Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 16:19:00 Player: jimmyl Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (140) 700 Value Destroyed (5994) 5994 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3157) 3157 TOTAL SCORE: 15831 Bonus ------- High Alert Combat Kills 425 Follower Combat Kills 943 Entered Garrisons 200 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 462 Friendly Fire -173 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 98/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Wave Gun Heavy Plasma Cannon KE Penetrator Thermoblaster Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Wardrone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Hacking Drone Bay Wave Gun Heavy Plasma Cannon KE Penetrator Thermoblaster [Rating: 107] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Spectral Analyzer Protection Core Shielding Weapon Heavy Machine Gun Energy Gun Spread Laser Ballistic Gun Heavy Machine Gun Launcher Tiamat Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 . . . . . . 2 2 . . . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . Utility 7 | . . 2 . . 2 . . . . . . 1 2 . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . Parts Attached 123 | . 4 15 . 11 1 27 4 5 4 9 6 3 2 12 10 10 Power 10 | . . 1 . 1 . 2 1 . 1 . . . . 2 2 . Engine 6 | . . 1 . 1 . 2 1 . 1 . . . . . . . Core 4 | . . . . . . . . . . . . . . 2 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 27 | . 2 4 . 2 . 7 1 2 . . . . . 3 4 2 Treads 21 | . 2 4 . 2 . 5 1 2 . . . . . 2 1 2 Leg 1 | . . . . . . 1 . . . . . . . . . . Wheel 5 | . . . . . . 1 . . . . . . . 1 3 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 36 | . 2 5 . 1 1 7 . . 2 7 . 2 2 3 . 4 Device 13 | . 1 2 . . . 3 . . 1 1 . 1 1 1 . 2 Storage 1 | . 1 . . . . . . . . . . . . . . . Processor 12 | . . . . 1 . 2 . . . 6 . . . 2 . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . . 3 . . 1 2 . . 1 . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | . . 5 . 7 . 11 2 3 1 2 6 1 . 4 4 4 Energy Gun 19 | . . 2 . 3 . 6 . . . . . 1 . 2 1 4 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 16 | . . 2 . 1 . 3 1 2 1 2 3 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 . 3 . 2 1 1 . . 3 . . 2 2 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . . . . 1 4 1 2 1 . . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . 2 1 . System Corruption 12 | . . . . . . . . . . . . . . 7 5 . Parts Lost 44 | . . 2 . 2 . 6 1 3 2 . 1 . . 7 7 13 Power 6 | . . . . . . 1 . . 1 . . . . 1 1 2 Propulsion 18 | . . . . 1 . 4 1 2 . . 1 . . 1 5 3 Utility 15 | . . 2 . 1 . 1 . 1 . . . . . 3 . 7 Weapon 5 | . . . . . . . . . 1 . . . . 2 1 1 Highest Loss Streak 13 | . . 1 . 1 . 2 1 3 2 . 1 . . 7 4 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 99 84 100 89 76 91 92 81 91 85 88 76 76 73 70 71 Engine 7 | . 14 11 11 9 7 12 7 7 6 7 7 6 5 . . 9 Treads 16 | . 24 21 22 26 23 14 23 19 23 23 19 13 11 10 3 5 Wheel 1 | . . . . . . 4 . . . . . . . . 6 . Device 9 | . 13 6 11 9 7 11 15 15 15 9 7 6 5 4 5 5 Storage 6 | . 14 11 11 9 7 7 7 7 7 7 7 6 5 5 5 4 Processor 18 | . . . . 6 7 8 15 15 15 24 30 26 23 27 29 28 Protection 5 | . . 12 22 10 7 14 7 . 6 2 . 2 4 . . 4 Energy Gun 5 | . . 9 11 8 7 13 . . . . . . 5 7 8 8 Ballistic Gun 7 | . 28 12 11 8 7 1 14 14 14 9 14 6 5 5 2 . Peak Build Rating 107 | . 7 14 15 23 26 40 36 39 50 68 68 78 96 76 69 107 Average Rating 47 | . 6 10 14 19 22 31 33 36 44 57 66 70 76 67 60 61 On Entrance 38 | 6 6 7 14 15 22 26 32 36 39 49 68 68 78 76 69 46 Naked Turns 7 | . . . . . . . . . . . . . . . . 7 Heaviest Build 59 | 12 28 39 39 39 45 52 49 48 49 49 50 59 59 59 56 52 Greatest Support 76 | 20 40 40 40 60 60 60 60 76 76 76 76 56 56 56 56 76 Greatest Overweight (x) 5 | . . . . . . 2 . 1 . . . 1 1 4 2 5 Average Overweight (x) . | . . . . . . . . . . . . . 1 . 1 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 7 12 13 15 15 15 14 13 13 14 14 13 14 11 11 15 Average Carried 11 | . 5 7 12 14 14 11 12 11 10 13 13 12 10 9 8 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | 6 6 12 13 14 14 11 13 10 11 14 13 13 10 11 8 5 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Mutant 19% | Skirmisher 9% | Commander-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Commander-Mutant | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Matter Collected 3852 | 200 86 211 . 267 . 442 168 222 262 108 527 . 165 715 173 306 Remotely 86 | . 86 . . . . . . . . . . . . . . . Salvage Created 4787 | . 223 548 . 588 . 671 273 182 361 . 558 . 10 1085 187 101 Parts 238 | . 22 37 . 25 . 40 15 12 17 . 26 . 1 32 8 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . 15 10 . 49 . . 15 7 . Prevented 2 | . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 132 | . 7 13 . 13 . 28 6 9 8 . 19 . . 17 9 3 Guns 63 | . 7 9 . 7 . 9 3 6 8 . 10 . . 3 1 . AOE 68 | . . 4 . 6 . 19 3 3 . . 9 . . 14 8 2 Classes Destroyed 18 | . 3 2 . . . 3 2 1 . . 3 . 1 1 1 1 Worker 1 | . . . . . . . . . . . . . 1 . . . Recycler 2 | . . 1 . . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . 1 . . . . . Watcher 4 | . 1 1 . 1 . . 1 . . . . . . . . . Swarmer 38 | . 3 4 . . . 8 . 8 3 . 1 . . 6 5 . Cutter 3 | . . . . . . 3 . . . . . . . . . . Grunt 47 | . 4 5 . 10 . 9 2 . . . 6 . . 8 3 . Brawler 3 | . . . . . . . 2 . . . . . . . . 1 Duelist 3 | . . . . . . . . . . . 3 . . . . . Protector 7 | . . . . . . . 1 . . . 5 . . . . 1 Sentry 17 | . . 4 . 3 . 5 1 . . . 1 . . 2 1 . Demolisher 3 | . . . . . . . . . . . 3 . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . 2 . . 1 . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . 1 Samaritan 5 | . . . . . . . . . . . . . . 5 . . Thug 4 | . . . . . . . . . 4 . . . . . . . Best Kill Streak 11 | . 3 5 . 7 . 11 7 11 3 . 5 . 1 9 5 2 Combat Bots Only 11 | . 3 4 . 6 . 11 6 4 3 . 5 . . 9 5 2 Max Kills in Single Turn 6 | . 1 3 . 2 . 6 2 3 1 . 2 . 1 2 5 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 . 2 . 6 2 3 . . 2 . . 2 5 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Hostile Shots Fired 833 | . 47 56 . 48 . 244 76 40 30 . 43 . . 73 43 133 Missed 287 | . 10 12 . 10 . 114 22 18 7 . 12 . . 24 19 39 Damage Taken 10217 | . 424 562 . 613 . 1539 735 354 390 . 1017 . . 1147 474 2962 Core 1619 | . 47 57 . 61 . 161 95 54 48 . 71 . . 187 100 738 Absorbed by Shields 93 | . . . . . . . . . . . . . . . . 93 Redirected to Shielding 57 | . . 1 . 13 . 32 . . 11 . . . . . . . Ignored by Resistances 56 | . . . . . . 56 . . . . . . . . . . Regen/Repaired (Parts) 508 | . . . . . . . . . . 504 . . . . . 4 Core Remaining (%) 82 | 100 81 . 85 88 . . . . . . 38 100 . . . . Volleys Fired 394 | . 23 39 . 39 . 61 15 19 16 1 58 7 3 87 20 6 Largest 2 | . 2 2 . 2 . 2 2 2 2 2 2 1 1 2 1 2 Hottest 175 | . 40 79 . 79 . 130 60 60 60 60 79 33 60 175 81 120 Shots Fired 628 | . 46 76 . 71 . 98 26 34 31 2 103 7 3 104 18 9 Gun 553 | . 46 74 . 64 . 84 22 29 31 2 87 7 3 88 7 9 Cannon . | . . . . . . . . . . . . . . . . . Launcher 75 | . . 2 . 7 . 14 4 5 . . 16 . . 16 11 . Special . | . . . . . . . . . . . . . . . . . Kinetic 319 | . 46 39 . 32 . 9 22 29 31 2 87 7 . 15 . . Thermal 214 | . . 35 . 32 . 75 . . . . . . . 65 7 . Explosive 75 | . . 2 . 7 . 14 4 5 . . 16 . . 16 11 . Electromagnetic 11 | . . . . . . . . . . . . . 3 8 . . Entropic 9 | . . . . . . . . . . . . . . . . 9 Robot Hit Streak 13 | . 6 12 . 9 . 9 9 3 10 . 11 . 9 13 7 9 Robot Miss Streak 5 | . 2 3 . 2 . 5 1 4 2 . 3 . 1 2 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 1 . 1 . . 1 1 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 1 . . . . 1 . . Shots Hit Robots 400 | . 28 52 . 44 . 59 20 14 22 . 59 . 2 81 11 8 Core Hits 361 | . 16 29 . 37 . 89 21 11 14 . 61 . 1 57 18 7 Critical Kills 6 | . . . . . . . . . 1 . 5 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 26 | . . 2 . 4 . 1 . . 1 . 7 . . 8 2 1 Burn 15 | . . 2 . 4 . 1 . . . . . . . 6 2 . Destroy 8 | . . . . . . . . . 1 . 7 . . . . . Corrupt 2 | . . . . . . . . . . . . . . 2 . . Detonate 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15963 | . 234 779 9 1158 . 2551 1425 545 577 . 2867 . 55 3770 1196 797 Guns 7158 | . 233 560 . 628 . 868 387 238 577 . 1199 . 55 1826 96 491 Cannons . | . . . . . . . . . . . . . . . . . Explosions 8783 | . . 207 . 530 . 1683 1038 307 . . 1668 . . 1944 1100 306 Melee . | . . . . . . . . . . . . . . . . . Ramming 22 | . 1 12 9 . . . . . . . . . . . . . Kinetic 3489 | . 233 235 . 333 . . 387 238 577 . 1199 . . 287 . . Thermal 3255 | . . 325 . 295 . 868 . . . . . . . 1365 96 306 Explosive 8477 | . . 207 . 530 . 1683 1038 307 . . 1668 . . 1944 1100 . Electromagnetic 229 | . . . . . . . . . . . . . 55 174 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 491 | . . . . . . . . . . . . . . . . 491 Highest Corruption 24 | . . . . . . 1 1 1 4 4 . . . 9 14 24 Average Corruption 3 | . . . . . . 1 1 1 1 4 . . . 8 10 17 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 143 | . . . . . . 25 3 6 10 3 . . . 51 38 7 Message Errors 30 | . . . . . . 6 2 1 . 1 . . . 11 7 2 Matter Fused 33 | . . . . . . 5 . 2 4 1 . . . 8 11 2 Heat Flow Errors 14 | . . . . . . 3 . . . . . . . 8 2 1 Energy Discharges 27 | . . . . . . 6 . 2 3 . . . . 9 7 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . 2 . . . . . . . 1 1 . Data Loss (minor) 20 | . . . . . . 3 . . 3 . . . . 10 4 . Data Loss (major) 6 | . . . . . . . . . . 1 . . . 2 3 . Misfires 1 | . . . . . . . . 1 . . . . . . . . Alerts 3 | . . . . . . . 1 . . . . . . . 1 1 Weapon Failures 4 | . . . . . . . . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 134 | . . 44 . . . 48 16 . . . 10 . . 16 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 134 | . . 44 . . . 48 16 . . . 10 . . 16 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 614 | . . . . 27 . 104 166 25 . . 61 . . 130 4 97 Shots 16 | . . . . 1 . 3 3 1 . . 2 . . 3 2 1 Rammed 4 | . 1 1 2 . . . . . . . . . . . . . Targets Rammed 4 | . 1 1 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 275 | . 34 275 . . . 178 4 . . 12 28 . 30 234 134 48 Average Temperature 48 | . 13 100 . . . 24 4 . . 9 10 . 16 55 50 25 Received Heat Transfer 1701 | . 129 246 . 324 . 348 201 . 81 . 117 . . 117 66 72 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 9 | . . 2 . 1 . 2 . . . . . . . 4 . . Heat Transferred 6191 | . . 962 . 999 . 1305 . . . . . . . 2479 296 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Peak Influence 1829 | . 222 362 141 369 60 1829 1056 . . . . 114 60 . . . Initial 959 | . . 93 141 54 60 44 959 . . . . 53 55 . . . Average 644 | . 94 205 141 192 60 1021 962 . . . . 88 58 . . . Maximum Alert Level 5 | . 1 1 . 1 . 5 3 . . . . . . . . . Low Security (%) 36 | . 82 66 100 62 100 6 . . . . . 100 100 . . . Level 1 10 | . 17 33 . 37 . 2 . . . . . . . . . . Level 2 3 | . . . . . . 7 . . . . . . . . . . Level 3 30 | . . . . . . 45 100 . . . . . . . . . Level 4 12 | . . . . . . 25 . . . . . . . . . . Level 5 6 | . . . . . . 12 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 . . 3 . . . 1 . . . . . Investigation 2 | . 1 . . . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . . . . . . . . . Assault 2 | . . . . . . . 1 . . . 1 . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Distress Signals 38 | . . 1 . 2 . . . . . . 33 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 201 | . 10 16 . 22 . 33 9 12 8 . 32 2 . 20 5 32 Peak Tracking Total 17 | . 4 6 . 6 . 8 5 4 4 . 6 . . 7 3 17 Tactical Retreats 5 | . . 2 . . . . . . . . . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Traps Triggered 8 | . 2 . . . . 5 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . 5 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . 9 . . . . . . . . . . Triggered 17 | . . . . . . 5 . . . . . . . . . 12 Most Traps Carried 6 | . . . . . . 6 . . . . . . . . . . Time Bombs Activated 2 | . . . . . . . . . . . . . . . . 2 Exploded 2 | . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Disabled 30 | . . 1 . 1 . 10 5 . . . 6 2 . 5 . . Max in Single Turn 3 | . . 1 . 1 . 2 1 . . . 1 1 . 3 . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Accessed 10 | . . 1 . . 1 2 3 . 1 . . . 1 . . 1 Terminals 5 | . . 1 . . . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . Total Hacks 20 | . . 5 . . 1 4 7 . 1 . . . 1 . . 1 Successful 10 | . . 3 . . 1 2 2 . 1 . . . . . . 1 Failed 10 | . . 2 . . . 2 5 . . . . . 1 . . . Catastrophic 2 | . . 1 . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 13 | . . 5 . . . 4 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 . . . . . . . . . Terminal Hacks 9 | . . 3 . . . 2 2 . 1 . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . 1 Emergency Access Points 3 | . . 1 . . . 1 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 . . . 2 3 . . . . . 1 . . . Full Trace Events 3 | . . 1 . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 2 . . . . 5 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Total Allies 19 | . . . . . . 4 . . . 8 2 . . . . 5 Largest Group 8 | . . . . . . 2 . . . 8 8 2 2 2 . 5 Highest-Rated Group 291 | . . . . . . 175 . . . 216 216 68 68 68 . 291 Highest-Rated Ally 95 | . . . . . . 95 . . . 39 39 34 34 34 . 68 Total Orders 1 | . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . Ally Attacks 102 | . . . . . . 18 . . . . 62 . . 15 . 7 Total Damage 3071 | . . . . . . 646 . . . . 822 . . 941 . 662 Kills 26 | . . . . . . 4 . . . . 12 . . 6 . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . 1 2 3 1 . . 1 1 . Drone Launches 2 | . . . . . . . . . . . . 1 . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Turns Passed 16302 | . 273 667 53 820 162 2918 530 861 1628 1493 1386 342 243 1829 830 2267 Spaces Moved 7874 | 1 128 275 28 409 99 1239 298 344 945 901 645 196 93 946 523 804 Core 13 | . . . . . . . . . . . . . . . . 13 Treads 7215 | . 101 275 28 409 99 1021 298 344 945 901 645 196 93 943 173 744 Legs 177 | 1 27 . . . . 149 . . . . . . . . . . Wheels 422 | . . . . . . 69 . . . . . . . 3 350 . Hover 47 | . . . . . . . . . . . . . . . . 47 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 130 160 163 163 163 160 160 240 125 95 50 Average Speed 181 | 120 151 160 160 160 160 205 160 191 163 163 161 162 240 167 147 266 Slowest Speed 500 | 120 160 160 160 160 160 240 163 245 163 163 163 240 240 240 330 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 1 33 30 12 37 5 94 13 42 93 81 70 5 4 93 67 86 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . 1 1 3 . . . . . . Known Exits Taken 10 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . . 3 3 1 . . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 582 | . . 11 . 52 . 105 52 53 . . 38 . . 143 123 5 Melee . | . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . . . . . . . 1 . . 4 . 2 AOE 575 | . . 11 . 52 . 105 52 53 . . 37 . . 139 123 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Upp Upp War Total 9327 | . 170 431 35 504 102 1521 326 514 1005 924 888 214 112 1088 558 935 Wait 700 | . 10 85 5 33 . 131 3 144 36 5 168 8 13 35 4 20 Move 7858 | . 127 274 27 408 99 1237 297 343 944 900 644 195 92 945 522 804 Hop . | . . . . . . . . . . . . . . . . . Pick Up 70 | . 2 8 1 8 1 22 5 1 2 2 1 . . 7 1 9 Fast Attach 35 | . 1 6 . 2 1 6 . . 1 5 1 2 . 4 3 3 Attach 55 | . 2 2 . 4 . 14 2 4 3 2 . 1 2 8 4 7 Detach 11 | . . . . . . 2 . . . 3 . 1 1 2 . 2 Swap 33 | . 1 7 . 5 . 7 2 1 . 2 5 . . . 3 . Drop 84 | . 3 9 . 5 1 25 2 2 1 4 3 . 1 . 1 27 Fire 394 | . 23 39 . 39 . 61 15 19 16 1 58 7 3 87 20 6 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 4 | . 1 1 2 . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . . . . . . . . . Rewire 65 | . . . . . . . . . 2 . 8 . . . . 55 Trap 12 | . . . . . . 10 . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Upp / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 625 | -9/Materials | Build established: Scavenger-Mutant 713 | -9/Materials | Discovered new exit (range 15) 914 | -9/Materials | Discovered new exit (range 10) 941 | -9/Materials | Entered Mines 965 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 969 | -9/Mines | Found Prototype Device 979 | -9/Mines | Discovered new exit (range 9) 994 | -9/Mines | Entered Materials 994 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1789 | -8/Materials | Discovered new exit (range 9) 1814 | -8/Materials | Entered Factory 1814 | -7/Factory | Evolved 2 slots: Utility x2 1976 | -7/Factory | Identified exit to Garrison 1976 | -7/Factory | Entered Garrison 2014 | -7/Garrison | Triggered checkpoint 2144 | -7/Garrison | Triggered checkpoint 2160 | -7/Garrison | Triggered checkpoint 2186 | -7/Garrison | Destroyed 11 combat bots 2222 | -7/Garrison | Triggered checkpoint 2229 | -7/Garrison | Triggered checkpoint 2254 | -7/Garrison | Destroyed 8 combat bots 2280 | -7/Garrison | Learned Factory security intel 2371 | -7/Garrison | Build established: Mutant 2444 | -7/Garrison | Phase Generator disabled 2454 | -7/Garrison | Found embedded Infiltrators 2704 | -7/Garrison | Discovered new exit (range 9) 2945 | -7/Garrison | Build established: Scavenger-Mutant 2984 | -7/Garrison | Triggered checkpoint 3507 | -7/Garrison | Discovered new exit (range 14) 3894 | -7/Garrison | Rescued a captive Derelict 3895 | -7/Garrison | Rescued a captive Derelict 4222 | -7/Garrison | Garrison Relay disabled 4481 | -7/Garrison | Discovered new exit (range 8) 4496 | -7/Garrison | Triggered checkpoint 4755 | -7/Garrison | Identified exit to Factory 4757 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4894 | -7/Garrison | Entered Factory 5294 | -7/Factory | First assault squad dispatched 5360 | -7/Factory | Garrison activated, responded to threat 5385 | -7/Factory | Discovered new exit (range 8) 5416 | -7/Factory | Identified exit to Lower Caves 5424 | -7/Factory | Entered Lower Caves 5474 | -7/Lower Caves | Lost 3 parts (2n1u) 5486 | -7/Lower Caves | Met a Warlord Commander 5487 | -7/Lower Caves | Learned location of Warlord (-5) 5488 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5494 | -7/Lower Caves | Found Encrypted Comm Array 6024 | -7/Lower Caves | Learned 4 Factory zone layouts 6064 | -7/Lower Caves | Build established: Mutant 6275 | -7/Lower Caves | Discovered new exit (range 3) 6283 | -7/Lower Caves | Identified exit to Lower Caves 6285 | -7/Lower Caves | Entered another Lower Caves area 6400 | -7/Lower Caves | Discovered new exit (range 13) 6419 | -7/Lower Caves | Identified exit to Factory 6520 | -7/Lower Caves | Learned location of Extension (-5) 6601 | -7/Lower Caves | Encountered a Warlord checkpoint 6959 | -7/Lower Caves | Found Prototype Device 7082 | -7/Lower Caves | Identified Exp. Sensor Array 7818 | -7/Lower Caves | Ambushed by wild Derelicts 7878 | -7/Lower Caves | Core integrity fell below 50% 7890 | -7/Lower Caves | Discovered new exit (range 12) 7911 | -7/Lower Caves | Identified exit to Zion 7913 | -7/Lower Caves | Entered Zion 8032 | -7/Zion | System corruption cleaned by Quarantine Array 8133 | -7/Zion | Discovered new exit (range 16) 8293 | -7/Zion | Learned Factory emergency access door positions 8431 | -7/Zion | Found Prototype Processor 8431 | -7/Zion | Identified Spectral Analyzer 8437 | -7/Zion | Found Prototype Processor 8437 | -7/Zion | Identified Exp. Melee Analysis Suite 8444 | -7/Zion | Found Prototype Processor 8444 | -7/Zion | Identified Exp. Targeting Computer 8449 | -7/Zion | Found Prototype Processor 8449 | -7/Zion | Identified Exp. Core Analyzer 8534 | -7/Zion | Learned Factory emergency access door positions 8684 | -7/Zion | Visited the Megawrench Repair Shop 8684 | -7/Zion | Megawrench repaired 8 parts 8716 | -7/Zion | Given the Hacking Drone Bay 8716 | -7/Zion | Found Prototype Device 8826 | -7/Zion | Build established: Skirmisher 8849 | -7/Zion | Gained Derelict followers 8970 | -7/Zion | Gained Derelict followers 9398 | -7/Zion | Identified exit to Proximity Caves 9406 | -7/Zion | Entered Proximity Caves 9406 | -6/Proximity Caves | Accompanied by 8 allies 9692 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9767 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9795 | -6/Proximity Caves | Lost 3 allies 9852 | -6/Proximity Caves | Lost 3 allies 10489 | -6/Proximity Caves | Discovered exit to Factory (range 21) 10792 | -6/Proximity Caves | Entered Factory 10792 | -6/Factory | Accompanied by 2 allies 10792 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10792 | -6/Factory | Identified Hacking Drone Bay 10856 | -6/Factory | Discovered new exit (range 11) 10885 | -6/Factory | Identified exit to Factory 11134 | -6/Factory | Entered another Factory area 11134 | -5/Factory | Accompanied by 2 allies 11134 | -5/Factory | Evolved 2 slots: Utility x2 11135 | -5/Factory | Identified exit to Extension 11135 | -5/Factory | Identified Heart of Steel 11313 | -5/Factory | Discovered new exit (range 12) 11361 | -5/Factory | Identified exit to Upper Caves 11377 | -5/Factory | Entered Upper Caves 11377 | -5/Upper Caves | Accompanied by 2 allies 11619 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11627 | -5/Upper Caves | Attracted the attention of an 0b10 base 11702 | -5/Upper Caves | Destroyed 9 combat bots 11709 | -5/Upper Caves | Lost 7 parts (1p1n3u2w) 12005 | -5/Upper Caves | Build established: Scavenger-Mutant 12410 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 12579 | -5/Upper Caves | Build established: Scavenger-Gunner 12703 | -5/Upper Caves | Discovered new exit (range 5) 12709 | -5/Upper Caves | Identified exit to Upper Caves 13206 | -5/Upper Caves | Entered another Upper Caves area 13341 | -5/Upper Caves | Spotted B-75 Beast 13373 | -5/Upper Caves | Lost 3 parts (1p2n) 13716 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13734 | -5/Upper Caves | System corruption reached 10% 13736 | -5/Upper Caves | Discovered new exit (range 21) 13763 | -5/Upper Caves | Lost 4 parts (3n1w) 13827 | -5/Upper Caves | Identified exit to Warlord 14036 | -5/Upper Caves | Entered Warlord 14057 | -5/Warlord | Build established: Mutant 14124 | -5/Warlord | System corruption cleaned by Quarantine Array 14894 | -5/Warlord | Build established: Commander-Mutant 15336 | -5/Warlord | Warlord's base attacked by MAIN.C 15442 | -5/Warlord | Found Prototype Energy Gun 15446 | -5/Warlord | Found Prototype Energy Gun 15686 | -5/Warlord | Warlord forces counterattacked 15752 | -5/Warlord | Met Warlord 16011 | -5/Warlord | Warlord base infiltrated, sounded retreat 16117 | -5/Warlord | Spotted Executioner 16117 | -5/Warlord | Spotted Executioner 16130 | -5/Warlord | P-80 Master assimilated allied SC-PWF(M) 16131 | -5/Warlord | Identified Vortex Shotgun (x2) 16151 | -5/Warlord | Found Prototype Device 16161 | -5/Warlord | Lost 6 allies 16195 | -5/Warlord | Found Exp. Core Analyzer 16211 | -5/Warlord | Spotted Striker 16216 | -5/Warlord | Spotted Striker 16225 | -5/Warlord | Attacked by Warlord forces 16248 | -5/Warlord | Crushed by falling debris 16255 | -5/Warlord | Lost 9 allies 16255 | -5/Warlord | Destroyed Striker 16256 | -5/Warlord | Core integrity fell below 50% 16272 | -5/Warlord | Spotted CC-2P2(K) 16272 | -5/Warlord | Spotted Striker 16282 | -5/Warlord | Spotted Executioner 16285 | -5/Warlord | Spotted Executioner 16289 | -5/Warlord | Identified Wardrone Bay 16300 | -5/Warlord | Core integrity fell below 20% 16303 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 16294_ Wardrone: "WARLORD FOREVER!" 16294_ H-77 Assassin destroyed. 16294_ Wardrone follow-up attacks with Prototype Slashing Weapon. 16294_ Wardrone: "WARLORD FOREVER!" 16294_ B-74 Champion destroyed. 16294_ Slug penetrates Wardrone. 16297_ Dropped Wardrone Bay. 16297_ >> Lost connection to Wardrone. 16297_ Wardrone destroyed. 16298_ The unstable cave ceiling collapses. 16299_ Penetrated by Slug. 16299_ Slug penetrates Earth. 16300_ Penetrated by Slug. 16300_ Slug penetrates Earth. 16301_ LNBED&DDBT6KNUZ7ZAK/L=GJ7BY 16303_ Penetrated by Slug. 16303_ Slug penetrates Striker. 16303_ Slug penetrates Earth. 16303_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##########?????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????## ?????##??=%??????? | | ??????????????????????? # ??### ?! ??????? | | ??????????????????????# ?% %!= ?###?? | | ?????????#???????????? %? *!/# =%[= ? #?? | | ##?????#""#????????#### #%=% %[==[= ?? | | #?????#""#??????### ## ?# [%*%%[ ? ?? | | #?????#""#?????## %#??#=%%!%==??? #?? | | ##????#""#????## # #####=*g==##??? #?? | | # ###?#""#????# ## ##=# *=% #??? ##? | | ## ####""###### ### #!# ?# =# ? #? | | ""= [""# #! K ?# %*! ## #?? | | !""**=%* %g%%l @# != & # #??? | | = "" [! = = E g # !## #???? | | = % %! E=# = % [%% ??? | | %! %! %= ! = % !=%* ## #??? | | **% = ! = %*! ### #??? | | !%* ] ] # ## %= # #?# #??? | | ! "" !]% #### ??# ##?? | | "" = #???# # ## #?? | | " "" ###;######???# ;### # #?? | | "######""####; #?###????????# i;## #?? | | "#????#""#??####???????????? ;## #?? | | "#????#""#????????????????? ### ##?? | | ##????#""#????????????????# ##?# #??? | | #?????#""#???????????????? ???## ##??? | | #?????#""#???????????????# ????## #???? | | #??????##????????????????# #?????# #???? | | #????????????????????????# ??????## ##??? | | #????????????????????????# ??????## #??? | | #??????????????????????? ?????## #??? | | ##??????????????????????? ?????# #??? | | #??????????????????????? #??????# #??? | | #??????????????????????? #???????# #??? | | +?????????????????????? ????????# #??? | | #?????????????????????? ????????## ##??? | | ##????????????????????????????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 11 Core Analysis 11 Recoil Reduction 3 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonCoreActivator Manual? 0 Play Time 01:10:47 Cumulative 124.4 hours Start 2024.09.05 @ 15:07:49 End 2024.09.05 @ 16:19:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 201 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 66 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 09ff52fb-ad94-44bd-87a1-76794e2a173b