Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.12.13 @ 10:54:22 Player: S0ZDATEL Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (158) 790 Value Destroyed (5719) 5719 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2791) 2791 TOTAL SCORE: 16560 Bonus ------- High Alert Combat Kills 1075 Follower Combat Kills 1450 Met Imprinter 300 Was Imprinted 300 Friendly Fire -334 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 13/100 System Corruption 4% Temperature Cool (548) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Focal Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Phase Gun Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Target Analyzer Improved Medium Armor Plating Improved Focal Shield Improved Focal Shield Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Phase Gun Disruptor Cannon > --- INVENTORY -------- Focal Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Phasing AFG Wave Gun Wave Gun Phase Gun Phase Gun Linear Accelerator [Rating: 99] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Focal Shield Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . . . . . . 1 Utility 7 | . . . . . 2 . . . . . . 1 2 1 1 Weapon 3 | . . . . . 1 1 . . . . . 1 . . . Parts Attached 188 | 7 18 2 5 1 27 5 7 7 7 11 11 12 57 7 4 Power 19 | 1 2 . . 1 5 1 2 . 1 . . 2 3 1 . Engine 14 | 1 2 . . 1 5 1 1 . . . . 2 1 . . Core 3 | . . . . . . . . . . . . . 2 1 . Reactor 2 | . . . . . . . 1 . 1 . . . . . . Propulsion 64 | 2 8 2 3 . 10 2 3 4 2 . 6 . 21 1 . Treads 7 | . . . . . . . . . . . 6 . 1 . . Leg 50 | 2 8 2 3 . 9 2 3 1 2 . . . 17 1 . Wheel . | . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . 3 . . . . 3 . . Flight 1 | . . . . . 1 . . . . . . . . . . Utility 48 | 2 5 . 1 . 6 1 1 2 1 5 2 3 17 1 1 Device 14 | . . . . . 1 1 . . . 3 . 1 7 . 1 Storage 8 | 2 5 . 1 . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . 1 . 1 . . Hackware 4 | . . . . . 1 . . 1 . 1 . . 1 . . Protection 20 | . . . . . 4 . 1 1 1 1 1 2 8 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 3 . 1 . 6 1 1 1 3 6 3 7 16 4 3 Energy Gun 17 | 1 . . . . 2 . . 1 1 1 . . 5 4 2 Energy Cannon 2 | . . . . . . . . . . . . . 2 . . Ballistic Gun 13 | 1 2 . 1 . 2 . 1 . 2 . 2 1 1 . . Ballistic Cannon 11 | . 1 . . . 1 . . . . . . 4 4 . 1 Launcher 11 | . . . . . . 1 . . . 4 1 1 4 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . 1 . 5 . . 4 . . Parts Lost 84 | . 1 . . . 13 . 1 3 6 . 5 2 34 1 18 Power 10 | . . . . . 2 . 1 . 1 . . 1 3 . 2 Propulsion 24 | . . . . . 4 . . 1 2 . 1 . 12 1 3 Utility 18 | . . . . . 3 . . 1 1 . 1 . 7 . 5 Weapon 32 | . 1 . . . 4 . . 1 2 . 3 1 12 . 8 Highest Loss Streak 16 | . 1 . . . 4 . 1 3 5 . 3 1 8 1 16 Average Slot Usage (%) 88 | . 99 100 100 100 98 98 99 88 82 82 75 94 72 86 77 Engine 5 | . 14 14 14 14 8 6 4 . . . . 3 2 . . Reactor 2 | . . . . . . . 2 7 6 7 7 2 . . . Treads 2 | . . . . . . . . . . . 6 26 4 . . Leg 17 | . 27 28 28 28 26 29 30 9 1 15 10 . 10 20 18 Storage 13 | . 28 28 28 28 18 15 15 7 7 7 7 6 5 5 3 Processor 1 | . . . . . . . . . . . 3 6 3 5 4 Hackware 8 | . . . . . 9 7 7 14 15 15 11 6 10 10 9 Protection 4 | . . . . . 8 . 4 7 7 6 7 9 4 3 3 Energy Gun 4 | . 3 . . . 4 . . 1 7 6 1 . 5 19 17 Ballistic Gun 10 | . 15 14 14 14 8 7 6 7 14 14 11 11 1 . . Ballistic Cannon 5 | . 8 14 14 14 9 7 7 5 . . . 11 6 . . Launcher 1 | . . . . . . 7 7 5 . . 5 4 1 . . Impact Weapon 1 | . . . . . 4 7 7 7 7 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 107 | 15 60 60 77 77 90 88 102 102 72 75 75 90 107 88 88 Greatest Support 110 | 20 20 20 35 35 50 40 40 40 26 20 110 90 90 72 72 Greatest Overweight (x) 31 | 1 5 2 3 2 4 2 2 5 3 3 7 . 31 1 2 Average Overweight (x) 1 | . 1 2 1 2 1 2 1 1 2 3 2 . 1 . . Largest Inventory Capacity 20 | 8 18 18 20 20 20 20 20 20 12 12 12 12 12 12 12 Average Capacity 14 | 6 16 18 18 20 20 20 20 12 12 12 12 12 12 12 11 Most Carried 20 | 2 18 18 19 20 20 18 20 20 10 12 12 12 12 8 10 Average Carried 11 | 1 12 17 18 19 18 17 18 11 8 6 11 10 6 7 8 Final Capacity 20 | 8 18 18 20 20 20 20 20 12 12 12 12 12 12 12 4 Final Carried 20 | 2 18 18 19 20 15 18 20 10 2 12 12 11 5 8 4 Class Distribution -------------------- 21% | Hacker-Tank 18% | Mutant 16% | Scavenger-Tank 10% | Hacker-Mutant 9% | Hauler-Mutant 7% | Scavenger-Gunner 5% | Commander-Mutant 5% | Scavenger-Mutant 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Waste Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Matter Collected 5100 | 259 301 42 202 93 694 57 268 48 262 57 486 601 1461 181 88 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6010 | 70 639 42 202 . 1428 74 534 48 312 . 404 939 1159 71 88 Parts 292 | 3 41 5 10 . 91 6 . 1 21 . 14 42 52 3 3 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 23 1 24 . . . . Prevented 19 | . . . . . . . . . 2 . 17 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 127 | . 17 3 . . 35 1 1 2 8 . 13 21 23 1 2 Melee 6 | . . . . . 2 . . . 1 . . 1 2 . . Guns 62 | . 14 3 . . 26 1 1 . 7 . 2 4 1 1 2 Cannons 37 | . 3 . . . 7 . . 2 . . . 10 15 . . AOE 22 | . . . . . . . . . . . 11 6 5 . . Classes Destroyed 16 | 1 3 . . . 5 . 1 . . . 4 1 . . 1 Worker 9 | . . . . . 4 . . . . . . 2 3 . . Builder 5 | . . . . . 2 . . . . . . 1 2 . . Tunneler 2 | . . . . . . . . . . . . 2 . . . Recycler 3 | 1 1 . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Watcher 9 | . 2 . . . 3 1 . . . . . 2 1 . . Swarmer 34 | . 3 3 . . 15 . . . 4 . 6 3 . . . Grunt 61 | . 14 . . . 13 . . . 3 . 4 13 13 1 . Brawler 3 | . . . . . . . . . . . 1 . 2 . . Duelist 5 | . . . . . . . . . . . 2 1 2 . . Sentry 16 | . . . . . 6 1 . 2 1 . . 3 3 . . Hunter 6 | . . . . . 1 . . . . . . 1 3 . 1 Programmer 1 | . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | 1 4 3 . . 9 1 1 2 4 . 6 7 5 1 1 Combat Bots Only 7 | . 3 3 . . 6 1 1 2 4 . 6 7 5 1 1 Max Kills in Single Turn 4 | 1 2 1 . . 2 1 1 1 1 . 3 4 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 3 2 . . Melee 1 | . . . . . 1 . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Damage Taken 14316 | . 543 112 . . 1811 74 86 707 656 . 833 955 5448 412 2679 Core 2852 | . 91 . . . 219 7 . 65 41 . 23 8 842 252 1304 Absorbed by Shields 93 | . . . . . 30 63 . . . . . . . . . Core Remaining (%) 70 | 100 . . . 63 60 . . . . . 80 99 15 78 . Volleys Fired 360 | 3 64 9 16 1 83 6 5 8 9 . 28 32 79 2 15 Largest 5 | 2 2 2 2 2 3 3 3 3 3 . 2 5 5 5 5 Hottest 412 | 60 62 62 67 67 117 97 97 153 142 . 56 220 317 412 412 Shots Fired 828 | 6 126 18 32 2 198 13 13 23 27 . 39 110 172 10 39 Gun 440 | 6 111 9 16 1 116 6 5 11 27 . 22 41 34 8 27 Cannon 339 | . 15 9 16 1 82 6 5 8 . . . 56 127 2 12 Launcher 49 | . . . . . . 1 3 4 . . 17 13 11 . . Special . | . . . . . . . . . . . . . . . . Kinetic 603 | 3 80 18 32 2 165 12 10 15 18 . 22 97 118 . 11 Thermal 127 | 3 46 . . . . . . 4 9 . . . 30 8 27 Explosive 43 | . . . . . . 1 3 4 . . 17 13 5 . . Electromagnetic 55 | . . . . . 33 . . . . . . . 19 2 1 Robot Hit Streak 17 | 3 8 3 12 1 6 3 3 4 6 . 17 15 13 3 2 Robot Miss Streak 9 | 2 5 2 2 2 4 3 2 2 3 . 1 4 9 1 4 Penetration Max 1 | . . . . . 1 . . . . . 1 1 1 . . Secondary Targets 5 | . 2 . . . . . . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . . . Shots Hit Robots 483 | 3 61 8 22 1 103 5 13 11 19 . 35 72 111 5 14 Core Hits 343 | 2 38 3 12 . 60 6 2 8 11 . 48 71 73 3 6 Critical Hits 24 | . 1 . 1 . 2 . . . 2 . 2 6 9 . 1 Critical Kills 10 | . 1 . . . 2 . . . 2 . . 2 3 . . Critical Parts Destroyed 12 | . . . 1 . . . . . . . 1 4 5 . 1 Melee Attacks 46 | . . . . . 20 . 5 . 6 . . 1 14 . . Impact 31 | . . . . . 20 . 5 . 6 . . . . . . Slashing 15 | . . . . . . . . . . . . 1 14 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15732 | 30 830 84 425 . 2578 163 708 320 480 . 2827 2781 3868 72 566 Guns 4903 | 30 583 64 242 . 1429 65 52 84 358 . 420 658 484 72 362 Cannons 4471 | . 152 20 183 . 678 63 82 134 . . . 1007 1948 . 204 Explosions 5109 | . 95 . . . 90 35 142 102 . . 2407 1089 1149 . . Melee 1236 | . . . . . 381 . 432 . 122 . . 27 274 . . Ramming 13 | . . . . . . . . . . . . . 13 . . Kinetic 7416 | 8 437 84 425 . 1738 128 134 195 198 . 420 1665 1796 . 188 Thermal 1972 | 22 393 . . . 90 . . 23 160 . . . 850 72 362 Explosive 4226 | . . . . . . 35 142 102 . . 2407 1089 451 . . Electromagnetic 869 | . . . . . 369 . . . . . . . 484 . 16 Impact 935 | . . . . . 381 . 432 . 122 . . . . . . Slashing 301 | . . . . . . . . . . . . 27 274 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . 4 Average Corruption 1 | . . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 278 | . 55 . . . 21 . 67 . . . 49 13 73 . . Projectiles 50 | . . . . . 21 . . . . . . . 29 . . Explosions 161 | . 55 . . . . . . . . . 49 13 44 . . Melee 67 | . . . . . . . 67 . . . . . . . . Knockbacks 42 | . 1 . 4 . 10 . . . . . . 10 16 . 1 Impact 2 | . . . . . 2 . . . . . . . . . . Kinetic 38 | . 1 . 4 . 7 . . . . . . 9 16 . 1 Secondary 2 | . . . . . 1 . . . . . . 1 . . . Self-Inflicted Damage 431 | . . . . . 33 . 37 55 . . 55 . 251 . . Shots 14 | . . . . . 1 . 1 2 . . 1 . 9 . . Rammed 1 | . . . . . . . . . . . . . 1 . . Targets Rammed 5 | . . . . . . . . . . . . . 5 . . Kicked 4 | . . . . . . . . . . . . . 4 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 992 | 40 74 78 26 6 410 16 30 551 330 . 26 525 757 639 992 Average Temperature 161 | 23 27 34 8 4 108 7 16 262 132 . 10 193 267 294 366 Received Heat Transfer 3124 | . 222 . . . 466 . . 174 69 . 135 297 1515 18 228 Effects 107 | . . . . . 3 . . 7 . . . 15 48 8 26 Shutdowns 21 | . . . . . . . . 1 . . . 4 9 2 5 Energy Bleed 13 | . . . . . 1 . . 2 . . . . 5 . 5 Interference 21 | . . . . . 2 . . 3 . . . 7 4 3 2 Matter Decay 10 | . . . . . . . . . . . . . 5 2 3 Short Circuit 14 | . . . . . . . . 1 . . . 2 10 . 1 Damage (minor) 13 | . . . . . . . . . . . . 2 4 . 7 Damage (major) 10 | . . . . . . . . . . . . . 10 . . Damage (core) 5 | . . . . . . . . . . . . . 1 1 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . 1 . . Impact Corruptions 4 | . . . . . 1 . 2 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . 1 . . . . . . . 3 . 1 Heat Transferred 2905 | 50 725 . . . 100 . . 37 259 . . . 1105 111 518 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Peak Influence 919 | 5 376 100 . 89 536 300 54 75 . . . 919 900 701 620 Initial 387 | . 3 30 . . 34 223 40 . . . . 329 387 350 262 Average 349 | 1 147 93 . 78 276 241 28 19 . . . 603 717 520 346 Maximum Alert Level 3 | . 1 . . . 2 1 . . . . . 3 3 3 2 Low Security (%) 38 | 100 72 100 . 100 31 21 100 100 . . . . . . . Level 1 23 | . 27 . . . 39 78 . . . . . 15 4 20 76 Level 2 19 | . . . . . 29 . . . . . . 45 26 70 23 Level 3 18 | . . . . . . . . . . . . 39 68 8 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 5 . . . 6 1 . . . . 1 8 9 . 2 Investigation 11 | . 4 . . . 3 . . . . . . 2 2 . . Extermination 3 | . . . . . . . . . . . . 1 1 . 1 Reinforcement 12 | . 1 . . . 2 1 . . . . . 5 2 . 1 Assault 2 | . . . . . . . . . . . 1 . 1 . . Garrison 4 | . . . . . 1 . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . 1 2 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Distress Signals 7 | . . . . . 4 . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 233 | . 29 3 . 2 51 4 1 2 8 . 30 33 40 11 19 Peak Tracking Total 11 | . 4 3 . 2 8 1 1 2 4 . 8 4 6 5 11 Tactical Retreats 13 | . 4 . . . 1 . . . . . . 4 3 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Traps Triggered 5 | . 1 . . . 1 1 . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . Reused 3 | . 2 . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 5 | . . 3 . . 1 . . . 1 . . . . . . Triggered 6 | . 2 . . . 1 . . . 3 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Machines Disabled 20 | . 2 . . . 2 . . . . . 1 1 10 4 . Max in Single Turn 8 | . 2 . . . 1 . . . . . 1 1 8 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Machines Accessed 35 | . 10 1 2 . 10 5 . . 1 . . 3 2 1 . Terminals 18 | . 7 1 . . 6 4 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 1 . . Repair Stations 3 | . 1 . . . 1 1 . . . . . . . . . Recycling Units 6 | . 2 . . . 2 . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 1 . Total Hacks 117 | . 26 2 24 . 37 16 . . 1 . . 5 5 1 . Successful 83 | . 16 . 24 . 27 9 . . 1 . . 3 2 1 . Failed 33 | . 10 2 . . 10 6 . . . . . 2 3 . . Catastrophic 5 | . 1 . . . 1 3 . . . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 81 | . 11 . 1 . 14 6 . . . 10 . 15 9 11 4 Terminals 51 | . 17 2 . . 22 10 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 1 3 . . Repair Stations 17 | . 5 . . . 6 6 . . . . . . . . . Recycling Units 15 | . 4 . . . 7 . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . . . . . 2 1 . Terminal Hacks 43 | . 5 . 24 . 10 3 . . 1 . . . . . . Record 28 | . 1 . 23 . 1 3 . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 16 | . 4 . . . 6 6 . . . . . . . . . Scan Component 8 | . 2 . . . 3 3 . . . . . . . . . Repair 8 | . 2 . . . 3 3 . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . 4 . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . Report Inventory 4 | . 2 . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 14 | . 5 . . . 6 . . . . . . 3 . . . Terminals 7 | . 3 . . . 4 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 . . . 3 . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 2 . . . . . . 3 . . . Monitor 1 | . . . . . . . . . . . . 1 . . . Tunnel 6 | . 2 . . . 2 . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 8 1 . . 8 5 . . . . . 3 1 . . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . Time 152 | . . . . . . . . . . . . . 152 . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 8 | . 2 . . . 3 3 . . . . . . . . . Time 250 | . 52 . . . 96 102 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 48 | . . . . . 48 . . . . . . . . . . Retrieved Matter 48 | . . . . . 48 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . 3 . . Robots Rewired 4 | . . . 3 . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Total Allies 26 | . . 5 3 . . . . . . 7 1 1 3 4 2 Largest Group 7 | . . 5 6 6 1 . . . . 7 7 3 3 4 4 Highest-Rated Group 346 | . . 82 82 77 16 . . . . 225 225 94 210 346 243 Highest-Rated Ally 103 | . . 31 31 21 16 . . . . 39 39 39 70 103 103 Zionite Dispatches 6 | . . . . . . . . . . . . 2 1 2 1 Heavy 1 | . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . 1 . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 265 | . . . . 27 11 . . . . . 102 23 29 27 46 Total Damage 7430 | . . . . 328 117 . . . . . 1776 1093 833 1341 1942 Kills 54 | . . . . 7 1 . . . . . 17 7 3 8 11 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 1 1 2 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Turns Passed 13156 | 66 1639 382 846 276 1175 507 598 128 639 2403 1220 871 1667 416 323 Spaces Moved 6094 | 40 791 188 426 129 434 209 309 54 338 1125 537 434 633 264 183 Core 11 | 4 . . . . . . . . . . . . 5 . 2 Treads 711 | . . . . . . . . . . . 143 434 134 . . Legs 4985 | 36 791 188 426 129 434 209 309 21 28 1125 394 . 450 264 181 Wheels . | . . . . . . . . . . . . . . . . Hover 387 | . . . . . . . . 33 310 . . . 44 . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 160 190 156 180 150 102 166 210 160 167 120 120 50 Average Speed 181 | 115 169 180 180 190 160 180 179 142 172 210 210 167 178 148 149 Slowest Speed 1600 | 120 270 180 210 190 240 180 180 350 226 210 330 167 1600 150 180 Overloaded Moves 16 | . . . . . . . . . 16 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 99 49 89 28 55 9 96 3 44 90 69 21 16 9 9 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 12 | . 2 . 1 . 2 . . . . 1 . 2 4 . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . . 1 2 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 487 | . 18 2 . . 16 2 27 40 . . 115 93 170 . 4 Melee . | . . . . . . . . . . . . . . . . Projectile 60 | . 1 2 . . 10 . . 1 . . . 9 33 . 4 AOE 427 | . 17 . . . 6 2 27 39 . . 115 84 137 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Total 7491 | 51 982 216 477 159 719 329 340 92 369 1169 587 509 1001 280 211 Wait 592 | . 82 11 . 25 133 102 . 9 8 11 . 18 184 4 5 Move 6080 | 39 790 187 425 128 433 209 308 53 337 1124 536 433 632 263 183 Hop . | . . . . . . . . . . . . . . . . Pick Up 86 | 2 15 2 4 2 12 6 8 . . 10 5 6 9 4 1 Fast Attach 87 | 7 3 . 3 . 8 3 2 5 . 6 6 4 33 6 1 Attach 71 | . 1 . . . 15 2 2 2 7 4 4 7 23 1 3 Detach 17 | . . . 2 . 1 . 1 . . 5 . . 7 . 1 Swap 30 | . 14 2 2 1 4 . 3 . . 1 1 1 1 . . Drop 91 | . 13 2 8 2 9 1 6 15 1 8 4 7 13 . 2 Fire 360 | 3 64 9 16 1 83 6 5 8 9 . 28 32 79 2 15 Melee 46 | . . . . . 20 . 5 . 6 . . 1 14 . . Ram . | . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . 5 . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 21 | . . . 17 . . . . . . . 3 . 1 . . Trap 5 | . . 3 . . 1 . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 11) 521 | -10/Materials | Repaired Aluminum Leg 549 | -10/Materials | Repaired Aluminum Leg 788 | -10/Materials | Discovered new exit (range 8) 1162 | -10/Materials | Discovered new exit (range 6) 1548 | -10/Materials | Discovered new exit (range 16) 1706 | -10/Materials | Entered Mines 1829 | -10/Mines | Found a hidden stash of uninstalled traps 1849 | -10/Mines | Discovered new exit (range 9) 1874 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2026 | -10/Mines | Learned Materials emergency access door positions 2078 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2078 | -10/Mines | Discovered new exit (range 5) 2088 | -10/Mines | Entered Exiles 2088 | -10/Exiles | Found Exiles lab destroyed 2088 | -10/Exiles | Accompanied by 5 allies 2118 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2599 | -10/Exiles | Build established: Commander-Mutant 2633 | -10/Exiles | Learned location of Zion (-7) 2740 | -10/Exiles | Opened EX-Vault 2919 | -10/Exiles | Discovered new exit (range 10) 2934 | -10/Exiles | Entered Mines 2934 | -9/Mines | Accompanied by 6 allies 3198 | -9/Mines | Discovered new exit (range 7) 3210 | -9/Mines | Entered Materials 3210 | -8/Materials | Accompanied by 1 ally 3210 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3211 | -8/Materials | Identified exit to Storage 3358 | -8/Materials | Discovered new exit (range 13) 3423 | -8/Materials | Repaired Shock Rifle 3456 | -8/Materials | Repaired Imp. Targeting Computer 3483 | -8/Materials | Repaired Ion Engine 3794 | -8/Materials | Build established: Scavenger-Tank 4143 | -8/Materials | Build established: Hauler-Mutant 4150 | -8/Materials | Lost 3 parts (1u2w) 4242 | -8/Materials | Lost 4 parts (1p2n1u) 4299 | -8/Materials | Garrison activated, responded to threat 4355 | -8/Materials | Lost 3 parts (1n1u1w) 4360 | -8/Materials | Discovered new exit (range 4) 4385 | -8/Materials | Entered Factory 4385 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4619 | -7/Factory | Repaired Hardlight Generator 4658 | -7/Factory | Repaired Lgt. Deuterium Engine 4686 | -7/Factory | Repaired Aluminum Leg 4883 | -7/Factory | Central database locked down 4892 | -7/Factory | Sucked down chute 4892 | -7/Factory | Entered Waste 4892 | -7/Waste | The area was eerily silent 5110 | -7/Waste | A Compactor rumbled back to life 5110 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5110 | -7/Waste | Spotted C-40 Crusher 5211 | -7/Waste | Destroyed C-40 Crusher 5298 | -7/Waste | Discovered new exit (range 12) 5490 | -7/Waste | Entered Factory 5568 | -7/Factory | Discovered new exit (range 8) 5615 | -7/Factory | Lost 3 parts (1n1u1w) 5618 | -7/Factory | Entered Lower Caves 5777 | -7/Lower Caves | Identified exit to Lower Caves 5994 | -7/Lower Caves | Build established: Hacker-Tank 6067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6235 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6241 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6257 | -7/Lower Caves | Entered Zion 6425 | -7/Zion | Discovered new exit (range 13) 6562 | -7/Zion | Gained Derelict followers 6654 | -7/Zion | Learned location of Quarantine (-3) 6921 | -7/Zion | Found Prototype Device 7138 | -7/Zion | Learned Factory emergency access door positions 7153 | -7/Zion | Loaded intel: 4 derelict terminal locations 7489 | -7/Zion | Given the Hacking Drone Bay 7489 | -7/Zion | Found Prototype Device 7563 | -7/Zion | Learned Factory terminal intel 7578 | -7/Zion | Found Prototype Device 7579 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7581 | -7/Zion | Identified Hacking Drone Bay 7582 | -7/Zion | Identified Phasing AFG 8096 | -7/Zion | Imprinted 8098 | -7/Zion | Declared Zion's savior 8354 | -7/Zion | Found Prototype Launcher 8354 | -7/Zion | Identified Rocket Array 8361 | -7/Zion | Found Prototype Launcher 8361 | -7/Zion | Identified Gui. Missile Launcher 8371 | -7/Zion | Found Gui. Missile Launcher 8647 | -7/Zion | Build established: Hacker-Mutant 8660 | -7/Zion | Entered Proximity Caves 8660 | -6/Proximity Caves | Accompanied by 7 allies 9310 | -6/Proximity Caves | Learned 4 Factory zone layouts 9329 | -6/Proximity Caves | Learned Factory terminal intel 9387 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 9552 | -6/Proximity Caves | Spotted B-75 Beast 9569 | -6/Proximity Caves | Allies destroyed B-75 Beast 9817 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9817 | -6/Proximity Caves | Discovered new exit (range 13) 9880 | -6/Proximity Caves | Entered Factory 9880 | -6/Factory | Accompanied by 3 allies 9880 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9883 | -6/Factory | Loaded intel: 21 terminal locations 10069 | -6/Factory | Zion Recon squad teleported in 10151 | -6/Factory | Discovered new exit (range 32) 10189 | -6/Factory | Build established: Scavenger-Gunner 10212 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10213 | -6/Factory | Zion Melee Resupply teleported in 10403 | -6/Factory | Destroyed 7 combat bots 10725 | -6/Factory | Discovered new exit (range 16) 10751 | -6/Factory | Entered another Factory area 10751 | -5/Factory | Evolved 2 slots: Utility x2 10752 | -5/Factory | Loaded intel: 19 terminal locations 10830 | -5/Factory | Found Prototype Launcher 10968 | -5/Factory | Garrison activated, responded to threat 11030 | -5/Factory | Lost 5 parts (1p2n1u1w) 11035 | -5/Factory | Build established: Scavenger-Tank 11051 | -5/Factory | First assault squad dispatched 11124 | -5/Factory | Identified Scatter Rocket Array 11145 | -5/Factory | Lost 8 parts (3n3u2w) 11421 | -5/Factory | Core integrity fell below 50% 11448 | -5/Factory | Lost 7 parts (4n3w) 11559 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11560 | -5/Factory | Zion Light squad teleported in 11852 | -5/Factory | Lost 8 parts (1p3n2u2w) 12091 | -5/Factory | Terminal network hard line cut 12133 | -5/Factory | Build established: Scavenger-Gunner 12396 | -5/Factory | Core integrity fell below 20% 12414 | -5/Factory | Discovered new exit (range 4) 12418 | -5/Factory | Entered another Factory area 12418 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12443 | -4/Factory | Lost 5 parts (1p4w) 12489 | -4/Factory | Zion Heavy squad teleported in 12549 | -4/Factory | Zion Hacker squad teleported in 12741 | -4/Factory | Retrieved Zion intel report: Guard Positions 12812 | -4/Factory | Discovered new exit (range 16) 12834 | -4/Factory | Entered Research 12834 | -3/Research | Accompanied by 3 allies 12834 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12986 | -3/Research | Zion Demo squad teleported in 13106 | -3/Research | Build established: Scavenger-Tank 13153 | -3/Research | Core integrity fell below 50% 13156 | -3/Research | Core integrity fell below 20% 13157 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13152_ K-01 Serf cleans the Field Manipulator. 13153_ Overheating: Phase Gun damaged (-7). 13153_ Phase Gun destroyed. 13154_ Overheating: Matter decay (-30). 13154_ Penetrated by Slug. 13154_ Slug penetrates Wall. 13155_ The unstable cave ceiling collapses. 13155_ K-01 Serf crushed by falling debris. 13155_ K-01 Serf system corrupted by crushing effect. 13155_ Penetrated by Slug. 13156_ Overheating: Energy bleed (-1). 13156_ K-01 Serf system terminally corrupted. 13156_ K-01 Serf collects debris. 13156_ Mak. Hacking Suite destroyed. 13156_ U-05 Engineer lays Concrete. 13157_ Penetrated by Slug. 13157_ Mak. Hacking Suite destroyed. 13157_ Penetrated by Slug. 13157_ U-05 Engineer lays Concrete. 13157_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?? "" ??# % #?????????? | | ??? ????## # #########?????????? | | ????????# # #?????????????????? | | ????????## #?????????????????? | | ???????### ######?????????????? | | ???????# % #?????????????? | | ??###### #?????????????? | | # #?????????????? | | # # # ##????????????? | | # """ # ####?????????? | | ? """ # # # ????????? | | ?? """ # ????????? | | #? """ + ????????? | | # """ # ????????? | | # # ????????? | | # # ????????? | | ?##### # ????????? | | ?????## #? ???????????? | | ??????### %!#######?????????????? | | ???????## ! #??????????????????? | | ???????# =!% #??????????????????? | | ???????## [[ ##??????????????????? | | ???????# # = ;####????????????????? | | ???????### #????????????????? | | ???????# # h #????????????????? | | ????????#; @g #????????????????? | | ????????## ghhpp #????????????????? | | ?????????# g g #????????????????? | | ?????????# #????????????????? | | ?????????# g #????????????????? | | ?????????# u #????????????????? | | ?????????##; p ####????????????????? | | ??????????# ?????????????????? | | ??????????# ????????????????? | | ??????????# k ????????????????? | | ??????????# ????????????????? | | ??????????# """ ???????????????? | | ??????????# """" ????????????????? | | ??????????? "????????????????????? | | ??????????? ????????????????????? | | ??????????? ?????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 25 Resistance: TH 15 Resistance: EM 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Hacked Robot Schematics ------------------ P-60 Hacker | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Leap Before You Look Party Time Challenges ------------ None Game ------ Seed OverloadAbsorptionSheargun Manual? 0 Play Time 02:43:17 Cumulative 13.7 hours Start 2020.12.12 @ 19:03:36 End 2020.12.13 @ 10:54:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d97a3cba-9f18-4e29-b9ba-69026a29a6f4