Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.07 @ 22:34:49 Player: Runia Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3079) 3079 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 7874 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 297 Met Data Miner 300 Friendly Fire -24 Cogmind --------- Core Integrity 176/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer System Backup Module Heart of Steel Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Arc Projector Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Makeshift Power Source Armored Huge Wheel Cooling System Improved Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Makeshift Hacking Suite System Shield System Backup Module Heart of Steel Enhanced Autogun Gauss Rifle EMP Blaster Improved Grenade Launcher Missile Launcher Great Maul [Rating: 46] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 115 | . 11 7 3 33 38 4 7 . 12 Power 8 | . 3 . 1 2 1 . . . 1 Engine 6 | . 2 . 1 2 . . . . 1 Core 2 | . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 23 | . 3 3 . 8 8 . . . 1 Treads 18 | . 3 3 . 8 4 . . . . Leg . | . . . . . . . . . . Wheel 5 | . . . . . 4 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | . 3 1 . 8 13 1 5 . 3 Device 13 | . 1 . . . 7 1 3 . 1 Storage 3 | . . . . 1 1 . 1 . . Processor 3 | . . . . 1 2 . . . . Hackware 1 | . . . . 1 . . . . . Protection 14 | . 2 1 . 5 3 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 50 | . 2 3 2 15 16 3 2 . 7 Energy Gun 1 | . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 34 | . 2 3 2 13 9 2 . . 3 Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . . . . 2 4 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . 3 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 32 | . . 3 . 5 6 . 1 . 17 Power 2 | . . . . . . . . . 2 Propulsion 8 | . . 2 . 1 1 . . . 4 Utility 10 | . . 1 . 1 4 . . . 4 Weapon 12 | . . . . 3 1 . 1 . 7 Highest Loss Streak 7 | . . 3 . 2 2 . 1 . 7 Average Slot Usage (%) 87 | . 86 78 88 91 88 91 87 92 74 Engine 4 | . 9 11 11 9 4 . . . 3 Core 3 | . 2 . . . 2 7 7 7 3 Treads 19 | . 26 24 33 26 15 15 15 15 6 Wheel 4 | . . . . . 6 7 7 7 6 Device 8 | . 11 11 11 . 8 14 14 15 10 Storage 6 | . . . . 8 7 7 7 7 6 Processor 8 | . . . . . 13 15 15 15 13 Hackware 1 | . . . . 6 . . . . . Protection 5 | . 5 10 11 13 4 . . . 3 Ballistic Gun 18 | . 28 21 22 26 19 16 7 7 6 Impact Weapon 1 | . . . . . 1 4 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 10 10 8 8 53 54 42 71 63 75 Greatest Support 80 | 20 46 26 9 66 80 28 28 28 28 Greatest Overweight (x) 16 | . . . . 1 1 1 2 2 16 Average Overweight (x) . | . . . . . . 1 1 2 1 Largest Inventory Capacity 20 | 8 8 5 5 15 15 15 20 20 20 Average Capacity 14 | 8 5 5 5 14 15 15 19 20 19 Most Carried 20 | 5 5 5 5 15 15 14 20 19 19 Average Carried 12 | 5 4 4 3 11 14 13 17 19 15 Final Capacity 20 | 8 5 5 5 15 15 15 20 20 5 Final Carried 19 | 4 5 3 5 14 14 14 19 19 5 Class Distribution -------------------- 31% | Scavenger-Tank 19% | Mutant 12% | Assassin 11% | Skirmisher 8% | Scavenger-Assassin 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Assassin | -7/Lower Caves Assassin | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2779 | 200 238 151 52 750 1010 89 54 . 235 Remotely . | . . . . . . . . . . Salvage Created 4473 | . 474 396 185 1195 1569 211 113 . 330 Parts 252 | . 42 19 12 73 90 3 5 . 8 Haulers Intercepted 3 | . 1 . . 1 1 . . . . Recyclers Shooed 6 | . 2 1 . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 4 . 15 Prevented 9 | . . . . . . 2 1 . 6 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 81 | . 9 9 7 27 21 . 2 . 6 Guns 62 | . 9 9 7 21 12 . . . 4 Cannons 2 | . . . . . . . 1 . 1 AOE 14 | . . . . 5 8 . . . 1 Classes Destroyed 14 | . 5 2 . 1 4 . 1 . 1 Worker 9 | . 5 . . 1 3 . . . . Builder 8 | . 1 . . . 7 . . . . Hauler 3 | . 1 . . 1 1 . . . . Recycler 6 | . . 1 1 . 4 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 24 | . 3 4 7 10 . . . . . Grunt 34 | . 6 3 . 8 12 . . . 5 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . Sentry 14 | . . 2 . 8 4 . . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 3 | . . . . . 3 . . . . Heavy 1 | . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 3 6 8 5 10 . 1 . 2 Combat Bots Only 7 | . 2 6 7 5 5 . 1 . 2 Max Kills in Single Turn 3 | . 1 1 2 2 3 . 1 . 1 Gunslinging 1 | . . . 1 1 1 . . . . Exploded 2 | . . . . 2 2 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 6793 | . 416 631 106 1553 1756 . 241 . 2090 Core 808 | . 81 92 7 104 125 . 45 . 354 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 67 . 75 81 . . . . . Volleys Fired 324 | . 67 45 16 84 69 . 3 . 40 Largest 3 | . 2 2 2 3 3 . 3 . 3 Hottest 153 | . 40 40 40 71 74 . 143 . 153 Shots Fired 717 | . 134 90 32 213 178 . 9 . 61 Gun 659 | . 134 90 32 198 160 . 6 . 39 Cannon 17 | . . . . . . . 3 . 14 Launcher 41 | . . . . 15 18 . . . 8 Special . | . . . . . . . . . . Kinetic 648 | . 134 90 32 198 160 . 3 . 31 Thermal 17 | . . . . . . . 3 . 14 Explosive 11 | . . . . . 9 . . . 2 Electromagnetic 41 | . . . . 15 9 . 3 . 14 Robot Hit Streak 22 | . 7 22 7 15 12 . 5 . 7 Robot Miss Streak 5 | . 5 4 2 4 3 . 1 . 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 8 | . 1 . 1 3 2 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 Shots Hit Robots 463 | . 80 65 20 137 106 7 9 . 39 Core Hits 230 | . 35 23 11 59 69 2 3 . 28 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . Critical Strikes 3 | . . 1 . . 1 . 1 . . Destroy 2 | . . 1 . . 1 . . . . Smash 1 | . . . . . . . 1 . . Melee Attacks 36 | . . . . . 12 8 10 . 6 Impact 36 | . . . . . 12 8 10 . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8804 | . 655 524 176 2132 3418 467 194 . 1238 Guns 5253 | . 655 524 176 1622 1796 . 49 . 431 Cannons 265 | . . . . . . . 53 . 212 Explosions 2681 | . . . . 510 1622 . . . 549 Melee 605 | . . . . . . 467 92 . 46 Ramming . | . . . . . . . . . . Kinetic 5139 | . 655 524 176 1622 1796 . 25 . 341 Thermal 338 | . . . . . 73 . 53 . 212 Explosive 1374 | . . . . . 1046 . . . 328 Electromagnetic 1348 | . . . . 510 503 . 24 . 311 Impact 605 | . . . . . . 467 92 . 46 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . . . 2 Average Corruption 1 | . . . . . 1 . . . 2 Corruption Purged 1 | . . . . . 1 . . . . Effects 1 | . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 246 | . . . . 1 16 179 50 . . Projectiles . | . . . . . . . . . . Explosions 17 | . . . . 1 16 . . . . Melee 229 | . . . . . . 179 50 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 83 | . . . . 3 79 . . . 1 Shots 7 | . . . . 1 5 . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 205 | . 46 25 . 202 103 . 27 . 205 Average Temperature 37 | . 8 8 . 46 29 . 15 . 72 Received Heat Transfer 2007 | . 192 189 . 531 591 . 72 . 432 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Fried 11 | . . . . 4 . 2 5 . . Impact Corruptions 9 | . . . . . . 7 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 420 | . . . . . 50 . 74 . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 632 | . 332 314 287 360 632 . . . . Initial 122 | . . 89 122 111 112 . . . . Average 275 | . 151 227 212 173 420 . . . . Maximum Alert Level 2 | . 1 1 1 1 2 . . . . Low Security (%) 39 | 100 75 29 42 54 14 . . . . Level 1 36 | . 24 70 57 45 28 . . . . Level 2 23 | . . . . . 57 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 2 2 . 5 9 . . . 1 Investigation 8 | . 2 2 . 1 2 . . . 1 Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . . . . 1 4 . . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 8 | . . 2 . 5 1 . . . . Communications Jammed 2 | . . . . . 2 . . . . Distress Signals 2 | . . . . . 2 . . . . Times Spotted 139 | . 16 18 7 33 43 . 4 . 18 Peak Tracking Total 7 | . 4 6 4 7 6 . 1 . 7 Tactical Retreats 6 | . 1 2 . . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . . 4 . 1 . 1 Max in Single Turn 1 | . . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 35 | . 5 2 . 8 13 1 1 4 1 Terminals 18 | . 2 2 . 7 6 . . . 1 Fabricators 3 | . . . . . 3 . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 5 | . 2 . . . 3 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 99 | . 12 3 . 25 28 2 1 25 3 Successful 60 | . 6 . . 12 11 2 1 25 3 Failed 39 | . 6 3 . 13 17 . . . . Catastrophic 4 | . . 1 . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 6 2 . 9 10 . . . . Terminals 49 | . 7 3 . 22 14 . . . 3 Fabricators 5 | . . . . . 5 . . . . Repair Stations 5 | . 3 . . . 2 . . . . Recycling Units 9 | . 2 . . . 7 . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 45 | . 1 . . 9 4 2 1 25 3 Record 16 | . . . . . . 2 . 11 3 Part Schematic 9 | . . . . 3 . . . 6 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 4 | . . . . . 1 . . 3 . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 1 | . . . . 1 . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . Scan Component 2 | . 1 . . . 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . 1 4 . . . . Terminals 3 | . 1 . . 1 1 . . . . Botnet 1 | . . . . . 1 . . . . Operators 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . Mask 2 | . . . . . 2 . . . . Tunnel 3 | . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 3 2 . 7 12 . . . 1 Full Trace Events 3 | . . 1 . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . 4 . . . 6 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 58 | . 26 . . . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 95 | . . . . . . . . . 95 Highest-Rated Ally 95 | . . . . . . . . . 95 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . 29 Total Damage 1047 | . . . . . . . . . 1047 Kills 8 | . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 5181 | 1 476 189 99 1212 1368 449 885 98 404 Spaces Moved 3240 | 1 416 88 103 546 848 293 670 76 199 Core 590 | . 398 86 103 . . . . . 3 Treads 598 | . 5 2 . 546 45 . . . . Legs 14 | 1 13 . . . . . . . . Wheels 2038 | . . . . . 803 293 670 76 196 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 50 50 50 160 115 115 115 130 100 Average Speed 114 | 120 53 52 50 162 117 115 120 130 128 Slowest Speed 850 | 120 160 160 50 260 162 115 130 130 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 2 80 12 34 55 32 50 79 72 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . 2 . . . 1 . . 1 . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . 2 3 . . Spaces Dug 16 | . . . . . 11 1 4 . . Terrain Destroyed 104 | . . . . . 85 1 4 . 14 Melee 16 | . . . . . 11 1 4 . . Projectile 5 | . . . . . 2 . . . 3 AOE 83 | . . . . . 72 . . . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 4080 | 2 563 157 123 727 1053 387 717 75 276 Wait 277 | . 50 14 1 21 68 82 23 . 18 Move 3231 | . 415 87 102 545 847 292 669 75 199 Hop . | . . . . . . . . . . Pick Up 45 | . 8 1 . 22 9 1 4 . . Fast Attach 27 | . 6 4 . 5 10 . . . 2 Attach 32 | . 2 3 . 11 8 1 1 . 6 Detach 1 | . . . . 1 . . . . . Swap 56 | . 3 . 3 17 20 3 6 . 4 Drop 51 | 2 12 3 1 21 10 . 1 . 1 Fire 324 | . 67 45 16 84 69 . 3 . 40 Melee 36 | . . . . . 12 8 10 . 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 400 | -10/Materials | Repaired Lgt. Armor Plating 436 | -10/Materials | Discovered new exit (range 12) 465 | -10/Materials | Discovered new exit (range 11) 475 | -10/Materials | Discovered new exit (range 6) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 633 | -9/Materials | Discovered new exit (range 13) 643 | -9/Materials | Lost 3 parts (2n1u) 667 | -9/Materials | Entered Mines 681 | -9/Mines | Assembled infested the area 749 | -9/Mines | Destroyed 7 combat bots 758 | -9/Mines | Discovered new exit (range 15) 766 | -9/Mines | Entered Materials 766 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1006 | -8/Materials | Build established: Scavenger-Tank 1190 | -8/Materials | Discovered new exit (range 8) 1314 | -8/Materials | Identified exit to Factory 1488 | -8/Materials | Garrison activated, responded to threat 1978 | -8/Materials | Entered Factory 1978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2367 | -7/Factory | Repaired Hvy. Assault Rifle 2680 | -7/Factory | Identified exit to Storage 2680 | -7/Factory | Identified exit to Lower Caves 3178 | -7/Factory | First assault squad dispatched 3346 | -7/Factory | Entered Lower Caves 3610 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3778 | -7/Lower Caves | Discovered new exit (range 7) 3780 | -7/Lower Caves | Build established: Scavenger-Assassin 3795 | -7/Lower Caves | Entered another Lower Caves area 3807 | -7/Lower Caves | Learned Factory stockpile data 3874 | -7/Lower Caves | Spotted B-75 Beast 3958 | -7/Lower Caves | Discovered new exit (range 12) 3990 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4117 | -7/Lower Caves | Found Prototype Device 4164 | -7/Lower Caves | Build established: Assassin 4418 | -7/Lower Caves | Encountered a Warlord checkpoint 4454 | -7/Lower Caves | Discovered new exit (range 14) 4680 | -7/Lower Caves | Entered Data Miner 4680 | -7/Data Miner | Discovered new exit (range 6) 4700 | -7/Data Miner | Met Data Miner 4730 | -7/Data Miner | Learned location of Section 7 (-3) 4730 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4751 | -7/Data Miner | Received God Mode back door access code from Data Miner 4778 | -7/Data Miner | Entered Proximity Caves 4780 | -6/Proximity Caves | Build established: Skirmisher 4803 | -6/Proximity Caves | Spotted B-75 Beast 4805 | -6/Proximity Caves | Escorted by Enhanced Grunt 4952 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4993 | -6/Proximity Caves | Learned Factory stockpile data 4993 | -6/Proximity Caves | Learned Armory trap positions 4997 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 5098 | -6/Proximity Caves | Core integrity fell below 50% 5124 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 5182 | -6/Proximity Caves | Self-destructed Last Messages --------------- Wall collapses. Penetrated by Slug. Hvy. Assault Rifle destroyed. Penetrated by Slug. Imp. Sensor Array destroyed. Penetrated by Slug. Arm. Huge Wheel destroyed. Slug penetrates H-66 Slayer. H-66 Slayer destroyed. Penetrated by Slug. Imp. Light Armor Plating destroyed. Targeting Computer fries itself beyond repair. Penetrated by Slug. Enh. Autogun destroyed. Targeting Computer fries itself beyond repair. Dropped Hcp. Storage Unit. Flexi-carbon Leg fries itself beyond repair. Penetrated by Slug. Gauss Rifle fries itself beyond repair. Great Maul destroyed. Map ----- +----------------------------------------------------+ | ?????????? #?????????????????????????????????????? | | ?#??#???? ##????????????????????????????????????? | | #?##?#??# #????????????????????????????????????? | | ?####?### ##???????????????????????? ?????????? | | ????#### ##????????????#????????? ?????????? | | #### ?????????????? ???????? ?????????? | | # ?? ????????????? ????????# ?????????? | | ?##?????????????? ????????# ????????? | | "" ?#??#??????????## ????????# #????????? | | """ ##????#?#????????## ????????# #????????? | | "" ##??###???#?????### ?????????# #????????? | | "" ####?#???##?#?? ## ?????????# ##???????? | | """ ####??#?##???? ????###### "#???????? | | #?#?#?## #??# ???# ##??????? | | ##?#?#?#? ### ??# #?## #????#?? | | =%[ ####???# #???# ### ?# ##?? ##? | | %[ ###??##? #???# ## ### ### ?? | | ## ######## ##?## # ??? | | # ##???# #?# % #???? | | ###* ####?# = #????# ####+= # #???? | | ###%%####?# ### ###????# #""!%" ##??? | | ##" =# ##?# #??#####????# #""*!! % ##?? | | ### # ###%#?### ##??## #"T ##? | | ###=%# #?## ##?# #"" #? | | ### % ######## ### h###" # % % # # | | # ##;!@#" " +% # # | | !!%[# ### # """# ### # | | ##" ######### ! !*]##?# " "??? #???? | | """ ##????#?### ]! ### #" "???? #???? | | ###?######## ## %######+#???? ???? | | """ ##?## # # ???????????? ??? | | ##" ##???# # # ???????????? ?? | | ?# #??#?# ###### #### ???????????? ? | | # ??#??????????# ### ##??? ???????????? | | ?????????????# # ?#####???? ????????????? | | ?????????????# ## #?????????? ???????????? | | ?????????????##?# #?????????? #???????????? | | #????????????????# ?????????? #???????????? | | ?????????????????## ?????????? #????????????? | | # #??????????????????? ?????????? ????????????? | | ##???????????????????? ?????????? ????????????? | | ?????????????????????? ?????????? ???????????? | | ?????????????????????? ??????????##???????????? | | ?????????????????????? ##????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Hvy. Armor Plating | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaResetNanosword Manual? 0 Play Time 00:44:10 Cumulative 365.8 hours Start 2021.10.07 @ 21:39:10 End 2021.10.07 @ 22:34:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 79 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea2465f-827c-455e-9203-3dd5fb4821bd