Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.15 @ 14:21:12 Player: ClassActJerk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (382) 382 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2277 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 200/300 Energy 88/100 System Corruption 0% Temperature Warm (130) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (8) ---- Terrain Scan Processor Energy Filter Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Kinecellerator > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Terrain Scan Processor Energy Filter Beamcaster Barrage Gun Heavy Battle Rifle Battle Cannon Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 25 | 7 1 11 . 1 5 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 8 . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 8 | . . 8 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 1 . . 1 . Device 2 | 1 . . . 1 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 2 . 2 . . 5 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 2 . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 2 . . 11 Power 1 | . . . . . 1 Propulsion 6 | . . 2 . . 4 Utility 1 | . . . . . 1 Weapon 5 | . . . . . 5 Highest Loss Streak 11 | . . 1 . . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 96 100 100 68 Engine 11 | . 14 11 11 11 6 Leg 2 | . 28 . . . . Wheel 38 | . . 40 44 44 28 Device 4 | . 1 . . 5 3 Storage 11 | . 14 11 11 11 11 Protection 6 | . 12 11 11 5 . Ballistic Gun 22 | . 28 21 22 22 14 Naked Turns . | . . . . . . Heaviest Build 17 | 14 14 16 14 17 17 Greatest Support 58 | 20 20 58 58 58 58 Greatest Overweight (x) 4 | 1 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 8 8 8 8 8 7 Average Carried 7 | 5 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 8 8 8 8 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 666 | 326 10 330 . . . Remotely 105 | 105 . . . . . Salvage Created 706 | 166 . 410 . . 130 Parts 41 | 13 . 24 . . 4 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | 2 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . . 5 . . 3 Guns 6 | . . 5 . . 1 AOE 2 | . . . . . 2 Classes Destroyed 8 | 3 . 4 . . 1 Worker 5 | 2 . 3 . . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Recycler 2 | 1 . 1 . . . Swarmer 1 | . . . . . 1 Grunt 6 | . . 4 . . 2 Sentry 1 | . . 1 . . . Best Kill Streak 4 | 2 . 4 . . 3 Combat Bots Only 3 | . . 2 . . 3 Max Kills in Single Turn 2 | 1 . 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1666 | . . 323 . . 1343 Core 404 | . . 11 . . 393 Absorbed by Shields . | . . . . . . Redirected to Shielding 36 | . . 36 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 75 | 18 . 39 . . 18 Largest 2 | 2 . 2 . . 2 Hottest 103 | 40 . 43 . . 103 Shots Fired 127 | 20 . 78 . . 29 Gun 123 | 20 . 78 . . 25 Cannon 2 | . . . . . 2 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 119 | 20 . 78 . . 21 Thermal 6 | . . . . . 6 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 10 | 5 . 10 . . 7 Robot Miss Streak 4 | 4 . 3 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 84 | 12 . 53 . . 19 Core Hits 39 | 7 . 20 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . . 1 . . 2 Burn 2 | . . . . . 2 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1372 | 150 . 703 . . 519 Guns 1171 | 150 . 703 . . 318 Cannons 43 | . . . . . 43 Explosions 158 | . . . . . 158 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1086 | 150 . 703 . . 233 Thermal 128 | . . . . . 128 Explosive 158 | . . . . . 158 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 53 | . . . . . 53 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . . 6 . . 234 Average Temperature 120 | . . 6 . . 125 Received Heat Transfer 543 | . . 156 . . 387 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 370 | . . . . . 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 185 | 25 33 185 72 . . Initial 72 | . 16 13 72 . . Average 49 | 9 29 77 72 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 1 8 . . 7 Peak Tracking Total 6 | . 1 2 . . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 2 1 . 2 . Successful 4 | . 1 1 . 2 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 . 2 . Record 1 | . 1 . . . . Part Schematic 2 | . . . . 2 . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2341 | 167 200 371 7 1508 88 Spaces Moved 1862 | 98 161 255 8 1302 38 Core 26 | 25 . . . . 1 Treads . | . . . . . . Legs 234 | 73 161 . . . . Wheels 1602 | . . 255 8 1302 37 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 95 95 95 Average Speed 97 | 109 120 90 95 95 99 Slowest Speed 250 | 120 120 100 95 95 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 28 21 5 90 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . . . . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 15 | . . . . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2267 | 137 169 316 7 1577 61 Wait 258 | . . . . 258 . Move 1857 | 97 160 254 7 1301 38 Hop . | . . . . . . Pick Up 33 | 15 4 6 . 8 . Fast Attach 4 | . . 4 . . . Attach 17 | 7 . 5 . 1 4 Detach . | . . . . . . Swap 4 | . 1 2 . . 1 Drop 19 | . 4 6 . 9 . Fire 75 | 18 . 39 . . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 168 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 5) 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x2 723 | -9/Materials | Discovered new exit (range 13) 739 | -9/Materials | Entered Mines 740 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 746 | -9/Mines | Entered Zion 984 | -7/Zion | Learned location of Warlord (-5) 2241 | -7/Zion | Received a visual enhancement algorithm 2244 | -7/Zion | Discovered new exit (range 10) 2245 | -7/Zion | Learned 4 Factory zone layouts 2254 | -7/Zion | Entered Proximity Caves 2304 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2327 | -6/Proximity Caves | Core integrity fell below 50% 2332 | -6/Proximity Caves | Core integrity fell below 20% 2342 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02316_ Hvy. Laser melted. 02316_ Carbon-fiber Leg melted. 02316_ G-50 Soldier destroyed. 02316_ Switching to secondary target: Y-64 Sentinel. 02319_ Beamcaster destroyed. 02324_ Critical hit (Burn: +37). 02329_ Barrage Gun destroyed. 02329_ Penetrated by Slug. 02330_ G-50 Soldier destroyed. 02330_ S-27 Virus destroyed. 02331_ Penetrated by Slug. 02332_ The unstable cave ceiling collapses. 02333_ Grenade Launcher destroyed. 02334_ Penetrated by Slug. 02339_ G-50 Soldier knocked back. 02340_ Adv. Heat Sink fries itself beyond repair. 02340_ Penetrated by Slug. 02341_ VTOL Module fries itself beyond repair. 02341_ Battle Cannon destroyed. 02342_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#################?????????????????????? | | ???????????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# ######+#### #?????????????????????? | | ???????????# #""""" ??# #?????????????????????? | | ?????####### # ??# #?????????????????????? | | ?????# # T?# ###???????????????????? | | ?????# # ""# ##??????????????????? | | ?????# ##### # *=# ###### ?????????? | | ?????# #???# # [%+ g ????????? | | ????## #???# #?"" 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[ ??????????? | | ?????## # # ?? ####### ?????????? | | ??????#########?????? ### ##????????##??????????? | | ?????????????????????##???##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Mass Driver | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Use The Force Challenges ------------ None Game ------ Seed SurveybotDerelictFilter Manual? 0 Play Time 00:26:13 Cumulative 3.0 hours Start 2022.09.15 @ 13:54:58 End 2022.09.15 @ 14:21:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1e33223-6d51-4899-bc53-bb4089ad1980