Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 22:52:10 Player: Tom Fryers Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2095) 2095 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5175 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 17/300 Energy 18/150 System Corruption 20% Temperature Cool (0) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Hardlight Generator > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (20) --- Light Treads Light Treads Improved Cooling System High-capacity Storage Unit Compact Matter Pod (150) Experimental Sensor Array Signal Interpreter Shield Generator Component Analysis Suite Lightning Gun Faulty Precision Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON ----------- Gatling Laser Autogun Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Backup Propulsion I Improved Cooling System High-capacity Storage Unit Compact Matter Pod Experimental Sensor Array Signal Interpreter Hardlight Generator Shield Generator Lightning Gun Gauss Rifle Advanced Assault Cannon Proton Missile Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Mining Laser Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 78 | 6 8 3 15 1 10 35 Power 17 | 1 1 1 1 . 3 10 Engine 8 | 1 1 1 . . 2 3 Core 9 | . . . 1 . 1 7 Reactor . | . . . . . . . Propulsion 14 | 2 1 2 1 . 1 7 Treads 7 | 2 1 2 1 . 1 . Leg 5 | . . . . . . 5 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 23 | 1 3 . 10 . 4 5 Device 7 | . . . 2 . 1 4 Storage 4 | 1 2 . 1 . . . Processor 9 | . 1 . 4 . 3 1 Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 24 | 2 3 . 3 1 2 13 Energy Gun 8 | 2 . . 1 . . 5 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 7 | . 1 . . . 1 5 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 2 . . . . 2 Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 3 | . . . . . . 3 Parts Lost 39 | . 1 . 4 . 2 32 Power 8 | . . . 1 . . 7 Propulsion 7 | . . . . . . 7 Utility 8 | . . . 1 . 2 5 Weapon 16 | . 1 . 2 . . 13 Highest Loss Streak 14 | . 1 . 1 . 2 14 To Critical Strikes . | . . . . . . . Average Backups 16 | 4 9 16 18 20 19 15 Power 1 | . 1 2 3 1 1 . Propulsion 4 | 3 4 6 6 4 4 3 Utility 5 | . . 3 3 6 8 7 Weapon 4 | . 2 3 4 7 6 4 Tool/Special . | . . . . . . . Unused Backups 14 | . . 2 . 2 2 8 Power 1 | . . . . . 1 . Propulsion 5 | . . 2 . 1 . 2 Utility 4 | . . . . . 1 3 Weapon 3 | . . . . 1 . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 92 100 97 100 99 83 Engine 7 | . 14 14 2 11 5 4 Core 3 | . . . 7 . 3 4 Treads 19 | . 28 28 22 22 18 6 Leg 2 | . . . . . . 9 Device 4 | . . . 2 . 2 15 Storage 10 | . 14 14 11 11 9 7 Processor 17 | . 8 14 21 22 24 8 Protection 5 | . . . 6 11 9 2 Energy Gun 4 | . 3 . 10 3 . 6 Energy Cannon 3 | . . . . 7 9 . Ballistic Gun 8 | . 4 14 8 . 8 11 Launcher 4 | . 17 14 . . . 1 Special Weapon 3 | . . . 2 11 9 . Peak Build Rating 44 | 6 9 15 21 17 29 44 Average Rating 19 | 4 7 11 18 16 26 32 On Entrance 13 | . 6 9 15 16 17 29 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 73 | 14 51 52 56 57 63 73 Greatest Support 52 | 40 40 42 42 40 49 52 Greatest Overweight (x) 4 | . 1 1 1 1 1 4 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 5 15 20 20 20 20 20 Most Carried 20 | 6 13 20 20 20 20 20 Average Carried 16 | 4 9 16 18 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 13 20 20 20 18 12 Class Distribution -------------------- 50% | Mutant 17% | Skirmisher 14% | Gunner 11% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1643 | 242 203 87 327 18 333 433 Remotely . | . . . . . . . Salvage Created 2070 | . 275 89 655 . 434 617 Parts 130 | . 24 7 33 . 26 40 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed 5 | . 1 2 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 46 | . 8 5 14 . 4 15 Guns 21 | . . 1 10 . 2 8 Cannons 3 | . . . . . 2 1 AOE 19 | . 8 4 2 . . 5 Classes Destroyed 13 | . 7 . 3 . 1 2 Worker 6 | . 2 1 . . 1 2 Builder 4 | . 1 . . . . 3 Tunneler 1 | . . . . . 1 . Hauler 3 | . 2 . . . . 1 Recycler 2 | . . . 1 . 1 . Operator 2 | . 1 . 1 . . . Watcher 8 | . 2 . 3 . 3 . Swarmer 12 | . 3 3 2 . . 4 Grunt 17 | . 5 2 7 . 1 2 Brawler 1 | . . . 1 . . . Sentry 10 | . . . 4 . 3 3 Hunter 4 | . . . . . . 4 Programmer 2 | . . . . . . 2 Best Kill Streak 13 | . 13 3 6 . 2 6 Combat Bots Only 8 | . 8 3 3 . 1 3 Max Kills in Single Turn 5 | . 5 2 2 . 1 3 Gunslinging 1 | . . . . . . 1 Exploded 3 | . 3 2 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 648 | . 35 6 121 . 14 472 Missed 206 | . 8 2 34 . 1 161 Hits 442 | . 27 4 87 . 13 311 Projectile 442 | . 27 4 87 . 13 311 Critical Strikes 11 | . . 1 . . 1 9 Part Disruptions 3 | . . . . . . 3 Damage Taken 5899 | . 318 69 1016 . 485 4011 Core 1003 | . 68 20 85 . 125 705 Absorbed by Shields 94 | . . . 78 . . 16 Regen/Repaired (Parts) 44 | . 44 . . . . . Core Remaining (%) 79 | 100 . 64 . 78 77 . Volleys Fired 160 | . 7 4 58 1 28 62 Largest 3 | . 2 2 2 2 3 3 Hottest 198 | . 80 50 76 168 198 177 Shots Fired 330 | . 13 8 112 2 56 139 Gun 260 | . 2 4 101 . 28 125 Cannon 32 | . . . . 1 27 4 Launcher 29 | . 11 4 4 . . 10 Special 9 | . . . 7 1 1 . Kinetic 157 | . . 4 47 . 28 78 Thermal 113 | . . . 61 2 28 22 Explosive 27 | . 11 4 4 . . 8 Electromagnetic 33 | . 2 . . . . 31 Robot Hit Streak 19 | . 4 4 19 . 9 16 Robot Miss Streak 9 | . 2 4 3 . 4 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 214 | . 7 4 82 . 33 88 Core Hits 137 | . 22 12 30 . 16 57 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . 4 . . 2 Burn 5 | . . . 4 . . 1 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5443 | . 989 276 1228 1 757 2192 Guns 2527 | . 20 21 1046 . 257 1183 Cannons 590 | . . . . . 490 100 Explosions 2287 | . 969 239 170 . . 909 Melee . | . . . . . . . Ramming 27 | . . 16 . 1 10 . Kinetic 1547 | . . 21 456 . 257 813 Thermal 1481 | . 48 . 602 . 490 341 Explosive 2208 | . 921 239 170 . . 878 Electromagnetic 180 | . 20 . . . . 160 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . . 6 20 Average Corruption 5 | . . . . . 6 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 3 22 Message Errors 7 | . . . . . . 7 Matter Fused 5 | . . . . . 2 3 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 140 | . 80 . 37 . 5 18 Projectiles 5 | . . . . . 5 . Explosions 135 | . 80 . 37 . . 18 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 170 | . 79 20 . . . 71 Shots 9 | . 3 1 . . . 5 Rammed 3 | . . 1 . 1 1 . Targets Rammed 3 | . . 1 . 1 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 452 | . 18 9 261 80 183 452 Average Temperature 95 | . 14 9 93 40 57 150 Received Heat Transfer 960 | . 60 27 384 . 81 408 Effects 5 | . . . . . . 5 Shutdowns 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 2 . . 1 Combat Hostiles 3 | . . . 2 . . 1 Parts Melted 7 | . 1 . 5 . 1 . Heat Transferred 3342 | . 50 . 1938 . 740 614 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 96 | 100 68 100 100 100 100 93 Level 1 3 | . 31 . . . . 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 250 | . 250 85 143 36 38 215 Initial 64 | . . 64 20 36 . . Average 33 | . 113 17 55 1 5 55 Influence Increases 1764 | . 318 155 464 1 188 638 Destroy 0b10 Robot/C 920 | . 160 100 280 . 80 300 Destroy 0b10 Robot/NC 130 | . 40 5 25 . 30 30 Destroy Leader 252 | . 28 20 96 . 36 72 Successful Hack 79 | . 11 . 7 . 37 24 Disable Machine 240 | . 30 . 30 . . 180 Destroy Structure 143 | . 49 30 26 1 5 32 Influence Decreases 1714 | . 151 270 422 95 188 588 Entered New Map 193 | . . 103 32 58 . . Time Decay 1189 | . 141 167 350 37 172 322 Lost Part 332 | . 10 . 40 . 16 266 Squads Dispatched 10 | . 1 1 1 . 1 6 Investigation 4 | . 1 1 . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . 1 . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 1 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 11 7 21 . 13 31 Peak Tracking Total 11 | . 5 3 5 . 4 11 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 16 | . 2 . 2 . . 12 Max in Single Turn 4 | . 1 . 2 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 17 | . 2 1 5 . 6 3 Terminals 10 | . 1 . 4 . 3 2 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 51 | . 7 1 12 . 23 8 Successful 30 | . 4 1 6 . 14 5 Failed 19 | . 3 . 5 . 8 3 Catastrophic 3 | . 1 . 1 . 1 . Database Lockouts 2 | . . . 1 . 1 . Manual . | . . . . . . . Terminals 29 | . 2 . 11 . 11 5 Fabricators 3 | . . . . . . 3 Repair Stations 6 | . 5 . 1 . . . Recycling Units 5 | . . . . . 5 . Scanalyzers 7 | . . . . . 7 . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 1 1 6 . 6 4 Record 12 | . 1 . 5 . 2 4 Open Door 1 | . . 1 . . . . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . . . . 3 . Report Inventory 2 | . . . . . 2 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 5 | . . . . . 5 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Retrieve Study 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . 4 . 5 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . . 3 . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . . . . 8 . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 3687 | . . . 433 845 1237 1172 Optics 3685 | . . . 431 845 1237 1172 Sensors 796 | . . . . . 139 657 T.N.C. 2 | . . . 2 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6578 | 499 446 945 1237 845 1237 1369 Spaces Moved 2531 | 228 203 380 432 347 462 479 Core 24 | 13 . . . . . 11 Treads 2259 | 215 203 380 432 347 462 220 Legs 243 | . . . . . . 243 Wheels 3 | . . . . . . 3 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Fastest Speed 50 | 50 160 237 237 240 240 115 Average Speed 225 | 153 200 238 237 240 243 219 Slowest Speed 400 | 160 240 240 240 240 245 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 41 | 18 34 77 33 78 40 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . . . . 1 2 . Terrain Destroyed 142 | . 47 33 23 1 7 31 Melee . | . . . . . . . Projectile 9 | . . . . 1 7 1 AOE 133 | . 47 33 23 . . 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3097 | 377 228 410 531 356 518 677 Wait 209 | 132 . 10 3 . 1 63 Move 2525 | 227 202 379 431 346 461 479 Hop . | . . . . . . . Pick Up 77 | 12 8 10 13 3 7 24 Fast Attach 6 | . 2 . 1 1 . 2 Attach 49 | 6 1 . 8 . 4 30 Detach 4 | . . . 3 . . 1 Swap 33 | . 6 3 8 . 7 9 Drop 31 | . 2 3 6 4 9 7 Fire 160 | . 7 4 58 1 28 62 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 1 . 1 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: [*Min] / [Sto]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 500 | -11/Scrapyard | Entered Materials 501 | -10/Materials | Build established: Mutant 753 | -10/Materials | Discovered new exit (range 8) 760 | -10/Materials | Destroyed 8 combat bots 852 | -10/Materials | Repaired Lgt. Treads 946 | -10/Materials | Entered Mines 970 | -10/Mines | Discovered new exit (range 8) 1072 | -10/Mines | Identified exit to Subcaves 1398 | -10/Mines | Met a Derelict shopkeep closing up shop 1549 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1891 | -10/Mines | Entered Materials 1891 | -9/Materials | Evolved 2 slots: Utility x2 2080 | -9/Materials | Central database locked down 2995 | -9/Materials | Build established: Scavenger-Mutant 3046 | -9/Materials | Discovered new exit (range 6) 3046 | -9/Materials | Discovered new exit (range 18) 3128 | -9/Materials | Entered Mines 3161 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3182 | -9/Mines | Met a Derelict bent on vengeance 3541 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3546 | -9/Mines | Found Prototype Device 3686 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3729 | -9/Mines | Build established: Mutant 3926 | -9/Mines | Discovered new exit (range 10) 3935 | -9/Mines | Learned location of Storage (-9) 3973 | -9/Mines | Entered Materials 3973 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4017 | -8/Materials | Central database locked down 4426 | -8/Materials | Build established: Gunner 4959 | -8/Materials | Discovered new exit (range 13) 5066 | -8/Materials | Crushed by falling debris 5210 | -8/Materials | Entered Factory 5210 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5389 | -7/Factory | Build established: Skirmisher 5889 | -7/Factory | Garrison activated, responded to threat 5938 | -7/Factory | Lost 8 parts (3p2u3w) 6051 | -7/Factory | Lost 5 parts (2n3w) 6494 | -7/Factory | Cargo convoy interrupted 6504 | -7/Factory | Core integrity fell below 50% 6507 | -7/Factory | System corruption reached 10% 6537 | -7/Factory | Core integrity fell below 20% 6579 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Mic. Nuclear Core destroyed. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Slug penetrates Wall. Slug penetrates P-60 Hacker. Slug penetrates Wall. [Achievement: Oops] Acquired Component Analysis Suite. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. System corrupted: Adv. Assault Cannon rejected. Com. Wheel destroyed. Slug penetrates H-55 Commando. Penetrated by Slug. Adv. Weight Redist. System destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ##########???##########???????????????????? | | ! #???# / #???????????????????? | | " " %! #???# # #????????????#+##+##? | | "%" ##### # #????????????# ? | | T" + #????????????# #? | | ##### # #????????????# #? | | #???# # #?? ???????# #? | | #???# ########??? ??????# #? | | ##########???#%#?????????? ??????# #? | | ##+###??????????????#/########??? ?????# #? | | ????????????????????#pp ] #??? ????# #? | | ????????????????????#%h% #???? ????+ #? | | ????????????????????# pm @ #????? ???# #? | | ????????????????????# #?????? [???# #? | | ????????????????????# #??????? ??# #? | | ????????????????????# #?????####+### #? | | ????????????????????# #?????# ^ #? | | ????????????????????# #?????# #? | | ????????????????????# xp#?????# """ #? | | ???????????????????#########x####### G"= #? | | ?????????? %""" #? | | ???????????????????########## #? | | ????????????????????????????# #? | | ??????????????????????####### "" #? | | ??????????????????????# # """ #? | | ??????????????????????# """ # """ #? | | ??????????????????????# """!#! """ #? | | ??????????????????????# """= = #? | | ??????????????????????# k """ #? | | ??????????????????????# """ "" ## | | ??????????????????????# """ """ | | ??????????????????????# """ # """ | | ??????????????????????# # | | ????????############### # ! | | ????????# ! ## #! | | ????????# ## #% ###+### | | ????????# ####+###! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 68% | -10/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Fitting Room Hey, That's Mine! It's Just You Item+ Jackpot Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Please Form A Line Resistances Are Futile Safety First System Compromised Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed JammingPersonalDerivative Manual? 0 Play Time 01:45:59 Cumulative 2.7 hours Start 2026.01.04 @ 20:37:08 End 2026.01.04 @ 22:52:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 967d551e-9f19-4fc6-b9fc-dd689389e1ee