Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.12 @ 16:35:11 Player: Yanche Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (99) 495 Value Destroyed (3000) 3000 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (458) 458 TOTAL SCORE: 9633 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 345 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 86/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Advanced Visual Processing Unit Advanced Sensor Array Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Autogun Gauss Rifle KE Penetrator Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Enhanced Fission Core Enhanced Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Visual Processing Unit Improved Target Analyzer Phase Shifter Improved Trap Extractor Improved Recalibrator Matter Neutralizer [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Autogun Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . Utility 7 | . . . 2 . 1 2 1 . . 1 . . . Weapon 2 | . . . . 1 . . 1 . . . . . . Parts Attached 97 | 7 1 15 7 25 10 2 7 7 . 10 2 2 2 Power 15 | 1 . 2 . 4 2 . . 1 . 3 1 1 . Engine 5 | 1 . 1 . 2 . . . 1 . . . . . Core 9 | . . 1 . 2 2 . . . . 3 1 . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 21 | 2 . 4 2 6 4 . . . . 1 . . 2 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 21 | 2 . 4 2 6 4 . . . . 1 . . 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 21 | 1 1 1 2 6 1 2 4 . . 3 . . . Device 11 | . . . 1 3 1 1 3 . . 2 . . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 4 | . . . 1 2 . . 1 . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . Protection 3 | . . 1 . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 40 | 3 . 8 3 9 3 . 3 6 . 3 1 1 . Energy Gun 10 | . . 2 . 3 . . 3 1 . 1 . . . Energy Cannon 4 | . . . . . . . . 2 . . 1 1 . Ballistic Gun 22 | 3 . 6 2 5 3 . . 1 . 2 . . . Ballistic Cannon 3 | . . . 1 1 . . . 1 . . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . Parts Lost 49 | . . 6 1 19 1 . 2 6 1 6 5 . 2 Power 6 | . . 1 . 2 . . . 1 1 . 1 . . Propulsion 13 | . . 1 1 5 1 . . 1 . 1 1 . 2 Utility 8 | . . . . 5 . . 1 . . 1 1 . . Weapon 22 | . . 4 . 7 . . 1 4 . 4 2 . . Highest Loss Streak 10 | . . 2 1 10 1 . 2 2 1 4 4 . 2 Average Slot Usage (%) 83 | . 86 97 96 84 98 93 93 93 86 87 57 2 . Engine 3 | . 14 9 . 3 4 . . 1 3 . . . . Core 7 | . . 4 11 8 9 13 11 9 5 10 5 . . Wheel 15 | . 28 28 19 15 21 13 11 10 5 9 3 . . Device 10 | . . . 11 6 15 20 16 17 17 16 14 . . Storage 7 | . 15 14 11 9 7 6 5 5 5 5 3 . . Processor 10 | . . . 11 11 15 13 17 17 17 15 13 . . Hackware 2 | . . . . . . 6 5 5 5 5 5 . . Protection 3 | . . 12 11 6 . . . . . 3 . . . Energy Gun 2 | . . 6 . 3 . . 6 8 . . . . . Energy Cannon 1 | . . . . . . . . 4 5 3 1 1 . Ballistic Gun 14 | . 28 21 18 13 23 20 15 5 5 6 6 . . Ballistic Cannon 1 | . . . 3 5 . . . 1 5 3 . . . Naked Turns 365 | . . . . . . . . . . . . 233 132 Heaviest Build 83 | 13 45 42 46 63 56 58 65 79 79 83 78 23 . Greatest Support 56 | 20 20 26 26 26 38 38 38 38 28 56 28 3 10 Greatest Overweight (x) 16 | 3 2 2 4 16 2 1 1 2 2 2 4 7 . Average Overweight (x) . | . . 1 1 1 1 1 1 1 2 1 . . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 12 12 12 12 4 4 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 12 9 4 4 Most Carried 12 | 2 9 12 12 12 12 12 12 12 10 12 10 4 4 Average Carried 9 | . 3 10 11 9 11 11 11 10 9 10 8 3 4 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 2 9 12 12 11 12 11 11 7 10 11 4 4 4 Class Distribution -------------------- 40% | Scavenger-Skirmisher 31% | Mutant 16% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Matter Collected 2907 | 180 116 495 132 739 261 30 298 249 . 377 . . 30 Remotely . | . . . . . . . . . . . . . . Salvage Created 3237 | . 116 539 116 991 255 . 230 376 . 614 . . . Parts 189 | . 6 40 10 51 18 . 10 16 . 38 . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . . . . Prevented 5 | . . . . . . . . 4 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Combat Hostiles Destroyed 71 | . 1 21 3 15 4 . 3 8 . 16 . . . Guns 46 | . 1 21 2 5 4 . 3 7 . 3 . . . Cannons 17 | . . . 1 10 . . . 1 . 5 . . . AOE 7 | . . . . . . . . . . 7 . . . Classes Destroyed 13 | . 2 3 3 3 1 . . 1 . . . . . Worker 8 | . . . 1 2 1 . . . . 4 . . . Builder 12 | . . . 1 6 2 . . . . 3 . . . Tunneler 3 | . . 2 . . . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 4 | . 1 . . 2 1 . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . . Swarmer 25 | . . 12 1 . 3 . . 4 . 5 . . . Grunt 29 | . 1 7 1 12 . . 2 . . 6 . . . Duelist 2 | . . . . . . . . 1 . 1 . . . Sentry 7 | . . . 1 2 . . 1 2 . 1 . . . Hunter 2 | . . . . 1 . . . 1 . . . . . Programmer 4 | . . . . . 1 . . . . 3 . . . Assembled 2 | . . 2 . . . . . . . . . . . Best Kill Streak 9 | . 1 4 3 9 3 . 2 2 . 8 . . . Combat Bots Only 5 | . 1 3 2 4 3 . 2 2 . 5 . . . Max Kills in Single Turn 3 | . 1 1 1 3 1 . 1 1 . 3 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Damage Taken 6668 | . . 736 218 1668 220 . 552 747 21 1335 301 635 235 Core 2179 | . . 129 48 351 44 . 331 125 . 134 247 612 158 Absorbed by Shields 86 | . . . . . . . . . . 58 28 . . Core Remaining (%) 74 | 100 . 48 88 36 93 100 . . 54 . . . . Volleys Fired 255 | . 7 68 9 84 16 4 12 21 . 31 3 . . Largest 4 | . 2 2 2 3 3 3 4 4 . 4 2 . . Hottest 248 | . 40 60 64 132 74 74 187 248 . 225 144 . . Shots Fired 615 | . 14 129 17 162 48 12 48 83 . 96 6 . . Gun 446 | . 14 129 11 100 48 12 48 49 . 35 . . . Cannon 140 | . . . 6 62 . . . 32 . 37 3 . . Launcher 29 | . . . . . . . . 2 . 24 3 . . Special . | . . . . . . . . . . . . . . Kinetic 440 | . 14 105 17 137 48 12 28 35 . 44 . . . Thermal 105 | . . 24 . 25 . . 8 25 . 20 3 . . Explosive 29 | . . . . . . . . 2 . 24 3 . . Electromagnetic 41 | . . . . . . . 12 21 . 8 . . . Robot Hit Streak 31 | . 5 31 5 9 6 5 14 9 . 16 2 . . Robot Miss Streak 5 | . 3 5 2 3 2 2 3 5 . 5 1 . . Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 12 | . . 10 . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . . . . . . Shots Hit Robots 391 | . 10 82 9 106 27 8 29 53 . 64 3 . . Core Hits 196 | . 5 36 8 48 12 . 9 20 . 54 1 . 3 Critical Hits 6 | . . . . 4 2 . . . . . . . . Critical Kills 4 | . . . . 2 2 . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8765 | . 132 997 194 2182 458 101 451 917 . 3030 273 . 30 Guns 4326 | . 132 997 101 1059 454 101 451 531 . 500 . . . Cannons 2393 | . . . 93 1123 . . . 352 . 789 36 . . Explosions 1989 | . . . . . . . . 34 . 1741 214 . . Melee . | . . . . . . . . . . . . . . Ramming 57 | . . . . . 4 . . . . . 23 . 30 Kinetic 4650 | . 132 848 194 1856 454 101 297 251 . 517 . . . Thermal 1557 | . . 149 . 326 . . 47 393 . 606 36 . . Explosive 1989 | . . . . . . . . 34 . 1741 214 . . Electromagnetic 512 | . . . . . . . 107 239 . 166 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . 1 1 . . 1 . 1 1 1 1 16 16 17 Average Corruption 3 | . 1 1 . . 1 . 1 1 1 1 9 16 16 Corruption Purged . | . . . . . . . . . . . . . . Effects 55 | . 1 3 . . 2 . 1 1 . 8 6 22 11 Message Errors 17 | . 1 2 . . 1 . . . . 4 1 6 2 Matter Fused 5 | . . . . . . . . . . . 1 3 1 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 5 | . . . . . . . . 1 . . 1 2 1 Data Loss (minor) 6 | . . 1 . . 1 . 1 . . . . 3 . Data Loss (major) 2 | . . . . . . . . . . . 2 . . Misdirections 14 | . . . . . . . . . . . 1 8 5 Targeting Errors 4 | . . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 201 | . . . 15 43 . . . 22 . 121 . . . Projectiles 117 | . . . 15 43 . . . 14 . 45 . . . Explosions 84 | . . . . . . . . 8 . 76 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 20 | . . . 1 12 . . . 3 . 3 . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 16 | . . . 1 9 . . . 3 . 3 . . . Secondary 3 | . . . . 3 . . . . . . . . . Self-Inflicted Damage 328 | . . . . . 2 . . . . 304 10 . 12 Shots 6 | . . . . . . . . . . 6 . . . Rammed 12 | . . . . . 1 . . . . . 5 . 6 Targets Rammed 12 | . . . . . 1 . . . . . 5 . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 643 | . . 40 18 575 62 61 643 199 . 199 135 . 241 Average Temperature 150 | . . 12 8 244 17 31 224 116 . 104 81 . 110 Received Heat Transfer 1607 | . . 198 69 819 18 . 90 57 . 224 . 105 27 Effects 58 | . . . . 47 . . 11 . . . . . . Shutdowns 17 | . . . . 13 . . 4 . . . . . . Energy Bleed 4 | . . . . 2 . . 2 . . . . . . Interference 7 | . . . . 7 . . . . . . . . . Matter Decay 4 | . . . . 2 . . 2 . . . . . . Short Circuit 3 | . . . . 2 . . 1 . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . Damage (major) 19 | . . . . 19 . . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 4 | . . . . . . . . 1 . 3 . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 4 . . . . . Heat Transferred 2422 | . . 350 . 740 . . 74 592 . 629 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Peak Influence 731 | . 55 298 211 383 502 261 143 . . 731 323 409 183 Initial 247 | . . 21 51 89 39 245 29 . . 23 247 191 138 Average 180 | . 20 152 114 207 157 238 63 . . 314 294 257 164 Maximum Alert Level 3 | . . 1 1 1 2 1 . . . 3 1 2 . Low Security (%) 57 | 100 100 73 80 54 59 9 100 . . 40 . 10 100 Level 1 38 | . . 26 19 45 35 90 . . . 20 100 89 . Level 2 3 | . . . . . 4 . . . . 30 . . . Level 3 . | . . . . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 1 2 3 3 1 1 . . 3 . 3 . Investigation 5 | . 1 1 1 . 1 . . . . . . 1 . Extermination 4 | . . . . . 1 . . . . 2 . 1 . Reinforcement 10 | . 2 . 1 3 . 1 1 . . 1 . 1 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Distress Signals 11 | . 1 1 . 5 . . . . . 2 . 1 1 Communications Jammed 25 | . . . . . . . . . . 25 . . . Distress Signals 22 | . . . . . . . . . . 22 . . . Times Spotted 152 | . 5 23 11 28 14 1 6 12 1 23 5 20 3 Peak Tracking Total 10 | . 6 4 3 6 4 1 3 3 1 5 5 10 3 Tactical Retreats 15 | . . 1 1 1 2 . 1 3 . 1 . 5 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Traps Triggered 10 | . . . 1 . 1 . 1 . . 1 . 4 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Machines Disabled 8 | . . . . 1 . . . . . 7 . . . Max in Single Turn 2 | . . . . 1 . . . . . 2 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Machines Accessed 31 | . 2 2 4 3 7 5 3 . . 1 . 4 . Terminals 23 | . 2 1 3 3 6 3 2 . . 1 . 2 . Fabricators 3 | . . . . . 1 1 . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 77 | . 5 3 9 11 20 9 6 . . 2 . 12 . Successful 37 | . 1 2 5 5 11 4 1 . . 1 . 7 . Failed 40 | . 4 1 4 6 9 5 5 . . 1 . 5 . Catastrophic 6 | . 1 . . 1 . 1 . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 60 | . 5 2 7 11 18 5 5 . . 2 . 5 . Fabricators 5 | . . . . . 2 1 . . . . . 2 . Repair Stations 2 | . . . 2 . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . 5 . Scanalyzers 3 | . . . . . . 3 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 25 | . 1 2 3 5 9 2 . . . 1 . 2 . Record 3 | . . . . . 1 . . . . 1 . 1 . Robot Analysis 2 | . . . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . Recall Investigation 2 | . . . . 1 . . . . . . . 1 . Recall Extermination 1 | . . . . . 1 . . . . . . . . Recall Reinforcements 2 | . . . . . 1 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 1 . . . . . 2 . Network Status 3 | . . . . . 1 1 . . . . . 1 . Build 2 | . . . . . 1 . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 3 . Recycle Component 1 | . . . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 2 1 3 3 6 4 2 . . 1 . 4 . Full Trace Events 3 | . 1 . . . 1 . . . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 3 | . . . . . 2 . . . . . . 1 . Matter 512 | . . . . . 234 . . . . . . 278 . Time 197 | . . . . . 58 . . . . . . 139 . Total Part Build Rating 23 | . . . . . 14 . . . . . . 9 . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . 1 . Recycled Matter 20 | . . . . . . . . . . . . 20 . Retrieved Matter 20 | . . . . . . . . . . . . 20 . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Total Allies 5 | . . 2 . . 3 . . . . . . . . Largest Group 3 | . . 2 . . 3 2 2 . . . . . . Highest-Rated Group 93 | . . 40 . . 93 62 62 . . . . . . Highest-Rated Ally 31 | . . 31 . . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 69 | . . 12 . . 46 . 11 . . . . . . Total Damage 1069 | . . 173 . . 710 . 186 . . . . . . Kills 10 | . . 3 . . 6 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Turns Passed 5688 | 41 170 963 376 540 850 440 398 564 139 511 137 425 134 Spaces Moved 4905 | 33 158 748 308 240 802 401 319 465 114 357 137 576 247 Core 894 | 7 . . . 1 . . . . . . 64 576 246 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 4011 | 26 158 748 308 239 802 401 319 465 114 357 73 . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 90 90 100 100 100 120 110 50 50 50 Average Speed 93 | 91 88 97 105 105 91 100 100 102 120 110 86 70 50 Slowest Speed 850 | 200 100 100 120 850 100 100 100 120 120 120 250 400 80 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 32 98 26 26 21 11 8 67 12 9 83 12 20 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 5 | . . 2 . . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 298 | . . . 2 9 . . 2 12 . 237 36 . . Melee . | . . . . . . . . . . . . . . Projectile 20 | . . . 2 9 . . 2 . . 6 1 . . AOE 278 | . . . . . . . . 12 . 231 35 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Was Fac Ext Total 5531 | 40 174 859 344 379 895 436 377 508 116 408 146 593 256 Wait 143 | . 1 4 13 13 37 23 27 13 . 1 . 11 . Move 4893 | 32 157 747 307 239 801 400 318 464 113 357 136 575 247 Hop . | . . . . . . . . . . . . . . Pick Up 80 | 1 7 14 4 14 13 4 7 2 3 8 . 3 . Fast Attach 27 | 6 1 . 2 10 2 . 1 . . 1 1 1 2 Attach 47 | . . 7 3 14 3 2 5 5 . 6 1 1 . Detach . | . . . . . . . . . . . . . . Swap 23 | 1 . 8 2 1 5 . 1 2 . 3 . . . Drop 50 | . 1 11 4 4 17 3 6 1 . 1 . 2 . Fire 255 | . 7 68 9 84 16 4 12 21 . 31 3 . . Melee . | . . . . . . . . . . . . . . Ram 13 | . . . . . 1 . . . . . 5 . 7 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Extension History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 7) 212 | -10/Materials | Entered Mines 267 | -10/Mines | Excavation squad dispatched 267 | -10/Mines | A large section of the Mines collapsed 319 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned location of Recycling (-9) 419 | -10/Mines | Discovered new exit (range 9) 555 | -10/Mines | Met a Derelict shopkeep closing up shop 660 | -10/Mines | Discovered new exit (range 5) 844 | -10/Mines | Found a hidden stash of uninstalled traps 864 | -10/Mines | Core integrity fell below 50% 1175 | -10/Mines | Entered Materials 1175 | -9/Materials | Evolved 2 slots: Utility x2 1406 | -9/Materials | Build established: Scavenger-Mutant 1514 | -9/Materials | Repaired Assault Rifle 1536 | -9/Materials | Discovered new exit (range 12) 1550 | -9/Materials | Discovered new exit (range 20) 1551 | -9/Materials | Entered another Materials area 1551 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1722 | -8/Materials | Core integrity fell below 50% 1789 | -8/Materials | Lost 10 parts (1p2n2u5w) 1875 | -8/Materials | Lost 3 parts (2n1w) 1946 | -8/Materials | Lost 6 parts (1p1n3u1w) 2062 | -8/Materials | Discovered new exit (range 16) 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2240 | -7/Factory | Build established: Scavenger-Skirmisher 2484 | -7/Factory | Allied Derelicts emerged from ambush trap array 2639 | -7/Factory | Garrison activated, responded to threat 2860 | -7/Factory | Discovered new exit (range 6) 2903 | -7/Factory | Local fabrication network quarantined 2908 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 2941 | -7/Factory | Entered another Factory area 2941 | -6/Factory | Accompanied by 2 allies 2941 | -6/Factory | Evolved 2 slots: Utility x2 3035 | -6/Factory | Identified exit to Factory 3381 | -6/Factory | Entered another Factory area 3381 | -5/Factory | Accompanied by 2 allies 3381 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3663 | -5/Factory | Discovered new exit (range 23) 3779 | -5/Factory | Entered Upper Caves 3855 | -5/Upper Caves | Learned location of 1 exit from Factory 4011 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4090 | -5/Upper Caves | Spotted B-75 Beast 4242 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4329 | -5/Upper Caves | Discovered new exit (range 12) 4343 | -5/Upper Caves | Entered another Upper Caves area 4410 | -5/Upper Caves | Discovered new exit (range 3) 4482 | -5/Upper Caves | Entered Factory 4482 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4483 | -4/Factory | Identified exit to Research 4523 | -4/Factory | Build established: Skirmisher 4910 | -4/Factory | Lost 4 parts (1u3w) 4993 | -4/Factory | Sucked down chute 4993 | -4/Factory | Entered Waste 5008 | -4/Waste | EMP discharged 5008 | -4/Waste | System corruption reached 10% 5009 | -4/Waste | Spotted C-40 Crusher 5014 | -4/Waste | Spotted C-40 Crusher 5047 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5059 | -4/Waste | Spotted C-40 Crusher 5059 | -4/Waste | Spotted C-40 Crusher 5086 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5089 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5091 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5092 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5094 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5097 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5102 | -4/Waste | Spotted C-40 Crusher 5108 | -4/Waste | EMP discharged 5120 | -4/Waste | Discovered new exit (range 19) 5121 | -4/Waste | Spotted C-40 Crusher 5128 | -4/Waste | Lost 4 parts (1p1n1u1w) 5130 | -4/Waste | Entered Factory 5302 | -4/Factory | Fabricated Enh. Nova Cannon? 5335 | -4/Factory | Build established: Mutant 5450 | -4/Factory | Core integrity fell below 50% 5542 | -4/Factory | Core integrity fell below 20% 5547 | -4/Factory | Discovered new exit (range 16) 5555 | -4/Factory | Entered Extension 5689 | -4/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- U-05 Engineer knocked back. ZOBYMZQGRKPM=%WE<1G7GAS%B9 Slammed into U-05 Engineer. Destabilizing: System corrupted (+1). Slammed into U-05 Engineer. Slug penetrates Wall. Slammed into U-05 Engineer. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. U-05 Engineer destroyed. Penetrated by Slug. Acquired 30 matter. System corrupted: Matter fused (-5). Acquired Wheel. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Wheel destroyed. Acquired Wheel. Wheel destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##????????????? | | ????????????????????????????????? ?????????????? | | ??????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ??######################### #???????????????? | | ??# Y ! * @ #???????????????? | | ??# ######## ########## #???????????????? | | ??# #?????T #???????# #???????????????? | | ??# #????##""##???????# +????????????? | | ??# #?????????????????###############????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### #####????????????????????????????????????????? | | "" "" #????????????????????????????????????????? | | " " ########################################## | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Leap Before You Look Challenges ------------ None Game ------ Seed TiamatDerelictSteel Manual? 0 Play Time 01:27:06 Cumulative 51.1 hours Start 2022.03.12 @ 15:05:50 End 2022.03.12 @ 16:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 28 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f6fa67e-a0f2-4b44-ab85-ba447b48fbe6