Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.08 @ 22:02:33 Player: AlmondRoll Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3659) 3659 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8464 Bonus ------- None Cogmind --------- Core Integrity 785/1000 Matter 264/300 Energy 39/295 System Corruption 23% Temperature Cool (18) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- Fusion Reactor > --- PROPULSION (5) --- Improved Treads Improved Treads > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Signal Interpreter Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Proton Cannon > --- INVENTORY (25) --- Fusion Reactor Fusion Reactor Improved Treads Energy Well (350) Matter Compressor (0) Advanced Sensor Array Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield Improved System Shield Tesla Rifle Proton Missile Launcher Rocket Array Improved Plasma Cutter Improved Plasma Cutter Axe Axe Axe Axe Axe Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Precision Matter Filter Kinecellerator Weapon Cycler > --- WEAPON ----------- Heavy Proton Cannon Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Fusion Reactor Fusion Reactor Compact Wheel Energy Well Matter Compressor Gravity Neutralizing Apparatus Advanced Sensor Array Phase Shifter Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield Improved System Shield High-powered Tractor Beam Tesla Rifle Heavy Laser Proton Missile Launcher Rocket Array Improved Plasma Cutter Improved Plasma Cutter Axe Axe Axe Axe Axe [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . . . 3 . Utility 6 | . . . 1 . . . 3 2 Weapon 1 | . . . 1 . . . . . Parts Attached 115 | 3 11 9 7 3 3 8 30 41 Power 8 | . 1 1 2 . . 1 1 2 Engine 4 | . 1 . 1 . . 1 1 . Core 2 | . . 1 1 . . . . . Reactor 2 | . . . . . . . . 2 Propulsion 23 | 2 . 2 1 . . 3 9 6 Treads 17 | . . 2 1 . . 2 7 5 Leg . | . . . . . . . . . Wheel 6 | 2 . . . . . 1 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | . 4 5 1 1 . 1 12 18 Device 31 | . 1 4 1 1 . . 8 16 Storage 5 | . 3 . . . . . 1 1 Processor 2 | . . 1 . . . . 1 . Hackware . | . . . . . . . . . Protection 4 | . . . . . . 1 2 1 Artifact . | . . . . . . . . . Weapon 42 | 1 6 1 3 2 3 3 8 15 Energy Gun 5 | . . . . . . . 1 4 Energy Cannon 4 | . . . . . . . 1 3 Ballistic Gun 7 | 1 3 . . . . . 1 2 Ballistic Cannon 19 | . 3 1 3 2 2 3 4 1 Launcher 2 | . . . . . 1 . 1 . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 2 3 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 11 | . . . . . . . . 11 Parts Lost 38 | . 3 1 1 1 . 8 5 19 Power 2 | . 1 . . . . 1 . . Propulsion 15 | . . 1 1 . . 3 1 9 Utility 9 | . . . . 1 . 1 1 6 Weapon 12 | . 2 . . . . 3 3 4 Highest Loss Streak 6 | . 3 1 1 1 . 6 2 6 Average Slot Usage (%) 96 | . 95 100 94 99 100 92 89 93 Engine 2 | . 11 1 . . . 6 6 1 Core 6 | . . 12 10 11 11 . . . Treads 20 | . . 24 21 22 22 13 23 26 Wheel 4 | . 28 3 . . . 6 3 . Device 17 | . 13 12 19 21 22 14 17 28 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 1 | . . 1 . . . . 3 5 Protection 2 | . . . . . . 6 8 3 Ballistic Gun 2 | . 9 1 . . . . 3 7 Ballistic Cannon 22 | . 15 26 30 33 33 32 12 2 Naked Turns . | . . . . . . . . . Heaviest Build 124 | 13 32 33 42 39 39 58 113 124 Greatest Support 152 | 26 26 40 40 40 40 40 152 140 Greatest Overweight (x) 5 | . 1 1 1 . . 5 5 4 Average Overweight (x) . | . . . . . . 3 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 Average Capacity 16 | 8 13 15 15 15 15 15 18 25 Most Carried 25 | 8 15 15 15 15 15 15 25 25 Average Carried 15 | 5 12 13 14 14 14 12 15 24 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 Final Carried 25 | 8 15 12 15 15 15 11 25 21 Class Distribution -------------------- 49% | Mutant 38% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Tank | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 4317 | 252 373 321 113 360 28 554 906 1410 Remotely 937 | . . . . . . . 446 491 Salvage Created 4349 | 226 528 309 99 312 . 362 867 1646 Parts 229 | 22 42 20 12 19 . 13 23 78 Haulers Intercepted 5 | . 2 . 1 . . . 1 1 Recyclers Shooed 7 | 1 1 . . . . . 4 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 84 | . 10 14 5 9 . 12 13 21 Melee 4 | . . 1 . . . . . 3 Guns 17 | . 4 . . . . . 4 9 Cannons 61 | . 6 13 5 9 . 12 7 9 AOE 1 | . . . . . . . 1 . Classes Destroyed 17 | 3 6 1 1 . . 1 2 3 Worker 10 | 2 2 . . 1 . . 2 3 Builder 1 | . . . . . . . . 1 Tunneler 5 | 5 . . . . . . . . Hauler 5 | . 2 . 1 . . . 1 1 Recycler 9 | 1 1 1 . 2 . . 2 2 Mechanic 2 | . 1 . . . . . . 1 Operator 2 | . 1 . . . . . 1 . Watcher 2 | . 2 . . . . . . . Swarmer 18 | . 3 3 3 4 . 5 . . Grunt 37 | . 7 4 1 5 . 5 6 9 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . . . . . 2 Sentry 8 | . . . 1 . . 1 3 3 Hunter 2 | . . . . . . . 2 . Programmer 7 | . . . . . . . 2 5 Behemoth 1 | . . . . . . 1 . . Assembled 7 | . . 7 . . . . . . Best Kill Streak 7 | 5 6 3 4 3 . 5 7 5 Combat Bots Only 6 | . 6 3 4 3 . 5 4 5 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 6987 | . 526 604 157 266 . 1062 1604 2768 Core 696 | . 126 108 18 39 . 96 94 215 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 6 . . . 61 88 . Volleys Fired 341 | 22 55 35 10 23 . 31 77 88 Largest 3 | 2 2 2 3 3 . 3 3 3 Hottest 170 | 60 75 74 117 117 . 117 158 170 Shots Fired 815 | 44 109 70 30 69 . 93 191 209 Gun 265 | 44 42 12 . . . . 47 120 Cannon 543 | . 67 58 30 69 . 93 139 87 Launcher 5 | . . . . . . . 5 . Special 2 | . . . . . . . . 2 Kinetic 710 | 22 91 70 30 69 . 93 171 164 Thermal 33 | . . . . . . . 15 18 Explosive . | . . . . . . . . . Electromagnetic 72 | 22 18 . . . . . 5 27 Robot Hit Streak 21 | 21 11 5 4 9 . 9 11 15 Robot Miss Streak 5 | 3 3 3 3 5 . 3 4 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 487 | 33 63 36 16 32 . 51 111 145 Core Hits 214 | 13 26 26 6 14 . 23 43 63 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 19 | . . . 1 . . 4 5 9 Destroy 3 | . . . . . . . 1 2 Blast 12 | . . . 1 . . 4 4 3 Corrupt 1 | . . . . . . . . 1 Sever 3 | . . . . . . . . 3 Melee Attacks 16 | . . . . . . . . 16 Impact . | . . . . . . . . . Slashing 16 | . . . . . . . . 16 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 11230 | 366 908 716 363 755 . 1219 2813 4090 Guns 3305 | 306 235 50 . . . . 595 2119 Cannons 6764 | . 673 611 363 752 . 1219 1680 1466 Explosions 598 | 60 . . . . . . 538 . Melee 472 | . . . . . . . . 472 Ramming 58 | . . 55 . 3 . . . . Kinetic 8902 | 127 741 661 363 752 . 1219 2038 3001 Thermal 847 | 60 . . . . . . 416 371 Explosive . | . . . . . . . . . Electromagnetic 951 | 179 167 . . . . . 359 246 Impact . | . . . . . . . . . Slashing 472 | . . . . . . . . 472 Piercing . | . . . . . . . . . Highest Corruption 23 | . 1 1 . . . . 5 23 Average Corruption 3 | . 1 1 . . . . 4 9 Corruption Purged 10 | . . . . . . . 5 5 Effects 67 | . 5 5 . . . . 18 39 Message Errors 22 | . 3 2 . . . . 5 12 Matter Fused 13 | . . . . . . . 3 10 Heat Flow Errors 4 | . . . . . . . 1 3 Energy Discharges 8 | . 1 1 . . . . 2 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . 2 . . . . 4 3 Misfires 2 | . . . . . . . 1 1 Weapon Failures 8 | . 1 . . . . . 2 5 Overload Shots . | . . . . . . . . . Overflow Damage 100 | . 10 3 4 12 . . 56 15 Projectiles 100 | . 10 3 4 12 . . 56 15 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 60 | . 12 11 1 6 . 6 12 12 Impact 2 | . . 2 . . . . . . Kinetic 56 | . 12 8 1 5 . 6 12 12 Secondary 2 | . . 1 . 1 . . . . Self-Inflicted Damage 34 | . . . . . . . 34 . Shots 2 | . . . . . . . 2 . Rammed 17 | . . 15 . 2 . . . . Targets Rammed 17 | . . 15 . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 536 | 40 137 176 36 341 . 171 536 204 Average Temperature 68 | 21 50 61 15 83 . 45 114 52 Received Heat Transfer 1905 | . 264 456 24 117 . 288 360 396 Effects 6 | . . . . . . . 6 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . . . . . . 2 . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1172 | 50 . . . . . . 587 535 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | 1 . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 392 | 40 295 137 154 231 . . 392 223 Initial 126 | . 26 17 . 60 . . 126 106 Average 98 | 22 150 23 63 73 . . 263 102 Maximum Alert Level 1 | . 1 . . 1 . . 1 1 Low Security (%) 83 | 100 76 100 100 95 . . 18 96 Level 1 16 | . 23 . . 4 . . 81 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 3 . . . . . 5 12 Investigation 2 | . 2 . . . . . . . Extermination 5 | . . . . . . . 2 3 Reinforcement 6 | . 1 . . . . . 3 2 Assault . | . . . . . . . . . Garrison 7 | . . . . . . . . 7 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 19 25 6 10 . 13 20 25 Peak Tracking Total 17 | . 4 17 4 4 . 5 5 5 Tactical Retreats 6 | . . 1 . 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 2 . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 11 | . . . . . . 1 10 . Max in Single Turn 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 3 . 2 3 1 . . . Terminals 6 | . 3 . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 11 . 5 9 7 . . . Successful 19 | . 4 . 3 5 7 . . . Failed 12 | . 7 . 2 3 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 25 | . 11 . 2 12 . . . . Terminals 21 | . 11 . 2 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 2 . . 5 7 . . . Part Schematic 7 | . . . . . 7 . . . Robot Analysis 4 | . 2 . . 2 . . . . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 . 2 2 . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . 7 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 . . Highest-Rated Group 116 | . . . . . 116 116 . . Highest-Rated Ally 37 | . . . . . 37 37 . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . Total Damage 141 | . . . . . . 141 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 4 | . 2 . . 2 . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9593 | 162 874 2697 367 858 1313 799 1204 1319 Spaces Moved 4876 | 93 649 1245 188 477 814 429 622 359 Core 2 | . . . . . . . 2 . Treads 3230 | . . 999 188 477 814 161 256 335 Legs . | . . . . . . . . . Wheels 1644 | 93 649 246 . . . 268 364 24 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 90 90 105 160 160 160 125 110 145 Average Speed 145 | 90 100 149 163 160 160 158 141 160 Slowest Speed 260 | 90 105 160 260 160 160 260 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 94 99 20 94 80 70 16 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 5 | . . 1 . 1 2 1 . . Spaces Dug 8 | . . . . . . . . 8 Terrain Destroyed 35 | 4 . 1 2 3 . 4 3 18 Melee . | . . . . . . . . . Projectile 30 | . . 1 2 3 . 4 3 17 AOE 4 | 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 6711 | 140 774 2005 227 519 825 480 809 932 Wait 1186 | 5 28 694 5 9 2 8 39 396 Move 4868 | 92 648 1244 187 476 813 428 621 359 Hop . | . . . . . . . . . Pick Up 89 | 10 18 2 9 3 3 4 23 17 Fast Attach 43 | . 4 2 4 1 1 1 14 16 Attach 28 | 2 3 1 1 . . 7 6 8 Detach 3 | . . . . . . . 3 . Swap 44 | 1 4 6 2 2 2 . 10 17 Drop 79 | 8 14 6 9 3 4 1 16 18 Fire 341 | 22 55 35 10 23 . 31 77 88 Melee 13 | . . . . . . . . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 17 | . . 15 . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 163 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 357 | -10/Materials | Build established: Mutant 366 | -10/Materials | Lost 3 parts (1p2w) 416 | -10/Materials | Discovered new exit (range 10) 541 | -10/Materials | Discovered new exit (range 3) 570 | -10/Materials | Core integrity fell below 50% 796 | -10/Materials | Discovered new exit (range 10) 1037 | -10/Materials | Entered Mines 1305 | -10/Mines | Assembled infested the area 1340 | -10/Mines | Core integrity fell below 20% 1483 | -10/Mines | Discovered new exit (range 16) 1568 | -10/Mines | Learned location of Storage (-8) 1584 | -10/Mines | Discovered new exit (range 8) 1691 | -10/Mines | Learned Materials emergency access door positions 2131 | -10/Mines | Identified exit to Materials 3734 | -10/Mines | Entered Materials 3734 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3940 | -9/Materials | Discovered new exit (range 16) 4101 | -9/Materials | Entered Mines 4104 | -9/Mines | Build established: Skirmisher 4129 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4474 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4550 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4636 | -9/Mines | Discovered new exit (range 7) 4655 | -9/Mines | Central database locked down 4797 | -9/Mines | Learned 2 Materials zone layouts 4846 | -9/Mines | Discovered new exit (range 4) 4959 | -9/Mines | Entered Zion 4972 | -7/Zion | Learned location of 1 exit from Factory 5063 | -7/Zion | Discovered new exit (range 15) 5252 | -7/Zion | Learned 8 Factory zone layouts 5273 | -7/Zion | Gained Derelict followers 5358 | -7/Zion | Learned location of Warlord (-4) 5681 | -7/Zion | Identified exit to Deep Caves 5718 | -7/Zion | Gained Derelict followers 5793 | -7/Zion | Found Prototype Launcher 5793 | -7/Zion | Identified Rocket Array 6272 | -7/Zion | Entered Proximity Caves 6272 | -6/Proximity Caves | Accompanied by 4 allies 6319 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6451 | -6/Proximity Caves | Learned location of 1 exit from Factory 6544 | -6/Proximity Caves | Spotted B-75 Beast 6584 | -6/Proximity Caves | Destroyed B-75 Beast 6608 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 6801 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6936 | -6/Proximity Caves | Build established: Tank 7061 | -6/Proximity Caves | Discovered new exit (range 9) 7071 | -6/Proximity Caves | Entered Factory 7071 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 7072 | -6/Factory | Identified exit to Lower Caves 7072 | -6/Factory | Identified exit to Factory 7892 | -6/Factory | Discovered exit to Factory (range 15) 8275 | -6/Factory | Entered another Factory area 8275 | -5/Factory | Evolved 2 slots: Utility x2 8337 | -5/Factory | Build established: Mutant 8704 | -5/Factory | Lost 3 parts (2n1u) 8988 | -5/Factory | System corruption reached 10% 9203 | -5/Factory | Garrison activated, responded to threat 9206 | -5/Factory | Garrison activated, responded to threat 9343 | -5/Factory | Build established: Skirmisher 9457 | -5/Factory | Lost 5 parts (3n1u1w) 9525 | -5/Factory | Garrison activated, responded to threat 9594 | -5/Factory | Self-destructed Last Messages --------------- 09569_ Hpw. Shock Rifle temporarily disabled. 09569_ Imp. Heat Sink temporarily disabled. 09572_ Acquired Imp. Treads. 09573_ System corrupted: Matter fused (-5). 09575_ Slug penetrates Wall. 09575_ P-70 Sage knocked back. 09575_ Med. Treads destroyed. 09576_ Acquired 3 matter. 09578_ Slug penetrates P-70 Sage. 09578_ P-70 Sage knocked back. 09578_ Com. Wheel destroyed. 09579_ Acquired 2 matter. 09581_ Slug penetrates P-70 Sage. 09581_ P-70 Sage knocked back. 09582_ Acquired 1 matter. 09582_ Imp. Treads destroyed. 09582_ Gauss Rifle destroyed. 09586_ Adv. Assault Cannon destroyed. 09592_ Hpw. Shock Rifle destroyed. 09594_ UFP,9ELSNDVVT 1YBJU9PAGF=FOMDOAL6