Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 17:44:53 Player: Triffids Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (3059) 3059 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8744 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Compact Matter Pod (150) Improved Focal Shield Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Enhanced Flexi-carbon Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Target Analyzer Advanced Hardlight Generator Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Quantum Rifle Coil Gun Hardcell Cannon Ionic Axe > --- INVENTORY -------- Light Particle Reactor Compact Matter Pod Improved Focal Shield Quantum Rifle Nova Cannon [Rating: 130] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Impulse Thruster Utility Hacking Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Special Weapon Mining Laser Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 2 . . . . . 2 Utility 7 | . . . 1 2 2 . 2 . Weapon 2 | . . . 1 . . 1 . . Parts Attached 108 | 7 3 12 13 3 5 29 24 12 Power 14 | 1 . 3 2 . . 4 3 1 Engine 7 | 1 . 3 1 . . 1 1 . Core 5 | . . . 1 . . 3 1 . Reactor 2 | . . . . . . . 1 1 Propulsion 25 | 2 1 6 2 . 1 7 2 4 Treads 1 | . . 1 . . . . . . Leg 20 | 2 1 5 2 . 1 5 2 2 Wheel 3 | . . . . . . 2 . 1 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 39 | 2 . 1 5 3 2 10 12 4 Device 20 | 1 . . 2 1 2 6 7 1 Storage 2 | 1 . . 1 . . . . . Processor 8 | . . . . 1 . 3 1 3 Hackware 3 | . . . 1 1 . . 1 . Protection 6 | . . 1 1 . . 1 3 . Artifact . | . . . . . . . . . Weapon 30 | 2 2 2 4 . 2 8 7 3 Energy Gun 12 | 2 1 1 2 . 2 1 2 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | . . 1 1 . . 4 2 . Ballistic Cannon 5 | . 1 . . . . 1 2 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 2 2 . Parts Lost 54 | . 1 1 1 . 13 5 11 22 Power 6 | . . . . . 1 1 2 2 Propulsion 14 | . . 1 . . 4 2 1 6 Utility 20 | . . . 1 . 4 1 5 9 Weapon 14 | . 1 . . . 4 1 3 5 Highest Loss Streak 20 | . 1 1 1 . 12 3 3 20 To Critical Strikes 2 | . . . . . . . 1 1 Average Backups 4 | 2 5 4 4 3 4 4 4 4 Power . | 1 . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 1 | . 1 1 2 1 1 1 1 2 Weapon 1 | 1 2 2 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 4 1 . . 1 3 2 5 Power 5 | . 1 . . . . 3 . 1 Propulsion 2 | . 1 . . . . . 1 . Utility 4 | . 1 . . . . . . 3 Weapon 5 | . 1 1 . . 1 . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 99 92 85 71 83 82 Engine 4 | . 14 11 7 . . 1 4 2 Core 3 | . . . 1 7 4 6 5 . Leg 19 | . 28 40 36 30 22 9 10 14 Device 15 | . 14 11 10 15 20 14 19 14 Storage 1 | . 14 1 . . . . . . Processor 8 | . . . . 6 6 10 10 16 Hackware 5 | . . . 3 7 12 5 6 8 Protection 3 | . . 9 11 . . 1 3 . Energy Gun 8 | . 25 11 18 15 11 4 2 3 Ballistic Gun 5 | . . 6 8 7 5 5 7 3 Ballistic Cannon 3 | . 2 4 . . . 3 5 3 Slashing Weapon 2 | . . . . . . 3 5 3 Peak Build Rating 130 | 7 7 15 27 34 46 88 108 130 Average Rating 63 | 4 6 13 23 31 36 58 101 112 On Entrance 31 | . 7 7 15 26 34 7 86 105 Avg Prop Armor Cover (%) 6 | 38 . 9 . . . . 11 2 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 16 17 21 16 21 50 72 61 Greatest Support 131 | 20 20 43 55 55 61 78 78 131 Greatest Overweight (x) 3 | . . . . . 1 3 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 Most Carried 8 | 5 5 8 5 4 5 5 5 5 Average Carried 4 | 3 4 4 4 3 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 5 5 2 4 Class Distribution -------------------- 18% | Mutant 13% | Assassin 13% | Hacker-Skirmisher 11% | Hacker-Assassin 9% | Skirmisher 8% | Scavenger-Assassin 5% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Tank 3% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Assassin | -4/Factory Hacker-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2370 | 270 129 232 341 . 59 355 581 403 Remotely . | . . . . . . . . . Salvage Created 2998 | 61 171 400 288 . 108 543 753 674 Parts 169 | 10 15 19 15 . 6 26 37 41 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 4 9 6 . 2 11 13 9 Melee 5 | . . . . . . 1 3 1 Guns 36 | . 3 8 6 . 2 8 6 3 Cannons 13 | . 1 1 . . . 2 4 5 Classes Destroyed 11 | 1 3 2 1 . 1 2 1 . Worker 2 | . 1 . . . 1 . . . Builder 5 | . 1 . . . . 1 . 3 Tunneler 4 | 3 . . . . . . . 1 Operator 2 | . . . 1 . . . 1 . Watcher 2 | . . . . . . . 1 1 Swarmer 8 | . . . . . . 5 3 . Grunt 23 | . 4 5 4 . . 4 4 2 Duelist 1 | . . 1 . . . . . . Sentry 7 | . . 3 2 . . 1 1 . Hunter 5 | . . . . . . 1 2 2 Programmer 10 | . . . . . 2 . 3 5 Best Kill Streak 6 | 2 3 4 3 . 1 6 5 3 Combat Bots Only 6 | . 2 4 3 . 1 6 4 3 Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 915 | . 21 54 44 . 215 100 256 225 Missed 307 | . 3 8 17 . 102 25 80 72 Deflected 1 | . . . . . . . 1 . Hits 608 | . 18 46 27 . 113 75 176 153 Melee 6 | . . . . . 6 . . . Projectile 602 | . 18 46 27 . 107 75 176 153 AOE 1 | . . . . . . . . 1 Critical Strikes 29 | . . . 1 . 4 4 10 10 Actively Blocked 1 | . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 10625 | . 233 600 414 . 1460 1328 3333 3257 Core 2546 | . 32 99 57 . 349 429 276 1304 Absorbed by Shields 504 | . . . . . . . 176 328 Redirected to Shielding 104 | . . . . . . . 104 . Ignored by Resistances 16 | . . . . . 16 . . . Core Remaining (%) 80 | 100 87 75 89 100 58 57 76 . Volleys Fired 187 | 6 17 29 22 . 10 52 25 26 Largest 3 | 2 2 2 3 . 3 3 3 3 Hottest 262 | 80 90 93 149 . 149 149 153 262 Shots Fired 420 | 12 34 57 62 . 29 76 74 76 Gun 347 | 12 33 47 60 . 29 69 49 48 Cannon 71 | . 1 10 . . . 7 25 28 Launcher . | . . . . . . . . . Special 2 | . . . 2 . . . . . Kinetic 206 | . 1 29 20 . 9 36 64 47 Thermal 192 | 6 17 28 42 . 20 40 10 29 Explosive . | . . . . . . . . . Electromagnetic 22 | 6 16 . . . . . . . Robot Hit Streak 10 | 7 5 5 9 . 7 8 8 10 Robot Miss Streak 4 | 1 2 4 4 . 2 4 3 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 282 | 9 20 34 33 . 21 50 64 51 Core Hits 126 | 3 10 15 15 . 7 23 30 23 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 5 | . . . 1 . . 4 . . Critical Strikes 18 | . 1 1 2 . . 6 8 . Burn 5 | . 1 1 1 . . . 2 . Destroy 7 | . . . 1 . . 6 . . Blast 4 | . . . . . . . 4 . Sever 2 | . . . . . . . 2 . Melee Attacks 39 | . . . . . . 2 30 7 Impact . | . . . . . . . . . Slashing 39 | . . . . . . 2 30 7 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7890 | 109 329 563 586 . 402 1186 2501 2214 Guns 4572 | 109 276 513 586 . 380 1022 806 880 Cannons 1364 | . 16 50 . . . 124 424 750 Explosions 37 | . 37 . . . . . . . Melee 1829 | . . . . . . 40 1263 526 Ramming 88 | . . . . . 22 . 8 58 Kinetic 2905 | . 16 252 148 . 99 395 1047 948 Thermal 2850 | 31 173 311 438 . 281 751 183 682 Explosive . | . . . . . . . . . Electromagnetic 218 | 78 140 . . . . . . . Impact . | . . . . . . . . . Slashing 1829 | . . . . . . 40 1263 526 Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 2 4 5 16 Average Corruption 3 | . . . . . 1 2 2 7 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . . 4 4 5 12 Message Errors 7 | . . . . . 1 1 . 5 Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 3 | . . . . . 1 2 . . Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 7 | . . . . . 1 . 2 4 Data Loss (major) 3 | . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 342 | . 26 . . . . . 35 281 Projectiles 98 | . . . . . . . . 98 Explosions 26 | . 26 . . . . . . . Melee 218 | . . . . . . . 35 183 Knockbacks 12 | . . . . . . . 4 8 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 4 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 58 | . 39 . . . 9 . . 10 Shots 1 | . 1 . . . . . . . Rammed 8 | . . . . . 2 1 . 5 Targets Rammed 11 | . . . . . 3 1 1 6 Kicked 3 | . . . . . 1 . 1 1 Crushed . | . . . . . . . . . Highest Temperature 346 | 72 244 346 196 . 141 229 297 241 Average Temperature 100 | 32 100 127 101 . 69 77 153 77 Received Heat Transfer 1770 | . 108 231 189 . 468 162 552 60 Effects 3 | . . . . . . . 3 . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations 2 | . . . . . . . 1 1 Total Turns 8 | . . . . . . . 7 1 Longest Duration 7 | . . . . . . . 7 1 Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 1 . . 1 2 1 Heat Transferred 5430 | 75 569 740 1036 . 555 1184 481 790 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 195 | 5 39 195 105 36 80 150 155 89 Initial 73 | . . 7 73 36 . 39 6 51 Average 43 | 1 14 66 50 7 8 61 66 23 Influence Increases 2058 | 15 124 315 208 . 157 387 466 386 Destroy 0b10 Robot/C 1080 | . 80 180 120 . 40 220 260 180 Destroy 0b10 Robot/NC 75 | 15 10 . 5 . 5 5 10 25 Destroy Leader 244 | . 10 60 20 . 20 40 62 32 Successful Hack 89 | . 21 28 16 . 17 7 . . Select Force Hacks 30 | . . . 30 . . . . . Disable Machine 90 | . . . 15 . . 30 45 . Destroy Structure 75 | . 3 2 2 . . 10 44 14 Partial Spotted 30 | . . . . . 15 15 . . Lose Combat Pursuer 345 | . . 45 . . 60 60 45 135 Influence Decreases 1994 | 15 105 159 302 81 77 454 381 420 Entered New Map 254 | . . 12 102 45 . 41 7 47 Time Decay 1378 | 15 95 137 190 36 70 369 264 202 Lost Part 362 | . 10 10 10 . 7 44 110 171 Squads Dispatched 24 | . 2 2 3 . 3 4 6 4 Investigation 5 | . 1 . 1 . . 2 1 . Extermination 5 | . . . . . . 1 2 2 Reinforcement 13 | . 1 2 2 . 3 . 3 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 2 | . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 6 13 11 . 16 18 27 29 Peak Tracking Total 10 | . 3 5 3 . 9 6 7 10 Tactical Retreats 13 | . . 2 . . 1 3 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 1 . . . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 6 | . . . 1 . . 2 3 . Max in Single Turn 2 | . . . 1 . . 1 2 . Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 24 | . 3 2 5 2 2 6 4 . Terminals 16 | . 3 1 4 . 1 3 4 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . 1 1 . . 1 . . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 82 | . 13 8 18 5 10 17 11 . Successful 46 | . 8 5 10 1 6 10 6 . Failed 35 | . 5 3 7 4 4 7 5 . Catastrophic 7 | . . . . 1 1 3 2 . Database Lockouts 1 | . . . 1 . . . . . Manual 42 | . 10 1 11 2 7 2 9 . Terminals 57 | . 13 4 15 . 9 5 11 . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 15 | . . 4 3 . . 8 . . Garrison Access 5 | . . . . 2 1 2 . . Terminal Hacks 19 | . 5 1 5 . 4 . 4 . Record 1 | . . . 1 . . . . . Prototype ID Bank 3 | . 1 . . . 1 . 1 . Level Access Points 3 | . . . 1 . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 6 | . 2 1 1 . 1 . 1 . Locate Traps 2 | . . . . . 1 . 1 . Maintenance Status 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 10 | . . 3 1 . . 6 . . Insert Component 4 | . . 1 . . . 3 . . Analyze 4 | . . 1 . . . 3 . . Retrieve Study 2 | . . 1 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 12 | . 3 1 4 . 1 1 2 . Terminals 11 | . 3 1 3 . 1 1 2 . Botnet 10 | . 2 1 3 . 1 1 2 . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 3 2 5 2 1 5 4 . Full Trace Events 3 | . . . . . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 1 3 . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed 3 | . . 1 . . . 2 . . Part Schematics Acquired 3 | . . 1 . . . 2 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 4001 | 1 265 387 241 204 356 835 967 745 Optics 832 | . . . . . . . 87 745 Sensors 2072 | . . . . 204 356 157 952 403 Terrain 1220 | . . . . . . 746 474 . Structural 542 | . . . . . . 487 . 55 Seismic 1202 | 1 265 387 241 . 308 . . . Triangulation 947 | . . . . . . . 323 624 Cloaking 559 | . . . . . . . 559 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4365 | 91 265 387 392 206 379 885 968 792 Spaces Moved 2810 | 52 154 215 245 172 294 606 514 558 Core 319 | 18 . . . . 34 147 . 120 Treads . | . . . . . . . . . Legs 2487 | 34 154 215 245 172 260 455 514 438 Wheels 4 | . . . . . . 4 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 108 115 50 50 130 50 Average Speed 116 | 95 120 115 112 115 109 109 134 112 Slowest Speed 250 | 120 120 120 115 115 120 200 250 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 15 | 3 33 21 23 6 11 15 16 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 48 | . 2 . . . . 6 32 8 Melee 2 | . . . . . . . 2 . Projectile 44 | . . . . . . 6 30 8 AOE 2 | . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 3497 | 80 201 298 312 179 329 758 686 654 Wait 225 | 6 18 26 19 4 12 39 70 31 Move 2802 | 51 153 214 244 171 293 605 513 558 Hop . | . . . . . . . . . Pick Up 48 | 10 5 4 4 1 2 10 7 5 Fast Attach 56 | 2 . 3 2 1 3 23 15 7 Attach 25 | 5 1 2 2 2 1 3 7 2 Detach 5 | . . . . . 1 3 . 1 Swap 37 | . 2 9 10 . 1 4 6 5 Drop 62 | . 5 11 9 . 3 16 12 6 Fire 187 | 6 17 29 22 . 10 52 25 26 Melee 39 | . . . . . . 2 30 7 Ram 8 | . . . . . 2 1 . 5 Kick 3 | . . . . . 1 . 1 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x2 645 | -9/Materials | Discovered new exit (range 8) 744 | -9/Materials | Entered another Materials area 744 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 865 | -8/Materials | Central database locked down 1039 | -8/Materials | Identified exit to Factory 1136 | -8/Materials | Entered Factory 1136 | -7/Factory | Evolved 2 slots: Utility x2 1338 | -7/Factory | Discovered new exit (range 3) 1340 | -7/Factory | Identified exit to Factory 1342 | -7/Factory | Entered another Factory area 1342 | -6/Factory | Evolved 2 slots: Utility x2 1566 | -6/Factory | Identified exit to Factory 1588 | -6/Factory | Discovered new exit (range 15) 1606 | -6/Factory | Identified exit to Lower Caves 1625 | -6/Factory | Build established: Hacker-Skirmisher 1721 | -6/Factory | Entered another Factory area 1721 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 1731 | -5/Factory | Lost 12 parts (1p4n4u3w) 1905 | -5/Factory | Lost 3 parts (1p1n1w) 2088 | -5/Factory | Discovered new exit (range 16) 2103 | -5/Factory | Identified exit to Upper Caves 2256 | -5/Factory | Build established: Scavenger-Assassin 2285 | -5/Factory | Garrison activated, responded to threat 2561 | -5/Factory | Discovered new exit (range 16) 2604 | -5/Factory | Identified exit to Factory 2606 | -5/Factory | Entered another Factory area 2606 | -4/Factory | Evolved 2 slots: Utility x2 2741 | -4/Factory | Build established: Assassin 3136 | -4/Factory | Lost 3 parts (2u1w) 3223 | -4/Factory | Found Prototype Hackware 3223 | -4/Factory | Identified Exp. Hacking Suite 3271 | -4/Factory | Identified exit to Research 3423 | -4/Factory | Lost 3 parts (2u1w) 3574 | -4/Factory | Entered Research 3574 | -3/Research | Evolved 2 slots: Propulsion x2 3779 | -3/Research | Build established: Hacker-Assassin 4265 | -3/Research | System corruption reached 10% 4322 | -3/Research | Core integrity fell below 50% 4330 | -3/Research | Core integrity fell below 20% 4366 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04295_ K-01 Serf collects debris. 04297_ QEY9YWR&#PZH8LRO8 04325_ Slug penetrates Door. 04325_ Antimatter Diverter explodes. 04327_ U-05 Engineer destroyed. 04343_ System corrupted: Component data lost. 04343_ Hacking Suite destroyed. 04344_ Adv. Target Analyzer destroyed. 04360_ Slammed into A-15 Conveyor. 04365_ Imp. Terrain Scan Processor destroyed. 04365_ System corrupted by crushing effect (+4). 04366_ Slammed into A-15 Conveyor. Map ----- +----------------------------------------------------+ | """"?????? """ # #??????????????????????? | | ??? """ + #??????????????????????? | | ?? #?? """ ## #??????????????????????? | | ???? #?? """ ## #??????????????????????? | | ?????? #??? ## #??????????????????????? | | ????????####??? ??# #??????????????????????? | | ################+##### #??????????????????????? | | #??????????????????????? | | ##### #??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | ## ###########+####### #??????????????????????? | | ?# #????# # #??????????????????????? | | ?# #????# # #??????????????????????? | | ?# #????# #s#??????????????????????? | | ?+ #????# # #??????????????????????? | | ?# +????# # #??????????????????????? | | ?# #????# #s#??????????????????????? | | ?# #????# #s#??????????????????????? | | ?# #????# #s#??????????????????????? | | ?# #????# #%#??????????????????????? | | ?# #????# #%#??????????????????????? | | ?+ #????# # #??????????????????????? | | ?# #????# #%#??????????????????????? | | ?# #????############## #??????????????????????? | | ??####??????????????????#@#??????????????????????? | | ????????????????????????#A#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????T???????????????????????? | | ?????????????????????????"???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 37 Energy Capacity 385 Matter Stores 360 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 3 Armor Coverage 600 Resistance: TH 20 Resistance: EM 15 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 70 Target Analysis 12 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Hvy. Armor Plating | -8/Materials | Extracted Enh. Flexi-carbon Leg | -5/Factory | Scanalyzed Lgt. Neutrino Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticShadingTrap Manual? 0 Play Time 01:25:13 Cumulative 260.0 hours Start 2026.01.07 @ 23:00:15 End 2026.01.08 @ 17:44:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 494 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1554569-4ac0-4652-a47b-3b0486133a1f