Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 21:11:59

Player: Thaleia

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (908)      908
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1963

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     65/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
           Aluminum Leg
     Small Storage Unit
           ECM Suite
  Hardened Light Armor Plating
  Improved Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Katana

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
     Small Storage Unit
           ECM Suite
     Light Armor Plating
  Improved Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Grenade Launcher
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Rocket Launcher
           Katana
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 6   17  17  
  Power                    6    | 1   3   2   
    Engine                 6    | 1   3   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   2   6   
    Treads                 2    | .   .   2   
    Leg                    8    | 2   2   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   4   3   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   8   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          15   | 2   8   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 7    | .   1   6   
  Power                    2    | .   .   2   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   93  72  
  Engine                   10   | .   14  2   
  Treads                   2    | .   .   8   
  Leg                      25   | .   27  20  
  Device                   3    | .   5   .   
  Storage                  15   | .   17  12  
  Processor                1    | .   .   3   
  Protection               1    | .   .   3   
  Ballistic Gun            25   | .   27  21  
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 10  34  36  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         11   | 6   9   15  
  Most Carried             15   | 1   12  15  
  Average Carried          7    | .   6   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 1   12  15  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           913  | 179 392 342 
  Remotely                 .    | .   .   .   
Salvage Created            1082 | .   401 681 
  Parts                    63   | .   21  42  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  25   | .   10  15  
  Guns                     22   | .   10  12  
  AOE                      3    | .   .   3   
Classes Destroyed          6    | .   1   5   
  Builder                  1    | .   .   1   
  Recycler                 1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    17   | .   10  7   
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        219  | .    63   156  
  Missed                   57   | .    15   42   
Damage Taken               2165 | .    583  1582 
  Core                     529  | .    126  403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         74   | 100  49   .    
Volleys Fired              96   | .    36   60   
  Largest                  2    | .    2    2    
  Hottest                  53   | .    46   53   
Shots Fired                188  | .    74   114  
  Gun                      186  | .    74   112  
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    .    2    
  Special                  .    | .    .    .    
  Kinetic                  186  | .    74   112  
  Thermal                  .    | .    .    .    
  Explosive                2    | .    .    2    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    11   14   
  Robot Miss Streak        3    | .    3    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           130  | .    53   77   
  Core Hits                52   | .    24   28   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         3    | .    .    3    
    Destroy                3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1946 | .    592  1354 
  Guns                     1739 | .    579  1160 
  Cannons                  .    | .    .    .    
  Explosions               165  | .    .    165  
  Melee                    .    | .    .    .    
  Ramming                  42   | .    13   29   
  Kinetic                  1739 | .    579  1160 
  Thermal                  .    | .    .    .    
  Explosive                165  | .    .    165  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    2    
  Average Corruption       2    | .    3    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  24   | .    17   7    
    Message Errors         3    | .    2    1    
    Matter Fused           11   | .    7    4    
    Heat Flow Errors       4    | .    3    1    
    Energy Discharges      2    | .    2    .    
    Data Loss (minor)      1    | .    1    .    
    Data Loss (major)      1    | .    .    1    
    Misfires               2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | .    .    21   
  Shots                    1    | .    .    1    
  Rammed                   3    | .    .    3    
Targets Rammed             6    | .    1    5    
  Kicked                   3    | .    1    2    
  Crushed                  .    | .    .    .    
Highest Temperature        234  | .    234  118  
  Average Temperature      45   | .    55   25   
  Received Heat Transfer   846  | .    324  522  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             221  | .   155 221 
  Initial                  .    | .   .   .   
  Average                  68   | .   39  135 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         91   | 100 100 74  
  Level 1                  8    | .   .   25  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   15  28  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   7   3   
  Successful               4    | .   3   1   
  Failed                   6    | .   4   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   1   1   
  Terminals                10   | .   7   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Locate Traps             1    | .   .   1   
  Dispatch Records         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2570 | 82   1688 800  
Spaces Moved               1454 | 73   1046 335  
  Core                     21   | 21   .    .    
  Treads                   113  | .    .    113  
  Legs                     1320 | 52   1046 222  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            138  | 99   134  158  
  Slowest Speed            330  | 120  190  330  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       29   | 4    62   22   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          18   | .    .    18   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      18   | .    .    18   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1831 | 79   1270 482  
  Wait                     197  | .    141  56   
  Move                     1452 | 72   1045 335  
  Hop                      .    | .    .    .    
  Pick Up                  21   | 1    15   5    
  Fast Attach              16   | 6    4    6    
  Attach                   7    | .    1    6    
  Detach                   3    | .    .    3    
  Swap                     17   | .    12   5    
  Drop                     16   | .    15   1    
  Fire                     96   | .    36   60   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     3    | .    1    2    
  Crush                    3    | .    .    3    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Discovered new exit (range 10)
  425 | -10/Materials | Discovered new exit (range 15)
 1030 | -10/Materials | Build established: Scavenger-Mutant
 1179 | -10/Materials | Core integrity fell below 50%
 1304 | -10/Materials | Discovered new exit (range 12)
 1497 | -10/Materials | Build established: Mutant
 1771 | -10/Materials | Entered another Materials area
 1771 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2074 | -9/Materials  | Core integrity fell below 50%
 2107 | -9/Materials  | Lost 4 parts (1p2n1w)
 2414 | -9/Materials  | Core integrity fell below 20%
 2571 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02526_ System corrupted: Substantial component
  data lost.
02527_ Acquired Imp. Light Cannon.
02535_ Dropped Lgt. Armor Plating.
02537_ Acquired Hrd. Light Armor Plating.
02543_ R-06 Scavenger collects Lgt. Armor
  Plating.
02544_ R-06 Scavenger destroyed.
02544_ R-06 Scavenger collects Com. Wheel.
02546_ R-06 Scavenger collects Lgt. Armor
  Plating.
02550_ R-06 Scavenger collects Lgt. Ion Engine.
02551_ W-16 Scout sends out distress signal.
02553_ Critical hit (Burn: +37).
02558_ U-05 Engineer destroyed.
02560_ Critical hit (Burn: +37).
02563_ R-06 Scavenger collects Wheel.
02565_ Critical hit (Burn: +37).
02567_ R-06 Scavenger collects Terrain Scanner.
02570_ M-13 Machinist repairs Hover Unit.

 Map 
-----
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|    #     #     ?????? ???????????#???????????????? |
|    #     #? ##???????????????????????????????????? |
|    #     #???????????????????????????????????????? |
|    #     #???????????????????????????????????????? |
|    #     #???????????????????????????????????????? |
| ####     #???????????????????????????????????????? |
|  ###     #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|  #########???????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledKineticInterrupter
  Manual?         0
Play Time         00:31:24
  Cumulative      7.4 hours
  Start           2024.04.15 @ 20:23:02
  End             2024.04.15 @ 21:11:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cb0d0966-1675-433b-818e-b61c1e3bb616