Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 11:22:30 Player: Phosphorus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (275) 1375 Value Destroyed (10764) 10764 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (3924) 3924 TOTAL SCORE: 26663 Bonus ------- High Alert Combat Kills 1122 Follower Combat Kills 474 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -1572 Cogmind --------- Core Integrity 545/1450 Matter 295/300 Energy 214/214 System Corruption 4% Temperature Cool (0) Movement Hovering (81) Location -2/Research Parts ------- > --- POWER (2) -------- Multi-Particle Reactor > --- PROPULSION (6) --- Hovering Gravjet-Biometal Exoskeleton > --- UTILITY (11) ----- Scrap Engine Large Storage Unit Improved Hacking Suite > --- WEAPON (4) ------- Hyp. Kinetic Rail Construct/C > --- INVENTORY (15) --- Light Particle Reactor Light Particle Reactor Light Quantum Reactor Advanced Signal Interpreter Seismic Detector Improved Force Field Improved System Shield Ghost Barrier Improved Component Analysis Suite Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Multi-Particle Reactor > --- PROPULSION ------- Hovering Gravjet-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Long-range Terrain Scanner Seismic Detector Experimental Core Analyzer Improved Utility Shielding Advanced Force Field Hacking Suite > --- WEAPON ----------- Heavy Gatling Laser Advanced Variable Charge Gun Hpw. Energy Construct/G > --- INVENTORY -------- High-capacity Storage Unit Experimental Energy Well Particle Accelerator Improved Utility Shielding Improved Force Field Advanced Remote Shield Ghost Barrier Improved Component Analysis Suite Transdimensional Reconstructor High-powered Shock Rifle Tesla Rifle Heavy Gatling Laser Heavy Gatling Laser Heavy Gatling Laser [Rating: 143] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Spiked Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon Constructs Energy Gun Tesla Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 Utility 9 | . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 221 | 7 9 29 8 26 2 3 6 3 14 7 5 . 1 22 1 4 6 2 9 8 4 2 8 25 10 Power 13 | 1 1 3 1 . . . . . 4 1 1 . . . . . . . . . . . . . 1 Engine 9 | 1 1 3 1 . . . . . 2 1 . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 10 | 2 1 2 . 2 . . . . . 1 . . . 1 . . . . . . . . . 1 . Treads 4 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Leg 3 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . Wheel 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 117 | 2 3 13 4 12 . 1 2 2 5 3 4 . . 14 1 3 4 1 5 5 4 2 5 18 4 Device 57 | 1 . 4 1 2 . . 1 . 1 . 2 . . 9 1 2 2 1 4 4 1 1 4 13 3 Storage 16 | 1 2 1 3 1 . . . . . . . . . 3 . 1 1 . . . 2 1 . . . Processor 5 | . . . . 3 . . 1 . . 1 . . . . . . . . . . . . . . . Hackware 5 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . 2 . Protection 34 | . 1 8 . 5 . 1 . 2 2 2 2 . . 2 . . 1 . 1 1 1 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 4 11 3 12 2 2 4 1 5 2 . . 1 7 . 1 2 1 4 3 . . 3 6 5 Energy Gun 23 | . . . . . . . . . 1 . . . 1 7 . 1 2 1 2 . . . 3 5 . Energy Cannon 13 | . . 7 . . . . . . . . . . . . . . . . 2 2 . . . 1 1 Ballistic Gun 26 | 2 . 2 2 10 1 1 4 . . . . . . . . . . . . 1 . . . . 3 Ballistic Cannon 6 | . 4 . 1 . . . . . 1 . . . . . . . . . . . . . . . . Launcher 13 | . . 2 . 2 1 1 . 1 3 2 . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 3 . . . . 1 . . . . 1 . . 4 . . . . 1 . 2 1 Parts Lost 56 | . 1 2 1 2 . . . . 8 . 5 . . 1 . . . 1 7 . . . 1 13 14 Power 8 | . . 1 1 . . . . . 3 . 1 . . . . . . . . . . . . . 2 Propulsion 6 | . 1 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 Utility 27 | . . . . . . . . . 2 . 2 . . 1 . . . 1 4 . . . 1 8 8 Weapon 15 | . . . . 1 . . . . 2 . 1 . . . . . . . 3 . . . . 5 3 Highest Loss Streak 6 | . 1 1 1 1 . . . . 3 . 4 . . 1 . . . 1 4 . . . 1 6 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 71 | . 99 85 89 68 69 69 55 58 54 56 46 46 46 62 64 61 57 53 58 60 64 63 65 59 36 Engine 8 | . 13 13 13 7 7 7 7 7 4 7 1 6 3 . . . . . . . . . . . . Core 1 | . . . . . . . . . 4 2 5 . 2 5 5 5 3 . . 1 5 5 3 . . Treads 7 | . 18 15 13 . . . . . . . . . . . 3 5 3 . . 4 5 5 5 . . Leg 2 | . 9 2 . 7 . . . . 1 10 6 6 3 . . . . . . . . . . . . Wheel 4 | . . 9 11 . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 6 7 7 7 4 . . . . . . . . . . . . . . . . Device 8 | . 4 1 4 8 7 7 14 7 6 6 7 13 13 17 17 17 17 17 19 21 26 26 23 21 12 Storage 5 | . 14 1 9 7 7 7 7 7 6 6 4 . . 4 5 5 5 5 5 5 5 5 5 4 4 Processor 3 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 . Protection 7 | . 9 12 9 5 7 7 . 7 2 5 6 6 6 4 5 5 4 5 4 1 5 5 6 6 1 Energy Gun 1 | . . . . 3 . . . . . . . 6 6 15 11 8 4 1 6 . . . 2 4 . Energy Cannon 8 | . . 24 7 1 1 . . 1 1 . . . . . 5 2 5 . . 9 6 5 5 3 . Ballistic Gun 4 | . 6 1 9 15 21 22 8 6 . . . . . . . 2 . . . . . . . . 2 Ballistic Cannon 3 | . 21 1 7 . . . . . 5 6 5 . . . . . . 4 5 5 5 5 5 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 32 42 62 67 67 64 58 62 88 91 84 31 53 79 77 97 96 98 114 120 113 97 91 109 86 Greatest Support 124 | 40 40 40 38 84 72 72 72 72 69 68 75 75 75 89 118 118 124 124 124 78 78 85 85 113 106 Greatest Overweight (x) 16 | . 1 2 4 2 1 1 16 1 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 5 5 20 15 20 20 20 20 20 20 20 15 15 15 Average Capacity 14 | 6 10 6 15 20 20 20 20 20 20 20 15 5 5 10 15 19 20 20 20 20 16 19 15 15 15 Most Carried 20 | 6 12 15 17 20 19 17 20 20 20 19 16 5 5 15 14 13 20 15 20 17 20 19 15 15 12 Average Carried 11 | 4 9 5 11 15 16 15 18 18 18 12 11 5 4 9 12 11 13 14 17 11 15 17 13 13 9 Final Capacity 20 | 8 15 15 5 20 20 20 20 20 20 20 5 5 5 15 15 20 20 20 20 20 20 15 15 15 15 Final Carried 20 | 6 12 14 5 20 16 15 20 19 19 14 5 5 4 15 12 12 14 13 17 16 18 15 14 11 11 Scrap Engine Consumption 248 | . . . 23 36 6 2 14 4 18 10 12 . 5 19 3 4 10 . 9 11 2 3 3 28 26 Constructs Created 8 | . . . 3 . . . . . 2 . . . . . . . . . . 1 . . . . 2 Constructs Modified 101 | . . . 5 16 3 . 7 2 7 5 4 . 5 7 3 2 4 1 3 4 . 2 2 15 4 Class Distribution -------------------- 51% | Construct 23% | Mutant 19% | Subdweller-Mutant 3% | Derelict-Construct Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Derelict-Construct | -4/Zhirov Derelict-Construct | -3/Proximity Caves Construct | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Matter Collected 6079 | 303 578 925 513 719 169 81 60 59 431 246 67 . 3 286 37 54 69 20 184 120 27 89 193 595 251 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12822 | 100 736 780 689 1683 459 142 . 73 1168 745 1204 . 290 986 233 60 . 161 859 388 108 89 332 1168 369 Parts 645 | 6 56 36 23 106 24 11 . 4 47 37 41 . 18 43 13 2 . 9 34 16 8 . 20 68 23 Haulers Intercepted 11 | . 1 . . 3 . . . . . . . . . 3 . . . . . . . . . 3 1 Recyclers Shooed 13 | . . . 5 2 1 . . . 1 . . . . . . . . . 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 152 | . . 8 . . 16 8 2 4 . 11 37 . 14 . 8 2 . 10 . 12 5 . 15 . . Prevented 12 | . . . . . 5 1 . . . . . . 1 . 3 1 . . . 1 . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 220 | . 20 18 3 31 10 5 . 4 27 13 17 . 5 4 2 1 . 5 12 9 2 . 7 20 5 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guns 63 | . 9 . 1 22 5 1 . 1 . . 2 . 5 4 . 1 . 2 . . . . 2 7 1 Cannons 104 | . 11 10 2 2 2 . . . 15 5 14 . . . 2 . . 3 10 9 2 . 5 12 . AOE 45 | . . 4 . 6 3 4 . 3 12 8 . . . . . . . . 2 . . . . . 3 Classes Destroyed 21 | 2 6 5 . 4 . 1 . . 1 1 . . . . . . . . . . . . . . 1 Worker 8 | . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 Builder 6 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 11 | . 1 . . 3 . . . . . . . . . 3 . . . . . . . . . 3 1 Recycler 16 | 1 1 . 8 2 . . . . 1 . . . . 3 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . 2 . Swarmer 78 | . 9 4 . 7 3 4 . 3 4 8 5 . . . . . . 4 1 5 . . 6 12 3 Saboteur 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Grunt 63 | . 11 1 . 13 6 . . . 13 1 7 . 1 . . . . 1 7 1 . . . . 1 Brawler 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Duelist 5 | . . . . 1 1 . . . 1 . 2 . . . . . . . . . . . . . . Sentry 20 | . . 1 3 6 . . . . 4 1 3 . . . . . . . 1 . . . 1 . . Hunter 5 | . . . . 1 . . . . 1 . . . 1 . 1 . . . 1 . . . . . . Programmer 31 | . . . . 2 . 1 . 1 2 . . . 3 4 1 1 . . 2 3 2 . . 8 1 Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Subdweller 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Samaritan 8 | . . . . . . 1 . . . 3 . . . . 2 . . . . 1 . . 1 . . Savage 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 5 6 4 10 4 4 . 3 9 4 6 . 3 2 1 1 . 4 5 5 2 . 4 4 4 Combat Bots Only 7 | . 4 4 3 6 4 4 . 3 7 4 6 . 3 2 1 1 . 4 5 5 2 . 4 4 3 Max Kills in Single Turn 4 | 1 2 2 2 4 2 3 . 2 4 4 1 . 1 1 1 1 . 1 2 2 1 . 2 2 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 4 2 3 . 2 4 4 . . . . . . . . 2 . . . . . 3 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 2272 | . 100 66 28 165 31 12 . 11 266 26 143 . 64 41 16 16 10 23 237 37 6 . 17 633 324 Missed 770 | . 29 22 6 45 18 5 . 3 87 5 40 . 23 12 6 4 5 10 84 14 4 . 4 208 136 Damage Taken 23238 | . 641 870 327 1437 192 151 . 123 2171 506 2064 . 649 535 192 237 155 189 2926 328 20 . 146 5266 4113 Core 2074 | . 72 9 14 128 14 36 . . 157 . 113 . 55 26 . . . . 171 14 . . . 443 822 Absorbed by Shields 4007 | . . . . . . . . . 54 . . . . 126 . . . . . 53 21 . 154 2692 907 Redirected to Shielding 216 | . . . . . . . . . . . . . . . . . . . . . . . . 216 . Ignored by Resistances 43 | . . . . . . . . . . . . . . . . . . . . 43 . . . . . Regen/Repaired (Parts) 5524 | . 82 . . 623 120 49 15 31 542 199 259 . 210 736 210 18 208 26 891 562 . 73 100 542 28 Core Remaining (%) 77 | 100 . . 62 . . . . 74 . . . . 61 . . . . 97 . . . . 83 65 . Volleys Fired 776 | 6 74 56 39 73 16 5 1 8 78 37 76 . 20 58 8 4 8 9 59 15 6 4 9 72 35 Largest 4 | 2 2 2 2 3 3 3 1 2 2 1 1 . 1 3 3 2 1 2 3 3 2 2 4 3 1 Hottest 342 | 40 70 160 160 128 87 87 41 93 114 42 42 . 21 284 199 141 75 148 263 270 176 176 322 342 166 Shots Fired 1261 | 12 148 97 78 173 44 11 1 9 109 38 76 . 21 65 18 8 8 13 81 31 12 7 28 138 35 Gun 588 | 12 62 . 37 158 34 9 1 7 . . 12 . 21 63 10 8 3 6 39 . . . 10 70 26 Cannon 637 | . 86 93 41 11 8 . . . 98 31 64 . . 2 8 . 5 7 42 31 12 7 18 68 5 Launcher 36 | . . 4 . 4 2 2 . 2 11 7 . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 538 | 12 148 2 74 147 34 9 1 2 54 . . . . . . . . 5 25 . . . . . 25 Thermal 643 | . . 91 4 15 . . . 5 44 31 76 . 20 61 17 8 8 6 53 24 12 7 27 133 1 Explosive 36 | . . 4 . 4 2 2 . 2 11 7 . . . . . . . . . . . . . . 4 Electromagnetic 42 | . . . . 7 8 . . . . . . . 1 4 1 . . . 3 7 . . 1 5 5 Entropic 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Hit Streak 23 | 4 12 23 8 16 11 5 . 6 19 9 12 . 5 9 21 12 1 4 9 4 2 5 6 12 5 Robot Miss Streak 5 | 2 4 3 3 5 1 1 . 4 4 2 3 . 1 3 1 . 2 1 3 5 2 1 2 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Secondary Targets 7 | . 3 . . 3 . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 779 | 8 67 70 51 121 31 8 . 6 82 29 57 . 16 29 16 8 1 8 42 14 3 5 14 75 18 Core Hits 454 | 3 27 22 17 79 23 10 . 10 74 22 26 . 7 18 9 2 1 6 20 12 2 . 11 34 19 Critical Kills 8 | . . 4 . . . . . . . . . . . 1 1 . . . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 16 | . 3 4 2 . . . . . 1 . . . . 2 1 . . . . . . 1 1 1 . Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Meltdown 7 | . . 4 . . . . . . . . . . . . 1 . . . . . . 1 . 1 . Destroy 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . Blast 5 | . 3 . 1 . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29942 | 111 1179 2067 838 3274 720 376 . 352 3824 2082 2523 . 596 897 394 219 25 380 2667 673 191 246 532 3776 2000 Guns 8503 | 108 293 . 330 2366 395 130 . 63 . . 371 . 596 897 201 219 25 120 348 . . . 169 1399 473 Cannons 15914 | . 872 1816 482 224 141 . . . 2463 1345 2152 . . . 193 . . 260 2024 673 191 246 363 2313 156 Explosions 5222 | . . 251 . 614 184 246 . 289 1309 727 . . . . . . . . 278 . . . . 53 1271 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 303 | 3 14 . 26 70 . . . . 52 10 . . . . . . . . 17 . . . . 11 100 Kinetic 8030 | 108 1165 19 784 2091 395 130 . 7 1481 . . . . . . . . 136 1288 . . . . . 426 Thermal 15716 | . . 1797 28 359 . . . 56 982 1345 2523 . 596 828 368 219 25 120 1293 540 191 246 508 3645 47 Explosive 4891 | . . 251 . 614 184 246 . 289 1309 727 . . . . . . . . . . . . . . 1271 Electromagnetic 878 | . . . . 140 141 . . . . . . . . 69 26 . . . 69 133 . . 24 120 156 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 124 | . . . . . . . . . . . . . . . . . . 124 . . . . . . . Highest Corruption 16 | . . . . 1 1 1 1 1 3 3 3 3 6 7 7 9 9 . 9 10 10 10 10 16 4 Average Corruption 3 | . . . . 1 1 1 1 1 1 3 3 3 5 3 7 7 9 . 7 9 10 10 10 5 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Effects 213 | . . . . 11 5 2 . 1 7 37 5 1 8 14 11 8 1 . 21 17 9 6 14 27 8 Message Errors 56 | . . . . 3 2 1 . . 3 7 . . 4 1 2 1 . . 6 6 2 3 4 7 4 Matter Fused 54 | . . . . 2 . 1 . . 1 11 1 . . 6 2 3 . . 6 4 1 2 5 7 2 Heat Flow Errors 23 | . . . . 1 . . . . . 6 1 . 1 . 1 3 1 . 3 1 1 . 2 2 . Energy Discharges 20 | . . . . 1 2 . . . 2 3 . . . 1 2 . . . . 1 2 . 2 3 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Data Loss (minor) 29 | . . . . 2 . . . . . 4 2 . 2 3 3 1 . . 2 4 2 . 1 2 1 Data Loss (major) 5 | . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . 1 . Misfires 6 | . . . . . . . . . . 2 . . 1 2 1 . . . . . . . . . . Alerts 5 | . . . . . . . . 1 . 1 1 1 . . . . . . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 8 | . . . . 1 . . . . . 1 . . . . . . . . 3 . . 1 . 2 . Overload Shots 6 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . Overflow Damage 1295 | . . 10 19 51 28 . . . 241 62 178 . . . 21 . . . 345 . . 25 8 211 96 Projectiles 1060 | . . . 19 . 28 . . . 193 32 178 . . . 21 . . . 345 . . 25 8 211 . Explosions 215 | . . 10 . 51 . . . . 36 26 . . . . . . . . . . . . . . 92 Melee 20 | . . . . . . . . . 12 4 . . . . . . . . . . . . . . 4 Knockbacks 42 | . 5 . 5 1 . . . . 25 . . . . . . . . . 6 . . . . . . Impact 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Kinetic 36 | . 5 . 5 . . . . . 20 . . . . . . . . . 6 . . . . . . Secondary 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . Self-Inflicted Damage 606 | . . 38 . . . 45 . . 48 181 . . . . . . . . . . . . . 46 248 Shots 10 | . . 1 . . . 1 . . 1 3 . . . . . . . . . . . . . 1 3 Rammed 23 | 1 8 . 5 . . . . . . . . . . . . . . . 1 . . . . 3 5 Targets Rammed 34 | 1 8 . 5 9 . . . . 1 1 . . . . . . . . 1 . . . . 3 5 Kicked 11 | . . . . 9 . . . . 1 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 573 | . 155 195 216 261 60 12 . 12 453 311 135 . 243 536 115 142 101 48 369 86 179 . 461 573 384 Average Temperature 89 | . 52 62 63 51 21 6 . 8 101 78 36 . 72 97 47 36 57 20 138 14 99 . 146 145 171 Received Heat Transfer 3200 | . 138 183 99 387 81 . . . 508 21 484 . 84 12 9 45 33 . 469 4 . . . 322 321 Effects 30 | . . . . . . . . . 2 . . . . 6 . . . . 4 . . . 1 16 1 Shutdowns 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Energy Bleed 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Interference 15 | . . . . . . . . . . . . . . 3 . . . . 3 . . . 1 8 . Matter Decay 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 9 | . . . . 1 . . . . . . . . . 1 . . . . . 5 . . . 1 1 Impact Corruptions 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Robots Melted 8 | . . 4 . . . . . . . . . . . . 1 . . . . . . 1 . 2 . Combat Hostiles 6 | . . 4 . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Melted 35 | . . 9 . . . . . . 3 2 2 . . 3 1 2 . 3 1 1 . . . 8 . Heat Transferred 16697 | . . 2405 37 348 . . . 200 1591 1200 2757 . 259 827 555 296 37 185 1255 650 200 250 709 2861 75 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Peak Influence 989 | 10 340 . 126 774 . . . . 989 . . . . 199 . . . . 740 . . . . 645 775 Initial 600 | . 6 . 91 300 . . . . 600 . . . . 12 . . . . 63 . . . . 111 275 Average 252 | 5 174 . 16 418 . . . . 743 . . . . 86 . . . . 405 . . . . 358 566 Maximum Alert Level 3 | . 1 . . 3 . . . . 3 . . . . . . . . . 3 . . . . 2 3 Low Security (%) 53 | 100 61 . 100 2 . . . . . . . . . 100 . . . . 24 . . . . 21 . Level 1 21 | . 38 . . 60 . . . . . . . . . . . . . . 6 . . . . 45 12 Level 2 17 | . . . . 26 . . . . 37 . . . . . . . . . 63 . . . . 33 65 Level 3 8 | . . . . 10 . . . . 62 . . . . . . . . . 5 . . . . . 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 7 . . 7 . . . . 10 . 1 . . 1 . . . . 6 . . . . 7 4 Investigation 10 | . 4 . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 1 Extermination 9 | . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 3 . Reinforcement 17 | . 3 . . 3 . . . . 3 . . . . . . . . . 2 . . . . 3 3 Assault 3 | . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . Garrison 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Construction Impeded 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Distress Signals 19 | . 2 . . 2 . . . . . . . . . 1 . . 1 . 3 . . . . 2 8 Communications Jammed 22 | . . . . 5 . . . . . . . . . 12 1 . 4 . . . . . . . . Distress Signals 21 | . . . . 4 . . . . . . . . . 12 1 . 4 . . . . . . . . Times Spotted 469 | . 38 28 3 43 11 6 . 7 45 17 23 . 11 20 3 4 13 13 48 13 2 . 8 64 49 Peak Tracking Total 19 | . 4 4 3 6 4 4 . 3 6 6 8 . 6 6 1 3 6 4 10 4 4 . 4 17 19 Tactical Retreats 52 | . 3 2 . 3 1 . . . 4 . 3 . . 3 . 2 . 2 7 1 3 . 1 12 5 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Traps Triggered 11 | . 3 . . . . . . . . . . . . 4 . . . . 3 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . 1 . . . 1 . . . . . 1 7 . . 2 . . . . 1 Machines | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Machines Disabled 35 | . 4 2 . 1 . . . . 3 . . . . 3 . . . . 17 . . 1 . 3 1 Max in Single Turn 15 | . 2 1 . 1 . . . . 1 . . . . 1 . . . . 15 . . 1 . 2 1 Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Machines Accessed 64 | . 8 1 6 11 . . . . 3 1 . 4 . 10 . . 4 . 3 . . 5 . 8 . Terminals 26 | . 5 . 2 6 . . . . 2 . . . . 4 . . . . 1 . . . . 6 . Fabricators 5 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . Repair Stations 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Recycling Units 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . 1 . Total Hacks 166 | . 20 4 16 27 . . . . 4 1 . 26 . 16 . . 12 . 4 . . 18 . 18 . Successful 101 | . 11 4 7 7 . . . . . 1 . 26 . 7 . . 12 . . . . 18 . 8 . Failed 64 | . 9 . 9 19 . . . . 4 . . . . 9 . . . . 4 . . . . 10 . Catastrophic 16 | . 1 . 2 4 . . . . 2 . . . . 2 . . . . 2 . . . . 3 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 12 . 9 4 . . . . 3 . . . . 2 . . 1 . 2 . . . . 8 . Terminals 56 | . 11 . 6 18 . . . . 3 . . . . 5 . . . . 1 . . . . 12 . Fabricators 13 | . . . . 2 . . . . . . . . . 3 . . . . 3 . . . . 5 . Repair Stations 12 | . 5 . . . . . . . . . . . . 7 . . . . . . . . . . . Recycling Units 14 | . 4 . 10 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 5 . . . . 1 . . . . 1 . . . . . . . . . 1 . Terminal Hacks 76 | . 5 4 . 5 . . . . . 1 . 26 . 2 . . 12 . . . . 18 . 3 . Record 25 | . . 4 . . . . . . . . . 11 . . . . 4 . . . . 6 . . . Part Schematic 15 | . 1 . . 1 . . . . . . . 9 . . . . . . . . . 4 . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 16 | . 1 . . 1 . . . . . . . 3 . . . . 6 . . . . 4 . 1 . Open Door 3 | . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . . . . . . . . . . . 3 . . . . . . . . . . . Scan Component 4 | . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . Repair 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 5 1 . . . . . . . . . . . . . . . . . . . 4 . Terminals 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Botnet 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 2 10 . . . . 3 . . . . 8 . . . . 3 . . . . 7 . Full Trace Events 7 | . . . 2 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . 1 . . 14 . . . . 9 . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Time 102 | . 52 . . . . . . . . . . . . 50 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 2 . . . . . 5 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Total Allies 8 | . . . . . . . . . . . 2 . . . . . 5 1 . . . . . . . Largest Group 5 | . . . . . . . . . . . 2 . . . . . 5 1 . . . . . . . Highest-Rated Group 275 | . . . . . . . . . . . 62 . . . . . 275 47 . . . . . . . Highest-Rated Ally 68 | . . . . . . . . . . . 32 . . . . . 68 47 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . 1 3 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 32 | . . . . . . . . . . . 11 . . . . . 17 4 . . . . . . . Total Damage 1312 | . . . . . . . . . . . 326 . . . . . 873 113 . . . . . . . Kills 12 | . . . . . . . . . . . 3 . . . . . 8 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 14 | . . 1 . . 2 . . . . 1 1 . 2 . 1 . . 2 . 2 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Turns Passed 32989 | 209 1558 8408 4610 2577 472 532 2570 430 1155 1664 1059 98 490 1043 388 298 1030 268 748 524 270 197 389 1442 560 Spaces Moved 18592 | 112 619 3040 1259 1573 299 368 1039 264 720 851 498 82 438 1171 409 314 1068 315 836 381 468 164 468 1342 494 Core 66 | 6 . . 1 . . . 59 . . . . . . . . . . . . . . . . . . Treads 8187 | 106 619 3040 1258 . . . . . . . . . . . 288 314 846 . 13 379 468 164 468 224 . Legs 3409 | . . . . 1405 6 . . . 376 851 498 82 191 . . . . . . . . . . . . Wheels 168 | . . . . 168 . . . . . . . . . . . . . . . . . . . . . Hover 4511 | . . . . . . . . . . . . . 247 1171 121 . 222 315 823 . . . . 1118 494 Flight 2251 | . . . . . 293 368 980 264 344 . . . . . . . . . . 2 . . . . . Fastest Speed 39 | 50 160 160 140 120 63 63 63 63 76 151 120 120 84 62 62 87 51 51 51 55 39 39 39 81 81 Average Speed 144 | 154 191 245 265 135 136 136 179 135 119 176 170 120 99 66 79 87 85 74 66 91 48 74 59 84 86 Slowest Speed 850 | 160 240 360 460 195 195 141 850 141 203 195 195 120 120 84 87 87 132 107 107 107 91 91 91 111 133 Overloaded Moves 1026 | . . . . . 22 21 23 18 8 . . . . . . . 139 185 610 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 58 | 6 93 92 99 50 53 60 83 53 26 94 60 69 70 33 69 50 94 53 20 53 56 60 71 41 19 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 14 | . 2 1 4 . . . 1 . . . . 1 . . . . . . . 1 1 3 . . . Known Exits Taken 5 | . . . . 1 . . . 1 . . . . 1 1 . . . 1 . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 43 | . . 12 . . . 2 5 4 . 1 3 . 3 . 1 4 . 1 . 3 3 . 1 . . Spaces Dug 65 | . . 14 . 13 11 . . . 3 7 . . . 4 . . . 1 7 . 2 . . 3 . Terrain Destroyed 503 | . 16 30 3 28 15 12 . 22 73 95 16 . 4 12 1 . . 6 52 11 8 . 12 31 56 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 154 | . . 7 3 11 . . . . 10 7 16 . 4 12 1 . . 6 15 11 8 . 12 31 . AOE 349 | . 16 23 . 17 15 12 . 22 63 88 . . . . . . . . 37 . . . . . 56 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Total 23682 | 134 839 3889 2451 1889 331 389 1753 329 914 978 635 81 471 1391 456 333 1182 337 950 534 504 231 564 1528 589 Wait 3392 | . 106 668 1119 126 11 12 667 47 69 68 13 . 11 69 37 2 26 8 25 104 2 54 72 44 32 Move 18569 | 111 618 3039 1258 1572 298 367 1038 263 719 850 497 81 437 1170 408 313 1067 314 836 380 467 163 467 1342 494 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 252 | 8 14 35 4 43 . . 20 2 13 2 7 . 1 33 . 2 7 . 14 12 12 3 1 16 3 Fast Attach 79 | 6 5 12 1 7 . . . . 4 1 2 . . 9 . 1 4 . 2 2 . 1 1 12 9 Attach 88 | 1 . 6 2 11 . 1 5 2 9 6 3 . 1 9 1 2 2 2 5 6 . 1 5 6 2 Detach 84 | . . 5 5 9 . 1 6 2 7 8 2 . . 5 . 4 7 1 1 5 1 1 5 5 4 Swap 57 | . 4 11 5 9 2 2 1 1 1 . . . . 4 . 1 . . 2 . 4 1 2 7 . Drop 248 | 1 10 45 13 30 4 1 15 4 13 5 4 . 1 28 2 4 9 . 6 10 12 3 2 21 5 Fire 776 | 6 74 56 39 73 16 5 1 8 78 37 76 . 20 58 8 4 8 9 59 15 6 4 9 72 35 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Kick 11 | . . . . 9 . . . . 1 1 . . . . . . . . . . . . . . . Crush 14 | 1 8 . 5 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . Rewire 86 | . . . . . . . . . . . 31 . . . . . 52 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: [*Res x2]) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Discovered new exit (range 15) 885 | -10/Materials | Repaired Assault Rifle 912 | -10/Materials | Repaired Lgt. Ion Engine 1040 | -10/Materials | Discovered new exit (range 16) 1756 | -10/Materials | Discovered new exit (range 6) 1768 | -10/Materials | Entered Subcaves 1804 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1829 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2417 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2418 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2654 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2747 | -10/Subcaves | Build established: Subdweller-Mutant 3151 | -10/Subcaves | Discovered new exit (range 7) 3614 | -10/Subcaves | Build established: Mutant 3795 | -10/Subcaves | Discovered new exit (range 15) 4306 | -10/Subcaves | Build established: Subdweller-Mutant 7116 | -10/Subcaves | Discovered new exit (range 4) 8364 | -10/Subcaves | Visited Clippyterm 8371 | -10/Subcaves | Learned Factory trap positions 10052 | -10/Subcaves | Build established: Mutant 10176 | -10/Subcaves | Entered Recycling 10177 | -9/Recycling | Found Scrap Engine 11359 | -9/Recycling | Discovered new exit (range 16) 14014 | -9/Recycling | Build established: Construct 14786 | -9/Recycling | Entered Factory 14786 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 14787 | -7/Factory | Loaded intel: 89 trap records 15674 | -7/Factory | Discovered new exit (range 13) 15691 | -7/Factory | Identified exit to Factory 16138 | -7/Factory | Discovered exit to Factory (range 16) 16409 | -7/Factory | Discovered exit to Factory (range 15) 17029 | -7/Factory | Identified exit to Lower Caves 17029 | -7/Factory | Central database locked down 17363 | -7/Factory | Entered Lower Caves 17751 | -7/Lower Caves | Learned location of 1 exit from Factory 17804 | -7/Lower Caves | Learned Factory garrison access intel 17823 | -7/Lower Caves | Discovered new exit (range 10) 17835 | -7/Lower Caves | Entered another Lower Caves area 18321 | -7/Lower Caves | Discovered new exit (range 10) 18367 | -7/Lower Caves | Entered Zion 18394 | -7/Zion | System corruption cleaned by Quarantine Array 18415 | -7/Zion | Discovered new exit (range 16) 18790 | -7/Zion | Found Prototype Hackware 18792 | -7/Zion | Found Prototype Processor 18794 | -7/Zion | Identified Exp. System Shield 18797 | -7/Zion | Found Prototype Processor 18801 | -7/Zion | Found Prototype Processor 18807 | -7/Zion | Found Prototype Processor 18808 | -7/Zion | Identified Spectral Analyzer 18826 | -7/Zion | Identified Exp. Armor Integrity Analyzer 18830 | -7/Zion | Identified Exp. Melee Analysis Suite 18903 | -7/Zion | Identified Exp. Core Analyzer 19144 | -7/Zion | Learned location of Data Miner (-6) 19330 | -7/Zion | Learned Factory scanalyzer intel 20937 | -7/Zion | Entered Proximity Caves 21044 | -6/Proximity Caves | Spotter reported a threat 21063 | -6/Proximity Caves | Spotter reported a threat 21097 | -6/Proximity Caves | Spotter reported a threat 21207 | -6/Proximity Caves | Spotter reported a threat 21359 | -6/Proximity Caves | Discovered exit to Factory (range 5) 21367 | -6/Proximity Caves | Entered Factory 21367 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 21368 | -6/Factory | Identified exit to Factory 21369 | -6/Factory | Loaded intel: 4 scanalyzer locations 21370 | -6/Factory | Loaded intel: 4 garrison access locations 21717 | -6/Factory | Search patrols dispatched 22032 | -6/Factory | Destroyed 7 combat bots 22037 | -6/Factory | Lost 3 parts (1p2w) 22067 | -6/Factory | First assault squad dispatched 22493 | -6/Factory | Discovered exit to Factory (range 7) 22512 | -6/Factory | Discovered new exit (range 12) 22522 | -6/Factory | Entered Lower Caves 22798 | -6/Lower Caves | Learned Factory emergency access door positions 22930 | -6/Lower Caves | Murdered Warlord Statue 23642 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23722 | -6/Lower Caves | Encountered a Warlord checkpoint 23782 | -6/Lower Caves | Murdered 3 allies 23912 | -6/Lower Caves | Discovered new exit (range 9) 24186 | -6/Lower Caves | Entered another Lower Caves area 24292 | -6/Lower Caves | Discovered exit to Factory (range 15) 24612 | -6/Lower Caves | Learned Factory interactive machine intel 24824 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 24998 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 25134 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 25211 | -6/Lower Caves | Discovered new exit (range 7) 25233 | -6/Lower Caves | Spotted B-75 Beast 25245 | -6/Lower Caves | Entered Data Miner 25245 | -6/Data Miner | Discovered new exit (range 6) 25268 | -6/Data Miner | Met Data Miner 25291 | -6/Data Miner | Learned location of Section 7 (-2) 25291 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25313 | -6/Data Miner | Received God Mode back door access code from Data Miner 25343 | -6/Data Miner | Entered Proximity Caves 25586 | -5/Proximity Caves | Learned location of 1 exit from Factory 25791 | -5/Proximity Caves | Spotted B-75 Beast 25822 | -5/Proximity Caves | Discovered exit to Factory (range 10) 25833 | -5/Proximity Caves | Entered Factory 25833 | -5/Factory | Evolved 2 slots: Utility x2 25834 | -5/Factory | Identified exit to Upper Caves 25835 | -5/Factory | Identified exit to Extension 25837 | -5/Factory | Loaded intel: 54 interactive machine locations 26369 | -5/Factory | Repaired Imp. Heavy Armor Plating? 26452 | -5/Factory | Discovered new exit (range 14) 26876 | -5/Factory | Entered Upper Caves 27152 | -5/Upper Caves | Learned 8 Factory zone layouts 27236 | -5/Upper Caves | Discovered new exit (range 14) 27261 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 27264 | -5/Upper Caves | Entered another Upper Caves area 27525 | -5/Upper Caves | Discovered new exit (range 9) 27562 | -5/Upper Caves | Entered Warlord 27591 | -5/Warlord | System corruption cleaned by Quarantine Array 27996 | -5/Warlord | Met Warlord 28004 | -5/Warlord | Opened Warlord's prototype stash 28021 | -5/Warlord | Warlord's base attacked by MAIN.C 28105 | -5/Warlord | Found Signal Generator 28166 | -5/Warlord | Found Prototype Energy Gun 28166 | -5/Warlord | Identified Vortex Rail 28168 | -5/Warlord | Found Vortex Rail 28249 | -5/Warlord | Found Prototype Device 28249 | -5/Warlord | Identified Exp. Phase Shifter 28267 | -5/Warlord | Found Prototype Hackware 28371 | -5/Warlord | Warlord forces counterattacked 28500 | -5/Warlord | Spotted Striker 28502 | -5/Warlord | Allies destroyed Striker 28503 | -5/Warlord | Spotted Striker 28513 | -5/Warlord | Allies destroyed Striker 28558 | -5/Warlord | Opened side exit 28582 | -5/Warlord | Spotted Striker 28589 | -5/Warlord | Discovered new exit (range 8) 28592 | -5/Warlord | Entered Proximity Caves 28787 | -4/Proximity Caves | Identified exit to Factory 28855 | -4/Proximity Caves | Learned Research emergency access door positions 28860 | -4/Proximity Caves | Entered Factory 28860 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 28907 | -4/Factory | Spotted B-86 Titan 28941 | -4/Factory | Identified Ghost Barrier 29360 | -4/Factory | First assault squad dispatched 29511 | -4/Factory | Garrison activated, responded to threat 29529 | -4/Factory | Discovered new exit (range 15) 29608 | -4/Factory | Entered Upper Caves 29633 | -4/Upper Caves | Lost 4 parts (2u2w) 29658 | -4/Upper Caves | Encountered a Warlord checkpoint 29761 | -4/Upper Caves | Learned Research interactive machine intel 29858 | -4/Upper Caves | System corruption reached 10% 30101 | -4/Upper Caves | Discovered new exit (range 4) 30132 | -4/Upper Caves | Entered another Upper Caves area 30226 | -4/Upper Caves | Spotted B-86 Titan 30367 | -4/Upper Caves | Learned location of Quarantine (-2) 30370 | -4/Upper Caves | Discovered new exit (range 10) 30371 | -4/Upper Caves | Learned Research trap positions 30402 | -4/Upper Caves | Entered Zhirov 30402 | -4/Zhirov | Discovered new exit (range 3) 30419 | -4/Zhirov | Met Zhirov 30435 | -4/Zhirov | Learned location of Command (-1) 30448 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30466 | -4/Zhirov | Found Alien Artifact 30466 | -4/Zhirov | Identified Integrated Reactor 30466 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 30478 | -4/Zhirov | Found Alien Artifact 30599 | -4/Zhirov | Entered Proximity Caves 30751 | -3/Proximity Caves | Spotted B-86 Titan 30763 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30925 | -3/Proximity Caves | Discovered new exit (range 7) 30944 | -3/Proximity Caves | Build established: Derelict-Construct 30988 | -3/Proximity Caves | Entered Research 30988 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 30989 | -3/Research | Loaded intel: 96 trap records 30991 | -3/Research | Loaded intel: 45 interactive machine locations 31312 | -3/Research | Discovered new exit (range 13) 31808 | -3/Research | Build established: Construct 31911 | -3/Research | Spotted B-86 Titan 32015 | -3/Research | Search patrols dispatched 32264 | -3/Research | Search patrols dispatched 32285 | -3/Research | System corruption reached 10% 32418 | -3/Research | Discovered new exit (range 14) 32430 | -3/Research | Entered another Research area 32430 | -2/Research | Warlord forces began assault on 0b10 32430 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 32440 | -2/Research | Lost 6 parts (4u2w) 32500 | -2/Research | Found Unknown Launcher 32500 | -2/Research | Identified Fusion Bomb Launcher 32503 | -2/Research | Spotted B-90 Cyclops 32507 | -2/Research | Identified Transdimensional Reconstructor 32507 | -2/Research | Warped through subspace 32540 | -2/Research | Research machine network offline 32687 | -2/Research | Met up with Warlord 32692 | -2/Research | Build established: Mutant 32705 | -2/Research | Lost 6 parts (1p1n2u2w) 32780 | -2/Research | Borebot progress halted 32781 | -2/Research | Borebot progress halted 32921 | -2/Research | Spotted Striker 32929 | -2/Research | Spotted Striker 32950 | -2/Research | Spotted Striker 32956 | -2/Research | Borebot progress halted 32965 | -2/Research | Core integrity fell below 50% 32990 | -2/Research | Self-destructed Last Messages --------------- 32952_ Scrap Engine core remains intact and functional. 32953_ Striker sneak attacks. 32956_ EG-BGP(T) destroyed. 32956_ ANNOUNCEMENT: Tunneling progress halted along northeastern route. EG-BGP(T) no longer operational. 32958_ P-80 Master resets Striker, system corruption cleaned. 32961_ Scrap Engine consumes Unknown Reactor. 32961_ System corrupted: Matter fused (-10). 32962_ Scrap Engine consumes Megatreads. 32963_ Scrap Engine consumes Unknown Reactor. 32966_ S-43 Plague destroyed. 32970_ Imp. Heavy Armor Plating destroyed. 32980_ ANNOUNCEMENT: Unaware assault squad dispatched in northeast quadrant. 32980_ ANNOUNCEMENT: Unaware assault squad dispatched in northwest quadrant. 32980_ ANNOUNCEMENT: Unaware assault squad dispatched in southwest quadrant. 32982_ Critical hit (Impale). [Achievement: Collector] Map ----- +----------------------------------------------------+ | ???????? ???????????????????????????????????? | | ????? ?"" ??????????????????????????????????? | | ????? """ ?"????????????????????????????????? | | ???? """ ""???????????????????????????????? | | ???# ??????????????????????????????? | | ???? ! ??????????????????????????????? | | ????? " ""??????????????????????????????? | | ?????? "R"???????????????????????????????? | | ??????? """???????????????????????????????? | | ???????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ???????###+#####????????????????????????????? | | ######?# #????????????????????????????? | | # #????????????????????????????? | | = # #????????????????????????????? | | + #????????????????????????????? | | # #????????????????????????????? | | # ########+######??????????????? | | ######## ps ????????????? | | ##### ###########?????????? | | #???# #= [ ??????????? | | #???# K # ???????????? | | #???#### s # """ ????????????? | | ########+####???#### s # ""T""o ? ????????? | | ????????? / K/ "" "" #??????? | | ????###?? #+####@ #??????? | | ?? #?? ??????????????# #??????? | | ! #?????????????????# """ """ #??????? | | #?????????????????# """ """?????????? | | #?????????????????# """ """?????????? | | ? #?????????????????# ??????????? | | ?? #?????????????????# ?? ??????????? | | ??? #??? ?????????????#######?????????????? | | ????= #?????????????????????????????????????? | | ??????#? ???????????????????????????????????? | | ????????????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ??????#?????????????????????????????????????? | | ? ??? #?????????????????????????????????????? | | ####+######+###?????????????????????????????? | | ?????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | #############???????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???? ?????????? ????????????????????????????? | | ???? ???????????????????????????????????????? | | ??#?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 85 Energy Capacity 929 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 800 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 59 Core Analysis 8 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 22 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrn. Tractor Beam | -7/Factory | Hacked Remote Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Cloaking Device | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Collector Challenges ------------ None Game ------ Seed WaveSapperRail Manual? 0 Play Time 04:50:44 Cumulative 148.8 hours Start 2024.05.30 @ 21:53:10 End 2024.06.05 @ 11:22:30 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/1/1/0/0/0/1/0 Lore% 84 Gallery% 75 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2db51c3-8c8a-4d89-9cd3-1b6f3e4ff91e