Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 14:14:50 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1507) 1507 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4601 Bonus ------- Follower Combat Kills 99 Cogmind --------- Core Integrity 111/700 Matter 295/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Bomb Drone Bay (16/16) Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Flak Gun > --- INVENTORY -------- High-capacity Matter Pod Recoil Nullifier Recoil Nullifier Matter Filter Improved Light Armor Plating Bomb Drone Bay Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 . 2 . Weapon 1 | . . . . 1 . . Parts Attached 62 | 6 5 2 7 13 19 10 Power 11 | 1 . 1 2 2 3 2 Engine 6 | 1 . . 2 2 . 1 Core 5 | . . 1 . . 3 1 Reactor . | . . . . . . . Propulsion 10 | 2 2 . . 5 1 . Treads . | . . . . . . . Leg 9 | 2 2 . . 5 . . Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 . 5 . 5 5 Device 6 | . . . 2 . 2 2 Storage 3 | 1 . . 1 . 1 . Processor 5 | . 1 . 2 . 2 . Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 24 | 2 2 1 . 6 10 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 1 2 . . 6 10 3 Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 14 | . . . . 1 4 9 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . 3 1 Utility 5 | . . . . . 1 4 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 5 | . . . . 1 3 5 Average Slot Usage (%) 89 | . 94 100 96 99 89 69 Engine 4 | . 14 8 3 9 1 2 Core 3 | . . 5 7 . 5 3 Leg 15 | . 28 28 22 27 9 . Wheel 2 | . . . . . 3 6 Device 8 | . . . 8 9 8 15 Storage 8 | . 14 14 11 9 7 6 Processor 20 | . 9 14 21 18 28 11 Ballistic Gun 20 | . 22 18 11 24 23 16 Ballistic Cannon 2 | . . 9 11 1 . . Naked Turns . | . . . . . . . Heaviest Build 37 | 9 13 19 27 30 29 37 Greatest Support 43 | 20 26 26 26 43 43 28 Greatest Overweight (x) 1 | . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 7 Most Carried 8 | . 6 6 8 8 8 8 Average Carried 6 | . 4 5 6 7 7 7 Final Capacity 8 | 6 6 6 8 8 8 4 Final Carried 8 | . 6 6 8 8 8 4 Class Distribution -------------------- 38% | Mutant 35% | Scavenger-Gunner 16% | Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 2188 | 229 17 95 184 550 749 364 Remotely . | . . . . . . . Salvage Created 2185 | . 92 . 132 621 845 495 Parts 123 | . 5 . 10 31 55 22 Haulers Intercepted 3 | . . . . 2 1 . Recyclers Shooed 4 | . 1 . . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 35 | . . . 5 7 13 10 Guns 33 | . . . 3 7 13 10 Cannons 2 | . . . 2 . . . Classes Destroyed 13 | . 2 . 2 3 4 2 Worker 2 | . . . . 1 1 . Builder 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 3 | . . . . 2 1 . Recycler 6 | . 1 . . 1 4 . Watcher 3 | . 1 . 1 . 1 . Swarmer 13 | . . . 3 . 9 1 Grunt 6 | . . . . 2 . 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 11 | . . . 2 5 2 2 Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 2 . 3 3 6 5 Combat Bots Only 6 | . . . 3 2 6 5 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 3560 | . 54 90 201 595 1075 1545 Core 754 | . 14 17 32 102 189 400 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 87 92 81 . . Volleys Fired 132 | . 5 2 17 35 51 22 Largest 3 | . 2 2 2 3 3 3 Hottest 84 | . 60 71 71 71 81 84 Shots Fired 350 | . 10 4 34 94 153 55 Gun 331 | . 10 2 17 94 153 55 Cannon 19 | . . 2 17 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 345 | . 5 4 34 94 153 55 Thermal 5 | . 5 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 3 1 4 9 18 8 Robot Miss Streak 6 | . 3 1 6 3 4 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . . . 4 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 233 | . 4 2 14 60 106 47 Core Hits 125 | . 4 . 8 22 43 48 Critical Hits 4 | . . . 1 1 2 . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3992 | . 61 31 333 883 1613 1071 Guns 3835 | . 61 31 176 883 1613 1071 Cannons 157 | . . . 157 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3946 | . 15 31 333 883 1613 1071 Thermal 46 | . 46 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 56 | . 20 33 . 6 56 10 Average Temperature 18 | . 15 22 . 5 21 4 Received Heat Transfer 660 | . 6 15 36 288 42 273 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 323 | . 132 125 215 323 294 . Initial 90 | . . 51 48 90 81 . Average 127 | . 47 83 106 187 137 . Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 83 | 100 100 100 84 63 85 . Level 1 16 | . . . 15 36 14 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . . 3 5 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . 1 1 . Assault . | . . . . . . . Garrison 5 | . . . . 2 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 9 2 8 16 17 12 Peak Tracking Total 7 | . 4 2 4 7 4 5 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 4 | . 2 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 2 | . . 1 . . 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . 1 . . 2 . Successful 2 | . . 1 . . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 212 | . . . . . 212 . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 2 | . . 1 . . . 1 Largest Group 1 | . . 1 . . . 1 Highest-Rated Group 31 | . . 31 . . . 20 Highest-Rated Ally 31 | . . 31 . . . 20 Total Orders . | . . . . . . . Ally Attacks 9 | . . 7 . . . 2 Total Damage 154 | . . 124 . . . 30 Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 3150 | 46 227 266 364 519 1177 551 Spaces Moved 2127 | 33 167 211 243 325 760 388 Core 53 | 2 . . . . . 51 Treads . | . . . . . . . Legs 1245 | 31 167 211 243 325 268 . Wheels 829 | . . . . . 492 337 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 50 Average Speed 115 | 115 120 120 122 120 114 101 Slowest Speed 150 | 120 120 120 150 120 150 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 43 40 36 40 27 47 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . 1 9 . . . Melee . | . . . . . . . Projectile 10 | . . 1 9 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 2598 | 38 185 222 277 395 979 502 Wait 182 | . . . . . 120 62 Move 2121 | 32 166 210 242 324 759 388 Hop . | . . . . . . . Pick Up 34 | . 6 3 4 9 9 3 Fast Attach 24 | 6 1 1 4 3 5 4 Attach 12 | . 1 1 1 3 2 4 Detach 2 | . . . 1 1 . . Swap 26 | . 3 . 2 7 12 2 Drop 56 | . 3 5 6 13 21 8 Fire 132 | . 5 2 17 35 51 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 9 | . . . . . . 9 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 7) 211 | -10/Materials | Discovered new exit (range 15) 274 | -10/Materials | Entered Mines 277 | -10/Mines | Received a Mining Laser from a helpful Derelict 309 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 310 | -10/Mines | Build established: Mutant 343 | -10/Mines | Assembled infested the area 351 | -10/Mines | Found the Drone Emporium 356 | -10/Mines | Found Prototype Device 407 | -10/Mines | Discovered new exit (range 9) 540 | -10/Mines | Entered Materials 540 | -9/Materials | Accompanied by 1 ally 540 | -9/Materials | Evolved 2 slots: Utility x2 543 | -9/Materials | Identified Bomb Drone Bay 861 | -9/Materials | Discovered new exit (range 20) 902 | -9/Materials | Identified exit to Materials 904 | -9/Materials | Entered another Materials area 904 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1102 | -8/Materials | Garrison activated, responded to threat 1173 | -8/Materials | Build established: Skirmisher 1258 | -8/Materials | Garrison activated, responded to threat 1396 | -8/Materials | Discovered new exit (range 19) 1422 | -8/Materials | Identified exit to Factory 1423 | -8/Materials | Entered Factory 1423 | -7/Factory | Evolved 2 slots: Utility x2 1619 | -7/Factory | Fabricated Recoil Nullifier (x2) 1664 | -7/Factory | Garrison activated, responded to threat 1739 | -7/Factory | Build established: Gunner 1832 | -7/Factory | Lost 3 parts (2n1u) 2051 | -7/Factory | Build established: Scavenger-Gunner 2576 | -7/Factory | Discovered new exit (range 2) 2600 | -7/Factory | Entered Lower Caves 2863 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2942 | -7/Lower Caves | Lost 5 parts (1p2u2w) 2973 | -7/Lower Caves | Spotted B-75 Beast 2989 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2993 | -7/Lower Caves | Core integrity fell below 50% 3145 | -7/Lower Caves | Core integrity fell below 20% 3151 | -7/Lower Caves | Self-destructed Last Messages --------------- 03041_ System corrupted: Matter Filter rejected. 03041_ Acquired Matter Filter. 03056_ System corrupted: Matter fused (-5). 03094_ System corrupted: Component data lost. 03122_ Arm. Huge Wheel destroyed. 03123_ Dropped Med. Storage Unit. 03123_ Dropped Rnf. Deuterium Engine. 03124_ Dropped Minigun. 03124_ Dropped Matter Filter. 03125_ Dropped Imp. Heat Sink. 03125_ Imp. Light Armor Plating destroyed. 03144_ System corruption misinterpreted. 03144_ Triggered Dirty Bomb Trap. 03144_ An explosion rips through the floor. 03144_ Fire Trap short circuited. 03144_ Dirty Bomb Trap short circuited. 03144_ An explosion rips through the floor. 03144_ Burning plasma bursts from the floor. 03144_ An explosion rips through the floor. 03151_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####???????####??????? | | ????????????????????????????# ##????### #??????? | | ????????????????????????????# ##??## #???##?? | | ???????????????????????????## ##?# #??? ##? | | ???????????????????#####??## ### #??# #? | | ?????????????####### #### ## ### #?? | | ????????????## ## ## ##? | | ???????????## #? | | ???????????# #### # | | ???????????###### #####??# | | ????????????????# ##?????# | | ????????????????## ##????# | | ?????????????????## !*[ ##??# | | ?????????????????## !!B ### ## | | ?????????????????# !!B ##?? | | ?????????????????# ### #?## | | ?????????????????# #?# ### ## # | | ?????????????????## #?# #?? | | ??????????????????#### #?# ##??? # | | ?????????????????????### #?# ##???? # | | ???????????????????????# #### ##??????? * | | ?????????????????###?### ;#####???????##*% | | ?????????????????# ### @ #???????##" = #? | | ?????????????????# #???????# #??# | | ????????????????## #?####???# ##?# | | ????????????????# ### ##### ### | | ????????????????# % ;## ## | | ????????????????# | | ????????????????## ###### | | ????????????????## ###;" ##????### | | ????????????????# # #???# ##???????## | | ????????????????# # #???# #???????# | | ????????????????#; # ##???# #???????## | | ????????????????# # ###??" #??????#### | | ????????????????# ## ## ##??????# | | ???????????????#" # ;"## #???????# ## | | ???????????????## ^## ##???????# #" | | ????????????????# # ##????????# #" | | ????????????????##### ##???????### #" | | ????????????????????# ##" #???????## #" | | ????????????????????######## #??????## #" | | ???????????????????????????### ##??????# #" | | ?????????????????????????????## ##???????### ## | | ???????????????????????????????###??????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????## # | | ??????????????????????????????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 16 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Recoil Nullifier | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeSalvageNanovents Manual? 0 Play Time 00:20:32 Cumulative 217.8 hours Start 2021.05.19 @ 10:54:37 End 2021.05.19 @ 14:14:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 417 Rogue 262 Adventurer 148 Explorer 7 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f48b4807-b1e6-4818-90c0-d63c2a11cf01