Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 08:14:13 Player: Conner Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3210) 3210 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 6736 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 191 Friendly Fire -227 Cogmind --------- Core Integrity 0/700 Matter 105/300 Energy 149/265 System Corruption 11% Temperature Cool (768) Movement Walking (150) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Reinforced Deuterium Engine Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Humpback Improved Signal Interpreter Targeting Computer Precision Matter Filter Advanced Force Field > --- WEAPON ----------- Arc Projector High-powered Electrolaser > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Cooling System Large Storage Unit Improved EM Pulse Cannon Minigun High-powered Shotgun High-powered Shotgun Gauss Rifle Gauss Rifle Flak Gun Flak Gun Flak Gun Heavy Missile Launcher Molecular Deconstructor [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . 2 2 1 . Weapon . | . . . . . . . Parts Attached 135 | 6 16 5 30 21 20 37 Power 14 | 1 4 . 5 . . 4 Engine 14 | 1 4 . 5 . . 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 41 | 2 5 1 8 10 6 9 Treads 2 | . . . . 2 . . Leg 11 | . . . . . 4 7 Wheel 23 | 2 5 1 7 5 1 2 Hover . | . . . . . . . Flight 5 | . . . 1 3 1 . Utility 41 | . 2 . 11 10 8 10 Device 11 | . . . 3 3 3 2 Storage 9 | . 2 . 2 2 1 2 Processor 4 | . . . . 1 1 2 Hackware 1 | . . . . 1 . . Protection 16 | . . . 6 3 3 4 Artifact . | . . . . . . . Weapon 39 | 3 5 4 6 1 6 14 Energy Gun 11 | 1 . 1 1 . 3 5 Energy Cannon 4 | . 1 . 2 . . 1 Ballistic Gun 16 | 2 4 2 3 . . 5 Ballistic Cannon 1 | . . . . . 1 . Launcher 6 | . . 1 . 1 2 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . 4 . 2 2 Parts Lost 35 | . 2 . 3 3 7 20 Power 2 | . . . . . . 2 Propulsion 8 | . . . 2 1 2 3 Utility 12 | . . . 1 1 3 7 Weapon 13 | . 2 . . 1 2 8 Highest Loss Streak 10 | . 1 . 2 3 2 10 Average Slot Usage (%) 93 | . 99 100 98 95 96 83 Engine 9 | . 13 14 11 9 7 6 Leg 3 | . . . . . 7 8 Wheel 16 | . 28 28 21 14 11 6 Device 7 | . . . 11 22 14 3 Storage 19 | . 27 28 22 18 15 12 Processor 7 | . . . . . 4 20 Protection 7 | . . . 11 8 16 6 Energy Gun 4 | . 1 2 6 . 4 7 Energy Cannon 1 | . 3 . 1 6 . . Ballistic Gun 10 | . 23 20 13 9 1 2 Launcher 2 | . . 4 . 2 4 3 Naked Turns . | . . . . . . . Heaviest Build 136 | 7 43 43 53 71 100 136 Greatest Support 48 | 32 32 26 26 22 48 48 Greatest Overweight (x) 17 | . 1 2 4 17 9 6 Average Overweight (x) 2 | . . 1 1 2 4 3 Largest Inventory Capacity 30 | 4 16 16 16 16 16 30 Average Capacity 19 | 4 15 16 16 16 16 27 Most Carried 30 | 2 16 16 16 16 16 30 Average Carried 18 | 1 13 16 15 15 15 24 Final Capacity 16 | 4 16 16 16 16 16 10 Final Carried 16 | 2 16 16 16 16 15 5 Class Distribution -------------------- 40% | Mutant 36% | Scavenger-Mutant 22% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 2914 | 217 376 66 731 357 487 680 Remotely . | . . . . . . . Salvage Created 4421 | . 641 169 909 1160 480 1062 Parts 231 | . 39 6 61 51 24 50 Haulers Intercepted 9 | . 2 . 3 3 . 1 Recyclers Shooed 4 | . . . . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 Prevented 20 | . . . . . . 20 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 68 | . 11 . 17 15 6 19 Guns 40 | . 7 . 15 3 2 13 Cannons 16 | . 4 . 2 8 1 1 AOE 8 | . . . . 4 2 2 Classes Destroyed 16 | . 6 . 3 3 1 3 Worker 2 | . . . 1 . 1 . Builder 5 | . 1 . 3 . 1 . Hauler 9 | . 2 . 3 3 . 1 Recycler 7 | . 2 2 1 2 . . Operator 1 | . . . . 1 . . Watcher 7 | . 3 . 1 2 1 . Swarmer 8 | . 3 . 5 . . . Grunt 35 | . 8 1 5 9 2 10 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 12 | . . . 6 3 2 1 Specialist 2 | . . . . . . 2 Hunter 5 | . . . . 2 1 2 Programmer 2 | . . . . . 1 1 Behemoth 1 | . . . . . . 1 Thief 2 | . . . . . . 2 Best Kill Streak 7 | . 5 2 4 7 2 5 Combat Bots Only 5 | . 4 . 4 5 1 5 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 Gunslinging 1 | . . . 1 . . 1 Exploded 1 | . . . . 1 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 6941 | . 520 130 684 828 1398 3381 Core 1176 | . 146 38 127 122 57 686 Absorbed by Shields 72 | . . . . . . 72 Core Remaining (%) 67 | 100 . 26 68 77 . . Volleys Fired 329 | . 46 19 71 65 49 79 Largest 2 | . 2 2 2 2 2 2 Hottest 150 | . 83 86 98 91 150 125 Shots Fired 612 | . 89 23 139 130 91 140 Gun 428 | . 69 8 131 65 46 109 Cannon 94 | . 20 . 8 54 10 2 Launcher 85 | . . 15 . 11 35 24 Special 5 | . . . . . . 5 Kinetic 274 | . 61 6 89 65 24 29 Thermal 195 | . 28 2 50 54 13 48 Explosive 15 | . . 15 . . . . Electromagnetic 123 | . . . . 11 54 58 Robot Hit Streak 14 | . 8 8 13 14 8 8 Robot Miss Streak 8 | . 3 1 3 5 5 8 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 5 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 382 | . 48 4 102 80 53 95 Core Hits 205 | . 26 5 41 38 29 66 Critical Hits 9 | . 1 . . 8 . . Critical Kills 6 | . 1 . . 5 . . Critical Parts Destroyed 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8115 | . 692 199 1630 2081 1540 1973 Guns 4465 | . 447 79 1502 512 452 1473 Cannons 1323 | . 245 . 125 756 146 51 Explosions 2324 | . . 120 . 813 942 449 Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 2574 | . 396 46 857 512 276 487 Thermal 3315 | . 296 33 770 1167 284 765 Explosive 120 | . . 120 . . . . Electromagnetic 2103 | . . . . 402 980 721 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 9 11 Average Corruption 7 | . . . . . 2 9 Corruption Purged . | . . . . . . . Effects 117 | . . . . . 11 106 Message Errors 27 | . . . . . 2 25 Matter Fused 19 | . . . . . 1 18 Heat Flow Errors 9 | . . . . . 1 8 Energy Discharges 12 | . . . . . 3 9 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 4 Data Loss (major) 4 | . . . . . . 4 Misfires 3 | . . . . . . 3 Alerts 6 | . . . . . . 6 Misdirections 7 | . . . . . . 7 Targeting Errors 17 | . . . . . 2 15 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 109 | . . . . 103 6 . Projectiles 11 | . . . . 11 . . Explosions 98 | . . . . 92 6 . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 390 | . . 95 1 11 165 118 Shots 26 | . . 7 . 1 7 11 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 899 | . 240 24 27 3 190 899 Average Temperature 165 | . 63 13 11 3 82 239 Received Heat Transfer 2147 | . 135 . 183 351 300 1178 Effects 31 | . . . . . . 31 Shutdowns 6 | . . . . . . 6 Interference 9 | . . . . . . 9 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . . . . 7 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 10 | . 1 . . 2 1 6 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . 2 . 3 . 3 . Heat Transferred 5848 | . 666 74 1480 1819 509 1300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 3 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 581 | . 407 38 430 581 563 . Initial 263 | . . 28 . 181 263 . Average 221 | . 137 13 187 345 437 . Maximum Alert Level 2 | . 2 . 2 2 2 . Low Security (%) 45 | 100 60 100 52 7 . . Level 1 31 | . 38 . 37 55 28 . Level 2 23 | . . . 9 37 71 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 . 3 2 7 . Investigation 5 | . 1 . 2 . 2 . Extermination 2 | . . . . . 2 . Reinforcement 8 | . 2 . 1 2 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 7 | . . . 2 5 . . Communications Jammed 14 | . . . . 14 . . Distress Signals 14 | . . . . 14 . . Times Spotted 148 | . 25 . 42 29 26 26 Peak Tracking Total 9 | . 5 . 9 7 5 7 Tactical Retreats 10 | . 3 . 1 2 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 12 | . 4 1 1 . 6 . Indirectly 2 | . . . . . 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . 1 . 3 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 10 | . . . 1 3 4 2 Max in Single Turn 2 | . . . 1 1 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 24 | . 8 1 10 2 3 . Terminals 17 | . 6 . 9 2 . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 78 | . 24 1 40 5 8 . Successful 53 | . 17 1 28 4 3 . Failed 25 | . 7 . 12 1 5 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 57 | . 17 . 30 4 5 1 Terminals 59 | . 19 . 35 5 . . Fabricators 3 | . . . . . 3 . Repair Stations 2 | . 2 . . . . . Recycling Units 8 | . 3 . 5 . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 16 | . 5 1 9 1 . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . Open Door 1 | . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 4 | . 1 . 2 1 . . Unreport Threat 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 32 | . 8 . 18 3 3 . Terminals 27 | . 7 . 17 3 . . Track 2 | . . . 2 . . . Assimilate 2 | . . . 2 . . . Botnet 16 | . 6 . 8 2 . . Disrupt 3 | . . . 3 . . . Operators 4 | . 1 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Reject 2 | . 1 . 1 . . . Scanalyzers 2 | . . . . . 2 . Researchers 1 | . . . . . 1 . Extract 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 8 . 10 2 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 8 | . . 3 2 . 3 . Largest Group 3 | . . 3 2 1 3 . Highest-Rated Group 48 | . . 40 20 10 48 . Highest-Rated Ally 16 | . . 16 16 10 16 . Total Orders . | . . . . . . . Ally Attacks 57 | . . . 23 . 34 . Total Damage 526 | . . . 225 . 301 . Kills 6 | . . . 3 . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 7307 | 64 1118 899 1154 678 1167 2227 Spaces Moved 4571 | 55 847 662 820 357 746 1084 Core 2 | 1 . . . 1 . . Treads . | . . . . . . . Legs 542 | . . . . . 104 438 Wheels 4025 | 54 847 662 820 354 642 646 Hover . | . . . . . . . Flight 2 | . . . . 2 . . Fastest Speed 50 | 50 100 90 100 100 120 120 Average Speed 124 | 99 100 99 103 117 130 174 Slowest Speed 900 | 100 110 100 120 900 270 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 4 99 99 67 32 17 91 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 3 Spaces Dug 60 | . . 60 . . . . Terrain Destroyed 173 | . . 89 . 35 49 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 173 | . . 89 . 35 49 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 5622 | 61 1026 881 1019 492 864 1279 Wait 344 | . 76 188 31 20 13 16 Move 4565 | 54 846 661 819 356 745 1084 Hop . | . . . . . . . Pick Up 115 | 1 25 3 23 8 15 40 Fast Attach 46 | 5 3 1 7 12 8 10 Attach 30 | . 2 . 4 2 4 18 Detach 1 | . . . . . . 1 Swap 59 | 1 11 4 19 7 8 9 Drop 132 | . 17 5 44 22 22 22 Fire 329 | . 46 19 71 65 49 79 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 12) 154 | -10/Materials | Discovered new exit (range 14) 350 | -10/Materials | Build established: Mutant 457 | -10/Materials | Core integrity fell below 50% 594 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Discovered new exit (range 10) 963 | -10/Materials | Repaired Ion Engine 1065 | -10/Materials | Discovered new exit (range 16) 1183 | -10/Materials | Entered Mines 1201 | -10/Mines | Met a Derelict bent on vengeance 1280 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1419 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1499 | -10/Mines | Discovered new exit (range 10) 1511 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1983 | -10/Mines | Discovered new exit (range 9) 2082 | -10/Mines | Entered Materials 2082 | -9/Materials | Accompanied by 1 ally 2082 | -9/Materials | Evolved 2 slots: Utility x2 2621 | -9/Materials | Build established: Scavenger-Mutant 2722 | -9/Materials | Discovered new exit (range 9) 2820 | -9/Materials | Discovered new exit (range 13) 3225 | -9/Materials | Discovered new exit (range 7) 3236 | -9/Materials | Entered another Materials area 3236 | -8/Materials | Accompanied by 1 ally 3236 | -8/Materials | Evolved 2 slots: Utility x2 3368 | -8/Materials | Build established: Mutant 3734 | -8/Materials | Lost 3 parts (1n1u1w) 3885 | -8/Materials | Discovered new exit (range 16) 3914 | -8/Materials | Entered Factory 3914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3992 | -7/Factory | Build established: Scavenger-Mutant 5062 | -7/Factory | Discovered new exit (range 11) 5081 | -7/Factory | Entered Lower Caves 5115 | -7/Lower Caves | Lost 3 parts (3u) 5390 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5405 | -7/Lower Caves | Found Prototype Special Weapon 5405 | -7/Lower Caves | Identified Molecular Deconstructor 5441 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5442 | -7/Lower Caves | Spotted B-75 Beast 5471 | -7/Lower Caves | Destroyed B-75 Beast 5752 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5834 | -7/Lower Caves | System corruption reached 10% 5861 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 5900 | -7/Lower Caves | Lost 3 parts (1u2w) 5963 | -7/Lower Caves | Discovered new exit (range 11) 5970 | -7/Lower Caves | Encountered a Warlord checkpoint 6138 | -7/Lower Caves | Build established: Hauler-Mutant 6749 | -7/Lower Caves | Lost 3 parts (3w) 7161 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7267 | -7/Lower Caves | Core integrity fell below 50% 7293 | -7/Lower Caves | Core integrity fell below 20% 7309 | -7/Lower Caves | Core destroyed Last Messages --------------- 07289_ Overheating: Imp. Ion Engine damaged (-28). 07291_ Overheating: Matter decay (-26). 07293_ Overheating: Core damaged (-70). 07294_ Destroyed Particle Gun. 07296_ Power failure, Imp. Ion Engine shutdown. 07296_ Overheating: Lrg. Storage Unit damaged (-182). 07296_ System corrupted: Matter fused (-9). 07296_ System corrupted: Hpw. Shotgun targeting data glitched. 07298_ Lyr. Medium Armor Plating destroyed. 07301_ Overheating: Targeting Computer damaged (-2). 07301_ Overheating: Hpw. Shotgun damaged (-28). 07301_ Imp. Carbon-fiber Leg destroyed. 07304_ Lyr. Medium Armor Plating destroyed. 07305_ Power failure, Imp. Ion Engine shutdown. 07305_ Overheating: System interference. 07305_ Hpw. Shotgun temporarily disabled. 07306_ Flak Gun permanently disabled. 07306_ Overheating: Short circuit. 07307_ Dropped Broken Flak Gun. 07309_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ####??????????????????????????????????????????? | | % ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | % #????????????????????????????????????????????? | | % ##????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | %##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#####?########?????????###??????## | | ?????????????#### ## ## #??????#### ###???# | | #######??????# #####??# ???# | | #??????# ##?# #????# | | #??????# %%% = #??# ####?# | | #??????## [![]g=% #??# ### | | #???????# !*=*g[## #?## #? | | ###?????# ##!*=![#### #?# ## | | / #?????######?##[[@##?## ##?# | | # #?????????????#####?## ##??# | | " ##?????????????###### ####### | | ## #?????????# | | #?????????# ## | | ### ##?????????# ########//#"#### ## ### | | # #?### #######??????# #??????? ?""?# ## ### | | # ##??####?##"X###????# #?????? %?""# # | | # ##??????#"" #????# #???? ? ??# | | # #??????#" ###????# #???###?? ??# ## | | ### #???####" #????# #????????? ???# # | | ??# ##### ## #####???# +??????????????# | | ??# ## ## #???# +??????????????# | | ??## ##### #??????????????+ # | | ???## #??????????????+ # | | ###?## #??????????????# # | | # #??# ##### ##### #??????????????# ## | | ##?# #???## # #???# #??????????????# #### | | ### #????## ## #???# #??????????????# ##### | | #?????# ## #???# #??????????????# | | #??#### ## #?### ######++######## | | ####??#!%= ## ### ###### | | # #????#!##### #????? | | # #????# #???# ### #### ##????? | | #???? #???## #### ##??# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 675 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Minigun | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentOpticalMaul Manual? 0 Play Time 00:49:06 Cumulative 45.5 hours Start 2022.02.15 @ 07:28:48 End 2022.02.15 @ 08:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebab586e-e693-49db-8a4e-691a2a05ee91