Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 15:37:43 Player: LightKnight Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (43) 215 Value Destroyed (1447) 1447 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 7446 Bonus ------- Follower Combat Kills 124 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 99/100 System Corruption 10% Temperature Warm (110) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Launcher Guidance Computer Improved Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- KE Penetrator Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Launcher Guidance Computer Advanced Cloaking Device Authchip [R/Combat] > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Power Shielding Proton Missile Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Launcher Guidance Computer Hackware System Shield Protection Improved Power Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . . . . . Utility 7 | . . 2 1 1 2 . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 72 | . 8 6 31 3 2 5 . . 1 5 1 10 . Power 8 | . 2 1 4 . . . . . . . . 1 . Engine 6 | . 2 1 2 . . . . . . . . 1 . Core 2 | . . . 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | . 2 1 10 . . 2 . . . . . 2 . Treads 5 | . 2 1 2 . . . . . . . . . . Leg 8 | . . . 8 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . Flight 2 | . . . . . . 2 . . . . . . . Utility 21 | . 1 1 6 1 1 1 . . 1 3 1 5 . Device 13 | . 1 1 5 . 1 1 . . 1 1 . 2 . Storage 1 | . . . 1 . . . . . . . . . . Processor 3 | . . . . . . . . . . 1 . 2 . Hackware 3 | . . . . 1 . . . . . 1 1 . . Protection 1 | . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 26 | . 3 3 11 2 1 2 . . . 2 . 2 . Energy Gun 7 | . 2 1 3 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | . 1 1 5 . . . . . . . . 1 . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . Launcher 6 | . . 1 2 . . 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 5 | . . . . . . . . . . . 5 . . Parts Lost 40 | . 4 4 19 . 1 2 2 . . 2 1 4 1 Power 5 | . 1 . 3 . . . . . . . . 1 . Propulsion 13 | . 1 1 7 . . 1 1 . . . . 2 . Utility 11 | . . 1 4 . 1 1 . . . 1 1 1 1 Weapon 11 | . 2 2 5 . . . 1 . . 1 . . . Highest Loss Streak 7 | . 3 2 7 . 1 2 1 . . 2 3 3 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 40 | . 96 76 66 10 11 17 2 . 1 8 7 20 17 Engine 4 | . 14 11 6 . . . . . . . . . . Treads 4 | . 7 22 5 . . . . . . . . . . Leg 6 | . 19 . 17 . . . . . . . . . . Device 5 | . 11 10 10 . 1 2 . . 1 . . 1 . Storage 4 | . 14 11 8 . . . . . . . . . . Energy Gun 3 | . 9 17 2 4 . . . . . . . . . Ballistic Gun 4 | . 18 4 10 . . . . . . . . . . Impact Weapon 1 | . . . . 1 6 6 1 . . . . . . Peak Build Rating 33 | . 10 10 27 7 12 16 6 1 6 12 7 33 14 Average Rating 9 | . 8 8 17 4 6 10 1 1 2 5 5 17 13 On Entrance 5 | 6 6 9 8 1 7 5 6 1 1 1 6 6 14 Naked Turns 531 | . . . 10 27 1 2 159 57 259 6 10 . . Heaviest Build 36 | 10 14 15 36 3 9 6 3 . 6 1 . 9 2 Greatest Support 60 | 20 40 40 60 3 3 10 4 3 3 3 3 20 3 Greatest Overweight (x) 2 | . 1 . 2 . 2 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | . 8 8 14 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 8 7 15 5 5 5 4 4 4 4 5 4 1 Average Carried 5 | . 5 6 10 4 4 4 4 4 3 3 4 1 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 6 4 7 5 5 5 4 4 4 4 3 4 1 1 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Matter Collected 1202 | 200 192 104 331 91 220 40 . . 24 . . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1495 | . 433 230 632 91 109 . . . . . . . . Parts 80 | . 24 14 38 1 3 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Combat Hostiles Destroyed 36 | . 11 8 16 . 1 . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Guns 28 | . 11 6 11 . . . . . . . . . . Cannons 1 | . . . 1 . . . . . . . . . . AOE 6 | . . 2 4 . . . . . . . . . . Classes Destroyed 8 | . 3 1 2 1 1 . . . . . . . . Worker 1 | . . . . . 1 . . . . . . . . Builder 3 | . . . 1 . 2 . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . Swarmer 5 | . 2 3 . . . . . . . . . . . Grunt 25 | . 9 4 12 . . . . . . . . . . Duelist 3 | . . . 2 . 1 . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . . . Best Kill Streak 4 | . 4 2 4 1 2 . . . . . . . . Combat Bots Only 4 | . 4 2 4 . 1 . . . . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 1 2 . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Hostile Shots Fired 494 | . 88 53 156 10 29 3 39 . 3 51 1 60 1 Missed 159 | . 26 20 34 3 9 2 18 . 2 23 . 22 . Damage Taken 5514 | . 767 431 1978 99 285 133 326 . . 444 33 745 273 Core 2131 | . 202 71 197 73 194 35 289 . . 351 33 433 253 Absorbed by Shields 223 | . . . 164 4 . . . . . . . 55 . Core Remaining (%) 65 | 100 19 82 64 89 . . . . 39 . . . . Volleys Fired 161 | . 54 27 68 3 . . . . . 1 . 8 . Largest 2 | . 2 2 2 1 . . . . . 1 . 1 . Hottest 103 | . 80 80 103 65 . . . . . 39 . 33 . Shots Fired 298 | . 108 54 124 3 . . . . . 1 . 8 . Gun 276 | . 108 51 106 3 . . . . . . . 8 . Cannon 9 | . . . 9 . . . . . . . . . . Launcher 13 | . . 3 9 . . . . . . 1 . . . Special . | . . . . . . . . . . . . . . Kinetic 188 | . 74 14 92 . . . . . . . . 8 . Thermal 97 | . 34 37 23 3 . . . . . . . . . Explosive 12 | . . 3 9 . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 . . . Robot Hit Streak 16 | . 10 10 16 . . . . . . . . 3 . Robot Miss Streak 10 | . 3 2 10 5 . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . Shots Hit Robots 207 | . 75 39 82 1 5 . . . . . . 5 . Core Hits 89 | . 26 15 46 . 1 . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . . . . Burn 1 | . . . 1 . . . . . . . . . . Melee Attacks 15 | . . . . 2 9 4 . . . . . . . Impact 15 | . . . . 2 9 4 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3657 | . 766 437 1837 49 390 . . . . . . 178 . Guns 2286 | . 766 358 1005 . . . . . . . . 157 . Cannons 130 | . . . 130 . . . . . . . . . . Explosions 760 | . . 79 681 . . . . . . . . . . Melee 439 | . . . . 49 390 . . . . . . . . Ramming 42 | . . . 21 . . . . . . . . 21 . Kinetic 1577 | . 470 80 870 . . . . . . . . 157 . Thermal 839 | . 296 278 265 . . . . . . . . . . Explosive 760 | . . 79 681 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 439 | . . . . 49 390 . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 3 3 3 3 . 5 10 10 Average Corruption 4 | . . . . . . 3 3 3 3 . 5 7 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . . . . . 2 3 2 7 . . 7 1 Message Errors 8 | . . . . . . 1 2 1 3 . . 1 . Matter Fused 4 | . . . . . . . . 1 1 . . 2 . Heat Flow Errors 3 | . . . . . . 1 . . . . . 1 1 Energy Discharges 2 | . . . . . . . 1 . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . Alerts 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 257 | . . . 22 24 211 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 22 | . . . 22 . . . . . . . . . . Melee 235 | . . . . 24 211 . . . . . . . . Knockbacks 5 | . . . 3 1 1 . . . . . . . . Impact 2 | . . . . 1 1 . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 152 | . . 37 104 . . . . . . 1 . 10 . Shots 7 | . . 2 4 . . . . . . 1 . . . Rammed 3 | . . . 1 . . . . . . . . 2 . Targets Rammed 4 | . . . 2 . . . . . . . . 2 . Kicked 1 | . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 193 | . 18 40 147 30 . 159 . . . . . 193 150 Average Temperature 58 | . 6 21 82 27 . 90 . . . . . 113 130 Received Heat Transfer 1583 | . 375 108 899 . 87 . 33 . . 54 . 18 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 5 . . . . . . . . Impact Corruptions 7 | . . . . 1 6 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . 2 1 1 . . . . . . . . . . Heat Transferred 1980 | . 675 650 655 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Peak Influence 390 | . 252 330 390 163 302 . . . . 89 27 77 . Initial 158 | . . 105 139 158 79 . . . . 9 27 . . Average 164 | . 124 207 248 158 142 . . . . 59 22 33 . Maximum Alert Level 1 | . 1 1 1 . 1 . . . . . . . . Low Security (%) 66 | . 74 51 38 100 78 . . . . 100 100 100 . Level 1 33 | . 25 48 61 . 21 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 6 . 1 . . . . 2 . 2 . Investigation 5 | . . 1 2 . 1 . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 8 | . 2 . 4 . . . . . . 1 . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Distress Signals 9 | . 4 . 3 . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . 17 10 32 2 11 2 6 . 1 9 4 9 1 Peak Tracking Total 8 | . 5 3 8 1 4 1 5 . 1 7 4 4 3 Tactical Retreats 14 | . 1 2 2 . 4 1 2 . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Traps Triggered 6 | . . . 1 1 2 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . . . . 6 . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Machines Disabled 1 | . . . 1 . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Machines Accessed 12 | . . 2 1 1 1 1 . 4 . 1 . 1 . Terminals 7 | . . 2 1 1 1 1 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 47 | . . 6 3 1 2 2 . 28 . 3 . 2 . Successful 35 | . . 1 . 1 1 2 . 28 . . . 2 . Failed 12 | . . 5 3 . 1 . . . . 3 . . . Catastrophic 2 | . . 1 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 17 | . . 6 3 1 2 2 . . . 3 . . . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 33 | . . 1 . 1 1 2 . 28 . . . . . Record 13 | . . . . . . 2 . 11 . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . 1 1 . . . . . . 1 . . . Full Trace Events 3 | . . 1 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . Time 134 | . . . . . . . . . . . . 134 . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Total Allies 2 | . . . . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . . . . 1 . 1 Highest-Rated Group 138 | . . . . . . . . . . . 31 . 138 Highest-Rated Ally 138 | . . . . . . . . . . . 31 . 138 Total Orders 3 | . . . . . 1 . . . 2 . . . . EXPLORE 3 | . . . . . 1 . . . 2 . . . . Ally Attacks 15 | . . . . . . . . . . . 13 . 2 Total Damage 1117 | . . . . . . . . . . . 253 . 864 Kills 3 | . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . . . . Drone Launches 4 | . . . . . 2 . . . 2 . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Turns Passed 3296 | . 397 384 725 189 256 241 216 57 377 125 42 267 20 Spaces Moved 3736 | 1 167 165 336 312 327 603 443 114 551 218 78 390 31 Core 2331 | . . . 20 312 327 46 403 114 551 218 78 231 31 Treads 299 | . 44 165 90 . . . . . . . . . . Legs 350 | 1 123 . 226 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 159 | . . . . . . . . . . . . 159 . Flight 597 | . . . . . . 557 40 . . . . . . Fastest Speed 34 | 120 120 160 50 50 50 34 35 50 50 50 50 50 50 Average Speed 65 | 120 130 160 140 50 53 36 48 50 53 50 50 52 50 Slowest Speed 260 | 120 190 160 260 50 150 50 50 50 100 50 50 60 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 35 | 2 31 18 28 10 15 73 68 75 82 10 61 15 4 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 . . . 1 . Scrap Searched 4 | . . . . . . 2 . . 2 . . . . Spaces Dug 5 | . . . . . 1 4 . . . . . . . Terrain Destroyed 99 | . . 26 66 . 1 4 . . . . . 2 . Melee 5 | . . . . . 1 4 . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 . AOE 92 | . . 26 66 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Total 4259 | . 246 231 458 337 393 617 442 113 634 232 80 441 35 Wait 202 | . 11 29 8 . 47 . . . 80 1 . 22 4 Move 3725 | . 166 164 336 311 326 602 442 113 550 218 77 389 31 Hop . | . . . . . . . . . . . . . . Pick Up 30 | . 4 4 11 2 3 2 . . 1 . 2 1 . Fast Attach 27 | . 1 2 9 2 2 4 . . . 3 . 4 . Attach 33 | . 5 2 14 1 . 1 . . 1 2 1 6 . Detach 10 | . 1 . 3 . 1 1 . . 1 1 . 2 . Swap 13 | . 2 3 8 . . . . . . . . . . Drop 13 | . 2 . . 2 5 3 . . 1 . . . . Fire 161 | . 54 27 68 3 . . . . . 1 . 8 . Melee 15 | . . . . 2 9 4 . . . . . . . Ram 2 | . . . . . . . . . . . . 2 . Kick 1 | . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 21 | . . . . 14 . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 332 | -10/Materials | Lost 3 parts (1n2w) 366 | -10/Materials | Core integrity fell below 20% 393 | -10/Materials | Discovered new exit (range 5) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 754 | -9/Materials | Discovered new exit (range 10) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -8/Materials | Lost 7 parts (1p2n1u3w) 1277 | -8/Materials | Lost 6 parts (2n2u2w) 1497 | -8/Materials | Released all parts (6) 1499 | -8/Materials | Discovered new exit (range 16) 1507 | -8/Materials | Entered Factory 1507 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1522 | -7/Factory | Lost 4 parts (1p2n1u) 1689 | -7/Factory | Discovered new exit (range 14) 1696 | -7/Factory | Entered another Factory area 1696 | -6/Factory | Evolved 2 slots: Utility x2 1835 | -6/Factory | Identified exit to Lower Caves 1952 | -6/Factory | Entered Lower Caves 2096 | -6/Lower Caves | Crushed by falling debris 2117 | -6/Lower Caves | Learned 4 Factory zone layouts 2178 | -6/Lower Caves | Discovered new exit (range 7) 2189 | -6/Lower Caves | Spotted B-75 Beast 2193 | -6/Lower Caves | Entered another Lower Caves area 2206 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2292 | -6/Lower Caves | Learned Factory terminal intel 2356 | -6/Lower Caves | Core integrity fell below 50% 2393 | -6/Lower Caves | Discovered new exit (range 10) 2409 | -6/Lower Caves | Entered Data Miner 2409 | -6/Data Miner | Discovered new exit (range 6) 2419 | -6/Data Miner | Met Data Miner 2442 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2442 | -6/Data Miner | Learned location of Section 7 (-2) 2451 | -6/Data Miner | Received God Mode back door access code from Data Miner 2466 | -6/Data Miner | Entered Proximity Caves 2626 | -5/Proximity Caves | Spotted B-75 Beast 2753 | -5/Proximity Caves | Identified exit to Factory 2843 | -5/Proximity Caves | Entered Factory 2843 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2844 | -5/Factory | Identified exit to Factory 2845 | -5/Factory | Loaded intel: 26 terminal locations 2968 | -5/Factory | Sucked down chute 2968 | -5/Factory | Entered Waste 2969 | -5/Waste | Met a frightened Derelict 2978 | -5/Waste | Spotted C-40 Crusher 2982 | -5/Waste | Spotted C-40 Crusher 2985 | -5/Waste | Spotted C-40 Crusher 2989 | -5/Waste | Spotted C-40 Crusher 2994 | -5/Waste | Spotted C-40 Crusher 2998 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3003 | -5/Waste | Discovered new exit (range 12) 3010 | -5/Waste | Entered Factory 3029 | -5/Factory | Lost 3 parts (2u1w) 3141 | -5/Factory | Core integrity fell below 50% 3174 | -5/Factory | Lost 3 parts (1p1n1u) 3256 | -5/Factory | System corruption reached 10% 3269 | -5/Factory | Discovered new exit (range 15) 3277 | -5/Factory | Core integrity fell below 20% 3277 | -5/Factory | Entered Upper Caves 3290 | -5/Upper Caves | 99-TNT showed up to help 3296 | -5/Upper Caves | 99-TNT revealed a hidden path 3297 | -5/Upper Caves | Destroyed by 99-TNT with 99-TNT's Nukerbomber Last Messages --------------- 03268_ K-01 Serf collects debris. 03269_ U-05 Engineer builds a Wall. 03269_ EXIT=FOUND 03271_ Matter Pump disabled. 03271_ Penetrated by Slug. 03271_ U-05 Engineer suffers critical hit (Destroy). 03272_ Slug penetrates Matter Pump. 03275_ U-05 Engineer lays Concrete. 03275_ Penetrated by Slug. 03275_ Broken Imp. Gravmag System destroyed. LOCATION=UNKNOWN GOAL=ESCAPE A strange signal echoes through the caves. 99-TNT: "I heard there was danger around here, I'd suggest staying clear until it cools off." 03295_ System corrupted: Heat flow error (+190). 03295_ G-50 Soldier destroyed. 03295_ Adv. Melee Analysis Suite destroyed. 99-TNT: "There's a hidden path right here." Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????##" #?????????????????????? | | ??????????????????????## ""#?????????????????????? | | ??????????????????#####" "##????###??????????????? | | ??????????????????# "##### #??????????????? | | ??????????????????## #??????????????? | | ???????????????????# #???????????????? | | ???????????????????## ###???????????????? | | ????????????????????# #####?????????????????? | | ????????????????????# d #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ###?????????????????? | | ????????????????????# @ #?????????????????? | | ????????????????????# == #??????????????? | | ????????????????????# g ##??????????????? | | ????????????????????# # ##???????????????? | | ???????????????????# # # #????????????????? | | ???????????????????# #### #????????????????? | | ???????????????????# ??? ##????????????????? | | ??????????????????? ???? ##?????????????????? | | ??????????????????# ???? #??????????????????? | | ??????????????????# ???? #??????????????????? | | ??????????????????#$ # ????? #??????????????????? | | ??????????????????# ## ????? #??????????????????? | | ??????????????????# ??$??????#??????????????????? | | ??????????????????# ?? ?????????????????????????? | | ??????????????????? ??? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 4 Additional Mass Support 9 Power Shielding 66 Evasion (%) 63 Melee Accuracy 8 Launcher Accuracy 30 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonBraceNetwork Manual? 0 Play Time 00:44:50 Cumulative 92.9 hours Start 2025.01.09 @ 14:50:55 End 2025.01.09 @ 15:37:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de5f4a41-b074-4a18-a09e-43da41482a16