Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 02:44:33

Player: arkn

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (221)      221
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3031

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             466/550
Matter                     243/300
Energy                     125/125
System Corruption          0%
Temperature                Warning (379)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (5) ------
    Medium Storage Unit
           Structural Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
           Pulse Rifle
           Pulse Rifle
>          --- INVENTORY (10) ---
           Wheel
   Compact Wheel
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
           ECM Suite
           Dynamic Insulation System
           PSU Rigger
           Pulse Rifle
           Gauss Cannon
           Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Gauss Cannon
>          --- INVENTORY --------
           Wheel
   Compact Wheel
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
           Seismic Detector
           ECM Suite
           Dynamic Insulation System
           PSU Rigger
           Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | .   4   6   3   5   14  
  Power                    5    | .   1   1   .   1   2   
    Engine                 5    | .   1   1   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   2   2   1   .   5   
    Device                 5    | .   2   1   .   .   2   
    Storage                2    | .   .   1   1   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | .   1   3   2   3   7   
    Energy Gun             5    | .   .   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   2   2   .   .   
    Ballistic Cannon       3    | .   .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   3   .   
    System Corruption      8    | .   .   .   .   8   .   
Parts Lost                 6    | .   .   1   .   .   5   
  Power                    3    | .   .   1   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   97  92  72  96  86  
  Engine                   13   | .   13  7   14  13  17  
  Leg                      21   | .   28  28  28  21  .   
  Wheel                    2    | .   .   .   .   3   9   
  Device                   14   | .   12  9   14  14  20  
  Storage                  13   | .   14  18  14  14  9   
  Processor                1    | .   .   .   .   .   9   
  Protection               1    | .   .   .   .   .   6   
  Energy Gun               3    | .   1   .   .   3   11  
  Ballistic Gun            12   | .   26  27  1   21  .   
Peak Build Rating          34   | .   7   9   11  23  34  
  Average Rating           13   | .   6   7   7   13  31  
  On Entrance              10   | 6   6   7   9   11  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 10  11  14  17  25  39  
  Greatest Support         28   | 20  20  20  20  28  28  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   10  10  10  
  Average Capacity         9    | .   8   8   9   10  10  
  Most Carried             10   | .   8   8   10  10  10  
  Average Carried          8    | .   7   8   8   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 6   8   8   10  10  10  

 Class Distribution 
--------------------
 72% | Mutant
 22% | Skirmisher
  5% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           714  | 200 142 199 .   48  125 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            409  | .   44  167 .   .   198 
  Parts                    25   | .   9   3   .   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  5    | .   .   2   .   .   3   
  Guns                     5    | .   .   2   .   .   3   
Classes Destroyed          7    | .   2   3   .   .   2   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Recycler                 2    | .   .   1   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  1    | .   .   .   .   .   1   
  Grunt                    2    | .   .   2   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   
Best Kill Streak           3    | .   1   3   .   .   2   
  Combat Bots Only         2    | .   .   2   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        79   | .   .   37  .   .   42  
  Missed                   25   | .   .   14  .   .   11  
Damage Taken               908  | .   .   317 .   58  533 
  Core                     188  | .   .   83  .   21  84  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         79   | 100 .   .   .   58  .   
Volleys Fired              46   | .   9   23  .   .   14  
  Largest                  2    | .   2   2   .   .   2   
  Hottest                  126  | .   60  40  .   .   126 
Shots Fired                84   | .   19  37  .   1   27  
  Gun                      84   | .   19  37  .   1   27  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  53   | .   15  37  .   1   .   
  Thermal                  21   | .   4   .   .   .   17  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          10   | .   .   .   .   .   10  
  Robot Hit Streak         14   | .   4   11  .   .   14  
  Robot Miss Streak        3    | .   3   3   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           51   | .   6   28  .   .   17  
  Core Hits                20   | .   5   9   .   .   6   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   
    Corrupt                1    | .   .   .   .   .   1   
Melee Attacks              4    | .   .   3   .   .   1   
  Impact                   4    | .   .   3   .   .   1   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           609  | .   50  269 .   .   290 
  Guns                     579  | .   50  239 .   .   290 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    30   | .   .   30  .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  278  | .   39  239 .   .   .   
  Thermal                  162  | .   11  .   .   .   151 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          139  | .   .   .   .   .   139 
  Impact                   30   | .   .   30  .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         11   | .   3   3   3   11  .   
  Average Corruption       3    | .   2   3   3   4   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  57   | .   13  9   21  14  .   
    Message Errors         14   | .   4   3   2   5   .   
    Matter Fused           6    | .   1   1   2   2   .   
    Heat Flow Errors       14   | .   1   .   11  2   .   
    Energy Discharges      9    | .   3   4   .   2   .   
    Parts Rejected         1    | .   1   .   .   .   .   
    Data Loss (minor)      6    | .   1   .   5   .   .   
    Data Loss (major)      2    | .   .   .   1   1   .   
    Misfires               3    | .   1   1   .   1   .   
    Alerts                 2    | .   1   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   .   
  Impact                   1    | .   .   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        379  | .   229 15  277 204 379 
  Average Temperature      111  | .   70  6   111 95  145 
  Received Heat Transfer   225  | .   .   180 .   .   45  
  Effects                  4    | .   .   .   .   .   4   
    Shutdowns              1    | .   .   .   .   .   1   
    Interference           2    | .   .   .   .   .   2   
    Damage (minor)         1    | .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   .   .   1   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         358  | .   25  .   .   .   333 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             96   | .   62  96  .   .   57  
  Initial                  .    | .   .   .   .   .   .   
  Average                  17   | .   19  26  .   .   20  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              15   | .   4   4   .   .   7   
  Peak Tracking Total      6    | .   2   4   .   .   6   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   4   .   1   1   3   
  Terminals                6    | .   4   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   12  .   1   1   16  
  Successful               22   | .   8   .   1   1   12  
  Failed                   8    | .   4   .   .   .   4   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   12  .   1   .   8   
  Terminals                20   | .   12  .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   1   1   1   
  Part Schematic           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   
  Insert Component         4    | .   .   .   .   .   4   
  Analyze                  4    | .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   6   .   .   .   3   
  Terminals                9    | .   6   .   .   .   3   
    Track                  4    | .   3   .   .   .   1   
    Botnet                 3    | .   2   .   .   .   1   
    Operators              2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   
  Part Schematics Acquired 3    | .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               6    | .   .   5   .   1   .   
  Largest Group            3    | .   .   3   2   1   1   
  Highest-Rated Group      49   | .   .   49  49  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   24  .   .   .   
  Total Damage             145  | .   .   145 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4532 | .    918  620  1442 660  892  
Spaces Moved               2731 | 1    564  415  743  554  454  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2136 | 1    564  415  743  413  .    
  Wheels                   595  | .    .    .    .    141  454  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  120  120  100  100  
  Average Speed            117  | 120  120  120  120  115  108  
  Slowest Speed            190  | 120  120  120  120  190  115  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 2    65   93   89   99   18   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 2    | .    .    1    .    .    1    
Terrain Destroyed          2    | .    .    1    .    .    1    
  Melee                    2    | .    .    1    .    .    1    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3982 | .    792  500  1295 575  820  
  Wait                     1021 | .    198  53   444  7    319  
  Move                     2726 | .    563  414  742  553  454  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  27   | .    10   .    3    3    11   
  Fast Attach              13   | .    2    2    2    5    2    
  Attach                   4    | .    .    .    .    .    4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     15   | .    2    4    1    .    8    
  Drop                     27   | .    8    1    4    7    7    
  Fire                     46   | .    9    23   .    .    14   
  Melee                    4    | .    .    3    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   99   | .    .    .    99   .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  568 | -10/Materials | Discovered new exit (range 15)
  592 | -10/Materials | Discovered new exit (range 12)
  919 | -10/Materials | Entered Mines
  927 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  973 | -10/Mines     | Assembled infested the area
 1035 | -10/Mines     | Lost 3 allies
 1126 | -10/Mines     | Discovered new exit (range 16)
 1130 | -10/Mines     | Learned Materials stockpile data
 1231 | -10/Mines     | Learned location of Storage (-8)
 1403 | -10/Mines     | Learned location of Zion (-6)
 1482 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1494 | -10/Mines     | Discovered new exit (range 7)
 1522 | -10/Mines     | Discovered new exit (range 5)
 1539 | -10/Mines     | Entered Exiles
 1539 | -10/Exiles    | Accompanied by 2 allies
 1569 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1569 | -10/Exiles    | Met 8R-AWN
 1591 | -10/Exiles    | Met EX-HEX
 1761 | -10/Exiles    | Met EX-BIN
 1774 | -10/Exiles    | Aligned with FarCom system
 1775 | -10/Exiles    | Given EX-Vault access code
 1804 | -10/Exiles    | Opened EX-Vault
 1812 | -10/Exiles    | Found PSU Rigger
 1839 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1879 | -10/Exiles    | Met EX-DEC
 2007 | -10/Exiles    | Visited The Gauntlet
 2968 | -10/Exiles    | Discovered new exit (range 14)
 2981 | -10/Exiles    | Left Exiles lab with PSU Rigger
 2981 | -10/Exiles    | Entered Mines
 2996 | -9/Mines      | Learned Materials emergency access door positions
 3169 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3280 | -9/Mines      | Build established: Skirmisher
 3418 | -9/Mines      | Found a hidden stash of uninstalled traps
 3465 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3470 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3500 | -9/Mines      | System corruption reached 10%
 3550 | -9/Mines      | Discovered new exit (range 10)
 3578 | -9/Mines      | Discovered new exit (range 5)
 3641 | -9/Mines      | Entered Materials
 3641 | -8/Materials  | Accompanied by 1 ally
 3641 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 3896 | -8/Materials  | Garrison activated, responded to threat
 4533 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04308_ U-05 Engineer builds a Wall.
04326_ Dropped Shock Rifle.
04326_ Acquired Pulse Rifle.
04327_ Dropped Broken Seismic Detector.
04329_ Acquired Pulse Rifle.
04396_ K-01 Serf collects debris. <x3>
04408_ K-01 Serf cleans the Processing Tank.
04413_ K-01 Serf collects debris. <x2>
04423_ K-01 Serf cleans the Processing Tank.
04427_ K-01 Serf collects debris.
04430_ K-01 Serf cleans the Processing Tank.
04434_ K-01 Serf collects debris.
04439_ K-01 Serf cleans the Processing Tank. <x3>
04518_ R-06 Scavenger destroyed.
04521_ S-10 Pest destroyed.
04521_ Imp. Terrain Scanner destroyed.
04529_ Overheating: Med. Storage Unit damaged (-106).
04530_ Lgt. Angular Momentum Engine destroyed.
04530_ Hrd. Light Armor Plating destroyed.
04532_ Power failure, Lgt. Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            175
Matter Stores              474
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
  Seismic Detector | -8/Materials  | Scanalyzed
         ECM Suite | -8/Materials  | Scanalyzed
        Com. Wheel | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeExperimentalRifle
  Manual?         0
Play Time         01:02:55
  Cumulative      250.8 hours
  Start           2024.09.21 @ 09:31:11
  End             2024.09.22 @ 02:44:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           159
  Adventurer      11
  Explorer        6
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          59
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: db7674e3-df66-4781-8436-09c59116eaac