Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 21:52:51 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (788) 788 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2973 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 489/550 Matter 273/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (10) --- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Improved EM Shotgun EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Aluminum Leg Improved EM Shotgun Beam Rifle Particle Gun Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 38 | 6 3 19 8 2 Power 7 | 1 . 4 2 . Engine 6 | 1 . 4 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 1 3 1 1 Treads . | . . . . . Leg 8 | 2 1 3 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 5 2 1 Device 5 | . 1 1 2 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware 2 | . . 2 . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 12 | 2 . 7 3 . Energy Gun 5 | 1 . 3 1 . Energy Cannon 2 | . . 2 . . Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 2 | . . . 1 1 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 7 | 2 2 7 9 10 Power 1 | . 1 1 3 4 Propulsion 2 | . . 2 1 1 Utility . | . . . . . Weapon 3 | 1 1 3 4 5 Tool/Special . | . . . . . Unused Backups 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 92 90 94 99 Engine 9 | . 14 11 6 . Core 1 | . . . 2 9 Leg 24 | . 28 22 26 27 Device 6 | . 7 6 4 11 Storage 11 | . 14 11 9 9 Processor 2 | . . . 9 9 Hackware 13 | . . 16 18 14 Protection 2 | . . 4 . . Energy Gun 11 | . 14 9 14 18 Ballistic Gun 7 | . 14 8 3 . Peak Build Rating 22 | 6 7 18 22 22 Average Rating 13 | 3 6 13 19 21 On Entrance 10 | . 6 7 16 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 24 | 13 19 24 24 23 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 3 | 3 . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 5 5 10 10 10 Average Carried 7 | 2 2 7 9 10 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 4 9 10 10 Class Distribution -------------------- 64% | Scavenger-Mutant 31% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 833 | 207 113 372 59 82 Remotely . | . . . . . Salvage Created 1231 | . 274 705 170 82 Parts 62 | . 13 40 7 2 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 20 | . 7 9 2 2 Guns 18 | . 7 9 2 . Classes Destroyed 8 | . 3 5 . . Builder 1 | . . 1 . . Hauler 3 | . . 2 1 . Recycler 2 | . 1 1 . . Operator 2 | . . 2 . . Watcher 1 | . . 1 . . Swarmer 3 | . 3 . . . Grunt 13 | . 4 5 2 2 Sentry 4 | . . 4 . . Best Kill Streak 5 | . 5 3 2 2 Combat Bots Only 4 | . 4 2 2 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 133 | . 55 46 14 18 Missed 41 | . 18 15 3 5 Hits 92 | . 37 31 11 13 Projectile 92 | . 37 31 11 13 Critical Strikes 5 | . 1 1 1 2 Damage Taken 1120 | . 349 404 163 204 Core 198 | . 80 57 31 30 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 68 85 . . Volleys Fired 108 | . 34 57 9 8 Largest 2 | . 2 2 2 2 Hottest 121 | . 70 101 121 121 Shots Fired 196 | . 67 95 18 16 Gun 188 | . 67 87 18 16 Cannon 8 | . . 8 . . Launcher . | . . . . . Special . | . . . . . Kinetic 82 | . 34 42 6 . Thermal 97 | . 33 36 12 16 Explosive . | . . . . . Electromagnetic 17 | . . 17 . . Robot Hit Streak 11 | . 9 11 6 7 Robot Miss Streak 3 | . 3 3 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 137 | . 47 66 12 12 Core Hits 53 | . 17 25 7 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 3 2 . 1 Burn 6 | . 3 2 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1812 | . 476 978 181 177 Guns 1716 | . 476 882 181 177 Cannons 96 | . . 96 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 689 | . 203 427 59 . Thermal 888 | . 273 316 122 177 Explosive . | . . . . . Electromagnetic 235 | . . 235 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 320 | . 320 54 234 192 Average Temperature 86 | . 124 11 97 121 Received Heat Transfer 543 | . 93 180 117 153 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 5 | . 2 . 1 2 Heat Transferred 2849 | . 1036 999 296 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 140 | . 140 77 66 57 Initial 42 | . . 42 11 27 Average 35 | . 67 28 30 36 Influence Increases 640 | . 190 307 103 40 Destroy 0b10 Robot/C 400 | . 140 180 40 40 Destroy 0b10 Robot/NC 45 | . 5 35 5 . Destroy Leader 118 | . 30 76 12 . Select Force Hacks 30 | . . . 30 . Destroy Structure 2 | . . 1 1 . Lose Combat Pursuer 45 | . 15 15 15 . Influence Decreases 583 | . 90 379 88 26 Entered New Map 91 | . . 58 17 16 Time Decay 472 | . 90 321 61 . Lost Part 20 | . . . 10 10 Squads Dispatched 6 | . 3 2 1 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 13 21 8 11 Peak Tracking Total 8 | . 4 4 4 8 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . 1 2 2 . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 14 | . 2 5 7 . Successful 11 | . 1 3 7 . Failed 3 | . 1 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 2 6 3 . Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . . 3 6 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 4 | . 1 1 2 . Terminals 1 | . 1 . . . Sabotage 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 1 2 . Monitor 2 | . . 1 1 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 21 | . . . 21 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1506 | 54 250 862 142 198 Spaces Moved 739 | 31 122 375 73 138 Core 13 | 13 . . . . Treads . | . . . . . Legs 726 | 18 122 375 73 138 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 142 | 137 120 163 120 120 Slowest Speed 200 | 200 120 190 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 3 34 28 9 18 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 993 | 41 164 529 105 154 Wait 54 | . 4 43 7 . Move 736 | 30 121 374 73 138 Hop . | . . . . . Pick Up 13 | 5 1 6 1 . Fast Attach 17 | 3 1 9 3 1 Attach 9 | 3 . 5 1 . Detach 8 | . . 7 1 . Swap 26 | . 2 15 8 1 Drop 17 | . 1 13 2 1 Fire 108 | . 34 57 9 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x2 950 | -9/Materials | Build established: Scavenger-Mutant 1157 | -9/Materials | Discovered new exit (range 9) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1309 | -8/Materials | Identified exit to Garrison 1309 | -8/Materials | Entered Garrison 1425 | -8/Garrison | Triggered checkpoint 1495 | -8/Garrison | Triggered checkpoint 1507 | -8/Garrison | Triggered checkpoint 1507 | -8/Garrison | Self-destructed Last Messages --------------- 01361_ Field strength at 10. 01362_ Stasis field depleted. 01425_ Beams of light sweep through the air. An alarm sounds. 01426_ Critical hit (Burn: +37). 01437_ G-47 Trooper heat damages Particle Gun. 01438_ G-47 Trooper critical meltdown. 01438_ Hacking Suite destroyed. 01440_ G-47 Trooper suffers critical hit (Burn). 01444_ G-47 Trooper heat short circuits Particle Gun. 01446_ G-47 Trooper critical meltdown. 01446_ Aluminum Leg melted. 01446_ Broken Particle Gun melted. 01449_ Acquired 40 matter. 01451_ Acquired Imp. Heat Sink. 01454_ Dropped Aluminum Leg. 01455_ Acquired 42 matter. 01507_ Beams of light sweep through the air. An alarm sounds. 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