Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.02 @ 16:26:40 Player: Leebears Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (168) 840 Value Destroyed (4915) 4915 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 9467 Bonus ------- High Alert Combat Kills 1091 Follower Combat Kills 128 Friendly Fire -207 Cogmind --------- Core Integrity 571/700 Matter 142/300 Energy 216/290 System Corruption 2% Temperature Cool (0) Movement Rolling (125) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Wheel Armored Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Utility Shielding Drone Bay (2/2) > --- WEAPON (2) ------- Advanced Beam Cannon EMP Blaster > --- INVENTORY (20) --- Light Treads Improved Carbon-fiber Leg Improved Heat Sink Coolant Injector Improved Signal Interpreter Shock Rifle Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Mini Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Arc Projector Light EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Signal Interpreter Improved Medium Armor Plating Drone Bay Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Flak Cannon EMP Blaster EMP Blaster EMP Blaster Mini Grenade Launcher Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 177 | 7 3 49 17 44 57 Power 18 | 1 1 6 . 6 4 Engine 14 | 1 . 5 . 5 3 Core 4 | . 1 1 . 1 1 Reactor . | . . . . . . Propulsion 55 | 2 . 19 5 12 17 Treads 23 | 2 . 9 2 5 5 Leg 4 | . . . . 1 3 Wheel 28 | . . 10 3 6 9 Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 2 2 9 1 5 14 Device 7 | . . . . 2 5 Storage 11 | 2 2 5 . . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 15 | . . 4 1 3 7 Artifact . | . . . . . . Weapon 71 | 2 . 15 11 21 22 Energy Gun 9 | 1 . 4 . 2 2 Energy Cannon 23 | . . . 1 10 12 Ballistic Gun 21 | 1 . 8 7 5 . Ballistic Cannon 1 | . . . . . 1 Launcher 17 | . . 3 3 4 7 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 30 | . . 4 . 12 14 Power 5 | . . . . 1 4 Propulsion 8 | . . 1 . 5 2 Utility 7 | . . 1 . 2 4 Weapon 10 | . . 2 . 4 4 Highest Loss Streak 6 | . . 1 . 4 6 Average Slot Usage (%) 99 | . 100 99 100 99 98 Engine 11 | . 1 8 11 17 13 Core 2 | . 12 2 . . . Treads 12 | . 28 13 11 11 6 Wheel 15 | . . 19 22 15 14 Device 3 | . . . . 7 9 Storage 20 | . 28 22 22 18 15 Protection 11 | . . 9 11 10 20 Energy Gun 4 | . 14 7 . 1 1 Energy Cannon 4 | . . . . 9 11 Ballistic Gun 10 | . 14 14 21 7 . Naked Turns . | . . . . . . Heaviest Build 112 | 16 40 86 86 99 112 Greatest Support 60 | 40 40 60 26 40 52 Greatest Overweight (x) 10 | . . 8 4 9 10 Average Overweight (x) 2 | . . 1 3 4 4 Largest Inventory Capacity 26 | 8 16 26 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 Most Carried 21 | 4 12 21 20 20 20 Average Carried 17 | 2 8 19 19 19 19 Final Capacity 20 | 8 16 20 20 20 20 Final Carried 20 | 4 12 20 20 20 18 Class Distribution -------------------- 84% | Hauler-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 3135 | 273 39 927 523 755 618 Remotely . | . . . . . . Salvage Created 6522 | 63 241 1209 1171 1606 2232 Parts 394 | 2 19 99 79 100 95 Haulers Intercepted 7 | . 1 1 2 3 . Recyclers Shooed 7 | . . 3 . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 109 | . 2 23 19 31 34 Guns 50 | . 2 16 14 18 . Cannons 19 | . . . . 7 12 AOE 34 | . . 7 5 5 17 Classes Destroyed 16 | 1 4 5 3 1 2 Worker 15 | . . 4 2 3 6 Builder 9 | . 1 1 1 2 4 Tunneler 1 | . . . . . 1 Hauler 7 | . 1 1 2 3 . Recycler 8 | 1 . 2 . 1 4 Mechanic 2 | . . . 1 . 1 Operator 3 | . . 2 1 . . Watcher 13 | . 2 4 2 3 2 Swarmer 26 | . . 6 . 11 9 Grunt 49 | . 2 9 10 11 17 Brawler 4 | . . . 1 . 3 Duelist 2 | . . 1 . 1 . Protector 2 | . . . 1 1 . Sentry 22 | . . 7 7 6 2 Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Thug 1 | . . . 1 . . Best Kill Streak 10 | 1 2 5 7 10 8 Combat Bots Only 8 | . 2 4 6 8 7 Max Kills in Single Turn 4 | 1 1 3 3 4 4 Gunslinging . | . . . . . . Exploded 4 | . . 2 3 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 6494 | . 30 1088 723 2170 2483 Core 515 | . . 78 60 248 129 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 100 . 65 54 . Volleys Fired 427 | 3 13 95 58 132 126 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 60 60 65 68 136 136 Shots Fired 756 | 6 26 180 108 243 193 Gun 478 | 6 26 173 100 143 30 Cannon 202 | . . . 2 91 109 Launcher 76 | . . 7 6 9 54 Special . | . . . . . . Kinetic 355 | 3 13 111 100 122 6 Thermal 72 | . . . 2 51 19 Explosive 11 | . . 7 2 1 1 Electromagnetic 318 | 3 13 62 4 69 167 Robot Hit Streak 32 | 2 6 14 25 32 13 Robot Miss Streak 7 | 1 5 4 2 7 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 1 4 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 506 | 4 13 115 83 169 122 Core Hits 288 | 2 7 53 49 75 102 Critical Hits 6 | 1 1 . 2 1 1 Critical Kills 3 | 1 1 . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12295 | 37 201 2171 2109 3289 4488 Guns 4652 | 37 201 1548 1264 1420 182 Cannons 2983 | . . . . 1224 1759 Explosions 4653 | . . 623 845 638 2547 Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 3492 | 13 41 857 1264 1227 90 Thermal 2390 | . . 40 370 994 986 Explosive 878 | . . 583 31 . 264 Electromagnetic 5528 | 24 160 691 444 1061 3148 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 . 2 Average Corruption 2 | . . 3 3 . 1 Corruption Purged . | . . . . . . Effects 42 | . . 25 12 . 5 Message Errors 11 | . . 8 3 . . Matter Fused 9 | . . 7 2 . . Heat Flow Errors 3 | . . 2 . . 1 Energy Discharges 4 | . . 2 2 . . Data Loss (minor) 4 | . . 3 . . 1 Targeting Errors 10 | . . 3 4 . 3 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 321 | . . 19 8 62 232 Projectiles 87 | . . . . 50 37 Explosions 234 | . . 19 8 12 195 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 339 | . . 5 112 20 202 Shots 14 | . . 1 3 2 8 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | 40 42 238 60 312 220 Average Temperature 58 | 23 19 39 8 102 65 Received Heat Transfer 2067 | . 18 405 255 702 687 Effects 7 | . . 1 . 2 4 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Interference 5 | . . 1 . 1 3 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . . 1 5 Combat Hostiles 6 | . . . . 1 5 Parts Fried 17 | . . 1 . 4 12 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 1 2 Heat Transferred 3501 | . . 50 640 1656 1155 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . . 1 5 3 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 1155 | 5 108 272 669 1155 1123 Initial 374 | . 3 8 53 282 374 Average 400 | 1 54 104 318 821 701 Maximum Alert Level 4 | . . 1 2 4 4 Low Security (%) 43 | 100 100 89 16 . . Level 1 12 | . . 10 54 7 2 Level 2 18 | . . . 28 11 52 Level 3 24 | . . . . 75 43 Level 4 1 | . . . . 5 2 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . . 4 3 5 12 Investigation 9 | . . 4 . 2 3 Extermination 1 | . . . . . 1 Reinforcement 5 | . . . 1 2 2 Assault 5 | . . . 2 1 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 11 | . . 2 2 5 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 190 | . 8 35 33 56 58 Peak Tracking Total 9 | . 2 4 9 9 6 Tactical Retreats 15 | . . . 1 10 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 10 | . . 3 . . 7 Indirectly 6 | . . . . . 6 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 20 | . . 2 1 1 16 Max in Single Turn 10 | . . 1 1 . 10 Garrison Access 3 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 40 | . 5 14 9 5 7 Terminals 31 | . 4 12 9 3 3 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 110 | . 15 45 21 15 14 Successful 61 | . 8 31 7 8 7 Failed 49 | . 7 14 14 7 7 Catastrophic 7 | . . 1 2 2 2 Database Lockouts . | . . . . . . Manual 53 | . 10 26 4 8 5 Terminals 90 | . 14 39 21 8 8 Fabricators 5 | . . . . . 5 Repair Stations . | . . . . . . Recycling Units 8 | . 1 2 . 5 . Scanalyzers 6 | . . 4 . 2 . Garrison Access 1 | . . . . . 1 Terminal Hacks 36 | . 4 20 7 2 3 Part Schematic 3 | . 1 2 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 7 | . 1 5 1 . . Open Door 4 | . . . 4 . . Emergency Access Points 1 | . . 1 . . . Alert Level 6 | . 1 3 1 . 1 Unreport Threat 7 | . . 3 . 2 2 Locate Traps 6 | . . 5 1 . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 1 . 1 . Report Inventory 3 | . 1 1 . 1 . Scanalyzer 6 | . . 4 . 2 . Insert Component 3 | . . 2 . 1 . Analyze 3 | . . 2 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 3 6 . 3 2 Terminals 9 | . 3 5 . . 1 Track 2 | . . 2 . . . Assimilate 1 | . . 1 . . . Botnet 6 | . 3 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 1 . 3 . Reject 2 | . . 1 . 1 . Recyclers 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered 2 | . . 2 . . . Used 1 | . . 1 . . . Hacking Detections 34 | . 4 14 7 4 5 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . 1 4 . 1 . Parts Built . | . . . . . . Matter 124 | . . . . . 124 Time 62 | . . . . . 62 Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . Part Schematics Acquired 3 | . . 2 . 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 1 1 Machine Destruction 2 | . . . . 1 1 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 3 | . . 1 2 . . Largest Group 2 | . . 1 2 1 . Highest-Rated Group 62 | . . 10 62 31 . Highest-Rated Ally 31 | . . 10 31 31 . Total Orders 3 | . . . . . 3 EXPLORE 3 | . . . . . 3 Ally Attacks 19 | . . . 9 10 . Total Damage 290 | . . . 146 144 . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . . 3 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5957 | 114 647 1899 756 1055 1486 Spaces Moved 3169 | 53 361 1127 404 450 774 Core 4 | 4 . . . . . Treads 566 | 49 361 120 3 10 23 Legs 9 | . . . . . 9 Wheels 2590 | . . 1007 401 440 742 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 120 120 125 Average Speed 131 | 151 160 123 120 127 134 Slowest Speed 270 | 160 160 250 250 250 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 6 52 91 58 53 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 37 | . . 10 13 14 . Terrain Destroyed 174 | . . 63 43 26 42 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 173 | . . 63 43 25 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 4242 | 78 407 1465 573 685 1034 Wait 241 | 12 22 121 54 19 13 Move 3164 | 52 360 1126 403 449 774 Hop . | . . . . . . Pick Up 103 | 4 7 29 18 20 25 Fast Attach 42 | 7 1 13 1 9 11 Attach 38 | . . 6 2 13 17 Detach 6 | . . 1 . 1 4 Swap 97 | . 2 30 14 22 29 Drop 123 | . 2 44 23 19 35 Fire 427 | 3 13 95 58 132 126 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1089 | -9/Materials | Build established: Hauler-Mutant 1321 | -9/Materials | Discovered new exit (range 15) 1597 | -9/Materials | Discovered new exit (range 14) 2142 | -9/Materials | Discovered new exit (range 11) 2248 | -9/Materials | Discovered new exit (range 15) 2421 | -9/Materials | Discovered new exit (range 5) 2661 | -9/Materials | Entered Storage 3327 | -9/Storage | Discovered new exit (range 13) 3337 | -9/Storage | Met a pair of Derelict thieves 3417 | -9/Storage | Entered Materials 3417 | -8/Materials | Accompanied by 1 ally 3417 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3835 | -8/Materials | Lost 4 parts (1p1n1u1w) 3970 | -8/Materials | Destroyed 8 combat bots 3980 | -8/Materials | Lost 3 parts (2n1w) 4447 | -8/Materials | Discovered new exit (range 16) 4472 | -8/Materials | Entered Factory 4472 | -7/Factory | Evolved 2 slots: Utility x2 4823 | -7/Factory | Destroyed 7 combat bots 5081 | -7/Factory | Garrison activated, responded to threat 5672 | -7/Factory | First assault squad dispatched 5732 | -7/Factory | Garrison activated, responded to threat 5845 | -7/Factory | Lost 6 parts (2p1n1u2w) 5958 | -7/Factory | Self-destructed Last Messages --------------- 05925_ B-48 Gladiator destroyed. 05925_ Door malfunctions. 05926_ U-05 Engineer lays Concrete. 05927_ K-01 Serf collects debris. 05928_ U-05 Engineer lays Concrete. 05929_ Destroyed Tractor Beam. 05931_ K-01 Serf collects debris. 05931_ U-05 Engineer lays Concrete. 05934_ K-01 Serf collects debris. 05938_ U-05 Engineer lays Concrete. 05944_ System corrupted: EMP Blaster targeting data glitched. 05945_ Penetrated by Slug. 05948_ Slug penetrates Wall. 05951_ Penetrated by Slug. 05952_ U-05 Engineer lays Concrete. 05953_ Door malfunctions. 05954_ Slug penetrates H-55 Commando. 05957_ U-05 Engineer lays Concrete. 05957_ Slug penetrates Wall. 05957_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? h ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# h #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #??##??????????????????? | | ????????????????????# #? ???????????????????? | | ????????????????????# #? ????????????????????? | | ????????????????????# # ????????????????????? | | ????????????????????# # ?????????????????????? | | ????????????????????# /??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# b ##############?????????? | | ????????????????????# # ?????????? | | ????????????????????# # """"""""" ???????? | | ????????????????????# # ??????? | | ????????????????????# # """"""""" ???????? | | ????????????????????# # ?????? | | ????????????????????# # """"""""" ???????? | | ????????????????????# # #????? | | ????????????????????# g###/################### | | ????????????????????# u m = | | ????????????????????+ | | ????????????????????# %! | | ????????????????????# " | | ????????????????????#/// /%[ "!" | | ????????????????????#/// # | | ??????????###########/// # | | ??????????# # % # | | ??????????# + """" # | | ??????????# # % """" # | | ??????????# """ # """ % % """""" | | ??????????#"" """ # %""" % """""" # | | ??????????#"T """ # % ??? # | | ??????????#"" # ?????? # | | ??????????# # ! ###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Signal Interpreter | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalImpulseArray Manual? 0 Play Time 01:46:36 Cumulative 664.1 hours Start 2021.09.02 @ 14:28:56 End 2021.09.02 @ 16:26:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 23 Types 18/0/2/3/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b6b810e-2ce5-402d-be94-0f8a52cfc4ca