Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 04:27:08 Player: Cherman0 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3423) 3423 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 7187 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -83 Cogmind --------- Core Integrity 351/550 Matter 238/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Enhanced Autogun > --- INVENTORY (25) --- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Improved Terrain Scan Processor Seismic Detector Improved Utility Shielding Hardened Light Armor Plating Hacking Suite Sensor Drone Bay (17/20) Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Rocket Launcher Rocket Launcher Improved Datajack Multitool Maul Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Utility Shielding Improved Light Armor Plating Sensor Drone Bay > --- WEAPON ----------- Powered Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Subdweller Monowheel Medium Storage Unit High-capacity Matter Pod Improved Terrain Scan Processor Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Field Recycling Unit Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Battle Cannon Rocket Launcher Rocket Launcher Improved Datajack Multitool Ripper [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Improved Airjet Utility Huge Storage Unit Device Sensor Drone Bay Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Beam Rifle Energy Cannon Powered Cannon Ballistic Gun Subdweller Machine Gun Launcher Rocket Launcher Special Weapon Multitool Impact Weapon Hammer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 92 | 1 10 9 18 49 5 Power 8 | . 1 . 4 3 . Engine 3 | . . . 3 . . Core 5 | . 1 . 1 3 . Reactor . | . . . . . . Propulsion 17 | . 2 . 3 12 . Treads 15 | . 2 . 3 10 . Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 23 | 1 1 4 . 15 2 Device 11 | 1 . 1 . 8 1 Storage 5 | . 1 3 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . . 6 1 Artifact . | . . . . . . Weapon 44 | . 6 5 11 19 3 Energy Gun 9 | . 5 2 1 1 . Energy Cannon 5 | . . . 2 2 1 Ballistic Gun 12 | . . . 2 8 2 Ballistic Cannon . | . . . . . . Launcher 10 | . 1 3 3 3 . Special Weapon 3 | . . . . 3 . Impact Weapon 1 | . . . 1 . . Slashing Weapon 3 | . . . 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 14 | . 1 . 5 6 2 Power 2 | . 1 . 1 . . Propulsion 6 | . . . 1 4 1 Utility 1 | . . . . 1 . Weapon 5 | . . . 3 1 1 Highest Loss Streak 2 | . 1 . 2 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 99 91 92 Engine 5 | . 6 . 10 . . Core 8 | . 7 14 3 12 12 Treads 25 | . 4 28 28 30 31 Leg 3 | . 23 . . . . Device 12 | . 14 14 14 10 12 Storage 12 | . 14 14 14 8 8 Protection 4 | . . . . 13 12 Energy Gun 6 | . 20 20 1 . . Energy Cannon 2 | . . . 3 4 8 Ballistic Gun 7 | . 7 . 9 8 4 Launcher 6 | . . 7 12 . . Naked Turns . | . . . . . . Heaviest Build 121 | 11 22 106 111 121 119 Greatest Support 80 | 20 20 40 40 80 80 Greatest Overweight (x) 2 | . 1 2 2 2 1 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 Average Capacity 21 | 8 9 19 25 25 25 Most Carried 25 | 6 10 16 25 25 25 Average Carried 18 | 5 8 13 21 24 24 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 25 | 6 10 16 25 25 23 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 2482 | 278 273 244 522 1054 111 Remotely . | . . . . . . Salvage Created 3298 | 294 523 153 357 1660 311 Parts 200 | 27 34 15 24 87 13 Haulers Intercepted 4 | . 1 . . 3 . Recyclers Shooed 4 | 1 1 . . 2 . Parts Field Recycled 7 | . . . . 7 . Retrieved Matter 67 | . . . . 67 . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 74 | . 11 6 17 34 6 Melee 1 | . . . . 1 . Guns 23 | . 10 2 4 7 . Cannons 24 | . . . 3 15 6 AOE 25 | . 1 4 10 10 . Classes Destroyed 12 | 3 3 2 1 3 . Worker 3 | 2 . . . 1 . Tunneler 9 | 8 . 1 . . . Hauler 4 | . 1 . . 3 . Recycler 3 | 1 . . . 2 . Operator 1 | . . . . 1 . Watcher 6 | . 3 . . 3 . Swarmer 14 | . . 2 5 7 . Grunt 37 | . 11 2 . 18 6 Duelist 1 | . . . . 1 . Sentry 9 | . . 2 . 7 . Hunter 1 | . . . . 1 . Subdweller 12 | . . . 12 . . Best Kill Streak 9 | 4 2 3 4 9 2 Combat Bots Only 9 | . 2 2 4 9 2 Max Kills in Single Turn 5 | 1 1 2 2 5 1 Gunslinging . | . . . . . . Exploded 5 | . 1 1 2 5 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 298 | . 33 21 46 134 64 Missed 89 | . 10 3 12 43 21 Damage Taken 3266 | . 312 293 723 1294 644 Core 419 | . 86 15 119 143 56 Absorbed by Shields . | . . . . . . Redirected to Shielding 29 | . . . . 29 . Ignored by Resistances 38 | . . . . 38 . Regen/Repaired (Parts) 236 | . . . . 236 . Core Remaining (%) 56 | 100 . . 12 . . Volleys Fired 327 | 34 62 13 56 129 33 Largest 2 | 2 2 2 2 2 2 Hottest 113 | 40 112 112 113 75 90 Shots Fired 490 | 68 117 18 62 168 57 Gun 345 | 68 115 13 37 80 32 Cannon 115 | . . . 10 80 25 Launcher 30 | . 2 5 15 8 . Special . | . . . . . . Kinetic 278 | 68 64 . 36 78 32 Thermal 158 | . 28 13 10 82 25 Explosive 28 | . . 5 15 8 . Electromagnetic 26 | . 25 . 1 . . Robot Hit Streak 15 | 5 9 8 15 8 4 Robot Miss Streak 8 | 3 8 1 2 5 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 275 | 41 68 13 30 93 30 Core Hits 147 | 19 27 12 22 57 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 3 . 1 . Burn 4 | . 1 3 . . . Meltdown 1 | . . . . 1 . Melee Attacks 11 | . . . 8 3 . Impact 2 | . . . 2 . . Slashing 8 | . . . 6 2 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8286 | 341 816 465 1648 4314 702 Guns 2635 | 341 739 147 340 806 262 Cannons 2947 | . . . 193 2314 440 Explosions 2585 | . 67 290 1115 1113 . Melee 62 | . . . . 62 . Ramming 57 | . 10 28 . 19 . Kinetic 2002 | 341 304 . 320 775 262 Thermal 3411 | . 286 147 193 2345 440 Explosive 2518 | . . 290 1115 1113 . Electromagnetic 236 | . 216 . 20 . . Impact . | . . . . . . Slashing 62 | . . . . 62 . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 . . Average Corruption 2 | . 2 2 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 81 | . . 24 57 . . Message Errors 13 | . . 6 7 . . Matter Fused 28 | . . 8 20 . . Heat Flow Errors 10 | . . 2 8 . . Energy Discharges 11 | . . 4 7 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 9 | . . 1 8 . . Data Loss (major) 5 | . . 2 3 . . Misfires 2 | . . . 2 . . Alerts 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 301 | . . . 16 279 6 Projectiles 212 | . . . . 206 6 Explosions 86 | . . . 16 70 . Melee 3 | . . . . 3 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 200 | . 14 30 113 43 . Shots 7 | . 1 1 4 1 . Rammed 10 | . 1 7 . 2 . Targets Rammed 12 | . 3 7 . 2 . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 257 | . 209 255 257 61 123 Average Temperature 48 | . 61 86 89 18 40 Received Heat Transfer 1335 | . 168 93 66 585 423 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . 2 3 1 1 . Heat Transferred 2060 | . 777 592 259 25 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Peak Influence 719 | 55 209 136 . 719 714 Initial 460 | . 35 38 . . 460 Average 192 | 29 77 26 . 326 520 Maximum Alert Level 3 | . 1 . . 3 3 Low Security (%) 65 | 100 93 100 . 35 . Level 1 11 | . 6 . . 22 . Level 2 20 | . . . . 35 99 Level 3 2 | . . . . 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 . . 6 . Investigation 5 | . 2 . . 3 . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 9 | . 2 . . 7 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 22 6 17 53 10 Peak Tracking Total 12 | . 4 2 3 12 5 Tactical Retreats 5 | . . . . 2 3 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 9 | . 1 2 1 3 2 Max in Single Turn 2 | . 1 2 1 1 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 22 | . 9 1 2 10 . Terminals 13 | . 7 . . 6 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 61 | . 21 1 12 27 . Successful 42 | . 13 1 12 16 . Failed 19 | . 8 . . 11 . Catastrophic 5 | . 3 . . 2 . Database Lockouts . | . . . . . . Manual 20 | . 12 . . 8 . Terminals 33 | . 18 . . 15 . Fabricators . | . . . . . . Repair Stations 8 | . . . . 8 . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 32 | . 11 1 12 8 . Record 11 | . . . 11 . . Part Schematic 1 | . . . . 1 . Robot Analysis 4 | . 3 . . 1 . Prototype ID Bank 4 | . 2 . . 2 . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Repair Station Index 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 2 . . 1 . Patrol Navigation 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 2 . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 8 . . 8 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 120 | . . . . 120 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released 10 | . . . . . 10 Machine Destruction 10 | . . . . . 10 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies 3 | . . 3 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 46 | . . 46 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders 39 | . . 9 19 8 3 STAY 2 | . . . 1 1 . FOLLOW 1 | . . . 1 . . EXPLORE 22 | . . 4 12 3 3 RETURN 14 | . . 5 5 4 . Ally Attacks 8 | . . 6 2 . . Total Damage 128 | . . 85 43 . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Robot Analysis Total 4 | . 3 . . 1 . Derelict Logs Recovered 3 | . . 1 2 . . Drone Launches 41 | . . 11 18 9 3 Drone Recoveries 38 | . . 10 17 9 2 Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 12639 | 316 1912 1902 4685 3427 397 Spaces Moved 3844 | 79 741 601 1255 1076 92 Core . | . . . . . . Treads 3081 | . 57 601 1255 1076 92 Legs 763 | 79 684 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 320 240 240 Average Speed 252 | 120 137 286 320 244 240 Slowest Speed 320 | 120 240 320 320 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 6 97 98 85 82 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 5 | . 2 . 3 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 12 | . . 2 10 . . Spaces Dug 37 | . . 10 12 15 . Terrain Destroyed 308 | . . 67 127 110 4 Melee 1 | . . . 1 . . Projectile 40 | . . . . 36 4 AOE 267 | . . 67 126 74 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 6341 | 246 1527 750 1851 1744 223 Wait 1905 | 129 686 94 474 429 93 Move 3839 | 78 740 600 1254 1075 92 Hop . | . . . . . . Pick Up 67 | 2 13 12 16 24 . Fast Attach 24 | 1 4 2 3 14 . Attach 15 | . . . 6 7 2 Detach 2 | . . . . 2 . Swap 53 | . 6 7 9 28 3 Drop 55 | 2 13 4 8 28 . Fire 327 | 34 62 13 56 129 33 Melee 11 | . . . 8 3 . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 10 | . 1 7 . 2 . Escape Stasis . | . . . . . . Rewire 28 | . . 11 17 . . Trap . | . . . . . . Miscellaneous 3 | . . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 317 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 785 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Discovered new exit (range 13) 1082 | -10/Materials | Discovered new exit (range 6) 1226 | -10/Materials | Discovered new exit (range 16) 2229 | -10/Materials | Entered Mines 2310 | -10/Mines | Found the Drone Emporium 2321 | -10/Mines | Found Prototype Device 2321 | -10/Mines | Identified Sensor Drone Bay 2404 | -10/Mines | Found a hidden stash of uninstalled traps 3302 | -10/Mines | Discovered new exit (range 12) 3323 | -10/Mines | Discovered new exit (range 23) 3378 | -10/Mines | Identified exit to Subcaves 3624 | -10/Mines | Escorted by a lone wolf Derelict 3682 | -10/Mines | Discovered new exit (range 51) 3685 | -10/Mines | Identified exit to Materials 3923 | -10/Mines | Learned 2 Materials zone layouts 4131 | -10/Mines | Entered Subcaves 4131 | -10/Subcaves | Accompanied by 2 allies 4835 | -10/Subcaves | Discovered new exit (range 54) 4897 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5089 | -10/Subcaves | Learned location of Storage (-8) 5158 | -10/Subcaves | Visited Clippyterm 5167 | -10/Subcaves | Learned location of Section 7 (-3) 5602 | -10/Subcaves | Discovered new exit (range 57) 5632 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 6616 | -10/Subcaves | Identified exit to Materials 6808 | -10/Subcaves | Discovered exit to Materials (range 14) 6867 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 7067 | -10/Subcaves | Visited 4L-MR0's lab 7177 | -10/Subcaves | Found Powered Cannon 7326 | -10/Subcaves | Core integrity fell below 50% 7960 | -10/Subcaves | Core integrity fell below 20% 8816 | -10/Subcaves | Entered Materials 8816 | -8/Materials | Accompanied by 1 ally 8816 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 10045 | -8/Materials | Destroyed 9 combat bots 10049 | -8/Materials | Discovered new exit (range 21) 10255 | -8/Materials | Repaired Enh. Autogun 10317 | -8/Materials | Repaired Enh. Autogun 10685 | -8/Materials | Attached Powered Cannon, gained temporary slot: Power 11770 | -8/Materials | Build established: Scavenger-Mutant 11923 | -8/Materials | Discovered new exit (range 16) 12241 | -8/Materials | Identified exit to Garrison 12243 | -8/Materials | Entered Garrison 12271 | -8/Garrison | Triggered checkpoint 12431 | -8/Garrison | Triggered checkpoint 12447 | -8/Garrison | Triggered checkpoint 12571 | -8/Garrison | Installed Relay Interface Framework 12607 | -8/Garrison | Garrison Relay disabled 12638 | -8/Garrison | Garrison Relay disabled 12640 | -8/Garrison | Self-destructed Last Messages --------------- 12499_ Acquired 57 matter. 12512_ Lgt. Treads destroyed. 12524_ G-47 Trooper destroyed. 12537_ Acquired 44 matter. 12561_ Destroyed Particle Gun. Initiating installation procedure... 12571_ Relay Interface Framework installed. With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. 12607_ Garrison Relay disabled. 12607_ Relay Coupler [Duelist] tumbles out of relay unit. 12607_ Relay Coupler [Grunt] tumbles out of relay unit. 12607_ Relay Coupler [Sentry] tumbles out of relay unit. 12607_ Relay Coupler [NC] tumbles out of relay unit. 12607_ Relay Coupler [Sentry] tumbles out of relay unit. 12638_ Garrison Relay disabled. 12638_ Relay Coupler [Sentry] tumbles out of relay unit. 12638_ Relay Coupler [Hunter] tumbles out of relay unit. 12638_ Relay Coupler [Grunt] tumbles out of relay unit. 12638_ Relay Coupler [Swarmer] tumbles out of relay unit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????#######????? | | #########################"""""#????? | | % @ !"#????? | | ########## ### ##### !!"#????? | | #????????# #?# #???##" !!#????? | | #????????#####?# ###??#"""""#????? | | #?????????# #??#!#"#??#######????? | | #?????????# #??#!!"#?????????????? | | #????????? #??# ! #?????????????? | | #?????????# #??# !"#?????????????? | | #?????????# #??# #"#?????????????? | | *#????????##+##?# ###?????????????? | | !%####???### #?# #???#######?????? | | ==#""#####"# *### ##### """"#?????? | | [%==%* * ! =!%= "#?????? | | ########"############# """"#?????? | | #??????###???????????#######?????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ##############???????????????????? | | #???????????????????? | | #???????????????????? | | ########## #???????????????????? | | #????????# #???????????????????? | | ####?????#####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerUtilityReactor Manual? 0 Play Time 01:36:37 Cumulative 37.7 hours Start 2024.04.18 @ 02:38:09 End 2024.04.18 @ 04:27:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41338975-393f-4d39-87e4-8e4863d51d20