Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 22:33:31 Player: Great Hero J Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (273) 1365 Value Destroyed (9829) 9829 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (819) 819 TOTAL SCORE: 17673 Bonus ------- High Alert Combat Kills 819 Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 124/150 System Corruption 81% Temperature Warm (101) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Improved Antigrav System > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (5) ------- Powered Hammer > --- INVENTORY (5) ---- Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit Medium Matter Pod (89) Structural Scanner Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Battery High-capacity Matter Pod Advanced Target Analyzer Improved Transmission Jammer Jamming Amplifier Backup Plating VII Improved Corruption Screen > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Matter Neutralizer Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Backup Power VII Micro Antimatter Reactor Micro Antimatter Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads High-capacity Storage Unit Small Battery Long-range Sensor Array Seismic Detector Focal Shield Field Recycling Unit Matter Neutralizer Matter Neutralizer Matter Neutralizer Magnetic Acceleration Cannon Compact Mass Driver [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Flamer Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 8 | . . . 1 1 2 . . 2 2 . Weapon 3 | . . . 1 1 . . . . . 1 Parts Attached 187 | 7 7 23 38 27 7 5 4 4 6 59 Power 23 | 1 . 3 6 2 1 . 1 . 1 8 Engine 9 | 1 . 2 4 . 1 . . . 1 . Core 8 | . . 1 2 2 . . 1 . . 2 Reactor 6 | . . . . . . . . . . 6 Propulsion 60 | 2 5 8 16 11 2 . 1 1 1 13 Treads 53 | 2 . 8 16 11 2 . 1 1 1 11 Leg 5 | . 5 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 55 | 2 . 6 9 5 4 1 2 3 3 20 Device 25 | 1 . 2 4 3 4 . . 1 3 7 Storage 12 | 1 . 3 1 . . . 2 1 . 4 Processor 7 | . . . 1 . . . . 1 . 5 Hackware . | . . . . . . . . . . . Protection 11 | . . 1 3 2 . 1 . . . 4 Artifact . | . . . . . . . . . . . Weapon 49 | 2 2 6 7 9 . 4 . . 1 18 Energy Gun 8 | 1 . 1 1 . . . . . . 5 Energy Cannon 8 | . . 1 . 1 . . . . . 6 Ballistic Gun 15 | 1 . 4 5 3 . 2 . . . . Ballistic Cannon 11 | . . . 1 3 . . . . 1 6 Launcher 2 | . . . . 1 . 1 . . . . Special Weapon 2 | . 1 . . . . 1 . . . . Impact Weapon 2 | . 1 . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . 1 Corrupted Parts 4 | . . . . . . . . . . 4 System Corruption 25 | . . . . . . . . . . 25 Parts Lost 91 | . 7 3 15 2 . 4 . . 3 57 Power 11 | . 1 . 2 . . . . . 1 7 Propulsion 22 | . 4 . 4 1 . . . . . 13 Utility 27 | . 1 . 4 . . 2 . . 1 19 Weapon 31 | . 1 3 5 1 . 2 . . 1 18 Highest Loss Streak 26 | . 3 1 8 1 . 2 . . 3 26 To Critical Strikes 2 | . . . 1 . . . . . . 1 Average Backups 14 | 3 7 9 13 14 14 14 12 15 18 16 Power 1 | . 2 1 . 1 2 1 2 2 1 2 Propulsion 3 | 1 2 3 5 3 3 4 4 5 6 3 Utility 4 | . 2 3 3 7 4 4 3 2 3 6 Weapon 3 | . . 1 3 2 4 3 3 4 6 4 Tool/Special . | . . . . . . . . . . . Unused Backups 51 | 1 2 9 6 8 . 1 . 1 4 19 Power 9 | . . 2 2 1 . 1 . . 1 2 Propulsion 12 | . . 4 . 1 . . . . 1 6 Utility 16 | 1 1 2 1 5 . . . 1 1 4 Weapon 13 | . 1 1 3 1 . . . . . 7 Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 94 | . 78 85 95 99 99 99 100 98 97 83 Engine 3 | . 6 4 2 4 2 6 . . 1 . Core 2 | . . 5 6 2 3 . 5 5 3 . Treads 25 | . 8 35 34 29 26 26 26 23 21 14 Device 14 | . 11 8 7 9 19 20 20 22 28 16 Storage 9 | . 14 11 9 7 6 6 13 11 10 12 Processor 5 | . . . . 7 6 5 . 3 5 10 Protection 4 | . . 2 8 4 6 6 6 5 5 1 Energy Gun 1 | . 6 5 . 2 . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . 7 Ballistic Gun 12 | . 3 6 24 20 13 12 13 11 8 1 Ballistic Cannon 7 | . . . . 6 13 12 12 11 11 9 Peak Build Rating 139 | 8 7 18 39 47 57 57 51 64 81 139 Average Rating 53 | 6 5 10 26 36 54 53 49 60 77 113 On Entrance 36 | . 7 4 18 27 46 57 47 51 63 81 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 141 | 13 14 32 44 59 64 64 65 86 101 141 Greatest Support 177 | 40 40 89 112 80 82 82 88 95 103 177 Greatest Overweight (x) 2 | . 2 . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 20 20 25 Average Capacity 15 | 7 8 10 15 15 15 15 15 15 20 20 Most Carried 20 | 8 8 15 15 15 15 15 13 20 20 20 Average Carried 14 | 4 7 9 14 14 14 14 12 15 19 17 Final Capacity 20 | 8 8 15 15 15 15 15 15 20 20 5 Final Carried 20 | 8 6 15 13 15 15 13 13 20 20 5 Class Distribution -------------------- 30% | Tank 21% | Scavenger-Gunner 18% | Gunner 14% | Scavenger-Tank 11% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Gunner | -5/Factory Gunner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 9619 | 279 72 421 1946 2081 595 824 97 310 246 2748 Remotely . | . . . . . . . . . . . Salvage Created 9886 | 158 250 1168 2016 2130 537 421 . 377 159 2670 Parts 490 | 12 9 49 118 122 29 20 . 11 13 107 Haulers Intercepted 14 | . . 4 2 4 . . . 1 . 3 Recyclers Shooed 10 | . . 2 2 3 1 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 20 2 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 174 | . 7 20 41 33 7 10 . 5 6 45 Melee 16 | . 7 6 1 . . . . . . 2 Guns 74 | . . 10 37 16 1 2 . 1 1 6 Cannons 72 | . . . 3 17 6 8 . 4 5 29 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 17 | 2 4 4 5 2 . . . . . . Worker 19 | . . 1 2 5 1 . . 1 1 8 Builder 21 | . . . 2 4 3 . . . . 12 Tunneler 7 | 4 . . . 1 1 . . . . 1 Hauler 14 | . . 4 2 4 . . . 1 . 3 Recycler 13 | 1 . 3 3 4 1 . . . . 1 Mechanic 2 | . . . 1 . . . . . . 1 Operator 4 | . 1 . 2 . . . . . 1 . Watcher 19 | . 1 2 3 7 1 . . 1 . 4 Swarmer 31 | . 3 4 12 6 . . . . 4 2 Grunt 64 | . 4 12 17 9 2 5 . 3 . 12 Brawler 2 | . . 1 1 . . . . . . . Duelist 9 | . . . 1 1 . 2 . 1 . 4 Sentry 25 | . . 3 7 8 4 . . 1 . 2 Specialist 2 | . . . 2 . . . . . . . Hunter 14 | . . . . 3 1 3 . . 1 6 Programmer 26 | . . . . 6 . . . . 1 19 Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 8 | 5 3 6 6 6 2 3 . 3 6 8 Combat Bots Only 7 | . 2 5 4 4 2 3 . 2 4 7 Max Kills in Single Turn 3 | 1 1 1 3 2 2 1 . 2 1 2 Gunslinging 2 | . . . 2 . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . 1 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Hostile Shots Fired 1842 | . 104 80 243 263 43 87 . 9 103 910 Missed 481 | . 15 18 51 78 12 19 . 3 35 250 Hits 1361 | . 89 62 192 185 31 68 . 6 68 660 Melee 49 | . . 2 13 1 . 1 . . . 32 Projectile 1312 | . 89 60 179 184 31 67 . 6 68 628 Critical Strikes 59 | . . . 12 2 . 2 . 1 1 41 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 4 | . . . . . . . . . . 4 Actively Blocked 1 | . . . . . . . . . . 1 Damage Taken 22514 | . 921 958 3461 1926 377 922 . 125 845 12979 Core 2239 | . 226 99 326 122 15 114 . . 31 1306 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 234 | . . . . . . . . . . 234 Redirected to Shielding 106 | . . . . . . . . . . 106 Ignored by Resistances 536 | . . . . . 8 147 . . 219 162 Regen/Repaired (Parts) 84 | . . . 41 . . . . 43 . . Core Remaining (%) 73 | 100 9 75 40 82 . . 84 100 97 . Volleys Fired 615 | 9 8 55 139 103 29 25 . 12 16 219 Largest 5 | 2 2 2 3 4 4 4 . 4 4 5 Hottest 444 | 60 60 83 106 171 133 133 . 130 153 444 Shots Fired 1707 | 18 16 108 379 355 64 90 . 43 64 570 Gun 984 | 18 16 99 346 258 26 45 . 23 28 125 Cannon 718 | . . 9 33 97 38 43 . 20 36 442 Launcher 5 | . . . . . . 2 . . . 3 Special . | . . . . . . . . . . . Kinetic 1334 | 9 8 54 371 339 64 88 . 43 64 294 Thermal 341 | 9 8 54 8 16 . . . . . 246 Explosive 5 | . . . . . . 2 . . . 3 Electromagnetic 27 | . . . . . . . . . . 27 Robot Hit Streak 22 | 3 5 9 15 11 22 7 . 12 5 9 Robot Miss Streak 18 | 2 4 6 5 18 7 6 . 3 10 7 Penetration Max 1 | . . . . 1 1 . . 1 . 1 Secondary Targets 5 | . . . 4 . . . . . . 1 Max Gunslinging Chain 2 | . . . 2 . . . . . . 1 Shots Hit Robots 1111 | 9 37 105 250 217 47 57 . 31 35 323 Core Hits 615 | 7 8 35 124 174 48 51 . 25 18 125 Critical Kills 11 | . . 2 1 . . . . . . 8 Critical Parts Destroyed 17 | . 3 5 3 4 . . . 1 . 1 Critical Strikes 66 | . 3 7 5 10 2 . . 3 4 32 Burn 7 | . . . 1 . . . . . . 6 Meltdown 8 | . . . . . . . . . . 8 Destroy 9 | . . . 4 4 . . . 1 . . Blast 31 | . . . . 6 2 . . 2 4 17 Smash 11 | . 3 7 . . . . . . . 1 Melee Attacks 99 | . 46 50 . . . . . . . 3 Impact 99 | . 46 50 . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . 4 8 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 28352 | 95 958 2108 4365 4893 1202 999 . 842 667 12223 Guns 11225 | 95 66 731 3639 3392 538 462 . 382 217 1703 Cannons 14005 | . . 69 710 1466 621 522 . 441 450 9726 Explosions 525 | . . 109 . . . 15 . . . 401 Melee 2162 | . 890 1189 . . . . . . . 83 Ramming 435 | . 2 10 16 35 43 . . 19 . 310 Kinetic 19049 | 29 21 452 4213 4703 1159 984 . 823 667 5998 Thermal 5724 | 66 45 348 136 155 . . . . . 4974 Explosive 436 | . . 109 . . . 15 . . . 312 Electromagnetic 546 | . . . . . . . . . . 546 Impact 2162 | . 890 1189 . . . . . . . 83 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 81 | . . 1 10 4 2 2 2 . . 81 Average Corruption 11 | . . 1 10 2 2 2 2 . . 34 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . 15 Effects 297 | . . . 12 54 2 33 10 . . 186 Message Errors 52 | . . . . 15 . 11 . . . 26 Matter Fused 52 | . . . . 13 1 7 3 . . 28 Heat Flow Errors 37 | . . . 3 4 1 4 4 . . 21 Energy Discharges 29 | . . . 1 7 . 2 1 . . 18 Parts Rejected 5 | . . . . 2 . . . . . 3 Parts Fused 2 | . . . . 1 . . 1 . . . Data Loss (minor) 20 | . . . . 5 . 3 . . . 12 Data Loss (major) 10 | . . . 2 1 . 2 1 . . 4 Misfires 21 | . . . 1 2 . 3 . . . 15 Alerts 9 | . . . 1 2 . 1 . . . 5 Misdirections 3 | . . . 1 . . . . . . 2 Weapon Failures 57 | . . . 3 2 . . . . . 52 Overload Shots . | . . . . . . . . . . . Overflow Damage 931 | . 149 243 . 52 6 . . 2 1 478 Projectiles 474 | . . 3 . 52 6 . . 2 1 410 Explosions 29 | . . 29 . . . . . . . . Melee 428 | . 149 211 . . . . . . . 68 Knockbacks 136 | . 4 7 17 16 9 19 . 8 3 53 Impact 11 | . 4 7 . . . . . . . . Kinetic 118 | . . . 15 16 9 19 . 8 3 48 Secondary 7 | . . . 2 . . . . . . 5 Self-Inflicted Damage 329 | . . 217 . . . 52 . . . 60 Shots 5 | . . 2 . . . 1 . . . 2 Rammed 59 | . 1 3 7 7 4 . . 2 . 35 Targets Rammed 68 | . 1 4 9 7 5 . . 2 . 40 Kicked . | . . . . . . . . . . . Crushed 9 | . . 1 2 . 1 . . . . 5 Highest Temperature 497 | 40 20 78 443 318 154 271 228 236 314 497 Average Temperature 98 | 15 12 24 125 73 54 106 104 72 114 120 Received Heat Transfer 3222 | . 387 318 1233 339 117 138 . 63 . 627 Effects 17 | . . . 9 1 . 3 . . . 4 Shutdowns 2 | . . . 1 . . . . . . 1 Energy Bleed 5 | . . . 4 . . . . . . 1 Interference 5 | . . . 1 1 . 3 . . . . Matter Decay 2 | . . . 1 . . . . . . 1 Damage (minor) 3 | . . . 2 . . . . . . 1 Siege Activations 9 | . . . . . . . . . . 9 Total Turns 97 | . . . . . . . . . . 97 Longest Duration 31 | . . . . . . . . . . 31 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . 5 . . . . . . . 1 Combat Hostiles 5 | . . 4 . . . . . . . 1 Parts Fried 15 | . 4 11 . . . . . . . . Impact Corruptions 23 | . 9 9 . . . . . . . 5 Robots Melted 9 | . . . . . . . . . . 9 Combat Hostiles 5 | . . . . . . . . . . 5 Parts Melted 19 | . . . 1 . . . . . . 18 Heat Transferred 8237 | 150 100 773 370 333 . . . . . 6511 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Maximum Alert Level 3 | . . 1 2 3 1 . . . . 3 Low Security (%) 53 | 100 100 86 25 49 8 . . 100 100 42 Level 1 29 | . . 13 40 28 91 . . . . 28 Level 2 15 | . . . 34 20 . . . . . 19 Level 3 2 | . . . . 1 . . . . . 9 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 824 | 10 56 220 590 791 387 . . 78 57 824 Initial 387 | . . 16 81 263 387 . . . 32 9 Average 217 | 1 17 97 315 254 269 . . 13 13 288 Influence Increases 6112 | 25 231 707 1256 1244 273 255 . 172 162 1787 Destroy 0b10 Robot/C 3480 | . 140 400 820 660 140 200 . 100 120 900 Destroy 0b10 Robot/NC 495 | 25 10 50 75 125 35 . . 15 10 150 Destroy Leader 876 | . 32 92 180 242 62 40 . 24 20 184 Successful Hack 151 | . 19 16 7 88 5 . . 4 . 12 Disable Machine 255 | . . 30 45 60 . . . . . 120 Destroy Structure 495 | . . 29 9 39 16 . . 14 12 376 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 345 | . 30 90 105 30 15 15 . 15 . 45 Influence Decreases 5427 | 25 191 552 871 1034 831 487 . 106 210 1120 Entered New Map 988 | . . 24 114 317 403 87 . . 34 9 Time Decay 3554 | 25 136 498 607 697 428 370 . 106 146 541 Lost Part 885 | . 55 30 150 20 . 30 . . 30 570 Squads Dispatched 43 | . 2 3 8 9 3 . . 1 1 16 Investigation 3 | . 1 2 . . . . . . . . Extermination 18 | . . . . 7 2 . . 1 1 7 Reinforcement 14 | . 1 1 4 1 1 . . . . 6 Assault 4 | . . . 1 . . . . . . 3 Garrison 4 | . . . 3 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 10 | . . 3 3 3 1 . . . . . Communications Jammed 12 | . . . . . 6 . . . . 6 Distress Signals 12 | . . . . . 6 . . . . 6 Times Spotted 272 | . 13 39 69 50 10 11 . 7 6 67 Peak Tracking Total 8 | . 4 6 6 3 3 3 . 2 4 8 Tactical Retreats 19 | . 1 5 5 2 1 1 . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered 6 | . 1 1 1 2 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 17 | . . 2 3 4 . . . . . 8 Max in Single Turn 2 | . . 2 1 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 39 | . 2 6 6 13 3 . 2 3 3 1 Terminals 20 | . 2 5 3 6 2 . . . 1 1 Fabricators 5 | . . . . 2 . . . 2 1 . Repair Stations 7 | . . . 1 4 1 . . 1 . . Recycling Units 3 | . . . 1 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 91 | . 8 15 18 24 4 . 8 6 6 2 Successful 50 | . 5 10 8 11 2 . 8 2 2 2 Failed 41 | . 3 5 10 13 2 . . 4 4 . Catastrophic 10 | . 1 2 3 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 47 | . 8 12 9 10 3 . . . 3 2 Fabricators 7 | . . . . 2 . . . 3 2 . Repair Stations 17 | . . . 5 8 1 . . 3 . . Recycling Units 8 | . . . 3 4 . . . . 1 . Scanalyzers 3 | . . 3 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 32 | . 5 7 2 4 2 . 8 . 2 2 Record 22 | . 2 6 2 2 1 . 7 . . 2 Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . Alert Level 2 | . . . . 1 . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 9 | . . . 4 3 . . . 2 . . Scan Component 7 | . . . 3 3 . . . 1 . . Repair 2 | . . . 1 . . . . 1 . . Recycling Unit Hacks 4 | . . . 1 3 . . . . . . Process 1 | . . . . 1 . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 2 6 5 12 2 . . 3 2 1 Full Trace Events 3 | . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . Time 95 | . . . 51 . . . . 44 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 59 | . . . . 59 . . . . . . Retrieved Matter 59 | . . . . 59 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Active Infowar (turns) 13051 | 93 373 1148 713 1970 955 2496 731 976 548 3048 Optics 368 | . . . . . . . . . . 368 Sensors 1507 | . . . . . 2 159 . . 446 900 Terrain 2 | . . . . . . . . 2 . . Structural 1109 | . . 467 33 435 . . . . . 174 Seismic 9474 | 93 373 681 713 1734 738 2171 731 976 548 716 Jamming 7229 | . . . . . 515 2416 731 976 339 2252 Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 16624 | 172 452 1427 1962 3578 1044 2496 731 976 554 3232 Spaces Moved 7147 | 81 193 504 712 1747 502 1299 439 259 246 1165 Core 28 | 2 22 . . . . . . . . 4 Treads 7008 | 79 64 504 712 1747 502 1299 439 259 246 1157 Legs 107 | . 107 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 163 163 163 167 165 50 Average Speed 164 | 157 136 160 160 160 163 163 163 167 187 174 Slowest Speed 250 | 160 160 160 160 167 167 163 167 167 247 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 39 30 39 44 12 75 39 6 5 17 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . 3 2 . . . Spaces Dug 18 | . . . . 2 . . . . . 16 Terrain Destroyed 352 | . . 40 . 35 13 49 . 7 6 202 Melee . | . . . . . . . . . . . Projectile 250 | . . . . 35 13 18 . 7 6 171 AOE 101 | . . 40 . . . 30 . . . 31 Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total 10625 | 106 285 928 1306 2287 676 1617 453 775 304 1888 Wait 2084 | . 22 248 335 287 121 275 7 484 18 287 Move 7137 | 80 192 503 711 1746 501 1298 438 258 245 1165 Hop . | . . . . . . . . . . . Pick Up 178 | 9 3 25 24 35 3 4 1 9 9 56 Fast Attach 52 | 7 2 2 11 5 . . . 3 3 19 Attach 78 | . 3 6 12 8 2 3 1 1 2 40 Detach 1 | . . . 1 . . . . . . . Swap 164 | . 4 16 37 55 10 9 5 2 3 23 Drop 148 | 1 4 19 27 41 5 3 1 4 8 35 Fire 615 | 9 8 55 139 103 29 25 . 12 16 219 Melee 99 | . 46 50 . . . . . . . 3 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 66 | . 1 4 9 7 5 . . 2 . 38 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 427 | -10/Materials | Core integrity fell below 50% 454 | -10/Materials | Lost 3 parts (2n1w) 502 | -10/Materials | Discovered new exit (range 10) 620 | -10/Materials | Core integrity fell below 20% 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x2 1133 | -9/Materials | Discovered new exit (range 16) 1585 | -9/Materials | Build established: Scavenger-Mutant 1998 | -9/Materials | Build established: Mutant 2052 | -9/Materials | Entered another Materials area 2052 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2295 | -8/Materials | Repaired Imp. Assault Rifle 2407 | -8/Materials | Garrison activated, responded to threat 2584 | -8/Materials | Build established: Scavenger-Tank 3016 | -8/Materials | Build established: Tank 3652 | -8/Materials | First assault squad dispatched 3738 | -8/Materials | System corruption reached 10% 3820 | -8/Materials | Lost 8 parts (1p1n3u3w) 3867 | -8/Materials | Core integrity fell below 50% 3927 | -8/Materials | Lost 6 parts (1p2n1u2w) 3995 | -8/Materials | Discovered new exit (range 5) 4014 | -8/Materials | Entered Factory 4014 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4205 | -7/Factory | Build established: Scavenger-Gunner 6799 | -7/Factory | Garrison activated, responded to threat 7422 | -7/Factory | Build established: Gunner 7544 | -7/Factory | Discovered new exit (range 12) 7592 | -7/Factory | Entered another Factory area 7592 | -6/Factory | Evolved 2 slots: Utility x2 8604 | -6/Factory | Discovered new exit (range 4) 8636 | -6/Factory | Entered Lower Caves 8725 | -6/Lower Caves | Found DCF Scrap (13 items) 8949 | -6/Lower Caves | Build established: Tank 9546 | -6/Lower Caves | Encountered a Warlord checkpoint 10547 | -6/Lower Caves | Spotted B-75 Beast 11124 | -6/Lower Caves | Discovered new exit (range 6) 11132 | -6/Lower Caves | Entered another Lower Caves area 11154 | -6/Lower Caves | Discovered new exit (range 11) 11202 | -6/Lower Caves | Entered an active Warlord outpost 11224 | -6/Lower Caves | Learned location of 1 exit from Factory 11224 | -6/Lower Caves | Learned Factory trap positions 11224 | -6/Lower Caves | Learned Research trap positions 11224 | -6/Lower Caves | Learned Research stockpile data 11338 | -6/Lower Caves | Learned Factory terminal intel 11379 | -6/Lower Caves | Encountered a Warlord checkpoint 11396 | -6/Lower Caves | Learned Factory emergency access door positions 11863 | -6/Lower Caves | Entered Factory 11863 | -5/Factory | Evolved 2 slots: Utility x2 11864 | -5/Factory | Identified exit to Factory 11865 | -5/Factory | Loaded intel: 102 trap records 11867 | -5/Factory | Loaded intel: 28 terminal locations 12038 | -5/Factory | Repaired Kinecellerator 12410 | -5/Factory | Build established: Gunner 12802 | -5/Factory | Found Hvy. Reactive Plating 12839 | -5/Factory | Entered another Factory area 12839 | -4/Factory | Evolved 2 slots: Utility x2 13215 | -4/Factory | Lost 3 parts (1p1u1w) 13372 | -4/Factory | Discovered new exit (range 11) 13393 | -4/Factory | Entered Research 13393 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13394 | -3/Research | Loaded intel: 73 trap records 13832 | -3/Research | Lost 4 parts (4u) 13844 | -3/Research | Destroyed 7 combat bots 13986 | -3/Research | Lost 4 parts (1p1u2w) 13993 | -3/Research | Build established: Tank 14294 | -3/Research | Build established: Scavenger-Tank 14319 | -3/Research | System corruption reached 10% 14359 | -3/Research | System corruption reached 30% 14386 | -3/Research | Lost 10 parts (3n2u5w) 15893 | -3/Research | First assault squad dispatched 16193 | -3/Research | Lost 7 parts (1p1n2u3w) 16527 | -3/Research | Core integrity fell below 50% 16604 | -3/Research | Core integrity fell below 20% 16625 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 16616_ Slug penetrates U-05 Engineer. 16616_ U-05 Engineer destroyed. 16616_ Slug penetrates Wall. 16616_ Imp. Antigrav System destroyed. 16616_ Penetrated by Slug. 16618_ Acquired 28 matter. 16620_ Acquired Imp. Antigrav System. 16621_ System corrupted: Heat flow error (+245). 16621_ Slug penetrates Wall. 16621_ Penetrated by Slug. 16622_ Slug penetrates Wall. 16622_ Jamming Amplifier destroyed. 16622_ Sml. Battery destroyed. 16622_ Acquired Mic. Antimatter Reactor. 16624_ H-77 Assassin suffers critical hit (Smash). 16624_ Destroyed Myomer Leg. 16624_ Destroyed Lgt. Antimatter Reactor. 16624_ H-77 Assassin system corrupted by crushing effect. 16625_ H-77 Assassin system terminally corrupted. 16625_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | % =|%%=!=!=%! [!##?????????????????????? | | !############]##?????????????????????? | | ######################### ##?????????????????????? | | ###########?????## =+ ##?????????????????????? | | ##?????## #%##?????????????????????? | | ##?????## #=##?????????????????????? | | ##?????## #%##?????????????????????? | | """"?????????## # ##?????????????????????? | | """""?????????## # ##?????????????????????? | | """""??????????####+### #??????????????????????? | | ##????????## ### #??????????????????????? | | ##?????##### ### #??????????????????????? | | #####################+###|#??????????????????????? | | ################## + ##?????????????????????? | | #??????????## + # ##?????????????????????? | | #???????##### #### +%##?????????????????????? | | #???????#####+###" # ##?????????????????????? | | #???????## ### #%##?????????????????????? | | #???????## ### %#m##?????????????????????? | | #???????## ########## ##?????????????????????? | | #???????## ##########=##?????????????????????? | | #???????## ## =%=#!##?????????????????????? | | #?######## "# %[!!#*##?????????????????????? | | #?# # ## %%uh ##?????????????????????? | | ??# ###+#######;###h ##?????????????????????? | | ### + ^%%!=%!@##?????????????????????? | | # ###+##+#+#;;%%!####?????????????????????? | | # ## # #|!####?????????????????????? | | # #? ; ## ?????????????????????????? | | ######### ==; ###?????????????????????????? | | #???????# =]# ##??????????????????????????? | | #???????# # ##??????????????????????????? | | ###???????# !# ##??????????????????????????? | | ??????????#! #########??????????????????????????? | | ??????????#############??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 21 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Corruption Block 15 Armor Coverage 1200 Resistance: KI 40 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 70% | -8/Materials Kinecellerator | 14% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Gunslinger Immobile And Lovin' It Like A Rock More Dakka Please No Room For Error Oops Respectable Loadout That Tickles Throw Away The Key Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed GrapheneImprovedParser Manual? 0 Play Time 06:22:11 Cumulative 23.0 hours Start 2026.06.13 @ 20:22:17 End 2026.06.14 @ 22:33:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 33x25 Zoom Use 30% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b50759f5-f68a-4047-a1f8-648465534b95