Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.10 @ 20:30:05 Player: Hooferboof Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1680) 1680 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4340 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 72/300 Energy 150/150 System Corruption 0% Temperature Critical (686) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Advanced Treads Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Matter Filter Medium Armor Plating Hardened Light Armor Plating Improved Field Recycling Unit (0) Particle Gun Heavy Particle Cannon Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Improved Spread Laser Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Matter Filter Medium Armor Plating Hardened Light Armor Plating Improved Field Recycling Unit EM Shotgun Particle Gun Heavy Particle Cannon Heavy Particle Cannon Assault Cannon [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Terrain Scan Processor Device Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 49 | 6 7 15 10 11 Power 10 | 1 1 2 3 3 Engine 5 | 1 . . 3 1 Core 5 | . 1 2 . 2 Reactor . | . . . . . Propulsion 12 | 2 1 5 3 1 Treads 5 | . . 2 3 . Leg 7 | 2 1 3 . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 4 3 1 Device 4 | . 1 2 . 1 Storage 3 | 1 1 . 1 . Processor 4 | . . 2 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 3 4 1 6 Energy Gun 5 | . 1 1 . 3 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 4 | 2 2 . . . Ballistic Cannon 3 | . . . 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 11 | . . 1 2 8 Power 4 | . . 1 2 1 Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon 3 | . . . . 3 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 95 98 99 98 Engine 6 | . 11 . 13 13 Core 6 | . 2 11 3 1 Treads 5 | . . 2 8 14 Leg 14 | . 27 19 9 . Device 13 | . 13 14 9 14 Storage 10 | . 14 11 9 7 Processor 17 | . . 17 27 23 Energy Gun 6 | . 2 8 . 9 Energy Cannon 8 | . . 10 9 7 Ballistic Gun 3 | . 22 1 . . Ballistic Cannon 1 | . . . 4 4 Peak Build Rating 42 | 6 10 23 27 42 Average Rating 22 | 4 7 18 26 36 On Entrance 12 | . 6 10 21 27 Naked Turns . | . . . . . Heaviest Build 98 | 11 90 98 60 70 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 8 | . 8 4 2 1 Average Overweight (x) 2 | . 2 3 1 1 Largest Inventory Capacity 25 | 8 25 25 25 20 Average Capacity 22 | 6 22 25 20 20 Most Carried 20 | 4 8 17 20 20 Average Carried 14 | 1 6 13 18 19 Final Capacity 25 | 8 25 25 20 20 Final Carried 20 | 4 8 17 20 18 Class Distribution -------------------- 44% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Skirmisher 14% | Skirmisher 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1007 | 250 94 292 66 305 Remotely . | . . . . . Salvage Created 1847 | . 126 1032 259 430 Parts 118 | . 12 69 18 19 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 5 25 6 6 Guns 18 | . 5 10 . 3 Cannons 23 | . . 14 6 3 Classes Destroyed 11 | . 2 5 1 3 Worker 4 | . . 1 . 3 Builder 1 | . . . 1 . Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 6 | . . 4 2 . Swarmer 9 | . 3 3 3 . Grunt 23 | . 2 16 2 3 Brawler 1 | . . 1 . . Duelist 2 | . . 1 . 1 Sentry 5 | . . 4 1 . Programmer 2 | . . . . 2 Best Kill Streak 5 | . 5 4 3 3 Combat Bots Only 5 | . 5 4 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 264 | . 27 102 34 101 Missed 57 | . 4 35 6 12 Damage Taken 2758 | . 163 653 244 1698 Core 994 | . 48 135 41 770 Absorbed by Shields . | . . . . . Ignored by Resistances 649 | . 53 200 75 321 Core Remaining (%) 84 | 100 80 66 92 . Volleys Fired 153 | 1 14 75 28 35 Largest 3 | 2 2 2 2 3 Hottest 192 | 40 85 150 119 192 Shots Fired 274 | 2 28 135 31 78 Gun 141 | 2 28 73 . 38 Cannon 133 | . . 62 31 40 Launcher . | . . . . . Special . | . . . . . Kinetic 84 | 2 27 20 3 32 Thermal 174 | . 1 115 28 30 Explosive . | . . . . . Electromagnetic 16 | . . . . 16 Robot Hit Streak 26 | . 26 16 17 17 Robot Miss Streak 6 | . 1 3 2 6 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 3 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 204 | . 26 98 24 56 Core Hits 99 | . 11 37 11 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Burn 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4129 | . 261 1964 629 1275 Guns 1647 | . 261 776 . 610 Cannons 2428 | . . 1175 629 624 Explosions 41 | . . . . 41 Melee . | . . . . . Ramming 13 | . . 13 . . Kinetic 1033 | . 261 137 79 556 Thermal 2963 | . . 1814 550 599 Explosive . | . . . . . Electromagnetic 120 | . . . . 120 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 59 | . . 31 5 23 Projectiles 59 | . . 31 5 23 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary 1 | . . . . 1 Self-Inflicted Damage 11 | . . . . 11 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 1010 | . 28 558 452 1010 Average Temperature 232 | . 14 128 162 441 Received Heat Transfer 1323 | . 42 318 117 846 Effects 82 | . . 11 2 69 Shutdowns 20 | . . 1 2 17 Energy Bleed 8 | . . 4 . 4 Interference 14 | . . 2 . 12 Matter Decay 10 | . . 1 . 9 Short Circuit 6 | . . 1 . 5 Damage (minor) 4 | . . . . 4 Damage (major) 15 | . . 2 . 13 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . . 4 1 1 Heat Transferred 4690 | . . 3330 814 546 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 299 | . 120 299 245 106 Initial 107 | . . . 107 35 Average 69 | . 12 79 164 33 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 92 | 100 100 94 59 100 Level 1 7 | . . 5 40 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 5 . 3 Investigation 4 | . . 3 . 1 Extermination 2 | . . . . 2 Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 8 37 9 9 Peak Tracking Total 4 | . 4 4 4 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 3 1 4 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . . 1 . 2 Terminals 3 | . . 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 3 . 4 Successful 7 | . . 3 . 4 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . 3 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 3 . 4 Record 2 | . . 1 . 1 Prototype ID Bank 1 | . . . . 1 Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Locate Traps 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 3 | . . 1 . 2 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3836 | 71 453 1925 460 927 Spaces Moved 1139 | 50 137 476 162 314 Core 6 | 6 . . . . Treads 463 | . . 60 89 314 Legs 670 | 44 137 416 73 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 320 190 250 Average Speed 289 | 111 295 349 236 250 Slowest Speed 680 | 120 680 400 330 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 29 42 23 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . 11 5 8 Melee . | . . . . . Projectile 20 | . . 11 5 4 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1421 | 60 159 602 208 392 Wait 21 | . . . . 21 Move 1135 | 49 136 475 161 314 Hop . | . . . . . Pick Up 38 | 4 2 21 6 5 Fast Attach 14 | 6 4 2 2 . Attach 13 | . . 3 5 5 Detach 1 | . . . 1 . Swap 23 | . 3 11 3 6 Drop 21 | . . 13 2 6 Fire 153 | 1 14 75 28 35 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 5) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 937 | -9/Materials | Build established: Scavenger-Mutant 1716 | -9/Materials | Build established: Mutant 2378 | -9/Materials | Discovered new exit (range 14) 2444 | -9/Materials | Identified exit to Materials 2450 | -9/Materials | Entered another Materials area 2450 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2886 | -8/Materials | Discovered new exit (range 3) 2907 | -8/Materials | Identified exit to Factory 2910 | -8/Materials | Entered Factory 2910 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3205 | -7/Factory | Build established: Scavenger-Skirmisher 3763 | -7/Factory | Build established: Skirmisher 3813 | -7/Factory | Core integrity fell below 50% 3829 | -7/Factory | Core integrity fell below 20% 3838 | -7/Factory | Core destroyed Last Messages --------------- 03823_ Overheating: Energy bleed (-20). 03823_ K-01 Serf collects debris. 03824_ Overheating: Broken Visual Processing Unit damaged (-5). 03824_ Critical hit (Burn: +37). 03825_ Arm. Treads destroyed. 03825_ G-47 Trooper destroyed. 03825_ Gauss Cannon destroyed. 03826_ Power failure, Mic. Nuclear Core shutdown. 03826_ Overheating: System interference. 03826_ Assault Cannon temporarily disabled. 03826_ Terrain Scan Processor temporarily disabled. 03826_ K-01 Serf collects debris. 03829_ Overheating: Core damaged (-140). 03830_ K-01 Serf collects debris. 03833_ Overheating: Terrain Scan Processor damaged (-4). 03834_ K-01 Serf collects debris. 03836_ Power failure, Mic. Nuclear Core shutdown. 03836_ Critical hit (Burn: +37). 03837_ K-01 Serf collects debris. 03838_ Overheating: Core damaged (-140). 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"?? | | ?????????????? ?? ?# ? ? ????????? ??? | | ?????????????????"???? ?? ?????????? ? ?? ? | | ?????????????????"?? ??##+#?????????????###??????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????????????????????????^?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 24 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaVariableTerrabomb Manual? 0 Play Time 00:26:13 Cumulative 17.5 hours Start 2024.12.10 @ 07:52:25 End 2024.12.10 @ 20:30:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Swanston Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21f696ff-64bf-4d67-9e28-d4caccf1f711