Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 12:54:32 Player: canerib Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (1111) 1111 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4946 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Target Analyzer Core Analyzer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Hacking Suite System Shield Authchip [Propulsion] Hacking Drone Bay Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Target Analyzer Core Analyzer > --- WEAPON ----------- Power Maul Chainsword > --- INVENTORY -------- Improved Utility Shielding Hacking Suite System Shield Hacking Drone Bay CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Core Analyzer Device Improved Sensor Array Storage Compact Battery Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Chainsword Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 80 | 7 13 2 15 1 6 28 4 1 . 3 Power 10 | 1 3 . 2 . . 3 1 . . . Engine 8 | 1 3 . 2 . . 1 1 . . . Core 2 | . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 3 2 8 . . 13 . 1 . 2 Treads . | . . . . . . . . . . . Leg 4 | 2 . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 27 | . 3 2 8 . . 13 . 1 . . Utility 23 | 2 3 . 2 1 3 9 3 . . . Device 13 | 1 2 . 2 . . 5 3 . . . Storage 3 | 1 . . . . 1 1 . . . . Processor 5 | . . . . . 2 3 . . . . Hackware . | . . . . . . . . . . . Protection 2 | . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 4 . 3 . 3 3 . . . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 4 . 3 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . 1 2 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 20 | . . 1 3 . . 6 . . . 10 Power . | . . . . . . . . . . . Propulsion 15 | . . 1 2 . . 5 . . . 7 Utility 4 | . . . 1 . . 1 . . . 2 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 4 | . . 1 3 . . 2 . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 98 93 100 100 98 99 100 100 82 Engine 7 | . 13 14 11 11 9 5 7 7 7 4 Leg 1 | . 11 . . . . . . . . 1 Flight 33 | . 16 26 43 44 36 37 38 38 38 25 Device 13 | . 14 28 16 11 9 11 14 15 15 11 Storage 2 | . 5 . . . 8 3 . . . . Processor 16 | . . . . . 10 19 23 23 23 23 Protection 2 | . 3 . . 11 9 2 . . . . Ballistic Gun 5 | . 27 28 22 22 18 . . . . . Impact Weapon 3 | . . . . . . 5 7 7 7 . Slashing Weapon 6 | . . . . . . 8 7 7 7 6 Peak Build Rating 50 | 7 7 7 11 11 18 48 49 49 50 50 Average Rating 33 | 5 6 6 10 10 15 38 48 49 49 42 On Entrance 23 | . 7 7 7 11 11 18 48 49 49 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 19 | 12 14 7 11 13 16 19 18 17 17 17 Greatest Support 35 | 20 20 8 16 16 16 27 27 27 27 35 Greatest Overweight (x) 2 | 2 . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 3 5 4 4 5 5 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 77% | Scavenger-Sprinter 11% | Mutant 7% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 1211 | 283 182 55 122 132 47 310 50 10 . 20 Remotely . | . . . . . . . . . . . Salvage Created 1583 | 111 226 55 122 . 55 440 116 287 . 171 Parts 96 | 8 23 6 14 . 3 26 7 2 . 7 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 4 1 . 7 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 36 | . 8 3 5 . 1 11 2 . . 6 Melee 18 | . . . . . . 10 2 . . 6 Guns 17 | . 8 3 5 . 1 . . . . . Classes Destroyed 10 | 2 3 . 1 . 1 2 1 . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Watcher 3 | . . . 1 . . 2 . . . . Swarmer 24 | . 6 3 3 . . 7 . . . 5 Grunt 4 | . 2 . 2 . . . . . . . Sentry 3 | . . . . . . 3 . . . . Hunter 2 | . . . . . 1 . . . . 1 Programmer 1 | . . . . . . 1 . . . . Thug 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 3 3 3 5 . 1 4 2 . . 3 Combat Bots Only 5 | . 3 3 5 . 1 4 2 . . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 332 | . 28 24 40 . 4 113 6 . . 117 Missed 115 | . 5 3 15 . 1 56 4 . . 31 Damage Taken 2318 | . 218 171 219 . 46 560 32 . . 1072 Core 781 | . 31 16 34 . . 150 . . . 550 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 20 | . 6 . . . . 14 . . . . Core Remaining (%) 93 | 100 . 81 . 91 100 . . . . . Volleys Fired 69 | 6 27 10 20 . 6 . . . . . Largest 2 | 2 2 2 2 . 2 . . . . . Hottest 43 | 40 40 40 43 . 43 . . . . . Shots Fired 138 | 12 54 20 40 . 12 . . . . . Gun 138 | 12 54 20 40 . 12 . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 138 | 12 54 20 40 . 12 . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | 10 13 9 13 . 7 . . . . . Robot Miss Streak 8 | . 4 4 8 . 5 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 128 | 10 32 13 16 . 6 26 5 7 . 13 Core Hits 62 | 5 15 6 8 . 4 10 4 2 . 8 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . . . 2 . . . . Critical Strikes 7 | . 1 . . . . 4 1 . . 1 Destroy 1 | . 1 . . . . . . . . . Smash 3 | . . . . . . 3 . . . . Sever 2 | . . . . . . 1 1 . . . Impale 1 | . . . . . . . . . . 1 Melee Attacks 92 | . . . . . . 44 7 8 2 31 Impact 24 | . . . . . . 22 1 1 . . Slashing 43 | . . . . . . 22 6 7 2 6 Piercing 25 | . . . . . . . . . . 25 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 4 . . . 6 Damage Inflicted 3002 | 107 306 100 227 . 42 1074 190 504 . 452 Guns 782 | 107 306 100 227 . 42 . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2220 | . . . . . . 1074 190 504 . 452 Ramming . | . . . . . . . . . . . Kinetic 782 | 107 306 100 227 . 42 . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 571 | . . . . . . 571 . . . . Slashing 1341 | . . . . . . 503 190 504 . 144 Piercing 308 | . . . . . . . . . . 308 Highest Corruption 1 | . . . . . . 1 1 . . . Average Corruption 1 | . . . . . . 1 1 . . . Corruption Purged 1 | . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . 8 2 . . . Message Errors 2 | . . . . . . 1 1 . . . Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 3 | . . . . . . 2 1 . . . Data Loss (minor) 3 | . . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 410 | . . . . . . 158 . 211 . 41 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 410 | . . . . . . 158 . 211 . 41 Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 138 | . 20 . 14 2 20 138 . . . . Average Temperature 7 | . 9 . 4 2 10 8 . . . . Received Heat Transfer 362 | . 60 . 51 . . 78 29 . . 144 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 7 | . . . . . . 7 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Peak Influence 274 | 15 274 166 222 86 91 265 . . . . Initial 106 | . 9 106 64 86 33 41 . . . . Average 121 | 3 153 126 132 86 59 127 . . . . Maximum Alert Level 1 | . 1 . 1 . . 1 . . . . Low Security (%) 80 | 100 58 100 79 100 100 80 . . . . Level 1 19 | . 41 . 20 . . 19 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . 1 3 . . . . Investigation 3 | . 1 . . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 60 | . 14 3 8 . 3 16 5 . . 11 Peak Tracking Total 5 | . 4 3 3 . 2 4 3 . . 5 Tactical Retreats 8 | . 3 . . . . 3 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 31 | . 1 . 3 . 4 21 2 . . . Terminals 18 | . . . 3 . 3 12 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 3 | . 1 . . . . 2 . . . . Recycling Units 2 | . . . . . 1 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 70 | . 4 . 9 . 9 44 4 . . . Successful 42 | . 4 . 6 . 5 23 4 . . . Failed 28 | . . . 3 . 4 21 . . . . Catastrophic 6 | . . . . . 1 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . . . 2 . 7 15 . . . . Terminals 44 | . . . 9 . 7 28 . . . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 8 | . 4 . . . . 4 . . . . Recycling Units 5 | . . . . . 2 3 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 18 | . . . 4 . 1 9 4 . . . Record 3 | . . . . . . . 3 . . . Part Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . . . . . . 2 . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . Alert Level 3 | . . . 1 . . 2 . . . . Disarm Traps 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 6 | . 4 . . . . 2 . . . . Scan Component 3 | . 2 . . . . 1 . . . . Repair 3 | . 2 . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . . . . Report Inventory 2 | . . . . . 1 1 . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 9 | . . . 2 . 3 4 . . . . Terminals 8 | . . . 2 . 2 4 . . . . Assimilate 2 | . . . 1 . . 1 . . . . Botnet 6 | . . . 1 . 2 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Mask 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 1 . 3 . 4 19 . . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 2 . . 14 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 3 | . 2 . . . . 1 . . . . Time 96 | . 52 . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 5 | . . . 1 . . 1 3 . . . Largest Group 4 | . . . 1 1 1 1 4 1 1 1 Highest-Rated Group 86 | . . . 10 10 10 26 86 26 26 26 Highest-Rated Ally 26 | . . . 10 10 10 26 26 26 26 26 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . 2 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 3280 | 96 334 80 134 116 98 1263 405 126 271 357 Spaces Moved 4691 | 49 259 123 154 161 135 1501 930 291 776 312 Core 6 | 4 . . . . . . . . . 2 Treads . | . . . . . . . . . . . Legs 129 | 45 66 . . . . . . . . 18 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4556 | . 193 123 154 161 135 1501 930 291 776 292 Fastest Speed 25 | 50 37 37 31 31 31 25 26 26 26 26 Average Speed 30 | 135 58 37 31 31 31 26 26 26 26 35 Slowest Speed 190 | 190 120 37 34 31 31 114 26 26 26 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 21 | . 9 . 1 . 1 10 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 42 29 20 35 20 44 93 47 80 52 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . 1 . 1 Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 7 | . . . . 1 . . 2 . 3 1 Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 2 | . . . . . . 2 . . . . Melee 2 | . . . . . . 2 . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 6258 | 64 390 139 204 226 181 2294 1083 330 842 505 Wait 1254 | 3 79 5 7 64 28 674 140 31 59 164 Move 4642 | 48 241 122 151 160 132 1482 929 290 775 312 Hop 18 | . 8 . 1 . 1 8 . . . . Pick Up 36 | . 9 . 3 . 2 19 . . 3 . Fast Attach 34 | 7 3 1 4 1 3 10 3 . . 2 Attach 15 | . 4 . 3 . 1 7 . . . . Detach 2 | . 1 . . . . 1 . . . . Swap 31 | . 6 1 8 . 2 11 1 1 . 1 Drop 64 | . 12 . 7 1 6 29 4 1 3 1 Fire 69 | 6 27 10 20 . 6 . . . . . Melee 75 | . . . . . . 35 6 7 2 25 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 376 | -10/Materials | Repaired Flight Unit 404 | -10/Materials | Repaired Flight Unit 429 | -10/Materials | Discovered new exit (range 7) 431 | -10/Materials | Entered Mines 504 | -10/Mines | Discovered new exit (range 16) 511 | -10/Mines | Entered Materials 511 | -9/Materials | Evolved 2 slots: Propulsion x2 518 | -9/Materials | Identified exit to Mines 609 | -9/Materials | Lost 3 parts (2n1u) 645 | -9/Materials | Entered Mines 645 | -9/Mines | Accompanied by 1 ally 659 | -9/Mines | Assembled infested the area 719 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 731 | -9/Mines | Discovered new exit (range 11) 741 | -9/Mines | Learned location of Storage (-7) 743 | -9/Mines | Learned 2 Materials zone layouts 761 | -9/Mines | Entered Materials 761 | -8/Materials | Accompanied by 1 ally 761 | -8/Materials | Evolved 2 slots: Utility x2 787 | -8/Materials | Build established: Scavenger-Sprinter 846 | -8/Materials | Discovered new exit (range 10) 858 | -8/Materials | Identified exit to Factory 859 | -8/Materials | Entered Factory 859 | -7/Factory | Accompanied by 1 ally 859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -7/Factory | Discovered new exit (range 15) 1368 | -7/Factory | Identified exit to Lower Caves 1432 | -7/Factory | Identified exit to Factory 1566 | -7/Factory | Fabricated Xenon Bombardment Thruster? 2005 | -7/Factory | Repaired Xenon Bombardment Thruster 2030 | -7/Factory | Identified exit to Storage 2122 | -7/Factory | Entered Lower Caves 2122 | -7/Lower Caves | Accompanied by 1 ally 2381 | -7/Lower Caves | Discovered new exit (range 13) 2389 | -7/Lower Caves | A Commander dispatched an escort 2389 | -7/Lower Caves | Learned Research security intel 2394 | -7/Lower Caves | Identified exit to Lower Caves 2527 | -7/Lower Caves | Entered another Lower Caves area 2527 | -7/Lower Caves | Accompanied by 4 allies 2528 | -7/Lower Caves | Commander's escort returned to base 2528 | -7/Lower Caves | Commander's escort returned to base 2528 | -7/Lower Caves | Commander's escort returned to base 2529 | -7/Lower Caves | Learned Factory stockpile data 2589 | -7/Lower Caves | Learned location of Extension (-5) 2630 | -7/Lower Caves | Discovered new exit (range 8) 2631 | -7/Lower Caves | Identified exit to Zion 2653 | -7/Lower Caves | Entered Zion 2653 | -7/Zion | Accompanied by 1 ally 2668 | -7/Zion | Discovered new exit (range 9) 2669 | -7/Zion | Learned 12 Factory zone layouts 2672 | -7/Zion | Given A8's code to call for help 2730 | -7/Zion | Found CR-A16's Pointy Stick 2827 | -7/Zion | Given the Hacking Drone Bay 2828 | -7/Zion | Found Prototype Device 2884 | -7/Zion | Identified exit to Proximity Caves 2924 | -7/Zion | Entered Proximity Caves 2924 | -6/Proximity Caves | Accompanied by 1 ally 3189 | -6/Proximity Caves | Lost 4 parts (3n1u) 3214 | -6/Proximity Caves | Core integrity fell below 50% 3231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3266 | -6/Proximity Caves | Core integrity fell below 20% 3281 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03213_ Penetrated by Slug. 03214_ H-66 Slayer destroyed. 03219_ Gauss Rifle fries itself beyond repair. 03220_ Acquired Flexi-carbon Leg. 03222_ Acquired 10 matter. 03228_ Hvy. Assault Rifle fries itself beyond repair. 03231_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03238_ Destroyed VTOL Module. 03238_ Destroyed Lgt. Nuclear Core. 03254_ Chainsword follow-up attack on G-50 Soldier. 03262_ Imp. Heat Sink destroyed. 03262_ G-50 Soldier destroyed. 03262_ Chainsword follow-up attack on S-27 Virus. 03265_ Chainsword destroyed. 03265_ S-27 Virus destroyed. 03268_ Acquired Carbon-fiber Leg. 03271_ Autogun fries itself beyond repair. 03272_ S-27 Virus destroyed. 03273_ Flexi-carbon Leg destroyed. 03276_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####????????????????###??????????????????????? | | ??## ##???????????????# #########??????????????? | | ??# #???????# ######% % ########???????? | | ?## #??# Y @ #???????? | | ## #??# g ## #???????? | | #??# ##### ### ##### #???????? | | ### #??# ????????# ##?# ##???# #???????? | | ##?# #??????????????####??# ##???# ###?????? | | ##?# #????????????????????# ##### #?????? | | #?# #????????????????????## % #?????? | | ### #?????????????????????#### #?????? | | ### #????????????????????????## ### ##????? | | #### #?????????????????????????##### ###??? | | #??# ##???????#???????????????????## #??? | | ??## ##????????# ??????????????????# ## | | ?## ##?????????# ?????????????????# #?## | | ## #??????????# ?????????????????## #### | | #??????????# ????????????####?# | | ######??????# ???????????## ??# | | ####### #??????# ?????????### ?# ####+###### | | ##??## ##????## ??####??## ?# #?????????? | | #### #??### ### ##? ## ## #?????????? | | ## #??# ## ### ### #?????????? | | %# #???# # # # ### #?????????? | | # *%##?### # #?# #?????????? | | ##%# ####??# # # # #### +?????????? | | ?# % #????# # # # #### #?????????? | | ## #????# # # ## #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 18 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 65 Target Analysis 5 Core Analysis 6 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Armor Integrity Analyzer | -7/Factory | Hacked Matter Compressor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunThermalProtection Manual? 0 Play Time 00:48:48 Cumulative 105.5 hours Start 2025.04.09 @ 12:08:44 End 2025.04.09 @ 12:54:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1b59921-e6bb-4528-b64f-842ad8070d6a