Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 17:46:57 Player: Endlessblaze Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1860) 1860 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 4436 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 143/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Machine Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Charger Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Shock Rifle Shock Rifle Beam Rifle Particle Gun > --- INVENTORY -------- Light Ion Engine Machine Analyzer Seismic Detector Core Analyzer Particle Charger Improved Field Recycling Unit Heavy Particle Cannon Rocket Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 53 | 7 1 13 3 18 11 Power 6 | 2 . 2 . 2 . Engine 4 | 2 . 1 . 1 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 4 . 4 2 Treads . | . . . . . . Leg 12 | 2 . 4 . 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 1 1 5 4 Device 7 | . . 1 1 3 2 Storage 1 | 1 . . . . . Processor 4 | . . . . 2 2 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 22 | 2 . 6 2 7 5 Energy Gun 13 | 1 . 5 2 5 . Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 26 | . . 2 2 8 14 Power 2 | . . 1 . 1 . Propulsion 3 | . . . . 1 2 Utility 4 | . . . . . 4 Weapon 17 | . . 1 2 6 8 Highest Loss Streak 7 | . . 2 2 3 7 To Critical Strikes . | . . . . . . Average Backups 7 | . 3 7 8 7 5 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 2 | . . 1 4 4 4 Weapon 3 | . . 4 3 2 1 Tool/Special . | . . . . . . Unused Backups 11 | . . 4 5 1 1 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 . 1 Weapon 7 | . . 2 4 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 90 94 95 96 61 Engine 8 | . 14 8 11 8 . Leg 20 | . 28 22 22 17 10 Device 10 | . . 7 11 18 10 Storage 10 | . 14 11 11 9 6 Processor 3 | . . . . 8 9 Protection 1 | . 5 3 . . . Energy Gun 28 | . 14 28 39 32 6 Ballistic Gun 6 | . 14 11 . 2 5 Peak Build Rating 34 | 6 7 21 21 34 29 Average Rating 19 | 4 6 13 19 32 20 On Entrance 13 | . 6 7 19 21 26 Naked Turns 23 | . . . . . 23 Heaviest Build 28 | 14 17 24 21 28 27 Greatest Support 32 | 20 20 24 24 32 32 Greatest Overweight (x) 8 | 2 . 5 . 7 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 1 5 8 8 8 8 Average Carried 7 | . 3 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 4 8 8 8 2 Class Distribution -------------------- 41% | Gunner 30% | Scavenger-Gunner 15% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 716 | 233 . 201 33 207 42 Remotely . | . . . . . . Salvage Created 2093 | . . 505 110 874 604 Parts 132 | . . 48 2 48 34 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 50 | . . 19 2 18 11 Guns 37 | . . 19 2 16 . Cannons 1 | . . . . . 1 AOE 9 | . . . . . 9 Classes Destroyed 10 | . . 5 . 3 2 Worker 1 | . . . . 1 . Builder 4 | . . . . 2 2 Tunneler 1 | . . 1 . . . Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 3 | . . 1 . 1 1 Swarmer 17 | . . 13 . 4 . Grunt 19 | . . 3 . 7 9 Brawler 1 | . . . . 1 . Sentry 13 | . . 3 2 6 2 Best Kill Streak 9 | . . 5 2 4 9 Combat Bots Only 5 | . . 5 2 3 5 Max Kills in Single Turn 3 | . . 2 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 309 | . 14 64 15 111 105 Missed 86 | . 7 17 4 32 26 Hits 223 | . 7 47 11 79 79 Projectile 223 | . 7 47 11 79 79 Critical Strikes 11 | . 1 . 2 5 3 Damage Taken 3355 | . 92 518 154 1192 1399 Core 619 | . 12 44 12 182 369 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 95 . 86 . . Volleys Fired 124 | . . 42 7 55 20 Largest 4 | . . 4 3 4 4 Hottest 221 | . . 188 132 221 212 Shots Fired 302 | . . 103 15 159 25 Gun 282 | . . 103 15 159 5 Cannon 4 | . . . . . 4 Launcher 16 | . . . . . 16 Special . | . . . . . . Kinetic 15 | . . 6 1 6 2 Thermal 202 | . . 81 14 100 7 Explosive 11 | . . . . . 11 Electromagnetic 74 | . . 16 . 53 5 Robot Hit Streak 13 | . . 9 4 13 5 Robot Miss Streak 6 | . . 4 1 6 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 1 3 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 164 | . . 54 11 87 12 Core Hits 102 | . . 28 4 37 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . . 4 2 11 . Burn 16 | . . 4 2 10 . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4287 | 8 14 837 168 1683 1577 Guns 2448 | . . 823 158 1421 46 Cannons 75 | . . . . . 75 Explosions 1648 | . . . . 249 1399 Melee . | . . . . . . Ramming 116 | 8 14 14 10 13 57 Kinetic 179 | . . 59 . 88 32 Thermal 2082 | . . 670 158 931 323 Explosive 658 | . . . . 205 453 Electromagnetic 1252 | . . 94 . 446 712 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles . | . . . . . . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks 1 | 1 . . . . . Impact 1 | 1 . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 138 | . . . . 37 101 Shots 5 | . . . . 1 4 Rammed 1 | . . . . . 1 Targets Rammed 45 | 3 3 3 1 3 32 Kicked 44 | 3 3 3 1 3 31 Crushed . | . . . . . . Highest Temperature 428 | . 12 414 102 428 117 Average Temperature 128 | . 12 125 64 145 41 Received Heat Transfer 1470 | . 69 96 81 522 702 Effects 12 | . . 4 . 8 . Shutdowns 2 | . . 1 . 1 . Energy Bleed 2 | . . 1 . 1 . Interference 3 | . . . . 3 . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 2 | . . . . 1 1 Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 19 | . . 4 4 11 . Heat Transferred 6148 | . . 1998 555 3047 548 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 1 4 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 86 | 100 100 87 100 84 52 Level 1 12 | . . 12 . 15 45 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 408 | . 9 240 88 254 408 Initial 91 | . . . 78 . 91 Average 73 | . . 87 13 93 169 Influence Increases 1796 | . 12 555 40 591 598 Destroy 0b10 Robot/C 1000 | . . 380 40 360 220 Destroy 0b10 Robot/NC 55 | . . 10 . 20 25 Destroy Leader 236 | . . 82 . 102 52 Successful Hack 45 | . 12 21 . 5 7 Disable Machine 120 | . . 45 . 45 30 Destroy Structure 85 | . . 2 . 29 54 Lose Combat Pursuer 255 | . . 15 . 30 210 Influence Decreases 1417 | . 12 352 243 373 437 Entered New Map 252 | . . . 125 . 127 Time Decay 924 | . 12 332 98 312 170 Lost Part 241 | . . 20 20 61 140 Squads Dispatched 13 | . 2 . 1 5 5 Investigation 5 | . 2 . 1 . 2 Extermination . | . . . . . . Reinforcement 5 | . . . . 2 3 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 5 29 2 22 32 Peak Tracking Total 6 | . 5 6 2 4 6 Tactical Retreats 9 | . . 1 . 2 6 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 9 | . . 3 1 3 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 14 | . 2 4 1 3 4 Terminals 7 | . 2 2 . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 4 | . . 2 . 2 . Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 6 10 1 21 10 Successful 29 | . 4 4 1 17 3 Failed 19 | . 2 6 . 4 7 Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 8 | . 2 5 . 1 . Terminals 20 | . 6 7 . 2 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 22 | . . 3 . 19 . Garrison Access 4 | . . . . . 4 Terminal Hacks 9 | . 3 2 1 1 2 Prototype ID Bank 1 | . . 1 . . . Open Door 3 | . . . 1 . 2 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 18 | . . 2 . 16 . Insert Component 9 | . . 1 . 8 . Analyze 9 | . . 1 . 8 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 4 . 3 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 1 . 7 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . 1 . 7 . Part Schematics Acquired 8 | . . 1 . 7 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 39 | . . . . . 39 Machine Analysis 39 | . . . . . 39 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3317 | 76 244 1151 729 762 355 Spaces Moved 2183 | 56 197 627 755 362 186 Core 88 | 24 . 1 . 1 62 Treads . | . . . . . . Legs 2095 | 32 197 626 755 361 124 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 50 Average Speed 123 | 111 120 152 90 148 117 Slowest Speed 450 | 150 120 300 90 400 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 49 40 100 33 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 4 | . . . 4 . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . . . 29 76 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 104 | . . . . 29 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2571 | 65 204 732 792 492 286 Wait 103 | . . 20 15 35 33 Move 2179 | 55 197 626 754 361 186 Hop . | . . . . . . Pick Up 25 | . 4 9 6 6 . Fast Attach 25 | 6 . 10 1 5 3 Attach 13 | . 1 . 1 4 7 Detach 2 | . . . . . 2 Swap 22 | 1 . 7 1 12 1 Drop 34 | . . 15 6 11 2 Fire 124 | . . 42 7 55 20 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 43 | 3 2 3 1 3 31 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Weapon x2 472 | -9/Materials | Identified exit to Mines 642 | -9/Materials | Build established: Tank 1221 | -9/Materials | Build established: Scavenger-Gunner 1472 | -9/Materials | Entered Mines 1562 | -9/Mines | Learned location of 1 exit from Lower Caves 1584 | -9/Mines | Met a Derelict shopkeep closing up shop 1717 | -9/Mines | Identified exit to Materials 1791 | -9/Mines | Build established: Gunner 1914 | -9/Mines | Discovered exit to Materials (range 5) 1969 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2201 | -9/Mines | Entered Materials 2201 | -8/Materials | Evolved 2 slots: Utility x2 2304 | -8/Materials | Lost 3 parts (1n2w) 2678 | -8/Materials | Build established: Scavenger-Gunner 2761 | -8/Materials | Garrison activated, responded to threat 2948 | -8/Materials | Discovered new exit (range 11) 2963 | -8/Materials | Entered Storage 3127 | -8/Storage | Lost 5 parts (1n1u3w) 3143 | -8/Storage | Core integrity fell below 50% 3240 | -8/Storage | Core integrity fell below 20% 3268 | -8/Storage | Lost 7 parts (3u4w) 3318 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. Rocket Launcher destroyed. K-01 Serf cleans the Transport Mainframe. R-06 Scavenger collects Particle Gun. K-01 Serf cleans the Transport Mainframe. Acquired Aluminum Leg. Transport Mainframe disabled. >> Machine Analyzer network decryption results: Recycling Unit x1 Terminal x1 K-01 Serf collects debris. Kicked G-47 Trooper. K-01 Serf collects debris. R-06 Scavenger collects Sml. Storage Unit. Kicked G-47 Trooper. K-01 Serf collects debris. The unstable cave ceiling collapses. Aluminum Leg destroyed. Slammed into G-47 Trooper. Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????#####??## # ####?????????????????? | | ?????????####"""#??# ######????????????? | | #############"Y"#### # #########????? | | r= @ #????? | | k % g #????? | | #????? | | ########+## ###### # ##+######????? | | ?????? ????????## #??????? | | ???? ???????# # #??????? | | ??T #?????### k # #??????? | | #"" !! +??T????### """ # #??????? | | # ] #?????????# """"k # #??????? | | ] = #?????????# """" # #??????? | | ####+##########?????????# """" # #??????? | | ???? ???????????????????# # #??????? | | ???#????????????????????# # #??????? | | #### #??????????????????##" "##############??????? | | # ""???????????????#"G"#???????????????????? | | " ?????????????#"""#???????????????????? | | # """??????????????#####???????????????????? | | ######?????????????????"""???????????????????????? | | ???????????????????????"R"???????????????????????? | | ???????????????????????"?"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideNovaScreen Manual? 0 Play Time 00:36:32 Cumulative 23.6 hours Start 2025.08.08 @ 17:09:48 End 2025.08.08 @ 17:46:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66277d55-2a28-4682-adac-3a281ffadc93