Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 01:27:17 Player: Scuttle Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (515) 2575 Value Destroyed (24575) 24575 Prototype IDs (98) 1960 Alien Tech Used (5) 1000 Bonus (33930) 33930 TOTAL SCORE: 73540 Bonus ------- High Alert Combat Kills 4302 Follower Combat Kills 424 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 998 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -94 Cogmind --------- Core Integrity 1417/1600 Matter 232/300 Energy 330/330 System Corruption 15% Temperature Cool (-200) Movement Walking (181) Ox1 Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Light Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Matter Filter Advanced Kinecellerator Advanced Weapon Cycler SHELL Armor Experimental Hacking Suite > --- WEAPON (4) ------- Enhanced Quantum Rifle KE Penetrator KE Penetrator Graviton Cannon > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Quantum Reactor Improved Quantum Reactor Experimental Energy Well (600) Experimental Armor Integrity Analyzer Energy Filter Advanced Phase Shifter Experimental Cloaking Device SHELL Armor Graphene Brace Thermal Barrier Experimental EM Disruption Field AEGIS Remote Shield Enhanced Quantum Rifle Enhanced Quantum Rifle Potential Cannon Perforator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Advanced Phase Shifter Improved Utility Shielding SHELL Armor Experimental Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Perforator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Improved Quantum Reactor Experimental Energy Well Experimental Matter Compressor Experimental Armor Integrity Analyzer Matter Filter Energy Filter Advanced Kinecellerator Quantum Capacitor Stasis Canceller Experimental Cloaking Device SHELL Armor Graphene Brace Experimental EM Disruption Field Enhanced Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Potential Cannon Railgun Fusion Bomb Launcher [Rating: 232] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Huge Storage Unit Device Experimental Cooling System Storage Huge Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Advanced KE Penetrator Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Perforator Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . 2 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Utility 11 | . . 1 1 1 . . . 2 . . . . . 1 . . . . 2 . 1 . . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 427 | 5 6 17 36 24 27 . 9 18 40 1 14 6 . 15 1 . 19 1 36 58 32 22 6 6 28 Power 57 | 1 1 4 5 4 3 . 1 1 3 . 2 1 . 1 . . 1 . 3 13 3 3 2 1 4 Engine 11 | 1 1 4 1 2 . . . 1 . . 1 . . . . . . . . . . . . . . Core 11 | . . . 4 2 1 . . . 3 . 1 . . . . . . . . . . . . . . Reactor 35 | . . . . . 2 . 1 . . . . 1 . 1 . . 1 . 3 13 3 3 2 1 4 Propulsion 109 | 2 . 5 8 10 8 . . 6 13 . 2 3 . 1 . . 5 . 10 15 8 5 3 1 4 Treads 34 | 1 . 5 3 7 7 . . 1 1 . . . . . . . . . . 9 . . . . . Leg 37 | . . . . . . . . . . . 1 . . . . . 5 . 10 . 8 5 3 1 4 Wheel 33 | 1 . . 5 2 1 . . 5 12 . 1 . . . . . . . . 6 . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . Utility 148 | . 3 4 13 6 6 . 3 7 11 1 6 2 . 11 1 . 6 1 16 13 14 10 . 3 11 Device 83 | . 2 1 7 1 2 . 1 6 6 . 1 . . 6 1 . 4 1 10 8 6 7 . 2 11 Storage 11 | . 1 1 1 1 . . . . . . . 1 . . . . . . 2 . 2 2 . . . Processor 18 | . . . 1 1 1 . 1 . . 1 2 . . 3 . . 2 . 1 2 3 . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Protection 34 | . . 2 4 3 3 . 1 1 5 . 3 1 . 1 . . . . 3 2 3 1 . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 113 | 2 2 4 10 4 10 . 5 4 13 . 4 . . 2 . . 7 . 7 17 7 4 1 1 9 Energy Gun 38 | 1 2 2 3 2 3 . 1 1 1 . 2 . . . . . 4 . 3 7 . 1 . . 5 Energy Cannon 11 | . . . 3 1 . . . . 2 . . . . 1 . . 2 . . 1 . 1 . . . Ballistic Gun 50 | 1 . 1 2 1 7 . 4 2 8 . 2 . . . . . . . 4 6 6 1 1 1 3 Ballistic Cannon 6 | . . . 1 . . . . 1 . . . . . 1 . . . . . 1 . 1 . . 1 Launcher 5 | . . 1 1 . . . . . 1 . . . . . . . . . . 2 . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 65 | . . 3 1 3 . . 1 2 3 . . 5 . 4 . 1 9 . 2 9 11 7 . . 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . . Parts Lost 88 | . . 2 10 2 1 . 3 3 8 . 8 . . 2 . . . . 11 27 1 6 1 1 2 Power 12 | . . . 2 . . . 1 . . . 1 . . . . . . . 2 5 . 1 . . . Propulsion 28 | . . 1 3 . . . . 1 5 . 3 . . . . . . . 4 10 . 1 . . . Utility 26 | . . . 2 1 . . . 1 2 . 2 . . 2 . . . . 3 9 1 3 . . . Weapon 22 | . . 1 3 1 1 . 2 1 1 . 2 . . . . . . . 2 3 . 1 1 1 2 Highest Loss Streak 7 | . . 2 5 1 1 . 3 2 2 . 6 . . 1 . . . . 6 7 1 5 1 1 1 To Critical Strikes 4 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . Average Backups 17 | 1 5 13 17 18 22 19 18 18 18 20 10 4 4 3 4 3 3 5 14 16 21 21 21 21 20 Power . | . . . . 1 1 1 . . . 1 . 1 1 . . . . 1 1 . . . . 1 2 Propulsion 1 | 1 2 2 2 2 3 3 3 2 1 . . . . . 1 1 . . . 2 1 2 2 2 . Utility 7 | . 1 5 7 7 9 9 9 8 7 8 4 1 1 1 2 2 3 4 8 6 9 10 13 12 11 Weapon 6 | . 1 4 7 7 7 6 5 7 9 10 5 2 1 . . . . . 3 5 7 6 5 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | 1 1 2 4 . 6 . . 1 4 1 5 . . 2 . . . . 1 2 4 4 . . 6 Power 5 | . . 1 1 . . . . . . . . . . 1 . . . . . 1 . . . . 1 Propulsion 7 | 1 . 1 1 . 3 . . . . . . . . . . . . . . . . 1 . . . Utility 18 | . . . 1 . 1 . . 1 2 . 3 . . 1 . . . . . 1 2 1 . . 5 Weapon 13 | . 1 . 1 . 2 . . . 2 . 2 . . . . . . . 1 . 2 2 . . . Tool/Special 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 97 99 95 99 88 84 83 90 90 94 55 47 52 67 68 68 77 89 89 81 86 86 85 87 88 Engine 1 | . 14 11 2 3 . . . 2 1 . 2 4 . . . . . . . . . . . . . Core 1 | . . . 5 3 2 . . . 3 5 2 . . . . . . . . . . . . . . Reactor 4 | . . . . . 4 7 6 3 5 5 1 . 5 5 5 5 5 5 4 6 8 7 8 8 8 Treads 6 | . 14 22 9 15 11 7 7 6 4 5 . . . . . . . . . 7 7 . . . . Leg 7 | . . . . . . . . . . . 2 3 . . . . 13 26 24 2 9 21 21 20 23 Wheel 7 | . 14 10 17 15 7 7 7 10 16 17 6 3 . . . . . . . 7 . . . . . Device 12 | . 21 11 15 7 8 15 8 20 12 13 10 10 5 10 10 10 9 10 12 13 10 11 3 11 13 Storage 5 | . 4 11 9 7 7 7 7 6 5 5 2 . . . . . . . 3 4 4 4 4 4 4 Processor 14 | . . . . 14 15 15 15 13 11 14 10 11 11 20 21 21 24 26 21 16 24 21 21 20 14 Hackware 1 | . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 4 4 Protection 4 | . . 9 9 7 4 . 5 5 5 5 4 5 11 3 . . . . 1 2 1 1 4 4 7 Energy Gun 5 | . 26 21 3 10 5 . . 1 5 4 1 . . . . . 5 10 8 7 . . . . 7 Energy Cannon 2 | . . . 18 . . . 1 . . . . . . 3 5 5 1 . . . . . . . . Ballistic Gun 7 | . 1 . 2 11 16 23 21 17 10 11 5 . . . . . . . 2 4 12 6 16 15 4 Peak Build Rating 232 | 5 11 20 35 45 76 64 70 75 89 76 79 61 59 91 86 82 148 143 159 176 216 226 213 221 232 Average Rating 108 | 3 10 17 30 41 53 64 65 68 81 69 50 40 54 78 82 80 118 142 144 140 199 216 206 213 218 On Entrance 90 | . 5 11 20 34 44 64 64 70 68 73 73 41 54 54 82 82 80 143 143 153 174 214 210 199 204 Avg Prop Armor Cover (%) 11 | 18 13 17 8 13 12 13 13 12 8 7 6 9 . . . . . . . 8 . . . . . Naked Turns 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Heaviest Build 186 | 6 33 60 71 105 113 111 123 133 155 134 153 21 18 28 26 26 73 68 152 181 186 174 171 173 185 Greatest Support 215 | 20 16 40 40 24 75 28 75 32 76 54 54 28 18 34 34 43 155 155 155 215 210 178 180 180 180 Greatest Overweight (x) 9 | . 2 3 4 4 4 3 4 6 4 2 5 3 . 1 . . . . 1 9 1 . . . 1 Average Overweight (x) 1 | . . 2 2 2 3 3 3 3 2 2 . . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 5 15 20 20 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 25 25 25 25 25 25 25 Average Capacity 21 | 5 8 16 20 21 25 25 25 25 25 25 13 5 5 5 5 5 5 5 23 25 25 25 25 25 25 Most Carried 25 | 4 8 19 20 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 24 25 25 25 25 25 25 Average Carried 19 | 2 5 13 17 19 24 25 24 24 23 23 11 4 4 4 5 4 4 5 16 19 23 23 24 24 24 Final Capacity 25 | 5 15 20 20 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 25 25 25 25 25 25 25 Final Carried 25 | 4 8 19 14 24 25 25 25 25 24 25 3 5 5 5 5 4 5 5 18 19 25 24 25 25 23 Class Distribution -------------------- 30% | Scavenger-Gunner 21% | Scavenger-Tank 12% | Mutant 10% | Scavenger-Mutant 9% | Gunner 5% | Tank 4% | Scavenger-Assassin 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Assassin | -2/Testing Scavenger-Gunner | -2/Section 7 Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 17970 | 65 153 375 656 678 1240 . 237 757 2031 97 475 . 94 86 68 . 329 . 1556 2427 850 2645 802 415 1934 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29450 | . 184 1436 2248 1629 1747 . 461 1829 4366 52 471 . . . . . 390 239 2688 3744 627 4004 888 699 1748 Parts 1310 | . 9 86 119 86 72 . 28 74 176 3 11 . . . . . 14 3 119 155 14 162 47 46 86 Haulers Intercepted 30 | . 1 6 5 5 . . . 1 5 . . . . . . . . . . . 2 2 2 1 . Recyclers Shooed 34 | . 1 1 3 . . . . 4 19 . . . . . . . . . 3 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 3 13 . . . . . . 5 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 372 | . 2 32 41 24 20 . 9 12 47 1 8 . . . . . 8 4 33 46 5 41 10 8 21 Melee 5 | . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . Guns 285 | . 2 29 12 21 20 . 9 12 42 1 7 . . . . . 5 1 33 41 5 17 9 8 11 Cannons 55 | . . . 21 . . . . . . . . . . . . . . . . 1 . 23 . . 10 AOE 20 | . . 3 6 3 . . . . 4 . 1 . . . . . 3 . . . . . . . . Classes Destroyed 24 | . 4 5 4 2 1 . 1 . 1 . . . . . . . . 1 . 3 2 . . . . Worker 33 | . 2 6 1 3 . . . 2 10 . . . . . . . . . 1 . . 4 . 1 3 Builder 16 | . . 1 2 3 . . . . 4 . . . . . . . . . 2 . . 2 . 2 . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 30 | . 1 6 5 5 . . . 1 5 . . . . . . . . . . . 2 2 2 1 . Recycler 30 | . 1 3 3 1 . . . 6 7 . . . . . . . . . 2 3 1 1 1 . 1 Mechanic 6 | . . . . . . . . . 5 . . . . . . . . . . . . . 1 . . Operator 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 15 | . . . 2 2 . . . 1 2 . . . . . . . . . . 1 . 2 1 1 3 Swarmer 60 | . . 4 10 3 5 . . . 13 . 2 . . . . . . . 9 4 1 . 5 4 . Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Saboteur 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . Grunt 116 | . 2 18 7 12 10 . 2 6 8 . 3 . . . . . 6 . 5 13 . 15 1 3 5 Brawler 9 | . . . . 1 . . . . 2 . 1 . . . . . . 1 . . . 2 . 1 1 Duelist 10 | . . 1 . 1 1 . 1 . . . 1 . . . . . . 1 . 2 . 2 . . . Researcher 6 | . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . Sentry 46 | . . 9 7 3 3 . . 2 1 . 1 . . . . . . 1 8 5 . 3 1 . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Specialist 22 | . . . 14 . . . 3 . 3 . . . . . . . . . . . . 2 . . . Hunter 27 | . . . 3 2 . . . 3 7 . . . . . . . . . 1 4 . 5 . . 2 Programmer 65 | . . . . 2 . . . 1 13 1 . . . . . . 1 . 10 16 1 9 2 . 9 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 5 4 7 8 3 . 7 5 12 1 6 . . . . . 6 2 7 7 2 7 6 5 8 Combat Bots Only 8 | . 2 3 6 4 3 . 7 2 8 1 6 . . . . . 6 2 6 7 2 7 5 4 7 Max Kills in Single Turn 5 | . 2 3 3 2 1 . 1 1 5 1 2 . . . . . 2 1 2 2 1 3 2 2 2 Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . Exploded 4 | . . 3 2 1 . . . . 4 . 1 . . . . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Hostile Shots Fired 2993 | . 4 95 269 252 111 . 58 114 339 4 138 . . 8 3 5 32 15 322 794 1 211 61 25 132 Missed 808 | . 2 30 94 82 36 . 12 32 74 2 23 . . 4 1 3 11 3 106 149 . 87 12 10 35 Deflected 14 | . . . . . . . . . . . . . . . . . . . 8 . . 2 3 . 1 Hits 2185 | . 2 65 175 170 75 . 46 82 265 2 115 . . 4 2 2 21 12 216 645 1 124 49 15 97 Melee 36 | . . . . 1 1 . 7 . 3 . 9 . . . . . . 1 . 11 . 2 1 . . Projectile 2149 | . 2 65 175 169 74 . 39 82 262 2 106 . . 4 2 2 21 11 216 634 1 122 48 15 97 AOE 18 | . . . . . . . 2 . . . . . . . . . . . . . . . . 2 14 Critical Strikes 117 | . . . 5 1 2 . 6 2 13 . 5 . . . . . . . 9 53 1 4 3 . 13 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Part Disruptions 7 | . . . . . . . . . 1 . . . . . . . . . 2 4 . . . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Taken 37442 | . 20 1036 2326 1860 757 . 954 1137 3919 43 2437 . . 100 27 65 391 171 3889 10215 31 2981 1037 486 3560 Core 3336 | . . 167 343 183 68 . 106 123 377 . 483 . . 35 27 38 8 26 362 722 . 65 20 . 183 Absorbed by Shields 3028 | . . . 188 . 180 . . 142 472 . . . . . . . 152 165 602 715 . 347 . . 65 Reduced by Siege Mode 1318 | . . . . . . . 35 46 103 . . . . . . . . . . 1134 . . . . . Redirected to Core 258 | . . . . . . . . . . . . . . . . . . . . 258 . . . . . Redirected to Shielding 469 | . . . . . . . 40 28 . 15 98 . . . . . . . 88 . . . 111 . 89 Ignored by Resistances 3376 | . . . 37 . . . . 4 701 . . . . . . . . . 387 2226 . . . . 21 Regen/Repaired (Parts) 2744 | . . 69 77 . . . . . . . . . . . . . . . . . . 627 113 329 1529 Core Remaining (%) 65 | 100 100 58 37 . . . 49 85 . . . . 14 . . . . 80 . 16 . . 94 . 88 Volleys Fired 1302 | . 8 88 116 68 97 . 26 64 193 2 26 . 2 19 5 12 30 5 121 212 15 74 24 21 74 Largest 4 | . 2 2 3 3 3 . 3 3 3 3 3 . 1 1 1 1 2 2 3 3 4 4 4 4 4 Hottest 270 | . 130 130 204 144 145 . 90 108 184 131 176 . 90 90 90 90 163 156 244 238 140 143 143 270 230 Shots Fired 3351 | . 16 174 309 195 262 . 64 191 553 6 63 . 2 19 5 12 32 10 346 506 46 169 93 70 208 Gun 2949 | . 16 172 112 191 248 . 57 191 543 6 53 . . . . . 32 10 346 454 46 133 93 67 179 Cannon 377 | . . . 191 . 14 . 7 . 9 . 9 . 2 19 5 12 . . . 41 . 36 . 3 29 Launcher 24 | . . 2 6 4 . . . . . . 1 . . . . . . . . 11 . . . . . Special 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 1779 | . . . 44 93 177 . 57 163 365 4 34 . . 1 . . . . 148 214 46 169 93 67 104 Thermal 1509 | . 16 172 259 98 85 . 7 28 187 2 28 . 2 18 5 12 4 10 198 277 . . . 3 98 Explosive 21 | . . 2 6 4 . . . . . . 1 . . . . . . . . 8 . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 6 Entropic 28 | . . . . . . . . . . . . . . . . . 28 . . . . . . . . Robot Hit Streak 37 | . 8 14 20 31 25 . 24 37 25 2 20 . . 10 . . 12 3 13 35 17 21 10 8 15 Robot Miss Streak 9 | . 3 9 5 2 4 . 1 3 4 3 6 . . . . . 3 8 5 3 1 9 3 5 8 Penetration Max 2 | . . . . 1 1 . . . 1 . 1 . . . . . 2 . 1 1 . 2 1 1 1 Secondary Targets 67 | . . 2 . 5 4 . 2 3 11 . 4 . . . . . 1 . 9 11 2 7 . 4 2 Max Gunslinging Chain 2 | . . 1 . 1 1 . 1 1 1 . 1 . . . . . 1 . 1 1 1 2 . 1 1 Capacitor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Autonomous 19 | . . . . . . . . . . . 19 . . . . . . . . . . . . . . Shots Hit Robots 2330 | . 12 151 192 141 183 . 50 152 420 3 44 . . 7 . . 21 12 222 366 32 122 35 28 137 Core Hits 1396 | . 21 228 117 70 91 . 20 65 191 2 23 . . 1 . . 18 6 95 153 11 146 23 21 94 Critical Kills 77 | . . . 3 . 1 . . 1 1 . . . . . . . . . 1 7 4 40 3 3 13 Critical Parts Destroyed 80 | . . . . . 1 . . 1 6 . 2 . . . . . 2 . . 13 3 38 4 2 8 Critical Strikes 201 | . . . 4 4 5 . . 3 10 . 3 . . . . . 2 3 11 32 8 80 7 5 24 Burn 33 | . . . 1 4 3 . . 1 3 . . . . . . . . . 10 11 . . . . . Meltdown 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Destroy 159 | . . . . . 2 . . 2 7 . 3 . . . . . . . 1 20 8 80 7 5 24 Blast 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Sunder 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Melee Attacks 63 | . . . . . . . . . . . . . . . . . 1 12 23 4 2 21 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . . . . . . . . . 2 21 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 40 | . . . . . . . . . . . . . . . . . 1 12 23 4 . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60048 | . 199 2627 4109 3231 3086 . 764 2581 10954 61 1253 . . 254 . . 1762 834 6287 10287 972 4189 1435 961 4202 Guns 49911 | . 199 2302 1359 2545 3044 . 764 2581 9713 61 1112 . . . . . 1198 64 6158 9036 972 2913 1435 948 3507 Cannons 4246 | . . . 2348 . . . . . . . . . . 245 . . . . . 459 . 519 . . 675 Explosions 3673 | . . 325 399 675 42 . . . 1203 . 76 . . . . . 564 . . 389 . . . . . Melee 1913 | . . . . . . . . . . . . . . . . . . 770 . 386 . 757 . . . Ramming 305 | . . . 3 11 . . . . 38 . 65 . . 9 . . . . 129 17 . . . 13 20 Kinetic 28631 | . . . 403 1140 2175 . 764 2105 5773 48 596 . . . . . . . 2502 4092 972 3432 1435 948 2246 Thermal 24976 | . 199 2416 3304 1405 869 . . 476 3940 13 516 . . 245 . . 635 64 3656 5403 . . . . 1835 Explosive 2606 | . . 211 399 675 42 . . . 1203 . 76 . . . . . . . . . . . . . . Electromagnetic 490 | . . . . . . . . . . . . . . . . . . . . 389 . . . . 101 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 757 | . . . . . . . . . . . . . . . . . . . . . . 757 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2283 | . . . . . . . . . . . . . . . . . 1127 770 . 386 . . . . . Highest Corruption 87 | . 2 1 . 2 2 2 2 . 12 12 12 12 12 . . . . . 19 87 . 3 4 . 15 Average Corruption 11 | . 2 1 . 1 2 2 2 . 6 12 12 12 12 . . . . . 8 40 . 2 3 . 8 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 466 | . 1 15 . . 32 1 4 . 60 16 17 4 3 . . . . . 66 179 . 17 14 . 37 Message Errors 93 | . . 2 . . 8 . 2 . 12 5 4 1 . . . . . . 17 29 . 7 2 . 4 Matter Fused 107 | . . 4 . . 9 . 1 . 13 5 4 1 1 . . . . . 17 33 . 4 4 . 11 Heat Flow Errors 55 | . . . . . 4 . . . 8 1 3 1 1 . . . . . 3 27 . 3 1 . 3 Energy Discharges 47 | . . 1 . . 3 1 . . 7 3 1 . . . . . . . 8 15 . 2 1 . 5 Parts Rejected 15 | . . 1 . . . . . . 2 . 1 . . . . . . . 2 6 . . 1 . 2 Parts Fused 5 | . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . 1 . . . Data Loss (minor) 44 | . . 3 . . 2 . . . 6 1 2 . . . . . . . 5 20 . . 2 . 3 Data Loss (major) 21 | . . . . . 3 . . . 4 1 . 1 1 . . . . . 2 5 . . 2 . 2 Misfires 14 | . . 1 . . 1 . . . 2 . 1 . . . . . . . 2 5 . . . . 2 Alerts 4 | . . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . 2 5 . . . . . Weapon Failures 54 | . . 1 . . . . . . 5 . 1 . . . . . . . 8 33 . . 1 . 5 Overload Shots 11 | . . . . . 2 . 6 1 1 . . . . . . . . . . 1 . . . . . Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overflow Damage 798 | . . 102 51 40 . . . . 20 . . . . . . . 40 32 56 294 . 159 . . 4 Projectiles 32 | . . . 24 . . . . . . . . . . . . . . . . 8 . . . . . Explosions 229 | . . 102 27 40 . . . . 20 . . . . . . . 40 . . . . . . . . Melee 537 | . . . . . . . . . . . . . . . . . . 32 56 286 . 159 . . 4 Knockbacks 39 | . . . 1 . . . . . . . . . . . . . . . . 6 . 23 . . 9 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 36 | . . . 1 . . . . . . . . . . . . . . . . 6 . 21 . . 8 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 437 | . . 204 . . . . . . 40 . 30 . . 4 . . . . . 129 . . . 30 . Shots 11 | . . 3 . . . . . . 1 . . . . . . . . . . 6 . . . 1 . Rammed 17 | . . . 1 1 . . . . 4 . 7 . . 3 . . . . . 1 . . . . . Targets Rammed 26 | . . . 1 1 . . . . 4 . 7 . . 3 . . . . 5 1 . . . 1 3 Kicked 9 | . . . . . . . . . . . . . . . . . . . 5 . . . . 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 15 75 383 76 318 . 50 180 416 124 266 236 176 358 . 1 . . 189 276 . 206 73 108 15 Average Temperature 73 | . 6 15 92 19 46 . 23 66 87 31 98 135 66 119 . 1 . . 51 79 . 65 40 52 15 Received Heat Transfer 4925 | . 12 375 639 630 289 . 81 172 433 . 767 . . 9 . 9 46 24 250 826 . 166 108 . 89 Effects 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Shutdowns 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 42 | . . . . . . . 2 2 14 . . . . . . . . . . 22 2 . . . . Total Turns 758 | . . . . . . . 24 30 197 . . . . . . . . . . 503 4 . . . . Longest Duration 74 | . . . . . . . 16 20 59 . . . . . . . . . . 74 2 . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 17 | . . . . . . . . . . . . . . . . . . . 5 . . 6 3 . 3 Total Turns 215 | . . . . . . . . . . . . . . . . . . . 83 . . 66 25 . 41 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . 34 . . 20 15 . 23 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 Robots Melted 8 | . . . 3 . . . . . 1 . . . . . . . . . . 4 . . . . . Combat Hostiles 7 | . . . 2 . . . . . 1 . . . . . . . . . . 4 . . . . . Parts Melted 102 | . . 3 21 13 3 . . 3 9 . . . . . . . 3 . 20 22 . . 1 . 4 Heat Transferred 40189 | . 230 2970 5494 3219 2026 . . 999 6909 25 720 . . 259 . . 511 111 5587 9745 . . . . 1384 Parts Sabotaged 7 | . . . . . 4 . . . . . 2 . . . . . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Maximum Alert Level 5 | . . 2 3 2 5 3 3 2 4 . . . . . . . . . 2 3 2 3 3 2 2 Low Security (%) 18 | 100 100 58 . . . . . . 35 . . . . 100 . . . . 11 . 47 11 . . . Level 1 26 | . . 20 11 35 . . . 57 11 . . . . . . . . . 36 54 34 29 . . 60 Level 2 34 | . . 21 67 64 14 . 21 42 8 . . . . . . . . . 51 29 17 30 55 100 39 Level 3 13 | . . . 20 . 15 100 78 . 31 . . . . . . . . . . 16 . 28 44 . . Level 4 3 | . . . . . 28 . . . 13 . . . . . . . . . . . . . . . . Level 5 3 | . . . . . 41 . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Peak Influence 1881 | . 47 526 759 694 1881 987 909 498 1308 . . . . 60 . . . . 600 961 539 852 760 686 578 Initial 987 | . . 11 218 343 484 987 694 476 154 . . . . . . . . . 600 327 531 71 475 432 373 Average 506 | . 8 211 555 490 1317 987 815 370 542 . . . . 8 . . . . 391 451 257 496 652 584 423 Influence Increases 14962 | . 62 1127 1335 843 1447 5 245 435 1876 30 316 . . 157 15 . 175 65 1614 1578 220 1730 495 488 704 Destroy 0b10 Robot/C 7840 | . 40 640 820 480 680 . 180 240 940 20 180 . . . . . 160 60 660 960 100 900 200 160 420 Destroy 0b10 Robot/NC 725 | . 20 85 70 70 35 . . 50 170 . . . . . . . . 5 25 20 15 65 25 35 35 Destroy Leader 1530 | . 2 192 234 144 30 . 30 74 184 10 . . . . . . . . 170 122 54 128 36 24 96 Allied During Kill 103 | . . . . . 102 . . . . . 1 . . . . . . . . . . . . . . Successful Hack 428 | . . 32 45 14 21 5 . 5 53 . . . . 43 . . . . 10 41 18 103 . 38 . Select Force Hacks 60 | . . 60 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 870 | . . 45 60 90 45 . . . 120 . . . . . . . . . 60 150 . 135 45 30 90 Anti-Garrison Action 400 | . . . . . 400 . . . . . . . . . . . . . . . . . . . . Destroy Structure 1266 | . . 43 46 30 104 . 5 6 154 . . . . 24 . . . . 44 150 33 309 159 96 63 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . 600 . . . . . . Partial Spotted 75 | . . . 15 . . . . . 30 . . . . 30 . . . . . . . . . . . Lose Combat Pursuer 1065 | . . 30 45 15 30 . 30 60 225 . 135 . . 60 15 . 15 . 45 135 . 90 30 105 . Influence Decreases 14403 | . 35 637 1098 905 258 894 328 1029 885 664 443 545 . 135 32 5 80 160 1032 1215 1038 1011 619 626 729 Entered New Map 5581 | . . 16 299 411 208 894 298 433 161 484 129 545 . . 9 2 . 95 . 255 414 56 371 290 211 Time Decay 7142 | . 35 601 699 474 . . . 416 644 180 214 . . 125 23 3 80 65 622 690 614 595 238 326 498 Search Patrol Dispatched 300 | . . . . . . . . . . . . . . . . . . . 300 . . . . . . Lost Part 870 | . . 20 100 20 10 . 30 30 80 . 80 . . 10 . . . . 110 270 10 60 10 10 20 Lost Ally 60 | . . . . . 40 . . . . . 20 . . . . . . . . . . . . . . Purge Threat 450 | . . . . . . . . 150 . . . . . . . . . . . . . 300 . . . Squads Dispatched 107 | . 1 4 12 11 . . 2 5 12 . 1 . . 3 . . . . 8 14 . 15 5 7 7 Investigation 13 | . . 3 2 2 . . . . . . . . . 1 . . . . . . . . . 4 1 Extermination 30 | . . . . 2 . . . 1 4 . . . . 1 . . . . 3 7 . 5 1 2 4 Reinforcement 37 | . 1 1 9 1 . . 2 4 5 . . . . 1 . . . . 2 3 . 4 2 1 1 Assault 13 | . . . . 2 . . . . 3 . 1 . . . . . . . . 1 . 3 2 . 1 Garrison 14 | . . . 1 4 . . . . . . . . . . . . . . 3 3 . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 6 | . . . . 1 . . . 1 2 . . . . 1 . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 40 | . . 6 5 . . . . 1 8 . . . . 1 . . 1 . 1 1 10 1 . 4 1 Communications Jammed 66 | . . . . . . . . . . . . . . . . . . . 30 36 . . . . . Distress Signals 66 | . . . . . . . . . . . . . . . . . . . 30 36 . . . . . Times Spotted 668 | . 5 47 57 37 42 . 12 19 91 1 19 . . 12 1 11 40 4 55 69 16 58 23 14 35 Peak Tracking Total 12 | . 3 7 8 8 4 . 6 4 12 1 7 . . 7 1 6 10 3 7 5 4 10 8 5 5 Tactical Retreats 43 | . . 2 2 1 1 . 2 2 8 . 5 . . 1 1 . 1 . 3 7 . 4 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 18 | . 1 . . 1 5 . 2 1 3 . . . . 1 . . . . 2 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 64 | . . 3 4 6 6 . . . 8 . . . . . . . 1 . 4 10 . 11 3 2 6 Max in Single Turn 3 | . . 3 1 2 2 . . . 1 . . . . . . . 1 . 1 1 . 2 1 1 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 80 | . 1 11 9 3 2 1 . 2 8 . . 3 . 7 . . 2 . 2 4 3 10 1 7 4 Terminals 47 | . 1 5 6 1 2 1 . 1 5 . . . . 2 . . . . 2 3 . 8 1 5 4 Fabricators 5 | . . . . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . Repair Stations 9 | . . 2 2 . . . . . 1 . . . . 2 . . . . . . 1 . . 1 . Recycling Units 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 2 1 . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . Total Hacks 183 | . 2 32 19 5 3 3 . 7 15 . . 13 . 18 . . 2 . 4 7 5 23 2 16 7 Successful 99 | . 1 22 12 4 2 1 . 3 4 . . 13 . 8 . . 2 . 1 3 2 13 . 7 1 Failed 81 | . 1 9 6 1 1 2 . 4 11 . . . . 10 . . . . 3 4 3 10 2 8 6 Catastrophic 19 | . . 1 . 1 . . . . 3 . . . . 4 . . . . 1 2 1 2 . 2 2 Database Lockouts 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Manual 68 | . 2 13 8 2 . . . 3 9 . . . . 8 . . . . 1 3 . 7 . 5 7 Terminals 111 | . 2 18 13 1 3 3 . 4 11 . . . . 7 . . . . 4 5 . 20 2 11 7 Fabricators 14 | . . . . 3 . . . 3 1 . . . . 7 . . . . . . . . . . . Repair Stations 21 | . . 6 5 . . . . . 2 . . . . 3 . . . . . . 2 . . 3 . Recycling Units 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 13 | . . 6 1 . . . . . . . . . . 1 . . . . . 2 . 1 . 2 . Garrison Access 6 | . . . . 1 . . . . . . . . . . . . . . . . 3 2 . . . Terminal Hacks 54 | . . 7 6 . 2 1 . 2 1 . . 13 . 1 . . 2 . 1 1 . 12 . 4 1 Record 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematic 5 | . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 14 | . . 3 3 . . . . . . . . 4 . . . . . . . . . 4 . . . Open Door 8 | . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . 3 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Locate Traps 5 | . . 1 1 . . . . . 1 . . . . . . . . . . . . 2 . . . Hauler Manifests 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . . . . . . . . . . . . . . 1 1 . 3 . . . Fabricator Hacks 5 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Build 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 11 | . . 4 4 . . . . . 1 . . . . . . . . . . . 1 . . 1 . Scan Component 7 | . . 2 2 . . . . . 1 . . . . . . . . . . . 1 . . 1 . Repair 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 6 . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 5 | . . 2 . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 18 | . 1 5 2 1 . . . 1 2 . . . . 3 . . . . . 1 . 1 . 1 . Terminals 13 | . 1 3 2 . . . . 1 1 . . . . 2 . . . . . 1 . 1 . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 12 | . 1 3 2 . . . . 1 1 . . . . 2 . . . . . . . 1 . 1 . Fabricators 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Used 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 63 | . 1 8 6 2 1 1 . 2 8 . . . . 7 . . . . 2 3 3 9 1 5 4 Full Trace Events 7 | . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . 3 . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 1 . . . . . . . . 4 . . . . . . . 8 . 6 . . . Parts Built 5 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 340 | . . . . 62 . . . . . . . . . 278 . . . . . . . . . . . Total Part Build Rating 31 | . . . . 4 . . . . . . . . . 27 . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Parts Repaired 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Time 118 | . . 70 48 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . Machine Destruction 7 | . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . Largest Group 3 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 215 | . . . . . 215 . . . . . 29 . . . . . . . . . . . . . . Highest-Rated Ally 95 | . . . . . 95 . . . . . 29 . . . . . . . . . . . . . . Initial Warlord ECA Mod 14 | . . . . . . 5 5 14 13 13 13 13 12 12 12 12 12 11 11 11 10 10 10 9 9 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . 30 . . . . . 5 . . . . . . . . . . . . . . Total Damage 1376 | . . . . . 1297 . . . . . 79 . . . . . . . . . . . . . . Kills 16 | . . . . . 15 . . . . . 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Active Infowar (turns) 12234 | . . . . . . . . . 801 358 310 117 81 266 . . 2 . 1897 2479 2021 1890 519 736 757 Optics 6479 | . . . . . . . . . . . . . . . . . . . . 556 2021 1890 519 736 757 Sensors 4403 | . . . . . . . . . . . . . . . . . . . 625 1482 384 937 367 608 . IFF 836 | . . . . . . . . . . . . . . . . . . . 835 1 . . . . . Terrain 179 | . . . . . . . . . . . . . . . . . . . . 178 . 1 . . . Structural 1824 | . . . . . . . . . 73 351 310 117 81 216 . . . . . . . . . 666 10 Seismic 778 | . . . . . . . . . 728 . . . . 50 . . . . . . . . . . . Decoding 595 | . . . . . . . . . . . 192 117 81 205 . . . . . . . . . . . T.N.C. 218 | . . . . . . . . . . 216 . . . . . . . . . . 2 . . . . Cloaking 3232 | . . . . . . . . . . . . . . . . . 2 . 979 1109 2 . . 733 407 Jamming 3036 | . . . . . . . . . . . . . . . . . . . 1465 1571 . . . . . Robot Analysis Total 5 | . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 26801 | 61 220 2088 2967 1208 2174 19 330 1017 2600 372 441 117 81 614 123 74 599 272 2117 2790 2021 1890 519 736 1351 Spaces Moved 16736 | 49 166 1285 1526 647 1192 14 133 524 1288 290 301 135 256 955 389 177 802 206 1122 1195 1239 1234 325 465 821 Core 66 | 4 . . . . . . . . . . 62 . . . . . . . . . . . . . . Treads 1045 | 3 . 3 . . 42 . 2 . 2 . . . . . . . . . . 420 573 . . . . Legs 5213 | . . . . . . . . . . . . . . . . . 212 206 1122 162 666 1234 325 465 821 Wheels 7994 | 42 166 1282 1526 647 1150 14 131 524 1286 290 239 84 . . . . . . . 613 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2418 | . . . . . . . . . . . . 51 256 955 389 177 590 . . . . . . . . Fastest Speed 18 | 50 100 120 105 120 145 145 145 135 107 120 50 29 29 18 28 18 28 112 108 108 118 116 116 116 111 Average Speed 114 | 99 105 127 121 130 149 145 154 146 132 120 100 75 29 29 28 27 49 112 115 139 148 117 116 116 119 Slowest Speed 320 | 160 130 240 150 150 320 145 240 180 240 120 175 245 29 100 28 28 112 112 185 240 270 118 116 116 186 Overloaded Moves 70 | . . . . . . . . . . . . . . 63 . 7 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 45 | 4 24 90 83 21 95 1 76 14 23 53 37 60 38 15 66 38 79 50 27 93 46 93 19 14 21 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 4 | . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . . . Known Exits Taken 13 | . . . . 1 . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . . 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . 1 1 . 2 . 1 . . 1 . . . . . . . Spaces Dug 108 | . . . . . . . 5 . 4 . 6 . 1 9 . 4 . . 20 5 6 28 16 3 1 Terrain Destroyed 1010 | . . 38 39 29 78 . 6 1 80 . 28 . 2 12 5 12 51 . 26 321 16 121 69 36 40 Melee 34 | . . . . . . . . . . . . . . . . . . . 20 2 2 10 . . . Projectile 322 | . . . 13 1 1 . 6 1 23 . 14 . 2 12 5 12 27 . 5 38 13 70 69 7 3 AOE 600 | . . 38 26 28 77 . . . 57 . 14 . . . . . 24 . . 281 . . . 29 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 21769 | 59 195 1559 2395 858 1427 13 215 669 1771 309 390 148 261 1258 397 189 973 224 1630 1895 1378 1471 404 611 1070 Wait 2151 | . 4 134 660 84 14 . 28 33 146 4 4 . . 234 2 . 94 . 205 281 19 47 22 85 51 Move 16697 | 48 165 1284 1525 647 1187 13 132 523 1287 289 300 134 255 943 388 176 801 205 1121 1194 1238 1233 324 464 821 Hop 7 | . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . Pick Up 219 | 5 6 19 14 12 12 . 3 10 15 5 4 1 1 4 . . 2 . 20 26 20 15 2 4 19 Fast Attach 195 | 5 5 3 8 2 15 . 1 2 16 . 9 7 . 17 1 . 18 . 18 31 10 7 3 7 10 Attach 161 | . . 6 12 4 6 . 4 7 11 2 12 . 1 2 . 1 3 . 18 32 9 8 . 4 19 Detach 132 | . 1 1 7 1 10 . 1 1 10 1 8 1 1 4 . . 10 . 21 30 9 2 . 3 10 Swap 444 | . 1 15 26 25 25 . 13 19 50 4 4 . . 1 . . 1 2 62 56 34 40 21 12 33 Drop 312 | 1 5 9 26 14 36 . 3 10 30 2 5 5 1 13 1 . 13 . 16 28 22 24 8 10 30 Fire 1302 | . 8 88 116 68 97 . 26 64 193 2 26 . 2 19 5 12 30 5 121 212 15 74 24 21 74 Melee 63 | . . . . . . . . . . . . . . . . . 1 12 23 4 2 21 . . . Ram 9 | . . . . . . . . . . . 7 . . 2 . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . 5 . . . . 1 3 Crush 7 | . . . 1 1 . . . . 4 . . . . . . . . . . 1 . . . . . Escape Stasis 50 | . . . . . 24 . 4 . 9 . . . . 13 . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 11) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 536 | -9/Materials | Discovered new exit (range 15) 782 | -9/Materials | Central database locked down 805 | -9/Materials | Discovered new exit (range 3) 829 | -9/Materials | Identified exit to Mines 829 | -9/Materials | Identified exit to Storage 1035 | -9/Materials | Repaired Cooling System 1074 | -9/Materials | Repaired Imp. Light Armor Plating 1802 | -9/Materials | Discovered new exit (range 15) 2370 | -9/Materials | Entered another Materials area 2370 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2651 | -8/Materials | Garrison activated, responded to threat 3102 | -8/Materials | Build established: Tank 3140 | -8/Materials | Repaired Shield Generator 3264 | -8/Materials | Discovered new exit (range 15) 3607 | -8/Materials | Central database locked down 3723 | -8/Materials | Discovered new exit (range 5) 4055 | -8/Materials | Build established: Gunner 4773 | -8/Materials | Build established: Mutant 5059 | -8/Materials | Core integrity fell below 50% 5113 | -8/Materials | Lost 5 parts (1n2u2w) 5215 | -8/Materials | Repaired Arm. Wheel 5337 | -8/Materials | Entered Factory 5337 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5452 | -7/Factory | Fabricated Arm. Wheel (x2) 5639 | -7/Factory | Build established: Gunner 5797 | -7/Factory | Garrison activated, responded to threat 5914 | -7/Factory | Discovered new exit (range 10) 6124 | -7/Factory | Garrison activated, responded to threat 6137 | -7/Factory | First assault squad dispatched 6190 | -7/Factory | Build established: Scavenger-Gunner 6545 | -7/Factory | Identified exit to Garrison 6545 | -7/Factory | Entered Garrison 6568 | -7/Garrison | Rescued a captive Derelict 6570 | -7/Garrison | Rescued a captive Derelict 6633 | -7/Garrison | Triggered checkpoint 6719 | -7/Garrison | Found embedded Infiltrators 6723 | -7/Garrison | Build established: Gunner 6811 | -7/Garrison | Triggered checkpoint 6867 | -7/Garrison | Triggered checkpoint 6919 | -7/Garrison | Triggered checkpoint 6947 | -7/Garrison | Triggered checkpoint 7083 | -7/Garrison | Triggered checkpoint 7192 | -7/Garrison | Build established: Scavenger-Gunner 7193 | -7/Garrison | Garrison Relay disabled 7314 | -7/Garrison | Discovered new exit (range 9) 7363 | -7/Garrison | Phase Generator disabled 7523 | -7/Garrison | Heavy support dispatched to Factory 7576 | -7/Garrison | Discovered new exit (range 8) 7639 | -7/Garrison | Triggered checkpoint 7793 | -7/Garrison | Triggered checkpoint 7891 | -7/Garrison | Discovered new exit (range 10) 8346 | -7/Garrison | H-XX Assembler disabled 8442 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8563 | -7/Garrison | Build established: Scavenger-Tank 8580 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8719 | -7/Garrison | Entered Factory 8738 | -7/Factory | Identified exit to DSF 8738 | -7/Factory | Entered DSF 8772 | -7/DSF | Additional patrols routed to DSF 8862 | -7/DSF | Discovered new exit (range 13) 8907 | -7/DSF | Core integrity fell below 50% 8916 | -7/DSF | Lost 3 parts (1p2w) 8922 | -7/DSF | Sterilization system engaged 8939 | -7/DSF | Destroyed 7 combat bots 8942 | -7/DSF | Ambient heat levels rising (+10) 8957 | -7/DSF | Ambient heat levels rising (+10) 8972 | -7/DSF | Ambient heat levels rising (+10) 8987 | -7/DSF | Ambient heat levels rising (+10) 9002 | -7/DSF | Ambient heat levels rising (+10) 9017 | -7/DSF | Ambient heat levels rising (+10) 9032 | -7/DSF | Ambient heat levels rising (+10) 9047 | -7/DSF | Ambient heat levels rising (+10) 9062 | -7/DSF | Ambient heat levels rising (+10) 9068 | -7/DSF | Entered Factory 9068 | -6/Factory | Evolved 2 slots: Utility x2 9368 | -6/Factory | Build established: Gunner 9577 | -6/Factory | Discovered new exit (range 12) 9805 | -6/Factory | Discovered new exit (range 9) 10030 | -6/Factory | Cargo convoy interrupted 10085 | -6/Factory | Entered another Factory area 10085 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10326 | -5/Factory | Discovered new exit (range 11) 10389 | -5/Factory | Build established: Scavenger-Tank 11504 | -5/Factory | Cargo convoy interrupted 11556 | -5/Factory | Destroyed 8 combat bots 11748 | -5/Factory | Specialist reinforcements revealed to be Infiltrators 12089 | -5/Factory | System corruption reached 10% 12185 | -5/Factory | First assault squad dispatched 12659 | -5/Factory | Discovered new exit (range 7) 12685 | -5/Factory | Entered Upper Caves 12692 | -5/Upper Caves | Met a Warlord Commander 12693 | -5/Upper Caves | Learned location of Warlord (-4) 12694 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 12696 | -5/Upper Caves | Found Encrypted Comm Array 12710 | -5/Upper Caves | Encountered a Warlord checkpoint 12798 | -5/Upper Caves | Build established: Scavenger-Gunner 13049 | -5/Upper Caves | Discovered new exit (range 8) 13057 | -5/Upper Caves | Entered another Upper Caves area 13083 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13129 | -5/Upper Caves | Core integrity fell below 50% 13158 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 13224 | -5/Upper Caves | Discovered new exit (range 12) 13234 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13249 | -5/Upper Caves | Released all parts (7) 13252 | -5/Upper Caves | Core integrity fell below 20% 13293 | -5/Upper Caves | Found DCF Scrap (14 items) 13450 | -5/Upper Caves | Encountered a Warlord checkpoint 13494 | -5/Upper Caves | Discovered new exit (range 5) 13498 | -5/Upper Caves | Entered Zhirov 13499 | -5/Zhirov | Discovered new exit (range 3) 13517 | -5/Zhirov | Met Zhirov 13544 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13559 | -5/Zhirov | Found Alien Artifact 13559 | -5/Zhirov | Identified Integrated Dissipator 13559 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13571 | -5/Zhirov | Found Alien Artifact 13615 | -5/Zhirov | Entered Proximity Caves 13696 | -4/Proximity Caves | Discovered new exit (range 2) 13696 | -4/Proximity Caves | Entered Factory 13696 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13870 | -4/Factory | Fabricated Hvy. Shield Leg? 13894 | -4/Factory | Found Prototype Hackware 13894 | -4/Factory | Identified Exp. Hacking Suite 13967 | -4/Factory | Build established: Sprinter 14139 | -4/Factory | Fabricated Lgt. Quantum Reactor? 14285 | -4/Factory | Identified exit to Upper Caves 14310 | -4/Factory | Entered Upper Caves 14321 | -4/Upper Caves | Encountered a Warlord checkpoint 14342 | -4/Upper Caves | Spotted B-86 Titan 14431 | -4/Upper Caves | Discovered new exit (range 10) 14433 | -4/Upper Caves | Identified exit to Upper Caves 14433 | -4/Upper Caves | Entered another Upper Caves area 14434 | -4/Upper Caves | Identified exit to Warlord 14434 | -4/Upper Caves | Spotted B-86 Titan 14435 | -4/Upper Caves | Identified Transdimensional Reconstructor 14435 | -4/Upper Caves | Warped through subspace 14507 | -4/Upper Caves | Entered Warlord 14589 | -4/Warlord | Met Warlord 14614 | -4/Warlord | Warlord's base attacked by MAIN.C 14628 | -4/Warlord | Found Prototype Energy Cannon 14628 | -4/Warlord | Identified Vortex Cannon 14631 | -4/Warlord | Found Prototype Piercing Weapon 14631 | -4/Warlord | Identified Vortex Lance 14633 | -4/Warlord | Found Prototype Energy Gun 14633 | -4/Warlord | Identified Vortex Rail 14639 | -4/Warlord | Found Vortex Cannon 14699 | -4/Warlord | Found Prototype Reactor 14703 | -4/Warlord | Found Prototype Device 14703 | -4/Warlord | Identified Exp. Cloaking Device 14711 | -4/Warlord | Found Prototype Device 14711 | -4/Warlord | Identified Thermal Barrier 14718 | -4/Warlord | Found Prototype Processor 14718 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 14729 | -4/Warlord | Identified Vortex Chain Reactor 14864 | -4/Warlord | Spotted B-90 Cyclops 14897 | -4/Warlord | Warlord forces counterattacked 14976 | -4/Warlord | Build established: Mutant 14984 | -4/Warlord | Spotted Striker 15060 | -4/Warlord | Lost 20 allies 15076 | -4/Warlord | Opened side exit 15098 | -4/Warlord | Discovered new exit (range 9) 15105 | -4/Warlord | Identified exit to Proximity Caves 15106 | -4/Warlord | Entered Proximity Caves 15109 | -3/Proximity Caves | Spotter reported a threat 15223 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15231 | -3/Proximity Caves | Spotter reported a threat 15269 | -3/Proximity Caves | Encountered an infested base 15284 | -3/Proximity Caves | Build established: Scavenger-Mutant 15300 | -3/Proximity Caves | Spotter reported a threat 15353 | -3/Proximity Caves | Spotter reported a threat 15365 | -3/Proximity Caves | Discovered new exit (range 13) 15377 | -3/Proximity Caves | Identified exit to Research 15378 | -3/Proximity Caves | Entered Research 15378 | -3/Research | Evolved 2 slots: Utility x2 15432 | -3/Research | Spotted B-86 Titan 15498 | -3/Research | Found Hvy. Insulated Plating 15628 | -3/Research | Search patrols dispatched 15636 | -3/Research | Found Hvy. Insulated Plating 15747 | -3/Research | Found Gamma Bomb Array 15878 | -3/Research | Search patrols dispatched 16098 | -3/Research | Build established: Scavenger-Gunner 16128 | -3/Research | Search patrols dispatched 16445 | -3/Research | System corruption reached 10% 16661 | -3/Research | Garrison activated, responded to threat 16925 | -3/Research | Lost 6 parts (1p3n1u1w) 17191 | -3/Research | Build established: Scavenger-Mutant 17206 | -3/Research | Found Powered Armor 17490 | -3/Research | Discovered new exit (range 4) 17494 | -3/Research | Identified exit to Quarantine 17495 | -3/Research | Entered Quarantine 17600 | -3/Quarantine | Spotted Alpha 7 17674 | -3/Quarantine | Found Alien Artifact 17712 | -3/Quarantine | Found Fusion Bomb Launcher 17846 | -3/Quarantine | Found Alien Artifact 18068 | -3/Quarantine | Build established: Scavenger-Tank 18161 | -3/Quarantine | Found Adv. Powered Armor 18520 | -3/Quarantine | Scanned by Researcher 18598 | -3/Quarantine | Cryocooling Duct disabled 18613 | -3/Quarantine | Ambient heat levels rising (+20) 18613 | -3/Quarantine | Non-combat units ordered to evacuate 18890 | -3/Quarantine | System corruption reached 30% 19157 | -3/Quarantine | Lost 6 parts (3n2u1w) 19408 | -3/Quarantine | Core integrity fell below 50% 19420 | -3/Quarantine | Destroyed Alpha 7 19434 | -3/Quarantine | Found Prototype Ballistic Gun 19442 | -3/Quarantine | Found Prototype Processor 19442 | -3/Quarantine | Identified Exp. Target Analyzer 19444 | -3/Quarantine | Identified Multirail 19450 | -3/Quarantine | Lost 7 parts (2p3n2w) 19495 | -3/Quarantine | First assault squad dispatched 19566 | -3/Quarantine | Lost 5 parts (2p2n1u) 19732 | -3/Quarantine | Found Exp. Armor Integrity Analyzer 19855 | -3/Quarantine | Found Alien Slashing Weapon 19922 | -3/Quarantine | Build established: Scavenger-Gunner 19985 | -3/Quarantine | Identified Phase Armor 20037 | -3/Quarantine | Garrison activated, responded to threat 20043 | -3/Quarantine | Lost 3 parts (1p1n1u) 20061 | -3/Quarantine | Core integrity fell below 20% 20113 | -3/Quarantine | Destroyed 7 combat bots 20190 | -3/Quarantine | Discovered new exit (range 12) 20283 | -3/Quarantine | Identified exit to Research 20285 | -3/Quarantine | Entered Research 20285 | -2/Research | Warlord forces began assault on 0b10 20285 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 20310 | -2/Research | Distinguished unit "Shockpunchers" dispatched to help 20310 | -2/Research | Distinguished unit "Railsplitters" dispatched to help 20376 | -2/Research | Found Quantum Capacitor 20395 | -2/Research | Research machine network offline 20519 | -2/Research | Spotted B-90 Cyclops 20577 | -2/Research | Lost 5 allies 20688 | -2/Research | Spotted Striker 20689 | -2/Research | Spotted Executioner 20694 | -2/Research | P-80 Master assimilated allied VN-5OO(h) 20774 | -2/Research | Found Prototype Processor 20774 | -2/Research | Identified Exp. Targeting Computer 20777 | -2/Research | Found Prototype Processor 20777 | -2/Research | Identified Exp. Core Analyzer 20947 | -2/Research | Found Prototype Device 20947 | -2/Research | Identified Adv. Kinecellerator 21043 | -2/Research | Spotted Striker 21047 | -2/Research | Destroyed Striker 21136 | -2/Research | Discovered new exit (range 5) 21143 | -2/Research | Identified exit to Testing 21454 | -2/Research | Identified Sigix Broadsword 21554 | -2/Research | Found Adv. Powered Armor 21761 | -2/Research | Spotted Striker 21787 | -2/Research | Given Cave Seal Controls access code 21835 | -2/Research | Discovered new exit (range 10) 21879 | -2/Research | Borebot progress halted 21930 | -2/Research | Discovered new exit (range 4) 21934 | -2/Research | Identified exit to Access 22012 | -2/Research | Borebot progress halted 22073 | -2/Research | Build established: Scavenger-Mutant 22241 | -2/Research | Discovered exit to Testing (range 4) 22306 | -2/Research | Entered Testing 22381 | -2/Testing | Discovered exit to Access (range 22) 22449 | -2/Testing | Found Prototype Ballistic Cannon 22449 | -2/Testing | Identified Perforator 22489 | -2/Testing | Lost 5 allies 22645 | -2/Testing | Found Prototype Energy Cannon 22645 | -2/Testing | Identified Potential Cannon 22976 | -2/Testing | Spotted Striker 22979 | -2/Testing | Spotted Striker 23048 | -2/Testing | Build established: Scavenger-Assassin 23056 | -2/Testing | First assault squad dispatched 23090 | -2/Testing | Garrison activated, responded to threat 23147 | -2/Testing | Destroyed 7 combat bots 23157 | -2/Testing | Spotted PL-R9HEH49DGE 23315 | -2/Testing | Watched by a mysterious "MATRIX" hacker 23391 | -2/Testing | Found Prototype Protection 23570 | -2/Testing | Identified SHELL Armor 23595 | -2/Testing | Lost 5 parts (1p3u1w) 23880 | -2/Testing | Build established: Scavenger-Gunner 23880 | -2/Testing | Found Prototype Device 23880 | -2/Testing | Identified Exp. EM Disruption Field 24109 | -2/Testing | Spotted Fortress 24190 | -2/Testing | Discovered new exit (range 5) 24190 | -2/Testing | Discovered new exit (range 6) 24195 | -2/Testing | Identified exit to Section 7 24196 | -2/Testing | Entered Section 7 24446 | -2/Section 7 | First assault squad dispatched 24580 | -2/Section 7 | Discovered exit to Access (range 13) 24715 | -2/Section 7 | Entered Access 24715 | -1/Access | Evolved 2 slots: Utility x2 24863 | -1/Access | Lost 6 allies 24897 | -1/Access | Found Adv. Kinecellerator 25082 | -1/Access | Identified exit to Command 25154 | -1/Access | Central database locked down 25451 | -1/Access | Entered Command 25466 | -1/Command | Identified Subatomic Replicator 25466 | -1/Command | Used Subatomic Replicator to replicate SHELL Armor 26137 | -1/Command | Spotted M Guard 26140 | -1/Command | Spotted M Guard 26201 | -1/Command | First assault squad dispatched 26361 | -1/Command | System corruption reached 10% 26388 | -1/Command | Destroyed 7 combat bots 26413 | -1/Command | Disengaged cave seal 26419 | -1/Command | Welcomed Warlord to Command 26499 | -1/Command | Spotted Combat Programmer 26502 | -1/Command | Spotted Combat Programmer 26525 | -1/Command | Combat Programmer assimilated allied UP-MPO(g) 26527 | -1/Command | Combat Programmer assimilated allied LW-XUA(g) 26529 | -1/Command | Destroyed Combat Programmer 26536 | -1/Command | Lost 3 allies 26545 | -1/Command | Destroyed M Guard 26551 | -1/Command | All MAIN.C guards destroyed 26557 | -1/Command | Found Prototype Device 26557 | -1/Command | Identified AEGIS Remote Shield 26560 | -1/Command | Warlord commented on Warlord statues 26673 | -1/Command | Found Thermal Barrier 26675 | -1/Command | Found Prototype Reactor 26723 | -1/Command | Identified Zero-point Reactor 26729 | -1/Command | Met MAIN.C 26731 | -1/Command | 0b10 Conduit disabled 26777 | -1/Command | MAIN.C activated Command garrisons 26802 | *** | Establishing Free Derelict Territories! Last Messages --------------- Warlord: Not so powerful now, are you, MAIN.C! 26792_ Slug penetrates MAIN.C. 26792_ 2Y-O7S(K) knocked back. 26793_ MAIN.C suffers critical hit (Burn). 26795_ Slug penetrates MAIN.C. 26795_ MAIN.C suffers critical hit (Burn). 26796_ 2Y-O7S(K) suffers critical hit (Blast). 26796_ 2Y-O7S(K) knocked back. 26797_ MAIN.C suffers critical hit (Burn). 26797_ MAIN.C knocked back. 26797_ Slug penetrates MAIN.C. 26798_ MAIN.C suffers critical hit (Burn). 26800_ MAIN.C knocked back. 26800_ Slug penetrates 0b10 Conduit. 26802_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 26802_ MAIN.C destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#############????????????????? | | ????????????????????"""" #????????????????? | | ????????????????????"" #????????????????? | | ????????????????????"" ################## | | ????????????????????"" / | | ???????????????????"" / | | ?????????????????? =*! + | | ?????????????????"$ i !%!% ################## | | ?????????????????? K i= = #????????????????? | | ????????????????? %% %ii #????????????????? | | ?????????????? % =i* %% #????????????????? | | ?????????????""""""" %!i """""" #????????????????? | | ?????????????? """"""" #????????????????? | | ??????????????? """""""W#????????????????? | | ???????????????? " " #????????????????? | | ???????????????? " " #????????????????? | | ???????????????? " " "" " #????????????????? | | ???????????????? """ " "" #????????????????? | | ???????????????? " " #????????????????? | | ??????????????????"""""" @ " #????????????????? | | ?????????????????"" " """"""""#????????????????? | | ????????????????""" " " " #????????????????? | | ????????????????#################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 55 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EM 30 Core Shielding 40 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 99 Targeting Accuracy 12 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 15 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 16 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. EM Disruption Field | -3/Quarantine | Archive Cld. Field Propulsion Drive | -3/Quarantine | Archive Exp. Matter Compressor | -3/Quarantine | Archive Cld. Impulse Thruster | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Com. Mass Driver | -3/Quarantine | Archive Tactical Quantum Warhead | -3/Quarantine | Archive Lgt. Antimatter Cannon | -2/Testing | Archive Plasma Sword | -2/Testing | Archive Gravity Neutralizer | -2/Testing | Archive Exp. Transmission Jammer | -2/Testing | Archive Cld. Antigrav System | -2/Testing | Archive Prc. Energy Filter | -2/Testing | Archive Robot Schematics ------------------ C-55 Analyst | -2/Testing | Archive C-65 Expert | -2/Testing | Archive H-88 Terminator | -2/Testing | Archive R-10 Processor | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Arm. Wheel | x2 | -7/Factory Hvy. Shield Leg | x1 | -4/Factory | Preloaded Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Cooling System | 70% | -9/Materials Imp. Light Armor Plating | 70% | -9/Materials Shield Generator | 20% | -8/Materials Arm. Wheel | 47% | -8/Materials Studied --------- Com. Wheel | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Fission Core | -4/Factory | Hacked Com. HERF Cannon | -3/Quarantine | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Armor Sigix Broadsword Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombFactoryInterface Manual? 0 Play Time 06:18:43 Cumulative 541.3 hours Start 2026.07.18 @ 22:22:07 End 2026.07.21 @ 01:27:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type 7 Total 32 Types 15/3/4/2/1/2/1/2/1/1 Lore% 90 Gallery% 81 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: 2c23847b-b63a-49da-b9a2-dd9ba225c05f