Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 14:04:03 Player: Plonker Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (36) 180 Value Destroyed (1394) 1394 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6514 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Signal Interpreter Terrain Scan Processor High-powered Tractor Beam Advanced Drone Bay (2/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Trap Scanner Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer System Shield System Shield Authchip [R/Combat] > --- WEAPON ----------- Pulse Rifle > --- INVENTORY -------- Improved Flight Unit Improved Signal Interpreter [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility System Shield Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . 2 . . . . Utility 6 | . . . 2 . 1 . 2 1 Weapon . | . . . . . . . . . Parts Attached 84 | 6 1 . 18 3 1 6 21 28 Power 14 | 1 . . 1 1 1 . 8 2 Engine 8 | 1 . . 1 1 . . 4 1 Core 6 | . . . . . 1 . 4 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . . 6 1 . 2 5 10 Treads . | . . . . . . . . . Leg 7 | . . . . . . 2 . 5 Wheel 9 | 2 . . 4 . . . 2 1 Hover 3 | . . . . . . . . 3 Flight 7 | . . . 2 1 . . 3 1 Utility 28 | 1 1 . 7 1 . 4 6 8 Device 11 | . . . 1 . . 1 3 6 Storage 3 | 1 . . 1 . . . . 1 Processor 9 | . 1 . 2 . . 3 2 1 Hackware 3 | . . . 1 1 . . 1 . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 4 . . . 2 8 Energy Gun 6 | . . . 2 . . . . 4 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 2 . . 1 . . . 2 2 Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 51 | . . . 2 . . 6 17 26 Power 9 | . . . . . . 2 4 3 Propulsion 17 | . . . 1 . . . 5 11 Utility 15 | . . . 1 . . 3 5 6 Weapon 10 | . . . . . . 1 3 6 Highest Loss Streak 13 | . . . 2 . . 3 8 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 87 100 95 78 69 78 67 45 Engine 6 | . 14 14 11 9 7 4 4 . Core 1 | . . . . . . 3 3 4 Wheel 7 | . 28 28 18 . . . . 1 Flight 7 | . . . 1 16 15 15 14 1 Device 3 | . . . 6 . . . 8 . Storage 4 | . 14 14 13 . . . . 1 Processor 13 | . 2 14 14 . . 8 17 24 Hackware 6 | . . . . 17 15 15 11 . Protection 5 | . . . 6 18 15 10 . . Energy Gun 6 | . . . 3 18 15 15 1 2 Ballistic Gun 5 | . 28 28 9 . . . 2 2 Ballistic Cannon 2 | . . . 8 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 28 | 11 11 11 23 17 22 22 26 28 Greatest Support 32 | 26 26 26 26 10 10 32 32 32 Greatest Overweight (x) 9 | . . . 2 1 2 2 5 9 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 Most Carried 7 | 2 2 1 7 4 4 5 5 5 Average Carried 2 | . 1 1 2 1 3 2 2 . Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 5 | 1 1 1 1 3 3 5 1 1 Class Distribution -------------------- 46% | Mutant 28% | Hacker-Mutant 10% | Scavenger-Mutant 8% | Hacker-Sprinter 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Matter Collected 1336 | 209 51 . 497 30 . . 203 346 Remotely 57 | . . . . . . . . 57 Salvage Created 1467 | . . . 693 96 . . 231 447 Parts 71 | . . . 39 4 . . 12 16 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 31 | . . . 17 2 . . 5 7 Guns 20 | . . . 7 2 . . 5 6 Cannons 10 | . . . 10 . . . . . AOE 1 | . . . . . . . . 1 Classes Destroyed 8 | . . . 6 . . . 2 . Worker 2 | . . . 1 . . . . 1 Hauler 1 | . . . 1 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 1 | . . . . . . . 1 . Grunt 21 | . . . 13 . . . 1 7 Brawler 1 | . . . 1 . . . . . Sentry 7 | . . . 3 2 . . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 9 | . . . 9 1 . . 3 4 Combat Bots Only 4 | . . . 4 1 . . 3 3 Max Kills in Single Turn 2 | . . . 2 1 . . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Hostile Shots Fired 797 | . 16 . 61 21 . 149 243 307 Missed 324 | . 6 . 22 7 . 74 114 101 Damage Taken 6086 | . 105 . 383 162 . 929 1552 2955 Core 1998 | . 33 . 71 57 . 277 546 1014 Absorbed by Shields 153 | . . . . . . 153 . . Redirected to Shielding 208 | . . . 32 34 . 142 . . Ignored by Resistances 1772 | . 31 . 115 42 . 309 443 832 Regen/Repaired (Parts) 12 | . . . . 12 . . . . Core Remaining (%) 75 | 100 . 86 82 89 . 60 35 . Volleys Fired 110 | . 4 . 48 7 . . 21 30 Largest 2 | . 2 . 2 2 . . 2 2 Hottest 126 | . 40 . 126 126 . . 56 111 Shots Fired 200 | . 8 . 97 12 . . 29 54 Gun 140 | . 8 . 54 12 . . 29 37 Cannon 60 | . . . 43 . . . . 17 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 146 | . 8 . 80 . . . 29 29 Thermal 31 | . . . 17 12 . . . 2 Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . . . . . 23 Robot Hit Streak 28 | . 3 . 22 8 . . 28 14 Robot Miss Streak 2 | . 1 . 2 1 . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . 3 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 164 | . 6 . 77 10 . . 27 44 Core Hits 85 | . 2 . 29 4 . . 27 23 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 3 | . . . 1 . . . . 2 Burn 1 | . . . 1 . . . . . Destroy 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3379 | . 61 . 1389 174 . . 628 1127 Guns 2146 | . 61 . 697 174 . . 615 599 Cannons 988 | . . . 692 . . . . 296 Explosions 198 | . . . . . . . . 198 Melee . | . . . . . . . . . Ramming 47 | . . . . . . . 13 34 Kinetic 2342 | . 61 . 1134 . . . 615 532 Thermal 664 | . . . 255 174 . . . 235 Explosive . | . . . . . . . . . Electromagnetic 326 | . . . . . . . . 326 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 . . . 1 3 Average Corruption 2 | . . . 4 . . . 1 1 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 11 . . . 2 1 Message Errors 2 | . . . 2 . . . . . Matter Fused 5 | . . . 3 . . . 1 1 Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 4 | . . . 3 . . . 1 . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . 2 . . . . . Projectiles 2 | . . . 2 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . 4 . . . . 6 Impact 1 | . . . . . . . . 1 Kinetic 7 | . . . 4 . . . . 3 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 73 | . . . . . . . 6 67 Shots 1 | . . . . . . . . 1 Rammed 10 | . . . . . . . 2 8 Targets Rammed 10 | . . . . . . . 2 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 340 | . 19 . 340 234 . . 26 272 Average Temperature 81 | . 10 . 104 95 . . 8 91 Received Heat Transfer 2158 | . 78 . 225 72 . . 751 1032 Effects 4 | . . . 2 2 . . . . Shutdowns 1 | . . . 1 . . . . . Interference 2 | . . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1223 | . . . 629 370 . . . 224 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Peak Influence 387 | . 3 . 371 290 117 15 387 217 Initial 131 | . . . . 131 113 2 1 55 Average 130 | . . . 176 236 83 4 162 80 Maximum Alert Level 1 | . . . 1 1 . . 1 1 Low Security (%) 68 | 100 100 100 46 29 100 100 60 98 Level 1 31 | . . . 53 70 . . 39 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 4 1 . 1 6 4 Investigation 6 | . . . 1 . . . 3 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 7 | . . . 3 1 . 1 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Distress Signals 4 | . . . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 2 . 27 6 . 5 29 28 Peak Tracking Total 13 | . 2 . 7 3 . 4 10 13 Tactical Retreats 13 | . . . 1 1 . 2 6 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Traps Triggered 6 | . . . 1 . . 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . . . 2 1 . . . Reused 2 | . . . . 2 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Disabled 3 | . . . 1 . . . . 2 Max in Single Turn 1 | . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Machines Accessed 21 | . 1 . 2 5 3 . 6 4 Terminals 17 | . 1 . 1 4 3 . 6 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 91 | . 2 . 10 29 15 . 22 13 Successful 51 | . 1 . 7 20 10 . 7 6 Failed 40 | . 1 . 3 9 5 . 15 7 Catastrophic 6 | . 1 . . . . . 5 . Database Lockouts . | . . . . . . . . . Manual 31 | . 1 . 5 10 3 . 10 2 Terminals 78 | . 2 . 6 26 15 . 22 7 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 28 | . 1 . 2 12 8 . 3 2 Record 5 | . . . . 4 . . . 1 Prototype ID Bank 2 | . . . . 1 1 . . . Open DSF 2 | . . . . . 1 . 1 . Branch Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 2 | . . . . 2 . . . . Unreport Threat 4 | . . . 1 . 1 . 1 1 Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . Reprogram Traps 3 | . . . . 1 2 . . . Security Status 1 | . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 15 | . . . 1 6 2 . 4 2 Terminals 15 | . . . 1 6 2 . 4 2 Track 2 | . . . . 1 . . 1 . Assimilate 1 | . . . . 1 . . . . Botnet 12 | . . . 1 4 2 . 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 . 2 3 2 . 6 3 Full Trace Events 6 | . . . 1 . . . 3 2 Feedback Events 2 | . . . . . . . 1 1 Corruption 2 | . . . . . . . 1 1 Feedback Blocked 1 | . . . . . . . 1 . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 51 | . . . . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Turns Passed 2491 | 44 71 62 685 323 165 195 444 502 Spaces Moved 2224 | 35 65 69 518 228 142 113 700 354 Core 88 | 3 . . . . . . 25 60 Treads . | . . . . . . . . . Legs 134 | . . . . . . 41 . 93 Wheels 757 | 32 65 69 492 . . . 32 67 Hover 1 | . . . . . . . . 1 Flight 1244 | . . . 26 228 142 72 643 133 Fastest Speed 31 | 50 90 90 80 107 107 37 31 32 Average Speed 83 | 89 90 90 91 107 111 132 47 97 Slowest Speed 500 | 100 90 90 177 107 177 177 300 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 11 | . . . . . . . 10 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 24 32 39 19 4 87 18 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . . . 1 . . . . 34 Melee . | . . . . . . . . . Projectile 2 | . . . 1 . . . . 1 AOE 33 | . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Fac Total 2652 | 47 70 68 633 295 148 158 775 458 Wait 100 | . . . 14 52 5 . 20 9 Move 2195 | 34 64 68 517 227 141 112 680 352 Hop 10 | . . . . . . . 9 1 Pick Up 85 | 7 1 . 20 5 1 7 17 27 Fast Attach 1 | . . . . . . 1 . . Attach 65 | 6 1 . 7 2 1 5 16 27 Detach 1 | . . . . . . . . 1 Swap 18 | . . . 11 1 . . 5 1 Drop 24 | . . . 16 1 . . 5 2 Fire 110 | . 4 . 48 7 . . 21 30 Melee . | . . . . . . . . . Ram 10 | . . . . . . . 2 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 33 | . . . . . . 33 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: Sto / Low x2 / DSF) -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 13) 116 | -10/Materials | Entered Mines 165 | -10/Mines | Discovered new exit (range 15) 178 | -10/Mines | Entered Materials 178 | -9/Materials | Evolved 2 slots: Utility x2 285 | -9/Materials | Identified exit to Mines 318 | -9/Materials | Build established: Mutant 833 | -9/Materials | Discovered new exit (range 16) 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Propulsion x2 1106 | -8/Materials | Discovered new exit (range 13) 1114 | -8/Materials | Build established: Hacker-Mutant 1174 | -8/Materials | Repaired Imp. Flight Unit 1186 | -8/Materials | Entered Factory 1186 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1215 | -7/Factory | Identified exit to Storage 1215 | -7/Factory | Identified exit to Lower Caves 1351 | -7/Factory | Identified exit to DSF 1351 | -7/Factory | Entered DSF 1423 | -7/DSF | Additional patrols routed to DSF 1514 | -7/DSF | Lost 3 parts (2p1u) 1520 | -7/DSF | Discovered new exit (range 14) 1545 | -7/DSF | Identified exit to Factory 1546 | -7/DSF | Entered Factory 1546 | -6/Factory | Evolved 2 slots: Utility x2 1572 | -6/Factory | Lost 3 parts (2u1w) 1589 | -6/Factory | Spotted B-75 Beast 1881 | -6/Factory | Lost 4 parts (1p1n2u) 1959 | -6/Factory | Core integrity fell below 50% 1979 | -6/Factory | Discovered new exit (range 7) 1984 | -6/Factory | Lost 8 parts (2p1n3u2w) 1987 | -6/Factory | Identified exit to Factory 1990 | -6/Factory | Entered another Factory area 1990 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2111 | -5/Factory | Lost 3 parts (1p2n) 2351 | -5/Factory | Lost 10 parts (2p4n4w) 2385 | -5/Factory | Build established: Mutant 2414 | -5/Factory | Garrison activated, responded to threat 2430 | -5/Factory | Core integrity fell below 50% 2466 | -5/Factory | Core integrity fell below 20% 2492 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02484_ Slug penetrates Advanced Drone. 02484_ Penetrated by Slug. 02484_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 02485_ Advanced Drone released from Adv. Drone Bay. 02485_ Advanced Drone retrieved by Adv. Drone Bay. 02486_ G-50 Soldier destroyed. 02486_ Acquired Hpw. Tractor Beam. 02486_ Advanced Drone retrieved by Adv. Drone Bay. 02486_ S-27 Virus destroyed. 02487_ Critical hit (Burn: +37). 02487_ Slug penetrates Wall. 02487_ Penetrated by Slug. 02488_ Acquired 57 matter. 02491_ Acquired Hpw. Tractor Beam. 02492_ Slug penetrates Terminal. 02492_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????# / "" ###### | | ?????????????????????????????# ### """ # | | ?????????????????????????????????# "F # | | ???????????????????????????####### """ / | | ???????????????????????????# ## "" # | | ???????????????????????????# ] ## # ## | | ???????????????????????????# ## ! ### ###? | | ???????????????????????????# ## #?# #??? | | ???????????????????????????# ###########?# #??? | | ???????????????????????????? #???????????# #??? | | ?????????????###########???? #???????????# #### | | ?????????????# #????? ????????????# # | | ?????????????# #####? ??????####### #% | | ?????????????# # ###+######## # ] | | ????????#????# " / %! | | ?????????????# = # ########### # | | ?????????????# =%[ ##R##?????????# #% | | ?????????????#= * ## ### " " #??# #### | | ?????????????# "g / # #??? | | ?????????????############/## """ """?# #??? | | ???????????????????## pp #?????????# #??? | | ???????????????????# h" "%g#?????????+ ?? | | ???????????????????## T"hm#?????????# ? | | ????????????????????#sg Yg#?????????# # | | ???????#????????????#[g #?????????## ###### | | ????????????????????# @ #??????????# #?????## | | ????????????????????########??????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????#??????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 185 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 12 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegMassChip Manual? 0 Play Time 01:11:01 Cumulative 31.3 hours Start 2024.04.08 @ 12:23:37 End 2024.04.08 @ 14:04:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1a3d0e60-28c3-4932-bd2d-cfd1cdd172a6