Thermal 378 | 10 63 146 44 30 5 11 15 54 Explosive 1 | . . . . . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 4 15 20 8 12 3 . 8 24 Robot Miss Streak 7 | 2 4 7 4 4 3 . 5 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 5 | . . 2 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 399 | 12 74 143 56 34 5 . 12 63 Core Hits 167 | 4 30 55 24 16 3 . 5 30 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 22 | . . 5 8 2 1 . . 6 Burn 15 | . . 4 7 1 1 . . 2 Meltdown 1 | . . 1 . . . . . . Destroy 1 | . . . . 1 . . . . Blast 5 | . . . 1 . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8113 | 133 1129 2367 1123 734 96 . 296 2235 Guns 3752 | 133 413 870 1001 734 96 . 265 240 Cannons 3744 | . 716 1497 122 . . . 31 1378 Explosions 617 | . . . . . . . . 617 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2949 | 88 401 548 565 414 36 . 75 822 Thermal 4547 | 45 728 1819 558 320 60 . 221 796 Explosive 617 | . . . . . . . . 617 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 3 1 . 2 2 . 4 1 Average Corruption 2 | . 2 1 . 2 2 . 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . 4 12 . 17 6 . 15 1 Message Errors 12 | . . 3 . 4 1 . 4 . Matter Fused 18 | . 2 4 . 2 3 . 7 . Heat Flow Errors 7 | . 1 3 . 2 . . 1 . Energy Discharges 6 | . . 1 . 3 1 . . 1 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 6 | . 1 . . 2 1 . 2 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . 1 . . . . . . Alerts 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 105 | . . 25 . . . . . 80 Projectiles 25 | . . 25 . . . . . . Explosions 80 | . . . . . . . . 80 Melee . | . . . . . . . . . Knockbacks 8 | . . . 2 . . . . 6 Impact . | . . . . . . . . . Kinetic 7 | . . . 2 . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 296 | . . . . . . . . 296 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 488 | . 453 488 140 271 3 . 225 180 Average Temperature 101 | . 107 111 58 87 3 . 63 70 Received Heat Transfer 2013 | . 306 651 351 144 36 . . 525 Effects 10 | . 8 2 . . . . . . Shutdowns 3 | . 3 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 2 | . 2 . . . . . . . Damage (major) 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Melted 19 | . 3 7 2 2 1 . 1 3 Heat Transferred 9893 | 100 1542 4033 1628 666 185 . 333 1406 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . 2 1 2 . . . . Low Security (%) 66 | 100 100 30 70 23 100 . 100 100 Level 1 15 | . . 35 29 13 . . . . Level 2 17 | . . 33 . 63 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 642 | 5 187 607 255 642 194 . 31 173 Initial 255 | . . 42 255 91 194 . . 8 Average 167 | . 67 281 170 394 94 . 2 17 Influence Increases 3805 | 15 540 1146 445 1076 46 . 66 471 Destroy 0b10 Robot/C 2080 | . 400 720 180 460 40 . 40 240 Destroy 0b10 Robot/NC 140 | 15 10 40 30 20 . . 5 20 Destroy Leader 598 | . 84 200 68 156 . . 20 70 Allied During Kill 371 | . . . . 371 . . . . Successful Hack 94 | . 14 30 22 23 5 . . . Disable Machine 225 | . 15 45 60 30 . . . 75 Destroy Structure 117 | . 2 6 40 1 1 . 1 66 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 165 | . 15 105 45 . . . . . Influence Decreases 3700 | 15 437 643 833 795 545 . 48 384 Entered New Map 854 | . . 61 351 127 305 . . 10 Time Decay 2386 | 15 427 472 482 498 240 . 48 204 Lost Part 300 | . 10 110 . 10 . . . 170 Lost Ally 160 | . . . . 160 . . . . Squads Dispatched 19 | . 4 4 . 4 . . 3 4 Investigation 5 | . 1 2 . 1 . . 1 . Extermination 4 | . . . . . . . 2 2 Reinforcement 9 | . 3 2 . 2 . . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Distress Signals 6 | . . 3 1 2 . . . . Communications Jammed 13 | . . . . . . . . 13 Distress Signals 9 | . . . . . . . . 9 Times Spotted 147 | . 27 50 15 28 2 . 4 21 Peak Tracking Total 8 | . 5 4 4 4 1 . 1 8 Tactical Retreats 6 | . 1 4 1 . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Traps Triggered 6 | . 3 1 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Disabled 16 | . 2 3 4 2 . . . 5 Max in Single Turn 3 | . 1 1 3 1 . . . 3 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Machines Accessed 37 | . 6 10 4 7 5 4 1 . Terminals 22 | . 5 6 2 5 3 . 1 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 2 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 184 | . 32 41 27 19 32 30 3 . Successful 142 | . 19 30 21 14 27 30 1 . Failed 40 | . 13 10 5 5 5 . 2 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts 2 | . . 1 1 . . . . . Manual 43 | . 18 13 5 3 4 . . . Terminals 76 | . 25 19 8 13 8 . 3 . Fabricators . | . . . . . . . . . Repair Stations 25 | . 7 7 6 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 28 | . . 15 13 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 72 | . 3 2 2 7 27 30 1 . Record 55 | . . . . . 25 30 . . Part Schematic 3 | . . . . 2 1 . . . Robot Schematic 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 4 | . 1 1 . 1 . . 1 . Zone Layout 4 | . 1 . 1 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 23 | . 7 6 6 4 . . . . Scan Component 12 | . 4 3 3 2 . . . . Repair 11 | . 3 3 3 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 24 | . . 13 11 . . . . . Insert Component 10 | . . 5 5 . . . . . Analyze 9 | . . 5 4 . . . . . Retrieve Study 5 | . . 3 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 22 | . 9 9 2 2 . . . . Terminals 22 | . 9 9 2 2 . . . . Assimilate 3 | . 1 1 1 . . . . . Botnet 9 | . 4 3 1 1 . . . . Skim 10 | . 4 5 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 6 7 4 6 3 . 1 . Full Trace Events 4 | . . 1 1 1 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . 5 4 2 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 3 1 . . . . . Parts Repaired 11 | . 3 3 3 2 . . . . Time 355 | . 78 71 102 104 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . 5 4 . . . . . Part Schematics Acquired 9 | . . 5 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 173 | . . . . 173 . . . . Highest-Rated Ally 29 | . . . . 29 . . . . Initial UFD Resources 27 | . . . . . . . 24 27 Total Orders 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks 118 | . . . . 118 . . . . Total Damage 1441 | . . . . 1441 . . . . Kills 16 | . . . . 16 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 4540 | 92 1593 2013 . . . . . 842 Seismic 3698 | 92 1593 2013 . . . . . . Jamming 842 | . . . . . . . . 842 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Turns Passed 15466 | 186 1619 3353 1252 1330 532 4268 1469 1457 Spaces Moved 6282 | 78 588 916 384 626 296 2366 410 618 Core 72 | 58 . 3 . . . . . 11 Treads 1728 | 20 588 426 324 370 . . . . Legs 4482 | . . 487 60 256 296 2366 410 607 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 175 175 175 110 Average Speed 169 | 179 160 172 178 166 175 175 179 139 Slowest Speed 550 | 250 160 550 240 315 175 175 245 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 3 97 91 39 88 62 93 7 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 3 . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 84 | . . . 44 1 . . . 39 Melee . | . . . . . . . . . Projectile 5 | . . . . 1 . . . 4 AOE 79 | . . . 44 . . . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Total 10473 | 102 1143 2488 869 853 300 2477 1121 1120 Wait 3608 | . 463 1387 379 170 . 82 694 433 Move 6274 | 77 587 915 383 625 295 2365 409 618 Hop . | . . . . . . . . . Pick Up 96 | 8 14 28 25 8 . 5 3 5 Fast Attach 28 | 5 3 2 6 4 . 2 . 6 Attach 43 | 2 1 23 5 4 . . 2 6 Detach . | . . . . . . . . . Swap 22 | . 5 3 7 2 . 2 1 2 Drop 62 | . 7 14 20 8 . 10 . 3 Fire 339 | 10 63 116 44 31 5 11 12 47 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 458 | -10/Materials | Identified exit to Mines 1101 | -10/Materials | Discovered new exit (range 16) 1144 | -10/Materials | Repaired Assault Rifle 1172 | -10/Materials | Repaired Seismic Detector 1199 | -10/Materials | Repaired Lgt. Treads 1289 | -10/Materials | Discovered new exit (range 16) 1569 | -10/Materials | Discovered new exit (range 15) 1806 | -10/Materials | Entered another Materials area 1806 | -9/Materials | Evolved 2 slots: Utility x2 2845 | -9/Materials | Build established: Scavenger-Mutant 3030 | -9/Materials | Central database locked down 3191 | -9/Materials | Discovered new exit (range 16) 3822 | -9/Materials | Core integrity fell below 50% 4076 | -9/Materials | Lost 4 parts (2n1u1w) 4234 | -9/Materials | Repaired Lgt. Armor Plating 4292 | -9/Materials | Discovered new exit (range 8) 4513 | -9/Materials | Learned location of Mines (-9) 4575 | -9/Materials | Identified exit to Materials 4674 | -9/Materials | Learned location of Zion (-7) 4708 | -9/Materials | Learned Storage stockpile data 4750 | -9/Materials | Learned location of Storage (-8) 4804 | -9/Materials | Learned Storage stockpile data 5042 | -9/Materials | Repaired Beam Rifle 5070 | -9/Materials | Repaired Lgt. Treads 5159 | -9/Materials | Entered another Materials area 5159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5884 | -8/Materials | Build established: Mutant 6005 | -8/Materials | Central database locked down 6127 | -8/Materials | Repaired Gauss Rifle 6154 | -8/Materials | Repaired Lrg. Storage Unit 6227 | -8/Materials | Repaired Imp. Treads 6236 | -8/Materials | Discovered new exit (range 16) 6354 | -8/Materials | Discovered new exit (range 12) 6411 | -8/Materials | Entered Storage 6645 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6711 | -8/Storage | Garrison activated, responded to threat 6914 | -8/Storage | Discovered new exit (range 13) 6941 | -8/Storage | Build established: Commander-Mutant 7631 | -8/Storage | Repaired Gauss Rifle 7692 | -8/Storage | Repaired Adv. Beam Rifle 7734 | -8/Storage | Used back door to open Recycling access 7734 | -8/Storage | Discovered new exit (range 5) 7741 | -8/Storage | Entered Recycling 7742 | -8/Recycling | Met a Zionite searching for Scraptown 7771 | -8/Recycling | Lost 6 allies 8017 | -8/Recycling | Build established: Mutant 8220 | -8/Recycling | Scanned before Scraplab entrance 8246 | -8/Recycling | Entered Scraplab 8269 | -8/Recycling | Discovered new exit (range 3) 8273 | -8/Recycling | Entered Scraptown 8273 | -8/Scraptown | System corruption cleaned by C-Scrubber 9019 | -8/Scraptown | Discovered new exit (range 5) 9143 | -8/Scraptown | Visited CR-KLE's Repair Center 9161 | -8/Scraptown | CR-KLE repaired 7 parts 9199 | -8/Scraptown | Visited Awakened 9243 | -8/Scraptown | Visited Assassins FH 9288 | -8/Scraptown | Visited CPS Storage 9365 | -8/Scraptown | Visited Comm Corps 9455 | -8/Scraptown | Visited Cyclists 9876 | -8/Scraptown | Visited IN-MT5's Study 9936 | -8/Scraptown | Visited UFD Registry 9936 | -8/Scraptown | Registered with UFD as "Smoothchassis" 9981 | -8/Scraptown | Entered Cyclist Reading Room 10268 | -8/Scraptown | Visited Scrap Suit Storage 10330 | -8/Scraptown | Visited A0-MCA Data Center 10340 | -8/Scraptown | Given an A- rating by A0-MCA 10346 | -8/Scraptown | Found A0-MCA's Component Scanner 10382 | -8/Scraptown | Visited Observation Area 10613 | -8/Scraptown | Found Scrap Suit 10889 | -8/Scraptown | Visited Chapter 10 10954 | -8/Scraptown | Visited Supply Room 11008 | -8/Scraptown | Visited Scrapoid Pod Storage 11095 | -8/Scraptown | Visited Cartography Club 11933 | -8/Scraptown | Visited Curators Association 11978 | -8/Scraptown | Visited Supply Room 12052 | -8/Scraptown | Discovered new exit (range 5) 12541 | -8/Scraptown | Entered Factory 12541 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13520 | -6/Factory | Discovered new exit (range 11) 14010 | -6/Factory | Entered another Factory area 14010 | -5/Factory | Evolved 2 slots: Propulsion x2 14163 | -5/Factory | Lost 3 parts (2n1u) 14887 | -5/Factory | Build established: Scavenger-Mutant 15311 | -5/Factory | Spotted B-75 Beast 15432 | -5/Factory | Core integrity fell below 50% 15454 | -5/Factory | Core integrity fell below 20% 15467 | -5/Factory | Lost 13 parts (2p4n4u3w) 15467 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 15443_ U-05 Engineer lays Concrete. 15444_ Penetrated by Slug. 15444_ U-05 Engineer lays Concrete. 15445_ Knocked back. 15445_ U-05 Engineer lays Concrete. 15447_ K-01 Serf collects debris. 15447_ Slug penetrates Earth. 15447_ Slug penetrates Wall. 15447_ U-05 Engineer lays Concrete. 15450_ K-01 Serf collects debris. 15450_ U-05 Engineer lays Concrete. 15451_ K-01 Serf collects debris. 15451_ U-05 Engineer lays Concrete. 15453_ The unstable cave ceiling collapses. 15453_ Slug penetrates Earth. 15453_ U-05 Engineer builds a Wall. 15454_ K-01 Serf collects debris. 15456_ The unstable cave ceiling collapses. 15456_ Acquired 1 matter. 15462_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????"T"" | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????"" | | ???????????????????????????????????????????+ ??""" | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????+ """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# | | ???????????????????????????????????#+############# | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????######+"""########## | | ??????????????????????????????# " | | ??????????????????????????????# = " %* | | ??????????????????????????????# = | | ?????????????????############## | | ???????????# h kh @ % ; % BB | | ???????????# ####/######## kBB | | ??????????????????????????????# % % | | ??????????????????????????????# % % * | | ??????????????????????????????#####"""# | | ?????????????????????????????????###" " H | | ???????????????????????????????????## " % | | ????????????????????????????????????# ## %% % | | ????????????????????????????????????# ##" ## | | ????????????????????????????????????# ##" # | | ????????????????????????????????????#### ##%% | | ???????????????????????????????????????# ## %## | | ???????????????????????????????????????# ## =#? | | ???????????????????????????????????????# ##%##? | | ???????????????????????????????????????#[ #% ?? | | ???????????????????????????????????????# + * ?? | | ???????????????????????????????????????# #%% ?? | | ???????????????????????????????????????# ## #?? | | ???????????????????????????????????????# ! ?? #?? | | ???????????????????????????????????????#####?? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Shock Rifle | -8/Storage | Hacked Imp. Carbon-fiber Leg | -8/Storage | Hacked Greatsword | -8/Recycling | Hacked Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 35% | -10/Materials Seismic Detector | 40% | -10/Materials Lgt. Treads | 59% | -10/Materials Lgt. Armor Plating | 10% | -9/Materials Beam Rifle | 17% | -9/Materials Lgt. Treads | 35% | -9/Materials Gauss Rifle | 7% | -8/Materials Lrg. Storage Unit | 69% | -8/Materials Imp. Treads | 25% | -8/Materials Gauss Rifle | 36% | -8/Storage Adv. Beam Rifle | 60% | -8/Storage Studied --------- Particle Cannon | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Professional Mechanic Challenges ------------ None Game ------ Seed VampiricLaunchSabre Manual? 0 Play Time 02:28:07 Cumulative 91.7 hours Start 2026.04.28 @ 15:10:07 End 2026.04.29 @ 10:01:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 150c37c5-c5fe-4730-a30b-b849c2027fb1