Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 11:35:59 Player: 5taquitos Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (4740) 4740 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 10793 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 207 Friendly Fire -51 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 600/600 System Corruption 4% Temperature Cool (21) Location -4/Factory Parts ------- Power (2) Propulsion (4) Utility (7) Energy Well Weapon (6) Inventory (4) Reinforced Antimatter Reactor Advanced Heat Sink Faulty EM Disruption Field EM Disruption Field Peak State ------------ Power Micro Fission Core Light Antimatter Reactor Propulsion Improved Gravmag System Antigrav System Antigrav System Impulse Thruster Utility Advanced Heat Sink Advanced Cooling System Medium Storage Unit Large Battery Energy Well Improved Medium Armor Plating System Shield Weapon Tesla Rifle Wave Gun Disruptor Cannon Disruptor Cannon Inventory Micro Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor Advanced Heat Sink EM Disruption Field EM Disruption Field EM Disruption Field [Rating: 90] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Heavy Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 5 | . . . . 1 2 . . . . 1 1 Weapon 4 | . . . . 1 . . . 1 . 1 1 Parts Attached 192 | 6 7 9 4 23 6 32 14 15 17 40 19 Power 20 | 1 1 . . 2 . 2 3 4 3 2 2 Engine 11 | 1 1 . . 1 . 1 2 3 1 1 . Core 6 | . . . . 1 . 1 . 1 2 1 . Reactor 3 | . . . . . . . 1 . . . 2 Propulsion 48 | 2 2 3 1 9 2 3 2 4 5 11 4 Treads 14 | . . . . 7 . 1 1 . 4 1 . Leg 19 | 2 2 3 1 2 2 2 1 1 . . 3 Wheel . | . . . . . . . . . . . . Hover 14 | . . . . . . . . 3 1 10 . Flight 1 | . . . . . . . . . . . 1 Utility 40 | 1 2 1 . 2 2 8 3 1 4 12 4 Device 17 | . . . . 1 1 3 1 1 1 8 1 Storage 9 | 1 1 1 . 1 . . . . 1 3 1 Processor 2 | . . . . . . 1 1 . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 11 | . 1 . . . 1 4 1 . 2 1 1 Artifact . | . . . . . . . . . . . . Weapon 84 | 2 2 5 3 10 2 19 6 6 5 15 9 Energy Gun 27 | . . 1 . . . 7 6 1 1 6 5 Energy Cannon 8 | . . . . . . . . . . 8 . Ballistic Gun 31 | 2 2 4 3 9 1 6 . . . . 4 Ballistic Cannon 9 | . . . . 1 1 3 . 1 2 1 . Launcher 7 | . . . . . . 3 . 4 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 115 | . 2 5 7 7 8 9 12 14 2 20 29 Power 11 | . . 1 . . 1 1 1 3 . 1 3 Propulsion 29 | . . 2 3 3 3 1 2 2 . 6 7 Utility 21 | . . . 1 1 1 2 4 2 . 4 6 Weapon 54 | . 2 2 3 3 3 5 5 7 2 9 13 Highest Loss Streak 14 | . 2 3 7 5 3 9 6 10 1 14 13 Average Slot Usage (%) 75 | . 93 95 66 77 65 59 81 49 58 86 68 Engine 5 | . 14 7 . 6 6 3 4 8 . 5 1 Core 1 | . . . . . . 3 . . 8 5 3 Treads 6 | . . . . 23 . . 7 1 12 5 . Leg 10 | . 28 43 31 4 9 12 10 3 . . 1 Hover 2 | . . . . . . . . 4 5 10 10 Device 7 | . . . . 3 4 6 20 6 6 12 10 Storage 10 | . 19 22 17 14 15 6 . . 1 12 12 Protection 5 | . 3 . . . 5 6 12 4 3 7 1 Energy Gun 6 | . . . 5 . . 8 21 2 1 6 7 Energy Cannon 1 | . . . . . . . . . . 8 7 Ballistic Gun 9 | . 27 21 12 20 14 7 . . . . 1 Ballistic Cannon 2 | . . . . 4 6 1 . 1 4 4 . Naked Turns 16 | . . . . . . 16 . . . . . Heaviest Build 97 | 11 13 39 38 90 97 96 51 50 69 89 76 Greatest Support 96 | 20 20 40 40 80 25 70 70 70 69 96 46 Greatest Overweight (x) 26 | . . 1 3 4 6 8 . 7 3 26 4 Average Overweight (x) 1 | . . . . 1 4 1 . . . 1 . Largest Inventory Capacity 20 | 6 6 12 12 20 20 20 4 4 8 8 8 Average Capacity 9 | 5 6 9 12 16 20 11 4 4 5 8 7 Most Carried 19 | 6 6 10 8 16 12 19 4 4 7 8 8 Average Carried 6 | 3 5 6 6 11 9 8 3 2 1 6 5 Final Capacity 8 | . . . . . . 4 4 4 8 8 4 Final Carried 7 | . . . . . . 4 4 1 7 2 4 Class Distribution -------------------- 33% | Mutant 20% | Scavenger-Tank 13% | Tank 11% | Hauler-Tank 6% | Hauler-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Mutant | -7/Waste Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Matter Collected 3885 | 211 503 182 73 1003 229 442 85 192 302 417 246 Remotely . | . . . . . . . . . . . . Salvage Created 5961 | . 442 199 97 1035 298 219 901 719 532 614 905 Parts 255 | . 27 14 11 51 7 . 34 30 22 26 33 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled 2 | . . . . . 2 . . . . . . Retrieved Matter 12 | . . . . . 12 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Combat Hostiles Destroyed 103 | . 12 6 6 24 5 1 16 9 4 10 10 Melee 2 | . . . . . . . . . 2 . . Guns 72 | . 12 6 6 21 1 1 16 . 1 1 7 Cannons 21 | . . . . 3 4 . . 2 1 9 2 AOE 6 | . . . . . . . . 6 . . . Classes Destroyed 14 | . 4 1 1 1 . 1 2 3 1 . . Worker 3 | . . . 1 . . . . 1 . . 1 Builder 3 | . . . . . . . . 2 1 . . Hauler 1 | . . . . . . . . 1 . . . Recycler 7 | . 1 . . 1 1 . . . 2 . 2 Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 25 | . 6 2 6 7 . . . . . . 4 Grunt 46 | . 6 3 . 13 5 . 7 4 1 3 4 Brawler 1 | . . . . 1 . . . . . . . Sentry 19 | . . 1 . 3 . . 6 3 2 3 1 Hunter 4 | . . . . . . . . 1 . 2 1 Programmer 6 | . . . . . . . 3 1 . 2 . Behemoth 1 | . . . . . . . . . 1 . . Compactor 1 | . . . . . . 1 . . . . . Best Kill Streak 6 | . 6 2 3 6 3 1 4 5 4 5 5 Combat Bots Only 6 | . 5 2 3 6 3 1 4 2 1 5 5 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 1 3 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Damage Taken 15333 | . 579 678 421 2063 636 430 1612 1868 248 3231 3567 Core 3004 | . 96 142 47 190 30 191 119 256 101 678 1154 Absorbed by Shields 111 | . . . . 42 . . . . 62 . 7 Core Remaining (%) 59 | 100 61 . 52 65 . . 51 . 58 32 . Volleys Fired 393 | . 56 31 34 74 19 14 52 25 12 40 36 Largest 5 | . 2 2 2 3 2 3 3 3 1 5 4 Hottest 455 | . 40 43 85 94 69 243 243 133 80 455 308 Shots Fired 852 | . 104 58 47 209 38 30 134 40 12 95 85 Gun 638 | . 104 58 47 175 19 21 134 9 3 16 52 Cannon 190 | . . . . 34 19 8 . 8 9 79 33 Launcher 24 | . . . . . . 1 . 23 . . . Special . | . . . . . . . . . . . . Kinetic 537 | . 104 58 43 209 38 26 . 8 9 18 24 Thermal 234 | . . . 4 . . 3 126 7 3 73 18 Explosive 1 | . . . . . . 1 . . . . . Electromagnetic 80 | . . . . . . . 8 25 . 4 43 Robot Hit Streak 18 | . 7 11 6 15 9 11 18 6 10 10 16 Robot Miss Streak 5 | . 5 3 4 4 3 5 3 4 4 3 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 591 | . 57 39 24 140 25 16 107 31 22 66 64 Core Hits 251 | . 26 13 9 46 11 3 42 32 16 22 31 Critical Hits 7 | . . . . 1 . 1 . . . 2 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 . . . . . 2 3 Melee Attacks 12 | . . . . . . . . . 12 . . Impact . | . . . . . . . . . . . . Slashing 12 | . . . . . . . . . 12 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11936 | . 622 435 235 2348 495 554 1901 1368 1010 1606 1362 Guns 7115 | . 622 426 235 2039 161 249 1901 207 98 196 981 Cannons 3116 | . . . . 309 334 213 . 185 284 1410 381 Explosions 1068 | . . . . . . 92 . 976 . . . Melee 628 | . . . . . . . . . 628 . . Ramming 9 | . . 9 . . . . . . . . . Kinetic 5612 | . 622 426 219 2348 495 440 . 185 284 163 430 Thermal 4091 | . . . 16 . . 22 1824 423 98 1373 335 Explosive 92 | . . . . . . 92 . . . . . Electromagnetic 1504 | . . . . . . . 77 760 . 70 597 Impact . | . . . . . . . . . . . . Slashing 628 | . . . . . . . . . 628 . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 3 4 4 4 . . 1 . . . 4 Average Corruption 2 | . 2 3 4 3 . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 25 | . 1 9 7 4 . . 4 . . . . Message Errors 1 | . . . . . . . 1 . . . . Matter Fused 3 | . . 1 2 . . . . . . . . Heat Flow Errors 5 | . 1 1 2 1 . . . . . . . Energy Discharges 2 | . . 1 . . . . 1 . . . . Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . 2 2 . . 2 . . . . Targeting Errors 6 | . . 5 1 . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 147 | . . . . 24 . . . 103 . 20 . Projectiles 44 | . . . . 24 . . . . . 20 . Explosions 103 | . . . . . . . . 103 . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . 3 6 . . . 1 3 . Impact . | . . . . . . . . . . . . Kinetic 10 | . . . . 3 3 . . . 1 3 . Secondary 3 | . . . . . 3 . . . . . . Self-Inflicted Damage 883 | . . 1 . . . 37 . 845 . . . Shots 16 | . . . . . . 1 . 15 . . . Rammed 2 | . . 1 . . . . . . . . 1 Targets Rammed 4 | . . 2 . . . . . . . . 2 Kicked 2 | . . 1 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 646 | . 132 101 203 406 132 159 207 124 100 646 154 Average Temperature 138 | . 30 17 69 159 48 57 56 51 32 263 53 Received Heat Transfer 3472 | . 225 177 . 772 378 . 432 273 66 594 555 Effects 37 | . . . . 4 . . . . . 33 . Shutdowns 13 | . . . . 2 . . . . . 11 . Energy Bleed 4 | . . . . 1 . . . . . 3 . Interference 2 | . . . . . . . . . . 2 . Matter Decay 3 | . . . . . . . . . . 3 . Short Circuit 3 | . . . . 1 . . . . . 2 . Damage (minor) 4 | . . . . . . . . . . 4 . Damage (major) 5 | . . . . . . . . . . 5 . Damage (core) 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . 2 Combat Hostiles 2 | . . . . . . . . 1 . . 1 Parts Fried 11 | . . . . . . . . 5 2 . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . . . . . . 5 . . 5 1 Heat Transferred 6367 | . . . 37 . . 37 3118 611 200 1670 694 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Peak Influence 610 | . 202 218 148 291 173 15 191 610 418 136 218 Average Influence 95 | . 72 99 100 134 75 . 50 329 268 75 52 Maximum Alert Level 2 | . 1 1 . 1 . . . 2 2 . 1 Low Security (%) 87 | . . . . . . . . . . . . Level 1 10 | . . . . . . . . . . . . Level 2 2 | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 1 2 . 5 3 . 7 3 . 3 2 Investigation 5 | . . . . 2 1 . 1 . . . 1 Extermination 6 | . . . . . 1 . 2 1 . 2 . Reinforcement 8 | . 1 2 . . 1 . 1 1 . 1 1 Assault 1 | . . . . . . . . 1 . . . Garrison 6 | . . . . 3 . . 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Distress Signals 10 | . 1 1 . . . . . 1 1 5 1 Communications Jammed 111 | . . . . . . . . . 98 13 . Distress Signals 111 | . . . . . . . . . 98 13 . Times Spotted 202 | . 19 18 6 36 13 1 29 15 11 28 26 Peak Tracking Total 10 | . 4 7 3 7 4 1 3 4 5 10 10 Tactical Retreats 20 | . . 1 . 4 4 . 1 2 . 6 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Traps Triggered 12 | . 2 2 . . 1 . 1 . . 3 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . . 2 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Machines Disabled 23 | . . . . 1 . . 2 15 . 1 4 Max in Single Turn 6 | . . . . 1 . . 1 6 . 1 3 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Machines Accessed 29 | . 7 2 . 5 2 . 4 2 4 1 2 Terminals 21 | . 6 2 . 2 . . 2 2 4 1 2 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 78 | . 15 9 . 19 6 . 10 5 9 2 3 Successful 42 | . 9 6 . 12 2 . 4 1 7 1 . Failed 36 | . 6 3 . 7 4 . 6 4 2 1 3 Catastrophic 6 | . 1 . . 1 1 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 53 | . 13 9 . 7 . . 5 5 9 2 3 Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . Recycling Units 12 | . 2 . . 10 . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 4 | . . . . 2 . . 2 . . . . Terminal Hacks 28 | . 7 6 . 3 . . 3 1 7 1 . Record 3 | . . . . . . . . . 2 1 . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 3 | . . . . . . . . 1 2 . . Alert Level 4 | . 2 . . . . . 1 . 1 . . Locate Traps 3 | . . 1 . 1 . . . . 1 . . Disarm Traps 1 | . . 1 . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Zone Layout 7 | . 3 . . 1 . . 2 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 10 | . 2 . . 8 . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . Process 3 | . . . . 3 . . . . . . . Report Inventory 3 | . 1 . . 2 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 24 | . 5 2 . 4 2 . 4 2 2 1 2 Full Trace Events 7 | . 1 . . 3 1 . 1 . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . Recycled Matter 158 | . . . . 158 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Total Allies 2 | . . . . . . 1 . . 1 . . Largest Group 1 | . . . . . . 1 . . 1 1 . Highest-Rated Group 156 | . . . . . . 31 . . 156 143 . Highest-Rated Ally 156 | . . . . . . 31 . . 156 143 . Total Orders 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 39 | . . . . . . 7 . . 31 1 . Total Damage 1484 | . . . . . . 127 . . 1327 30 . Kills 6 | . . . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . 6 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Turns Passed 9144 | 76 848 393 340 1487 907 992 1539 434 549 1046 533 Spaces Moved 4704 | 53 510 187 148 621 330 505 831 319 321 559 320 Core 218 | 7 . . . . . 79 . 65 45 13 9 Treads 1630 | . . . . 478 . 9 831 44 190 78 . Legs 1848 | 46 510 187 148 143 330 417 . 15 . . 52 Wheels . | . . . . . . . . . . . . Hover 1006 | . . . . . . . . 195 86 468 257 Flight 2 | . . . . . . . . . . . 2 Fastest Speed 50 | 50 120 120 120 160 180 50 160 56 60 102 100 Average Speed 155 | 110 120 120 149 186 252 177 160 106 142 145 113 Slowest Speed 1350 | 120 120 150 210 240 300 360 160 400 200 1350 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 31 | 4 77 18 35 42 8 95 21 10 41 22 8 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 164 | . . . . 11 . 5 . 93 . 23 32 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . 11 . . . . . 23 . AOE 130 | . . . . . . 5 . 93 . . 32 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Ext Fac Fac Total 5814 | 70 647 300 227 819 372 574 926 369 375 714 421 Wait 350 | . 57 62 39 73 15 . 21 1 6 45 31 Move 4695 | 52 509 187 147 620 330 504 830 318 320 558 320 Hop . | . . . . . . . . . . . . Pick Up 100 | 12 8 9 3 20 2 15 4 4 6 9 8 Fast Attach 99 | . 3 1 . 7 . 19 8 8 15 24 14 Attach 72 | 6 1 5 4 11 6 11 4 5 1 14 4 Detach 7 | . . . . . . 3 . . . 4 . Swap 21 | . 3 3 . 5 . 2 2 2 1 2 1 Drop 61 | . 10 1 . 9 . 6 5 6 2 18 4 Fire 393 | . 56 31 34 74 19 14 52 25 12 40 36 Melee 12 | . . . . . . . . . 12 . . Ram . | . . . . . . . . . . . . Kick 3 | . . 1 . . . . . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 12) 858 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Propulsion x2 1244 | -9/Materials | Discovered new exit (range 9) 1318 | -9/Materials | Entered Mines 1342 | -9/Mines | Met a Derelict bent on vengeance 1347 | -9/Mines | Lost 3 parts (1n2w) 1584 | -9/Mines | Lost 7 parts (3n1u3w) 1641 | -9/Mines | Discovered new exit (range 5) 1658 | -9/Mines | Entered Materials 1658 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1993 | -8/Materials | Garrison activated, responded to threat 2509 | -8/Materials | Build established: Scavenger-Tank 2796 | -8/Materials | Crushed by falling debris 2827 | -8/Materials | Lost 5 parts (2n1u2w) 3054 | -8/Materials | Discovered new exit (range 6) 3145 | -8/Materials | Entered Factory 3145 | -7/Factory | Evolved 2 slots: Utility x2 3215 | -7/Factory | Lost 3 parts (2n1w) 3502 | -7/Factory | Build established: Hauler-Tank 4052 | -7/Factory | Sucked down chute 4052 | -7/Factory | Entered Waste 4052 | -7/Waste | The area was eerily silent 4053 | -7/Waste | Met a frightened Derelict 4062 | -7/Waste | Lost 3 parts (1p2w) 4450 | -7/Waste | A Compactor rumbled back to life 4450 | -7/Waste | Spotted C-40 Crusher 4490 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4494 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4497 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4500 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4503 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4506 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4509 | -7/Waste | Crushed by Compactor (1 part destroyed) 4514 | -7/Waste | Crushed by Compactor (1 part destroyed) 4517 | -7/Waste | Crushed by Compactor (1 part destroyed) 4547 | -7/Waste | Destroyed C-40 Crusher 4548 | -7/Waste | Lost 9 parts (1p1n2u5w) 4933 | -7/Waste | Discovered new exit (range 14) 5044 | -7/Waste | Entered Factory 5079 | -7/Factory | Build established: Tank 6308 | -7/Factory | Lost 6 parts (1p3u2w) 6439 | -7/Factory | Lost 3 parts (1u2w) 6537 | -7/Factory | Discovered new exit (range 9) 6583 | -7/Factory | Entered another Factory area 6583 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6933 | -6/Factory | First assault squad dispatched 6948 | -6/Factory | Lost 10 parts (2p2n2u4w) 7011 | -6/Factory | Discovered new exit (range 6) 7017 | -6/Factory | Entered Extension 7142 | -6/Extension | Rescued A7 7167 | -6/Extension | Build established: Mutant 7372 | -6/Extension | Spotted B-75 Beast 7392 | -6/Extension | Spotted B-75 Beast 7397 | -6/Extension | Allies destroyed B-75 Beast 7435 | -6/Extension | Destroyed B-75 Beast 7561 | -6/Extension | Discovered new exit (range 3) 7566 | -6/Extension | Entered Factory 7566 | -5/Factory | Accompanied by 1 ally 7566 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7766 | -5/Factory | Lost 5 parts (2n3w) 8262 | -5/Factory | Core integrity fell below 50% 8301 | -5/Factory | Build established: Scavenger-Tank 8531 | -5/Factory | Lost 14 parts (1p4n3u6w) 8587 | -5/Factory | Discovered new exit (range 16) 8612 | -5/Factory | Entered another Factory area 8612 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8696 | -4/Factory | Found Prototype Device 8698 | -4/Factory | Found Prototype Device 8700 | -4/Factory | Found Prototype Device 8953 | -4/Factory | Lost 3 parts (1p2w) 9071 | -4/Factory | Lost 13 parts (1p3n4u5w) 9127 | -4/Factory | Core integrity fell below 50% 9143 | -4/Factory | Core integrity fell below 20% 9143 | -4/Factory | Discovered new exit (range 15) 9145 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09121_ Plasma Rifle destroyed. 09122_ Flexi-carbon Leg destroyed. 09124_ Acquired Flexi-carbon Leg. 09125_ Acquired 10 matter. 09126_ U-05 Engineer lays Concrete. 09126_ Kicked G-73 Enforcer out of the way. 09127_ U-05 Engineer lays Concrete. 09127_ Impulse Thruster destroyed. 09128_ Flexi-carbon Leg destroyed. 09128_ U-05 Engineer lays Concrete. 09129_ R-10 Processor collects Lgt. Antimatter Reactor. 09133_ Myomer Leg destroyed. 09133_ R-10 Processor collects Adv. Heat Sink. 09137_ P-70 Sage resets R-10 Processor, system corruption cleaned. 09137_ Med. Storage Unit destroyed. 09137_ R-10 Processor collects Prototype Device. 09139_ R-10 Processor destroyed. 09139_ System Shield destroyed. 09143_ U-05 Engineer destroyed. 09143_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ???????????# | | ?????????????????????????# ?????" 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"" ! | | ?????????? =gg g%g | | ?????????? =! gg | | ?????????? < @ !*! p * % | | ?????????? !%*%= p %! %= | | ?????????? !%=% %% | | ???????????#+######/#############%#############+## | | ???????????????????????????# !%!% ## *%= | | ???????????????????????????# ""*%"" ## | | ???????????????????????????# "" "" ## | | ???????????????????????????# """ """ ## | | ???????????????????????????# """ """ ## | | ???????????????????????????# """ """ ## | | ???????????????????????????# ## ! | | ???????????????????????????# ??# | | ???????????????????????????# ??# | | ???????????????????????????# ?# | | ???????????????????????????# ?? ??# | | ???????????????????????????# ??? ??# | | ???????????????????????????##???#######??# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 34 Energy Capacity 1195 Matter Stores 444 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 10 Core Shielding 20 Point Defense Rating 80 Evasion (%) 53 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Field Recycling Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key No Signal Prison Break Significant Disruption Total Silence Challenges ------------ None Game ------ Seed CoilMetafiberBoregun Manual? 0 Play Time 02:15:33 Cumulative 11.6 hours Start 2019.10.25 @ 16:17:42 End 2019.11.01 @ 11:35:59 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8651ba02-c25b-45cf-8574-f6924e00940c