Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 18:50:58 // Halloween2019/Abominations Player: CrossedViper Result: Destroyed by Final Abomination with Compact HERF Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (8688) 8688 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (523) 523 TOTAL SCORE: 16321 Bonus ------- Follower Combat Kills 654 Friendly Fire -131 Cogmind --------- Core Integrity 0/1450 Matter 199/300 Energy 120/380 System Corruption 40% Temperature Cool (163) Movement Flying (30) Location -1/Lair Parts ------- > --- POWER (3) -------- Cooled Antimatter Reactor > --- PROPULSION (5) --- Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY (11) ----- Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Particle Reactor Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Graviton Reactor > --- PROPULSION ------- Experimental Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Targeting Computer Advanced Weapon Cycler Layered Medium Armor Plating Army-in-a-Box > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Railgun Helical Railgun > --- INVENTORY -------- Advanced Cooling System Linear Accelerator Linear Accelerator Linear Accelerator Hellfire Missile Launcher Hellfire Missile Launcher [Rating: 175] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Field Propulsion Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Linear Accelerator Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Hellfire Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . . Propulsion 3 | . . . . 1 . 1 1 . . . Utility 9 | . . . 2 1 1 1 1 1 2 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 158 | 8 4 5 15 4 33 3 4 26 46 10 Power 18 | 3 . . 1 1 1 . . 3 7 2 Engine 7 | 3 . . 1 1 . . . . 2 . Core 1 | . . . . . 1 . . . . . Reactor 10 | . . . . . . . . 3 5 2 Propulsion 45 | 2 1 . 2 1 14 2 3 1 16 3 Treads 9 | 2 . . . . 3 . 1 1 2 . Leg 14 | . . . 2 1 3 . . . 8 . Wheel 11 | . 1 . . . 5 . 1 . 4 . Hover 4 | . . . . . 2 2 . . . . Flight 7 | . . . . . 1 . 1 . 2 3 Utility 42 | 1 2 2 5 1 4 . 1 15 9 2 Device 18 | . . 1 3 1 1 . . 8 4 . Storage 6 | 1 2 . 2 . . . . 1 . . Processor 6 | . . . . . 3 . . 2 1 . Hackware . | . . . . . . . . . . . Protection 12 | . . 1 . . . . 1 4 4 2 Artifact . | . . . . . . . . . . . Weapon 53 | 2 1 3 7 1 14 1 . 7 14 3 Energy Gun 11 | 1 1 . 2 1 4 . . . 1 1 Energy Cannon 14 | . . 2 1 . 4 . . . 6 1 Ballistic Gun 14 | 1 . 1 3 . 4 . . 4 1 . Ballistic Cannon 6 | . . . . . . . . 2 4 . Launcher 6 | . . . 1 . 2 . . 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 1 3 . . 7 2 6 Parts Lost 67 | . 3 2 5 1 18 4 1 . 27 6 Power 9 | . . 1 . 1 1 . . . 5 1 Propulsion 20 | . 1 1 1 . 6 4 1 . 4 2 Utility 12 | . . . 1 . 3 . . . 8 . Weapon 26 | . 2 . 3 . 8 . . . 10 3 Highest Loss Streak 10 | . 3 2 4 1 6 2 1 . 10 6 Average Slot Usage (%) 63 | . 90 95 88 100 54 36 24 72 53 24 Engine 2 | . 14 9 7 7 1 . . . . . Reactor 4 | . . . . . . . . 7 7 4 Treads 4 | . 21 11 1 . 2 . . 8 1 2 Leg 8 | . . . 14 23 9 . . . 12 4 Wheel 2 | . 4 10 . . 2 12 1 4 1 . Device 7 | . . 7 14 23 9 1 . 8 7 . Storage 6 | . 27 13 13 15 8 . . 3 2 . Processor 4 | . . . . . . 17 15 14 3 2 Protection 2 | . . 2 1 . . . 1 7 2 2 Energy Gun 1 | . 7 . 4 11 4 . . . . . Energy Cannon 2 | . . 20 3 . 2 . . . 2 1 Ballistic Gun 9 | . 14 21 25 15 7 . . 7 4 . Ballistic Cannon 2 | . . . . . . . . 6 4 . Naked Turns 54 | . . . . . 48 . . . . 6 Heaviest Build 195 | 11 39 46 51 53 58 3 8 180 195 69 Greatest Support 115 | 3 40 20 20 30 35 16 10 80 115 75 Greatest Overweight (x) 7 | 3 3 4 2 1 2 . 2 6 7 1 Average Overweight (x) . | 1 1 3 1 1 . . . 2 . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 4 4 10 10 4 Average Capacity 9 | 5 15 11 12 16 12 4 4 9 8 4 Most Carried 14 | 4 3 10 13 14 14 4 4 10 10 2 Average Carried 6 | 1 1 6 10 11 7 3 3 8 4 1 Final Capacity 16 | 6 16 10 16 16 4 4 4 10 4 4 Final Carried 14 | 2 1 10 13 14 4 4 4 9 1 1 Class Distribution -------------------- 45% | Mutant 21% | Gunner 18% | Scavenger-Gunner 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 6624 | 292 158 109 711 77 667 20 35 921 3634 . Remotely . | . . . . . . . . . . . Salvage Created 6170 | 96 243 440 683 364 860 65 . 939 2480 . Parts 321 | 1 28 35 36 9 41 2 . 25 144 . Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 117 | . 7 8 13 6 14 1 . 10 58 . Melee 1 | . . . . . . 1 . . . . Guns 56 | . 7 5 12 6 11 . . 4 11 . Cannons 36 | . . 3 . . . . . 6 27 . AOE 23 | . . . 1 . 2 . . . 20 . Classes Destroyed 14 | 1 2 1 1 . 3 . . 4 2 . Worker 16 | . . . 1 . . . . 2 13 . Builder 4 | . . . . . 1 . . 1 2 . Tunneler 3 | . . . . . . . . 2 1 . Hauler 1 | . . . . . . . . 1 . . Recycler 4 | 1 . 1 . . . . . 1 1 . Drone 1 | . . . . . . . . . 1 . Watcher 1 | . . 1 . . . . . . . . Swarmer 2 | . . . . . 2 . . . . . Grunt 14 | . 1 . 7 3 1 . . 2 . . Sentry 2 | . . . . . . . . 2 . . Hunter 2 | . . . . . 2 . . . . . Wasp 1 | . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . 2 . Abomination 94 | . 6 8 6 3 9 1 . 6 55 . Anomaly 4 | . . . . . . . . 2 2 . Best Kill Streak 29 | 1 2 4 3 6 4 1 . 6 29 . Combat Bots Only 13 | . 2 3 3 6 4 1 . 4 13 . Max Kills in Single Turn 7 | 1 1 1 1 1 1 1 . 3 7 . Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . 1 . 1 . . . 5 . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 21335 | . 781 680 1272 283 2517 591 351 1034 13028 798 Core 3115 | . 155 78 210 16 570 346 210 66 1301 163 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 5 | . . . . . . . . . 5 . Core Remaining (%) 72 | 100 38 80 61 97 32 65 81 94 . . Volleys Fired 428 | 4 41 41 51 11 68 . . 29 179 4 Largest 4 | 2 2 4 4 4 4 . . 4 4 3 Hottest 362 | 70 70 168 168 163 183 . . 205 362 216 Shots Fired 1176 | 8 53 149 181 44 156 . . 107 471 7 Gun 726 | 8 53 81 167 44 134 . . 53 183 3 Cannon 405 | . . 68 11 . 11 . . 54 257 4 Launcher 45 | . . . 3 . 11 . . . 31 . Special . | . . . . . . . . . . . Kinetic 815 | 4 42 81 148 22 72 . . 107 335 4 Thermal 275 | 4 11 68 21 22 41 . . . 105 3 Explosive 45 | . . . 3 . 11 . . . 31 . Electromagnetic 41 | . . . 9 . 32 . . . . . Robot Hit Streak 39 | 6 17 10 39 12 25 . . 28 22 4 Robot Miss Streak 8 | . 3 3 5 4 3 . . 5 8 2 Penetration Max 2 | . . . . . . . . 1 2 . Secondary Targets 9 | . . . 1 5 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 797 | 6 42 101 121 29 117 3 . 71 303 4 Core Hits 306 | 2 18 24 40 16 45 2 . 30 128 1 Critical Hits 21 | . . 1 3 2 . . . 5 10 . Critical Kills 8 | . . . . 2 . . . 4 2 . Critical Parts Destroyed 10 | . . 1 3 . . . . 1 5 . Melee Attacks 3 | . . . . . . 3 . . . . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27937 | 70 588 1645 1688 497 2125 138 . 2670 18365 151 Guns 10166 | 70 564 597 1562 497 1706 . . 1296 3857 17 Cannons 10056 | . . 1048 52 . 83 . . 1334 7405 134 Explosions 7444 | . . . 62 . 303 . . . 7079 . Melee 138 | . . . . . . 138 . . . . Ramming 133 | . 24 . 12 . 33 . . 40 24 . Kinetic 13770 | 33 431 597 1296 212 900 . . 2630 7623 48 Thermal 6383 | 37 133 1048 346 285 792 . . . 3639 103 Explosive 7320 | . . . . . 241 . . . 7079 . Electromagnetic 193 | . . . 34 . 159 . . . . . Impact . | . . . . . . . . . . . Slashing 138 | . . . . . . 138 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 40 | . 7 8 3 2 1 1 7 8 38 40 Average Corruption 10 | . 6 2 2 1 1 1 6 6 15 39 Corruption Purged . | . . . . . . . . . . . Effects 190 | . 9 9 3 1 6 . 2 8 142 10 Message Errors 25 | . 2 1 1 . 2 . 2 1 16 . Matter Fused 25 | . . 1 . . . . . 1 22 1 Heat Flow Errors 13 | . 2 1 1 . . . . 1 8 . Energy Discharges 18 | . 1 . . . 2 . . 2 12 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . 1 2 . 1 . . . 1 7 . Data Loss (major) 3 | . . . . . . . . . 3 . Misfires 5 | . 1 . . . . . . . 4 . Misdirections 19 | . . . . . . . . . 16 3 Targeting Errors 56 | . 2 3 1 . 1 . . 1 45 3 Weapon Failures 13 | . . 1 . . 1 . . 1 9 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1633 | . . 56 . . 34 . . 158 1385 . Projectiles 770 | . . 56 . . . . . 158 556 . Explosions 863 | . . . . . 34 . . . 829 . Melee . | . . . . . . . . . . . Knockbacks 34 | . . . . . . . . 10 24 . Impact . | . . . . . . . . . . . Kinetic 34 | . . . . . . . . 10 24 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 714 | . 5 . 4 . 133 . . 19 553 . Shots 11 | . . . . . 4 . . . 7 . Rammed 22 | . 5 . 4 . 10 . . 2 1 . Targets Rammed 25 | . 5 . 4 . 10 . . 3 3 . Kicked 2 | . . . . . . . . . 2 . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 481 | 27 268 332 112 235 430 . . 405 481 270 Average Temperature 120 | 12 77 141 26 107 83 . . 140 130 121 Received Heat Transfer 2572 | . 180 18 522 63 429 45 39 102 1165 9 Effects 10 | . . . . . . . . 3 7 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 5 | . . . . . . . . 2 3 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . 1 . Total Turns 6 | . . . . . . . . . 6 . Longest Duration 6 | . . . . . . . . . 6 . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 2 | . . 1 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . 1 . . Heat Transferred 2260 | 111 75 461 305 256 399 . . . 635 18 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 314 | 5 60 63 168 133 244 184 147 244 314 3 Initial 119 | . 3 25 17 42 45 119 74 76 . . Average 103 | 2 8 47 99 73 80 169 108 93 139 . Maximum Alert Level 1 | . . . . . 1 . . 1 1 . Low Security (%) 88 | 100 100 100 100 100 89 100 100 95 74 100 Level 1 11 | . . . . . 10 . . 4 25 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 167 | . 9 2 12 6 25 16 12 30 55 . Investigation 28 | . 3 2 5 2 4 3 2 3 4 . Extermination . | . . . . . . . . . . . Reinforcement 39 | . 4 . 1 2 6 8 5 7 6 . Assault 48 | . 2 . 4 . 6 1 2 9 24 . Garrison 52 | . . . 2 2 9 4 3 11 21 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced 21 | . . . . 1 3 5 4 5 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 85 | . 3 1 7 2 9 18 10 16 19 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 216 | . 9 11 19 7 23 19 17 15 94 2 Peak Tracking Total 15 | . 3 3 8 5 7 8 8 4 15 2 Tactical Retreats 26 | . . . 1 . 4 6 5 1 9 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 6 | . . . . . 1 . 2 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 13 | . . . . . 5 . . . 8 . Max in Single Turn 5 | . . . . . 5 . . . 2 . Garrison Access 4 | . . . . . 1 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 15 | . 1 2 3 . 1 2 2 3 1 . Terminals 14 | . 1 2 2 . 1 2 2 3 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . 2 5 6 . 2 4 3 7 2 . Successful 9 | . 1 2 2 . 1 . 2 1 . . Failed 22 | . 1 3 4 . 1 4 1 6 2 . Catastrophic 7 | . . 1 2 . 1 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 2 5 6 . 1 . 2 3 . . Terminals 30 | . 2 5 5 . 2 4 3 7 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 1 1 1 . 1 . 2 1 . . Branch Access Points 3 | . . 1 . . . . 1 1 . . Alert Level 4 | . 1 . 1 . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . . Track 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 2 2 . 1 2 1 3 1 . Full Trace Events 6 | . . 1 1 . . 1 1 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 1 . 1 . 16 . Machine Destruction 4 | . . . . . 1 . 1 . 2 . Programmers 14 | . . . . . . . . . 14 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders 4 | . . . . . . . . . 4 . RETURN 4 | . . . . . . . . . 4 . Ally Attacks 275 | . . . . 44 . . . 4 227 . Total Damage 5363 | . . . . 573 . . . 62 4728 . Kills 25 | . . . . 4 . . . . 21 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 35 | . . . . . . . . 3 32 . Drone Recoveries 5 | . . . . . . . . . 5 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 6089 | 72 353 333 586 220 738 299 217 922 2277 72 Spaces Moved 4352 | 42 176 126 213 116 554 545 439 596 1459 86 Core 1316 | 42 5 . . . 360 535 300 15 38 21 Treads 166 | . 97 6 36 . . . . 3 24 . Legs 1277 | . . . 177 116 143 . . . 828 13 Wheels 1060 | . 74 120 . . 51 . . 578 237 . Hover 10 | . . . . . . 10 . . . . Flight 523 | . . . . . . . 139 . 332 52 Fastest Speed 30 | 50 110 110 150 150 50 50 40 50 40 30 Average Speed 99 | 105 140 114 170 150 80 50 47 126 111 50 Slowest Speed 310 | 200 200 180 180 150 180 65 150 160 310 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 41 20 25 6 26 26 18 18 52 92 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 55 | . . . 6 . 41 . . 2 6 . Terrain Destroyed 400 | . . . 35 . 131 . . 33 199 2 Melee . | . . . . . . . . . . . Projectile 132 | . . . . . . . . 33 97 2 AOE 268 | . . . 35 . 131 . . . 102 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 5187 | 61 226 187 311 134 704 553 449 685 1773 104 Wait 102 | . . 4 5 . 16 1 2 2 70 2 Move 4330 | 41 175 125 213 115 553 542 437 595 1448 86 Hop 5 | . . . . . . . . . 5 . Pick Up 64 | 8 . 10 16 4 6 2 1 11 6 . Fast Attach 78 | . 2 4 3 . 11 2 3 15 29 9 Attach 60 | 6 1 . 10 3 15 1 1 8 14 1 Detach 14 | . . . 1 . 2 . 2 7 1 1 Swap 20 | 2 1 1 2 1 7 . . 3 3 . Drop 59 | . 1 2 7 . 16 2 3 12 15 1 Fire 428 | 4 41 41 51 11 68 . . 29 179 4 Melee 3 | . . . . . . 3 . . . . Ram 13 | . 2 . . . 8 . . 2 1 . Kick 4 | . . . 2 . . . . . 2 . Crush 7 | . 3 . 1 . 2 . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Lair History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Lost 3 parts (1n2w) 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Core integrity fell below 50% 399 | -10/Materials | Discovered new exit (range 13) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Weapon x2 478 | -9/Materials | Identified exit to Mines 700 | -9/Materials | Discovered new exit (range 14) 759 | -9/Materials | Entered another Materials area 759 | -8/Materials | Evolved 2 slots: Utility x2 870 | -8/Materials | Garrison activated, responded to threat 902 | -8/Materials | Lost 4 parts (1n1u2w) 1236 | -8/Materials | Build established: Scavenger-Gunner 1307 | -8/Materials | Garrison activated, responded to threat 1312 | -8/Materials | Discovered new exit (range 10) 1345 | -8/Materials | Entered Factory 1345 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -7/Factory | Garrison activated, responded to threat 1515 | -7/Factory | Discovered new exit (range 6) 1565 | -7/Factory | Entered another Factory area 1565 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1587 | -6/Factory | Garrison activated, responded to threat 1644 | -6/Factory | Garrison activated, responded to threat 1680 | -6/Factory | Garrison activated, responded to threat 1752 | -6/Factory | Garrison activated, responded to threat 1945 | -6/Factory | Lost 4 parts (1n1u2w) 2046 | -6/Factory | Lost 6 parts (1n1u4w) 2120 | -6/Factory | Lost 4 parts (3n1w) 2151 | -6/Factory | Garrison activated, responded to threat 2226 | -6/Factory | Core integrity fell below 50% 2226 | -6/Factory | Garrison activated, responded to threat 2258 | -6/Factory | Garrison activated, responded to threat 2274 | -6/Factory | Discovered new exit (range 14) 2303 | -6/Factory | Entered another Factory area 2303 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2360 | -5/Factory | Garrison activated, responded to threat 2371 | -5/Factory | Discovered new exit (range 5) 2372 | -5/Factory | Build established: Mutant 2388 | -5/Factory | Garrison activated, responded to threat 2432 | -5/Factory | Discovered new exit (range 14) 2570 | -5/Factory | Discovered new exit (range 15) 2602 | -5/Factory | Entered another Factory area 2602 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2618 | -4/Factory | Garrison activated, responded to threat 2645 | -4/Factory | Garrison activated, responded to threat 2660 | -4/Factory | Discovered new exit (range 9) 2766 | -4/Factory | Identified exit to Upper Caves 2813 | -4/Factory | Discovered new exit (range 13) 2819 | -4/Factory | Entered Research 2819 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2879 | -3/Research | Garrison activated, responded to threat 2893 | -3/Research | Garrison activated, responded to threat 3015 | -3/Research | Garrison activated, responded to threat 3074 | -3/Research | Discovered new exit (range 12) 3075 | -3/Research | Garrison activated, responded to threat 3080 | -3/Research | Found Prototype Launcher 3082 | -3/Research | Found Prototype Launcher 3084 | -3/Research | Identified Hellfire Missile Launcher (x2) 3086 | -3/Research | Found Faulty Hellfire Missile Launcher 3175 | -3/Research | Garrison activated, responded to threat 3295 | -3/Research | Identified exit to Armory 3295 | -3/Research | Identified exit to Testing 3464 | -3/Research | Discovered new exit (range 10) 3531 | -3/Research | Garrison activated, responded to threat 3574 | -3/Research | Found Prototype Device 3574 | -3/Research | Identified Army-in-a-Box 3741 | -3/Research | Entered another Research area 3741 | -2/Research | Evolved 2 slots: Utility x2 3803 | -2/Research | Garrison activated, responded to threat 3861 | -2/Research | Garrison activated, responded to threat 4218 | -2/Research | Garrison activated, responded to threat 4322 | -2/Research | Detected disturbance from likely dimensional gate 4448 | -2/Research | Build established: Gunner 4773 | -2/Research | Garrison activated, responded to threat 4842 | -2/Research | System corruption reached 10% 5040 | -2/Research | Garrison activated, responded to threat 5052 | -2/Research | Destroyed 7 combat bots 5063 | -2/Research | Lost 5 parts (2u3w) 5089 | -2/Research | Discovered new exit (range 15) 5122 | -2/Research | Garrison activated, responded to threat 5134 | -2/Research | Destroyed 13 combat bots 5163 | -2/Research | Lost 3 parts (1p2w) 5287 | -2/Research | Lost 5 parts (1p2u2w) 5557 | -2/Research | Found Antimissile System 5586 | -2/Research | Garrison activated, responded to threat 5619 | -2/Research | Garrison activated, responded to threat 5661 | -2/Research | Core integrity fell below 50% 5696 | -2/Research | Lost 10 parts (2p3n3u2w) 5734 | -2/Research | System corruption reached 30% 5740 | -2/Research | Core integrity fell below 20% 6002 | -2/Research | Discovered exit to Lair (range 14) 6018 | -2/Research | Entered Lair 6050 | -1/Lair | Released all parts (6) 6065 | -1/Lair | Found Prototype Slashing Weapon 6065 | -1/Lair | Identified Vibroblade 6078 | -1/Lair | Lost 6 parts (1p2n3w) 6090 | -1/Lair | Destroyed by Final Abomination with Compact HERF Cannon Last Messages --------------- 06050_ Released Rnf. Antimatter Reactor. 06050_ Released Med. Treads. 06050_ Released Centrium Medium Armor Plating. 06050_ Released Faulty Hvy. Proton Cannon. 06051_ The unstable cave ceiling collapses. 06056_ Acquired Unknown Flight Unit. 06056_ Identified Impulse Thruster Array. 06059_ Acquired Field Propulsion Array. 06062_ Acquired Prototype Reactor. 06062_ Identified Com. Particle Reactor. 06065_ Acquired Prototype Slashing Weapon. 06065_ Identified Vibroblade. 06065_ Com. Particle Reactor permanently disabled. 06065_ Malfunction: Power surge. 06067_ System corrupted: Matter fused (-7). 06067_ Identified Imp. Diametric Drive. 06068_ Dropped Faulty Vibroblade. 06075_ Acquired Prototype Reactor. 06075_ Identified Cld. Antimatter Reactor. 06079_ Acquired Imp. Power Shielding. Map ----- +----------------------------------------------------+ | ??# ! ## !!######! ! ==##?##### | | ?## = ## ! #????#]!! = ]!##?????# | | ?# | [ #????##!] !##?????#=! | | ?#/= ! ! !#####?#%!= ! #??????#=* | | ?# [=##! #?##!! "#????###] | | ?#| = !== ###=! % ##### [ | | ?# !!! = ! !!=!=! ! [ | | ?# ] ! !![ ! | | ?# ! ! ! ! = | | ?# ! ] ! ! | | ?# ![] ! ] ! ] | | ?# ! ! [ | | ?## =! [! ] ] ! | | ??# !=##### ! = ! = ! = | | ??# % !%#??????? ### !=% !] | | ??#% = =##?????? == ???####### | | ??# = = ] #??????? = ! ????????#" | | ??# ! #??????# ????????## | | ??#! ##?????# !#????????[ | | ?##=! ! ##????#% ! #????????! | | ?#%=! ==! ##### ! ! !???????? ! | | ?##=/ !/= ! =! | ! ??????| | | ??#= ]!%# = ! ! =?????? | | ??# !## [= % ????? | | ??# !! ! [ = | !????? | | ??# = @ ! ! | ?????? | | ??#!! != [ ! #??????????????? | | ??## = ! ! ! #??????????????? | | ???#! ! ! ! /! ! AAA ??????????? | | ???#!!!= !== AAA ?????????? | | ???##=[[ != == ! AAA|??????????? | | ????####### [!! !!=%########??????????? | | ??????????####### =######?????????????????? | | ????????????????#####??????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 65 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Power Shielding 66 Point Defense Rating 240 Thermal Conversion 90 Weapon Cycling 25 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 24 Core Analysis 10 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisSuspensionRigger Manual? 0 Play Time 01:19:17 Cumulative 372.6 hours Start 2021.03.15 @ 17:16:11 End 2021.03.15 @ 18:50:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 292 Rogue 285 Adventurer 0 Explorer 7 Win Type - Total 15 Types 5/1/9/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3869e41d-613e-41fe-9fde-17c4ee70015b