Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 22:29:56 Player: Cess183 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1019) 1019 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 5093 Bonus ------- Follower Combat Kills 199 Cogmind --------- Core Integrity 0/850 Matter 42/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Targeting Computer Target Analyzer Target Analyzer Improved Power Shielding EM Shield > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (5) ---- Improved Heat Sink Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Visual Processing Unit Advanced Targeting Computer Layered Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scanner Target Analyzer Target Analyzer Weapon Cycler Transmission Jammer Improved Power Shielding Improved Trap Extractor Drone Bay Heavy Missile Launcher Remote Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Compact Battery Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 1 1 . . . Utility 4 | . . . 1 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 61 | 8 1 . 5 11 6 1 19 10 Power 5 | 2 . . . . . . 3 . Engine 3 | 2 . . . . . . 1 . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . 1 6 1 . 4 . Treads 12 | 2 . . 1 6 1 . 2 . Leg 2 | . . . . . . . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 . . 2 2 4 . 7 7 Device 8 | 1 . . . . 1 . 3 3 Storage 6 | 1 . . 2 1 . . 2 . Processor 7 | . . . . . 3 . 2 2 Hackware . | . . . . . . . . . Protection 3 | . . . . 1 . . . 2 Artifact . | . . . . . . . . . Weapon 18 | 2 1 . 2 3 1 1 5 3 Energy Gun 2 | 1 . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . . 2 1 1 . 2 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . 1 . . 2 . . 1 1 Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 32 | . . . . 10 . 6 3 13 Power 4 | . . . . 1 . . 2 1 Propulsion 12 | . . . . 6 . 2 . 4 Utility 8 | . . . . 2 . 2 . 4 Weapon 8 | . . . . 1 . 2 1 4 Highest Loss Streak 9 | . . . . 9 . 3 2 9 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 8 | 1 5 8 8 13 12 10 7 10 Power 1 | . 1 2 2 3 3 2 . . Propulsion . | . . 2 1 2 . . . . Utility 3 | . 1 2 1 3 6 6 4 7 Weapon 1 | . 1 2 2 2 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 19 | . 1 1 1 2 . 7 3 4 Power 3 | . . 1 . . . 1 1 . Propulsion . | . . . . . . . . . Utility 12 | . 1 . 1 1 . 4 1 4 Weapon 3 | . . . . 1 . 1 1 . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 82 | . 99 100 99 92 88 55 71 69 Engine 6 | . 14 14 11 9 7 2 2 . Core 1 | . . . . . . . 4 3 Treads 20 | . 28 28 33 32 27 16 10 9 Leg 3 | . . . . . . . 6 7 Device 8 | . 14 14 11 9 9 4 6 5 Storage 13 | . 14 14 21 16 7 4 12 10 Processor 8 | . . . . . 19 18 13 14 Protection 1 | . . . . 6 . . . 4 Ballistic Gun 11 | . 14 14 16 16 7 2 9 9 Launcher 4 | . 13 14 5 . 6 1 1 . Peak Build Rating 39 | 7 7 8 13 20 32 34 35 39 Average Rating 20 | 5 6 7 11 15 29 20 27 31 On Entrance 13 | . 7 7 8 13 14 32 1 35 Naked Turns 41 | . . . . . . 20 21 . Heaviest Build 58 | 14 15 15 33 36 34 34 56 58 Greatest Support 82 | 40 40 40 60 80 82 82 40 40 Greatest Overweight (x) 15 | 1 . . . 1 . 6 1 15 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 20 20 Average Capacity 13 | 7 8 8 10 15 15 11 15 17 Most Carried 15 | 2 8 8 15 15 15 15 13 13 Average Carried 8 | 1 5 8 8 13 12 10 7 10 Final Capacity 20 | 8 8 8 15 15 15 5 20 5 Final Carried 15 | 2 8 8 15 12 15 5 12 2 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Matter Collected 1338 | 291 148 90 192 65 . 5 478 69 Remotely . | . . . . . . . . . Salvage Created 1024 | 119 226 23 211 86 . . 302 57 Parts 105 | 14 14 2 29 11 . . 28 7 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 27 | . 3 3 8 3 . . 10 . Guns 10 | . 1 . 3 1 . . 5 . AOE 17 | . 2 3 5 2 . . 5 . Classes Destroyed 14 | 3 3 1 3 2 . . 1 1 Worker 3 | 1 1 . . . . . 1 . Builder 5 | . . . 2 . . . . 3 Tunneler 3 | 3 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 2 | 1 1 . . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 6 | . 2 . . . . . 2 2 Swarmer 16 | . . 3 6 . . . 7 . Cutter 2 | . . . . 2 . . . . Grunt 5 | . 3 . 2 . . . . . Sentry 1 | . . . 1 . . . . . Programmer 3 | . . . . . . . 3 . Heavy 1 | . . . . 1 . . . . Best Kill Streak 4 | 2 3 3 3 2 . . 4 4 Combat Bots Only 3 | . 2 3 3 2 . . 3 . Max Kills in Single Turn 4 | 1 2 3 3 1 . . 2 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 2 1 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Hostile Shots Fired 399 | . 12 6 34 39 . 8 78 222 Missed 118 | . 6 6 11 8 . 1 12 74 Hits 281 | . 6 . 23 31 . 7 66 148 Melee 10 | . . . . 3 . 7 . . Projectile 271 | . 6 . 23 28 . . 66 148 Critical Strikes 14 | . 1 . 1 2 . 5 3 2 Damage Taken 5016 | . 148 16 284 1035 . 313 796 2424 Core 1382 | . 19 . 28 126 . 214 136 859 Absorbed by Shields 406 | . . . . . . . 220 186 Regen/Repaired (Parts) 27 | . . . . . . . 27 . Core Remaining (%) 82 | 100 . 92 93 77 . . 50 . Volleys Fired 129 | 11 11 1 27 26 2 8 26 17 Largest 2 | 2 2 1 2 2 2 2 2 2 Hottest 89 | 70 50 30 50 53 58 58 89 62 Shots Fired 198 | 22 22 1 42 36 3 9 39 24 Gun 151 | 22 11 . 31 33 2 3 33 16 Cannon 5 | . . . . . . 5 . . Launcher 41 | . 11 1 11 3 1 1 5 8 Special 1 | . . . . . . . 1 . Kinetic 135 | 11 11 . 31 33 2 8 23 16 Thermal 21 | 11 . . . . . . 10 . Explosive 41 | . 11 1 11 3 1 1 5 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 4 8 9 14 10 3 3 9 6 Robot Miss Streak 6 | 3 3 . 3 2 6 5 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 132 | 11 12 1 26 29 2 7 24 20 Core Hits 96 | 7 10 4 26 10 2 2 20 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | 2 . . . . . . . . Burn 2 | 2 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4177 | 123 421 141 900 449 56 201 894 992 Guns 1468 | 123 43 . 251 351 27 39 407 227 Cannons 110 | . . . . . . 110 . . Explosions 2581 | . 373 134 649 96 29 52 483 765 Melee . | . . . . . . . . . Ramming 18 | . 5 7 . 2 . . 4 . Kinetic 1393 | 26 43 . 251 351 27 149 319 227 Thermal 185 | 97 . . . . . . 88 . Explosive 2581 | . 373 134 649 96 29 52 483 765 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . . 12 . Message Errors 2 | . . . . . . . 2 . Matter Fused 3 | . . . . . . . 3 . Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . 15 . . . 33 16 Projectiles . | . . . . . . . . . Explosions 64 | . . . 15 . . . 33 16 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 236 | . 68 17 24 78 . . 9 40 Shots 13 | . 5 1 3 2 . . 1 1 Rammed 7 | . 1 3 1 1 . . 1 . Targets Rammed 8 | . 1 3 1 1 . . 2 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 80 | 80 16 . 10 . . . 18 . Average Temperature 14 | 25 8 . 3 . . . 6 . Received Heat Transfer 297 | . 63 . 57 . . . . 177 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 666 | 444 . . . . . . 222 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 89 | 100 100 100 14 100 100 100 100 100 Level 1 10 | . . . 85 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 388 | 5 73 74 388 118 1 5 121 35 Initial 118 | . . . . 118 1 . . 10 Average 49 | 1 29 11 289 38 . . 23 2 Influence Increases 1385 | 25 170 74 573 121 1 5 316 100 Destroy 0b10 Robot/C 720 | . 60 60 340 60 . . 200 . Destroy 0b10 Robot/NC 135 | 25 25 . 40 . . . 15 30 Destroy Leader 182 | . 16 10 78 20 . . 54 4 Allied During Kill 52 | . . . 52 . . . . . Successful Hack 49 | . 5 . 12 5 . . 25 2 Disable Machine 45 | . 15 . . 15 . . . 15 Destroy Structure 157 | . 49 4 36 21 1 5 22 19 Lose Combat Pursuer 45 | . . . 15 . . . . 30 Influence Decreases 1370 | 25 170 74 292 398 5 5 294 107 Entered New Map 178 | . . . . 163 3 . . 12 Time Decay 1000 | 25 170 74 252 159 2 5 272 41 Lost Part 152 | . . . . 76 . . 22 54 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 10 | . 1 . 2 2 . . 3 2 Investigation . | . . . . . . . . . Extermination 4 | . . . . . . . 3 1 Reinforcement 6 | . 1 . 2 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 9 9 20 5 2 5 13 7 Peak Tracking Total 7 | . 5 6 7 3 2 5 4 3 Tactical Retreats 4 | . . 1 1 . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 3 | . 1 . . 1 . . . 1 Max in Single Turn 1 | . 1 . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 11 | . 1 . 2 1 . . 5 2 Terminals 6 | . 1 . 1 1 . . 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 2 . 3 1 . . 9 4 Successful 14 | . 1 . 2 1 . . 8 2 Failed 5 | . 1 . 1 . . . 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 1 . . . 1 . Terminals 11 | . 2 . 2 1 . . 3 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . . . . . . . 5 . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 . 1 1 . . 3 2 Record 4 | . . . 1 . . . 2 1 Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . 4 . Scan Component 2 | . . . . . . . 2 . Repair 2 | . . . . . . . 2 . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 2 1 . . 3 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 47 | . . . . . . . 47 . Total Part Build Rating 5 | . . . . . . . 5 . Parts Repaired 2 | . . . . . . . 2 . Time 64 | . . . . . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total Allies 4 | . . 3 . . . 1 . . Largest Group 3 | . . 3 3 . . 1 . . Highest-Rated Group 40 | . . 40 40 . . 31 . . Highest-Rated Ally 31 | . . 16 16 . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 65 | . . . 53 . . 12 . . Total Damage 722 | . . . 558 . . 164 . . Kills 13 | . . . 13 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Active Infowar (turns) 4453 | 127 414 442 568 470 312 110 1374 636 Optics 2010 | . . . . . . . 1374 636 Terrain 1 | . . . . . . . . 1 Seismic 2443 | 127 414 442 568 470 312 110 . . Jamming 142 | . . . . . . . 142 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Turns Passed 4820 | 198 414 442 568 470 312 181 1599 636 Spaces Moved 2548 | 103 229 272 300 231 180 195 767 271 Core 291 | 15 . . . . . 142 40 94 Treads 1960 | 88 229 272 300 231 180 53 430 177 Legs 297 | . . . . . . . 297 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 161 50 50 50 Average Speed 167 | 149 160 160 160 162 162 83 188 207 Slowest Speed 800 | 160 160 160 160 240 166 350 250 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 6 42 46 28 20 6 75 13 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 176 | . 58 4 40 24 1 5 21 23 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 176 | . 58 4 40 24 1 5 21 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total 2897 | 123 257 278 349 288 198 204 880 320 Wait 59 | . 7 1 1 8 . . 30 12 Move 2541 | 102 228 271 299 230 180 194 766 271 Hop . | . . . . . . . . . Pick Up 57 | 2 7 1 11 7 7 . 20 2 Fast Attach 28 | 7 . . 2 2 1 . 13 3 Attach 36 | . 1 . 2 8 6 1 10 8 Detach 8 | . 1 . . . 2 . 4 1 Swap 7 | 1 . . 1 3 . . 1 1 Drop 24 | . 1 1 5 3 . 1 8 5 Fire 129 | 11 11 1 27 26 2 8 26 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush 7 | . 1 3 1 1 . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 11) 323 | -10/Materials | Build established: Mutant 613 | -10/Materials | Entered Mines 617 | -10/Mines | Met a Derelict bent on vengeance 630 | -10/Mines | Assembled infested the area 635 | -10/Mines | Assisted by a Guerilla fighting off Assembled 778 | -10/Mines | Learned 2 Materials zone layouts 934 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1046 | -10/Mines | Discovered new exit (range 6) 1055 | -10/Mines | Entered Materials 1055 | -9/Materials | Accompanied by 3 allies 1055 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Identified exit to Mines 1296 | -9/Materials | Discovered new exit (range 15) 1623 | -9/Materials | Entered another Materials area 1623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1916 | -8/Materials | Build established: Scavenger-Mutant 1990 | -8/Materials | Discovered new exit (range 12) 2074 | -8/Materials | Lost 9 parts (1p6n2u) 2093 | -8/Materials | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -7/Factory | Sucked down chute 2405 | -7/Factory | Entered Waste 2406 | -7/Waste | Met a frightened Derelict 2431 | -7/Waste | Spotted C-40 Crusher 2469 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2493 | -7/Waste | Spotted C-40 Crusher 2502 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2512 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2515 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2525 | -7/Waste | Spotted C-40 Crusher 2528 | -7/Waste | Spotted C-40 Crusher 2544 | -7/Waste | Discovered new exit (range 13) 2545 | -7/Waste | Spotted C-40 Crusher 2546 | -7/Waste | Lost 3 parts (1n1u1w) 2553 | -7/Waste | Identified exit to Factory 2566 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2586 | -7/Waste | Entered Factory 2778 | -7/Factory | Build established: Mutant 3154 | -7/Factory | Repaired Shield Generator 3464 | -7/Factory | Discovered new exit (range 7) 3602 | -7/Factory | Fabricated Drone Bay (x1) 3718 | -7/Factory | Repaired Shield Generator? 3846 | -7/Factory | Discovered new exit (range 16) 4185 | -7/Factory | Entered another Factory area 4185 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4457 | -6/Factory | Spotted B-75 Beast 4725 | -6/Factory | Core integrity fell below 50% 4749 | -6/Factory | Lost 9 parts (3n4u2w) 4776 | -6/Factory | Core integrity fell below 20% 4821 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04752_ Slug penetrates Wall. 04752_ Remote Datajack destroyed. 04752_ Slug penetrates Wall. 04763_ Penetrated by Slug. 04763_ Slug penetrates Wall. 04766_ Penetrated by Slug. 04768_ Slug penetrates Wall. 04769_ Penetrated by Slug. 04769_ Remote Datajack destroyed. 04775_ Penetrated by Slug. 04775_ Slug penetrates Wall. 04783_ U-05 Engineer lays Concrete. 04795_ Acquired EM Shield. 04798_ Acquired Coil Gun. 04812_ Slug penetrates Wall. 04812_ Penetrated by Slug. 04813_ Slug penetrates Wall. 04815_ Slug penetrates H-66 Slayer. 04817_ Slug penetrates Wall. 04821_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????#############?????????????? | | ?????????????????? ???# #?????????????? | | ?????????????## ???# """ """ #?????????????? | | ????????????? ???# """ """ #?????????????? | | ?????????????? ???+ """ """ #?????????????? | | ?????????????? ??# @ #?????????????? | | ??????????????? ?# ] #?????????????? | | ???????????????? ?# h #?????????????? | | ????????????????# #?#h###########?????????????? | | ????????????????# #?# #???##########??????????? | | ????????????????# #?# #???# #??????????? | | ????????????????# #?# #???# #??????????? | | ???????????????## ### ##### #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ?????????####??# ###### # #??????????? | | ########## ### #????# #####+####??????????? | | ######+## #??????????? | | # T # #??????????? | | # " " + #??????????? | | #! " " # #??????????? | | # " " # #??????????? | | """"# # # " " # ###??????????? | | ??# # # " " # #????????????? | | ??## # # " " # #????????????? | | "######## # " " # #????????????? | | # + % " " " + #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 465 Matter Stores 400 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 150 Resistance: EM 25 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 7 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Drone Bay | x1 | -7/Factory | Preloaded Repaired ---------- Shield Generator | 46% | -7/Factory Shield Generator | 63% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just What I Needed Challenges ------------ None Game ------ Seed PlexusPrecisionDoublenader Manual? 0 Play Time 00:48:07 Cumulative 13.3 hours Start 2025.05.17 @ 21:40:54 End 2025.05.17 @ 22:29:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 077c51cc-b857-4a49-bc32-fca25fd00c31