Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 14:44:13 Player: derk Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (226) 1130 Value Destroyed (10730) 10730 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (8513) 8513 TOTAL SCORE: 27273 Bonus ------- High Alert Combat Kills 3950 Follower Combat Kills 1401 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -438 Cogmind --------- Core Integrity 1542/1600 Matter 684/800 Energy 669/690 System Corruption 9% Temperature Cool (23) Movement Treading (150) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Experimental Cooling System Experimental Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Experimental Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator Advanced Phase Shifter Zionite Weapon Casing Layered Light Armor Plating > --- WEAPON (4) ------- Zionite Laser-H KE Penetrator Railgun Railgun > --- INVENTORY (18) --- Zionite Heavy DM Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Improved Kinecellerator Zionite Heavy Carapace Improved Remote Force Field Zionite Phaser-H KE Penetrator Railgun Smartbomb Launcher Chainsword Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Experimental Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Kinecellerator Advanced Phase Shifter Zionite Weapon Casing Layered Light Armor Plating > --- WEAPON ----------- Zionite Laser-H KE Penetrator Railgun Railgun > --- INVENTORY -------- Zionite Heavy DM Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Armored Heavy Treads Biometal Heavy Treads Improved Kinecellerator Zionite Heavy Carapace Improved Remote Force Field Zionite Phaser-H KE Penetrator Railgun Smartbomb Launcher Chainsword [Rating: 184] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . . . . 2 . . . 2 . Utility 11 | . . 2 . . . 3 2 1 2 . 1 Weapon 2 | . . . . . . 1 . 1 . . . Parts Attached 240 | 6 11 5 7 5 4 51 59 13 32 8 39 Power 26 | 1 2 . . 2 . 3 7 1 2 1 7 Engine 7 | 1 2 . . 1 . 2 1 . . . . Core 5 | . . . . 1 . 1 3 . . . . Reactor 14 | . . . . . . . 3 1 2 1 7 Propulsion 51 | 2 4 1 2 2 . 15 16 3 1 3 2 Treads 27 | . 3 1 . 2 . 7 6 2 1 3 2 Leg 15 | . . . . . . 7 8 . . . . Wheel 9 | 2 1 . 2 . . 1 2 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 98 | 1 2 3 2 1 1 15 20 4 21 4 24 Device 40 | . . 2 1 . 1 4 6 1 13 3 9 Storage 15 | 1 2 . 1 . . 2 3 1 . 1 4 Processor 10 | . . . . . . 2 2 . 5 . 1 Hackware . | . . . . . . . . . . . . Protection 33 | . . 1 . 1 . 7 9 2 3 . 10 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 3 1 3 . 3 18 16 5 8 . 6 Energy Gun 8 | 1 2 1 1 . . 2 . . . . 1 Energy Cannon 3 | . . . . . . 2 1 . . . . Ballistic Gun 36 | 1 1 . 1 . 2 4 12 4 7 . 4 Ballistic Cannon 4 | . . . . . . 4 . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 6 3 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 4 . 3 . 3 Parts Lost 72 | . 5 . 4 . . 18 29 3 7 1 5 Power 6 | . 1 . . . . 2 3 . . . . Propulsion 18 | . 2 . 1 . . 6 9 . . . . Utility 31 | . . . 2 . . 5 11 2 6 1 4 Weapon 17 | . 2 . 1 . . 5 6 1 1 . 1 Highest Loss Streak 17 | . 4 . 1 . . 16 17 2 3 1 1 Average Slot Usage (%) 90 | . 97 97 99 100 100 86 90 93 85 82 83 Engine 2 | . 13 11 11 9 . 2 . . . . . Core 1 | . . . . 1 11 1 2 . . . . Reactor 2 | . . . . . . . 1 5 4 4 7 Treads 9 | . 12 22 11 8 22 7 4 5 9 13 12 Leg 4 | . . . . . . 11 11 5 . . . Wheel 3 | . 15 . 9 13 . . 1 3 . . . Device 11 | . . 11 17 11 11 6 8 17 17 14 12 Storage 17 | . 26 22 25 26 22 14 18 10 14 16 14 Processor 9 | . . . . . . 13 13 10 14 13 12 Protection 7 | . . 8 . 6 11 8 6 11 6 4 8 Energy Gun 2 | . 17 11 10 11 . . . . . . . Ballistic Gun 12 | . 9 11 11 11 17 5 11 15 18 16 15 Slashing Weapon 2 | . . . . . 4 7 2 4 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 153 | 13 44 47 48 49 49 85 108 104 134 127 153 Greatest Support 230 | 26 40 40 40 40 40 98 121 150 150 210 230 Greatest Overweight (x) 25 | 1 13 1 1 1 1 19 25 10 1 . . Average Overweight (x) 1 | . . 1 1 1 1 1 3 3 . . . Largest Inventory Capacity 24 | 6 16 16 16 16 16 16 24 18 18 18 18 Average Capacity 17 | 5 15 16 16 16 16 16 18 18 18 18 18 Most Carried 24 | 5 14 15 15 16 14 16 24 18 18 16 18 Average Carried 14 | 2 10 11 11 14 12 11 16 17 17 14 16 Final Capacity 18 | 6 16 16 16 16 16 16 18 18 18 18 18 Final Carried 18 | 5 11 15 10 14 14 16 17 17 16 15 18 Class Distribution -------------------- 47% | Messiah-Gunner 29% | Messiah-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Matter Collected 7741 | 255 321 106 219 40 68 493 1591 423 1616 669 1940 Remotely 457 | . . . . . . . . . 457 . . Salvage Created 13080 | . 329 170 240 . 231 1451 2303 861 3020 1807 2668 Parts 611 | . 25 12 13 . 1 48 119 32 140 64 157 Haulers Intercepted 3 | . . 1 . . . . 1 . 1 . . Recyclers Shooed 5 | . . . 1 . . 1 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . 4 5 . . . . . . Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 171 | . 12 4 8 . 1 20 29 10 34 18 35 Melee 11 | . . . . . . 9 2 . . . . Guns 149 | . 12 4 8 . 1 4 24 10 34 18 34 Cannons 7 | . . . . . . 6 1 . . . . AOE 2 | . . . . . . . 1 . . . 1 Classes Destroyed 20 | . 3 2 2 . . 4 7 . . . 2 Worker 12 | . . . . . . . 4 1 4 2 1 Builder 18 | . . . . . . . 12 1 3 . 2 Tunneler 2 | . . . 1 . . . . . 1 . . Hauler 3 | . . 1 . . . . 1 . 1 . . Recycler 12 | . . . . . . 3 2 2 2 2 1 Operator 1 | . 1 . . . . . . . . . . Watcher 5 | . . . . . . . 1 . 1 1 2 Swarmer 28 | . 6 . . . 1 4 3 4 . 2 8 Saboteur 1 | . . . . . . . . . . . 1 Grunt 62 | . 6 2 6 . . 11 13 . 10 12 2 Brawler 4 | . . . . . . . 1 . 2 . 1 Duelist 3 | . . . . . . . 1 . . . 2 Protector 2 | . . . . . . . 1 . 1 . . Sentry 19 | . . 2 . . . 1 2 2 7 2 3 Hunter 15 | . . . . . . 2 . 2 4 2 5 Programmer 33 | . . . . . . 2 6 2 10 . 13 Behemoth 1 | . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . 1 Assembled 3 | . . . 2 . . . 1 . . . . Fireman 1 | . . . . . . 1 . . . . . Best Kill Streak 20 | . 3 3 4 . 1 4 20 6 12 9 6 Combat Bots Only 9 | . 3 3 3 . 1 4 7 4 9 8 5 Max Kills in Single Turn 4 | . 1 1 2 . 1 1 4 3 2 3 4 Gunslinging 2 | . . . . . . . 1 2 . 1 1 Exploded 1 | . . . . . . . 1 . . . 1 Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Damage Taken 17669 | . 740 212 349 . 32 4664 5819 706 2123 1237 1787 Core 2102 | . 201 15 72 . . 788 708 97 102 61 58 Absorbed by Shields 2131 | . . 25 101 . . . . . 756 239 1010 Reduced by Siege Mode 356 | . . . . . . . . . 169 129 58 Core Remaining (%) 67 | 100 19 . . . 78 7 29 91 92 95 96 Volleys Fired 433 | . 35 22 29 . 3 47 107 18 76 29 67 Largest 4 | . 2 2 2 . 2 3 3 4 4 4 4 Hottest 183 | . 115 85 100 . 66 166 166 126 134 128 183 Shots Fired 1295 | . 69 44 54 . 6 106 290 59 298 116 253 Gun 1241 | . 69 44 52 . 6 70 274 59 298 116 253 Cannon 52 | . . . . . . 36 16 . . . . Launcher . | . . . . . . . . . . . . Special 2 | . . . 2 . . . . . . . . Kinetic 1149 | . 30 22 25 . 6 73 274 59 298 116 246 Thermal 97 | . 39 22 29 . . . . . . . 7 Explosive . | . . . . . . . . . . . . Electromagnetic 49 | . . . . . . 33 16 . . . . Robot Hit Streak 51 | . 18 17 8 . 5 14 18 17 26 21 51 Robot Miss Streak 6 | . 4 3 6 . 1 3 5 1 2 2 3 Penetration Max 2 | . . . . . . 1 2 1 1 1 1 Secondary Targets 40 | . 3 . . . . 1 10 4 8 7 7 Max Gunslinging Chain 2 | . 1 . . . . 1 1 2 1 2 2 Shots Hit Robots 1002 | . 45 38 42 . 10 126 219 47 210 92 173 Core Hits 522 | . 27 28 41 . 3 47 104 23 114 56 79 Critical Hits 126 | . . . . . . 8 28 9 34 19 28 Critical Kills 53 | . . . . . . 4 8 6 11 10 14 Critical Parts Destroyed 63 | . . . . . . 4 16 3 18 9 13 Melee Attacks 100 | . . . . . 13 66 16 2 . . 3 Impact . | . . . . . . . . . . . . Slashing 100 | . . . . . 13 66 16 2 . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 6 1 . . . . Damage Inflicted 30570 | . 593 321 575 . 830 3807 8256 1478 6859 2431 5420 Guns 25660 | . 593 321 573 . 44 1068 6968 1478 6853 2431 5331 Cannons 1116 | . . . . . . 789 327 . . . . Explosions 799 | . . . . . . . 710 . . . 89 Melee 2978 | . . . . . 786 1950 242 . . . . Ramming 17 | . . . 2 . . . 9 . 6 . . Kinetic 24623 | . 228 45 214 . 44 1190 6968 1478 6853 2431 5172 Thermal 1869 | . 365 276 359 . . . 710 . . . 159 Explosive 89 | . . . . . . . . . . . 89 Electromagnetic 994 | . . . . . . 667 327 . . . . Impact . | . . . . . . . . . . . . Slashing 2978 | . . . . . 786 1950 242 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 2 19 3 17 . 9 Average Corruption 7 | . . . . . . 1 17 2 10 . 6 Corruption Purged . | . . . . . . . . . . . . Effects 199 | . . . . . . 6 60 6 80 . 47 Message Errors 27 | . . . . . . 2 6 1 12 . 6 Matter Fused 33 | . . . . . . . 12 2 11 . 8 Heat Flow Errors 13 | . . . . . . 2 3 . 2 . 6 Energy Discharges 13 | . . . . . . . 1 1 8 . 3 Parts Rejected 2 | . . . . . . . . . 2 . . Data Loss (minor) 9 | . . . . . . . 4 . 3 . 2 Data Loss (major) 3 | . . . . . . . 1 . 2 . . Misfires 2 | . . . . . . . 1 . 1 . . Misdirections 9 | . . . . . . . 5 . 4 . . Targeting Errors 74 | . . . . . . 2 24 2 28 . 18 Weapon Failures 14 | . . . . . . . 3 . 7 . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 783 | . . . . . 388 245 148 . . . 2 Projectiles 8 | . . . . . . 2 6 . . . . Explosions 108 | . . . . . . . 106 . . . 2 Melee 667 | . . . . . 388 243 36 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 143 | . . . . . . . . . . . 143 Shots 2 | . . . . . . . . . . . 2 Rammed 2 | . . . 1 . . . . . 1 . . Targets Rammed 3 | . . . 1 . . . 1 . 1 . . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 535 | . 224 45 16 . 42 535 500 45 230 89 424 Average Temperature 84 | . 60 15 8 . 18 115 128 16 50 36 110 Received Heat Transfer 3388 | . 255 76 103 . . 1407 1137 27 165 142 76 Effects 11 | . . . . . . . 8 . . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 4 | . . . . . . . 3 . . . 1 Short Circuit 1 | . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . 2 . . . . Damage (major) 2 | . . . . . . . 2 . . . . Siege Activations 21 | . . . . . . . . 2 10 3 6 Total Turns 338 | . . . . . . . . 10 167 81 80 Longest Duration 50 | . . . . . . . . 6 50 38 27 Robots Corrupted 2 | . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . Parts Fried 6 | . . . . . . 1 5 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 2467 | . 934 345 440 . . . 600 . . . 148 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1741 | . 210 197 171 . . 278 1490 807 895 1046 1741 Average Influence 571 | . 77 149 123 . . 82 765 669 558 744 1211 Maximum Alert Level 5 | . 1 . . . . 1 4 3 3 3 5 Low Security (%) 33 | 100 97 100 100 . . 88 15 . . . . Level 1 7 | . 2 . . . . 11 24 . 4 . . Level 2 26 | . . . . . . . 9 83 78 53 3 Level 3 17 | . . . . . . . 15 16 16 46 45 Level 4 12 | . . . . . . . 35 . . . 38 Level 5 1 | . . . . . . . . . . . 12 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 42 | . 2 . . . . 6 12 3 6 6 7 Investigation 4 | . 1 . . . . 2 . . . 1 . Extermination 15 | . . . . . . 3 2 2 3 1 4 Reinforcement 9 | . 1 . . . . 1 5 . 1 1 . Assault 8 | . . . . . . . 2 1 2 . 3 Garrison 6 | . . . . . . . 3 . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Distress Signals 14 | . 1 . . . . 1 3 . 7 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 273 | . 20 5 8 . 5 34 63 15 48 23 52 Peak Tracking Total 9 | . 5 4 3 . 4 6 9 6 8 8 6 Tactical Retreats 15 | . 1 . . . . 3 7 1 2 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 10 | . 2 . . . . . 2 . 2 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 34 | . . . . . . 2 20 . . . 12 Max in Single Turn 5 | . . . . . . 1 5 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 12 | . . . . . . 4 2 4 . 1 1 Terminals . | . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 2 . . 1 1 Repair Stations 2 | . . . . . . 1 . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 20 | . . . . . . 5 3 9 . 2 1 Successful 7 | . . . . . . 2 1 2 . 2 . Failed 13 | . . . . . . 3 2 7 . . 1 Catastrophic 5 | . . . . . . 3 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 56 | . . . . 1 . 13 13 10 7 5 7 Terminals . | . . . . . . . . . . . . Fabricators 9 | . . . . . . 3 3 . . 2 1 Repair Stations 3 | . . . . . . 1 . 2 . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . Garrison Access 5 | . . . . . . . . 5 . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 2 | . . . . . . . 1 . . 1 . Repair Station Hacks 1 | . . . . . . 1 . . . . . Refit 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Extract 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . . . . . . 3 2 3 . 1 1 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . . 2 . Matter 402 | . . . . . . . 234 . . 168 . Time 100 | . . . . . . . 58 . . 42 . Total Part Build Rating 8 | . . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total Allies 18 | . . . . 4 . 3 4 1 . 4 2 Largest Group 4 | . . . . 4 4 3 4 1 . 4 4 Highest-Rated Group 384 | . . . . 149 149 112 340 27 . 384 371 Highest-Rated Ally 122 | . . . . 38 38 38 85 27 . 122 122 Zionite Dispatches 8 | . . . . . . 1 2 1 . 2 2 Heavy 4 | . . . . . . . 2 . . 1 1 Recon 1 | . . . . . . . . . . . 1 Fire 1 | . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . 1 . . 2 DROP 1 | . . . . . . . . 1 . . . EXPLORE 2 | . . . . . . . . . . . 2 Ally Attacks 149 | . . . . . 13 31 52 . . 20 33 Total Damage 7951 | . . . . . 329 517 4071 . . 1223 1811 Kills 47 | . . . . . 4 5 24 . . 5 9 Allies Corrupted 3 | . . . . . . 1 1 . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . 2 . 2 1 . . Branch Access 1 | . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Turns Passed 10069 | 47 529 290 252 1140 654 1589 1536 766 1422 511 1333 Spaces Moved 4966 | 37 292 118 95 914 336 746 601 395 588 215 629 Core 23 | 6 1 . . . . 12 4 . . . . Treads 2871 | . 98 118 32 226 336 220 206 203 588 215 629 Legs 621 | . . . . . . 404 217 . . . . Wheels 1451 | 31 193 . 63 688 . 110 174 192 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 180 100 100 180 120 150 120 160 158 150 Average Speed 150 | 90 127 180 126 119 180 155 167 157 163 159 152 Slowest Speed 1300 | 100 700 180 180 180 180 1000 1300 180 180 163 158 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 35 17 26 89 50 21 22 11 14 8 25 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 . . . . . . Spaces Dug 23 | . . . . . 6 7 7 2 . . 1 Terrain Destroyed 340 | . . . . . 7 10 202 21 8 5 87 Melee 23 | . . . . . 6 7 7 2 . . 1 Projectile 202 | . . . . . 1 3 153 19 8 5 13 AOE 115 | . . . . . . . 42 . . . 73 Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Acc Total 6483 | 47 382 156 167 963 360 987 914 496 862 311 838 Wait 511 | . 28 5 35 23 . 56 75 48 130 49 62 Move 4954 | 36 291 117 94 913 335 745 600 394 587 214 628 Hop . | . . . . . . . . . . . . Pick Up 119 | 5 13 5 . 13 2 18 25 9 14 4 11 Fast Attach 84 | 6 1 1 . . . 10 25 3 16 4 18 Attach 84 | . 5 3 5 2 1 19 19 5 11 3 11 Detach 17 | . . 1 . . 1 2 2 1 3 . 7 Swap 72 | . 5 1 2 3 3 22 15 5 5 1 10 Drop 110 | . 4 1 1 9 2 10 25 11 19 7 21 Fire 433 | . 35 22 29 . 3 47 107 18 76 29 67 Melee 88 | . . . . . 13 58 12 2 . . 3 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush 2 | . . . 1 . . . . . 1 . . Escape Stasis 8 | . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Core integrity fell below 50% 373 | -10/Materials | Lost 4 parts (2n2w) 476 | -10/Materials | Discovered new exit (range 14) 544 | -10/Materials | Core integrity fell below 20% 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x2 813 | -9/Materials | Discovered new exit (range 14) 867 | -9/Materials | Entered Mines 954 | -9/Mines | Excavation squad dispatched 954 | -9/Mines | A large section of the Mines collapsed 1115 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1119 | -9/Mines | Entered Zion 1156 | -7/Zion | Learned Factory emergency access door positions 1239 | -7/Zion | Learned 8 Factory zone layouts 1327 | -7/Zion | Found Prototype Energy Gun 1376 | -7/Zion | Received a visual enhancement algorithm 1488 | -7/Zion | Learned location of Quarantine (-2) 1622 | -7/Zion | Given A8's code to call for help 1809 | -7/Zion | Imprinted 1811 | -7/Zion | Declared Zion's savior 1925 | -7/Zion | Learned location of Warlord (-5) 2091 | -7/Zion | Discovered new exit (range 16) 2112 | -7/Zion | Build established: Messiah-Mutant 2259 | -7/Zion | Entered Proximity Caves 2259 | -6/Proximity Caves | Accompanied by 4 allies 2843 | -6/Proximity Caves | Discovered new exit (range 9) 2845 | -6/Proximity Caves | Learned Factory emergency access door positions 2906 | -6/Proximity Caves | Spotted B-75 Beast 2913 | -6/Proximity Caves | Entered Factory 2913 | -6/Factory | Accompanied by 3 allies 2913 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 2914 | -6/Factory | Identified exit to Factory 2961 | -6/Factory | Spotted B-75 Beast 2987 | -6/Factory | Allies destroyed B-75 Beast 3247 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3356 | -6/Factory | Retrieved Zion intel report: Trap Installations 3454 | -6/Factory | Core integrity fell below 50% 3498 | -6/Factory | Lost 16 parts (2p6n3u5w) 3531 | -6/Factory | Core integrity fell below 20% 4000 | -6/Factory | Zion Fire squad teleported in 4194 | -6/Factory | Terminal network hard line cut 4502 | -6/Factory | Entered another Factory area 4502 | -5/Factory | Evolved 2 slots: Utility x2 4878 | -5/Factory | Zion Heavy squad teleported in 4930 | -5/Factory | Assembled infested ambush trap array 4997 | -5/Factory | Zion Heavy squad teleported in 5008 | -5/Factory | Garrison activated, responded to threat 5145 | -5/Factory | Found Launcher Loader 5227 | -5/Factory | Build established: Messiah-Gunner 5285 | -5/Factory | Spotted B-75 Beast 5296 | -5/Factory | Found Prototype Protection 5296 | -5/Factory | Identified Zio. Heavy Carapace 5316 | -5/Factory | Found Zio. Heavy Carapace 5337 | -5/Factory | Destroyed B-75 Beast 5352 | -5/Factory | Found Prototype Protection 5352 | -5/Factory | Identified Zio. Weapon Casing 5374 | -5/Factory | Found Zio. Heavy Carapace 5378 | -5/Factory | Found Zio. Weapon Casing 5402 | -5/Factory | First assault squad dispatched 5473 | -5/Factory | System corruption reached 10% 5548 | -5/Factory | Lost 17 parts (2p6n7u2w) 5585 | -5/Factory | Core integrity fell below 50% 5700 | -5/Factory | Destroyed 7 combat bots 5702 | -5/Factory | Lost 5 parts (1p2n2w) 5883 | -5/Factory | Terminal network hard line cut 5932 | -5/Factory | Discovered new exit (range 11) 6038 | -5/Factory | Entered another Factory area 6038 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6295 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6371 | -4/Factory | Retrieved Zion intel report: Branch Access 6371 | -4/Factory | Identified exit to Upper Caves 6371 | -4/Factory | Identified exit to Armory 6372 | -4/Factory | Zion Heavy Resupply teleported in 6788 | -4/Factory | First assault squad dispatched 6798 | -4/Factory | Discovered new exit (range 5) 6804 | -4/Factory | Entered Research 6804 | -3/Research | Evolved 2 slots: Utility x2 7029 | -3/Research | Found Unknown Device 7029 | -3/Research | Identified Quantum Capacitor 7094 | -3/Research | First assault squad dispatched 7211 | -3/Research | Retrieved Zion intel report: Active Garrisons 7314 | -3/Research | Lost 3 parts (3u) 7767 | -3/Research | System corruption reached 10% 7807 | -3/Research | Discovered new exit (range 8) 7859 | -3/Research | Found Prototype Device 7859 | -3/Research | Identified Adv. Kinecellerator 8128 | -3/Research | Destroyed 9 combat bots 8209 | -3/Research | Terminal network hard line cut 8226 | -3/Research | Entered another Research area 8226 | -2/Research | Evolved 2 slots: Propulsion x2 8285 | -2/Research | Fabricated Chainsword (x2) 8514 | -2/Research | Garrison activated, responded to threat 8556 | -2/Research | Destroyed 8 combat bots 8562 | -2/Research | Zion Heavy squad teleported in 8609 | -2/Research | Zion Hacker squad teleported in 8697 | -2/Research | Discovered new exit (range 13) 8737 | -2/Research | Entered Access 8737 | -1/Access | Accompanied by 4 allies 8737 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9025 | -1/Access | Found Zio. Heavy Carapace 9028 | -1/Access | Found Zio. Weapon Casing 9057 | -1/Access | Found Zio. Weapon Casing 9262 | -1/Access | First assault squad dispatched 9526 | -1/Access | Energy Cycler disabled 9617 | -1/Access | Zion Heavy squad teleported in 9753 | -1/Access | Zion Recon squad teleported in 9826 | -1/Access | Found Zio. Heavy Carapace 10048 | -1/Access | Discovered new exit (range 10) 10070 | *** | Escaped! Last Messages --------------- 10039_ Dropped KE Penetrator. 10039_ Acquired KE Penetrator. 10043_ Dropped KE Penetrator. 10043_ Acquired KE Penetrator. 10048_ Main Access Shell breached. 10048_ EXIT=FOUND 10048_ Slug penetrates Main Access Shell. 10050_ TNTEFGX5SEPWE OMEBDLXMG%|JAJ|W 10056_ The Access Shell folds into the floor. 10057_ Sealed Heavy Doors breached. 10057_ System corrupted: KE Penetrator targeting data glitched. 10057_ Slug penetrates Sealed Heavy Doors. 10057_ System corrupted: Railgun targeting data glitched. 10067_ C-30 ARC bursts open, deploying its payload. 10067_ G-73 Enforcer unfolds itself. 10067_ L-61 Swordsman unfolds itself. 10067_ G-73 Enforcer unfolds itself. 10067_ I-47 Archangel unfolds itself. [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????# [#?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# ! #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ???# ???# #????????#????????????????????????? | | ???# #####+####### #????????????????????????? | | ???# =%! #????????????????????????? | | ???# =! ] +????????????????????????? | | ???#+##+### ####### #????????????????????????? | | ??????????# #??????????#????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# "" """ ""?????????????????? | | ??????????# % l l "?????????????????? | | ??????????#w [ g ""?????????????????? | | ??????????#!%i g "" "??????????????????? | | ??????????#%[! @" "??????????????????? | | ??????????# [ "??????????????????? | | ??????????#== "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????####????????????????? | | ??????????# #????????????? ???????????????? | | ??????????# #??????????? ?????????????????? | | ??????????# ########?? " ?????????????????? | | ??????????# # """???????????????????? | | ??????????# + """ ???????????????????? | | ????############## # " ????????????????? | | ????# # #?? ????????????????? | | ????# # #???? ???????????????? | | ????# " + #????#########?????????????### | | ????# """" # ######"#"################### | | ?????""""" # | | ????? """"" # % | | ??????"""" ######+##"""########+########## | | ???????" !# #?# #????### | | ????? # #?# #??????? | | ????# # """" #?# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 65 Energy Generation 65 Energy Capacity 1325 Matter Stores 800 Matter Capacity 800 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 3600 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 48 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Kinecelleration 50 Item Schematics ----------------- Chainsword | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Chainsword | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Epsilon Run Gunslinger Challenges ------------ None Game ------ Seed FlyingSegregatorExtractor Manual? 0 Play Time 02:41:08 Cumulative 93.6 hours Start 2020.08.30 @ 16:36:19 End 2020.08.31 @ 14:44:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 40 Gallery% 64 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cab15196-cb4c-4d74-8f89-f7464290f814