Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 03:20:34 Player: Scarlet Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3031) 3031 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 6758 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 67/100 System Corruption 0% Temperature Cool (0) Movement Core (2350) Ox46 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Cargo Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Light Ion Engine Improved Carbon-fiber Leg Improved Heat Sink Large Storage Unit Melee Analysis Suite Hardened Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Improved EM Pulse Cannon Ion Cannon Rocket Launcher Rocket Launcher Heavy Rocket Launcher Improved Datajack Great Maul Chainsword Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Pulse Rifle Heavy Particle Gun > --- INVENTORY -------- Nuclear Core Improved Heat Sink Transport Network Coupler Melee Analysis Suite ECM Suite Hardened Medium Armor Plating Ion Cannon Minigun Rocket Launcher Rocket Launcher Improved Datajack Great Maul Great Maul Chainsword Chainsword [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 2 | . . 1 . 1 . . . Parts Attached 91 | 8 2 17 . 45 12 6 1 Power 7 | 1 . 1 . 4 . 1 . Engine 4 | 1 . 1 . 1 . 1 . Core 3 | . . . . 3 . . . Reactor . | . . . . . . . . Propulsion 26 | 4 . 2 . 15 4 1 . Treads 1 | . . . . 1 . . . Leg 10 | 2 . . . 7 1 . . Wheel 8 | 2 . . . 4 1 1 . Hover 6 | . . 2 . 2 2 . . Flight 1 | . . . . 1 . . . Utility 27 | 1 1 9 . 7 5 4 . Device 12 | . 1 6 . 2 1 2 . Storage 6 | 1 . 3 . . 2 . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 7 | . . . . 5 1 1 . Artifact . | . . . . . . . . Weapon 31 | 2 1 5 . 19 3 . 1 Energy Gun 13 | 1 . . . 12 . . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 4 | 1 . . . 2 . . 1 Ballistic Cannon 2 | . 1 . . . 1 . . Launcher 5 | . . 4 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . 1 . 1 1 . . Slashing Weapon 2 | . . . . 2 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 9 | . . 1 . 6 1 1 . Parts Lost 41 | . . 7 . 17 5 4 8 Power 4 | . . . . 2 1 . 1 Propulsion 10 | . . 3 . 3 1 2 1 Utility 11 | . . 1 . 5 2 . 3 Weapon 16 | . . 3 . 7 1 2 3 Highest Loss Streak 10 | . . 3 . 10 2 2 5 To Critical Strikes . | . . . . . . . . Average Backups 14 | . 6 10 15 14 16 18 17 Power . | . . . . . 1 1 1 Propulsion . | . 2 1 . . . . 1 Utility 5 | . 1 4 7 5 5 6 6 Weapon 6 | . 2 3 7 6 8 9 8 Tool/Special . | . . . . . . . . Unused Backups 20 | . . 3 1 10 . . 6 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . 2 . 4 . . 1 Weapon 11 | . . . 1 5 . . 5 Tool/Special 2 | . . 1 . 1 . . . Average Slot Usage (%) 83 | . 96 96 100 87 78 64 33 Engine 4 | . 14 11 11 2 . . . Core 3 | . . . . 4 3 6 1 Leg 6 | . . 7 22 11 . . . Wheel 6 | . 28 . . 3 17 7 2 Hover 2 | . . 12 . . . . . Device 12 | . 10 21 22 10 8 10 8 Storage 8 | . 14 11 11 9 7 7 7 Processor 1 | . . . . . 2 4 . Protection 6 | . . . . 11 8 2 3 Energy Gun 10 | . 14 3 . 13 18 7 . Ballistic Gun 2 | . 4 . . 4 . . . Ballistic Cannon 2 | . 9 . . . 3 7 1 Launcher 6 | . . 17 22 6 . . . Impact Weapon 4 | . . 9 11 . 4 7 6 Slashing Weapon 3 | . . . . 8 . . . Peak Build Rating 39 | 6 7 17 15 37 39 36 33 Average Rating 25 | 4 6 14 15 28 31 31 20 On Entrance 17 | . 6 7 15 15 32 28 33 Avg Prop Armor Cover (%) 2 | . . . . . 1 7 . Naked Turns . | . . . . . . . . Heaviest Build 176 | 11 14 38 38 58 164 176 167 Greatest Support 33 | 26 26 26 20 33 30 22 12 Greatest Overweight (x) 52 | . . 5 1 12 18 16 52 Average Overweight (x) 3 | . . 1 1 1 4 13 35 Largest Inventory Capacity 30 | 8 8 25 15 15 30 30 30 Average Capacity 18 | 6 8 12 15 15 22 30 30 Most Carried 20 | 2 8 15 15 15 19 20 18 Average Carried 14 | . 6 10 14 14 16 18 17 Final Capacity 30 | 8 8 15 15 15 30 30 30 Final Carried 19 | 2 8 15 15 15 19 18 17 Class Distribution -------------------- 30% | Mutant 16% | Scavenger-Bomber 14% | Bomber 13% | Hauler-Bomber 11% | Hauler-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Bomber | -8/Materials Hauler-Bomber | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 2047 | 147 206 509 30 833 67 255 . Remotely . | . . . . . . . . Salvage Created 3093 | . 136 735 13 1448 265 359 137 Parts 169 | . 9 40 . 93 8 13 6 Haulers Intercepted 5 | . . 1 . 3 . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . 12 3 Prevented 4 | . . . . . . 1 3 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 65 | . 5 14 . 29 6 8 3 Melee 9 | . . 1 . 6 1 . 1 Guns 25 | . . 1 . 15 4 4 1 Cannons 9 | . 5 . . . . 4 . AOE 21 | . . 12 . 8 1 . . Classes Destroyed 16 | . 1 7 1 5 1 . 1 Worker 4 | . . 2 . 1 1 . . Builder 9 | . . 6 . 3 . . . Tunneler 3 | . . . 1 1 1 . . Hauler 5 | . . 1 . 3 . 1 . Recycler 6 | . . 3 . 3 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 5 | . . 3 . 2 . . . Swarmer 13 | . . . . 10 . 3 . Grunt 29 | . 5 7 . 8 2 5 2 Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 10 | . . 6 . 4 . . . Specialist 4 | . . . . 4 . . . Hunter 4 | . . . . 3 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 6 | . 2 6 1 6 3 5 2 Combat Bots Only 5 | . 2 4 . 4 3 5 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . 2 . 2 1 . . Melee 1 | . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 487 | . 21 45 . 252 35 37 97 Missed 130 | . 6 13 . 75 9 12 15 Hits 357 | . 15 32 . 177 26 25 82 Melee 1 | . . . . . . . 1 Projectile 356 | . 15 32 . 177 26 25 81 Critical Strikes 8 | . . 1 . 5 1 . 1 Damage Taken 6235 | . 220 545 . 2884 927 401 1258 Core 1258 | . 60 84 . 405 252 79 378 Absorbed by Shields 184 | . . 137 . 47 . . . Regen/Repaired (Parts) 61 | . . . . 61 . . . Core Remaining (%) 70 | 100 76 . 79 26 . . . Volleys Fired 138 | . 19 31 . 60 5 16 7 Largest 3 | . 2 3 . 3 3 3 1 Hottest 184 | . 80 113 . 184 174 159 40 Shots Fired 282 | . 38 45 . 136 15 41 7 Gun 197 | . 22 11 . 118 15 25 6 Cannon 38 | . 16 5 . . . 16 1 Launcher 47 | . . 29 . 18 . . . Special . | . . . . . . . . Kinetic 79 | . 19 5 . 32 . 16 7 Thermal 152 | . 19 11 . 82 15 25 . Explosive 47 | . . 29 . 18 . . . Electromagnetic 4 | . . . . 4 . . . Robot Hit Streak 12 | . 8 5 . 12 6 8 6 Robot Miss Streak 7 | . 1 1 . 7 1 2 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 2 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 234 | . 27 38 2 105 24 27 11 Core Hits 139 | . 9 38 . 64 9 16 3 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 8 | . . 4 . . 3 . 1 Critical Strikes 19 | . 3 5 . 4 4 2 1 Burn 5 | . 2 . . 1 . 2 . Blast 1 | . 1 . . . . . . Smash 10 | . . 5 . . 4 . 1 Sever 3 | . . . . 3 . . . Melee Attacks 91 | . . 18 2 46 15 4 6 Impact 42 | . . 18 2 . 15 1 6 Slashing 40 | . . . . 40 . . . Piercing . | . . . . . . . . Sneak Attacks 28 | . . 8 1 14 3 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8230 | . 414 1869 99 3671 1224 590 363 Guns 1890 | . 158 76 . 1144 181 220 111 Cannons 578 | . 256 70 . . . 252 . Explosions 2562 | . . 1191 . 1025 346 . . Melee 3200 | . . 532 99 1502 697 118 252 Ramming . | . . . . . . . . Kinetic 965 | . 275 70 . 257 . 252 111 Thermal 1769 | . 139 76 . 807 527 220 . Explosive 2216 | . . 1191 . 1025 . . . Electromagnetic 80 | . . . . 80 . . . Impact 1698 | . . 532 99 . 697 118 252 Slashing 1502 | . . . . 1502 . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1235 | . . 290 44 271 469 98 63 Projectiles . | . . . . . . . . Explosions 252 | . . 52 . 48 152 . . Melee 983 | . . 238 44 223 317 98 63 Knockbacks 16 | . 3 1 . . 5 5 2 Impact 8 | . . 1 . . 5 . 2 Kinetic 6 | . 2 . . . . 4 . Secondary 2 | . 1 . . . . 1 . Self-Inflicted Damage 901 | . . 248 . 251 402 . . Shots 20 | . . 8 . 8 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 461 | . 255 461 . 415 159 371 13 Average Temperature 105 | . 78 106 . 102 58 164 8 Received Heat Transfer 1739 | . 123 107 . 834 72 171 432 Effects 4 | . . . . 3 . 1 . Shutdowns 2 | . . . . 1 . 1 . Energy Bleed 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . . 5 1 . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 20 | . . 17 2 . . . 1 Impact Corruptions 29 | . . 13 2 . 11 2 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 2 . 2 . Heat Transferred 3863 | . 555 222 . 1813 607 666 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level 2 | . . 2 . 2 1 . . Low Security (%) 35 | 100 100 38 100 25 26 . . Level 1 37 | . . 61 . 19 73 . . Level 2 27 | . . . . 55 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 557 | . 70 403 128 557 328 . . Initial 247 | . . 29 123 26 247 . . Average 270 | . 23 227 101 345 229 . . Influence Increases 2645 | . 130 763 5 1181 291 190 85 Destroy 0b10 Robot/C 1300 | . 100 280 . 580 120 160 60 Destroy 0b10 Robot/NC 170 | . . 75 5 75 10 5 . Destroy Leader 348 | . 30 98 . 160 40 10 10 Successful Hack 57 | . . 28 . 15 14 . . Disable Machine 270 | . . 75 . 120 75 . . Destroy Structure 380 | . . 207 . 141 32 . . Lose Combat Pursuer 120 | . . . . 90 . 15 15 Influence Decreases 2645 | . 60 515 255 704 642 384 85 Entered New Map 649 | . . 41 195 42 298 73 . Time Decay 1614 | . 60 412 60 492 294 271 25 Lost Part 382 | . . 62 . 170 50 40 60 Squads Dispatched 15 | . 2 2 . 7 4 . . Investigation 5 | . 1 1 . 2 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 8 | . 1 1 . 5 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 10 | . 2 3 . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 7 19 . 43 8 9 8 Peak Tracking Total 5 | . 3 4 . 5 3 5 5 Tactical Retreats 8 | . . . . 6 . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 18 | . . 5 . 8 5 . . Max in Single Turn 5 | . . 2 . 2 5 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 20 | . 2 6 . 9 3 . . Terminals 12 | . 2 3 . 6 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . . 1 . 2 1 . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 3 23 . 20 5 . . Successful 25 | . . 10 . 11 4 . . Failed 26 | . 3 13 . 9 1 . . Catastrophic 7 | . 2 1 . 3 1 . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 2 1 . . Terminals 28 | . 3 12 . 12 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . 3 . . . Recycling Units 14 | . . 6 . 5 3 . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . . 6 . 5 1 . . Record 2 | . . 1 . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . . 1 . 1 . . . Patrol Status 1 | . . 1 . . . . . Transport Status 2 | . . 1 . 1 . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 9 | . . 3 . 4 2 . . Report Inventory 4 | . . 1 . 2 1 . . Retrieve Matter 3 | . . 1 . 1 1 . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 4 . 4 2 . . Full Trace Events 7 | . 1 2 . 3 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 42 | . . . . . 42 . . Total Part Build Rating 8 | . . . . . 8 . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 191 | . . 191 . . . . . Retrieved Components 11 | . . 10 . 1 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . 2 . 1 . Non-combat 2 | . . . . 1 . 1 . Combat 1 | . . . . 1 . . . Robot Hacks Applied 3 | . . . . 2 . 1 . parse_system 3 | . . . . 2 . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) 2774 | . 152 731 123 1231 . 441 96 Terrain 538 | . . 1 . . . 441 96 Structural 2234 | . 152 728 123 1231 . . . T.N.C. 5 | . . . . . . 5 . ECM 368 | . . 2 . 1 . 345 20 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 5311 | 47 193 1101 123 2058 643 1041 105 Spaces Moved 2391 | 39 132 618 67 853 340 337 5 Core 23 | 9 . 1 . 9 1 . 3 Treads 45 | . . . . 45 . . . Legs 780 | 8 . 207 67 496 2 . . Wheels 1174 | 22 132 43 . 302 336 337 2 Hover 369 | . . 367 . 1 1 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 175 110 110 190 285 Average Speed 184 | 87 90 147 175 194 156 287 1634 Slowest Speed 2650 | 120 90 300 175 650 950 320 2650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 25 51 14 64 10 46 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched 2 | . . . 1 . . 1 . Spaces Dug 11 | . . 11 . . . . . Terrain Destroyed 460 | . . 264 . 161 33 2 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 458 | . . 264 . 161 33 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 2901 | 48 168 729 70 1082 409 376 19 Wait 41 | . 10 1 . 5 24 1 . Move 2384 | 38 131 617 66 852 339 336 5 Hop . | . . . . . . . . Pick Up 43 | . 5 19 1 17 1 . . Fast Attach 72 | 8 2 8 . 34 13 7 . Attach 19 | . . 6 . 9 1 2 1 Detach 22 | 2 1 3 . 6 4 6 . Swap 25 | . . 12 . 11 1 1 . Drop 66 | . . 14 1 42 6 3 . Fire 138 | . 19 31 . 60 5 16 7 Melee 91 | . . 18 2 46 15 4 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 7) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 343 | -9/Materials | Lost 3 parts (1n1u1w) 347 | -9/Materials | Identified exit to Mines 620 | -9/Materials | Build established: Mutant 1151 | -9/Materials | Discovered new exit (range 3) 1342 | -9/Materials | Entered Mines 1398 | -9/Mines | Found a hidden stash of uninstalled traps 1411 | -9/Mines | Learned location of Zion (-7) 1414 | -9/Mines | Discovered new exit (range 8) 1465 | -9/Mines | Entered Materials 1465 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1767 | -8/Materials | Build established: Bomber 2094 | -8/Materials | Repaired Rocket Launcher? 2209 | -8/Materials | Discovered new exit (range 12) 2518 | -8/Materials | Build established: Scavenger-Bomber 2703 | -8/Materials | Core integrity fell below 50% 2743 | -8/Materials | Lost 10 parts (1p2n3u4w) 2928 | -8/Materials | Discovered new exit (range 12) 3444 | -8/Materials | Discovered new exit (range 9) 3523 | -8/Materials | Entered Factory 3523 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3596 | -7/Factory | Fabricated Gravmag System? 3768 | -7/Factory | Build established: Bomber 3998 | -7/Factory | Discovered new exit (range 7) 4120 | -7/Factory | Build established: Hauler-Bomber 4166 | -7/Factory | Entered Lower Caves 4383 | -7/Lower Caves | Encountered a Warlord checkpoint 4568 | -7/Lower Caves | Learned Factory non-interactive machine intel 4616 | -7/Lower Caves | Identified exit to Lower Caves 4773 | -7/Lower Caves | Found Imp. Powered Armor 4978 | -7/Lower Caves | Build established: Hauler-Mutant 5207 | -7/Lower Caves | Entered another Lower Caves area 5214 | -7/Lower Caves | Core integrity fell below 50% 5284 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 5296 | -7/Lower Caves | Discovered new exit (range 9) 5305 | -7/Lower Caves | Core integrity fell below 20% 5312 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Nuclear Core destroyed. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. ECM Suite destroyed. Corrupted Imp. Deuterium Engine self-destruct mechanism malfunctions. Critical hit (Burn: +37). G-47 Trooper destroyed. Arm. Wheel destroyed. Lgt. Nuclear Core fries itself beyond repair. Imp. Powered Armor destroyed. 2M-JLV(k) breaks down the debris. 2M-JLV(k) destroyed. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. EXIT=FOUND Minigun destroyed. Great Maul destroyed. Lrn. Terrain Scanner destroyed. Aluminum Leg+ fries itself beyond repair. Imp. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????????#??????????????????????? | | ???????????????????????#????##??#????????????????? | | ????????????????????#????????????????????????????? | | ???????????#?????????????????#???????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????##???????????????????????? | | ???????? ? ????#??????????????????????#??????????? | | ???????? ??????????#?#??###???????#??????????????? | | ????????#? ?????????????????#????????????????????? | | ?????????????????#????????????????????????#??????? | | ??????? ????????????????????????????????????????? | | ????? ????#???#??????????????????????????????????? | | ???????????????#??????#????#???? ???????#????????? | | ?????????????##????#??#???#?#????????????????????? | | ??????????????????????????? ?? ??????????????????? | | ??????????????????????####????????? ????????#????? | | ??? ???????? ????????? #?? ??????????????#?#???? | | ?????????????????? ???# ##??????????????????????? | | ????? ??????????????### #???? ???? ???????????? | | ??????#?? ?????????## #??????? ##? ?????????? | | ?????????????????????# ###### #????????????? | | ??????#?? ???????????# #?????????????????? | | ?????????????????? #?# @% ##??????##?????????? | | ??????????????#??? ??# ss *## ????????????? | | ?#????#?????????#??#?# ss #???? ##????#?#??? | | ?????#?????????????#?# ## ##???????? ?#?????????? | | ???????? ????????????# ##%#??????? ?????#???#???? | | ?????????? ???#??????# ?#%#??????????????????????? | | ????#??? ???????????# ?#=##???????????????#?????? | | ???????????????????#? %?!% ?????????? ???????????? | | ??????????????#??#??? ?< ??#???????????????????? | | ?????? ????????????#?##? ???????#??????????????? | | ???????????????????????? ##????????????#???????? | | ??? ? ???#????????????? ##?????? ??????????????? | | ???????????????????? ??? ???????????????#??????? | | ???????????????#???????? ?????????????????#?????? | | ????????????????????????% ??????? ??????????????? | | ?????????????#??????#??? #????????????#?#????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????#???????????????#???????????? | | ?????????????? ??????##??????? ??????#???????????? | | ???????????????????????????????????#?????????????? | | ???????????#??????? ??? ????????????#???????????? | | ????????????#?????????????? ??#????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Evasion (%) 55 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory | Preloaded Repaired ---------- Rocket Launcher | 12% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Batter Up Bumper Bots Item+ Just What I Needed Loot Pinata Part-time Mechanic Remodeling Shopping List Tank Tourist Challenges ------------ None Game ------ Seed CloakGuidanceBank Manual? 0 Play Time 01:25:09 Cumulative 4.6 hours Start 2026.07.04 @ 01:54:42 End 2026.07.04 @ 03:20:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8464650c-fac6-4f19-9906-ccd085fea77e