Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 03:31:49 Player: Jassir Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (4541) 4541 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 9746 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/1000 Matter 236/300 Energy 96/100 System Corruption 32% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Armored Medium Treads Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Power Amplifier Advanced Heat Sink Improved Terrain Scanner Phase Shifter Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Compact Battery Triangulator Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Long-range Proton Cannon Heavy Particle Cannon Advanced Plasma Cannon Enhanced Gauss Cannon Lance > --- INVENTORY -------- Armored Medium Treads Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Power Amplifier Advanced Heat Sink Improved Terrain Scanner Phase Shifter Hardlight Generator Hardlight Generator Improved System Restoration Module Heavy Plasma Cannon Light Assault Rifle Heavy Shock Bomb Launcher Improved Remote Datajack [Rating: 73] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion . | . . . . . . . . . . Utility 4 | . . 2 . . 1 . . . 1 Weapon 4 | . . . . 2 . 2 . . . Parts Attached 120 | 7 14 18 2 32 12 7 10 . 18 Power 15 | 1 2 2 . 4 2 2 1 . 1 Engine 9 | 1 2 2 . 1 1 2 . . . Core 6 | . . . . 3 1 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 5 3 2 10 3 1 . . 4 Treads 8 | 2 . . 2 4 . . . . . Leg 19 | . 2 3 . 6 3 1 . . 4 Wheel 3 | . 3 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 2 2 7 . 10 4 2 3 . 7 Device 21 | 1 1 3 . 5 3 2 1 . 5 Storage 6 | 1 1 . . 2 . . 1 . 1 Processor 4 | . . 2 . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 6 | . . 2 . 3 . . . . 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 5 6 . 8 3 2 6 . 6 Energy Gun 14 | . 2 . . 5 2 1 4 . . Energy Cannon 5 | . . . . . . 1 2 . 2 Ballistic Gun 7 | 2 . 2 . 3 . . . . . Ballistic Cannon 7 | . 2 3 . . 1 . . . 1 Launcher 3 | . 1 1 . . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Parts Lost 55 | . 2 9 1 11 1 . 9 . 22 Power 7 | . 1 1 . 1 . . 1 . 3 Propulsion 7 | . . 2 . 2 . . 1 . 2 Utility 16 | . . 4 1 3 1 . 2 . 5 Weapon 25 | . 1 2 . 5 . . 5 . 12 Highest Loss Streak 13 | . 2 8 1 4 1 . 7 . 13 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 4 6 7 9 8 9 9 8 7 14 Power . | 1 . 1 1 1 . . . . . Propulsion 2 | 1 . 1 1 1 1 2 1 2 6 Utility 1 | . 1 1 2 . . 1 2 3 5 Weapon 4 | . 2 3 4 4 6 5 4 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 26 | . 5 1 . 7 1 1 . . 11 Power 4 | . 1 . . 2 1 . . . . Propulsion 9 | . 2 1 . . . . . . 6 Utility 8 | . 1 . . 2 . . . . 5 Weapon 5 | . 1 . . 3 . 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 92 88 95 96 99 91 100 83 Engine 7 | . 13 10 11 4 5 10 10 6 2 Core 3 | . . . . 4 8 1 . 6 4 Treads 3 | . 16 . 3 9 . . . . . Leg 11 | . 7 9 18 7 15 13 12 13 10 Device 18 | . 14 16 11 18 22 26 18 13 14 Storage 10 | . 14 11 11 11 12 6 6 13 10 Processor 2 | . . 2 11 . . . 3 6 4 Protection 1 | . . 9 . 4 . . . . . Energy Gun 18 | . 23 . . 14 26 27 21 20 10 Energy Cannon 5 | . . . . . . 4 10 20 14 Ballistic Gun 2 | . 1 7 . 10 . . . . . Ballistic Cannon 5 | . 2 14 22 7 2 6 4 . 1 Peak Build Rating 73 | 9 12 15 15 28 42 55 56 56 73 Average Rating 37 | 6 11 13 14 22 38 50 50 56 60 On Entrance 28 | . 9 10 15 14 27 42 55 56 56 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 149 | 13 22 29 26 40 46 71 76 76 149 Greatest Support 40 | 40 40 32 40 40 38 38 35 32 38 Greatest Overweight (x) 28 | . 1 4 1 13 1 2 3 2 28 Average Overweight (x) 1 | . . . . . . 1 1 2 2 Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 25 Average Capacity 11 | 7 8 10 10 10 10 10 10 10 23 Most Carried 25 | 6 9 10 10 10 10 10 10 7 25 Average Carried 9 | 4 6 7 9 8 9 9 8 7 14 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 25 Final Carried 12 | 6 5 9 10 10 10 10 7 7 12 Class Distribution -------------------- 19% | Executioner 16% | Scavenger-Executioner 14% | Scavenger-Gunner 13% | Gunner 10% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Mutant 4% | Pyromaniac-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Executioner | -6/Factory Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3173 | 318 248 408 165 1115 245 174 294 . 206 Remotely . | . . . . . . . . . . Salvage Created 4652 | 176 310 383 228 1698 508 274 551 . 524 Parts 243 | 11 24 39 11 97 24 6 8 . 23 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 104 | . 10 19 2 38 8 6 10 . 11 Guns 49 | . 9 6 . 18 8 1 4 . 3 Cannons 39 | . 1 6 2 14 . 5 5 . 6 AOE 14 | . . 7 . 5 . . . . 2 Classes Destroyed 14 | 3 5 2 1 2 1 . . . . Worker 13 | 2 1 . 1 6 2 . . . 1 Builder 8 | . . . 1 5 1 . . . 1 Tunneler 4 | 4 . . . . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 7 | 1 1 . 3 . 2 . . . . Mechanic 1 | . 1 . . . . . . . . Operator 2 | . . 1 . 1 . . . . . Watcher 5 | . 1 . . 1 2 . . . 1 Swarmer 24 | . 6 11 . 3 . . . . 4 Grunt 53 | . 4 5 2 26 5 2 6 . 3 Brawler 5 | . . . . 3 . . 2 . . Duelist 1 | . . . . 1 . . . . . Sentry 14 | . . 3 . 5 1 2 2 . 1 Programmer 7 | . . . . . 2 2 . . 3 Best Kill Streak 13 | 3 3 8 2 13 6 2 4 . 5 Combat Bots Only 10 | . 3 8 2 10 2 2 4 . 4 Max Kills in Single Turn 7 | 1 2 7 1 4 2 1 1 . 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 7 | . . 7 . 3 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 755 | . 85 151 11 170 25 53 90 . 170 Missed 220 | . 23 39 1 49 9 20 26 . 53 Hits 535 | . 62 112 10 121 16 33 64 . 117 Melee 10 | . . . . 4 . . 5 . 1 Projectile 525 | . 62 112 10 117 16 33 59 . 116 AOE 3 | . . . . . . . . . 3 Critical Strikes 14 | . . 3 . 4 1 . 2 . 4 Part Disruptions 3 | . . . . . . 1 . . 2 Damage Taken 9072 | . 650 1178 143 1940 259 388 1167 . 3347 Core 1940 | . 101 266 . 248 37 22 202 . 1064 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 111 | . . . . 53 58 . . . . Core Remaining (%) 68 | 100 59 . 33 54 94 . . 73 . Volleys Fired 301 | 24 51 41 14 96 18 11 18 . 28 Largest 6 | 2 2 2 2 4 4 6 6 . 6 Hottest 454 | 40 130 66 66 252 264 369 415 . 454 Shots Fired 814 | 48 69 76 27 292 72 63 92 . 75 Gun 508 | 48 63 22 . 198 62 44 50 . 21 Cannon 292 | . 6 52 27 86 10 19 42 . 50 Launcher 11 | . . 2 . 8 . . . . 1 Special 3 | . . . . . . . . . 3 Kinetic 397 | 48 6 74 27 192 10 11 14 . 15 Thermal 385 | . 63 . . 92 62 44 71 . 53 Explosive 10 | . . 2 . 8 . . . . . Electromagnetic 19 | . . . . . . 8 7 . 4 Robot Hit Streak 20 | 6 10 5 6 17 11 17 20 . 7 Robot Miss Streak 10 | 2 10 4 2 5 3 3 2 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 502 | 30 64 42 16 156 48 47 62 . 37 Core Hits 276 | 14 59 22 8 89 30 15 20 . 19 Critical Kills 2 | . . 1 . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 25 | . . 2 1 12 3 1 3 . 3 Burn 11 | . . . . 4 3 1 2 . 1 Destroy 2 | . . 1 . 1 . . . . . Blast 12 | . . 1 1 7 . . 1 . 2 Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10850 | 242 776 1047 339 3401 1098 1006 1606 . 1335 Guns 5197 | 242 685 144 . 1853 844 626 642 . 161 Cannons 4173 | . 85 490 339 961 161 315 964 . 858 Explosions 1402 | . . 405 . 582 75 65 . . 275 Melee 39 | . . . . . . . . . 39 Ramming 39 | . 6 8 . 5 18 . . . 2 Kinetic 3815 | 242 85 634 339 1740 161 124 258 . 232 Thermal 5544 | . 685 . . 1074 919 827 1317 . 722 Explosive 1087 | . . 405 . 582 . . . . 100 Electromagnetic 326 | . . . . . . 55 31 . 240 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 39 | . . . . . . . . . 39 Highest Corruption 32 | . 4 2 2 4 . 3 3 3 32 Average Corruption 3 | . 2 2 2 2 . 2 3 3 7 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 105 | . 5 7 5 31 . 6 33 3 15 Message Errors 23 | . . 1 1 8 . 2 7 . 4 Matter Fused 27 | . 2 2 1 9 . 4 7 1 1 Heat Flow Errors 15 | . . 1 1 2 . . 9 1 1 Energy Discharges 10 | . . 1 . 5 . . 2 . 2 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 16 | . 2 2 . 4 . . 5 1 2 Data Loss (major) 4 | . . . 1 . . . 2 . 1 Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . . . . . . 1 . 1 Weapon Failures 5 | . 1 . 1 1 . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 180 | . 2 57 . 28 . . . . 93 Projectiles 110 | . 2 9 . 6 . . . . 93 Explosions 70 | . . 48 . 22 . . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . 1 2 4 8 1 1 3 . 4 Impact . | . . . . . . . . . . Kinetic 24 | . 1 2 4 8 1 1 3 . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 204 | . 6 24 . 83 62 . . . 29 Shots 7 | . . 1 . 3 1 . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . 1 2 . . . 1 Kicked 3 | . . . . . 2 . . . 1 Crushed 1 | . . . . 1 . . . . . Highest Temperature 736 | . 505 236 203 443 332 248 736 132 370 Average Temperature 133 | . 168 35 79 105 108 90 228 82 129 Received Heat Transfer 2397 | . 180 258 81 918 72 105 474 . 309 Effects 41 | . 17 . . 7 1 . 16 . . Shutdowns 9 | . 3 . . 2 . . 4 . . Energy Bleed 1 | . . . . . 1 . . . . Interference 13 | . 8 . . 2 . . 3 . . Matter Decay 4 | . 2 . . . . . 2 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 4 | . 1 . . . . . 3 . . Damage (major) 7 | . 2 . . 3 . . 2 . . Damage (core) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . Combat Hostiles 2 | . . . . 1 . . 1 . . Parts Melted 18 | . . . . 6 5 1 4 . 2 Heat Transferred 10265 | . 865 . . 2590 1815 1484 2382 . 1129 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . 1 . 2 . . . . . Low Security (%) 77 | 100 100 93 100 13 100 100 . . 100 Level 1 20 | . . 6 . 77 . . . . . Level 2 2 | . . . . 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 429 | 10 121 226 122 429 133 66 . . 172 Initial 133 | . . 37 81 6 133 19 . . . Average 105 | . 58 56 69 300 50 10 . . 26 Influence Increases 3273 | 35 319 499 76 1142 326 198 200 . 478 Destroy 0b10 Robot/C 2080 | . 200 380 40 760 160 120 200 . 220 Destroy 0b10 Robot/NC 210 | 35 30 5 25 65 35 . . . 15 Destroy Leader 494 | . 56 90 10 182 44 50 . . 62 Allied During Kill 2 | . . . . . . . . . 2 Successful Hack 70 | . 18 . . 28 12 . . . 12 Disable Machine 195 | . . 15 . 60 45 15 . . 60 Destroy Structure 162 | . . 9 1 47 30 13 . . 62 Lose Combat Pursuer 60 | . 15 . . . . . . . 45 Influence Decreases 3215 | 35 231 377 269 864 580 238 201 . 420 Entered New Map 376 | . . 51 129 11 162 22 1 . . Time Decay 2177 | 35 211 254 130 593 408 216 130 . 200 Lost Part 492 | . 20 72 10 110 10 . 70 . 200 Lost Ally 20 | . . . . . . . . . 20 Purge Threat 150 | . . . . 150 . . . . . Squads Dispatched 29 | . 3 4 . 9 5 4 . . 4 Investigation 9 | . 2 1 . 5 1 . . . . Extermination 7 | . . . . . 3 2 . . 2 Reinforcement 11 | . 1 3 . 2 1 2 . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 12 | . 4 5 . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 21 28 4 41 10 8 10 . 23 Peak Tracking Total 9 | . 7 9 2 5 2 2 7 . 8 Tactical Retreats 3 | . 1 . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . 1 . . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 13 | . . 1 . 4 3 1 . . 4 Max in Single Turn 3 | . . 1 . 1 3 1 . . 3 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 23 | . 6 1 . 8 4 2 . . 2 Terminals 12 | . 5 1 . 4 1 . . . 1 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 3 | . . . . 2 1 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . . 1 1 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 73 | . 21 3 . 35 8 3 . . 3 Successful 51 | . 15 3 . 24 7 . . . 2 Failed 21 | . 6 . . 10 1 3 . . 1 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts 1 | . . . . 1 . . . . . Manual . | . . . . . . . . . . Terminals 42 | . 13 3 . 22 2 . . . 2 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 10 | . . . . 6 4 . . . . Recycling Units 8 | . 8 . . . . . . . . Scanalyzers 6 | . . . . 3 1 2 . . . Garrison Access 5 | . . . . 4 . 1 . . . Terminal Hacks 30 | . 8 3 . 16 1 . . . 2 Record 11 | . 2 3 . 6 . . . . . Robot Analysis 1 | . . . . . . . . . 1 Prototype ID Bank 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 8 | . 1 . . 7 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 8 | . . . . 4 4 . . . . Scan Component 4 | . . . . 2 2 . . . . Repair 4 | . . . . 2 2 . . . . Recycling Unit Hacks 7 | . 7 . . . . . . . . Recycle Component 4 | . 4 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . . 2 1 . . . . Insert Component 1 | . . . . 1 . . . . . Retrieve Study 2 | . . . . 1 1 . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 1 . 7 3 2 . . 1 Full Trace Events 6 | . 1 1 . 3 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 1 . . . . Parts Repaired 4 | . . . . 2 2 . . . . Time 140 | . . . . 64 76 . . . . Parts Recycled 4 | . 4 . . . . . . . . Recycled Matter 217 | . 217 . . . . . . . . Retrieved Matter 217 | . 217 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 2 | . . . . . . . 2 . . Largest Group 2 | . . . . . . . 2 2 2 Highest-Rated Group 59 | . . . . . . . 59 59 59 Highest-Rated Ally 30 | . . . . . . . 30 30 30 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 158 | . . . . . . . . . 158 Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Active Infowar (turns) 3686 | 194 261 337 278 1100 . . 63 276 1177 Terrain 1750 | 194 261 262 . 1032 . . . . 1 T.N.C. 421 | . . 75 278 68 . . . . . Triangulation 1516 | . . . . . . . 63 276 1177 Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 9589 | 403 547 551 278 1977 1608 986 1663 276 1300 Spaces Moved 4077 | 216 260 292 123 870 674 456 707 103 376 Core 35 | 22 . 3 . 9 . . . . 1 Treads 872 | 194 149 . 23 506 . . . . . Legs 2934 | . 59 105 100 355 674 456 707 103 375 Wheels 236 | . 52 184 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 100 160 160 125 190 190 270 240 Average Speed 197 | 148 148 134 184 177 192 201 217 270 305 Slowest Speed 1450 | 160 190 260 190 700 195 270 360 270 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 30 | 6 47 33 30 58 14 13 79 15 9 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 147 | . . 8 1 47 30 14 10 . 37 Melee . | . . . . . . . . . . Projectile 49 | . . . 1 5 7 5 10 . 21 AOE 98 | . . 8 . 42 23 9 . . 16 Terrain Rammed 3 | . 2 1 . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Total 5069 | 259 354 381 147 1128 940 491 786 102 481 Wait 280 | . . . . 38 213 4 12 . 13 Move 4068 | 215 259 291 122 869 673 455 706 102 376 Hop . | . . . . . . . . . . Pick Up 149 | 13 16 21 5 52 7 4 5 . 26 Fast Attach 14 | . . . . . 7 6 1 . . Attach 95 | 7 12 16 . 28 4 2 9 . 17 Detach 7 | . 1 1 . . 2 . 1 . 2 Swap 33 | . 2 4 2 10 6 1 1 . 7 Drop 80 | . 11 6 4 34 8 8 . . 9 Fire 301 | 24 51 41 14 96 18 11 18 . 28 Melee 1 | . . . . . . . . . 1 Ram 3 | . 2 1 . . . . . . . Kick 3 | . . . . . 2 . . . 1 Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 34 | . . . . . . . 33 . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 404 | -11/Scrapyard | Entered Materials 405 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 9) 761 | -10/Materials | Discovered new exit (range 16) 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Build established: Scavenger-Mutant 1127 | -9/Materials | Discovered new exit (range 6) 1243 | -9/Materials | Core integrity fell below 50% 1273 | -9/Materials | Lost 8 parts (1p2n3u2w) 1352 | -9/Materials | Discovered new exit (range 16) 1440 | -9/Materials | Discovered new exit (range 11) 1487 | -9/Materials | Destroyed 8 combat bots 1502 | -9/Materials | Entered Mines 1699 | -9/Mines | Discovered new exit (range 7) 1780 | -9/Mines | Entered Materials 1780 | -8/Materials | Evolved 2 slots: Weapon x2 1836 | -8/Materials | Garrison activated, responded to threat 1903 | -8/Materials | Destroyed 7 combat bots 1974 | -8/Materials | Identified exit to Garrison 1984 | -8/Materials | Destroyed 10 combat bots 2311 | -8/Materials | Build established: Scavenger-Tank 3041 | -8/Materials | Lost 4 parts (1u3w) 3316 | -8/Materials | Build established: Scavenger-Gunner 3395 | -8/Materials | Repaired Heat Sink 3526 | -8/Materials | Discovered new exit (range 13) 3553 | -8/Materials | Central database locked down 3727 | -8/Materials | Repaired Pulse Rifle+ 3757 | -8/Materials | Entered Factory 3757 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4088 | -7/Factory | Repaired Pulse Rifle+ 4127 | -7/Factory | Repaired Pulse Rifle+ 4262 | -7/Factory | Build established: Gunner 5009 | -7/Factory | Discovered new exit (range 15) 5196 | -7/Factory | Build established: Scavenger-Gunner 5365 | -7/Factory | Entered another Factory area 5365 | -6/Factory | Evolved 2 slots: Weapon x2 5907 | -6/Factory | Build established: Executioner 6136 | -6/Factory | Discovered new exit (range 6) 6351 | -6/Factory | Entered Lower Caves 6407 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7332 | -6/Lower Caves | Encountered a Warlord checkpoint 7422 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7527 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 7815 | -6/Lower Caves | Build established: Pyromaniac-Executioner 7891 | -6/Lower Caves | Discovered new exit (range 10) 8014 | -6/Lower Caves | Entered another Lower Caves area 8014 | -6/Lower Caves | Accompanied by 2 allies 8187 | -6/Lower Caves | Discovered new exit (range 16) 8257 | -6/Lower Caves | Build established: Scavenger-Executioner 8290 | -6/Lower Caves | Entered Factory 8290 | -5/Factory | Accompanied by 2 allies 8290 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9307 | -5/Factory | Cargo convoy interrupted 9456 | -5/Factory | Crushed by falling debris 9456 | -5/Factory | System corruption reached 10% 9467 | -5/Factory | Crushed by falling debris 9489 | -5/Factory | System corruption reached 30% 9532 | -5/Factory | Lost 13 parts (1p1n4u7w) 9581 | -5/Factory | Core integrity fell below 50% 9587 | -5/Factory | Core integrity fell below 20% 9590 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09582_ Adv. Targeting Computer blown off. 09582_ E-15 Imp destroyed. 09582_ U-05 Engineer lays Concrete. 09584_ K-01 Serf collects debris. 09584_ Slug penetrates Wall. 09584_ U-05 Engineer lays Concrete. 09584_ H-66 Slayer Hvy. Assault Rifle blasted off. 09584_ H-66 Slayer destroyed. 09585_ System corrupted: Component data lost. 09585_ W-25 Informer sends out distress signal. 09585_ U-05 Engineer lays Concrete. 09586_ Knocked back. 09587_ K-01 Serf collects debris. 09587_ U-05 Engineer lays Concrete. 09590_ U-05 Engineer destroyed. 09590_ U-05 Engineer lays Concrete. 09590_ K-01 Serf collects debris. 09590_ U-05 Engineer builds a Wall. 09590_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# # | | ??????????????????? ?????????????????????#=# | | ?????????????????? ?? ??###+###########+##### | | ????????????????? ?? # #??? | | ????????????????? ?? # #??? | | ?????????# ?????# ?? # #??? | | ?????????# ????? ?# # #??? | | ?????????# ???? ?# # #??? | | ?????????# ???? ?# # #??? | | ?????????# ???? ?# # #??? | | ?????????# #####/### # #??? | | ?????????# # #??? | | ??????? # # # #+#########??? | | ??????? / C # #?##???? | | ?????????# # #??????? | | ?????????# # #??????? | | ?????????# H % # #??????? | | ?????????# % ! % " # #??????? | | ?????????# |%!%xp = # #??????? | | ?????????# ==[x % # #??????? | | ?????????# [ + #??????? | | ?????????# % u # #??????? | | ?????????# = # #??????? | | ?????????# %= #??????? | | ?????????# u |%%% t #??????? | | ?????????#u @% ############??????? | | ?????????# % #????????????????? | | ?????????? ##????????????????? | | ?????????? k % ##?????????????????? | | ??????????? % g # #?????????????????? | | ???????????#/######### # u ##?????????????????? | | ?????????????????????### ###?????????????????? | | ???????????????????????# % ???????????????????? | | ???????????????????????; ??????????????????? | | ???????????????????????; ??????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????#####;## ????????????????? | | ????????????????????????????##? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 32 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 30% | -8/Materials Pulse Rifle | 60% | -8/Materials Pulse Rifle | 63% | -7/Factory Pulse Rifle | 63% | -7/Factory Studied --------- Pulse Rifle | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Construction Begets Destruction Fancy Inventory It's Just You Item+ Jackpot Librarian Loot Pinata Quick And Dirty Serviceable Loadout Throw Away The Key Tourist Challenges ------------ None Game ------ Seed ActuatorMetafiberRefractor Manual? 0 Play Time 01:30:23 Cumulative 3.9 hours Start 2026.04.16 @ 02:00:04 End 2026.04.16 @ 03:31:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7e27697-8b75-4723-b2d4-11a3326dbaa1