Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 21:59:14 Player: BigChungusGaming Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (1011) 1011 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4185 Bonus ------- Follower Combat Kills 54 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 150/150 System Corruption 19% Temperature Cool (9) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Coolant Injector > --- WEAPON (7) ------- Advanced Beam Cannon Plasma Cannon Assault Cannon Proton Missile Launcher Heavy Rocket Launcher Precision Grenade Launcher > --- INVENTORY (5) ---- Gravmag System Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Coolant Injector > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon Assault Cannon Proton Missile Launcher Heavy Rocket Launcher Precision Grenade Launcher > --- INVENTORY -------- Improved Titanium Leg [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 . . . . . Weapon 5 | . . 1 . 2 2 . . Parts Attached 62 | 6 7 3 7 18 1 . 20 Power 6 | 1 1 1 . 1 . . 2 Engine 4 | 1 1 1 . 1 . . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 12 | 2 2 . . 4 . . 4 Treads . | . . . . . . . . Leg 10 | 2 2 . . 4 . . 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 12 | 1 2 1 3 3 . . 2 Device 6 | . . . 2 2 . . 2 Storage 1 | 1 . . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 4 | . 1 1 1 1 . . . Artifact . | . . . . . . . . Weapon 32 | 2 2 1 4 10 1 . 12 Energy Gun 6 | 2 . . . 4 . . . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 2 | . . . . 2 . . . Ballistic Cannon 9 | . 2 1 2 2 1 . 1 Launcher 9 | . . . . 1 . . 8 Special Weapon 2 | . . . 2 . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 22 | . . . 1 9 . 6 6 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . . 2 . 1 2 Utility 5 | . . . 1 2 . 2 . Weapon 10 | . . . . 5 . 2 3 Highest Loss Streak 9 | . . . 1 9 . 6 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 94 99 99 83 92 52 48 Engine 8 | . 14 11 11 9 7 4 . Core 1 | . . . . . . . 6 Leg 17 | . 28 22 22 15 15 7 . Hover 1 | . . . . . . . 7 Device 5 | . . . 10 3 7 3 4 Storage 8 | . 14 11 11 9 7 4 . Protection 8 | . 6 21 11 6 7 4 . Energy Gun 3 | . 8 . . 8 23 13 . Ballistic Cannon 20 | . 19 33 27 17 7 4 . Launcher 5 | . . . . 5 7 3 22 Special Weapon 2 | . . . 5 . . . . Naked Turns 86 | . . . . . . 41 45 Heaviest Build 44 | 10 26 35 35 42 43 43 44 Greatest Support 32 | 20 20 20 20 32 32 32 20 Greatest Overweight (x) 13 | . 1 1 1 13 1 1 11 Average Overweight (x) 1 | . . 1 1 1 1 . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 6 5 Most Carried 8 | 7 8 7 8 8 7 7 5 Average Carried 6 | 4 7 6 7 6 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 7 8 8 7 5 1 Class Distribution -------------------- 56% | Tank 14% | Mutant 8% | Gunner 7% | Scavenger-Executioner 4% | Scavenger-Gunner 4% | Executioner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Executioner | -7/Factory Executioner | -7/Waste Scavenger-Executioner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1511 | 196 114 100 585 223 . . 293 Remotely . | . . . . . . . . Salvage Created 847 | . 52 113 124 194 . . 364 Parts 44 | . 3 3 2 12 . . 24 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 36 | . 2 4 14 9 . . 7 Cannons 26 | . 2 4 14 5 . . 1 AOE 10 | . . . . 4 . . 6 Classes Destroyed 10 | . 2 1 2 . . . 5 Worker 2 | . 1 . . . . . 1 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Recycler 1 | . . . . . . . 1 Swarmer 5 | . . . 2 3 . . . Grunt 15 | . 2 3 . 6 . . 4 Sentry 1 | . . 1 . . . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Assembled 12 | . . . 12 . . . . Best Kill Streak 5 | . 3 2 4 3 . . 5 Combat Bots Only 4 | . 2 2 4 3 . . 3 Max Kills in Single Turn 4 | . 2 1 2 2 . . 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 278 | . 10 15 27 135 . 14 77 Missed 65 | . 4 7 6 27 . . 21 Damage Taken 3312 | . 67 114 238 1271 . 661 961 Core 992 | . . . 38 244 . 510 200 Absorbed by Shields 156 | . . . 21 135 . . . Regen/Repaired (Parts) 24 | . . . . 24 . . . Core Remaining (%) 86 | 100 100 . 90 55 . . . Volleys Fired 64 | . 7 8 26 13 . 2 8 Largest 5 | . 2 3 3 5 . 5 5 Hottest 267 | . 78 117 178 195 . 237 267 Shots Fired 195 | . 14 24 74 49 . 9 25 Gun 9 | . . . . 3 . 6 . Cannon 160 | . 14 24 69 42 . 2 9 Launcher 21 | . . . . 4 . 1 16 Special 5 | . . . 5 . . . . Kinetic 153 | . 14 24 69 43 . 2 1 Thermal 17 | . . . 5 2 . 2 8 Explosive 11 | . . . . 4 . 1 6 Electromagnetic 14 | . . . . . . 4 10 Robot Hit Streak 9 | . 9 7 2 3 . 5 3 Robot Miss Streak 9 | . 2 2 9 5 . 2 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 84 | . 10 14 23 17 . 9 11 Core Hits 70 | . 4 5 16 15 . 7 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 1 2 . . . Blast 3 | . . . 1 2 . . . Melee Attacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3022 | . 209 276 563 788 . 303 883 Guns 22 | . . . . . . 22 . Cannons 1582 | . 209 276 478 440 . 43 136 Explosions 1183 | . . . . 342 . 94 747 Melee 103 | . . . . . . 103 . Ramming 84 | . . . 37 6 . 41 . Kinetic 1472 | . 209 276 478 440 . 43 26 Thermal 306 | . . . 48 . . 17 241 Explosive 886 | . . . . 342 . 94 450 Electromagnetic 171 | . . . . . . 5 166 Impact 103 | . . . . . . 103 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . 3 . . 10 19 Average Corruption 7 | . . . 3 . . 10 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 85 | . . . 35 . . 4 46 Message Errors 14 | . . . 6 . . . 8 Matter Fused 22 | . . . 11 . . 1 10 Heat Flow Errors 6 | . . . 3 . . . 3 Energy Discharges 10 | . . . 4 . . . 6 Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 19 | . . . 9 . . 1 9 Data Loss (major) 3 | . . . . . . . 3 Misfires 3 | . . . . . . . 3 Alerts 2 | . . . 1 . . . 1 Misdirections 2 | . . . . . . 1 1 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 9 | . 1 . 5 3 . . . Projectiles 9 | . 1 . 5 3 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 18 | . 1 4 4 9 . . . Impact 1 | . . . 1 . . . . Kinetic 16 | . 1 4 3 8 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 197 | . . . . 41 . 18 138 Shots 7 | . . . . 2 . . 5 Rammed 12 | . . . . . . 12 . Targets Rammed 18 | . . . 5 1 . 12 . Kicked 6 | . . . 5 1 . . . Crushed . | . . . . . . . . Highest Temperature 628 | . 240 343 392 628 . 303 270 Average Temperature 133 | . 138 125 107 223 . 154 74 Received Heat Transfer 737 | . 39 45 20 507 . . 126 Effects 16 | . . 1 3 12 . . . Shutdowns 4 | . . . 2 2 . . . Energy Bleed 4 | . . . . 4 . . . Matter Decay 4 | . . 1 1 2 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 487 | . . . 100 . . 37 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 232 | . 64 112 96 232 14 45 155 Initial 31 | . . . 13 . 14 4 31 Average 30 | . 10 47 15 47 14 9 59 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 97 100 100 100 Level 1 . | . . . . 2 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . 3 . . 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . . 3 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 3 6 15 13 . 6 7 Peak Tracking Total 6 | . 2 3 4 5 . 6 3 Tactical Retreats 2 | . . 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 3 | . . . 3 3 2 2 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 5 | . 1 . . 2 . . 2 Max in Single Turn 2 | . 1 . . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 4 | . 1 1 . 2 . . . Terminals 3 | . 1 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 1 3 . 5 . . . Successful 6 | . 1 1 . 4 . . . Failed 3 | . . 2 . 1 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 1 3 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 1 . 2 . . . Record 2 | . . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 4 | . . . 3 . . 1 . Largest Group 2 | . . . 2 2 . 1 . Highest-Rated Group 41 | . . . 41 41 . 31 . Highest-Rated Ally 31 | . . . 31 31 . 31 . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . 14 5 . 4 . Total Damage 312 | . . . 146 83 . 83 . Kills 6 | . . . 3 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 5471 | 91 552 589 2226 759 181 100 973 Spaces Moved 2774 | 69 306 294 1102 348 93 85 477 Core 246 | 10 . . . 14 . 63 159 Treads . | . . . . . . . . Legs 2241 | 59 306 294 1102 334 93 22 31 Wheels . | . . . . . . . . Hover 287 | . . . . . . . 287 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 195 50 50 Average Speed 181 | 109 162 190 190 187 195 87 189 Slowest Speed 700 | 120 190 190 190 700 195 195 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 26 19 89 22 4 72 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 110 | . . 2 14 39 . 7 48 Melee . | . . . . . . . . Projectile 20 | . . 2 14 4 . . . AOE 90 | . . . . 35 . 7 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 3043 | 81 349 307 1164 419 94 100 529 Wait 54 | . 10 . 14 30 . . . Move 2768 | 68 305 293 1101 347 93 84 477 Hop . | . . . . . . . . Pick Up 39 | 7 9 1 5 4 . . 13 Fast Attach 31 | 5 2 1 3 12 . . 8 Attach 20 | 1 . 2 1 3 1 . 12 Detach 3 | . . 1 . . . . 2 Swap 11 | . 5 . 3 3 . . . Drop 33 | . 11 1 6 6 . . 9 Fire 64 | . 7 8 26 13 . 2 8 Melee 2 | . . . . . . 2 . Ram 12 | . . . . . . 12 . Kick 6 | . . . 5 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -9/Materials | Build established: Tank 996 | -9/Materials | Discovered new exit (range 7) 1233 | -9/Materials | Entered Mines 1240 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1251 | -9/Mines | Assembled infested the area 1263 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1269 | -9/Mines | Found Prototype Device 1269 | -9/Mines | Identified Exp. Sensor Array 1995 | -9/Mines | Received a Mining Laser from a helpful Derelict 2042 | -9/Mines | Learned location of 1 exit from Materials 2063 | -9/Mines | Found a hidden stash of uninstalled traps 2301 | -9/Mines | Learned location of Storage (-8) 2984 | -9/Mines | Discovered new exit (range 10) 3459 | -9/Mines | Entered Materials 3459 | -8/Materials | Accompanied by 2 allies 3459 | -8/Materials | Evolved 2 slots: Weapon x2 3460 | -8/Materials | Identified exit to Factory 3469 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3600 | -8/Materials | Repaired Shield Generator 3781 | -8/Materials | Lost 9 parts (2n2u5w) 4171 | -8/Materials | Met 7R-MNS 4195 | -8/Materials | Discovered exit to Factory (range 12) 4218 | -8/Materials | Entered Factory 4218 | -7/Factory | Evolved 2 slots: Weapon x2 4219 | -7/Factory | Caught up to 7R-MNS 4399 | -7/Factory | Sucked down chute 4399 | -7/Factory | Entered Waste 4400 | -7/Waste | Met a frightened Derelict 4414 | -7/Waste | EMP discharged 4414 | -7/Waste | System corruption reached 10% 4423 | -7/Waste | Spotted C-40 Crusher 4437 | -7/Waste | Spotted C-40 Crusher 4449 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4452 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4455 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4456 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4458 | -7/Waste | Crushed by Compactor (1 part destroyed) 4466 | -7/Waste | Core integrity fell below 50% 4471 | -7/Waste | Spotted C-40 Crusher 4478 | -7/Waste | Spotted C-40 Crusher 4480 | -7/Waste | Spotted C-40 Crusher 4487 | -7/Waste | Spotted C-40 Crusher 4489 | -7/Waste | Lost 6 parts (1p1n2u2w) 4490 | -7/Waste | Discovered new exit (range 16) 4499 | -7/Waste | Entered Factory 4858 | -7/Factory | Build established: Gunner 4923 | -7/Factory | Core integrity fell below 20% 5472 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Matter fused (-9). Acquired 23 matter. System corrupted: Assault Cannon jammed. G-47 Trooper destroyed. K-01 Serf destroyed. U-05 Engineer destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. U-05 Engineer lays Concrete. System corrupted: Adv. Beam Cannon failed to cycle. R-06 Scavenger destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Gravmag System destroyed. System corrupted: Imp. Titanium Leg stumbles. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #???????????????# #?# """""" #?????????????? | | #???????????????# #?# #?????????????? | | #######???????????????# #?#####+###########??????? | | #?????????????????# #??# #??????? | | #?????????????????# #??# #??????? | | #?????????????????# #??# #??????? | | "" #?????????????????# #??# #??????? | | "" #???????????????### #??# #??????? | | "" #???????????##### # #### #####+########??? | | #####???????????# # # ## # #??? | | ####??????????## /#### # #??? | | ####????#### [ # # #??? | | # # """ """ #??? | | # u # # """ """ #??? | | ???# % ! # # """ """ #??? | | + # # #??? | | ?####### ##### = # # """ """ #??? | | ???????# #???# =% %= # # """ """ #??? | | #???####+##### + # """ """ #??? | | #???# ## # # #??? | | #???# ## # # ! #??? | | #???# ] ## # ##############??? | | #???# ## # #???????????????? | | ##### ###+######g#### #???????????????? | | # # #???????????????? | | # # @ #???????????????? | | # # """ " #???????????????? | | + # """ """ #???????????????? | | # &+& """ """ #???????????????? | | # # ########???????????????? | | ######### #??????????????????????? | | ! #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | """" """" """" #??????????????????????? | | """" """" """" ####+######???????????????????? | | """" """" """" # #???????????????????? | | """" """" """" # "" ########????????????? | | "?"" """" """" + """ + ^ ?????? | | ?????"?"" """" # S" ########????????????? | | ??????? # #???????????????????? | | ?????????? # """ ! #???????????????????? | | ??????????###? # """ #???????????????????? | | ?????????????# # """ #???????????????????? | | ?????????????# ###########???????????????????? | | ?????????????? #?????????????????????????????? | | ??????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None Game ------ Seed CannonDeliveryCompressor Manual? 0 Play Time 00:31:46 Cumulative 8.3 hours Start 2024.07.24 @ 21:28:47 End 2024.07.24 @ 21:59:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4c73f7b7-ef95-4847-ab97-c4ec82134c3d