Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 23:34:04 Player: flignut Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1119) 1119 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 3092 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/550 Matter 219/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Large Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Large Storage Unit [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Transport Network Coupler Device Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 45 | 6 10 11 18 Power 6 | 1 1 3 1 Engine 6 | 1 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 4 4 Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover 2 | . . . 2 Flight 2 | . . . 2 Utility 13 | 1 4 2 6 Device 5 | . 1 1 3 Storage 2 | 1 1 . . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 16 | 2 5 2 7 Energy Gun 4 | 1 1 . 2 Energy Cannon 2 | . 1 1 . Ballistic Gun 7 | 1 1 1 4 Ballistic Cannon 1 | . . . 1 Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 22 | . 3 6 13 Power 4 | . 1 1 2 Propulsion 6 | . . 2 4 Utility 5 | . . 2 3 Weapon 7 | . 2 1 4 Highest Loss Streak 8 | . 2 5 8 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 96 88 54 Engine 11 | . 14 10 6 Leg 23 | . 28 27 8 Hover 1 | . . . 6 Device 4 | . 3 7 3 Storage 5 | . 13 . . Processor 9 | . 8 13 7 Protection 3 | . . 7 . Energy Gun 6 | . 12 . 4 Energy Cannon 4 | . . 11 2 Ballistic Gun 8 | . 11 2 10 Launcher 3 | . 2 8 . Peak Build Rating 18 | 6 9 12 18 Average Rating 8 | 4 7 10 9 On Entrance 6 | . 6 9 11 Naked Turns 50 | . . . 50 Heaviest Build 20 | 14 19 20 15 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 2 | 2 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 5 5 Average Capacity 6 | 7 7 5 5 Most Carried 8 | 2 8 5 5 Average Carried 4 | . 5 4 3 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 5 4 3 Class Distribution -------------------- 77% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1050 | 214 248 273 315 Remotely . | . . . . Salvage Created 1412 | . 551 534 327 Parts 93 | . 35 34 24 Haulers Intercepted 4 | . 2 1 1 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . 11 18 8 Guns 13 | . 7 . 6 Cannons 10 | . . 8 2 AOE 14 | . 4 10 . Classes Destroyed 8 | . 5 2 1 Worker 3 | . 2 1 . Hauler 4 | . 2 1 1 Recycler 1 | . . 1 . Watcher 5 | . 3 1 1 Swarmer 16 | . 3 10 3 Grunt 15 | . 8 5 2 Brawler 1 | . . . 1 Sentry 5 | . . 3 2 Best Kill Streak 14 | . 4 14 3 Combat Bots Only 13 | . 3 13 3 Max Kills in Single Turn 3 | . 3 3 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 230 | . 53 64 113 Missed 75 | . 22 25 28 Damage Taken 2653 | . 453 776 1424 Core 850 | . 107 181 562 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 57 54 . Volleys Fired 117 | . 44 32 41 Largest 3 | . 2 2 3 Hottest 126 | . 95 98 126 Shots Fired 225 | . 78 53 94 Gun 142 | . 73 3 66 Cannon 60 | . . 32 28 Launcher 23 | . 5 18 . Special . | . . . . Kinetic 97 | . 32 3 62 Thermal 82 | . 18 32 32 Explosive 23 | . 5 18 . Electromagnetic 23 | . 23 . . Robot Hit Streak 10 | . 6 6 10 Robot Miss Streak 5 | . 5 5 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 130 | . 45 28 57 Core Hits 73 | . 25 31 17 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3169 | . 886 1315 968 Guns 1269 | . 638 . 631 Cannons 744 | . . 410 334 Explosions 1150 | . 248 902 . Melee . | . . . . Ramming 6 | . . 3 3 Kinetic 873 | . 237 . 636 Thermal 892 | . 153 410 329 Explosive 1150 | . 248 902 . Electromagnetic 248 | . 248 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 27 | . . 1 27 Average Corruption 22 | . . 1 25 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 18 | . . . 18 Message Errors 3 | . . . 3 Matter Fused 7 | . . . 7 Data Loss (minor) 2 | . . . 2 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Misdirections 2 | . . . 2 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 74 | . 38 36 . Projectiles . | . . . . Explosions 74 | . 38 36 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 299 | . 59 239 1 Shots 10 | . 2 8 . Rammed 1 | . . . 1 Targets Rammed 2 | . . 1 1 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 419 | . 166 71 419 Average Temperature 81 | . 63 21 130 Received Heat Transfer 738 | . 150 120 468 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1813 | . 370 740 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 474 | . 294 474 409 Initial 191 | . . 44 191 Average 208 | . 139 253 317 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 54 | 100 81 41 10 Level 1 33 | . 18 22 88 Level 2 12 | . . 35 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 4 3 2 Investigation 6 | . 3 3 . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 16 22 20 Peak Tracking Total 7 | . 3 7 6 Tactical Retreats 8 | . 2 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 5 | . 5 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 6 7 1 Terminals 12 | . 5 6 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 52 | . 22 26 4 Successful 29 | . 12 15 2 Failed 23 | . 10 11 2 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 31 | . 10 17 4 Terminals 46 | . 20 22 4 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 16 | . 9 6 1 Record 2 | . 2 . . Robot Analysis 2 | . . 2 . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . 1 . Terminal Index 4 | . 2 1 1 Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 3 5 1 Terminals 9 | . 3 5 1 Botnet 9 | . 3 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 6 7 1 Full Trace Events 7 | . 2 5 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1962 | 68 830 684 380 Spaces Moved 1100 | 44 550 284 222 Core 40 | 7 . . 33 Treads . | . . . . Legs 911 | 37 550 284 40 Wheels . | . . . . Hover 77 | . . . 77 Flight 72 | . . . 72 Fastest Speed 37 | 50 120 120 37 Average Speed 108 | 130 120 120 63 Slowest Speed 210 | 190 120 120 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 80 42 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 129 | . 36 93 . Melee . | . . . . Projectile . | . . . . AOE 129 | . 36 93 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1652 | 51 644 575 382 Wait 346 | . 23 236 87 Move 1097 | 43 549 283 222 Hop . | . . . . Pick Up 24 | 2 10 6 6 Fast Attach 18 | 6 2 2 8 Attach 24 | . 7 7 10 Detach 8 | . 3 2 3 Swap 3 | . 1 2 . Drop 13 | . 5 4 4 Fire 117 | . 44 32 41 Melee . | . . . . Ram 1 | . . . 1 Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 611 | -10/Materials | Discovered new exit (range 8) 853 | -10/Materials | Discovered new exit (range 16) 855 | -10/Materials | Identified exit to Materials 899 | -10/Materials | Entered another Materials area 899 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1236 | -9/Materials | Destroyed 13 combat bots 1246 | -9/Materials | Identified exit to Mines 1438 | -9/Materials | Lost 5 parts (2n2u1w) 1579 | -9/Materials | Discovered new exit (range 4) 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1679 | -8/Materials | System corruption reached 10% 1735 | -8/Materials | Lost 8 parts (1p2n3u2w) 1902 | -8/Materials | Core integrity fell below 50% 1913 | -8/Materials | Released all parts (6) 1920 | -8/Materials | Core integrity fell below 20% 1943 | -8/Materials | Lost 5 parts (1p2n2w) 1963 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01898_ G-47 Trooper destroyed. 01901_ Particle Gun destroyed. 01904_ Slug penetrates Wall. 01904_ Imp. Hover Unit destroyed. 01907_ Acquired Aluminum Leg. 01907_ Penetrated by Slug. 01907_ Imp. Hover Unit destroyed. 01909_ System corrupted: Matter fused (-7). 01910_ Penetrated by Slug. 01912_ Hvy. Assault Rifle destroyed. 01913_ Released Beam Rifle. 01913_ Released Lgt. Armor Plating. 01913_ Released Weight Redist. System. 01913_ Released Imp. Heat Sink. 01913_ Released Hvy. Assault Rifle. 01913_ Released Visual Processing Unit. 01913_ Penetrated by Slug. 01925_ Slammed into A-02 Transporter. 01926_ System corrupted: Matter fused (-7). 01950_ NHTTYKQEBF0F6:XLWN4GSP03:GIJIQE:U Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????#??????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????#??????? | | ??????????????#????????????????????????? | | ???????????????????????????????????????? | | ????#??????????????????????????????????? | | ??????????????###########??????#???????? | | ??????????????# #???#??????????? | | ??????????????# #??????????????? | | ??????????#???# """ #??????????????? | | ???????????#??# """""#??????#???????# | | ??????????????# " """""#?#????????????? | | ??????????????# T """""#??????????????# | | ????????????#?# " """ #??#????????#??? | | ??????????????# ! = #???#??#?????#?? | | ????????????#######+#################### | | ????????????# != [ = | | ????????????# * !!! | | ????????????# ! !! | | ????????????# hg#################+###### | | ????????????# #???#?????????# #?? | | ????????????# #?????????????# #?? | | ????????????# @#??????????#?## """" #?? | | ????????????#####?????????????# """" #?? | | ??????????????????????????????# """" #?? | | ?????????????????#?????????#??# #?# | | ?????????????????????#??????#?########?# | | ????????????????????????#????????##????# | | ???????????????????????????????????????# | | ??????????????????????#????????#?#?????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 62 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Party Time Challenges ------------ None Game ------ Seed CoolingGunMinigun Manual? 0 Play Time 00:57:22 Cumulative 19.1 hours Start 2025.01.16 @ 17:27:21 End 2025.01.16 @ 23:34:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d10c2428-0e0c-49fb-bc0a-4c55d1a61375