Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 19:38:04 Player: LEWiKK Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (26) 130 Value Destroyed (703) 703 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1667) 1667 TOTAL SCORE: 8040 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Friendly Fire -33 Cogmind --------- Core Integrity 0/1150 Matter 78/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Grenade Launcher Improved Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved VTOL Module Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Structural Scanner ECM Suite System Shield > --- WEAPON ----------- Minigun > --- INVENTORY -------- Light Fission Core Improved VTOL Module Gravity Neutralizer Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Quantum Rifle Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 1 1 . . 1 1 . . . . . Utility 7 | . . 1 1 1 . 1 1 . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 52 | . 1 16 8 1 . 15 . 3 1 2 3 2 Power 11 | . 1 1 3 . . 5 . . . 1 . . Engine 4 | . 1 1 1 . . 1 . . . . . . Core 7 | . . . 2 . . 4 . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | . . 12 2 . . 6 . 2 . . . . Treads . | . . . . . . . . . . . . . Leg 6 | . . 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 16 | . . 6 2 . . 6 . 2 . . . . Utility 12 | . . 2 2 1 . 2 . 1 1 1 1 1 Device 9 | . . 1 1 1 . 2 . 1 1 . 1 1 Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 2 | . . . 1 . . . . . . 1 . . Protection 1 | . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 7 | . . 1 1 . . 2 . . . . 2 1 Energy Gun 1 | . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | . . 1 1 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 3 | . . 2 . . . 1 . . . . . . Parts Lost 30 | . 1 5 . . 3 2 . 2 11 2 3 1 Power 5 | . 1 1 . . 1 1 . . 1 . . . Propulsion 11 | . . 3 . . 1 1 . 2 4 . . . Utility 9 | . . . . . . . . . 5 2 1 1 Weapon 5 | . . 1 . . 1 . . . 1 . 2 . Highest Loss Streak 11 | . 1 3 . . 3 2 . 2 11 2 3 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 85 83 89 84 68 65 . 64 40 15 13 7 Engine 5 | . 14 11 2 . . . . 5 2 . . . Core 1 | . . . 6 7 3 5 . . . 3 . . Leg 12 | . 28 28 . . . . . . . . . . Flight 5 | . . 1 27 23 19 23 . 23 11 . . . Device 5 | . . . 15 23 23 16 . 17 15 5 3 2 Storage 6 | . 14 11 9 7 7 6 . 5 3 . . . Hackware 3 | . . . 8 7 7 6 . 5 5 6 5 5 Protection 2 | . . 9 2 . . . . . . . . . Energy Gun 3 | . 14 1 . . . . . . . . 4 . Ballistic Gun 10 | . 14 20 18 15 7 4 . 5 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 21 | 11 13 17 17 16 16 20 20 21 21 7 10 4 Greatest Support 30 | 20 20 30 20 20 20 20 20 21 21 9 3 3 Greatest Overweight (x) 3 | . . 1 . . . . . . 1 . 3 1 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | . 8 8 8 7 7 8 8 8 7 5 5 4 Average Carried 6 | . 7 7 7 7 7 6 8 6 6 4 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 5 8 7 7 8 8 7 5 4 3 4 Class Distribution -------------------- 84% | Mutant 8% | Infiltrator-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Infiltrator-Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Infiltrator-Sprinter | -5/DSF Mutant | -5/Garrison Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Matter Collected 651 | 194 44 281 . . . 103 . . . . 29 . Remotely . | . . . . . . . . . . . . . Salvage Created 1002 | . 346 553 . . . 103 . . . . . . Parts 48 | . 14 29 . . . 5 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Combat Hostiles Destroyed 22 | . 6 12 . . . 4 . . . . . . Guns 22 | . 6 12 . . . 4 . . . . . . Classes Destroyed 6 | . 3 3 . . . . . . . . . . Recycler 3 | . 1 2 . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Swarmer 8 | . . 4 . . . 4 . . . . . . Grunt 11 | . 6 5 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . Best Kill Streak 4 | . 2 4 . . . 4 . . . . . . Combat Bots Only 4 | . 2 3 . . . 4 . . . . . . Max Kills in Single Turn 2 | . 2 2 . . . 1 . . . . . . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Hostile Shots Fired 397 | . 44 65 12 . 7 38 . 6 104 36 44 41 Missed 118 | . 8 18 7 . 3 13 . 3 25 14 9 18 Damage Taken 4322 | . 461 665 65 . 114 297 . 121 1107 325 671 496 Core 2138 | . 96 104 39 . 8 65 . 75 584 250 442 475 Absorbed by Shields 259 | . . . . . . . . . 222 . 37 . Core Remaining (%) 78 | 100 61 74 92 . 98 92 . . 34 . . . Volleys Fired 93 | . 33 38 1 . . 19 . . . . 2 . Largest 2 | . 2 2 2 . . 1 . . . . 1 . Hottest 70 | . 70 70 43 . . 25 . . . . 36 . Shots Fired 164 | . 66 75 2 . . 19 . . . . 2 . Gun 162 | . 66 75 2 . . 19 . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . Kinetic 128 | . 33 74 2 . . 19 . . . . . . Thermal 34 | . 33 1 . . . . . . . . . . Explosive 2 | . . . . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 19 17 5 . . 5 . . . . 1 . Robot Miss Streak 4 | . 2 4 1 . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 123 | . 49 59 1 . . 12 . . . . 1 1 Core Hits 54 | . 17 26 1 . . 7 . . . . 3 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . Critical Strikes 5 | . 3 2 . . . . . . . . . . Burn 3 | . 3 . . . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1583 | . 521 682 9 . . 200 . . . 2 169 . Guns 1412 | . 521 682 9 . . 200 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 169 | . . . . . . . . . . . 169 . Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 . . Kinetic 1084 | . 193 682 9 . . 200 . . . . . . Thermal 328 | . 328 . . . . . . . . . . . Explosive 169 | . . . . . . . . . . . 169 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 4 10 16 Average Corruption 5 | . . . . . . . . . . 4 4 11 Corruption Purged 1 | . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . 1 9 7 Message Errors 6 | . . . . . . . . . . . 4 2 Matter Fused 2 | . . . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . . . . . . . 1 25 . Shots 1 | . . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 241 | . 241 24 2 . . 9 . . . . 69 163 Average Temperature 76 | . 116 4 1 . . 6 . . . . 34 98 Received Heat Transfer 924 | . 255 150 . . . 30 . . 423 . 57 9 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . Heat Transferred 1184 | . 1184 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Peak Influence 395 | . 202 240 395 186 145 280 137 104 70 17 . . Initial 186 | . . 85 99 186 130 60 137 99 70 2 . . Average 125 | . 80 141 155 186 129 205 137 96 23 4 . . Maximum Alert Level 1 | . 1 1 1 . . 1 . . . . . . Low Security (%) 71 | . 88 61 82 100 100 33 100 100 100 100 . . Level 1 28 | . 11 38 17 . . 66 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 3 2 . 1 . . . . 1 . 1 Investigation 1 | . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 1 3 1 . 1 . . . . 1 . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Distress Signals 5 | . 2 1 1 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 107 | . 11 21 14 . 5 20 . 3 11 8 6 8 Peak Tracking Total 13 | . 4 4 13 . 4 11 . 2 11 8 6 11 Tactical Retreats 12 | . . 1 4 . . 4 . 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Traps Triggered 8 | . . . 1 . . 2 . . 4 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Machines Accessed 19 | . 5 1 5 2 . 2 1 . . 2 1 . Terminals 14 | . 5 1 4 1 . 1 1 . . 1 . . Fabricators 2 | . . . . 1 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 52 | . 20 2 16 2 . 3 1 . . 7 1 . Successful 29 | . 10 1 10 2 . 2 1 . . 2 1 . Failed 22 | . 9 1 6 . . 1 . . . 5 . . Catastrophic 4 | . 2 . . . . . . . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 35 | . 18 2 9 . . . . . . 6 . . Terminals 46 | . 20 2 15 1 . 2 1 . . 5 . . Fabricators 2 | . . . . 1 . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 15 | . 7 . 4 1 . 1 1 . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . Open DSF 3 | . . . . 1 . 1 1 . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . 1 . . . . . . Network Status 2 | . . . . 1 . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 3 1 5 . . . . . . 1 . . Terminals 10 | . 3 1 5 . . . . . . 1 . . Assimilate 2 | . 1 . 1 . . . . . . . . . Botnet 8 | . 2 1 4 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 5 1 5 . . . . . . 2 . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Used RIF Installer 1 | . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Total Allies 2 | . 1 . . . . . . . . . . 1 Largest Group 1 | . 1 . . . . . . . . . . 1 Highest-Rated Group 47 | . 10 . . . . . . . . . . 47 Highest-Rated Ally 47 | . 10 . . . . . . . . . . 47 Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . 2 Total Damage 55 | . . . . . . . . . . . . 55 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Turns Passed 2552 | . 395 732 226 24 15 223 3 29 83 84 627 111 Spaces Moved 2581 | 1 220 315 396 72 45 520 10 85 137 158 419 203 Core 820 | . . . . . . . . . 40 158 419 203 Treads . | . . . . . . . . . . . . . Legs 499 | 1 220 278 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1262 | . . 37 396 72 45 520 10 85 97 . . . Fastest Speed 27 | 120 120 34 32 32 32 27 28 28 28 50 50 50 Average Speed 70 | 120 120 115 33 32 32 28 28 28 37 50 147 51 Slowest Speed 200 | 120 120 190 34 32 34 32 28 28 50 50 200 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . 2 5 . . 1 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 45 32 50 2 58 17 . 67 35 6 52 38 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 . . . 1 . . . 1 . . Scrap Searched 2 | . . . . . . . . . . . 1 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 12 | . . . . . . . . . . . 12 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 12 | . . . . . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Fac Upp Upp Total 3148 | . 295 616 481 72 44 578 9 89 167 162 425 210 Wait 332 | . 29 226 69 . . 7 . . . 1 . . Move 2552 | . 219 310 386 71 44 517 9 84 134 157 418 203 Hop 8 | . . 2 4 . . 1 . . 1 . . . Pick Up 50 | . 8 14 8 . . 13 . 2 . 1 2 2 Fast Attach . | . . . . . . . . . . . . . Attach 39 | . 1 10 3 1 . 13 . 3 1 2 3 2 Detach 6 | . . 1 1 . . 3 . . . . . 1 Swap 13 | . . 6 5 . . 2 . . . . . . Drop 21 | . 5 9 4 . . 3 . . . . . . Fire 93 | . 33 38 1 . . 19 . . . . 2 . Melee 1 | . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . 31 . . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Build established: Mutant 383 | -10/Materials | Central database locked down 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 536 | -9/Materials | Lost 3 parts (2n1w) 1127 | -9/Materials | Discovered new exit (range 4) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1314 | -8/Materials | Identified exit to Factory 1354 | -8/Materials | Entered Factory 1354 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1378 | -7/Factory | Identified exit to DSF 1378 | -7/Factory | Entered DSF 1388 | -7/DSF | Discovered new exit (range 14) 1393 | -7/DSF | Entered Factory 1393 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -6/Factory | Lost 3 parts (1p1n1w) 1613 | -6/Factory | Discovered new exit (range 10) 1616 | -6/Factory | Entered another Factory area 1616 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1619 | -5/Factory | Identified exit to DSF 1619 | -5/Factory | Entered DSF 1633 | -5/DSF | Discovered new exit (range 16) 1648 | -5/DSF | Additional patrols routed to DSF 1648 | -5/DSF | Entered Garrison 1651 | -5/Garrison | Installed Relay Interface Framework 1664 | -5/Garrison | Triggered checkpoint 1695 | -5/Garrison | Spotted B-75 Beast 1698 | -5/Garrison | Triggered checkpoint 1709 | -5/Garrison | Core integrity fell below 50% 1727 | -5/Garrison | Discovered new exit (range 10) 1728 | -5/Garrison | Spotted B-75 Beast 1729 | -5/Garrison | Spotted B-90 Cyclops 1731 | -5/Garrison | Entered Factory 1731 | -4/Factory | Evolved 2 slots: Utility x2 1755 | -4/Factory | Lost 11 parts (1p4n5u1w) 1805 | -4/Factory | Discovered new exit (range 12) 1815 | -4/Factory | Entered Upper Caves 2401 | -4/Upper Caves | Identified exit to Upper Caves 2427 | -4/Upper Caves | System corruption reached 10% 2433 | -4/Upper Caves | Core integrity fell below 50% 2442 | -4/Upper Caves | Entered another Upper Caves area 2443 | -4/Upper Caves | Encountered a Warlord checkpoint 2457 | -4/Upper Caves | Lost 3 parts (1u2w) 2486 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2521 | -4/Upper Caves | Core integrity fell below 20% 2547 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2553 | -4/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Acquired Mak. Sword. Adv. System Restoration Module purges 1% system corruption (9%). 4EIVBRFGHKVSV:=U:OMP745P%F =SKO0H&BW Attempting to rewire G-67 Veteran. Sneak attack on G-67 Veteran. G-67 Veteran rewired. Penetrated by Slug. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Y-72 Warden: "REQUESTING BACKUP." B-60 Warrior destroyed. OT>9I&EYCPMJIJ B X2W,NF=ET8%TDVF System corrupted: Heat flow error (+206). Adv. System Restoration Module destroyed. System corrupted: Component data lost. Acquired derelict log, extracted data. Data stored: Armory entrances (x1). Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Slug penetrates Wall. 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Y #?????????? | | ????????????????????????## #?????????? | | ?????????????????????????## #?????????? | | ??????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ????????????????????????? #????????? | | ???????????????????????? ##????????? | | ??????????????????????? ## ####?????????? | | ??????????????????????###?# ##????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# ?????????????? | | ??????????????????????????# ?????????????? | | ??????????????????????????? ?????????????? | | ????????????????????????????? "# !???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Phase Shifting 5 Evasion (%) 71 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonGuidanceRail Manual? 0 Play Time 00:46:14 Cumulative 32.2 hours Start 2024.04.19 @ 18:53:53 End 2024.04.19 @ 19:38:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e3efe5d6-8c13-47a8-8183-10ce9c653631