Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 23:52:12 Player: DaddyWalrus Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (387) 1935 Value Destroyed (21125) 21125 Prototype IDs (307) 6140 Alien Tech Used (20) 4000 Bonus (68288) 68288 TOTAL SCORE: 112388 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 13739 Follower Combat Kills 4097 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -3148 Cogmind --------- Core Integrity 224/1600 Matter 407/425 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Large Storage Unit Advanced Quantum Shading Machine Experimental Core Analyzer Experimental Phase Shifter Graphene Brace Improved Energy Mantle > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (19) --- Zero-point Reactor Experimental Cooling System Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Zionite Biocell (260) Stasis Canceller Improved Core Shielding Thermal Barrier Antimissile System Spacefold Activator Sigix Shearcannon Sigix Broadsword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Advanced Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Centrium Medium Armor Plating Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Experimental Cooling System Experimental Energy Well Zionite Biocell Zionite Biocell High-capacity Matter Pod Advanced Targeting Computer Experimental Cloaking Device Thermal Barrier Antimissile System Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Core Cannon Sigix Broadsword CR-A16's Behemoth Slayer [Rating: 263] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Experimental Weapon Shielding Artifact Spacefold Activator Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Utility 11 | . . . . . 2 1 . . . . . . . . . 1 . . . . 1 . . . 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 621 | 7 11 11 . 4 69 58 2 5 . . 15 8 6 7 4 19 4 1 6 2 69 . 35 5 9 30 134 24 11 20 45 . Power 52 | 1 2 1 . . 4 5 . . . . 3 1 1 . 1 3 . . 1 . 4 . 6 . 2 3 5 2 . 1 6 . Engine 8 | 1 2 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 19 | . . . . . 1 4 . . . . 3 1 1 . 1 3 . . . . 1 . 2 . 2 . . . . . . . Reactor 25 | . . . . . . . . . . . . . . . . . . . 1 . 3 . 4 . . 3 5 2 . 1 6 . Propulsion 120 | 2 4 3 . 2 26 26 . . . . 7 . . . . 7 3 . . . 19 . 6 . 2 5 8 . . . . . Treads 10 | 1 2 1 . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 15 | . . . . . 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 27 | 1 2 2 . 1 15 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 62 | . . . . . . 5 . . . . 7 . . . . 7 3 . . . 19 . 6 . 2 5 8 . . . . . Flight 6 | . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 317 | 2 3 2 . . 14 10 1 3 . . 5 4 5 7 2 7 1 . 4 2 39 . 16 3 5 16 86 18 10 18 34 . Device 180 | 1 . 2 . . 3 8 1 1 . . 1 2 3 6 1 3 . . 1 . 22 . 8 3 1 8 53 11 9 11 21 . Storage 20 | 1 3 . . . 1 1 . . . . 1 . . . . 1 . . . . 3 . . . . . 4 1 . 1 3 . Processor 27 | . . . . . 1 . . . . . 3 . . . 1 1 . . . . 1 . 1 . 1 1 4 5 . 1 7 . Hackware 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 1 . Protection 81 | . . . . . 9 1 . 2 . . . 2 2 1 . 2 1 . 3 2 11 . 7 . 3 7 23 1 1 2 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Weapon 132 | 2 2 5 . 2 25 17 1 2 . . . 3 . . 1 2 . 1 1 . 7 . 7 2 . 6 35 4 1 1 5 . Energy Gun 8 | . . . . 1 2 . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . . Energy Cannon 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 14 2 . 1 4 . Ballistic Gun 31 | 2 1 4 . . 15 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . 1 . 1 2 1 . . . . . 1 . . . 2 . . . . 1 . 2 1 . . 1 . . . . . Special Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . . . 3 5 1 1 . . . 1 . . . . . 1 . . 3 . 2 . . . . . . . . . Slashing Weapon 22 | . . . . . 3 1 . 1 . . . 1 . . . . . . . . . . . . . 3 9 2 1 . 1 . Piercing Weapon 15 | . . . . . . . . . . . . . . . 1 . . . 1 . 3 . 1 1 . . 8 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . . . 2 3 . . . . . . 1 1 . 1 . . 4 . 4 . 6 . . 4 6 3 2 4 4 . Parts Lost 43 | . . 2 . . 12 6 1 1 . . . 3 . . . 1 4 . . 2 4 . . . . . 6 . . . 1 . Power 7 | . . . . . 1 2 . . . . . 2 . . . . . . . . 1 . . . . . 1 . . . . . Propulsion 12 | . . . . . 6 2 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Utility 17 | . . 1 . . 3 . . 1 . . . 1 . . . 1 . . . 2 3 . . . . . 4 . . . 1 . Weapon 7 | . . 1 . . 2 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 9 | . . 2 . . 9 2 1 1 . . . 2 . . . 1 3 . . 2 1 . . . . . 2 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 100 94 86 76 83 100 100 94 86 84 88 93 93 92 88 88 87 94 94 93 100 99 92 83 66 65 71 74 76 Engine 2 | . 14 14 14 14 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 4 5 7 7 7 7 13 11 7 13 13 11 11 11 7 5 4 . . 10 9 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 5 5 10 9 . . 3 4 8 2 6 6 7 Treads 2 | . 23 14 14 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . 6 9 . . . . . . . . . . . . . . . . . . . . 1 9 9 7 7 7 Wheel 5 | . 4 13 14 14 25 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . 12 38 38 38 38 34 33 33 33 33 34 33 29 29 29 37 36 36 42 37 37 31 . . . . . Flight 1 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Device 13 | . 14 14 14 14 10 16 14 12 15 15 13 12 11 10 13 11 11 11 11 6 15 15 13 14 18 19 16 12 18 11 11 30 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 5 10 9 7 7 15 Processor 6 | . . . . . 1 . . . . . 12 6 6 6 12 11 11 11 11 11 5 5 6 10 13 14 12 17 18 16 21 7 Protection 4 | . . . . . 10 3 . 6 15 15 . 6 4 4 . 4 5 5 5 8 9 10 10 5 4 3 1 . . . . . Ballistic Gun 6 | . 27 27 28 9 13 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 5 . . . . . . . 1 6 6 6 5 5 5 5 5 2 5 3 . . . . . . . . . Impact Weapon 2 | . . . . . 1 5 6 7 7 7 6 2 6 6 . . . 3 2 . 3 5 4 5 4 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 5 5 5 1 2 5 4 . 1 4 4 . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 14 49 50 49 52 111 103 37 33 33 33 38 45 40 44 35 43 35 36 41 39 95 95 102 93 91 102 110 77 61 60 77 64 Greatest Support 127 | 16 40 16 16 16 58 83 40 40 40 40 54 54 54 54 54 67 68 56 56 56 104 104 116 116 116 116 127 60 60 60 85 85 Greatest Overweight (x) 10 | . 4 4 3 3 10 5 . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . Average Overweight (x) . | . . 3 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 24 24 19 19 19 19 Average Capacity 17 | 7 14 20 20 20 24 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 19 20 20 20 20 20 20 19 19 19 19 19 Most Carried 25 | 7 17 20 20 20 25 25 10 9 5 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 24 19 19 19 19 17 Average Carried 16 | 3 10 19 19 19 23 15 9 6 5 8 9 9 9 9 9 9 9 9 9 9 18 20 19 19 19 19 19 18 18 18 18 16 Final Capacity 25 | 8 20 20 20 20 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 20 20 24 19 19 19 19 19 Final Carried 25 | 7 17 20 20 20 25 10 9 5 5 10 10 9 10 10 10 10 8 10 10 10 20 20 20 20 20 20 17 19 19 19 17 17 Class Distribution -------------------- 37% | Mutant 16% | Scout 11% | Alien-Sigix 10% | Scavenger-Mutant 6% | Alien-Mutant 5% | Scavenger-Scout 4% | Scavenger-Ninja 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Mutant | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Mutant | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Quarantine Alien-Mutant | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 10591 | 191 288 251 169 74 1530 1066 150 50 . . 110 153 321 2024 40 235 50 10 79 110 694 . 430 53 141 450 1343 184 65 65 265 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25213 | 27 368 160 . 110 1984 1525 142 54 . 36 250 37 72 . . 445 224 70 317 61 1162 . 125 97 42 486 4113 2852 104 263 9919 168 Parts 1022 | 4 25 10 . 7 107 40 . 2 . 6 7 8 1 . . 25 13 9 3 3 48 . 5 9 2 20 151 115 4 9 389 . Haulers Intercepted 13 | . 1 . . . 3 4 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . . Recyclers Shooed 9 | . . . . . 1 3 . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 156 | . . . . . . . 8 2 . 5 . . . . 14 . 13 7 2 4 . . 92 9 . . . . . . . . Prevented 19 | . . . . . . . . . . 1 . 3 . . . . . . . . . . 15 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 278 | . 9 7 . 3 32 9 . 2 . 1 2 3 . . . 4 3 1 . 3 9 . 2 1 . 4 47 32 . . 103 1 Melee 27 | . . . . . . 2 . 1 . 1 2 1 . . . 1 2 . . . 5 . . . . 4 6 2 . . . . Guns 54 | . 9 5 . 2 31 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Cannons 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 30 . . 103 1 AOE 17 | . . 2 . 1 1 . . . . . . 1 . . . 3 . . . 3 . . 2 . . . 4 . . . . . Classes Destroyed 33 | 1 4 . . 1 8 2 . 1 . . . 1 1 . . . 1 . . . 2 . 1 . . . 3 4 . . 3 . Worker 17 | . . . . . . 6 . . . . . . . . . 4 . . . . 3 . . . . 1 1 . . 2 . . Builder 20 | . . . . . 5 8 . . . . 1 . . . . 1 . . . . 4 . . . . . 1 . . . . . Tunneler 6 | 1 . . . . 2 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hauler 13 | . 1 . . . 3 4 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 . . . . Recycler 18 | . . . . . 3 8 . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 2 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 3 . Operator 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Watcher 19 | . 1 . . . 2 2 . . . . 1 . . . . 1 . . . . 3 . . . 1 2 1 1 . . 4 . Swarmer 22 | . 3 3 . . 4 . . . . . . 1 . . . 2 . . . . 2 . . . . . 4 . . . 3 . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Grunt 98 | . 6 4 . 2 17 5 . 1 . . 2 . . . . 1 . . . . . . . . . . 16 12 . . 32 . Brawler 13 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 2 . . 5 . Duelist 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 3 . . 3 . Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Sentry 20 | . . . . . 6 . . . . . . . . . . . . . . . 2 . . . . . 5 4 . . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 25 | . . . . . 1 . . . . . . . . . . 1 . . . . 4 . . . . . 2 1 . . 16 . Programmer 42 | . . . . . . 4 . . . 1 . . . . . . 2 . . 3 1 . 2 . . 4 8 3 . . 14 . Heavy 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 5 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . 2 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . Decomposer 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Master Thief 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 36 | 1 3 3 . 2 9 7 . 2 . 1 2 2 . . . 3 1 1 . 2 4 . 2 1 1 4 27 22 1 3 36 1 Combat Bots Only 34 | . 3 3 . 2 6 2 . 2 . 1 1 2 . . . 2 1 1 . 2 4 . 2 1 . 4 24 21 . . 34 1 Max Kills in Single Turn 7 | 1 1 2 . 1 2 2 . 1 . 1 1 2 1 . . 3 1 1 . 1 1 . 1 1 1 1 5 4 1 1 7 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 1 1 . . . . . . 1 . . . 2 . . . 1 . . 1 . . . 4 . . . . . Melee 1 | . . . . . . 1 . 1 . 1 1 1 . . . 1 1 . . . 1 . . . . 1 1 1 . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 18694 | . 424 214 . 22 3336 1090 263 47 . 250 72 585 . . . 356 698 33 . 255 1933 . 99 38 113 432 4042 764 . . 3517 111 Core 3346 | . 60 32 . . 477 64 . 15 . 84 . 125 . . . 72 64 . . 17 275 . . . . 88 574 234 . . 1136 29 Absorbed by Shields 1665 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 511 . . 1064 81 Redirected to Shielding 229 | . . . . . 71 . . . . 5 . 89 . . . . . . . . 64 . . . . . . . . . . . Regen/Repaired (Parts) 6476 | . . . . . 166 . . . . . . . . . . . . . . . 287 . . . . 156 2386 . 3481 . . . Core Remaining (%) 59 | 100 . . . 63 13 . . . . 76 . . . . 85 . . . . 84 . . . 76 . . 42 . 43 . . 14 Volleys Fired 601 | 2 39 12 . 4 156 49 8 . . . . 3 1 . . 4 . . . 10 . . 4 2 . 3 131 27 . 3 139 4 Largest 2 | 2 2 2 . 2 2 2 1 . . . . 1 1 . . 1 . . . 1 . . 1 1 . 1 2 1 . 1 1 1 Hottest 300 | 40 100 40 . 95 104 48 36 . . . . 43 43 . . 43 . . . 30 . . 49 49 . 105 300 180 . 180 300 300 Shots Fired 859 | 3 77 22 . 8 311 90 8 . . . . 3 1 . . 4 . . . 10 . . 4 2 . 3 140 27 . 3 139 4 Gun 511 | 3 76 20 . 5 306 83 . . . . . . . . . . . . . . . . . . . . 18 . . . . . Cannon 297 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 121 27 . 3 139 4 Launcher 43 | . . 2 . 3 5 . 8 . . . . 3 1 . . 4 . . . 10 . . 4 2 . . 1 . . . . . Special 8 | . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 457 | 3 76 20 . 2 273 83 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 88 | . 1 . . 3 9 7 . . . . . . . . . . . . . . . . . . . 3 58 . . . 3 4 Explosive 43 | . . 2 . 3 5 . 8 . . . . 3 1 . . 4 . . . 10 . . 4 2 . . 1 . . . . . Electromagnetic 52 | . . . . . 24 . . . . . . . . . . . . . . . . . . . . . 28 . . . . . Slashing 219 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 27 . 3 136 . Robot Hit Streak 30 | 2 7 3 . 2 14 18 3 . . . . . . . . 3 . . . 5 . . 1 . . . 18 21 . . 30 5 Robot Miss Streak 12 | . 3 2 . 1 5 2 1 . . . . 1 . . . . . . . 3 . . 3 . . . 6 5 . . 12 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Secondary Targets 10 | . 2 2 . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . . . . . Shots Hit Robots 782 | 2 46 11 . 3 206 113 7 3 . 5 11 5 2 . . 17 11 1 4 5 56 . 2 1 2 10 88 31 1 4 131 4 Core Hits 770 | 2 19 8 . 4 91 28 3 1 . 2 3 5 . . . 22 3 . 3 14 20 . 5 . 1 3 103 91 . 2 336 1 Critical Kills 6 | . . . . . . 4 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 27 | . . . . . 1 8 2 1 . 1 1 1 1 . . . . . . . 6 . . . . 2 1 . . . . 2 Critical Strikes 83 | . . . . . 2 12 2 1 . 2 2 1 1 . . 1 3 . . . 16 . 1 . 1 2 18 3 . . 12 3 Destroy 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 30 | . . . . . . 12 2 1 . 2 1 1 1 . . . . . . . 8 . . . . 2 . . . . . . Sever 30 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 15 3 . . 11 . Impale 16 | . . . . . . . . . . . . . . . . 1 3 . . . 8 . 1 . 1 . 2 . . . . . Melee Attacks 581 | . . . . . 13 127 4 5 . 6 29 9 2 1 1 34 21 3 4 1 135 . 1 12 7 36 103 9 7 8 3 . Impact 244 | . . . . . 8 125 4 5 . 5 9 3 2 1 . . . . . . 65 . . 2 1 14 . . . . . . Slashing 155 | . . . . . 5 2 . . . 1 20 6 . . . . . . . . . . . . . 21 73 9 7 8 3 . Piercing 182 | . . . . . . . . . . . . . . . 1 34 21 3 4 1 70 . 1 10 6 1 30 . . . . . Sneak Attacks 79 | . . . . . 3 25 . . . . 3 . 2 . . 8 1 . . . 20 . 1 . . 3 7 1 1 4 . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . Follow-up Attacks 11 | . . . . . . . . . . 1 1 . . . . . . . . . 9 . . . . . . . . . . . Damage Inflicted 73192 | 18 520 272 . 176 3759 4348 624 148 . 240 659 239 335 . . 1833 441 . 220 309 3415 . 500 . 132 779 11647 8348 436 1351 30772 1671 Guns 4949 | 18 520 106 . 54 2978 1090 . . . . . . . . . . . . . . . . . . . . 183 . . . . . Cannons 48277 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8309 7596 . . 30772 1600 Explosions 3417 | . . 166 . 122 533 . 312 . . . . 115 154 . . 932 . . . 309 . . 404 . . . 370 . . . . . Melee 16431 | . . . . . 248 3211 312 148 . 240 659 124 181 . . 901 441 . 220 . 3415 . 96 . 132 779 2785 752 436 1351 . . Ramming 74 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 71 Kinetic 4432 | 18 520 106 . 21 2677 1090 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2550 | . . . . 33 173 44 . . . . . . . . . . . . . . . . . . . . 400 . . . 300 1600 Explosive 3379 | . . 166 . 122 495 . 312 . . . . 115 154 . . 932 . . . 309 . . 404 . . . 370 . . . . . Electromagnetic 870 | . . . . . 166 . . . . . . . . . . . . . . . . . . . . . 704 . . . . . Impact 5964 | . . . . . . 3211 312 148 . 207 234 102 181 . . . . . . . 1297 . . . . 272 . . . . . . Slashing 51728 | . . . . . 248 . . . . 33 425 22 . . . . . . . . . . . . . 507 9886 8348 436 1351 30472 . Piercing 4195 | . . . . . . . . . . . . . . . . 901 441 . 220 . 2118 . 96 . 132 . 287 . . . . . Highest Corruption 6 | . . . . . 3 6 4 4 4 4 . . . . . . 1 1 1 2 3 . 1 1 . . . . . . . . Average Corruption 2 | . . . . . 3 2 4 4 4 4 . . . . . . 1 1 1 1 2 . 1 1 . . . . . . . . Corruption Purged 8 | . . . . . . 5 . . . . . . . . . . . . . . 3 . . . . . . . . . . . Corruption Blocked 31 | . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . 15 . Effects 59 | . . . . . 6 18 5 3 . 4 . . . . . . 1 . 1 1 13 . 1 6 . . . . . . . . Message Errors 20 | . . . . . 4 7 2 . . . . . . . . . . . . . 5 . . 2 . . . . . . . . Matter Fused 13 | . . . . . . 3 2 . . . . . . . . . . . 1 . 2 . 1 4 . . . . . . . . Heat Flow Errors 9 | . . . . . 1 2 . 1 . 2 . . . . . . . . . . 3 . . . . . . . . . . . Energy Discharges 7 | . . . . . . 4 . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . 1 2 . 1 . . . . . . . . 1 . . . 2 . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7504 | . . . . 19 89 1583 248 52 . 36 183 51 185 . . 260 36 . . . 1123 . . . 4 271 1049 313 366 702 433 501 Projectiles 1639 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 602 99 . . 433 500 Explosions 170 | . . . . 19 29 . 13 . . . . 21 9 . . 69 . . . . . . . . . . 10 . . . . . Melee 5695 | . . . . . 60 1578 235 52 . 36 183 30 176 . . 191 36 . . . 1123 . . . 4 271 437 214 366 702 . 1 Knockbacks 26 | . . . . . . 14 . 1 . 1 . . . . . . . . . . 7 . . . . 3 . . . . . . Impact 24 | . . . . . . 13 . 1 . 1 . . . . . . . . . . 6 . . . . 3 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 351 | . . . . 12 . . 257 . . . . 70 . . . . . . . 12 . . . . . . . . . . . . Shots 8 | . . . . 1 . . 5 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 307 | . 20 15 . 3 190 264 19 244 . 253 120 20 19 . . 24 16 . 2 14 307 8 8 152 7 278 158 . . . 66 . Average Temperature 58 | . 8 8 . 3 58 29 9 138 . 108 49 5 9 . . 4 6 . 1 5 93 4 4 20 2 103 71 . . . 42 . Received Heat Transfer 3200 | . 219 72 . 6 1251 246 . 9 . 90 24 72 . . . 60 57 . . . 81 . . 9 9 18 382 167 . . 428 . Effects 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Parts Fried 71 | . . . . . 1 36 . 3 . . . 6 . . . . . . . . 12 . . . . 9 4 . . . . . Impact Corruptions 104 | . . . . . . 50 7 3 . 2 1 2 7 . . . . . . . 23 . . . . 8 . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 1 . . . 1 . Heat Transferred 605 | . . . . 74 383 148 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . 1 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 4612 | 5 147 79 . 169 300 500 . . . . 426 . . . . 1399 . . . . 515 . . . 95 193 2487 2820 1614 1169 4612 . Initial 1586 | . 3 5 . . 65 100 . . . . 157 . . . . 141 . . . . 56 . . . 20 53 24 1398 1586 968 677 . Average 441 | 1 78 50 . 57 148 175 . . . . 287 . . . . 909 . . . . 258 . . . 51 82 665 1910 1591 1034 1906 . Maximum Alert Level 5 | . . . . . 1 2 . . . . 2 . . . . 4 . . . . 2 . . . . . 5 5 5 4 5 . Low Security (%) 49 | 100 100 100 . 100 69 49 . . . . 23 . . . . 6 . . . . 35 . . . 100 100 23 . . . . . Level 1 23 | . . . . . 30 44 . . . . 60 . . . . 20 . . . . 52 . . . . . 19 . . . . . Level 2 9 | . . . . . . 5 . . . . 15 . . . . 8 . . . . 11 . . . . . 41 . . . 9 . Level 3 3 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . 81 15 . Level 4 5 | . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . 6 78 18 15 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . 42 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 93 . . . . Squads Dispatched 117 | . 1 . . 1 7 11 . . . 1 2 . . . . 11 . . . . 6 . . . . 3 32 20 3 3 16 . Investigation 26 | . . . . 1 2 6 . . . . . . . . . 3 . . . . 3 . . . . 2 5 . 2 . 2 . Extermination 12 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . 1 3 . 1 . 1 . Reinforcement 17 | . 1 . . . 4 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 1 . . 2 3 . Assault 58 | . . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . 21 20 . . 10 . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Searches Triggered 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 3 . . 1 . . Construction Impeded 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . Active Scanning Responses 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 36 | . 2 . . . 3 . . . . . 1 . . . . 4 . . . . 3 . 1 . . . 2 . . 1 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 612 | . 14 7 . 4 42 19 2 4 . 18 13 17 9 . 4 44 13 5 . 8 46 . 23 1 5 8 114 62 1 . 125 4 Peak Tracking Total 44 | . 4 3 . 2 7 4 2 3 . 7 5 7 4 . 3 15 13 5 . 5 12 . 9 1 3 2 21 30 1 2 44 4 Tactical Retreats 55 | . . . . . 3 . . . . 4 3 3 3 . . 3 4 . . 2 14 . 2 . . 1 6 4 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 11 | . . . . . 1 3 . . . . . . . . . . . . . . 2 . . . 3 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . . . . 3 . . . . 1 . . . . 1 15 . . . . . . . . . Most Traps Carried 5 | . . 5 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 62 | . . . . 3 2 1 . . . 1 . . . . . 13 . . . . . . . . . 7 23 2 . . 10 . Max in Single Turn 4 | . . . . 3 1 1 . . . . . . . . . 4 . . . . . . . . . 1 2 1 . . 1 . Garrison Access 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 65 | . 4 . 1 1 11 10 . . 4 . 4 . 1 1 . 4 . 1 5 . 7 . 2 . 1 4 1 . 1 . 2 . Terminals 22 | . 4 . . . 6 6 . . . . 2 . . . . . . . . . . . . . . 2 . . . . 2 . Fabricators 6 | . . . . . . 1 . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 5 | . . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . . 1 1 . . . . 2 . . . . 1 . . . . 3 . . . 1 1 1 . . . . . Total Hacks 175 | . 14 . 1 1 30 21 . . 28 . 8 . 1 5 . 7 . 1 18 . 17 . 3 . 1 7 2 . 4 . 6 . Successful 123 | . 7 . 1 1 19 10 . . 28 . 5 . 1 5 . 3 . 1 18 . 12 . 3 . . 6 . . 2 . 1 . Failed 52 | . 7 . . . 11 11 . . . . 3 . . . . 4 . . . . 5 . . . 1 1 2 . 2 . 5 . Catastrophic 10 | . . . . . . 5 . . . . 1 . . . . . . . . . 2 . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 213 | . 12 . 1 . 21 14 . . . . 5 . . . . 17 . . . . 35 . 2 . . 28 24 . 15 17 22 . Terminals 62 | . 14 . . . 21 12 . . . . 6 . . . . . . . . . . . . . . 3 . . . . 6 . Fabricators 17 | . . . . . . 4 . . . . . . . . . 3 . . . . 6 . . . . . . . 4 . . . Repair Stations 8 | . . . . . 2 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Recycling Units 8 | . . . . . 3 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access 16 | . . . . . 1 2 . . . . 2 . . . . 2 . . . . 5 . . . 1 1 2 . . . . . Terminal Hacks 76 | . 5 . 1 1 7 1 . . 28 . 1 . 1 5 . . . 1 18 . . . 3 . . 3 . . . . 1 . Record 22 | . . . . . . . . . 11 . . . . . . . . . 6 . . . 2 . . 3 . . . . . . Part Schematic 18 | . . . . . . . . . 9 . . . . 5 . . . . 4 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 3 . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . . . 2 . . . . . . . . . 1 . . . . 4 . . . . . . . 2 . . . Load Schematic 5 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . Build 4 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Scan Component 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Repair 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Seal Access 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . Unauthorized Hacks 17 | . 2 . . . 5 5 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . Terminals 12 | . 2 . . . 4 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . . . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 . . . 9 8 . . . . 2 . . . . 2 . . . . 5 . . . 1 2 1 . 1 . 1 . Full Trace Events 8 | . . . . . 2 2 . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . 5 5 . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 90 | . . . . . 1 . . . 9 . . . . 5 . . . . 4 . 9 . . . . 13 21 . . . 28 . Parts Built 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Time 280 | . . . . . . 67 . . . . . . . . . . . . . . 96 . . . . . . . 117 . . . Total Part Build Rating 16 | . . . . . . 4 . . . . . . . . . . . . . . 12 . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Time 104 | . . . . . 38 . . . . . . . . . . . . . . . 66 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 249 | . . . . . 249 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 155 | . . 3 . . . . . . . 1 . . . 13 . 5 . . . . 3 . 4 . . . . 19 . 30 77 . Largest Group 25 | . . 3 2 1 1 . . . . 1 . . . 13 13 10 1 . . . 3 . 4 . . . . 4 . 21 25 . Highest-Rated Group 1994 | . . 40 24 8 8 . . . . 96 . . . 452 452 380 51 . . . 288 . 216 . . . . 57 . 930 1994 . Highest-Rated Ally 269 | . . 16 16 8 8 . . . . 96 . . . 99 99 99 51 . . . 96 . 65 . . . . 15 . 269 269 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . 5 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 631 | . . 5 . 5 4 . . . . 25 . . . . 31 96 2 . . . 4 . 23 . . . . 23 . 102 311 . Total Damage 22082 | . . 40 . 61 40 . . . . 597 . . . . 552 4202 75 . . . 129 . 939 . . . . 170 . 2284 12993 . Kills 128 | . . . . 1 . . . . . 5 . . . . 10 31 . . . . 1 . 4 . . . . . . 9 67 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 10 | . 3 . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 2 . . . . 1 1 . 2 . 1 3 2 3 . 2 . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . . . . . . 2 . . . . 8 . . . . 8 7 . 4 1 6 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 21215 | 65 820 1191 813 190 2833 2490 253 117 28 177 384 174 232 911 966 603 306 131 94 160 1544 116 1118 313 176 838 2017 301 252 249 1337 16 Spaces Moved 25549 | 45 472 802 558 118 1324 3023 544 264 82 435 715 361 477 1311 879 1048 640 320 195 313 2169 219 1497 617 268 1159 2369 488 446 360 2018 13 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 257 | . 257 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3819 | . . . . . 3 73 . . . . . . . . . . . . . . . . . . . . 422 488 446 360 2014 13 Wheels 3452 | 41 215 802 558 118 1321 397 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16903 | . . . . . . 1443 544 264 82 435 715 361 477 1311 879 1048 640 320 195 313 2169 219 1497 617 268 1159 1947 . . . . . Flight 1110 | . . . . . . 1110 . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 23 | 50 100 140 145 145 110 23 34 34 34 34 31 36 36 36 36 31 31 36 36 36 27 53 44 44 44 38 30 30 30 30 30 30 Average Speed 52 | 95 142 140 145 145 131 50 34 34 34 34 36 36 36 36 36 32 34 36 36 36 40 53 52 44 44 41 42 30 41 30 30 30 Slowest Speed 262 | 100 160 145 145 145 262 245 34 34 34 34 38 36 36 36 36 36 38 36 36 36 56 53 53 44 53 122 90 90 90 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . 2 . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 54 | 3 69 99 68 31 75 58 75 62 69 57 25 48 74 90 86 24 78 51 62 47 48 32 97 58 10 88 87 21 40 9 64 2 Regions Visited 32 Branch Regions 23 Pre-discovered Areas 20 | . . 1 . . 1 1 . . 1 1 . . . 2 . 6 . . 3 . . . . . . . . . 2 . 2 . Known Exits Taken 19 | . . . . . 1 1 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 . . . 1 1 . . 1 1 1 . . . . . . . . . . . . . 1 1 . 1 . Scrap Searched 30 | . . 1 . 1 . . 2 2 . 1 . 2 5 3 3 . 3 1 . 2 . 3 . 1 . . . . . . . . Spaces Dug 391 | . 1 . . . 20 64 1 . . 1 14 1 24 . 1 16 7 2 . 1 52 . . 25 4 19 101 5 6 17 9 . Terrain Destroyed 1099 | . 1 10 . 8 47 64 46 . . 1 14 61 24 . 1 70 7 2 . 48 52 . 27 50 4 19 129 151 6 20 232 5 Melee 239 | . . . . . 9 64 1 . . 1 14 1 . . 1 9 7 2 . 1 52 . . 8 4 17 32 5 6 4 1 . Projectile 484 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 83 146 . 16 231 5 AOE 376 | . . 10 . 8 38 . 45 . . . . 60 24 . . 61 . . . 47 . . 27 42 . . 14 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 31530 | 61 546 846 563 128 2131 3656 595 279 81 453 806 390 534 1749 1525 1244 689 330 211 348 2611 218 1830 638 311 1454 3111 599 497 482 2594 20 Wait 3293 | . 6 1 . . 477 330 37 5 . 9 28 1 36 420 637 113 25 3 . 21 163 . 191 1 27 160 186 5 23 72 316 . Move 25502 | 44 471 801 557 117 1323 3018 543 263 81 434 714 360 474 1310 878 1045 639 319 194 312 2168 218 1496 616 267 1158 2367 487 445 359 2012 12 Hop 5 | . . . . . . 2 . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . Pick Up 293 | 8 12 11 3 1 41 22 . 1 . 5 6 4 5 4 2 8 . 3 1 2 33 . 20 2 1 25 47 5 1 1 19 . Fast Attach 259 | 6 . 1 . 1 15 14 . 2 . . 4 1 5 5 . 7 . . 5 . 36 . 13 . 6 14 67 16 6 16 18 1 Attach 151 | 1 . 2 . . 16 18 1 3 . . 2 4 1 2 . 2 3 . . 2 7 . 4 . 2 4 44 8 4 3 18 . Detach 109 | . . . . . 4 8 1 . . . 2 2 1 1 . 1 . . . . 8 . 2 . 1 4 28 16 3 6 20 1 Swap 234 | . 11 8 . 3 38 26 1 . . . 9 3 . . 4 10 1 1 2 . 26 . 18 5 1 13 41 . 2 1 10 . Drop 448 | . 7 10 3 2 48 42 . . . . 16 4 8 6 3 19 . 1 5 . 49 . 42 2 . 38 83 13 6 13 27 1 Fire 601 | 2 39 12 . 4 156 49 8 . . . . 3 1 . . 4 . . . 10 . . 4 2 . 3 131 27 . 3 139 4 Melee 555 | . . . . . 13 125 4 5 . 5 25 8 2 1 1 34 21 3 4 1 121 . 1 10 6 35 103 9 7 8 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 13 . . 11 . Rewire 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / Ext) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 13) 777 | -10/Materials | Discovered new exit (range 15) 886 | -10/Materials | Entered Mines 953 | -10/Mines | Discovered new exit (range 6) 955 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1000 | -10/Mines | Discovered new exit (range 5) 1019 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1042 | -10/Mines | Learned location of Zion (-6) 1255 | -10/Mines | Found a hidden stash of uninstalled traps 1404 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1405 | -10/Mines | Learned location of 2 exits from Materials 1472 | -10/Mines | Discovered new exit (range 9) 2077 | -10/Mines | Entered Exiles 2077 | -10/Exiles | Accompanied by 2 allies 2114 | -10/Exiles | Met 8R-AWN 2140 | -10/Exiles | Met EX-HEX 2214 | -10/Exiles | Met EX-DEC 2289 | -10/Exiles | Met EX-BIN 2309 | -10/Exiles | Aligned with FarCom system 2311 | -10/Exiles | Given EX-Vault access code 2344 | -10/Exiles | Opened EX-Vault 2394 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2726 | -10/Exiles | Found PSU Rigger 2730 | -10/Exiles | Found Superbattery 2735 | -10/Exiles | Found Cloak of Protection 2874 | -10/Exiles | Discovered new exit (range 14) 2890 | -10/Exiles | Stole three prototypes: Superbattery, Cloak of Protection, PSU Rigger 2890 | -10/Exiles | Entered Mines 2890 | -9/Mines | Accompanied by 2 allies 2992 | -9/Mines | Met a Derelict shopkeep closing up shop 3056 | -9/Mines | Discovered new exit (range 11) 3080 | -9/Mines | Entered Materials 3080 | -8/Materials | Accompanied by 1 ally 3080 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3081 | -8/Materials | Identified exit to Factory 3120 | -8/Materials | Garrison activated, responded to threat 4182 | -8/Materials | Repaired Hvy. Armor Plating 4663 | -8/Materials | Discovered exit to Factory (range 10) 4943 | -8/Materials | Core integrity fell below 50% 5018 | -8/Materials | Core integrity fell below 20% 5054 | -8/Materials | Lost 9 parts (1p4n3u1w) 5157 | -8/Materials | Found Prototype Device 5276 | -8/Materials | Build established: Scavenger-Mutant 5913 | -8/Materials | Entered Factory 5913 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5915 | -7/Factory | FarCom data flow suspended 6411 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 6903 | -7/Factory | Identified Active Sensor Suite 7171 | -7/Factory | Discovered new exit (range 10) 7177 | -7/Factory | Identified exit to Factory 7278 | -7/Factory | Build established: Scout 7286 | -7/Factory | Discovered exit to Factory (range 11) 7984 | -7/Factory | Discovered new exit (range 8) 7987 | -7/Factory | Identified exit to Storage 8079 | -7/Factory | Identified exit to Lower Caves 8188 | -7/Factory | Discovered exit to Factory (range 15) 8313 | -7/Factory | Search patrols dispatched 8403 | -7/Factory | Entered Lower Caves 8403 | -7/Lower Caves | Spotted TR-V3Z(f) 8404 | -7/Lower Caves | Encountered a Master Thief 8408 | -7/Lower Caves | Spotted C5-P2D(f) 8409 | -7/Lower Caves | Encountered a Master Thief 8411 | -7/Lower Caves | Superbattery stolen by Master Thief 8502 | -7/Lower Caves | Identified exit to Lower Caves 8656 | -7/Lower Caves | Entered another Lower Caves area 8656 | -7/Lower Caves | Spotted WG-7HR(f) 8656 | -7/Lower Caves | Spotted 08-FCO(f) 8656 | -7/Lower Caves | Spotted 9C-RKZ(f) 8657 | -7/Lower Caves | Encountered a Master Thief 8657 | -7/Lower Caves | Encountered a Master Thief 8657 | -7/Lower Caves | Encountered a Master Thief 8657 | -7/Lower Caves | PSU Rigger stolen by Master Thief 8659 | -7/Lower Caves | Discovered exit to Factory (range 9) 8666 | -7/Lower Caves | Cloak of Protection stolen by Master Thief 8686 | -7/Lower Caves | Destroyed 9C-RKZ(f) 8728 | -7/Lower Caves | Learned location of 1 exit from Factory 8735 | -7/Lower Caves | Spotted B-75 Beast 8750 | -7/Lower Caves | Encountered a Warlord checkpoint 8771 | -7/Lower Caves | Discovered new exit (range 7) 8773 | -7/Lower Caves | Entered Data Miner 8773 | -7/Data Miner | Discovered new exit (range 6) 8780 | -7/Data Miner | Met Data Miner 8786 | -7/Data Miner | Learned location of Section 7 (-3) 8786 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8793 | -7/Data Miner | Received God Mode back door access code from Data Miner 8801 | -7/Data Miner | Entered Proximity Caves 8818 | -6/Proximity Caves | Escorted by Enhanced Grunt 8820 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8953 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8978 | -6/Proximity Caves | Entered Factory 8978 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8979 | -6/Factory | Identified exit to Lower Caves 8980 | -6/Factory | Identified exit to Factory 9328 | -6/Factory | Search patrols dispatched 9356 | -6/Factory | Build established: Mutant 9357 | -6/Factory | Discovered exit to Lower Caves (range 5) 9362 | -6/Factory | Entered Lower Caves 9362 | -6/Lower Caves | Spotted HD-HWK(f) 9362 | -6/Lower Caves | Spotted XQ-QRW(f) 9363 | -6/Lower Caves | Encountered a Master Thief 9363 | -6/Lower Caves | Encountered a Master Thief 9363 | -6/Lower Caves | Graphene Brace stolen by Master Thief 9366 | -6/Lower Caves | Destroyed XQ-QRW(f) 9368 | -6/Lower Caves | Spotted F3-Z27(f) 9369 | -6/Lower Caves | Encountered a Master Thief 9370 | -6/Lower Caves | Destroyed F3-Z27(f) 9388 | -6/Lower Caves | Encountered a Warlord checkpoint 9458 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9470 | -6/Lower Caves | Learned location of 1 exit from Factory 9477 | -6/Lower Caves | Spotted B-75 Beast 9532 | -6/Lower Caves | Discovered new exit (range 8) 9536 | -6/Lower Caves | Entered another Lower Caves area 9567 | -6/Lower Caves | Discovered exit to Factory (range 7) 9612 | -6/Lower Caves | Found Prototype Device 9612 | -6/Lower Caves | Identified Heart of Steel 9668 | -6/Lower Caves | Learned location of 1 exit from Factory 9713 | -6/Lower Caves | Learned Factory garrison access intel 9746 | -6/Lower Caves | Spotted X5-VXT(f) 9747 | -6/Lower Caves | Spotted UF-YF6(f) 9749 | -6/Lower Caves | Encountered a Master Thief 9750 | -6/Lower Caves | Encountered a Master Thief 9750 | -6/Lower Caves | Spotted 5C-0OS(f) 9751 | -6/Lower Caves | Encountered a Master Thief 9767 | -6/Lower Caves | Discovered new exit (range 4) 9768 | -6/Lower Caves | Entered Zion 9795 | -6/Zion | Gained Derelict followers 9801 | -6/Zion | Discovered new exit (range 12) 9910 | -6/Zion | Learned Factory terminal intel 9912 | -6/Zion | Learned Factory trap positions 9923 | -6/Zion | Gained Derelict followers 9962 | -6/Zion | Learned location of Warlord (-4) 10011 | -6/Zion | Found CR-A16's Pointy Stick 10052 | -6/Zion | Imprinted 10054 | -6/Zion | Declared Zion's savior 10120 | -6/Zion | Found Prototype Device 10120 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10408 | -6/Zion | Heart of Steel transformed into Warbot 10679 | -6/Zion | Entered Proximity Caves 10679 | -5/Proximity Caves | Accompanied by 13 allies (Warbot) 10854 | -5/Proximity Caves | Learned location of 1 exit from Factory 10975 | -5/Proximity Caves | Build established: Derelict-Scout 10980 | -5/Proximity Caves | Discovered exit to Factory (range 11) 10990 | -5/Proximity Caves | Learned location of 1 exit from Factory 11291 | -5/Proximity Caves | Learned Factory stockpile data 11645 | -5/Proximity Caves | Entered Factory 11645 | -5/Factory | Accompanied by 10 allies (Warbot) 11645 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11646 | -5/Factory | Identified exit to Factory 11646 | -5/Factory | Identified exit to Upper Caves 11647 | -5/Factory | Loaded intel: 91 trap records 11649 | -5/Factory | Loaded intel: 26 terminal locations 11650 | -5/Factory | Loaded intel: 4 garrison access locations 11687 | -5/Factory | Build established: Scout 11752 | -5/Factory | Incoming investigation squad redirected 11918 | -5/Factory | Retrieved Zion intel report: Active Terminals 11945 | -5/Factory | First assault squad dispatched 11951 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11952 | -5/Factory | Zion Hacker squad teleported in 11966 | -5/Factory | Incoming assault squad redirected 12035 | -5/Factory | Incoming investigation squad redirected 12048 | -5/Factory | Found Prototype Launcher 12048 | -5/Factory | Identified Tesla Bomb Launcher 12101 | -5/Factory | Zion Recon squad teleported in 12116 | -5/Factory | Discovered exit to Factory (range 16) 12120 | -5/Factory | Zion Hacker squad teleported in 12248 | -5/Factory | Entered Upper Caves 12248 | -5/Upper Caves | Accompanied by 1 ally 12278 | -5/Upper Caves | Build established: Scavenger-Scout 12374 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12382 | -5/Upper Caves | Spotted B-75 Beast 12392 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 12395 | -5/Upper Caves | Destroyed B-75 Beast 12444 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12525 | -5/Upper Caves | Lost 3 parts (3n) 12543 | -5/Upper Caves | Identified exit to Upper Caves 12547 | -5/Upper Caves | Learned Factory stockpile data 12554 | -5/Upper Caves | Entered another Upper Caves area 12571 | -5/Upper Caves | Spotted B-75 Beast 12579 | -5/Upper Caves | Destroyed B-75 Beast 12683 | -5/Upper Caves | Discovered new exit (range 6) 12684 | -5/Upper Caves | Identified exit to Zhirov 12685 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12685 | -5/Upper Caves | Entered Zhirov 12685 | -5/Zhirov | Discovered new exit (range 3) 12692 | -5/Zhirov | Met Zhirov 12700 | -5/Zhirov | Learned location of Testing (-2) 12700 | -5/Zhirov | Learned location of Command (-1) 12705 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12715 | -5/Zhirov | Found Alien Artifact 12715 | -5/Zhirov | Identified Integrated Reactor 12715 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12765 | -5/Zhirov | Found Alien Artifact 12779 | -5/Zhirov | Identified exit to Proximity Caves 12779 | -5/Zhirov | Entered Proximity Caves 12882 | -4/Proximity Caves | Encountered a Derelict sapper outpost 12889 | -4/Proximity Caves | Learned location of 1 exit from Research 12936 | -4/Proximity Caves | Discovered exit to Factory (range 8) 12939 | -4/Proximity Caves | Entered Factory 12939 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12940 | -4/Factory | Identified exit to Extension 12945 | -4/Factory | Zion Light squad teleported in 12967 | -4/Factory | Discovered new exit (range 16) 13215 | -4/Factory | Repaired Gravmag Array? 13243 | -4/Factory | Zion dispatch access revoked 13302 | -4/Factory | Build established: Scavenger-Sprinter 13323 | -4/Factory | Identified exit to Research 13348 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13400 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13436 | -4/Factory | Retrieved Zion intel report: Emergency Access 13511 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13550 | -4/Factory | Discovered exit to Research (range 4) 13571 | -4/Factory | Fabricated Lgt. Regenerative Plating? 13701 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13840 | -4/Factory | Retrieved Zion intel report: Main Access 13939 | -4/Factory | Search patrols dispatched 14117 | -4/Factory | Repaired Hrd. Light Armor Plating 14130 | -4/Factory | Incoming investigation squad redirected 14142 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14222 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14341 | -4/Factory | Fabricated Assault Drone Bay (x1) 14372 | -4/Factory | Terminal network hard line cut 14439 | -4/Factory | Search patrols dispatched 14444 | -4/Factory | Discovered new exit (range 3) 14445 | -4/Factory | Identified exit to Upper Caves 14483 | -4/Factory | Entered Upper Caves 14486 | -4/Upper Caves | Encountered a Warlord checkpoint 14559 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 14562 | -4/Upper Caves | Learned location of 1 exit from Research 14585 | -4/Upper Caves | Identified exit to Warlord 14599 | -4/Upper Caves | Entered Warlord 14638 | -4/Warlord | Discovered new exit (range 9) 14672 | -4/Warlord | Build established: Scout 14845 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 14867 | -4/Warlord | Warlord's base attacked by MAIN.C 14887 | -4/Warlord | Rebuked by Warlord 14895 | -4/Warlord | Opened Warlord's prototype stash 14900 | -4/Warlord | Found Prototype Device 14905 | -4/Warlord | Identified Exp. Cloaking Device 14905 | -4/Warlord | Found Prototype Processor 14914 | -4/Warlord | Found Prototype Hackware 14947 | -4/Warlord | Identified Ghost Barrier 14978 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 15070 | -4/Warlord | Found Prototype Reactor 15072 | -4/Warlord | Identified Vortex Chain Reactor 15139 | -4/Warlord | Found Prototype Launcher 15139 | -4/Warlord | Identified Vortex Catalyst Activator 15141 | -4/Warlord | Found Prototype Energy Gun 15141 | -4/Warlord | Identified Vortex Rifle 15145 | -4/Warlord | Found Vortex Rifle 15192 | -4/Warlord | Build established: Mutant 15217 | -4/Warlord | Warlord forces counterattacked 15421 | -4/Warlord | Spotted Executioner 15429 | -4/Warlord | Allies destroyed Executioner 15455 | -4/Warlord | Found Prototype Processor 15455 | -4/Warlord | Identified Exp. Core Analyzer 15542 | -4/Warlord | Warlord base infiltrated, sounded retreat 15542 | -4/Warlord | Spotted Executioner 15543 | -4/Warlord | Enhanced Grunt warped into view 15543 | -4/Warlord | Enhanced Grunt warped into view 15543 | -4/Warlord | Enhanced Grunt warped into view 15543 | -4/Warlord | Enhanced Demolisher warped into view 15543 | -4/Warlord | Enhanced Demolisher warped into view 15543 | -4/Warlord | Enhanced Demolisher warped into view 15547 | -4/Warlord | Spotted Executioner 15612 | -4/Warlord | Spotted Striker 15620 | -4/Warlord | Spotted Executioner 15691 | -4/Warlord | Identified exit to Proximity Caves 15717 | -4/Warlord | Entered Proximity Caves 15782 | -3/Proximity Caves | Spotted B-86 Titan 15786 | -3/Proximity Caves | Destroyed B-86 Titan 16021 | -3/Proximity Caves | Discovered exit to Research (range 13) 16030 | -3/Proximity Caves | Entered Research 16030 | -3/Research | Evolved 2 slots: Utility x2 16031 | -3/Research | Identified exit to Research 16155 | -3/Research | Discovered new exit (range 19) 16205 | -3/Research | Identified exit to Quarantine 16206 | -3/Research | Entered Quarantine 16252 | -3/Quarantine | Retrieved Zion intel report: Branch Access 16304 | -3/Quarantine | Found Alien Artifact 16347 | -3/Quarantine | Found Alien Artifact 16392 | -3/Quarantine | Cryocooling Duct disabled 16403 | -3/Quarantine | Found Quantum Capacitor 16407 | -3/Quarantine | Ambient heat levels rising (+20) 16407 | -3/Quarantine | Non-combat units ordered to evacuate 16428 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16442 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 16488 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 16504 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16525 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16557 | -3/Quarantine | Found Alien Slashing Weapon 16557 | -3/Quarantine | Identified Sigix Broadsword 16568 | -3/Quarantine | Found Alien Energy Cannon 16568 | -3/Quarantine | Identified Core Cannon 16594 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 16601 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16607 | -3/Quarantine | Found Alien Artifact 16612 | -3/Quarantine | Found Alien Artifact 16628 | -3/Quarantine | Build established: Scavenger-Ninja 16697 | -3/Quarantine | Identified Core Reset Matrix 16697 | -3/Quarantine | Identified Dimensional Node Initializer 16697 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 16697 | -3/Quarantine | Identified Subatomic Replicator 16697 | -3/Quarantine | Used Core Reset Matrix 16701 | -3/Quarantine | Detected hypermatrix surge 16701 | -3/Quarantine | Sensed 7 artifacts in vicinity 16813 | -3/Quarantine | Discovered exit to Research (range 4) 16861 | -3/Quarantine | Cryocooling Duct disabled 16868 | -3/Quarantine | Cryocooling Duct disabled 16876 | -3/Quarantine | Ambient heat levels rising (+20) 16876 | -3/Quarantine | Combat units ordered to evacuate 16883 | -3/Quarantine | Ambient heat levels rising (+20) 16900 | -3/Quarantine | Spotted Alpha 7 16976 | -3/Quarantine | Quarantine Guard activated 16998 | -3/Quarantine | Spotted Fortress 17043 | -3/Quarantine | Discovered new exit (range 5) 17044 | -3/Quarantine | Identified exit to Section 7 17044 | -3/Quarantine | Entered Section 7 17045 | -3/Section 7 | Sensed 26 artifacts in vicinity 17051 | -3/Section 7 | Spotted S7 Guard 17065 | -3/Section 7 | Found Integrated Thermoelectric Network 17065 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17094 | -3/Section 7 | Spotted S7 Guard 17101 | -3/Section 7 | Found Core Membrane 17101 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 17115 | -3/Section 7 | Found Spacefold Activator 17154 | -3/Section 7 | Spotted S7 Guard 17171 | -3/Section 7 | Found Core Physics Calibrator 17231 | -3/Section 7 | Found Integrated Dissipator 17231 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17294 | -3/Section 7 | Incoming investigation squad redirected 17393 | -3/Section 7 | Crushed by falling debris 17427 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 17448 | -3/Section 7 | Found Integrity Redistributor 17454 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17462 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 17463 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-174) 17469 | -3/Section 7 | Found Unknown Device 17469 | -3/Section 7 | Identified Quantum Capacitor 17475 | -3/Section 7 | Incoming investigation squad redirected 17563 | -3/Section 7 | Destroyed 9 combat bots 17587 | -3/Section 7 | Spotted S7 Guard 17631 | -3/Section 7 | Destroyed S7 Guard 17636 | -3/Section 7 | Found Prototype Protection 17636 | -3/Section 7 | Identified Hvy. Regenerative Plating 17656 | -3/Section 7 | Found Sigix Shearcannon 17663 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 17686 | -3/Section 7 | Found Integrated Mediator 17686 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 17713 | -3/Section 7 | Build established: Alien-Mutant 17955 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 17958 | -3/Section 7 | Discovered exit to Research (range 15) 17964 | -3/Section 7 | Initialized slip node 17989 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 18009 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 18020 | -3/Section 7 | Spotted B-86 Titan 18029 | -3/Section 7 | Warped through subspace 18059 | -3/Section 7 | Found Integrity Redistributor 18059 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-124) 18186 | -3/Section 7 | Found Unknown Piercing Weapon 18186 | -3/Section 7 | Identified Enh. Force Lance 18220 | -3/Section 7 | Destroyed B-86 Titan 18279 | -3/Section 7 | Terminal network hard line cut 18294 | -3/Section 7 | First assault squad dispatched 18323 | -3/Section 7 | Incoming assault squad redirected 18482 | -3/Section 7 | Spotted B-99 Colossus 18490 | -3/Section 7 | Destroyed B-99 Colossus 18517 | -3/Section 7 | Found Integrated Reactor 18517 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18561 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Storage 18562 | -3/Section 7 | Found LRC Storage 18562 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18564 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18568 | -3/Section 7 | Found LRC Matter Compressor 18568 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 18604 | -3/Section 7 | Found Integrity Redistributor 18606 | -3/Section 7 | Found Integrity Redistributor 18607 | -3/Section 7 | Found Integrity Redistributor 18730 | -3/Section 7 | Integrated with Sigix Exoskeleton 18737 | -3/Section 7 | Core integrity fell below 50% 18751 | -3/Section 7 | Spotted Alpha 7 18772 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 18772 | -3/Section 7 | Destroyed Alpha 7 18800 | -3/Section 7 | Found Prototype Processor 18800 | -3/Section 7 | Identified Exp. Target Analyzer 18869 | -3/Section 7 | Found Prototype Device 18869 | -3/Section 7 | Identified Exp. ECM Suite 18884 | -3/Section 7 | Destroyed 24 combat bots 18902 | -3/Section 7 | Found Transdimensional Reconstructor 18903 | -3/Section 7 | Found Transdimensional Reconstructor 18905 | -3/Section 7 | Found Transdimensional Reconstructor 18913 | -3/Section 7 | Spotted Executioner 18913 | -3/Section 7 | Spotted Executioner 18925 | -3/Section 7 | Spotted Investigator 18926 | -3/Section 7 | Scanned by Researcher 18927 | -3/Section 7 | Intercept squad dispatched 18929 | -3/Section 7 | Warped through subspace 18989 | -3/Section 7 | Crushed by falling debris 18989 | -3/Section 7 | Warped through subspace 18989 | -3/Section 7 | Spotted Alpha 7 18990 | -3/Section 7 | Warped through subspace 18991 | -3/Section 7 | Core integrity fell below 20% 18998 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+366) 18999 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 60% 18999 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+13) 19000 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 40% 19028 | -3/Section 7 | Build established: Alien-Sigix 19055 | -3/Section 7 | Garrison activated, responded to threat 19061 | -3/Section 7 | Entered Research 19061 | -2/Research | Evolved 2 slots: Utility x2 19061 | -2/Research | Spotted B-90 Cyclops 19066 | -2/Research | Emitted hypermatrix ping 19071 | -2/Research | Assembled emerged from beneath the floor 19111 | -2/Research | Discovered new exit (range 14) 19144 | -2/Research | Spotted Executioner 19145 | -2/Research | Spotted Executioner 19146 | -2/Research | Spotted Executioner 19150 | -2/Research | Destroyed Executioner 19152 | -2/Research | Destroyed Executioner 19154 | -2/Research | Destroyed Executioner 19162 | -2/Research | Found Exp. Core Analyzer 19164 | -2/Research | Found Prototype Processor 19164 | -2/Research | Identified Exp. Targeting Computer 19171 | -2/Research | Found Exp. Core Analyzer 19279 | -2/Research | Assembled emerged from beneath the floor 19305 | -2/Research | Discovered new exit (range 16) 19319 | -2/Research | Assembled emerged from beneath the floor 19320 | -2/Research | Spotted Striker 19321 | -2/Research | Spotted Investigator 19326 | -2/Research | Destroyed Investigator 19331 | -2/Research | Spotted Striker 19333 | -2/Research | Destroyed Striker 19342 | -2/Research | Sigix Exoskeleton integrity reduced to 20% 19347 | -2/Research | Destroyed Striker 19362 | -2/Research | Entered Testing 19367 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-581) 19368 | -2/Testing | Core integrity fell below 50% 19379 | -2/Testing | Destroyed 21 combat bots 19436 | -2/Testing | Retrieved Zion intel report: Branch Access 19474 | -2/Testing | Retrieved Zion intel report: Guard Positions 19521 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 19524 | -2/Testing | Found Prototype Device 19524 | -2/Testing | Identified Exp. Actuator Array 19528 | -2/Testing | Discovered new exit (range 17) 19543 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 19547 | -2/Testing | Spotted PD-X2E3SOVLSJ 19614 | -2/Testing | Entered Access 19614 | -1/Access | Evolved 2 slots: Utility x2 19619 | -1/Access | Emitted hypermatrix ping 19624 | -1/Access | Assembled emerged from beneath the floor 19633 | -1/Access | Found Unknown Device 19633 | -1/Access | Identified Antimissile System 19653 | -1/Access | Assembled emerged from beneath the floor 19687 | -1/Access | Assembled emerged from beneath the floor 19691 | -1/Access | Retrieved Zion intel report: Branch Access 19691 | -1/Access | Identified exit to Command 19692 | -1/Access | Zion Hacking Resupply teleported in 19697 | -1/Access | Found Prototype Hackware 19697 | -1/Access | Identified Exp. Hacking Suite 19788 | -1/Access | Incoming assault squad redirected 19802 | -1/Access | Zion Experimental squad teleported in 19811 | -1/Access | Intercept squad dispatched 19811 | -1/Access | Spotted B-99 Colossus 19816 | -1/Access | Zion Fire squad teleported in 19822 | -1/Access | Zion Light squad teleported in 19841 | -1/Access | Zion Defense Resupply teleported in 19847 | -1/Access | Found Prototype Device 19847 | -1/Access | Identified Exp. EM Disruption Field 19863 | -1/Access | Entered Command 19863 | -1/Command | Accompanied by 13 allies 19868 | -1/Command | Emitted hypermatrix ping 19872 | -1/Command | Assembled emerged from beneath the floor 19873 | -1/Command | Assembled emerged from beneath the floor 20038 | -1/Command | Phase Generator disabled 20113 | -1/Command | First assault squad dispatched 20116 | -1/Command | Assembled emerged from beneath the floor 20117 | -1/Command | Retrieved Zion intel report: Active Terminals 20200 | -1/Command | Assembled emerged from beneath the floor 20204 | -1/Command | Retrieved Zion intel report: Component Stockpiles 20285 | -1/Command | Assembled emerged from beneath the floor 20310 | -1/Command | Spotted B-99 Colossus 20391 | -1/Command | Spotted B-99 Colossus 20430 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 20450 | -1/Command | Retrieved Zion intel report: Component Schematics 20456 | -1/Command | Retrieved Zion intel report: Unaware Schematics 20459 | -1/Command | Retrieved Zion intel report: Component Schematics 20474 | -1/Command | Assembled emerged from beneath the floor 20501 | -1/Command | Disengaged cave seal 20501 | -1/Command | Zionites emerged from the dark tunnel 20540 | -1/Command | Assembled emerged from beneath the floor 20562 | -1/Command | Discovered new exit (range 17) 20631 | -1/Command | High security lockdown imminent 20672 | -1/Command | Destroyed 34 combat bots 20711 | -1/Command | High security lockdown engaged 20729 | -1/Command | Spotted Combat Programmer 20729 | -1/Command | Spotted Combat Programmer 20732 | -1/Command | Spotted M Guard 20732 | -1/Command | Spotted M Guard 20734 | -1/Command | Combat Programmer assimilated allied 21-9J3(i) 20745 | -1/Command | Destroyed Combat Programmer 20747 | -1/Command | Destroyed Combat Programmer 20764 | -1/Command | Destroyed M Guard 20766 | -1/Command | Destroyed M Guard 20766 | -1/Command | All MAIN.C guards destroyed 20771 | -1/Command | Found Prototype Reactor 20771 | -1/Command | Identified Zero-point Reactor 20783 | -1/Command | Found Prototype Device 20783 | -1/Command | Identified Thermal Barrier 20786 | -1/Command | Found Zero-point Reactor 20794 | -1/Command | Spotted Striker 20794 | -1/Command | Spotted Striker 20795 | -1/Command | Destroyed Striker 20797 | -1/Command | Destroyed Striker 20840 | -1/Command | Met MAIN.C 20840 | -1/Command | 0b10 Conduit disabled 20848 | -1/Command | Destroyed 15 combat bots 20857 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 20857 | -1/Command | Destroyed MAIN.C Shell 20857 | -1/Command | Spotted M Shell/Def 20857 | -1/Command | Spotted M Shell/Atk 20857 | -1/Command | Spotted M Shell/Def 20857 | -1/Command | Spotted M Shell/Atk 20857 | -1/Command | Spotted M Shell/Atk 20857 | -1/Command | Spotted M Shell/Def 20857 | -1/Command | Spotted M Shell/Atk 20857 | -1/Command | Spotted M Shell/Def 20859 | -1/Command | MAIN.C activated Command garrisons 20882 | -1/Command | Destroyed M Shell/Def 20884 | -1/Command | Destroyed M Shell/Def 20890 | -1/Command | Destroyed M Shell/Def 20892 | -1/Command | Destroyed M Shell/Atk 20895 | -1/Command | Core integrity fell below 50% 20895 | -1/Command | Spotted Investigator 20895 | -1/Command | Spotted Executioner 20900 | -1/Command | Destroyed Investigator 20900 | -1/Command | Destroyed M Shell/Atk 20923 | -1/Command | Destroyed 12 combat bots 20933 | -1/Command | Destroyed M Shell/Atk 20935 | -1/Command | Destroyed M Shell/Def 20935 | -1/Command | Destroyed MAIN.C 20943 | -1/Command | Destroyed M Shell/Atk 20954 | -1/Command | Discovered new exit (range 24) 20954 | -1/Command | Discovered new exit (range 95) 20954 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 20962 | -1/Command | Found Exp. Targeting Computer 20964 | -1/Command | Destroyed 13 combat bots 20967 | -1/Command | Found Exp. Targeting Computer 21066 | -1/Command | Found Exp. Phase Shifter 21194 | -1/Command | Warped through subspace to slip node 21194 | -1/Command | Discovered new exit (range 5) 21200 | -1/Command | Entered Access_0 21201 | -1/Access_0 | Sensed 3 artifacts in vicinity 21202 | -1/Access_0 | Met Architect 21205 | -1/Access_0 | Core integrity fell below 20% 21207 | -1/Access_0 | Destroyed Architect 21208 | -1/Access_0 | Architect triggered a singularity event 21212 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 21212 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 21212 | -1/Access_0 | Warped through subspace to slip node 21212 | -1/Access_0 | Discovered new exit (range 8) 21216 | *** | Escaped singularity! Last Messages --------------- [Achievement: The Bigger They Are] 21207_ Architect destroyed. 21208_ A0_COM: Initiating irreversible singularity event. Goodbye. 21209_ A0_COM: 10. 21210_ A0_COM: 9. 21211_ A0_COM: 8. 21211_ Kicked A8 out of the way. 21211_ Destroyed Remote Force Field. 21211_ A8 system corrupted by crushing effect. 21212_ A0_COM: 7. 21212_ Acquired data core, extracted unknown sensor trigger ID. 21212_ Acquired Hpw. Transdimensional Reconstructor. 21212_ Warped through subspace, drawn to slip node. 21212_ EXIT=FOUND 21213_ A0_COM: 6. 21214_ A0_COM: 5. 21215_ A0_COM: 4. 21216_ A0_COM: 3. [Achievement: Planet Killer] [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ???????################# ################??????? | | ???????################# X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################## ################??????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 89 Energy Capacity 940 Matter Stores 425 Matter Capacity 450 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 4 Additional Mass Support 25 EM Shielding 4 Corruption Containment 8 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 24 Melee Accuracy 14 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 27 Defensive Hacking 14 Authchip Count 4 Item Schematics ----------------- Prc. Matter Filter | -3/Section 7 | Archive Hvy. Gatling Laser | -3/Section 7 | Archive Graphene Brace | -3/Section 7 | Z-intel Kinecellerator | -3/Section 7 | Z-intel Imp. Reaction Control System | -3/Section 7 | Z-intel Com. Matter Pod | -3/Section 7 | Z-intel Drone Bay | -3/Section 7 | Z-intel Adv. Terrain Scan Processor | -3/Section 7 | Z-intel Energy Filter | -3/Section 7 | Z-intel Recoil Nullifier | -3/Section 7 | Z-intel Imp. Weapon Cycler | -3/Section 7 | Z-intel Power Amplifier | -3/Section 7 | Z-intel Hacking Suite | -3/Section 7 | Z-intel Imp. Heavy Treads | -3/Section 7 | Z-intel Gravmag Array | -3/Section 7 | Z-intel Spectral Analyzer | -3/Section 7 | Archive Graviton Reactor | -3/Section 7 | Archive Cld. Phase Gun | -3/Section 7 | Archive Exp. Field Recycling Unit | -3/Section 7 | Archive Exp. Coolant Injector | -3/Section 7 | Archive Imp. Matter Neutralizer | -3/Section 7 | Archive Matter Neutralizer | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Quantum Capacitor | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Dispersion Rifle | -1/Command | Z-intel Core Analyzer | -1/Command | Z-intel Mic. Antimatter Reactor | -1/Command | Z-intel Adv. Corruption Screen | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Remote Datajack | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Particle Reactor | -1/Command | Z-intel System Shield | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Focal Shield | -1/Command | Z-intel Adv. Hacking Suite | -1/Command | Z-intel Smartbomb Launcher | -1/Command | Z-intel Arm. Medium Treads | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Field Propulsion Array | -1/Command | Z-intel Impulse Thruster | -1/Command | Z-intel Quantum Rifle | -1/Command | Z-intel Lrg. Storage Unit | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Salvage Targeting Computer | -1/Command | Z-intel Robot Schematics ------------------ W-44 Eye | -3/Section 7 | Archive R-10 Processor | -3/Section 7 | Archive B-60 Warrior | -3/Section 7 | Archive R-06 Scavenger | -3/Section 7 | Archive M-30 Cleanser | -3/Section 7 | Archive E-15 Imp | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel X-87 Electro | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Cannon Core Reset Matrix Integrated Thermoelectric Network Core Membrane Core Physics Calibrator Integrated Dissipator Integrity Redistributor Integrated Mediator Dimensional Node Initializer Transdimensional Reconstructor Subatomic Replicator LRC Storage LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Spacefold Activator High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Behind The Curtain Beloved Collateral Damage Corridor Of Doom Equal Opportunity Bot Generalissimo Giant Slayer No Explosion For You Planet Killer The Bigger They Are Winner's Signature void main() Challenges ------------ None Game ------ Seed IonHybridMegatreads Manual? 0 Play Time 10:07:39 Cumulative 266.8 hours Start 2022.05.03 @ 20:01:44 End 2022.05.08 @ 23:52:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type 6 Total 3 Types 1/0/1/0/0/0/1/0/0 Lore% 65 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5813ba1-a0bf-4ba3-be4d-5ba90bc39d55