Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 11:16:32 Player: TheChosenOne Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (3684) 3684 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 9907 Bonus ------- High Alert Combat Kills 43 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Heavy Laser Wave Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Machine Analyzer Triangulator Enhanced Optical Array Advanced Signal Interpreter Transmission Jammer Point Defense System Improved Recalibrator > --- WEAPON ----------- Heavy Phase Cannon Hypervelocity Coil Gun Improved Remote Datajack > --- INVENTORY -------- Light Fission Core Wheel Improved Recalibrator Disruptor Cannon Power Sword [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Triangulator Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Makeshift Axe Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . 2 . 2 . 2 2 . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . . 1 . 1 . . . . 1 . . Utility 5 | . . 1 . 1 . 1 1 . . . 1 . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 219 | 8 7 15 8 12 21 47 32 2 . 10 38 19 . Power 30 | 1 1 2 1 1 2 7 6 . . 1 4 4 . Engine 11 | 1 1 2 1 . 1 2 2 . . 1 . . . Core 19 | . . . . 1 1 5 4 . . . 4 4 . Reactor . | . . . . . . . . . . . . . . Propulsion 50 | 3 . 5 2 3 4 11 6 . . 2 10 4 . Treads 1 | . . . . . . . . . . . . 1 . Leg 20 | 2 . 5 2 3 2 6 . . . . . . . Wheel 6 | 1 . . . . 2 3 . . . . . . . Hover 17 | . . . . . . 2 5 . . 1 8 1 . Flight 6 | . . . . . . . 1 . . 1 2 2 . Utility 60 | 2 1 2 1 2 6 14 14 . . 2 11 5 . Device 36 | . 1 1 1 1 4 6 9 . . 1 10 2 . Storage 6 | 2 . . . 1 . 3 . . . . . . . Processor 8 | . . 1 . . 1 2 1 . . 1 . 2 . Hackware 2 | . . . . . . . 1 . . . 1 . . Protection 8 | . . . . . 1 3 3 . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 79 | 2 5 6 4 6 9 15 6 2 . 5 13 6 . Energy Gun 21 | 2 2 . . . . 8 . 1 . 2 1 5 . Energy Cannon 7 | . . 2 . . 1 . . . . . 3 1 . Ballistic Gun 9 | . 1 . . . 2 1 1 . . 2 2 . . Ballistic Cannon 8 | . 1 1 3 2 1 . . . . . . . . Launcher 5 | . . . 1 1 1 . . . . . 2 . . Special Weapon 8 | . . . . . . . 3 1 . 1 3 . . Impact Weapon 3 | . . . . . . 2 1 . . . . . . Slashing Weapon 17 | . 1 2 . 3 4 4 1 . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . 6 . . . . . . . Parts Lost 64 | . 1 2 2 2 15 12 6 . . 1 8 15 . Power 6 | . . . 1 . 2 1 . . . . 1 1 . Propulsion 22 | . . . . . 5 6 4 . . 1 1 5 . Utility 15 | . . 2 . 1 4 . 1 . . . 2 5 . Weapon 21 | . 1 . 1 1 4 5 1 . . . 4 4 . Highest Loss Streak 7 | . 1 1 3 2 5 6 4 . . 1 2 7 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 99 96 99 93 87 89 93 93 90 90 42 23 Engine 5 | . 14 11 10 2 3 2 5 6 6 6 3 . . Core 3 | . . . . 6 4 4 5 6 6 6 6 . . Leg 12 | . 28 21 21 27 21 13 9 . . . . . . Wheel 1 | . . . . . 2 5 . . . . . . . Hover 6 | . . . . . . 2 7 20 20 17 21 2 . Device 9 | . 1 10 9 17 4 5 6 13 13 13 19 10 . Storage 5 | . 14 11 11 9 8 6 4 . . . . . . Processor 16 | . . 11 11 9 18 20 20 20 20 20 17 20 23 Hackware 1 | . . . . . . . 1 6 6 6 2 . . Protection 1 | . . . . . 3 2 4 . . . . 1 . Energy Gun 2 | . 15 . . . . 6 . 6 6 4 2 . . Energy Cannon 2 | . . 18 . . 2 . . . . . 1 . . Ballistic Gun 1 | . 6 . . . 6 1 . 4 . 1 2 . . Ballistic Cannon 3 | . . 8 21 13 8 . . . . . . . . Special Weapon 1 | . . . . . . . 1 1 6 5 4 . . Impact Weapon 1 | . . . . . . 2 9 . . . . . . Slashing Weapon 5 | . 5 4 . 12 7 10 4 6 6 6 3 1 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 18 17 26 21 40 46 45 54 34 34 36 56 62 . Greatest Support 59 | 20 20 20 26 36 36 59 50 50 50 50 59 56 3 Greatest Overweight (x) 4 | . . 2 1 1 3 4 1 . . 1 1 3 . Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 5 5 5 5 5 5 Average Capacity 9 | 6 8 8 8 14 14 11 12 5 5 5 5 5 5 Most Carried 15 | 6 8 8 8 15 15 15 15 5 5 5 5 5 4 Average Carried 8 | 3 7 7 6 12 12 9 11 4 5 4 4 4 4 Final Capacity 15 | 8 8 8 8 15 5 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 8 15 5 15 4 5 5 5 5 4 4 Class Distribution -------------------- 42% | Mutant 23% | Scavenger-Mutant 10% | Hacker-Mutant 9% | Skirmisher 6% | Infiltrator-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Matter Collected 3000 | 280 47 259 104 120 315 511 220 134 . 182 455 373 . Remotely . | . . . . . . . . . . . . . . Salvage Created 4023 | 59 147 765 89 250 686 757 246 89 . 152 685 98 . Parts 228 | 3 13 44 3 17 48 46 9 4 . 8 29 4 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 . 6 . 4 . Prevented 6 | . . . . . . . . . . . . 6 . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 90 | . 6 15 3 6 15 13 7 4 . 7 10 4 . Melee 29 | . . . . 3 10 6 4 . . . 6 . . Guns 28 | . 6 . . . 1 6 1 4 . 7 1 2 . Cannons 26 | . . 15 2 1 4 . . . . . 2 2 . AOE 3 | . . . 1 2 . . . . . . . . . Classes Destroyed 12 | 1 2 4 . . 3 1 . . . 1 . . . Worker 4 | . . . . . 1 1 . . . . 2 . . Builder 2 | . . . . . 1 1 . . . . . . . Recycler 6 | 1 1 2 . . 1 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . . . Watcher 5 | . 1 1 . . . 1 . . . . 2 . . Swarmer 31 | . 6 . . . 4 3 3 4 . 5 2 4 . Grunt 29 | . . 13 3 4 3 4 . . . . 2 . . Brawler 2 | . . 1 . . . . . . . . 1 . . Sentry 13 | . . 1 . 2 7 2 1 . . . . . . Hunter 4 | . . . . . 1 2 . . . . 1 . . Programmer 9 | . . . . . . 2 3 . . . 4 . . Best Kill Streak 5 | 1 5 4 3 2 4 3 3 4 . 5 5 2 . Combat Bots Only 5 | . 3 3 3 2 4 3 3 4 . 5 5 2 . Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 1 2 . 1 2 1 . Gunslinging 1 | . 1 . . . . . . 1 . . . . . Exploded 2 | . . . 1 2 . . . . . . . . . Melee 1 | . . . . 1 1 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Hostile Shots Fired 1282 | . 44 108 28 47 209 260 166 15 . 25 156 195 29 Missed 427 | . 11 20 7 16 67 96 61 4 . 6 59 68 12 Damage Taken 9781 | . 415 771 249 361 1550 1599 1161 130 . 236 1517 1588 204 Core 2269 | . 30 197 11 45 338 179 416 22 . 23 274 530 204 Absorbed by Shields 417 | . . 100 . . 105 . . . . . 34 178 . Ignored by Resistances 3045 | . 122 268 76 106 566 484 334 38 . 67 429 492 63 Regen/Repaired (Parts) 104 | . 64 . . . . 40 . . . . . . . Core Remaining (%) 64 | 100 88 . 48 . 30 74 . . . 45 . . . Volleys Fired 171 | 4 12 26 6 4 16 21 19 8 . 14 32 9 . Largest 3 | 2 2 3 2 2 3 3 1 2 . 2 3 2 . Hottest 206 | 90 90 175 98 83 151 165 25 100 . 75 206 150 . Shots Fired 299 | 8 24 67 9 8 34 36 19 14 . 22 46 12 . Gun 148 | 8 24 . . . 14 36 6 12 . 19 23 6 . Cannon 119 | . . 67 7 6 18 . . . . . 15 6 . Launcher 14 | . . . 2 2 2 . . . . . 8 . . Special 18 | . . . . . . . 13 2 . 3 . . . Kinetic 117 | . 7 21 6 6 30 6 6 6 . 16 13 . . Thermal 111 | 8 12 46 1 . 2 12 . 6 . 3 10 11 . Explosive 6 | . . . 2 2 2 . . . . . . . . Electromagnetic 47 | . 5 . . . . 18 . . . . 23 1 . Robot Hit Streak 29 | 4 7 23 18 25 29 18 8 10 . 4 10 4 . Robot Miss Streak 4 | 1 3 2 . . 1 2 2 4 . 2 2 3 . Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 3 | . 1 . . . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . 1 . . . Shots Hit Robots 293 | 6 15 45 8 13 48 51 27 8 . 14 52 6 . Core Hits 136 | 2 8 21 6 7 20 30 5 4 . 8 21 4 . Critical Kills 2 | . . . . . . . . . . . 2 . . Critical Parts Destroyed 6 | . . . . . . 2 1 . . . 3 . . Critical Strikes 22 | . 1 . . 2 1 4 1 1 . . 12 . . Burn 2 | . 1 . . . . . . 1 . . . . . Destroy 7 | . . . . . . 1 . . . . 6 . . Smash 2 | . . . . . . 1 1 . . . . . . Sever 11 | . . . . 2 1 2 . . . . 6 . . Melee Attacks 117 | . 1 5 . 6 34 32 15 . . 2 22 . . Impact 11 | . . . . . . 1 10 . . . . . . Slashing 106 | . 1 5 . 6 34 31 5 . . 2 22 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 2 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . 1 3 2 . . . . . . Damage Inflicted 8611 | 71 334 972 292 474 1711 1383 611 121 . 230 2176 236 . Guns 1690 | 71 173 . . . 130 489 131 121 . 230 281 64 . Cannons 2002 | . . 972 122 111 294 . . . . . 331 172 . Explosions 1366 | . 161 . 170 150 140 . . . . . 745 . . Melee 3553 | . . . . 213 1147 894 480 . . . 819 . . Ramming . | . . . . . . . . . . . . . . Kinetic 1389 | . 31 229 101 111 382 82 131 54 . 184 84 . . Thermal 2173 | 71 250 743 21 . 42 264 . 67 . 46 433 236 . Explosive 460 | . . . 170 150 140 . . . . . . . . Electromagnetic 1036 | . 53 . . . . 143 . . . . 840 . . Impact 391 | . . . . . . 51 340 . . . . . . Slashing 3162 | . . . . 213 1147 843 140 . . . 819 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 6 4 4 4 4 10 10 10 Average Corruption 5 | . . . . . . 4 1 4 4 4 7 10 10 Corruption Purged 5 | . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 120 | . . . . . . 29 10 2 1 10 20 48 . Message Errors 32 | . . . . . . 10 4 . 1 1 4 12 . Matter Fused 26 | . . . . . . 5 1 1 . 4 3 12 . Heat Flow Errors 10 | . . . . . . 2 . . . . 2 6 . Energy Discharges 10 | . . . . . . 2 . 1 . 1 2 4 . Parts Rejected 7 | . . . . . . 1 1 . . 2 1 2 . Parts Fused 2 | . . . . . . . . . . . . 2 . Data Loss (minor) 14 | . . . . . . 4 2 . . 2 2 4 . Data Loss (major) 9 | . . . . . . 4 2 . . . 2 1 . Misfires 1 | . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . . . 2 . . Misdirections 6 | . . . . . . . . . . . 1 5 . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 357 | . 59 . 10 . 95 51 94 . . . 48 . . Projectiles 8 | . . . . . . . . . . . 8 . . Explosions 101 | . 59 . 10 . 18 . . . . . 14 . . Melee 248 | . . . . . 77 51 94 . . . 26 . . Knockbacks 7 | . . 2 1 . 2 1 1 . . . . . . Impact 2 | . . . . . . 1 1 . . . . . . Kinetic 4 | . . 2 1 . 1 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 338 | . 193 . 22 . 123 . . . . . . . . Shots 8 | . 3 . 2 . 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 550 | 120 130 502 75 18 87 286 4 312 . 76 550 249 . Average Temperature 86 | 61 53 123 37 8 37 95 2 155 . 22 84 86 . Received Heat Transfer 3046 | . 54 453 111 270 916 516 201 . . 9 237 279 . Effects 23 | . . 5 . . . 4 . . . . 14 . . Shutdowns 4 | . . 1 . . . . . . . . 3 . . Energy Bleed 2 | . . 1 . . . 1 . . . . . . . Interference 9 | . . 1 . . . 3 . . . . 5 . . Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 1 | . . 1 . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . Damage (major) 5 | . . . . . . . . . . . 5 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 8 | . . . . . . 2 2 . . . 4 . . Impact Corruptions 7 | . . . . . . 2 5 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 1 1 . . 1 1 . . . . . 1 . Heat Transferred 3917 | 186 483 1332 37 . 74 600 . 250 . 100 559 296 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Peak Influence 435 | 5 233 275 140 119 362 230 125 . . . 435 . . Initial 300 | . 2 13 52 . 35 113 12 . . . 300 . . Average 113 | . 97 145 78 56 211 71 41 . . . 229 . . Maximum Alert Level 2 | . 1 1 . . 1 1 . . . . 2 . . Low Security (%) 80 | 100 91 80 100 100 40 96 100 . . . 37 . . Level 1 17 | . 8 19 . . 59 3 . . . . 53 . . Level 2 1 | . . . . . . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . . 4 . 2 3 4 4 . . . 4 . . Investigation 5 | . . 2 . 1 1 . 1 . . . . . . Extermination 6 | . . . . . . 2 2 . . . 2 . . Reinforcement 10 | . . 2 . 1 2 2 1 . . . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Distress Signals 10 | . 1 1 . 1 2 2 2 . . . 1 . . Communications Jammed 28 | . . . . . . . . . . . 28 . . Distress Signals 9 | . . . . . . . . . . . 9 . . Times Spotted 252 | . 11 33 5 13 32 31 30 4 . 18 38 26 11 Peak Tracking Total 12 | . 4 11 3 6 9 8 9 4 . 5 8 8 12 Tactical Retreats 50 | . 1 3 . 2 2 6 7 . . 2 16 11 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Traps Triggered 7 | . . . . 1 2 1 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Machines Disabled 12 | . 3 2 . . 3 . . . . . 4 . . Max in Single Turn 3 | . 3 1 . . 1 . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Machines Accessed 23 | . 2 4 1 . 3 1 2 . 4 . 6 . . Terminals 14 | . 1 3 1 . 2 . 2 . . . 5 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 84 | . 8 15 2 . 6 2 5 . 28 . 18 . . Successful 66 | . 6 10 1 . 3 2 3 . 28 . 13 . . Failed 18 | . 2 5 1 . 3 . 2 . . . 5 . . Catastrophic 1 | . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . 2 . . . . Terminals 39 | . 5 10 2 . 4 . 5 . . . 13 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . 3 . . . . 2 . . . . . . . Recycling Units 5 | . . 5 . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 5 . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 52 | . 3 7 1 . 2 . 3 . 28 . 8 . . Record 12 | . . . . . . . . . 10 . 2 . . Part Schematic 10 | . . . . . . . . . 10 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . Robot Analysis 3 | . . 2 . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 2 | . . . . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . 1 . . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . . . . . Locate Traps 4 | . 1 1 . . . . 1 . . . 1 . . Maintenance Status 1 | . . . . . . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . . 1 . . Transport Status 1 | . . 1 . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . 3 . . . . 2 . . . . . . . Scan Component 3 | . 2 . . . . 1 . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 5 . . Insert Component 2 | . . . . . . . . . . . 2 . . Analyze 3 | . . . . . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 2 3 1 . . . 2 . . . 4 . . Full Trace Events 2 | . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 10 . 2 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . Time 70 | . 26 . . . . 44 . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . Recycled Matter 35 | . . 35 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . 8 2 . 1 . . . Non-combat 10 | . . . . . . . 7 2 . 1 . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 11 | . . . . . . . 8 2 . 1 . . . parse_system 5 | . . . . . . . 3 1 . 1 . . . no_distress 5 | . . . . . . . 4 1 . . . . . find_chute 1 | . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 7 | . . . . . 5 2 . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . EXPLORE 5 | . . . . . 3 2 . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Robot Analysis Total 3 | . . 2 . . . . . . . . 1 . . Derelict Logs Recovered 5 | . . . 3 . . . . 1 . . . 1 . Drone Launches 8 | . . . . . 6 2 . . . . . . . Drone Recoveries 5 | . . . . . 5 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Turns Passed 10266 | 116 625 907 707 662 696 1765 1455 143 93 413 1464 1208 12 Spaces Moved 7891 | 76 436 366 530 323 266 1050 792 199 161 488 1525 1655 24 Core 435 | 4 . . . . 6 33 131 . . . . 237 24 Treads 156 | . . . . . . . . . . . . 156 . Legs 3065 | 65 436 366 530 323 170 737 438 . . . . . . Wheels 357 | 7 . . . . 90 260 . . . . . . . Hover 2952 | . . . . . . 20 223 199 161 488 1525 336 . Flight 926 | . . . . . . . . . . . . 926 . Fastest Speed 35 | 50 120 120 120 120 100 80 50 58 58 58 53 35 50 Average Speed 101 | 112 120 181 125 181 168 135 134 58 58 65 58 67 50 Slowest Speed 300 | 120 120 260 190 190 190 300 190 58 58 126 126 200 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 6 57 30 90 20 54 20 21 30 77 51 33 90 7 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . Known Exits Taken 6 | . . . . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . . . . 1 . Scrap Searched 10 | . . . 1 . . . . 2 . 2 . 5 . Spaces Dug 41 | . 1 3 . . . . . . . . 37 . . Terrain Destroyed 151 | . 37 5 24 7 38 . . . . . 39 1 . Melee 4 | . 1 3 . . . . . . . . . . . Projectile 5 | . . 2 . . 2 . . . . . . 1 . AOE 142 | . 36 . 24 7 36 . . . . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Dat Pro Fac Upp Upp Total 9705 | 96 518 548 563 383 448 1307 1149 213 160 559 2009 1728 24 Wait 1114 | 1 43 121 15 24 92 133 255 2 . 39 358 31 . Move 7878 | 75 435 365 529 322 265 1049 791 198 160 487 1524 1654 24 Hop . | . . . . . . . . . . . . . . Pick Up 83 | 7 9 7 3 9 5 17 11 2 . 1 12 . . Fast Attach 74 | 6 4 . 2 1 1 19 13 . . 5 12 11 . Attach 60 | 2 1 4 4 2 12 12 8 . . 2 5 8 . Detach 24 | 1 1 . 1 1 1 3 5 . . 2 . 9 . Swap 85 | . 2 11 2 9 8 16 11 2 . 3 21 . . Drop 90 | . 10 9 1 5 4 8 19 1 . 4 23 6 . Fire 171 | 4 12 26 6 4 16 21 19 8 . 14 32 9 . Melee 110 | . 1 5 . 6 33 29 12 . . 2 22 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 11 . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired Med. Laser 689 | -10/Materials | Discovered new exit (range 13) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1156 | -9/Materials | Discovered new exit (range 13) 1418 | -9/Materials | Build established: Tank 1649 | -9/Materials | Entered Mines 1654 | -9/Mines | Core integrity fell below 50% 1660 | -9/Mines | Met a Derelict bent on vengeance 1685 | -9/Mines | Lost 3 parts (1p1u1w) 1742 | -9/Mines | Learned Materials emergency access door positions 1954 | -9/Mines | Build established: Skirmisher 2042 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2092 | -9/Mines | Discovered new exit (range 10) 2139 | -9/Mines | Learned Materials terminal intel 2162 | -9/Mines | Discovered new exit (range 12) 2222 | -9/Mines | Learned location of Zion (-7) 2356 | -9/Mines | Entered Materials 2356 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2358 | -8/Materials | Loaded intel: 12 terminal locations 2719 | -8/Materials | Build established: Mutant 2928 | -8/Materials | Discovered new exit (range 3) 3018 | -8/Materials | Entered Storage 3502 | -8/Storage | Build established: Scavenger-Mutant 3646 | -8/Storage | Lost 5 parts (3n2w) 3694 | -8/Storage | Core integrity fell below 50% 3704 | -8/Storage | Discovered new exit (range 8) 3713 | -8/Storage | Identified exit to Factory 3714 | -8/Storage | Entered Factory 3714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3737 | -7/Factory | Lost 5 parts (1p1n2u1w) 3866 | -7/Factory | Build established: Mutant 4745 | -7/Factory | Lost 6 parts (1p2n3w) 4890 | -7/Factory | Lost 3 parts (2n1w) 5151 | -7/Factory | Build established: Scavenger-Mutant 5408 | -7/Factory | Repaired Mak. Axe 5451 | -7/Factory | Discovered new exit (range 12) 5479 | -7/Factory | Entered another Factory area 5479 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6585 | -6/Factory | Cargo convoy interrupted 6631 | -6/Factory | Lost 4 parts (2n1u1w) 6862 | -6/Factory | Discovered new exit (range 18) 6909 | -6/Factory | Identified exit to Lower Caves 6912 | -6/Factory | Build established: Hacker-Mutant 6934 | -6/Factory | Entered Lower Caves 6949 | -6/Lower Caves | Core integrity fell below 50% 6967 | -6/Lower Caves | Learned 12 Factory zone layouts 7062 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7075 | -6/Lower Caves | Identified exit to Data Miner 7077 | -6/Lower Caves | Entered Data Miner 7077 | -6/Data Miner | Discovered new exit (range 6) 7087 | -6/Data Miner | Met Data Miner 7110 | -6/Data Miner | Learned location of Section 7 (-2) 7110 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7127 | -6/Data Miner | Received God Mode back door access code from Data Miner 7170 | -6/Data Miner | Identified exit to Proximity Caves 7170 | -6/Data Miner | Entered Proximity Caves 7174 | -5/Proximity Caves | Spotter reported a threat 7174 | -5/Proximity Caves | Spotter reported a threat 7555 | -5/Proximity Caves | Spotted B-75 Beast 7565 | -5/Proximity Caves | Discovered new exit (range 14) 7582 | -5/Proximity Caves | Identified exit to Factory 7583 | -5/Proximity Caves | Entered Factory 7583 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7584 | -5/Factory | Identified exit to Upper Caves 7883 | -5/Factory | Search patrols dispatched 8676 | -5/Factory | System corruption reached 10% 8703 | -5/Factory | Build established: Infiltrator-Mutant 9011 | -5/Factory | Build established: Scavenger-Mutant 9047 | -5/Factory | Entered Upper Caves 9054 | -5/Upper Caves | Spotted B-75 Beast 9145 | -5/Upper Caves | Lost 5 parts (4n1w) 9386 | -5/Upper Caves | Build established: Mutant 9422 | -5/Upper Caves | Core integrity fell below 50% 9461 | -5/Upper Caves | Lost 7 parts (1p3u3w) 9586 | -5/Upper Caves | Learned 12 Factory zone layouts 9614 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9859 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9955 | -5/Upper Caves | Discovered new exit (range 15) 9956 | -5/Upper Caves | Encountered a Warlord checkpoint 10255 | -5/Upper Caves | Core integrity fell below 20% 10255 | -5/Upper Caves | Entered another Upper Caves area 10267 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10150_ System corrupted: Matter fused (-5). 10171_ Searching scrap... 10171_ Found Dynamic Insulation System. 10171_ Found Weapon Shielding. 10171_ Found 21 Matter. 10172_ Acquired 14 matter. 10186_ <3IGESQEEWXQR&VZAL7AE&RSP% 10204_ 2B4JEU:L%6RJ5BOE|RTOUYSF C5