Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.08 @ 16:02:05 Player: Ender Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (221) 1105 Value Destroyed (8727) 8727 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1801) 1801 TOTAL SCORE: 17113 Bonus ------- High Alert Combat Kills 671 Follower Combat Kills 156 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 340/340 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Flak Gun Power Sword > --- INVENTORY (10) --- Light Nuclear Core Light Angular Momentum Engine Advanced Heat Sink Advanced Weight Redist. System Improved Light Armor Plating Improved Light Armor Plating Thermal Defense Suite Hacking Suite Improved System Backup Module Precision Assault Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Powered Armor Force Field Improved System Backup Module Improved Integration Mediator > --- WEAPON ----------- Heavy Particle Cannon Phase Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Fission Core Drone Bay Improved Datajack [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Reactive Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 4 | . . 2 . . . . . . . 2 . . . . Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 233 | 8 2 30 15 2 . 8 3 9 9 14 7 36 28 62 Power 32 | 1 . 3 . . . 3 1 2 2 2 . 4 7 7 Engine 28 | 1 . 3 . . . 3 1 . 1 1 . 4 7 7 Core 2 | . . . . . . . . . 1 1 . . . . Reactor 2 | . . . . . . . . 2 . . . . . . Propulsion 38 | 3 . 4 2 . . . 1 2 . 2 1 7 4 12 Treads 26 | . . 3 2 . . . 1 2 . 2 1 4 2 9 Leg 7 | 2 . 1 . . . . . . . . . . 2 2 Wheel 2 | 1 . . . . . . . . . . . 1 . . Hover 3 | . . . . . . . . . . . . 2 . 1 Flight . | . . . . . . . . . . . . . . . Utility 66 | 2 . 7 1 . . 2 . 1 2 5 . 10 6 30 Device 33 | 1 . 3 1 . . . . . 1 1 . 7 4 15 Storage 6 | 1 . 3 . . . . . 1 . . . . . 1 Processor 3 | . . . . . . 1 . . . . . . 1 1 Hackware 2 | . . . . . . . . . . . . . . 2 Protection 22 | . . 1 . . . 1 . . 1 4 . 3 1 11 Artifact . | . . . . . . . . . . . . . . . Weapon 97 | 2 2 16 12 2 . 3 1 4 5 5 6 15 11 13 Energy Gun 23 | 1 . 6 2 1 . 1 . 3 1 . 1 1 . 6 Energy Cannon 7 | . . . . . . . . . . . . 4 3 . Ballistic Gun 26 | 1 . 3 4 1 . . 1 . 1 2 3 1 5 4 Ballistic Cannon 13 | . . . . . . 1 . 1 1 3 1 4 2 . Launcher 10 | . 1 2 5 . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . 1 5 1 . . 1 . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . . . . . . 3 1 2 Unidentified Prototypes 9 | . . 2 . . . . . . 1 2 . . . 4 Parts Lost 40 | . . 2 . . . . . . 2 3 9 . 16 8 Power 4 | . . . . . . . . . 1 . . . 2 1 Propulsion 8 | . . . . . . . . . . . 2 . 4 2 Utility 12 | . . 1 . . . . . . 1 2 2 . 6 . Weapon 16 | . . 1 . . . . . . . 1 5 . 4 5 Highest Loss Streak 13 | . . 2 . . . . . . 1 2 9 . 13 4 Average Slot Usage (%) 89 | . 100 93 100 97 88 89 91 75 81 90 45 85 92 97 Engine 10 | . 14 11 11 11 11 9 14 7 7 6 3 12 12 12 Treads 16 | . . 17 22 22 22 18 23 17 15 13 7 13 14 14 Leg 1 | . 28 4 . . . . . . . . . . 3 4 Device 16 | . 14 17 22 22 22 10 7 7 6 1 . 32 24 12 Storage 12 | . 14 20 22 22 22 18 15 15 15 13 7 . . 3 Processor 1 | . . . . . . 2 . . . . . . 3 6 Protection 5 | . . . . . . 4 7 7 7 21 9 3 5 10 Energy Gun 5 | . 2 5 5 2 11 10 . 6 3 . . 1 . 7 Energy Cannon 1 | . . . . . . . . . . . . 6 7 . Ballistic Gun 6 | . 2 4 13 17 . . 6 7 10 9 6 . 12 13 Ballistic Cannon 2 | . . . . . . 7 7 . . 5 5 5 3 . Slashing Weapon 3 | . 11 10 . . . 9 7 . 4 6 . . . . Naked Turns 107 | . . . . . . . . . . . 48 59 . . Heaviest Build 92 | 11 13 33 33 33 33 59 66 84 89 92 81 79 79 64 Greatest Support 100 | 20 20 40 40 40 40 40 60 90 90 100 100 86 86 87 Greatest Overweight (x) 3 | . . 1 . . . 1 1 . . . . 2 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 12 12 12 12 12 12 14 14 14 14 4 4 10 Average Capacity 9 | 5 6 9 12 12 12 12 12 13 14 14 9 4 4 7 Most Carried 14 | 4 6 12 12 12 11 12 12 14 14 14 14 4 4 10 Average Carried 9 | 3 5 8 11 11 11 11 11 13 13 13 8 3 3 7 Final Capacity 14 | 6 6 12 12 12 12 12 12 14 14 14 4 4 4 10 Final Carried 14 | 4 6 12 12 11 11 12 12 14 14 14 2 4 4 10 Class Distribution -------------------- 36% | Mutant 24% | Tank 16% | Assassin 9% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Assassin | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Matter Collected 5261 | 275 56 439 261 . . 97 . 190 252 817 240 517 705 1412 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10077 | 87 61 1025 481 . . 194 43 815 1936 1069 240 821 1049 2256 Parts 485 | 16 6 65 35 . . 9 5 8 97 60 . 36 41 107 Haulers Intercepted 3 | . . 1 . . . . . . . . . . . 2 Recyclers Shooed 2 | . . . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 175 | . 2 25 17 . . 4 1 2 33 23 1 14 21 32 Melee 19 | . 2 11 . . . 2 . . . 2 . . . 2 Guns 107 | . . 9 11 . . 1 1 2 28 13 1 . 12 29 Cannons 26 | . . . . . . . . . 1 5 . 12 8 . AOE 21 | . . 4 6 . . 1 . . 4 3 . 2 . 1 Classes Destroyed 16 | 1 1 6 . . . . 1 1 3 1 . . 2 . Worker 13 | . . . . . . . . . 9 3 . 1 . . Builder 6 | . . . . . . . . . 1 2 . 1 . 2 Tunneler 5 | 4 . . . . . . . . . 1 . . . . Hauler 3 | . . 1 . . . . . . . . . . . 2 Recycler 4 | . . 1 1 . . . . . 1 . . . . 1 Operator 3 | . . 1 . . . . . . 1 . . . . 1 Watcher 12 | . . 2 . . . . . . 3 3 . 2 . 2 Swarmer 37 | . . 10 12 . . . . . . 6 . . 4 5 Grunt 92 | . 2 12 5 . . 3 . . 28 7 . 5 11 19 Brawler 1 | . . . . . . . . . . . . . 1 . Duelist 3 | . . . . . . . . . 1 1 . . . 1 Sentry 21 | . . 3 . . . 1 . . 1 5 . 5 1 5 Hunter 5 | . . . . . . . . . . 2 . 1 2 . Programmer 12 | . . . . . . . 1 . 3 2 . 3 1 2 Behemoth 1 | . . . . . . . . . . . . . 1 . Compactor 3 | . . . . . . . . 2 . . 1 . . . Best Kill Streak 10 | 4 2 4 7 . . 3 1 1 10 10 1 2 7 5 Combat Bots Only 7 | . 2 4 7 . . 3 1 1 6 4 1 2 7 5 Max Kills in Single Turn 8 | 1 1 3 3 . . 1 1 1 8 8 1 2 1 2 Gunslinging 1 | . . . 1 . . . . . . 1 . . . 1 Exploded 3 | . . 3 3 . . 1 . . 2 2 . 2 . 1 Melee 1 | . 1 1 . . . 1 . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Damage Taken 9197 | . 79 813 218 . . 90 . . 851 1503 284 366 2412 2581 Core 1071 | . 18 123 33 . . . . . 44 137 94 20 116 486 Absorbed by Shields 567 | . . . . . . . . . . . . 323 244 . Reduced by Siege Mode 21 | . . . . . . . . . . 21 . . . . Core Remaining (%) 89 | 100 92 . . . 61 100 . . 93 . . . . . Volleys Fired 445 | 7 4 58 22 . . 6 . 7 51 64 11 65 60 90 Largest 4 | 2 1 2 2 . . 1 . 2 3 3 4 4 4 4 Hottest 308 | 60 30 78 78 . . 44 . 89 115 120 155 308 255 191 Shots Fired 1081 | 14 4 59 42 . . 16 3 47 174 158 33 109 162 260 Gun 802 | 14 . 52 34 . . 10 3 40 166 104 19 17 84 259 Cannon 249 | . . . . . . 6 . 7 5 48 14 92 76 1 Launcher 30 | . 4 7 8 . . . . . 3 6 . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 713 | 7 . 25 19 . . 6 3 30 141 152 32 25 116 157 Thermal 211 | 7 . . . . . 10 . 10 30 . 1 84 44 25 Explosive 18 | . 4 1 4 . . . . . 3 6 . . . . Electromagnetic 139 | . . 33 19 . . . . 7 . . . . 2 78 Robot Hit Streak 45 | 10 2 14 10 . . 14 17 32 36 23 14 36 41 45 Robot Miss Streak 3 | 1 . 2 2 . . . . 1 2 2 2 3 3 3 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 15 | . . . 2 . . . . . . 1 . . 1 11 Max Gunslinging Chain 2 | . . . 1 . . . . . . 1 . . 1 2 Autonomous 163 | . . . . . . 10 3 33 117 . . . . . Shots Hit Robots 914 | 11 7 79 28 . . 13 3 43 157 130 28 90 113 212 Core Hits 424 | 4 5 36 28 . . 6 1 6 78 60 6 29 46 119 Critical Hits 24 | . . . . . . . . . 5 13 4 1 1 . Critical Kills 5 | . . . . . . . . . 1 4 . . . . Critical Parts Destroyed 15 | . . . . . . . . . 4 9 . 1 1 . Melee Attacks 109 | . 10 36 2 . . 24 . . 3 11 2 8 . 13 Impact . | . . . . . . . . . . . . . . . Slashing 98 | . 10 36 2 . . 24 . . 3 11 2 . . 10 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 25207 | 141 252 1750 624 . . 384 87 1134 5613 3725 688 2846 3216 4747 Guns 13999 | 141 . 670 338 . . 195 87 998 4037 1846 424 284 1042 3937 Cannons 5644 | . . . . . . 28 . 136 99 746 229 2332 2038 36 Explosions 3709 | . 111 343 286 . . 113 . . 1376 752 . 230 136 362 Melee 1855 | . 141 737 . . . 48 . . 101 381 35 . . 412 Ramming . | . . . . . . . . . . . . . . . Kinetic 12615 | 76 . 273 133 . . 28 87 753 3311 2592 631 563 1709 2459 Thermal 7533 | 65 . 134 . . . 308 . 289 1777 548 22 2283 1371 736 Explosive 999 | . 111 117 143 . . . . . 424 204 . . . . Electromagnetic 2205 | . . 489 348 . . . . 92 . . . . 136 1140 Impact . | . . . . . . . . . . . . . . . Slashing 1855 | . 141 737 . . . 48 . . 101 381 35 . . 412 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 . . 4 2 3 Average Corruption 2 | . . . . . . . . . 1 . . 3 2 2 Corruption Purged 4 | . . . . . . . . . . . . 4 . . Effects 66 | . . . . . . . . . 6 . . 19 6 35 Message Errors 20 | . . . . . . . . . 1 . . 5 2 12 Matter Fused 13 | . . . . . . . . . . . . 7 . 6 Heat Flow Errors 13 | . . . . . . . . . 1 . . 5 1 6 Energy Discharges 9 | . . . . . . . . . 2 . . 1 1 5 Data Loss (minor) 7 | . . . . . . . . . . . . 1 2 4 Targeting Errors 3 | . . . . . . . . . 2 . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 618 | . 8 14 8 . . . . . 309 100 . 60 91 28 Projectiles 177 | . . . . . . . . . . 25 . 60 91 1 Explosions 404 | . 8 4 8 . . . . . 309 75 . . . . Melee 37 | . . 10 . . . . . . . . . . . 27 Knockbacks 20 | . . . . . . . . . . 10 . 5 5 . Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . 9 . 5 5 . Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 327 | . 5 21 15 . . 60 . . 39 . . 24 . 163 Shots 12 | . 1 2 1 . . 1 . . 1 . . 1 . 5 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 653 | . . 21 31 . . 12 . 105 245 399 528 416 471 653 Average Temperature 117 | . . 8 11 . . 7 . 54 71 121 211 105 146 141 Received Heat Transfer 3252 | . 54 429 54 . . 18 . . 432 459 . 98 622 1086 Effects 43 | . . . . . . . . . 3 8 9 8 1 14 Shutdowns 10 | . . . . . . . . . . . 3 3 . 4 Energy Bleed 5 | . . . . . . . . . . . 1 . . 4 Interference 19 | . . . . . . . . . 3 7 4 5 . . Matter Decay 3 | . . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . 1 1 . 1 . Damage (major) 2 | . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations 6 | . . . . . . . . . . 5 1 . . . Total Turns 114 | . . . . . . . . . . 113 1 . . . Longest Duration 66 | . . . . . . . . . . 66 1 . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 . Parts Fried 6 | . . 3 . . . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 21 | . . . . . . 1 . . 5 2 . 8 3 2 Heat Transferred 9263 | 150 . 150 . . . 309 . 370 1636 500 37 3234 1811 1066 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Peak Influence 935 | 20 51 504 270 . . 71 31 15 797 935 223 163 694 502 Initial 336 | . 11 18 51 . . . . 9 . 336 219 81 46 315 Average 160 | 13 35 214 131 . . 16 9 4 335 460 181 52 359 244 Maximum Alert Level 3 | . . 2 1 . . . . . 3 3 1 . 2 2 Low Security (%) 68 | 100 100 54 59 . 100 100 100 100 40 . 48 100 37 41 Level 1 21 | . . 38 40 . . . . . 10 67 51 . 12 55 Level 2 7 | . . 7 . . . . . . 37 12 . . 49 3 Level 3 2 | . . . . . . . . . 11 19 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 3 . . . . . . 9 5 . 6 . 13 Investigation 6 | . . 1 . . . . . . 1 . . 2 . 2 Extermination 8 | . . . . . . . . . 1 1 . 4 . 2 Reinforcement 18 | . . 2 . . . . . . 6 4 . . . 6 Assault 1 | . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . . . 4 2 . . . 3 Haulers Reinforced 4 | . . . . . . . . . 2 . . . . 2 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Distress Signals 10 | . . 3 . . . . . . . 3 . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 260 | . 3 44 18 . . 4 . 2 39 30 3 28 37 52 Peak Tracking Total 9 | . 2 6 4 . . 3 1 1 5 4 2 3 9 7 Tactical Retreats 35 | . . 4 1 . . . . . 4 2 . 7 14 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Traps Triggered 13 | . . 2 . . . . 1 . 1 3 . 3 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 25 | . . . . . . . . . . . . 9 7 9 Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . 3 Reprogrammed 6 | . . 4 . . . . . . . . . 1 1 . Reused 2 | . . . . . . . . . . . . 1 1 . Traps Extracted 4 | . . 4 . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Machines Disabled 55 | . . 3 1 . . 3 . . 14 19 . 9 1 5 Max in Single Turn 16 | . . 1 1 . . 2 . . 12 16 . 3 1 3 Garrison Access 2 | . . . . . . 1 . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Machines Accessed 49 | . . 10 . 5 . 5 . . 4 5 . 12 . 8 Terminals 26 | . . 7 . . . 3 . . 2 2 . 7 . 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . 1 . . . 1 . . 1 1 . 1 . 2 Recycling Units 3 | . . . . . . . . . . 1 . 2 . . Scanalyzers 5 | . . 2 . . . . . . 1 1 . 1 . . Garrison Access 3 | . . . . . . 1 . . . . . 1 . 1 Total Hacks 164 | . . 36 . 50 . 15 . . 10 12 . 22 . 19 Successful 117 | . . 27 . 50 . 10 . . 6 4 . 10 . 10 Failed 47 | . . 9 . . . 5 . . 4 8 . 12 . 9 Catastrophic 10 | . . . . . . . . . 1 1 . 6 . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . . 2 . 1 . . . . . 5 . 6 . 2 Terminals 68 | . . 22 . . . 9 . . 5 5 . 14 . 13 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 18 | . . 2 . . . 4 . . 4 2 . 2 . 4 Recycling Units 4 | . . . . . . . . . . 2 . 2 . . Scanalyzers 19 | . . 12 . . . . . . 1 3 . 3 . . Garrison Access 5 | . . . . . . 2 . . . . . 1 . 2 Terminal Hacks 84 | . . 15 . 50 . 4 . . 3 2 . 6 . 4 Record 62 | . . 5 . 49 . . . . 2 . . 2 . 4 Robot Analysis 2 | . . 2 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . Recycling Unit Index 2 | . . 1 . . . . . . . 1 . . . . Scanalyzer Index 2 | . . . . . . 1 . . . 1 . . . . Alert Level 2 | . . . . . . 1 . . . . . 1 . . Unreport Threat 2 | . . 1 . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Reprogram Traps 2 | . . 2 . . . . . . . . . . . . Dispatch Records 2 | . . 2 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . 2 . . . 4 . . 2 . . 2 . 4 Scan Component 7 | . . 1 . . . 2 . . 1 . . 1 . 2 Repair 7 | . . 1 . . . 2 . . 1 . . 1 . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 14 | . . 10 . . . . . . 1 2 . 1 . . Insert Component 8 | . . 5 . . . . . . 1 1 . 1 . . Analyze 6 | . . 5 . . . . . . . 1 . . . . Garrison Access Hacks 5 | . . . . . . 2 . . . . . 1 . 2 Unlock Access 1 | . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . 1 . . . . . . . 1 Coupler Status 2 | . . . . . . 1 . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 42 | . . 10 . . . 4 . . 4 5 . 11 . 8 Full Trace Events 3 | . . . . . . . . . 1 . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 7 | . . 1 . . . 2 . . 1 . . 1 . 2 Time 246 | . . 26 . . . 52 . . 35 . . 39 . 94 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 5 . . . . . . . 1 . 1 . . Part Schematics Acquired 6 | . . 5 . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . . . 1 . Robots Hacked 6 | . . . . . . . . . . . . 3 . 3 Non-combat 2 | . . . . . . . . . . . . 2 . . Combat 4 | . . . . . . . . . . . . 1 . 3 Robot Hacks Applied 8 | . . . . . . . . . . . . 5 . 3 parse_system 4 | . . . . . . . . . . . . 3 . 1 no_distress 1 | . . . . . . . . . . . . 1 . . find_fabricator 1 | . . . . . . . . . . . . 1 . . amplify_resonance 2 | . . . . . . . . . . . . . . 2 Relay Couplers Released 6 | . . . . . . . . . 3 . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . . . . . Attached 1 | . . . . . . . . . . . . . . 1 Robots Rewired 1 | . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Total Allies 7 | . . . 3 . . . . . . . . . . 4 Largest Group 3 | . . . 3 2 2 2 . . . . . . . 3 Highest-Rated Group 93 | . . . 40 24 24 24 . . . . . . . 93 Highest-Rated Ally 47 | . . . 16 16 16 16 . . . . . . . 47 Total Orders 2 | . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . 1 . . Ally Attacks 40 | . . . . . . 2 . . . . . . . 38 Total Damage 862 | . . . . . . 16 . . . . . . . 846 Kills 4 | . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Turns Passed 17097 | 206 202 1598 1328 892 358 2894 88 915 1424 1236 141 2957 768 2090 Spaces Moved 7679 | 62 116 752 596 537 180 703 45 486 702 512 112 1735 304 837 Core 201 | 2 . . . . . . . . . . 87 112 . . Treads 6209 | . . 632 596 537 180 703 45 486 702 512 25 973 244 574 Legs 614 | 55 116 120 . . . . . . . . . . 60 263 Wheels 494 | 5 . . . . . . . . . . . 489 . . Hover 161 | . . . . . . . . . . . . 161 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 160 160 50 50 150 120 Average Speed 152 | 114 120 154 160 160 160 173 179 160 160 160 74 135 166 157 Slowest Speed 210 | 120 120 160 160 160 160 180 180 160 160 160 160 180 210 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 24 64 97 92 34 34 2 95 23 16 66 37 43 20 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . . 1 . . . . . Scrap Searched 4 | . . . 4 . . . . . . . . . . . Spaces Dug 21 | . 3 . 2 . . 16 . . . . . . . . Terrain Destroyed 361 | . 39 9 31 . . 44 1 6 70 94 5 48 4 10 Melee 17 | . 3 . 2 . . 12 . . . . . . . . Projectile 67 | . . . . . . 5 1 6 27 14 5 4 4 1 AOE 277 | . 36 9 29 . . 27 . . 43 80 . 44 . 9 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Gar Fac Total 12116 | 180 154 1060 924 572 250 2322 54 619 948 792 144 2240 451 1406 Wait 3391 | 98 21 159 278 27 71 1573 1 85 174 175 8 357 31 333 Move 7668 | 61 115 751 595 536 179 702 45 485 701 512 111 1735 303 837 Hop . | . . . . . . . . . . . . . . . Pick Up 89 | 5 1 8 5 1 . 4 3 15 5 7 2 11 7 15 Fast Attach 96 | 7 1 13 1 2 . 4 . 3 2 3 1 19 13 27 Attach 37 | 1 . 2 . . . 1 3 4 6 5 5 6 3 1 Detach 5 | . 1 2 . . . . . . . . . 2 . . Swap 101 | . 1 15 14 . . 3 . 2 1 6 1 11 12 35 Drop 143 | 1 . 16 7 6 . 5 2 18 5 9 3 17 10 44 Fire 445 | 7 4 58 22 . . 6 . 7 51 64 11 65 60 90 Melee 109 | . 10 36 2 . . 24 . . 3 11 2 8 . 13 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . Rewire 2 | . . . . . . . . . . . . . . 2 Trap 25 | . . . . . . . . . . . . 9 7 9 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 207 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 5) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 1001 | -9/Materials | Build established: Scavenger-Mutant 1144 | -9/Materials | Discovered new exit (range 8) 1500 | -9/Materials | Discovered new exit (range 16) 1706 | -9/Materials | Build established: Mutant 1716 | -9/Materials | Identified exit to Mines 1897 | -9/Materials | Repaired Mining Claw 2007 | -9/Materials | Entered Mines 2054 | -9/Mines | Met a Derelict bent on vengeance 2075 | -9/Mines | Destroyed 7 combat bots 2373 | -9/Mines | Learned location of Storage (-7) 2995 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3087 | -9/Mines | Discovered new exit (range 13) 3167 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3167 | -9/Mines | Discovered new exit (range 5) 3199 | -9/Mines | Learned location of Recycling (-7) 3220 | -9/Mines | Discovered new exit (range 5) 3226 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3335 | -9/Mines | Entered Exiles 3335 | -9/Exiles | Accompanied by 2 allies 3370 | -9/Exiles | Discovered new exit (range 15) 3389 | -9/Exiles | Met 8R-AWN 3416 | -9/Exiles | Met EX-HEX 3485 | -9/Exiles | Met EX-DEC 3522 | -9/Exiles | Learned location of Zion (-6) 3592 | -9/Exiles | Visited The Gauntlet 3828 | -9/Exiles | Met EX-BIN 3876 | -9/Exiles | Aligned with FarCom system 3878 | -9/Exiles | Given EX-Vault access code 4012 | -9/Exiles | Opened EX-Vault 4023 | -9/Exiles | Found AWS/Gauss 4030 | -9/Exiles | Found AWS/Thermal 4064 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4205 | -9/Exiles | Discovered new exit (range 14) 4227 | -9/Exiles | Stole two prototypes: AWS/Thermal, AWS/Gauss 4227 | -9/Exiles | Entered Mines 4227 | -8/Mines | Accompanied by 2 allies 4526 | -8/Mines | Build established: Skirmisher 4569 | -8/Mines | Discovered new exit (range 11) 4585 | -8/Mines | Entered Materials 4585 | -8/Materials | Accompanied by 2 allies 4585 | -8/Materials | Evolved 2 slots: Weapon x2 4725 | -8/Materials | Repaired ECM Suite 4752 | -8/Materials | Repaired Lgt. Treads 4898 | -8/Materials | Build established: Assassin 6876 | -8/Materials | Discovered new exit (range 7) 7479 | -8/Materials | Entered Factory 7479 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7481 | -7/Factory | FarCom data flow suspended 7567 | -7/Factory | Sucked down chute 7567 | -7/Factory | Entered Waste 7567 | -7/Waste | The area was eerily silent 7783 | -7/Waste | Build established: Tank 7878 | -7/Waste | Discovered new exit (range 13) 7920 | -7/Waste | A Compactor rumbled back to life 7920 | -7/Waste | A Compactor rumbled back to life 7921 | -7/Waste | Spotted C-40 Crusher 7927 | -7/Waste | Destroyed C-40 Crusher 7951 | -7/Waste | Spotted C-40 Crusher 7957 | -7/Waste | Destroyed C-40 Crusher 8482 | -7/Waste | Entered Factory 8950 | -7/Factory | Repaired Broken Power Sword 9682 | -7/Factory | First assault squad dispatched 9861 | -7/Factory | Discovered new exit (range 4) 9906 | -7/Factory | Entered another Factory area 9906 | -6/Factory | Evolved 2 slots: Utility x2 10172 | -6/Factory | Build established: Mutant 11031 | -6/Factory | Build established: Tank 11142 | -6/Factory | Sucked down chute 11142 | -6/Factory | Entered Waste 11158 | -6/Waste | Spotted C-40 Crusher 11183 | -6/Waste | Destroyed C-40 Crusher 11186 | -6/Waste | Spotted C-40 Crusher 11193 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11215 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11218 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11221 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11224 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11227 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11230 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11233 | -6/Waste | Crushed by Compactor (1 part destroyed) 11247 | -6/Waste | Found Broken Imp. Powered Armor 11254 | -6/Waste | Spotted C-40 Crusher 11264 | -6/Waste | Lost 9 parts (2n2u5w) 11269 | -6/Waste | Spotted C-40 Crusher 11275 | -6/Waste | Discovered new exit (range 16) 11276 | -6/Waste | Spotted C-40 Crusher 11283 | -6/Waste | Entered Factory 11508 | -6/Factory | Build established: Mutant 11634 | -6/Factory | Discovered new exit (range 15) 12509 | -6/Factory | Repaired Broken Imp. Powered Armor 13172 | -6/Factory | Build established: Tank 14240 | -6/Factory | Identified exit to Garrison 14240 | -6/Factory | Entered Garrison 14248 | -6/Garrison | Installed Relay Interface Framework 14368 | -6/Garrison | Spotted B-75 Beast 14383 | -6/Garrison | Triggered checkpoint 14383 | -6/Garrison | Triggered checkpoint 14433 | -6/Garrison | Destroyed B-75 Beast 14536 | -6/Garrison | Lost 13 parts (2p2n5u4w) 14650 | -6/Garrison | Destroyed 7 combat bots 14689 | -6/Garrison | Triggered checkpoint 14840 | -6/Garrison | Triggered checkpoint 14899 | -6/Garrison | Discovered new exit (range 10) 14911 | -6/Garrison | Build established: Scavenger-Gunner 14935 | -6/Garrison | Garrison Relay disabled 15008 | -6/Garrison | Entered Factory 15109 | -6/Factory | Repaired Lyr. Medium Armor Plating 15160 | -6/Factory | Allied Derelicts emerged from ambush trap array 15481 | -6/Factory | Garrison activated, responded to threat 15558 | -6/Factory | Core integrity fell below 50% 15614 | -6/Factory | Lost 4 parts (1p1n2w) 15693 | -6/Factory | Found Prototype Processor 15693 | -6/Factory | Identified Exp. Terrain Scan Processor 16262 | -6/Factory | Core integrity fell below 20% 16398 | -6/Factory | Build established: Scavenger-Tank 16468 | -6/Factory | Repaired Med. Treads 17098 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- trap locations cannot be perfectly mapped. >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. >>Query(Waste) Subzones between [Complex 0b10] mid-levels where larger machinery and obsolete robot models are broken down by completely autonomous compactors. The process doubles as a convenient way to deal with intruders swallowed by a [Chute Trap]. 16996_ K-01 Serf collects debris. 17000_ K-01 Serf cleans the Nuclear Reactor. 17001_ K-01 Serf cleans the Terminal. 17007_ K-01 Serf cleans the Nuclear Reactor. 17029_ RSQXLUNGIKT05PWV=5 HNO4HPNXX 17047_ Connecting with Terminal... 17047_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 17052_ System corrupted: Heat flow error (+110). 17083_ System corrupted: Matter fused (-7). 17090_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????###########?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ???????????????????????#######+#####?????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????#### ####?????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ????????????????????????### ###??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????#########@T" #??????????????????? | | ????????? " #??????????????????? | | ????????????????######### #??????????????????? | | ????????????????????????# #???????????[ ?????? | | ????????????????????????#### ##?????????? ???????? | | ???????????????????????????# #????????? =????????? | | ???????????????????????????# #???????#/#######???? | | ????????????????????????#### ######## ???? | | ????????????????????????# #???? | | ?????????????? ????????# #???? | | ?????????????" ????????# ##???????? | | ????????????"" ????????# #????????? | | ????????? """ ??????### #????????? | | ?????????? ??????# #????????? | | ????????? """ ###???# #????????? | | ????????? "T ##### #????????? | | ????????? """ ########+########????????? | | ???????# ###???? ???????????????? | | ???????# * """ ""#???? ???????????????? | | ?############## """ ""#??? ??????????????? | | ?# # """ T"#??? ??????????????? | | ?# ! ! # ""#??##############??????? | | ?# # ""#??# #??????? | | ?# # = ###### #??????? | | ?? # # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 36 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 36 Relay Coupler Value 1 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Error 47 It Was An Accident, I Swear Omniscient Cartographer Challenges ------------ None Game ------ Seed LatentRestorationSplitter Manual? 0 Play Time 03:50:49 Cumulative 40.0 hours Start 2021.08.07 @ 22:18:29 End 2021.08.08 @ 16:02:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 10 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0215666-a007-46ba-8014-b2f60be4bc47