Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 17:23:59 Player: Julie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2386) 2386 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 6427 Bonus ------- High Alert Combat Kills 251 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Compact Wheel Coolant Injector Structural Scanner Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Compact Wheel Power Amplifier Improved Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit Advanced Weight Redist. System Structural Scanner Structural Scanner Improved Sensor Array Improved Signal Interpreter Transmission Jammer Jamming Amplifier [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 . . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 59 | 6 8 10 9 5 . 6 15 Power 9 | 1 1 1 2 . . 1 3 Engine 5 | 1 1 1 1 . . . 1 Core 3 | . . . 1 . . 1 1 Reactor 1 | . . . . . . . 1 Propulsion 18 | 2 2 4 . 3 . 3 4 Treads 2 | 2 . . . . . . . Leg 11 | . 2 4 . 2 . . 3 Wheel 5 | . . . . 1 . 3 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 4 3 . . . 4 Device 7 | . . 3 2 . . . 2 Storage 3 | 1 1 1 . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 19 | 2 4 1 4 2 . 2 4 Energy Gun 3 | . 1 . . 1 . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 2 1 . 1 . . . . Ballistic Cannon 6 | . 1 1 2 . . 2 . Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . 1 Corrupted Parts 5 | . . . . . . . 5 System Corruption 32 | . . . . . . . 32 Parts Lost 21 | . 2 1 3 . . 7 8 Power 6 | . 1 1 1 . . 1 2 Propulsion 9 | . . . 1 . . 3 5 Utility 1 | . . . 1 . . . . Weapon 5 | . 1 . . . . 3 1 Highest Loss Streak 7 | . 2 1 2 . . 7 4 To Critical Strikes . | . . . . . . . . Average Backups 12 | 4 7 14 14 13 15 11 13 Power 1 | . 1 1 1 2 3 2 1 Propulsion 2 | 3 3 3 3 1 2 1 1 Utility 5 | . . 3 5 6 7 7 10 Weapon 2 | . 1 4 4 3 3 1 . Tool/Special . | . . . . . . . . Unused Backups 19 | . 1 5 1 . . . 12 Power . | . . . . . . . . Propulsion 4 | . . 1 1 . . . 2 Utility 11 | . . 1 . . . . 10 Weapon 4 | . 1 3 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 86 95 95 98 100 93 77 Engine 7 | . 13 10 7 . . . 3 Core 2 | . . . . 7 7 5 5 Treads 2 | . 11 . . . . . . Leg 19 | . 16 30 25 26 30 11 3 Wheel 5 | . . . . 2 . 15 16 Device 16 | . . 20 26 23 23 23 13 Storage 9 | . 16 11 9 7 7 7 5 Processor 3 | . . . 7 7 7 7 5 Protection 1 | . . . . . . . 6 Energy Gun 3 | . 1 11 1 6 7 2 . Ballistic Gun 6 | . 19 . 1 7 7 6 4 Ballistic Cannon 7 | . 4 11 15 6 . 7 2 Launcher 1 | . . . . . . . 6 Peak Build Rating 53 | 6 10 16 25 29 29 31 53 Average Rating 20 | 5 6 14 20 27 29 27 35 On Entrance 17 | . 6 10 14 23 29 29 29 Avg Prop Armor Cover (%) 4 | . . . . 1 . 6 3 Naked Turns 63 | . . . . . . . 63 Heaviest Build 59 | 11 34 32 35 38 36 43 59 Greatest Support 55 | 40 40 30 30 40 40 46 55 Greatest Overweight (x) 4 | . 1 1 1 1 . 2 4 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 13 Most Carried 15 | 6 11 15 15 15 15 15 15 Average Carried 12 | 4 7 14 14 13 15 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 11 15 15 15 15 12 5 Class Distribution -------------------- 37% | Mutant 22% | Scavenger-Skirmisher 19% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Assassin 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Waste Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1742 | 185 230 249 298 97 . 233 450 Remotely . | . . . . . . . . Salvage Created 2461 | . 315 434 221 94 . 184 1213 Parts 125 | . 26 25 13 3 . 8 50 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 49 | . 10 12 6 2 . 2 17 Guns 14 | . 7 3 2 . . 1 1 Cannons 17 | . 3 8 4 2 . . . AOE 13 | . . 1 . . . 1 11 Classes Destroyed 11 | . 4 1 2 . . 2 2 Worker 6 | . . . . . . 2 4 Builder 3 | . 1 . . . . 1 1 Hauler 2 | . 1 . 1 . . . . Recycler 4 | . . . . . . 1 3 Watcher 2 | . . . 1 . . 1 . Swarmer 9 | . 6 . . . . . 3 Grunt 32 | . 4 11 4 2 . . 11 Brawler 2 | . . 1 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 1 . . 2 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 4 3 3 2 . 3 7 Combat Bots Only 4 | . 3 3 3 2 . 1 4 Max Kills in Single Turn 5 | . 1 1 1 1 . 2 5 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 466 | . 62 27 61 3 1 108 204 Missed 159 | . 9 7 21 1 1 42 78 Hits 307 | . 53 20 40 2 . 66 126 Melee 16 | . . . 2 . . . 14 Projectile 291 | . 53 20 38 2 . 66 112 Critical Strikes 8 | . 1 1 2 . . . 4 Damage Taken 4390 | . 600 248 658 31 . 717 2136 Core 1147 | . 79 10 106 . . 94 858 Absorbed by Shields 17 | . . . . . . . 17 Core Remaining (%) 86 | 100 68 97 80 . . 86 . Volleys Fired 163 | . 50 20 41 3 . 19 30 Largest 3 | . 2 2 2 3 . 3 3 Hottest 109 | . 45 78 78 101 . 100 109 Shots Fired 300 | . 79 38 82 9 . 35 57 Gun 151 | . 68 18 14 6 . 18 27 Cannon 120 | . 11 20 68 3 . 17 1 Launcher 29 | . . . . . . . 29 Special . | . . . . . . . . Kinetic 228 | . 78 20 70 6 . 32 22 Thermal 6 | . . . . . . . 6 Explosive . | . . . . . . . . Electromagnetic 66 | . 1 18 12 3 . 3 29 Robot Hit Streak 10 | . 10 8 9 5 . 5 6 Robot Miss Streak 5 | . 3 4 5 1 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 190 | . 52 25 55 7 . 24 27 Core Hits 110 | . 22 18 16 5 . 12 37 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 4 | . 1 2 1 . . . . Destroy 1 | . 1 . . . . . . Blast 3 | . . 2 1 . . . . Melee Attacks 5 | . 5 . . . . . . Impact 5 | . 5 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6706 | . 560 571 1131 123 . 874 3447 Guns 1290 | . 452 197 174 57 . 180 230 Cannons 1798 | . 105 327 957 66 . 343 . Explosions 3564 | . . 47 . . . 351 3166 Melee . | . . . . . . . . Ramming 54 | . 3 . . . . . 51 Kinetic 2627 | . 539 327 969 112 . 466 214 Thermal 1960 | . . 47 . . . 351 1562 Explosive 204 | . . . . . . . 204 Electromagnetic 1861 | . 18 197 162 11 . 57 1416 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 34 | . . . 1 . 11 11 34 Average Corruption 10 | . . . 1 . 6 11 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . 2 . 4 12 26 Message Errors 6 | . . . . . 1 3 2 Matter Fused 6 | . . . . . . 1 5 Heat Flow Errors 5 | . . . . . . 4 1 Energy Discharges 5 | . . . 1 . 2 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . 1 . . 1 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . 1 1 Alerts 2 | . . . . . 1 1 . Misdirections 12 | . . . . . . . 12 Overload Shots . | . . . . . . . . Overflow Damage 382 | . . . 12 . . 58 312 Projectiles 14 | . . . 12 . . 2 . Explosions 360 | . . . . . . 56 304 Melee 8 | . . . . . . . 8 Knockbacks 15 | . 2 4 7 . . 2 . Impact . | . . . . . . . . Kinetic 15 | . 2 4 7 . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 343 | . . 28 . . . 204 111 Shots 8 | . . 1 . . . 3 4 Rammed 6 | . 1 . . . . . 5 Targets Rammed 6 | . 1 . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 223 | . 34 16 24 1 . 223 142 Average Temperature 29 | . 14 9 12 1 . 76 36 Received Heat Transfer 1146 | . 249 141 351 18 . 162 225 Effects 3 | . . . . . . 3 . Interference 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Fried 19 | . . . 1 . . . 18 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1487 | . . 100 . . . 250 1137 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . . . 1 3 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 85 | 100 100 100 100 100 100 100 29 Level 1 2 | . . . . . . . 12 Level 2 3 | . . . . . . . 14 Level 3 8 | . . . . . . . 43 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 868 | . 95 97 62 40 4 66 868 Initial 21 | . . 11 21 1 4 . . Average 115 | . 43 40 14 19 . 10 454 Influence Increases 2021 | . 299 311 161 52 . 140 1058 Destroy 0b10 Robot/C 980 | . 200 240 120 40 . 40 340 Destroy 0b10 Robot/NC 85 | . 10 . 10 . . 25 40 Destroy Leader 188 | . 42 50 24 . . 12 60 Successful Hack 28 | . . 16 . 12 . . . Disable Machine 345 | . 15 . . . . 30 300 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 155 | . 2 5 7 . . 33 108 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 75 | . 15 . . . . . 60 Influence Decreases 1261 | . 271 288 208 44 12 140 298 Entered New Map 58 | . . 17 30 3 8 . . Time Decay 1023 | . 251 261 168 41 4 80 218 Lost Part 180 | . 20 10 10 . . 60 80 Squads Dispatched 12 | . 1 3 . . . 1 7 Investigation 2 | . . 2 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 1 . . . 1 2 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 19 14 9 2 5 6 25 Peak Tracking Total 5 | . 5 3 3 2 5 3 5 Tactical Retreats 6 | . 1 . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . 1 2 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 24 | . 1 . . . . 2 21 Max in Single Turn 9 | . 1 . . . . 2 9 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 6 | . 1 3 . 1 . . 1 Terminals 2 | . . 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 3 4 . 2 . . 2 Successful 6 | . 1 2 . 1 . . 2 Failed 5 | . 2 2 . 1 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 3 | . . 1 . . . . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . 3 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 2 . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . . . . . 2 Record 2 | . . . . . . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 1 1 . . . . . Scan Component 1 | . 1 . . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 1 . 1 . . . Retrieve Study 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 3 . . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 2321 | . . 724 565 103 135 327 467 Sensors 1597 | . . . 565 103 135 327 467 Structural 1919 | . . 724 565 103 135 184 208 Jamming 110 | . . . . . . . 110 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 3386 | 111 662 782 565 103 135 327 701 Spaces Moved 1943 | 60 333 342 213 63 116 255 561 Core 127 | 5 . . . . . . 122 Treads 162 | 55 107 . . . . . . Legs 1122 | . 226 342 213 63 116 76 86 Wheels 532 | . . . . . . 179 353 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 105 105 85 50 Average Speed 134 | 150 142 183 190 126 105 96 99 Slowest Speed 330 | 160 190 190 190 190 105 175 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 56 33 16 3 95 7 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 173 | . 2 4 7 . . 32 128 Melee 2 | . 2 . . . . . . Projectile 10 | . . 1 7 . . 2 . AOE 161 | . . 3 . . . 30 128 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2425 | 78 438 464 290 79 129 300 647 Wait 168 | 7 29 63 20 5 14 11 19 Move 1937 | 59 332 341 212 63 115 254 561 Hop . | . . . . . . . . Pick Up 42 | 6 9 13 3 2 . 3 6 Fast Attach 23 | 6 2 2 3 . . 1 9 Attach 17 | . 1 4 2 3 . 6 1 Detach 3 | . . 3 . . . . . Swap 29 | . 6 5 5 3 . 5 5 Drop 26 | . 3 13 4 . . 1 5 Fire 163 | . 50 20 41 3 . 19 30 Melee 5 | . 5 . . . . . . Ram 7 | . . . . . . . 7 Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1400 | -9/Materials | Build established: Scavenger-Mutant 1420 | -9/Materials | Discovered new exit (range 15) 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Utility x2 1741 | -8/Materials | Discovered new exit (range 16) 2119 | -8/Materials | Identified exit to Factory 2121 | -8/Materials | Entered Factory 2121 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2188 | -7/Factory | Discovered new exit (range 9) 2196 | -7/Factory | Identified exit to Lower Caves 2224 | -7/Factory | Sucked down chute 2224 | -7/Factory | Entered Waste 2239 | -7/Waste | EMP discharged 2242 | -7/Waste | Spotted C-40 Crusher 2269 | -7/Waste | Spotted C-40 Crusher 2291 | -7/Waste | Spotted C-40 Crusher 2293 | -7/Waste | Spotted C-40 Crusher 2295 | -7/Waste | Spotted C-40 Crusher 2317 | -7/Waste | Spotted C-40 Crusher 2339 | -7/Waste | EMP discharged 2339 | -7/Waste | System corruption reached 10% 2349 | -7/Waste | Discovered new exit (range 11) 2358 | -7/Waste | Identified exit to Factory 2359 | -7/Waste | Entered Factory 2375 | -7/Factory | Discovered new exit (range 7) 2382 | -7/Factory | Identified exit to Factory 2500 | -7/Factory | Lost 7 parts (1p3n3w) 2686 | -7/Factory | Entered another Factory area 2686 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2889 | -6/Factory | Garrison activated, responded to threat 3036 | -6/Factory | First assault squad dispatched 3140 | -6/Factory | System corruption reached 10% 3147 | -6/Factory | System corruption reached 30% 3165 | -6/Factory | Lost 4 parts (1p3n) 3301 | -6/Factory | Released all parts (5) 3319 | -6/Factory | Lost 3 parts (1p2n) 3354 | -6/Factory | Core integrity fell below 50% 3356 | -6/Factory | Released all parts (2) 3370 | -6/Factory | Core integrity fell below 20% 3387 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03301_ Released Flexi-carbon Leg. 03302_ K-01 Serf cleans the Pressure Siphon. 03304_ System corrupted: Matter fused (-10). 03307_ K-01 Serf cleans the Pressure Siphon. 03312_ ALERT: Cargo convoy en route, clear transfer corridor. 03326_ 6TEWVYZIWPI:4TO#<2JMECMFP&SET 03333_ Acquired Arm. Huge Wheel. 03346_ System corrupted: Substantial component data lost. 03346_ Acquired Phase Cannon. 03352_ Slammed into Y-54 Guardian. 03353_ Destabilizing: Core damaged (-17). 03355_ S-27 Virus destroyed. 03356_ Released Arm. Huge Wheel. 03356_ Released Phase Cannon. 03358_ Slammed into S-27 Virus. 03361_ System corrupted: Component data lost. 03381_ I/3K5 ZNBLSDPZCDPHL JVV5% O 03383_ K-01 Serf cleans the Nuclear Reactor. Map ----- +----------------------------------------------------+ | ??????????????????????####### """ "" # #????? | | ???????????????????????????????"" 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" #???????? | | ????????????????????????????# " " " #???????? | | ????????????????????????????# " " " #???????? | | ????????????????????????????# *" " " #???????? | | ????????????????????????????#[%" " " #???????? | | ???????????????????????????##=]" " " #???????? | | ???????????????????????????# #???????? | | ???????????????????????????## #???????? | | ????????????????????????????##############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Light Cannon | -9/Materials | Hacked Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed PointShockboltOptics Manual? 0 Play Time 00:28:33 Cumulative 57.8 hours Start 2026.05.25 @ 16:10:25 End 2026.05.25 @ 17:23:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 19% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ed70ca6-f3ea-43be-bec1-fa9d26dd0094